JPWO2022074910A1 - - Google Patents
Info
- Publication number
- JPWO2022074910A1 JPWO2022074910A1 JP2022555276A JP2022555276A JPWO2022074910A1 JP WO2022074910 A1 JPWO2022074910 A1 JP WO2022074910A1 JP 2022555276 A JP2022555276 A JP 2022555276A JP 2022555276 A JP2022555276 A JP 2022555276A JP WO2022074910 A1 JPWO2022074910 A1 JP WO2022074910A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01H—MEASUREMENT OF MECHANICAL VIBRATIONS OR ULTRASONIC, SONIC OR INFRASONIC WAVES
- G01H17/00—Measuring mechanical vibrations or ultrasonic, sonic or infrasonic waves, not provided for in the preceding groups
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- H—ELECTRICITY
- H03—ELECTRONIC CIRCUITRY
- H03C—MODULATION
- H03C1/00—Amplitude modulation
- H03C1/46—Modulators with mechanically-driven or acoustically-driven parts
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020169575 | 2020-10-07 | ||
JP2020169575 | 2020-10-07 | ||
PCT/JP2021/028602 WO2022074910A1 (ja) | 2020-10-07 | 2021-08-02 | 信号生成装置、信号生成方法及び信号生成プログラム |
Publications (3)
Publication Number | Publication Date |
---|---|
JPWO2022074910A1 true JPWO2022074910A1 (ja) | 2022-04-14 |
JPWO2022074910A5 JPWO2022074910A5 (ja) | 2023-06-21 |
JP7448030B2 JP7448030B2 (ja) | 2024-03-12 |
Family
ID=81126444
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022555276A Active JP7448030B2 (ja) | 2020-10-07 | 2021-08-02 | 信号生成装置、信号生成方法及び信号生成プログラム |
Country Status (5)
Country | Link |
---|---|
US (1) | US20230304853A1 (ja) |
EP (1) | EP4226984A1 (ja) |
JP (1) | JP7448030B2 (ja) |
CN (1) | CN116322913A (ja) |
WO (1) | WO2022074910A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116500568B (zh) * | 2023-06-29 | 2023-10-13 | 成都华兴汇明科技有限公司 | 一种长时动态多目标重叠信号的生成方法及*** |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6361872B2 (ja) * | 2014-07-09 | 2018-07-25 | 任天堂株式会社 | 振動生成システム、振動生成装置、振動信号生成プログラム、および振動生成方法 |
JP6701132B2 (ja) * | 2017-07-12 | 2020-05-27 | 任天堂株式会社 | ゲームシステム、ゲームプログラム、ゲーム装置、およびゲーム処理方法 |
US11738261B2 (en) | 2017-08-24 | 2023-08-29 | Sony Interactive Entertainment Inc. | Vibration control apparatus |
JP6721664B2 (ja) * | 2018-11-30 | 2020-07-15 | 任天堂株式会社 | データ出力プログラム、データ出力装置、およびデータ出力方法 |
-
2021
- 2021-08-02 JP JP2022555276A patent/JP7448030B2/ja active Active
- 2021-08-02 EP EP21877214.3A patent/EP4226984A1/en active Pending
- 2021-08-02 CN CN202180068667.3A patent/CN116322913A/zh active Pending
- 2021-08-02 WO PCT/JP2021/028602 patent/WO2022074910A1/ja unknown
-
2023
- 2023-04-06 US US18/296,602 patent/US20230304853A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2022074910A1 (ja) | 2022-04-14 |
JP7448030B2 (ja) | 2024-03-12 |
EP4226984A1 (en) | 2023-08-16 |
CN116322913A (zh) | 2023-06-23 |
US20230304853A1 (en) | 2023-09-28 |
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