KR101819441B1 - Apparatus and method for providing game interface - Google Patents
Apparatus and method for providing game interface Download PDFInfo
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- KR101819441B1 KR101819441B1 KR1020160007894A KR20160007894A KR101819441B1 KR 101819441 B1 KR101819441 B1 KR 101819441B1 KR 1020160007894 A KR1020160007894 A KR 1020160007894A KR 20160007894 A KR20160007894 A KR 20160007894A KR 101819441 B1 KR101819441 B1 KR 101819441B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
An apparatus and method for providing a game interface are disclosed. According to an aspect of the present invention, there is provided an apparatus for providing a game interface, the apparatus including: an input unit for receiving a user input for a game screen from an input device provided in a gaming device; a display unit for, when receiving a drag input for the game screen, A selection unit for determining an object selection area based on a start point and an end point and selecting at least one game object existing on the object selection area among game objects displayed on the game screen, And a display control unit for controlling the display unit so as to be displayed in a visually distinguishable form on the display unit.
Description
Embodiments of the present invention relate to an apparatus and method for providing a game interface.
Recently, games are evolving in various ways such as local games that are executed only within gaming devices, online games that are executed through networking with other gaming devices or servers.
In addition, due to improvements in hardware performance and network technology, games are evolving not only in personal computers and game consoles, but also in mobile devices such as smart phones and tablet PCs.
On the other hand, in the conventional game operation, the player takes a method of selecting a target on the game screen by a specific key or one by one by touch, which is inconvenient for smoothly playing a game on a relatively small mobile device. An automatic selection method has been applied as a countermeasure against this problem. However, this has a problem in that the player enjoys the fun of the game from the viewpoint of the player who enjoys the game.
Embodiments of the present invention are intended to provide an apparatus and method for providing a game interface.
According to another aspect of the present invention, there is provided an apparatus for providing a game interface, including an input unit for receiving a user input for a game screen from an input device provided in a gaming device, A selection unit for determining an object selection area based on a start point and an end point and selecting at least one game object existing on the object selection area among the game objects displayed on the game screen, And a display control unit for controlling the display unit so as to be displayed in a visually distinguishable form on the screen.
The selection unit may determine an area defined by the locus and a line line connecting the start point and the end point as the object selection area.
The selection unit may select the predetermined number of game objects when there are more than a predetermined number of game objects on the object selection area.
The selection unit may select a specific kind of game object based on the type when a plurality of game objects having different kinds exist on the object selection area.
The selection unit may select a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.
The display control unit may control the display order of application of the game operation for each of the plurality of selected game objects to be displayed on the game screen when the selected game objects are plural.
The application order may be determined based on a distance between the position of each of the selected plurality of game objects and the end point of the drag input.
The application sequence may be determined to have a higher order as the distance is closer.
The display control unit may display a graphic object for changing the application order on the game screen and may control the displayed application order to be changed when a user input for the area in which the graphic object is displayed is received.
The input device may be a touch screen.
A game interface providing method according to an embodiment of the present invention includes displaying a game screen, receiving a drag input to the game screen, selecting an object selection area based on a trajectory of the drag input, Selecting at least one game object on the object selection region of the game objects displayed on the game screen and displaying the selected game object on a visually distinguishable form on the game screen, .
The determining step may determine an area defined by the trajectory and a line connecting the start point and the end point as the object selection area.
The selecting may include selecting a predetermined number of game objects when a predetermined number or more of game objects exist on the object selection area.
In the selecting, if there are a plurality of game objects having different kinds on the object selection area, a specific kind of game object may be selected based on the type.
The selecting may select a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.
The display step may display an application sequence of the game operation for each of the plurality of selected game objects on the game screen when the selected game objects are a plurality of selected game objects.
The application sequence may be determined based on a distance between each of the selected plurality of game objects and an end point of the drag input.
The application sequence may be determined to have a higher order as the distance is closer.
Wherein the step of displaying includes displaying a graphic object on the game screen for changing the application order, receiving a user input for a region in which the graphic object is displayed, And if so, changing the displayed application order.
The receiving step may receive the drag input from a touch screen displaying the game screen.
A computer program stored in a computer-readable recording medium according to an embodiment of the present invention includes a step of displaying a game screen, receiving a drag input to the game screen, combining a trajectory of the drag input, Selecting at least one game object on the object selection region among the game objects displayed on the game screen, and selecting the game object on the game screen In a visually distinguishable form.
According to the embodiments of the present invention, the object displayed on the game screen can be selected through the simple drag input, thereby improving the convenience of game operation.
1 is a block diagram of a game interface providing apparatus according to an embodiment of the present invention;
FIGS. 2 to 9 are diagrams for explaining selection of a game object through a drag input
FIGS. 10 and 11 are diagrams illustrating an example in which a game object selected through a drag input is displayed on a game screen
12 and 13 are diagrams for explaining another example in which a game object selected through a drag input is displayed on a game screen
14 is a flowchart of a method of providing a game interface according to an embodiment of the present invention
15 is a flowchart of a game interface providing method according to a further embodiment of the present invention
Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. The following detailed description is provided to provide a comprehensive understanding of the methods, apparatus, and / or systems described herein. However, this is merely an example and the present invention is not limited thereto.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description, well-known functions or constructions are not described in detail since they would obscure the invention in unnecessary detail. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification. The terms used in the detailed description are intended only to describe embodiments of the invention and should in no way be limiting. Unless specifically stated otherwise, the singular form of a term includes plural forms of meaning. In this description, the expressions "comprising" or "comprising" are intended to indicate certain features, numbers, steps, operations, elements, parts or combinations thereof, Should not be construed to preclude the presence or possibility of other features, numbers, steps, operations, elements, portions or combinations thereof.
Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.
Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.
Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.
Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, etc.), global positioning system (GPS), indoor positioning system ) May also be an example of an input device.
1 is a configuration diagram of a game interface providing apparatus according to an embodiment of the present invention.
The game
Referring to FIG. 1, an
The
When a drag input for selecting a game object displayed on the game screen is received through the
At this time, the game object means an element that can be manipulated by a user or applied to a game operation among the elements constituting the game screen. Here, the game operation refers to an action of a game object displayed on a game screen or an interaction between game objects according to user input, such as an attack to a game object, acquisition of a game object, dialog between game objects, and the like.
For example, the game object may include a character of a user, a character of another user, a monster, an item, and a non-player character (NPC). Also, the game action may include, for example, an attack on a character or monster of another user, an acquisition of an item, a conversation between the character of the user and the NPC, and the like.
Meanwhile, the game object and the game operation are not limited to the above-described examples. In addition to the examples described above, various types of game objects and game operations may be included according to the genre of the game.
According to an exemplary embodiment of the present invention, when a drag input for a game screen is received through the
Specifically, the
On the other hand, when the object selection area is determined according to the drag input of the user, the
According to an embodiment of the present invention, when there are a plurality of game objects having different kinds on the object selection area, the
For example, if it is assumed that priority is given to the types of game objects in the order of a monster, an item, an NPC, and a player character, a game character corresponding to a player character, a monster, The
Meanwhile, according to an embodiment of the present invention, the priority of the game type may be set differently according to the game mode. For example, if the game mode is the PVP (Player Vs Player) mode, the player can set a priority order for the player's character, monster, and item in the order of attackable players. Player) mode, the priority is set in the order of monster, item, and NPC.
In this case, if the current game mode is the PVP mode and there are characters, monsters, and items of another player capable of attacking in the object selection region, the
On the other hand, the types of game objects and game modes are not limited to the above-described examples. For example, various types of game objects may be modified depending on game genres.
The
For example, the
Meanwhile, according to an embodiment of the present invention, when a plurality of game objects are selected by the
At this time, the order of applying the game operation to each of the plurality of selected game objects may be determined based on the end point of the drag input for selecting the game object and the position of each selected game object. For example, the order of application of the game action may be determined so that the closer the distance between the end point of the drag input and the position of each selected game object on the game screen is, the higher order is.
Meanwhile, the application sequence of the game operation for each of the plurality of selected game objects may be displayed in various forms. For example, the order of application of the game action may be displayed numerically on the selected plurality of game objects.
As another example, when a plurality of selected game objects are displayed with outlines of specific colors, the application sequence of the game action is displayed in a manner that the game object to which the game action is first applied among the selected game objects is displayed as an arrow or an outline of another color .
As another example, when a plurality of selected game objects are indicated by arrows, the application sequence of the game action is a method in which a game object to which a game operation is first applied among the selected game objects is displayed with an arrow of a specific color or an outline of a specific color Can be displayed.
Meanwhile, the method of displaying the order of application of the game operation to the selected plurality of game objects is not limited to the example described above, and may be various forms that allow the user to visually identify the order of the game operations to be applied to the selected game object Lt; / RTI >
Meanwhile, according to an embodiment of the present invention, a game screen displayed on the gaming device may include a graphic object for changing a sequence of applying a game operation displayed on a plurality of selected game objects. In this case, when the game operation application sequence for the selected plurality of game objects is displayed on the game screen, and the user inputs the area for the graphic object, the
At this time, the user input for the area in which the graphic object is displayed may be input in various forms using an input device provided in a gaming device such as a touch screen, a mouse, and the like.
Meanwhile, in one embodiment of the present invention, the
FIGS. 2 to 9 are diagrams for explaining selection of a game object through a drag input.
In a state where a plurality of game objects 210, 220, 230, and 240 of the same kind are displayed on the
As another example, when a plurality of game objects 210, 220, 230, and 240 of the same kind are displayed on the game screen as in the example shown in FIG. 2, 6, the
As another example, when a plurality of game objects 711, 712, 713 and 714 of the first kind and a plurality of game objects 721, 722 and 723 of the second kind are displayed on the game screen as shown in Fig. 7 , When a drag input terminated at a
10 and 11 are diagrams for explaining an example in which a game object selected through a drag input is displayed on a game screen.
10, arrows displayed on the
Meanwhile, the
12 and 13 are diagrams for explaining another example in which a game object selected through a drag input is displayed on a game screen.
12, the
Meanwhile, the
In the example shown in FIGS. 10 to 13, the order of application of the game action to the selected game object and the selected game object is illustrated by an arrow or a numeral. However, The present invention is not limited to the illustrated example and includes various forms of modified embodiments in which the selected game object and the game operation sequence for the selected game object can be visually identified.
14 is a flowchart of a method of providing a game interface according to an embodiment of the present invention.
The method shown in Fig. 14 can be performed, for example, by the game
In the flowchart shown in FIG. 14, the method is described by dividing into a plurality of steps. However, at least some of the steps may be performed in a different order, or may be performed in combination with other steps, omitted, , Or one or more steps not shown may be added.
Referring to FIG. 14, first, the game
Then, the game
Then, the game
According to an embodiment of the present invention, the game
Then, the game
According to an embodiment of the present invention, the game
In addition, according to an embodiment of the present invention, when there are a plurality of game objects having different kinds on the object selection area, the game
Then, the game
15 is a flowchart of a game interface providing method according to a further embodiment of the present invention.
In the flowchart shown in FIG. 15, although the method is described by dividing the method into a plurality of steps, at least some of the steps may be performed in reverse order, performed in combination with other steps, omitted, , Or one or more steps not shown may be added.
Meanwhile, steps 1500 to 1540 in the flowchart shown in FIG. 15 are the same as
15, when a plurality of game objects are selected by the drag input (1550), the game
In this case, the order of application of the game action may be, for example, a number indicating the order of application of the game action on the game object selected by the drag input, or a number of the game objects selected by the drag input on the game object Or may be displayed on the game screen in various manners, such as displaying an arrow or displaying the game object with a specific color outline.
Meanwhile, according to an embodiment of the present invention, the game action application order may be determined based on a distance between an end point of the drag input and a position of each of the plurality of game objects selected by the drag input. For example, the game action application order may be determined so that the game action is applied to the game object located closer to the end point of the drag input.
On the other hand, the game
Thereafter, the game
On the other hand, an embodiment of the present invention may include a computer-readable recording medium including a program for performing the methods described herein on a computer. The computer-readable recording medium may include a program command, a local data file, a local data structure, or the like, alone or in combination. The media may be those specially designed and constructed for the present invention, or may be those that are commonly used in the field of computer software. Examples of computer readable media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and magnetic media such as ROMs, And hardware devices specifically configured to store and execute program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, . Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.
100: Game interface providing device
110: input unit
130:
150:
Claims (21)
Determining an object selection area based on a trajectory, a start point and an end point of the drag input when a drag input for the game screen is received; and determining at least one of the game objects displayed on the game screen, A selection unit for selecting one game object; And
And a display control unit for controlling the selected game object to be displayed in a visually distinguishable form on the game screen,
Wherein the display control unit controls the application sequence of the game operation for each of the plurality of selected game objects to be displayed on the game screen when the selected game objects are plural.
Wherein the selection unit determines an area defined by the trajectory and a line connecting the start point and the end point as the object selection area.
Wherein the selection unit selects the predetermined number of game objects when there are more than a predetermined number of game objects on the object selection area.
Wherein the selection unit selects a specific kind of game object based on the type when a plurality of game objects having different kinds exist on the object selection area.
Wherein the selection unit selects a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.
Wherein the application order is determined based on a distance between a position of each of the selected plurality of game objects and an end point of the drag input.
Wherein the application order is determined to have a higher order as the distance is closer.
Wherein the display control unit displays a graphic object for changing the application order on the game screen and controls the displayed application order to be changed when a user input for the displayed area of the graphic object is received Device.
Wherein the input device is a touch screen.
Receiving a drag input for the game screen;
Determining an object selection area based on a trajectory, a start point, and an end point of the drag input;
Selecting at least one game object on the object selection region among the game objects displayed on the game screen; And
And displaying the selected game object in a visually distinguishable form on the game screen,
Wherein the displaying step displays an application sequence of a game operation for each of the selected plurality of game objects on the game screen when the selected game objects are a plurality of selected game objects.
Wherein the determining step determines the area defined by the trajectory and a line connecting the start point and the end point as the object selection area.
Wherein the selecting step selects the predetermined number of game objects when a predetermined number or more of game objects exist on the object selection area.
Wherein the selecting step selects a specific kind of game object based on the type when a plurality of game objects having different types exist on the object selection area.
Wherein the selecting comprises selecting a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.
Wherein the application procedure is determined based on a distance between each of the selected plurality of game objects and an end point of the drag input.
Wherein the application order is determined such that the closer the distance is, the higher the order.
Wherein the displaying step comprises: displaying a graphic object on the game screen for changing the application order;
Receiving a user input for a region in which the graphic object is displayed; And
And changing the displayed application order when a user input for the area in which the graphic object is displayed is received.
Wherein the receiving step receives the drag input from a touch screen displaying the game screen.
Displaying a game screen;
Receiving a drag input for the game screen;
Determining an object selection area based on a trajectory, a start point, and an end point of the drag input;
Selecting at least one game object on the object selection region among the game objects displayed on the game screen; And
And displaying the selected game object in a visually distinguishable form on the game screen. When the selected game objects are a plurality of, the application sequence of the game operation for each of the selected plurality of game objects is displayed on the game screen A computer program stored on a computer-readable medium for executing a step.
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