JPS63127776A - Apex taking game - Google Patents

Apex taking game

Info

Publication number
JPS63127776A
JPS63127776A JP27443786A JP27443786A JPS63127776A JP S63127776 A JPS63127776 A JP S63127776A JP 27443786 A JP27443786 A JP 27443786A JP 27443786 A JP27443786 A JP 27443786A JP S63127776 A JPS63127776 A JP S63127776A
Authority
JP
Japan
Prior art keywords
pieces
game
apex
taking game
game board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP27443786A
Other languages
Japanese (ja)
Inventor
石倉 孝司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP27443786A priority Critical patent/JPS63127776A/en
Publication of JPS63127776A publication Critical patent/JPS63127776A/en
Pending legal-status Critical Current

Links

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  • Glass Compositions (AREA)
  • Transition And Organic Metals Composition Catalysts For Addition Polymerization (AREA)
  • Medicines Containing Material From Animals Or Micro-Organisms (AREA)

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 この発明は、ゲーム盤1の上に2名の対轄者が、異った
色の球状の駒2を定められたルールに従い交互に積み重
ねてゆき、第2図の々αく四角錐形状となる最後の頂点
のひとつを置いた者が勝利を得るというゲームである。
[Detailed Description of the Invention] In this invention, two players alternately pile up spherical pieces 2 of different colors on a game board 1 according to a predetermined rule. It is a game in which the winner is the one who places one of the last vertices of a rectangular pyramid.

従来、ゲーム盤と石や駒等を使用するゲーム項には平面
的なものが多く、三次元的な思考を必要とするものはほ
とんどなかった。
Conventionally, many game items using a game board, stones, pieces, etc. were two-dimensional, and there were few that required three-dimensional thinking.

本発明は、ゲーム盤と駒等を使用するゲームの項に、形
状的にも、思考的にも三次元性を照写すると共に、四角
錐形状の頂点を取る事により勝利を得るという、新しい
llI!を敗決定の方式をとったものである。
The present invention is a new game in which a game using a game board and pieces, etc., is shown to be three-dimensional both in terms of shape and thinking, and in which victory is achieved by capturing the apex of a quadrangular pyramid. llI! This method uses a losing method.

ルールの説明 ゲーム盤上あるいは、駒を土に積み重ねる事が可能な4
個の駒が四角く並んだその土であれば、駒を置く位置に
制約はない。
Rule explanation: 4 pieces can be stacked on the game board or on the ground.
As long as the pieces are lined up in a square, there are no restrictions on where you can place them.

基本的には、2名の者が交互に駒をひとつずつ置いてゆ
くのだが、次の基台には駒を置いた後に続けてもう一度
、必すその土に駒を積み重ねなければならない。即ち、
自分か駒を置いた寧により、さらにその上に槓み重ねる
事が可能な状態に41′囚の駒が四角く並び、その4個
の内、3個ないしは4個すべでの駒が自分の駒色の場合
である(第3区)。
Basically, two people take turns placing pieces one by one, but after placing a piece on the next base, they must stack the pieces on the ground again. That is,
The 41' pieces are lined up in a square in a state where you can place a piece on top of it, and 3 or 4 of the 4 pieces are your pieces. This is the case with color (Ward 3).

但し、上にfJみ重ねた駒により同様の状態が発生して
も、その時点ではこのルールは適用されない。なお続け
て土に積み重ねなければならない駒の数は1個から最高
4個となる。
However, even if a similar situation occurs with a piece fJ stacked on top of it, this rule does not apply at that point. The number of pieces that must be stacked on the ground in succession varies from 1 to a maximum of 4.

以上のように、極めてi単なルールにもかかわらず、な
かなか先を読むことが難しい、非常に輿の深いゲームと
なっているので、子供から大人まで年齢を問わず楽しむ
事が出来る。
As mentioned above, despite the extremely simple rules, it is a very deep game that is difficult to predict, and can be enjoyed by all ages, from children to adults.

また、駒として同直径の球を使用する事により、積み重
ねられた駒は自然と正確な四角錐彩状となり、これは見
た目にも美しく、使用系12は本発6目の斜視図 第2図はゲーム終了時の駒の状態の斜視2第30はルー
ル説明の、駒の配置の上面図1はゲーム盤 2は球状の駒
In addition, by using balls of the same diameter as pieces, the stacked pieces naturally form an accurate square pyramid shape, which is visually beautiful. Figure 2 is a perspective view of the state of the pieces at the end of the game. Figure 30 is a top view of the layout of the pieces, explaining the rules. Figure 1 is the game board 2, which is a spherical piece.

Claims (1)

【特許請求の範囲】 (イ)同直径の球を同一平面上に縦5個、横5個、合計
25個を、同間隔で安定して置く事が可能な、同寸法の
凹部を25個所設けたゲーム盤1。 (ロ)異つた2色の球状の駒2。 以上の如く構成されたゲーム。
[Scope of Claims] (a) 25 recesses of the same size that can stably place 25 balls of the same diameter on the same plane, 5 vertically and 5 horizontally, at the same intervals. Game board 1 set up. (b) Spherical pieces 2 of two different colors. The game is structured as described above.
JP27443786A 1986-11-17 1986-11-17 Apex taking game Pending JPS63127776A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP27443786A JPS63127776A (en) 1986-11-17 1986-11-17 Apex taking game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP27443786A JPS63127776A (en) 1986-11-17 1986-11-17 Apex taking game

Publications (1)

Publication Number Publication Date
JPS63127776A true JPS63127776A (en) 1988-05-31

Family

ID=17541665

Family Applications (1)

Application Number Title Priority Date Filing Date
JP27443786A Pending JPS63127776A (en) 1986-11-17 1986-11-17 Apex taking game

Country Status (1)

Country Link
JP (1) JPS63127776A (en)

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