KR20080101502A - How to play - Google Patents
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- Publication number
- KR20080101502A KR20080101502A KR1020070048697A KR20070048697A KR20080101502A KR 20080101502 A KR20080101502 A KR 20080101502A KR 1020070048697 A KR1020070048697 A KR 1020070048697A KR 20070048697 A KR20070048697 A KR 20070048697A KR 20080101502 A KR20080101502 A KR 20080101502A
- Authority
- KR
- South Korea
- Prior art keywords
- market
- play
- chinese
- present
- chinese character
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0098—Word or number games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
The present invention relates to a game play that matches the phrases of the poems in order, and more specifically, to the modern sense of the market or play that is handed down as a brain exercise, one phrase is five characters (5) The present invention relates to a game play method and its apparatus that can contribute to Chinese character education by using five words and seven characters of seven-language poems.
According to the market rides according to the present invention for this purpose, the Chinese character using the printed paper embossed or engraved or printed on the one surface of the individual Chinese characters in the five or five times, and the display unit coated with a constant color on the other side opposite to the Chinese characters It is made of a hexahedron including, and is achieved by hiding the Chinese characters invisible using any one selected from the embossed, intaglio, printed print paper and expose the display to the other.
Description
1 is a view showing an embodiment of the market applied to the present invention.
Figure 2 is a view showing a process of distributing the market to the player for the market play of Figure 1;
3 shows a state in which randomly selected markets are finally distributed to players.
4 to 6 are views sequentially showing the play process of market play.
7 is a modified embodiment of the market applied to the present invention.
* Description of symbols on the main parts of the drawings *
10: Market 12: Chinese character
The present invention relates to a game play that matches the phrases of the poems in order, and more specifically, five-letter one-way poetry to suit the modern sense of the game or the traditional game that is introduced as a brain exercise It is related to the market play method and the apparatus that can help kanji education by using the five-letter and seven-letter Chil-Yul Yu poems.
Sipa is a game of playing with the side of the game, picking up one side of the poem written one by one.
Such paipal play has a positive significance such as developing the wisdom as an intelligent contest game for the literacy class to easily memorize poetry, which is more educational for the youth who enjoy the visual and sensory play only. Can be.
However, sifa play is a forgotten play in recent years, but also a simple brain game in the way of playing, which has not been well received by today's youths, and has caused a problem that the very outstanding traditional play has been lost.
The present invention has been made to solve the above problems, and an object of the present invention is to provide a method and apparatus for seafaring to play a role in Chinese character education that is important day by day.
In one preferred embodiment, the sipaeol play method and the apparatus according to the present invention is to develop the brain by using the five-way poems or seven-word poems or the idioms, archaic words, etc. implying excellent sentences and educational meaning, Through this, you can naturally memorize Chinese characters and phrases.
The sipa play equipment of the present invention is preferably made of a visual and three-dimensional shape and configuration to match the taste of young people so as to offset the free of play.
Further objects and effects of the present invention will become apparent from the following detailed description, and the detailed description and examples showing the preferred embodiments of the present invention are not intended to limit the scope of the present invention.
In order to achieve the above object, the present invention is a Chinese character using a printed paper embossed or engraved or printed on one surface of the Chinese character, such as wen and seven poetry, or lion and ancient It is made of a hexahedron including a display unit coated with a predetermined color, and the Chinese character is embossed, engraved or printed using a printed paper to hide the invisible Chinese characters, and the display unit is exposed to the other party.
In addition, the display unit is characterized in that all displayed on the other surface except the Chinese character.
In addition, in the market play method using a plurality of markets that make up one Yulsi when combined, provided with an identifiable display unit on one side of the cube to form a market, the individual Chinese characters of Yulsi to the opposite side of the display unit It is characterized in that the market using the embossed or printed print paper is selectively brought in and out according to their turn to match the desired time.
Hereinafter, one preferred embodiment according to the present invention will be described in detail with reference to the accompanying drawings. First, like reference numerals designate functionally identical or similar parts throughout the drawings.
1 is a view showing an embodiment of the market applied to the present invention.
As shown in FIG. 1, as an example, the
Briefly explaining the illustrated Yeosu jungjungsi poems to help understanding of the present invention,
"New Books Astronomy (神 策 究 天文): Your mysterious tactics are the best of heaven
Myosan-gungjiri (妙算 窮 地理): The mysterious calculation penetrated the reason of the land.
Victory Air Contribution (戰勝 功 旣 高): You won the war and the ball is already high
Jiwonwonunji (知足 願 云 止): I want to stop knowing the satisfaction. "
These poems are very useful and educational, and especially for teenagers who are very lacking in Chinese character education today, they are composed of Chinese characters essential for studying Chinese characters. The present invention provides the play to memorize the meaning of the poems and the essential Chinese characters. A mechanism can be provided.
To this end, the present invention is provided with a
The
In the
Various colors are applied to the
The
FIG. 2 is a diagram illustrating a process of distributing a market packet to a player for the market game of FIG. 1.
As illustrated in FIG. 2, 20 Chinese characters are formed to include each Chinese character constituting Yeosu JangWu JungMun City, and in the case of Bukjeonggak, such as Chil'n Yul City, a total of 28
At this time, the
Again, Figure 2 clearly shows a state where the operator evenly distributes the randomly selected
3 is a view showing a state in which the randomly selected market is finally distributed to the player.
As shown, the
4 to 6 are views sequentially showing the play process of market play.
As shown in Figures 4 to 6, the phrase that he wants to match is selected from the Chinese characters that make up each verse of the Owen rate. In the present invention, a phrase of a tradition air writing, which is a phrase phrase, is given as the most preferred embodiment.
As shown in the figure of '된', '勝', '功', '旣', '高', only the market pieces (10) carved with '戰' and '功' are assigned. have.
The player must bring the remaining '순차적', '旣', '高' of the market (10) among the spreads (10) on the floor when their turn comes back in sequence, so that their needless (10) Any one of the three other markets (10) other than the market (10) of '戰' and '功' and discard any of '10', '旣', or 'High' (10) Bring one and match '戰', '勝', '功' or '戰', '功', '旣' to 戰 ',' 功 'and' 高 '.
At this time, if there is no
If his turn continues again, he selects and brings the
As described above, the present invention may interfere with the opponent's selection of the
In addition, repeating the play naturally memorizes the eponymous, which is creative, like the main brand of Lego bloc, the effect of learning Chinese characters.
In other words, as will be clear from the biographical description, the present invention provides a method and apparatus for seafaring to enable the development of wisdom due to brain movement, and the effect of transferring the traditional play culture to new generations.
This invention can be implemented in other various forms, without deviating from the mind or main characteristic. For this reason, the above-described embodiments are merely examples in all respects and should not be interpreted limitedly. The scope of the invention is indicated by the claims, and is not limited by the text of the specification. Again, all variations and modifications belonging to the equivalent scope of the claims are within the scope of the present invention.
In the present invention, it goes without saying that various other modifications are possible. For example, you can apply penalties and scoring to make the most of your operational needs. For example, if a person in the sequence takes the
Accordingly, all modifications existing within the spirit and scope of the present invention are included in the claims.
As described in detail above, according to the market play method and the device according to the present invention, if you repeat the play to play a role in kanji education that day by day is important, you can naturally memorize the poem that is the object of play. In addition, by performing the brain exercise through sound play, the same effect as the known brand name Lego block, which is creative and effective in learning, and at the same time can continue to develop traditional play.
Claims (3)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070048697A KR20080101502A (en) | 2007-05-18 | 2007-05-18 | How to play |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020070048697A KR20080101502A (en) | 2007-05-18 | 2007-05-18 | How to play |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20080101502A true KR20080101502A (en) | 2008-11-21 |
Family
ID=40287756
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020070048697A KR20080101502A (en) | 2007-05-18 | 2007-05-18 | How to play |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20080101502A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101632996B1 (en) | 2015-08-17 | 2016-06-23 | 김인숙 | Board game device for study of chinese characters |
-
2007
- 2007-05-18 KR KR1020070048697A patent/KR20080101502A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101632996B1 (en) | 2015-08-17 | 2016-06-23 | 김인숙 | Board game device for study of chinese characters |
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Legal Events
Date | Code | Title | Description |
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A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |