KR101819441B1 - Apparatus and method for providing game interface - Google Patents

Apparatus and method for providing game interface Download PDF

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Publication number
KR101819441B1
KR101819441B1 KR1020160007894A KR20160007894A KR101819441B1 KR 101819441 B1 KR101819441 B1 KR 101819441B1 KR 1020160007894 A KR1020160007894 A KR 1020160007894A KR 20160007894 A KR20160007894 A KR 20160007894A KR 101819441 B1 KR101819441 B1 KR 101819441B1
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South Korea
Prior art keywords
game
objects
displayed
screen
input
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KR1020160007894A
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Korean (ko)
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KR20170088040A (en
Inventor
한구민
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주식회사 엔씨소프트
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

An apparatus and method for providing a game interface are disclosed. According to an aspect of the present invention, there is provided an apparatus for providing a game interface, the apparatus including: an input unit for receiving a user input for a game screen from an input device provided in a gaming device; a display unit for, when receiving a drag input for the game screen, A selection unit for determining an object selection area based on a start point and an end point and selecting at least one game object existing on the object selection area among game objects displayed on the game screen, And a display control unit for controlling the display unit so as to be displayed in a visually distinguishable form on the display unit.

Description

[0001] APPARATUS AND METHOD FOR PROVIDING GAME INTERFACE [0002]

Embodiments of the present invention relate to an apparatus and method for providing a game interface.

Recently, games are evolving in various ways such as local games that are executed only within gaming devices, online games that are executed through networking with other gaming devices or servers.

In addition, due to improvements in hardware performance and network technology, games are evolving not only in personal computers and game consoles, but also in mobile devices such as smart phones and tablet PCs.

On the other hand, in the conventional game operation, the player takes a method of selecting a target on the game screen by a specific key or one by one by touch, which is inconvenient for smoothly playing a game on a relatively small mobile device. An automatic selection method has been applied as a countermeasure against this problem. However, this has a problem in that the player enjoys the fun of the game from the viewpoint of the player who enjoys the game.

Korean Patent Publication No. 10-2013-0089760 (published on March 13, 2013)

Embodiments of the present invention are intended to provide an apparatus and method for providing a game interface.

According to another aspect of the present invention, there is provided an apparatus for providing a game interface, including an input unit for receiving a user input for a game screen from an input device provided in a gaming device, A selection unit for determining an object selection area based on a start point and an end point and selecting at least one game object existing on the object selection area among the game objects displayed on the game screen, And a display control unit for controlling the display unit so as to be displayed in a visually distinguishable form on the screen.

The selection unit may determine an area defined by the locus and a line line connecting the start point and the end point as the object selection area.

The selection unit may select the predetermined number of game objects when there are more than a predetermined number of game objects on the object selection area.

The selection unit may select a specific kind of game object based on the type when a plurality of game objects having different kinds exist on the object selection area.

The selection unit may select a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.

The display control unit may control the display order of application of the game operation for each of the plurality of selected game objects to be displayed on the game screen when the selected game objects are plural.

The application order may be determined based on a distance between the position of each of the selected plurality of game objects and the end point of the drag input.

The application sequence may be determined to have a higher order as the distance is closer.

The display control unit may display a graphic object for changing the application order on the game screen and may control the displayed application order to be changed when a user input for the area in which the graphic object is displayed is received.

The input device may be a touch screen.

A game interface providing method according to an embodiment of the present invention includes displaying a game screen, receiving a drag input to the game screen, selecting an object selection area based on a trajectory of the drag input, Selecting at least one game object on the object selection region of the game objects displayed on the game screen and displaying the selected game object on a visually distinguishable form on the game screen, .

The determining step may determine an area defined by the trajectory and a line connecting the start point and the end point as the object selection area.

The selecting may include selecting a predetermined number of game objects when a predetermined number or more of game objects exist on the object selection area.

In the selecting, if there are a plurality of game objects having different kinds on the object selection area, a specific kind of game object may be selected based on the type.

The selecting may select a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.

The display step may display an application sequence of the game operation for each of the plurality of selected game objects on the game screen when the selected game objects are a plurality of selected game objects.

The application sequence may be determined based on a distance between each of the selected plurality of game objects and an end point of the drag input.

The application sequence may be determined to have a higher order as the distance is closer.

Wherein the step of displaying includes displaying a graphic object on the game screen for changing the application order, receiving a user input for a region in which the graphic object is displayed, And if so, changing the displayed application order.

The receiving step may receive the drag input from a touch screen displaying the game screen.

A computer program stored in a computer-readable recording medium according to an embodiment of the present invention includes a step of displaying a game screen, receiving a drag input to the game screen, combining a trajectory of the drag input, Selecting at least one game object on the object selection region among the game objects displayed on the game screen, and selecting the game object on the game screen In a visually distinguishable form.

According to the embodiments of the present invention, the object displayed on the game screen can be selected through the simple drag input, thereby improving the convenience of game operation.

1 is a block diagram of a game interface providing apparatus according to an embodiment of the present invention;
FIGS. 2 to 9 are diagrams for explaining selection of a game object through a drag input
FIGS. 10 and 11 are diagrams illustrating an example in which a game object selected through a drag input is displayed on a game screen
12 and 13 are diagrams for explaining another example in which a game object selected through a drag input is displayed on a game screen
14 is a flowchart of a method of providing a game interface according to an embodiment of the present invention
15 is a flowchart of a game interface providing method according to a further embodiment of the present invention

Hereinafter, specific embodiments of the present invention will be described with reference to the drawings. The following detailed description is provided to provide a comprehensive understanding of the methods, apparatus, and / or systems described herein. However, this is merely an example and the present invention is not limited thereto.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. In the following description, well-known functions or constructions are not described in detail since they would obscure the invention in unnecessary detail. The following terms are defined in consideration of the functions of the present invention, and may be changed according to the intention or custom of the user, the operator, and the like. Therefore, the definition should be based on the contents throughout this specification. The terms used in the detailed description are intended only to describe embodiments of the invention and should in no way be limiting. Unless specifically stated otherwise, the singular form of a term includes plural forms of meaning. In this description, the expressions "comprising" or "comprising" are intended to indicate certain features, numbers, steps, operations, elements, parts or combinations thereof, Should not be construed to preclude the presence or possibility of other features, numbers, steps, operations, elements, portions or combinations thereof.

Hereinafter, the term "game " means software that one or more gamers can enjoy using an input device mounted on or connected to a gaming device. In general, the player character is manipulated directly, or the motion of an object in the game is manipulated, and the genre is divided into role playing, adventure, and arcade.

Hereinafter, the term "gaming device" refers to hardware that executes game software, performs operations according to user input through an input device, and outputs results through an output device. For example, a personal computer, a laptop computer, a game console, a smart phone, a tablet PC, a smart band, or a smart watch. It may be in the form of a wearable device. In addition, hardware that satisfies the above definition is interpreted as belonging to a gaming device.

Hereinafter, the term "online game" means a game which must be passed through the network for playing the game. Usually refers to a game in which two or more gaming devices at a remote place are connected to each other via a network or synchronized through a server. If the above definition is satisfied, there is no limitation on the form of the gaming device that executes the game. In addition to games executed in a personal computer or a game console, a game executed on a mobile device such as a smart phone, or a game in which a plurality of different gaming devices (including different types of gaming devices) If it satisfies the definition, it is interpreted as belonging to online game.

Hereinafter, "input device" means a device for inputting data to a gaming device. Examples of the game input device include a game operation input device manufactured in the form of a joystick, a mouse, a keyboard, a touch screen, a hardware button or a steering wheel, a musical instrument, a gun, a glove, In addition, various sensors (temperature sensor, infrared sensor, motion sensor, gyro sensor, acceleration sensor, gravity sensor, etc.), global positioning system (GPS), indoor positioning system ) May also be an example of an input device.

1 is a configuration diagram of a game interface providing apparatus according to an embodiment of the present invention.

The game interface providing apparatus 100 is for providing a user interface for operating a game performed in a gaming device, and may be implemented in a configuration included in a gaming device. In addition, the game includes a game that is executed only on the gaming device without interworking with the other gaming devices or servers as well as the above-described online games.

Referring to FIG. 1, an apparatus 100 for providing a game interface according to an exemplary embodiment of the present invention includes an input unit 110, a selection unit 130, and a display control unit 150.

The input unit 110 receives a user input for a game screen from an input device provided in the gaming device. At this time, the input device may be, for example, a touch screen, but is not limited thereto, and may include various types of input devices such as a mouse and a keyboard.

When a drag input for selecting a game object displayed on the game screen is received through the input unit 110, the selection unit 130 selects a game object displayed on the game screen according to the received drag input.

At this time, the game object means an element that can be manipulated by a user or applied to a game operation among the elements constituting the game screen. Here, the game operation refers to an action of a game object displayed on a game screen or an interaction between game objects according to user input, such as an attack to a game object, acquisition of a game object, dialog between game objects, and the like.

For example, the game object may include a character of a user, a character of another user, a monster, an item, and a non-player character (NPC). Also, the game action may include, for example, an attack on a character or monster of another user, an acquisition of an item, a conversation between the character of the user and the NPC, and the like.

Meanwhile, the game object and the game operation are not limited to the above-described examples. In addition to the examples described above, various types of game objects and game operations may be included according to the genre of the game.

According to an exemplary embodiment of the present invention, when a drag input for a game screen is received through the input unit 110, the selector 130 selects an object selection area (not shown) based on the trajectory, And selects at least one game object existing on the determined object selection area among the game objects displayed on the game screen.

Specifically, the selection unit 130 identifies an area defined by a trajectory of the drag input received through the input unit 110 on the game screen and a line connecting the start point and the end point of the drag input, Can be determined as the object selection area. For example, the selection unit 130 may determine an area surrounded by a straight line connecting a trajectory of a drag input and a start point and an end point of the drag input as an object selection region.

On the other hand, when the object selection area is determined according to the drag input of the user, the selection unit 130 can select a game object existing on the object selection area of the game objects displayed on the game screen. According to an embodiment of the present invention, when a predetermined number of game objects exist in the object selection region, the selection unit 130 may select a predetermined number of game objects. In this case, the selected game object may be determined based on the end point of the above-described drag input. For example, the selection unit 130 may select a predetermined number of game objects existing at a position near the end point of the drag input among the game objects existing on the object selection area.

According to an embodiment of the present invention, when there are a plurality of game objects having different kinds on the object selection area, the selection unit 130 may select a game object corresponding to the highest priority type have. At this time, the type and priority of the game object may be set in the game itself or may be set by the user.

For example, if it is assumed that priority is given to the types of game objects in the order of a monster, an item, an NPC, and a player character, a game character corresponding to a player character, a monster, The selector 130 can select a game object corresponding to the monster having the highest priority.

Meanwhile, according to an embodiment of the present invention, the priority of the game type may be set differently according to the game mode. For example, if the game mode is the PVP (Player Vs Player) mode, the player can set a priority order for the player's character, monster, and item in the order of attackable players. Player) mode, the priority is set in the order of monster, item, and NPC.

In this case, if the current game mode is the PVP mode and there are characters, monsters, and items of another player capable of attacking in the object selection region, the selection unit 130 can select the character of another player having the highest priority set . On the other hand, if the current game mode is the normal mode, and there are characters, monsters, and items of another player capable of attacking in the object selection area, the selection unit 130 can select the monster having the highest set priority.

On the other hand, the types of game objects and game modes are not limited to the above-described examples. For example, various types of game objects may be modified depending on game genres.

The display control unit 150 controls the selection unit 130 to display the game object selected in a visually distinguishable form on the game screen.

For example, the display control unit 150 may control the outline of the game object selected by the selection unit 130 to be displayed in a specific color, or may display an arrow on the selected game object, And can be distinguished from objects. However, the method of displaying the selected game object is not necessarily limited to the above-described example, and includes various types of modified embodiments that allow the user to visually distinguish between the selected game object and the unselected game object on the game screen do.

Meanwhile, according to an embodiment of the present invention, when a plurality of game objects are selected by the selection unit 130, the display control unit 150 may control the display order of the game operations for each of the selected game objects to be displayed .

At this time, the order of applying the game operation to each of the plurality of selected game objects may be determined based on the end point of the drag input for selecting the game object and the position of each selected game object. For example, the order of application of the game action may be determined so that the closer the distance between the end point of the drag input and the position of each selected game object on the game screen is, the higher order is.

Meanwhile, the application sequence of the game operation for each of the plurality of selected game objects may be displayed in various forms. For example, the order of application of the game action may be displayed numerically on the selected plurality of game objects.

As another example, when a plurality of selected game objects are displayed with outlines of specific colors, the application sequence of the game action is displayed in a manner that the game object to which the game action is first applied among the selected game objects is displayed as an arrow or an outline of another color .

As another example, when a plurality of selected game objects are indicated by arrows, the application sequence of the game action is a method in which a game object to which a game operation is first applied among the selected game objects is displayed with an arrow of a specific color or an outline of a specific color Can be displayed.

Meanwhile, the method of displaying the order of application of the game operation to the selected plurality of game objects is not limited to the example described above, and may be various forms that allow the user to visually identify the order of the game operations to be applied to the selected game object Lt; / RTI >

Meanwhile, according to an embodiment of the present invention, a game screen displayed on the gaming device may include a graphic object for changing a sequence of applying a game operation displayed on a plurality of selected game objects. In this case, when the game operation application sequence for the selected plurality of game objects is displayed on the game screen, and the user inputs the area for the graphic object, the display control unit 150 displays the game action The order can be controlled to be changed. At this time, the order of application of the game action may be changed according to the distance from the end point of the drag input for selecting the game object, but the present invention is not limited thereto. For example, It can be changed in any order.

At this time, the user input for the area in which the graphic object is displayed may be input in various forms using an input device provided in a gaming device such as a touch screen, a mouse, and the like.

Meanwhile, in one embodiment of the present invention, the input unit 110, the selection unit 130, and the display control unit 150 may be implemented on a computing device that includes one or more processors and a computer-readable medium coupled to the processor . The computer readable recording medium may be internal or external to the processor, and may be coupled to the processor by any of a variety of well known means. A processor in the computing device may cause each computing device to operate in accordance with the exemplary embodiment described herein. For example, a processor may execute instructions stored on a computer-readable recording medium, and instructions stored on the computer readable recording medium may cause a computing device to perform operations in accordance with the exemplary embodiments described herein For example.

FIGS. 2 to 9 are diagrams for explaining selection of a game object through a drag input.

In a state where a plurality of game objects 210, 220, 230, and 240 of the same kind are displayed on the game screen 200 as in the example shown in FIG. 2, 4, the trajectory 310 of the drag input, the start point 311 of the drag input, and the end point 312 of the drag input are input to the selection unit 130. In this case, 220, and 230 that are present on the area surrounded by the straight line 320 connecting the game objects 210, 220, and 230.

As another example, when a plurality of game objects 210, 220, 230, and 240 of the same kind are displayed on the game screen as in the example shown in FIG. 2, 6, the trajectory 510 of the drag input, the start point 511 of the drag input and the end point 512 of the drag input are input to the selection unit 130, Game objects 220 and 230 existing on the area surrounded by the straight line 520 connecting the game objects 220 and 230 may be selected.

As another example, when a plurality of game objects 711, 712, 713 and 714 of the first kind and a plurality of game objects 721, 722 and 723 of the second kind are displayed on the game screen as shown in Fig. 7 , When a drag input terminated at a point 812 starting from a point 811 is input by the user as shown in FIG. 8, the trajectory 810 of the drag input and the start point of the drag input There are game objects 712, 713, 721, 722 and 723 of different kinds on the object selection area surrounded by the straight line 820 connecting the end point 811 and the end point 812. If it is assumed that the game objects 721, 722 and 723 of the second kind are higher than the first kind of game objects 711, 712, 713 and 714, It is possible to select the first kind of game objects 712 and 713 existing on the area.

10 and 11 are diagrams for explaining an example in which a game object selected through a drag input is displayed on a game screen.

10, arrows displayed on the game screen 1000 indicate game objects 1021, 1022, and 1023 selected by the drag input among the game objects 1011, 1012, 1013, 1014, 1021, 1022, And a black arrow indicates a game object among the selected game objects 1021, 1022, and 1023 to which a game operation is applied.

Meanwhile, the graphic object 1030 displayed at the bottom left of the game screen 100 is for changing the game action application order of the selected game objects 1021, 1022, and 1023. In the example shown in FIG. 10, when a user input for a region in which the graphic object 1030 is displayed is received, the display control unit 150 causes the game object displayed with a black arrow to be changed .

12 and 13 are diagrams for explaining another example in which a game object selected through a drag input is displayed on a game screen.

12, the numbers 1, 2, and 3 displayed on the game screen 1200 correspond to the game objects 1211, 1212, 1213, 1214, 1221, 1222, and 1223, (1221, 1222, and 1223), and the application procedure of the game operation.

Meanwhile, the graphic object 1230 displayed at the bottom left of the game screen 100 is for changing the game action application order of the selected game objects 1221, 1222, and 1223. 12, when a user input for an area in which the graphic object 1230 is displayed is received, the display control unit 150 displays the game object 1221, 1222, and 1223 selected as shown in the example of FIG. The order of application of the game action for the game can be changed.

In the example shown in FIGS. 10 to 13, the order of application of the game action to the selected game object and the selected game object is illustrated by an arrow or a numeral. However, The present invention is not limited to the illustrated example and includes various forms of modified embodiments in which the selected game object and the game operation sequence for the selected game object can be visually identified.

14 is a flowchart of a method of providing a game interface according to an embodiment of the present invention.

The method shown in Fig. 14 can be performed, for example, by the game interface providing apparatus 100 shown in Fig.

In the flowchart shown in FIG. 14, the method is described by dividing into a plurality of steps. However, at least some of the steps may be performed in a different order, or may be performed in combination with other steps, omitted, , Or one or more steps not shown may be added.

Referring to FIG. 14, first, the game interface providing apparatus 100 displays a game screen on the display screen of the gaming device (1400).

Then, the game interface providing apparatus 100 receives a drag input for selecting a game object displayed on the game screen from the user (1410). At this time, the drag input may be inputted through the touch screen of the gaming device for displaying the game screen, for example. However, the present invention is not necessarily limited to this, and the drag input may be input through various types of input devices used for user input at a gaming device such as a mouse.

Then, the game interface providing apparatus 100 determines 1420 an object selection area based on the trajectory, start point, and end point of the drag input among the game objects displayed on the game screen.

According to an embodiment of the present invention, the game interface providing apparatus 100 may determine an area defined by a line connecting a start point and an end point of a drag input and a trajectory of a drag input as an object selection area.

Then, the game interface providing apparatus 100 selects at least one game object existing on the determined object selection area (1430).

According to an embodiment of the present invention, the game interface providing apparatus 100 can select a predetermined number of game objects when there are more than a predetermined number of game objects on the object selection area.

In addition, according to an embodiment of the present invention, when there are a plurality of game objects having different kinds on the object selection area, the game interface providing apparatus 100 may select a game object having the highest priority You can select a game object.

Then, the game interface providing apparatus 100 displays the selected game object on a game screen in a visually distinguishable form (1440). For example, the game interface providing apparatus 100 may display the selected game objects in a variety of ways, such as displaying a contour of the selected game object with a specific color or displaying an arrow on the selected game object.

15 is a flowchart of a game interface providing method according to a further embodiment of the present invention.

In the flowchart shown in FIG. 15, although the method is described by dividing the method into a plurality of steps, at least some of the steps may be performed in reverse order, performed in combination with other steps, omitted, , Or one or more steps not shown may be added.

Meanwhile, steps 1500 to 1540 in the flowchart shown in FIG. 15 are the same as steps 1400 to 1440 shown in FIG. 14, and a detailed description thereof will be omitted.

15, when a plurality of game objects are selected by the drag input (1550), the game interface providing apparatus 100 displays a game operation applying sequence for each of the selected plurality of game objects on the game screen (1560 ).

In this case, the order of application of the game action may be, for example, a number indicating the order of application of the game action on the game object selected by the drag input, or a number of the game objects selected by the drag input on the game object Or may be displayed on the game screen in various manners, such as displaying an arrow or displaying the game object with a specific color outline.

Meanwhile, according to an embodiment of the present invention, the game action application order may be determined based on a distance between an end point of the drag input and a position of each of the plurality of game objects selected by the drag input. For example, the game action application order may be determined so that the game action is applied to the game object located closer to the end point of the drag input.

On the other hand, the game interface providing apparatus 100 displays a graphic object for changing the application sequence of the displayed game action on the game screen after the game action application order for each of the selected plurality of game objects is displayed on the game screen (1570 ).

Thereafter, the game interface providing apparatus 100 changes 1580 the order of application of the currently displayed game operation when the user input for the area in which the graphic object is displayed is received (1580). At this time, the user input may be input in various forms using an input device provided in a gaming device such as a touch screen, a mouse, and the like.

On the other hand, an embodiment of the present invention may include a computer-readable recording medium including a program for performing the methods described herein on a computer. The computer-readable recording medium may include a program command, a local data file, a local data structure, or the like, alone or in combination. The media may be those specially designed and constructed for the present invention, or may be those that are commonly used in the field of computer software. Examples of computer readable media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs and DVDs, magneto-optical media such as floppy disks, and magnetic media such as ROMs, And hardware devices specifically configured to store and execute program instructions. Examples of program instructions may include machine language code such as those generated by a compiler, as well as high-level language code that may be executed by a computer using an interpreter or the like.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, . Therefore, the scope of the present invention should not be limited to the above-described embodiments, but should be determined by equivalents to the appended claims, as well as the appended claims.

100: Game interface providing device
110: input unit
130:
150:

Claims (21)

An input unit for receiving a user input for a game screen from an input device provided in the gaming device;
Determining an object selection area based on a trajectory, a start point and an end point of the drag input when a drag input for the game screen is received; and determining at least one of the game objects displayed on the game screen, A selection unit for selecting one game object; And
And a display control unit for controlling the selected game object to be displayed in a visually distinguishable form on the game screen,
Wherein the display control unit controls the application sequence of the game operation for each of the plurality of selected game objects to be displayed on the game screen when the selected game objects are plural.
The method according to claim 1,
Wherein the selection unit determines an area defined by the trajectory and a line connecting the start point and the end point as the object selection area.
The method according to claim 1,
Wherein the selection unit selects the predetermined number of game objects when there are more than a predetermined number of game objects on the object selection area.
The method according to claim 1,
Wherein the selection unit selects a specific kind of game object based on the type when a plurality of game objects having different kinds exist on the object selection area.
The method of claim 4,
Wherein the selection unit selects a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.
delete The method according to claim 1,
Wherein the application order is determined based on a distance between a position of each of the selected plurality of game objects and an end point of the drag input.
The method of claim 7,
Wherein the application order is determined to have a higher order as the distance is closer.
The method according to claim 1,
Wherein the display control unit displays a graphic object for changing the application order on the game screen and controls the displayed application order to be changed when a user input for the displayed area of the graphic object is received Device.
The method according to claim 1,
Wherein the input device is a touch screen.
Displaying a game screen;
Receiving a drag input for the game screen;
Determining an object selection area based on a trajectory, a start point, and an end point of the drag input;
Selecting at least one game object on the object selection region among the game objects displayed on the game screen; And
And displaying the selected game object in a visually distinguishable form on the game screen,
Wherein the displaying step displays an application sequence of a game operation for each of the selected plurality of game objects on the game screen when the selected game objects are a plurality of selected game objects.
The method of claim 11,
Wherein the determining step determines the area defined by the trajectory and a line connecting the start point and the end point as the object selection area.
The method of claim 11,
Wherein the selecting step selects the predetermined number of game objects when a predetermined number or more of game objects exist on the object selection area.
The method of claim 11,
Wherein the selecting step selects a specific kind of game object based on the type when a plurality of game objects having different types exist on the object selection area.
15. The method of claim 14,
Wherein the selecting comprises selecting a game object having the highest priority among a plurality of game objects having different types according to a priority of the predetermined type.
delete The method of claim 11,
Wherein the application procedure is determined based on a distance between each of the selected plurality of game objects and an end point of the drag input.
18. The method of claim 17,
Wherein the application order is determined such that the closer the distance is, the higher the order.
The method of claim 11,
Wherein the displaying step comprises: displaying a graphic object on the game screen for changing the application order;
Receiving a user input for a region in which the graphic object is displayed; And
And changing the displayed application order when a user input for the area in which the graphic object is displayed is received.
The method of claim 11,
Wherein the receiving step receives the drag input from a touch screen displaying the game screen.
Combined with hardware
Displaying a game screen;
Receiving a drag input for the game screen;
Determining an object selection area based on a trajectory, a start point, and an end point of the drag input;
Selecting at least one game object on the object selection region among the game objects displayed on the game screen; And
And displaying the selected game object in a visually distinguishable form on the game screen. When the selected game objects are a plurality of, the application sequence of the game operation for each of the selected plurality of game objects is displayed on the game screen A computer program stored on a computer-readable medium for executing a step.


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