JPS6220858Y2 - - Google Patents

Info

Publication number
JPS6220858Y2
JPS6220858Y2 JP1981116214U JP11621481U JPS6220858Y2 JP S6220858 Y2 JPS6220858 Y2 JP S6220858Y2 JP 1981116214 U JP1981116214 U JP 1981116214U JP 11621481 U JP11621481 U JP 11621481U JP S6220858 Y2 JPS6220858 Y2 JP S6220858Y2
Authority
JP
Japan
Prior art keywords
sentence
card
picture
cards
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP1981116214U
Other languages
Japanese (ja)
Other versions
JPS5823364U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP11621481U priority Critical patent/JPS5823364U/en
Publication of JPS5823364U publication Critical patent/JPS5823364U/en
Application granted granted Critical
Publication of JPS6220858Y2 publication Critical patent/JPS6220858Y2/ja
Granted legal-status Critical Current

Links

Landscapes

  • Electrically Operated Instructional Devices (AREA)

Description

【考案の詳細な説明】 本考案は、英語学習用ゲームカードに関する。[Detailed explanation of the idea] The present invention relates to game cards for learning English.

本考案の目的は、ゲームの形式をとりながら、
英語の基本文型を修得させること、副詞句等修飾
語を構成する連語の慣用的言い回しに習熟させる
こと、そして特に、文と後置修飾語との関係にお
いて連語(慣用的な副詞句、形容詞句)を生きた
状況の中で修得し使いこなせるようにする英語学
習用ゲームカードを提供することにある。
The purpose of this invention is to take the form of a game,
To master the basic sentence patterns of English, to become familiar with the idiomatic expressions of collocations that make up modifiers such as adverbial phrases, and especially to understand collocations (idiomatic adverbial phrases, adjective phrases) in the relationship between sentences and postmodifiers. ) to provide English learning game cards that enable students to learn and use English language skills in real-life situations.

本考案を、添付の図面に基いて説明する。 The present invention will be explained based on the attached drawings.

本考案に係る英語学習用ゲームカードは、複数
枚たとえば64枚のセンテンスカードA(第1図)
と同数枚の絵カードB(第2図)から成る。各セ
ンテンスカードAには、英語の5文型のいずれか
の基本文型で構成される文1が掲載される。セン
テンスカードA上に記載する文1自体にはなるべ
く修飾語を用いず、後述するように、他の多くの
後置修飾語との組み合わせにより種々の状況を作
り出せるような汎用性のあるものとすることが好
ましい。また、ゲームにより文章が自然に覚えら
れるように、リズミカルな文であることが好まし
い。一方絵カードBには、それぞれ、各センテン
スカードA上の文1に対応した絵2が画かれてい
る。各絵カードBにはさらに、対応するセンテン
スカードA上の文1に後続して、1つの完成した
状況を表わす文を構成する連語3が掲載される。
この連語3は、慣用的な修飾語、すなわち副詞
句、形容詞句を構成するもので、文中では後置副
詞句、後置形容詞として用いることができるもの
である。連語3が構成する修飾語特に副詞句は、
応用の効くもの(たとえば“last monday”は
“last week”とも“last month”とも応用でき
る)、慣用句として定まつたもの(たとえば“on
business”)、汎用性のあるもの(たとえば“for
the first time”,“with difficulty”)等、多種類
のものを選ぶことが好ましく、たとえばカード数
を64とする場合には、絵カードBに掲載する副詞
句を適当に選ぶことにより、中学校で修得しなけ
ればならない副詞句のほぼ全てを網羅することが
できる。
The English learning game card according to the present invention consists of a plurality of, for example, 64 sentence cards A (Figure 1).
and the same number of picture cards B (Figure 2). Each sentence card A has a sentence 1 composed of one of the five basic sentence types of English. Sentence 1 written on Sentence Card A should use as few modifiers as possible, and should be versatile enough to create various situations by combining it with many other postfix modifiers, as described below. It is preferable. Furthermore, it is preferable that the sentences be rhythmic so that the sentences can be memorized naturally through the game. On the other hand, each picture card B has a picture 2 corresponding to the sentence 1 on each sentence card A. Furthermore, each picture card B includes a collocation 3 that constitutes a sentence representing one completed situation, following the sentence 1 on the corresponding sentence card A.
This collocation 3 constitutes a conventional modifier, that is, an adverb phrase or an adjective phrase, and can be used as a postpositional adverb phrase or a postpositional adjective in a sentence. The modifiers, especially the adverbial phrases, that are composed of collocation 3 are:
Phrases that can be applied (for example, “last monday” can be used as “last week” or “last month”), phrases that are established as idiomatic phrases (for example, “on
business”), general-purpose items (e.g. “for
For example, if the number of cards is 64, by appropriately selecting adverb phrases to be listed on picture card B, it is preferable to choose a wide variety of cards, such as "the first time", "with difficulty"). It can cover almost all the adverbial phrases that you need to master.

上記のような構成により、各絵カードBに掲載
された連語3は、対応するセンテンスカードA上
の文1とのオリジナルな組み合わせによるほか、
他のいくつかのセンテンスカード上の文と組み合
わせ可能であつて、それぞれの組み合わせにより
新しい状況を表わす完成した文を構成するが、一
方あるセンテンスカード上の文とは、組み合わせ
により生じる状況がナンセンスなためあるいは時
制の問題により、組み合わせることができない。
たとえば、図示の例の場合、センテンスカードA
上の文1“Daisy was waiting for the train.”
は対応する絵カード上の連語3“in the rain”
とのオリジナルな組み合わせにより、「デイジー
は雨の中で汽車を待つていた。」という意の文を
完成させるが、他の絵カードB上の種々の連語た
とえば“all day long”,“to meet her
parents”(図示せず)との組み合わせにおいて
も、それぞれ、「デイジーは一日中汽車を待つて
いた。」、「デイジーは彼女の両親に会うために汽
車を待つていた。」の意味を成す文を完成するこ
とができる。しかしながら、たとえば“by
everyone”,“before long”あるいは“in a
few days”とは意味上あるいは時制上組み合わ
せることが出来ない。
With the above structure, collocation 3 on each picture card B is not only an original combination with sentence 1 on the corresponding sentence card A, but also
It can be combined with sentences on several other sentence cards, and each combination forms a complete sentence that represents a new situation, whereas a sentence on a sentence card can be combined with sentences on several other sentence cards, such that the situation resulting from the combination is nonsense. They cannot be combined due to problems of reason or tense.
For example, in the example shown, sentence card A
Sentence 1 above “Daisy was waiting for the train.”
is the collocation 3 “in the rain” on the corresponding picture card.
The original combination with ``Daisy was waiting for the train in the rain'' completes the sentence, but other collocations on picture card B such as ``all day long'' and ``to meet'' complete the sentence. her
parents” (not shown), the sentences make sense, respectively: “Daisy has been waiting for the train all day.” and “Daisy has been waiting for the train to meet her parents.” can be completed. However, for example “by
everyone”, “before long” or “in a
"few days" cannot be combined in terms of meaning or tense.

4はカードの通し番号で、センテンスカードA
および絵カードBの双方に、対応するものが同番
号になるように、付されている。
4 is the serial number of the card, sentence card A
and Picture Card B are numbered so that corresponding ones have the same number.

このように構成した英語学習ゲームカードは、
たとえば、次のようなゲーム方法で用いることが
できる。
The English learning game cards constructed in this way are:
For example, it can be used in the following game method.

1 カルタ取り 絵カードBをまき、センテンスカードA上の文
1を続み手が続む。読まれたカードAに対応する
絵カードBを拾う。絵カードBを拾つた者は、読
まれた文1を反復して言う(さらに続けて、拾つ
た絵カードB上の連語3を読んでもよい)。反復
することができれば、拾つたカードBを得点とす
ることができる。多く得点した者が勝となる。
1 Karuta Tori Throw picture card B, continue sentence 1 on sentence card A, and continue with the hand. Pick up the picture card B that corresponds to the card A that was read. The person who picked up the picture card B repeats the sentence 1 that was read (and may continue reading the collocation 3 on the picture card B that he picked up). If you can do it repeatedly, you can score points for the card B you picked up. The person who scores the most points wins.

2 双六遊び (a) センテンスカードAをうず巻状に並べる。サ
イコロを振り、出た数だけマーブルを進め、止
まつた位置にあるカードの文1を読む。
2 Sugoroku game (a) Arrange the sentence cards A in a spiral shape. Roll the dice, advance the marble by the number rolled up, and read sentence 1 on the card where it stopped.

(b) センテンスカードAのかわりに絵カードBを
用いて、これをうず巻状に並べる。サイコロを
振り、止まつた位置にある絵カードに対応する
センテンスカードの文1を暗誦する(絵カード
上の連語3を続けて読んでもよい)。
(b) Use picture cards B instead of sentence cards A and arrange them in a spiral shape. Roll the dice and recite sentence 1 of the sentence card that corresponds to the picture card at the stopped position (you may continue reading collocation 3 on the picture card).

(a)の場合に文1が正しく読めなければ、(b)の
場合に文1が正しく暗誦できなければ、振り出
しにもどる。早く上つた者を勝とする。
If you cannot read sentence 1 correctly in case (a), or if you cannot recite sentence 1 correctly in case (b), you will go back to the beginning. The one who reaches the top quickly wins.

3 マツチングゲーム (a) センテンスカードAおよび絵カードBのそれ
ぞれをよく切つて全員に配る。手持のカードの
中で、センテンスカードAと絵カードBをペア
にする。この場合、上記したように、センテン
スカードAと絵カードBのオリジナルの組み合
わせでなくても、センテンスカードA上の文1
に対し絵カードB上の連語3を組み合わせて意
味上、あるいは時制上正しい文章を構成できれ
ばペアとすることができる。ペアの多くできた
者を勝とする。
3. Matching game (a) Cut up sentence cards A and picture cards B and distribute them to everyone. Pair sentence card A and picture card B from among the cards you have. In this case, as mentioned above, even if it is not an original combination of sentence card A and picture card B, sentence 1 on sentence card A
On the other hand, if the collocations 3 on picture card B can be combined to form a sentence that is correct in meaning or tense, they can be paired. The person who can make the most pairs wins.

(b) センテンスカードAと絵カードBを別々によ
く切つて、各々中央に置く。センテンスカード
Aおよび絵カードBを1枚づつ順に取つて行
き、上記(a)と同様ペアをつくる。多くペアをつ
くつた者を勝とする。
(b) Cut out Sentence Card A and Picture Card B separately and place them in the center. Take sentence cards A and picture cards B one by one and form pairs in the same way as in (a) above. The person who makes the most pairs wins.

(c) 上記(b)と同様の方法でゲームを進め、たとえ
ば、早く5ペアできた者を勝とする。
(c) Proceed with the game in the same manner as in (b) above, and for example, the person who can make 5 pairs first wins.

以上のようなゲームを通じて、たとえばカルタ
取りゲームや双六ゲームでは、基本的文型の英文
を自然に覚え込んでしまうことができ、マツチン
グゲームでは、文と修飾語をいろいろに組み換え
ることにより、文ならびに修飾語を生きた状況の
中で修得することができ、文あるいは修飾語に対
し応用力を身につけることができる。マツチング
ゲームでは、ペアとならないカードを誤つて組み
合わせた場合には、組み合わせが誤つている理由
を全員で考えてみるのも有効である。また、その
誤つた組み合わせにおいて、連語3を生かして使
用するために文1をどのように変えればよいかを
考えてみることもできる。
Through the games mentioned above, for example, the Karuta game and the Sugoroku game, students can naturally memorize the basic sentence patterns of English sentences, and the matching games allow students to rearrange sentences and modifiers in various ways. Students can learn sentences and modifiers in real-life situations, and acquire the ability to apply sentences and modifiers. In a matching game, if you accidentally combine cards that don't pair, it is also effective for everyone to think about why the combination is incorrect. You can also think about how to change sentence 1 in order to take advantage of collocation 3 in that incorrect combination.

本考案に係る英語学習ゲームカードの好ましい
実施態様としては、センテンスカードAの適当な
位置、たとえば図示の位置に、センテンスカード
A上の文1に使用される適当な語の綴りの一部を
成す文字(図示の例の場合、反復して出てくる
“ai”が選ばれている)5とその発音記号“ei”
6をさらに掲載してもよい。これらの場合には、
文字と発音の関係、すなわち、文字と発音の間に
ある一定のルール、同文字で異なる発音となる場
合、あるいは逆に同音でありながら異なる文字で
表現される場合があることなどを併せて学ぶこと
ができる。7は、文字と発音間に一定のきまりが
ある場合のそのルールを表わす。このルールには
たとえば“final‘e’rule(最後の“e”の前の
文字が子音である場合、最後の“e”は無音、子
音の前の母音は長母音として発音されるというル
ール)などがあり、掲載の文字と発音間にルール
がない場合には記載されない。さらに絵カードB
に文字5あるいはルール7を記載してもよい。
In a preferred embodiment of the English learning game card according to the present invention, a word that forms part of the spelling of an appropriate word used in sentence 1 on sentence card A is placed at an appropriate position on sentence card A, for example at the position shown in the figure. Letter 5 (in the example shown, the repeated “ai” is chosen) and its phonetic symbol “ei”
6 may be further posted. In these cases,
Learn about the relationship between letters and pronunciation, that is, the certain rules between letters and pronunciations, and how the same letter may have different pronunciations, or conversely, the same sound may be expressed with different letters. be able to. 7 represents a rule when there is a certain rule between letters and pronunciations. This rule includes, for example, the "final'e'rule" (if the letter before the final "e" is a consonant, the final "e" is silent and the vowel before the consonant is pronounced as a long vowel). etc., and if there is no rule between the listed letters and pronunciation, they will not be written.Furthermore, picture card B
Character 5 or Rule 7 may be written in .

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本考案の英語学習用ゲームカードに使
用するセンテンスカードの平面図、第2図は同ゲ
ームカードに使用する絵カードの平面図である。 A……センテンスカード、B……絵カード、1
……文、2……絵、3……連語、4……通し番
号、5……文字、6……発音記号、7……ルー
ル。
FIG. 1 is a plan view of a sentence card used in the English learning game card of the present invention, and FIG. 2 is a plan view of a picture card used in the game card. A...Sentence card, B...Picture card, 1
... Sentence, 2... Picture, 3... Collocation, 4... Serial number, 5... Letter, 6... Phonetic symbol, 7... Rule.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 基本文型で構成される文をそれぞれ掲載する複
数枚のセンテンスカードと、同数枚の絵カードと
から成り、絵カードには、それぞれ、各センテン
スカード上の文に対応する絵と後置修飾語として
用いられる連語とを掲載したことを特徴とする英
語学習用ゲームカード。
It consists of multiple sentence cards each showing a sentence consisting of the basic sentence pattern, and the same number of picture cards. Each picture card has a picture corresponding to the sentence on each sentence card and a postfix modifier. A game card for learning English characterized by displaying commonly used collocations.
JP11621481U 1981-08-06 1981-08-06 English learning game cards Granted JPS5823364U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11621481U JPS5823364U (en) 1981-08-06 1981-08-06 English learning game cards

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11621481U JPS5823364U (en) 1981-08-06 1981-08-06 English learning game cards

Publications (2)

Publication Number Publication Date
JPS5823364U JPS5823364U (en) 1983-02-14
JPS6220858Y2 true JPS6220858Y2 (en) 1987-05-27

Family

ID=29910449

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11621481U Granted JPS5823364U (en) 1981-08-06 1981-08-06 English learning game cards

Country Status (1)

Country Link
JP (1) JPS5823364U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012068619A (en) * 2011-07-13 2012-04-05 Reshipuro:Kk Method and card set for practicing english sentence creation
JP2016071166A (en) * 2014-09-30 2016-05-09 正文 立原 Language training device, language training method, and language training program

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7026400B2 (en) * 2019-10-21 2022-02-28 悦子 難波 How to learn English using a game card set for learning English, a compound game card set for learning English, and a compound game card set for learning English

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5421075U (en) * 1977-07-12 1979-02-10

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55103666U (en) * 1979-01-10 1980-07-19

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5421075U (en) * 1977-07-12 1979-02-10

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012068619A (en) * 2011-07-13 2012-04-05 Reshipuro:Kk Method and card set for practicing english sentence creation
JP2016071166A (en) * 2014-09-30 2016-05-09 正文 立原 Language training device, language training method, and language training program

Also Published As

Publication number Publication date
JPS5823364U (en) 1983-02-14

Similar Documents

Publication Publication Date Title
Hasse Success and suppression: Arabic sciences and philosophy in the Renaissance
Ackroyd et al. The Cambridge history of the Bible: Volume 1, From the beginnings to Jerome
US4650423A (en) Method of teaching and transcribing of language through the use of a periodic code of language elements
US4768959A (en) Method of teaching and transcribing of language through the use of a periodic code of language elements
JPS6220858Y2 (en)
Fry Dr. Fry's How to Teach Reading for Teachers, Parents and Tutors
Culyer Using single concept cards and sentences for affective and effective reading
Greenwood Activity box: A resource book for teachers of young students
Sibayan Becoming bilingual in English in a non-English environment (a retrospective essay in honor of Joshua A. Fishman)
Schoenfeld Instructional uses of the cloze procedure
Hildreth How Turkish children learn to read
Kline Speaking Effectively
Goldberg The First Six Weeks: A Writing Guide for Third Grade Bilingual Class
Mcevedy Some social, cultural and linguistic issues in teaching reading to children who speak English as a second language
Barall The Contributions of Emile Blais de Sauze to the Teaching of Modern Foreign Languages
Rodgers The hidden story
Hooker The use of literary material in teaching composition
Hawkins Aims and procedures in developing the vocabulary of pupils in the junior high school
Johansson Who rules the rules?
Golliher et al. Hints for Teachers
Sienkewicz et al. Lingua Latina Liberis: Four models for Latin in the elementary school
Davies A Touch of… Class!
Peters Thirteen hours with George
Baskakov The Extent of Multilayer Influences on the Gagauz Language
Quarterly et al. Spelling Progress Bulletin