KR20010100342A - Method of changing surroundings in 3d world based on time and system tereof - Google Patents

Method of changing surroundings in 3d world based on time and system tereof Download PDF

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Publication number
KR20010100342A
KR20010100342A KR1020000023227A KR20000023227A KR20010100342A KR 20010100342 A KR20010100342 A KR 20010100342A KR 1020000023227 A KR1020000023227 A KR 1020000023227A KR 20000023227 A KR20000023227 A KR 20000023227A KR 20010100342 A KR20010100342 A KR 20010100342A
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South Korea
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environment
user
server
location
client
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KR1020000023227A
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Korean (ko)
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김종민
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김종민
(주) 고미드
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Priority to KR1020000023227A priority Critical patent/KR20010100342A/en
Priority to PCT/KR2001/000717 priority patent/WO2001084461A1/en
Priority to AU2001256806A priority patent/AU2001256806A1/en
Priority to EP01930263A priority patent/EP1297481A1/en
Publication of KR20010100342A publication Critical patent/KR20010100342A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

본 발명은 3D 공간상에서 시간에 따라 환경을 변화시키는 방법 및 시스템에 관한 것으로서, 본 발명의 시스템은 환경 정보 관리 수단, 환경 정보 저장 수단, ID 관리 수단, ID 위치 판단 수단, 및 환경 설정 입력 수단을 구비하고 있다. 또한, 상기 시간에 따른 환경은 예를 들면 날씨, 계절 등이 될 수 있다.The present invention relates to a method and system for changing the environment over time in a 3D space, and the system of the present invention comprises an environment information management means, an environment information storage means, an ID management means, an ID position determining means, and an environment setting input means. Equipped. In addition, the time-dependent environment may be, for example, weather, seasons.

Description

3차원 공간상에서 시간에 따라 환경을 변화시키는 방법 및 시스템{METHOD OF CHANGING SURROUNDINGS IN 3D WORLD BASED ON TIME AND SYSTEM TEREOF}METHOD OF CHANGING SURROUNDINGS IN 3D WORLD BASED ON TIME AND SYSTEM TEREOF}

본 발명은 3차원 공간상에서 시간에 따라 아바타의 주위 환경을 변화시키는 방법 및 시스템에 관한 것이다.The present invention relates to a method and system for changing the environment of an avatar over time in three-dimensional space.

최근에 3차원 공간에 대한 관심이 높아짐에 따라 이에 따른 3차원을 기반으로 하는 게임이나 3차원 월드를 제공하는 사이트등이 나타나고 있다. 그러나, 이러한 사이트나 게임에서는 주위의 환경이 항상 일정하다. 또한, 일정한 환경이 시간에 따라 변화거나 시시각각으로 변화되는 일이 없다.Recently, with increasing interest in three-dimensional space, a game based on a three-dimensional game or a three-dimensional world has emerged. However, the environment around them is always constant at these sites and games. In addition, a constant environment does not change with time or change with time.

따라서, 이와 같은 일정한 환경으로 인해 3D 월드가 현실 공간과는 다른 점이 많았고, 흥미나 재미를 느낄 수 없었다. 또한, 쉽게 화면에 익숙해져서 새로운느낌을 준다는 것이 어려웠다.Therefore, due to such a constant environment, the 3D world was different from the real space, and there was no interest or fun. In addition, it was difficult to get used to the screen and give a new feeling.

따라서, 본 발명은 시간이 경과함에 따라 아바타 주변 환경이 변화되는 것을 제공하는 방법 및 시스템을 제공하는 것을 목적으로 한다.Accordingly, an object of the present invention is to provide a method and system for providing that the environment around an avatar changes over time.

본 발명에서의 환경의 변화는, 예를 들면 맑음, 흐림, 비, 눈 등의 날씨 변화, 계절 변화 등을 가르킨다. 이러한 환경의 변화는 사용자가 살고 있는 환경이나, 사용자의 기분, 습성 등 여러가지 형태로 나타날 수 있다. 이러한 사용자의 기호에 따른 환경을 설정할 수도 있다.The change in environment in the present invention refers to, for example, weather changes such as sunny, cloudy, rain, snow, seasonal changes, and the like. Such a change in environment may occur in various forms such as an environment in which the user lives, a user's mood, and a habit. It is also possible to set the environment according to the user's preference.

본 발명에 따른 방법은,The method according to the invention,

서버가 사용자의 ID와 위치를 판단하는 단계,Determining, by the server, the user's ID and location,

서버가 사용자의 위치에 따른 환경 정보 데이터를 선택하여, 클라이언트에 전송하는 단계; 및Selecting, by the server, environment information data according to the location of the user, and transmitting the environment information data to the client; And

상기 전송된 환경 정보 데이터를 사용자의 표시 화면에 표시하는 단계Displaying the transmitted environmental information data on a display screen of a user;

를 포함하는 것을 특징으로 한다.Characterized in that it comprises a.

도 1은 본 발명에 따른 시스템을 도시한 블럭도.1 is a block diagram illustrating a system in accordance with the present invention.

도 2는 환경 설정 툴바를 클릭한 경우에 표시된 선택 화면.2 is a selection screen displayed when the preference toolbar is clicked.

도 3은 클라이언트의 브라우저를 도시한 도면.3 illustrates a browser of a client.

도 4는 본 발명에 따른 웹 서버의 환경 정보 저장 수단을 도시한 도면.4 is a diagram showing environmental information storage means of a web server according to the present invention;

본 발명에 따른 바람직한 실시예를 첨부 도면을 참조하여 상세하게 설명한다.Preferred embodiments according to the present invention will be described in detail with reference to the accompanying drawings.

도 1은 본 발명에 따른 시간에 따른 환경 변화 시스템을 간략하게 도시한 도면이다. 서버(100)는 환경 정보 관리 수단(101), 환경 정보 저장 수단(102), ID 관리 수단(103), ID 위치 판단 수단(104)를 포함하고, 클라이언트(120)는 환경 설정 입력 수단(121)을 포함한다.1 is a diagram briefly showing an environment change system according to time according to the present invention. The server 100 includes an environment information management means 101, an environment information storage means 102, an ID management means 103, and an ID position determining means 104, and the client 120 includes an environment setting input means 121. ).

도면을 참조하면서, 시간에 따른 환경 변화 시스템 및 방법을 설명한다.Referring to the drawings, a system and method for changing the environment over time will be described.

사용자가 자신의 웹 클라이언트 프로그램을 실행하게 되면, 브라우저는 웹 서버(100)에게 접속을 요구하게 된다. 이때, 웹 서버(100)의 ID 관리 수단(103)은 사용자 ID를 확인하는 프로세스를 진행한다.When the user executes his web client program, the browser requests a connection to the web server 100. At this time, the ID management means 103 of the web server 100 proceeds with the process of confirming the user ID.

사용자의 ID가 확인되면, ID 위치 판단 수단(104)은 3차원 월드의 공간상에서 아바타의 위치를 판단하고, 그 결과를 환경 정보 관리 수단(101)에 전송한다. 환경 정보 관리 수단(101)은 상기 결과, 즉 사용자 위치에 따라 사용자 주변의 디폴트 환경 데이터를 환경 정보 저장 수단(102)로부터 수신하여 클라이언트(120)에 제공하게 된다.When the user's ID is confirmed, the ID position determining means 104 determines the position of the avatar in the space of the three-dimensional world, and transmits the result to the environmental information management means 101. The environment information management means 101 receives default environment data around the user from the environment information storage means 102 according to the result, that is, the location of the user, and provides it to the client 120.

그러면, 클라이언트(120)는 상기 디폴트 환경 데이터를 수신하여 화면상에 디스플레이한다.Then, the client 120 receives the default environment data and displays it on the screen.

여기에서, 환경 정보 관리 수단(101)은 처음에는 디폴트 환경을 클라이언트에 전송한다. 이러한 디폴트 환경은 여러가지 방법으로 다양하게 설정할 수 있다. 즉,과거 날씨 데이터와 연동하여 설정할 수도 있고, 현재의 날씨에 연동하여 설정할 수도 있다. 이때, 디폴트 환경에 따른 데이터는 환경 정보 저장 수단(102)에 저장되어진다. 또한, 환경 정보 저장 수단에 저장된 데이터는 시간에 따라 연동되어 저장된 데이터이다. 즉, 시간이 경과함에 따라 날씨가 변화되도록 설정되어 있다.Here, the environment information management means 101 initially transmits a default environment to the client. This default environment can be configured in various ways. That is, it may be set in conjunction with the past weather data, or may be set in conjunction with the current weather. At this time, data according to the default environment is stored in the environment information storage means 102. In addition, the data stored in the environmental information storage means are data stored in association with time. That is, the weather is set to change as time passes.

그리고, 3차원 월드로 구성된 공간에서 아바타가 움직이고 있으므로, 아바타가 특정 블럭에서 다른 블럭으로 이동하면, 이동할 블럭의 데이터를 다시 클라이언트가 수신해야 한다. 따라서, 블럭간 경계선을 통과하게 되면, 아바타에 해당하는 ID의 위치를 갱신하고, 새로운 환경 정보를 클라이언트에게 전송하게 된다.In addition, since the avatar is moving in a space composed of a 3D world, when the avatar moves from one block to another block, the client must receive data of the block to be moved again. Therefore, when passing through the inter-block boundary, the position of the ID corresponding to the avatar is updated, and new environment information is transmitted to the client.

또한, 사용자의 기분이나 습성 등에 따라서는 사용자가 직접 환경을 선택하고 싶은 경우가 발생한다. 이 경우, 사용자의 요구는 인터럽트 형식으로 처리된다.In addition, depending on the user's mood or habits, the user may want to select an environment. In this case, the user's request is processed in the form of an interrupt.

도 2는 사용자가 클라이언트의 브라우저 화면상에 표시된 툴바를 클릭하면, 나타나는 선택화면이다. 상기 선택 화면은 일례로서 표시한 것으로서, 환경에 관한 표현으로서 다양하게 나타날 수 있다. 상기 도 2는 단지 하나의 실시예이다.2 is a selection screen that appears when a user clicks a toolbar displayed on a browser screen of a client. The selection screen is displayed as an example and may be variously displayed as an expression regarding an environment. 2 is just one embodiment.

도 3은 본 출원인이 출원한 2D/3D 브라우저의 화면을 도시한 도면이다.3 is a diagram illustrating a screen of a 2D / 3D browser filed by the applicant.

도 2와 도 3을 참조하여 사용자가 원하는 환경을 설정하는 방법을 설명한다.A method of setting an environment desired by a user will be described with reference to FIGS. 2 and 3.

먼저, 사용자가 웹 서버(100)에 접속하게 되면, 디폴트 환경이 사용자의 표시 화면상에 나타나게 된다.First, when a user accesses the web server 100, a default environment is displayed on the user's display screen.

사용자는 여러가지 취향을 가지고 있고, 또한 현실 세계의 계절에 따라 가상 공간에서 다양한 경험을 원하는 경우도 있다. 예를 들면, 러시아인들은 여름 날씨를 아주 좋아한다고 한다. 그래서, 자신이 3차원 공간에 들어가면서 여름 날씨로 설정하면, 훨씬 좋은 기분으로 3차원 공간을 서핑할 수 있을 것이다.Users have various tastes and may also want various experiences in the virtual space according to the seasons of the real world. For example, Russians like summer weather very much. So, if you set the summer weather as you enter the 3D space, you will be able to surf the 3D space with a much better mood.

사용자가 자신의 취향에 따라 환경을 설정하고 싶은 경우에는, 도 3의 브라우저 화면 하단부에 형성되어 있는 환경 설정 입력 툴바(301)를 클릭한다. 그러면, 클라이언트의 표시 화면상에 도 2에 도시된 바와 같은 주변 환경 설정 인자가표시되게 된다. 이 중에서, 사용자가 원하는 주변 환경을 설정한다.When the user wants to set the environment according to his or her taste, the user clicks on the environment setting input toolbar 301 formed at the bottom of the browser screen of FIG. Then, the peripheral environment setting factor as shown in FIG. 2 is displayed on the display screen of the client. Among these, the user sets the surrounding environment.

사용자가 원하는 주변 환경을 설정하면, 즉 계절 중 하나를 입력하고, 날씨를 입력하면, 클라이언트(200)는 이들 정보를 웹 서버(100)에 전송하게 된다. 웹 서버(100)는 클라이언트(200)으로부터의 환경 설정 요구를 수신하여 이를 환경 정보 관리 수단(101)에 전송한다. 그러면, 환경 정보 관리 수단(101)은 사용자의 ID 및 위치를 ID 관리 수단(103)과 ID 위치 판단 수단(104)로부터 각각 수신하여, 사용자의 ID 및 그 위치에 따른 환경 정보 데이터를 클라이언트(200)에 전송하게 된다. 그러면, 클라이언트(200)는 상기 데이터를 표시 화면상에 나타내게 된다.When the user sets a desired environment, that is, enter one of the seasons and the weather, the client 200 transmits this information to the web server 100. The web server 100 receives the environment setting request from the client 200 and transmits it to the environment information management means 101. Then, the environment information management means 101 receives the user's ID and position from the ID management means 103 and the ID position determination means 104, respectively, and receives the client's 200 the environment information data according to the user's ID and its position. ). Then, the client 200 displays the data on the display screen.

상기 기술한 바와 같이, 본 발명에 따르면, 3차원 공간상에서 아바타가 이동함에 따라, 또는 사용자의 취향에 따라 주위 환경을 가변시킬 수 있다.As described above, according to the present invention, the surrounding environment can be changed as the avatar moves in the three-dimensional space or according to the taste of the user.

본 발명의 실시예에서 나타낸 환경은 날씨와 계절을 한 예로서 설명했지만, 상기 예로서 한정되는 것은 아니다. 이것은 사용자의 취향에 따라, 지역적 특성에 따라 가변될 수 있다.The environment shown in the embodiment of the present invention has been described as an example of weather and season, but is not limited to the above example. This can vary according to the taste of the user and local characteristics.

발명의 상세한 설명의 항에서 이루어지는 구체적인 실시 형태는 어디까지나 본 발명의 기술 내용을 명확하게 하기 위한 것으로, 그와 같은 예에만 한정하여 협의로 해석되어야 하는 것이 아니라, 본 발명의 정신과 다음에 기재하는 특허 청구의 범위 내에서 여러가지 변경하여 실시할 수 있다.The specific embodiment made in the term of the detailed description of the present invention is for clarity of the technical content of the present invention to the last, and it should not be interpreted by consultation only to such an example, but the spirit of the present invention and the patent described below Various changes can be made within the scope of the claims.

본 발명에 따르면, 3차원 월드에서 시간에 따라 환경이 변화되는 수단을 제공함으로써, 사용자가 비록 가상 공간이라도 한층 현실감있고, 재미있게 인포메이션 서핑이나 채팅을 즐길 수 있다.According to the present invention, by providing a means for changing the environment over time in the three-dimensional world, the user can enjoy information surfing or chatting even more realistic and fun even in the virtual space.

Claims (4)

3차원 공간을 기반으로 하는 서버-클라이언트 시스템의 3D 환경을 설정하는 방법에 있어서, 3D 공간의 사용자 주변 환경이 시간에 따라 변화되는 것을 특징으로 하는 3D 환경 설정 방법.A method of setting a 3D environment of a server-client system based on a 3D space, wherein the environment around the user of the 3D space is changed over time. 제1항에 있어서, 상기 주변 환경은 날씨 또는 계절인 것을 특징으로 하는 3D 환경 설정 방법.The method of claim 1, wherein the surrounding environment is weather or season. 제1항에 있어서,The method of claim 1, 상기 3D 환경 설정 방법은,The 3D environment setting method, 서버가 사용자의 ID와 위치를 판단하는 단계,Determining, by the server, the user's ID and location, 서버가 사용자의 위치에 따른 환경 정보 데이터를 선택하여, 클라이언트에 전송하는 단계; 및Selecting, by the server, environment information data according to the location of the user, and transmitting the environment information data to the client; And 상기 전송된 환경 정보 데이터를 사용자의 표시 화면에 표시하는 단계Displaying the transmitted environmental information data on a display screen of a user; 를 포함하는 것을 특징으로 하는 3D 환경 설정 방법.3D environment setting method comprising a. 3차원 공간을 기반으로 하는 서버-클라이언트 시스템에 있어서,In the server-client system based on the three-dimensional space, 상기 클라이언트 시스템은The client system 환경 설정 입력 툴바의 사용자 입력에 따른 설정 요구를 서버로 전송하는 환경 설정 입력 수단을 포함하고,A preference input means for sending a setup request according to user input of the preference input toolbar to a server, 상기 서버 시스템은The server system 상기 사용자의 ID를 확인하는 ID 관리 수단,ID management means for confirming the ID of the user, 상기 사용자의 위치를 판단하는 ID 위치 판단 수단,ID location determining means for determining the location of the user, 상기 클라이언트로부터의 설정 요구를 수신하여 상기 ID 관리 수단 및 상기 ID 위치 판단 수단으로부터 각각 ID와 위치를 수신하여, 상기 ID 및 위치에 해당하는 환경 정보 데이터를 환경 정보 저장 수단으로부터 수신하는 환경 정보 관리 수단, 및Environmental information management means for receiving a setting request from said client, receiving an ID and a location from said ID management means and said ID position determination means, respectively, and receiving environmental information data corresponding to said ID and location from environmental information storage means; , And 환경 정보를 저장하는 환경 정보 저장 수단Environmental information storage means for storing environmental information 을 포함하는Containing 것을 특징으로 하는 3차원 공간을 기반으로 하는 서버-클라이언트 시스템.Server-client system based on the three-dimensional space, characterized in that.
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