JPS60186925A - Joy stick - Google Patents

Joy stick

Info

Publication number
JPS60186925A
JPS60186925A JP59042312A JP4231284A JPS60186925A JP S60186925 A JPS60186925 A JP S60186925A JP 59042312 A JP59042312 A JP 59042312A JP 4231284 A JP4231284 A JP 4231284A JP S60186925 A JPS60186925 A JP S60186925A
Authority
JP
Japan
Prior art keywords
stick
cursor
contact
support plate
screen
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP59042312A
Other languages
Japanese (ja)
Inventor
Kazuo Watabe
和雄 渡部
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Nippon Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp, Nippon Electric Co Ltd filed Critical NEC Corp
Priority to JP59042312A priority Critical patent/JPS60186925A/en
Publication of JPS60186925A publication Critical patent/JPS60186925A/en
Pending legal-status Critical Current

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  • Position Input By Displaying (AREA)
  • Switches With Compound Operations (AREA)

Abstract

PURPOSE:To shift a cursor on a screen in an optional direction and at an optional speed by detecting the inclination of a board supporting an operation stick through many contacts and also detecting the position of a support plate for those contacts. CONSTITUTION:A joy stick consists of a button switch 51, an operation stick 52, a conductive disk 53, a contact 55, a support disk 56, etc. When the stick 52 is tilted, the dick 53 is in contact with a contact 55. Thus a current flows between two lines (contacts) to detect the tilting direction of the stick 52. Then a cursor is shifted on a screen. In this case, a support plate 56 of the contact 55 is supported movably up and down by a spring 58. At the same time, a light source 57 and a photosensor 59 are provided to detect the position of the plate 56. Thus the push-down state of the stick 52 is detected by the sensor 59 to change the shift speed of the cursor, for example.

Description

【発明の詳細な説明】 (技術分野) 本発明はジョイスティック、%にコンピータの端末装置
またはパーソナル自コンピュータの画面上のカーソルを
任意の方向に任意の速さで移動(従来技術) コンピュータ端末やパーツナル・コンピュータ等で1画
向上のカーソルを移動して特定、の点を指゛示したり、
画面上の画像の操作をするデバイスとしては、ジ、イス
ティ、り、トラックボール、キャット、マウス等がある
[Detailed Description of the Invention] (Technical Field) The present invention uses a joystick to move a cursor on the screen of a computer terminal device or personal computer in any direction at any speed (prior art).・Move the 1-stroke cursor on a computer to point to a specific point,
Examples of devices for manipulating images on the screen include ji, isti, li, trackball, cat, mouse, and the like.

従来のジョイスティックは、第1図のような構造をして
いる。ここで、11はボタンスイッチ、12はスティッ
ク、13は本体である。利用者はスティックを前後左右
あるいは斜めVC#4けて端末画面上のカーソルを移動
する。ジョイスティ、りは設置場所を取らず、キーボー
ドの通常のキーやラアンクションキーに比べて操作性が
優れておシ、またスティックの先端にスイッチをつけれ
ば、カーソル移動とスイッチ操作を同時にできるが、カ
ーソル移動に使うとき、2次元の平面的な移動しか制御
できず、またカーソル移動の速さを調節できないという
欠点がある。
A conventional joystick has a structure as shown in FIG. Here, 11 is a button switch, 12 is a stick, and 13 is a main body. The user moves the cursor on the terminal screen by moving the stick forward and backward, left and right, or diagonally by VC#4. The joystick does not take up a lot of space and is easier to operate than normal keyboard keys or function keys, and if you attach a switch to the end of the stick, you can move the cursor and operate the switch at the same time. , when used for cursor movement, it has the disadvantage that it can only control two-dimensional planar movement and cannot adjust the speed of cursor movement.

一力、トラックボールは第2図のように、本体−ルを動
かすことによ多画面のカーソルを移動するものである。
The trackball, as shown in Figure 2, is used to move a multi-screen cursor by moving the main body of the trackball.

ただし、ここで21はボール、22は本体である。トラ
ックボールは場所を取らない、カーソルの位置決めがし
易いという特長があるが。
However, here 21 is a ball and 22 is a main body. Trackballs have the advantage of not taking up much space and making it easy to position the cursor.

ボールの移動と同時にスイッチ操作ができない。The switch cannot be operated at the same time as the ball is moving.

カーソル移動の速さを変えられない、という欠点がある
〇 キャットを第3図に示す。ここで、31はキャット、3
2はキーボードである。キャットはキーボードの右横に
ある円形状の平面で、柔らかいラバー等を貼っである。
Figure 3 shows the 〇 cat, which has the drawback of not being able to change the speed of cursor movement. Here, 31 is Cat, 3
2 is a keyboard. The cat is a circular flat surface on the right side of the keyboard, covered with soft rubber.

利用者はキャットの一部を指で押すと、画面上のカーソ
ルが対応した方向に移動するようになっている。キャッ
トはやけ多設置場所をあまシ取らないが、カーソルを目
的の位置に合せるのが多少困難であシ、また、トラ、ク
ボールと同様にボタン操作とカーソル移動とを同時にし
難いという欠点がある。
When users press a part of the cat with their finger, the cursor on the screen moves in the corresponding direction. Cat doesn't take up too much space, but it is somewhat difficult to align the cursor with the desired location, and like Tiger and Kuball, it has the disadvantage of being difficult to press buttons and move the cursor at the same time. .

次に、マウスを第4図に示す。ここで、41はマウス本
体、42はボタンスイッチ、43は端末との接続コード
である0マウスの下部にはボールが埋め込んであシ、手
でマウスの本体を持って平面上を滑らせることによシ、
画面上のカーソルを移動するものである。マウス本体に
ボタンが付いているので、カーソル移動とボタン操作が
同時にでき、またカーソルの位置、づけも比較的簡単に
できるという特長がある。しかし、マウス自体は小さい
が、マウスを移動させるために、端末の横に適当なスペ
ースが必要となシ、また、ボールを介して消しゴムのか
すやはとシがマウス内部に入シ易く、誤動作の原因にな
るという欠点がある。
Next, a mouse is shown in FIG. Here, 41 is the mouse body, 42 is a button switch, and 43 is a connection cord with the terminal.0 A ball is embedded in the bottom of the mouse, and you can hold the mouse body with your hand and slide it on a flat surface. Yosi,
It moves the cursor on the screen. Since the mouse body has buttons, it is possible to move the cursor and operate the buttons at the same time, and it also has the advantage of being relatively easy to position and attach the cursor. However, although the mouse itself is small, it requires a certain amount of space next to the device in order to move the mouse, and eraser scum and scraps can easily get inside the mouse through the ball, causing malfunctions. The disadvantage is that it can cause

(発明の目的) 本発明の目的は、このような従来の欠点を除去シ、コン
ビーータ端末等の画面上のカーソルを任意の方向に任意
の速さで移動でき、またコンピー−タ端末に表示された
物体の3次元空間上の移動の制御にも使うことのできる
ジョイスティ、りを提供することにある。
(Object of the Invention) The object of the present invention is to eliminate such conventional drawbacks, to move the cursor on the screen of a computer terminal, etc. in any direction at any speed, and to make it possible to move the cursor on the screen of a computer terminal, etc. The object of the present invention is to provide a joystick that can also be used to control the movement of objects in three-dimensional space.

(発明の構成) 本発明によると絶縁物でできた操作用スティックと、該
スティックを支える導電性物質でできた盤体と、該盤体
の傾きを検出するための多数の接点と、前記接点を支持
する支持板と、該支持板を支持するスプリングと、前記
盤体および支持板を結ぶ柱と、前記支持板の位置を検出
するための光センサ及び光源とを含むことを特徴とする
ジョイスティックが得られる。
(Structure of the Invention) According to the present invention, there is provided an operating stick made of an insulating material, a board made of a conductive material that supports the stick, a large number of contacts for detecting the inclination of the board, and the contacts. A joystick characterized in that it includes a support plate that supports the support plate, a spring that supports the support plate, a pillar that connects the disk body and the support plate, and an optical sensor and a light source that detect the position of the support plate. is obtained.

(実施例) 第5図は本発明の一実施例の構成図である。ここで、5
1はボタンスイッチ、52は操作用スティック、53は
導電性円盤、54は柱、55は接点、56は円形板、5
7は光源、58はスプリング、59は光センサ、60は
透明ガラスである。
(Embodiment) FIG. 5 is a configuration diagram of an embodiment of the present invention. Here, 5
1 is a button switch, 52 is an operating stick, 53 is a conductive disk, 54 is a pillar, 55 is a contact point, 56 is a circular plate, 5
7 is a light source, 58 is a spring, 59 is a light sensor, and 60 is transparent glass.

利用者はスティックをある方向に傾けると、第6図のよ
うにスティックと結ばれている円盤53がスティックを
傾けた方向の接点と接触する。各接点は少し離した゛シ
本の導電性物質から成る線に保持され、一方には電圧が
かけられ、他方は接地状態である。円盤53が接点に接
触すると、上記2本の線の間Km流が流れる。接点下部
でこの電流を検知し、どの接点に電流が流れているかを
判断することKよシ、スティックがどの方向に傾けられ
たかを判断する。この情報に基づき、システムは画面上
のカーソルをその方向に移動すれば良い。
When the user tilts the stick in a certain direction, the disk 53 connected to the stick comes into contact with the contact point in the direction in which the stick is tilted, as shown in FIG. Each contact is held a short distance apart by two wires of conductive material, one energized and the other grounded. When the disk 53 contacts the contact point, a Km flow flows between the two lines. By detecting this current at the bottom of the contact and determining which contact the current is flowing through, it is possible to determine in which direction the stick is tilted. Based on this information, the system can move the cursor on the screen in that direction.

なお、接点の数は任意でるるか、多ければ多いほどステ
ィックの傾いた方向に対する分解能が向上する。
Note that the number of contact points may be arbitrary, or the larger the number, the better the resolution for the direction in which the stick is tilted.

更に第7図のように、スティックを傾け、また同時にス
ティックを押し下げた場合を考える。スティックの傾き
の方向を検出するのは上記の通りである。スティックの
上下位置検出は次のようKする。光源からは常に光が出
てオシ、それを光センサが検知する。スティックが下に
押されると、光源の上部の一部が隠される。それによシ
、光センサ59によシ検知される光の量が減少する。こ
の減少の程度によシ、スティックの上下位置を判断する
。この情報に基づいて画面上のカーソルの動く速さを変
えてやれば良い。更に、スティックに付いているボタン
をスイッチとして使うことができる。なお、操作用ステ
ィック52は非導電性物質でできてお)、操作者が感電
することはない。
Furthermore, as shown in FIG. 7, consider the case where the stick is tilted and the stick is pushed down at the same time. The direction of inclination of the stick is detected as described above. The vertical position of the stick is detected as follows. Light is constantly emitted from the light source, and the light sensor detects it. When the stick is pushed down, part of the top of the light source is hidden. Accordingly, the amount of light detected by the optical sensor 59 is reduced. Depending on the degree of this decrease, the vertical position of the stick is determined. All you have to do is change the speed at which the cursor moves on the screen based on this information. Additionally, the button on the stick can be used as a switch. Note that the operating stick 52 is made of a non-conductive material) so that the operator will not receive an electric shock.

また、本発明によるジョイスティックでスティックの深
さに段階を付け、例えば、スティックを前に倒せばA1
右斜め前はB1右でC1・・・・・・、1段深く押しな
がら前へ倒せば1、・・・・・・というようにすればキ
ーボードの代りにもなるという応用が可能である。
In addition, with the joystick according to the present invention, the depth of the stick can be graded, for example, if the stick is tilted forward, A1
Diagonally forward to the right, B1 is on the right, C1... If you push it one step deeper and tilt it forward, it's 1, etc., and it can also be used as a keyboard.

(発明の効果) 以上説明したように、本発明はコンピュータ端末等の画
面上のカーソルを任意の方向に任意の速さで移動できる
ものであるから、利用者は従来のポインティングデバイ
スよりも早く画面上の任意の点を指示できる。
(Effects of the Invention) As explained above, the present invention allows the cursor on the screen of a computer terminal to be moved in any direction and at any speed, allowing the user to move the cursor on the screen faster than with conventional pointing devices. You can point to any point above.

更に、本発明によるジョイスティックはカーソル位置移
動だけではなく、コンピュータ端末に表示された物体の
3次元空間上の移動の制御にも使うことができる。
Furthermore, the joystick according to the present invention can be used not only to move the cursor position but also to control the movement of an object displayed on a computer terminal in three-dimensional space.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は従来のジョイスティックの一例の構成図、第2
図はトラックボールの一例の構成図、第3図はキャツト
の一例の構成図、第4図はマウスの一例の構成図、第5
図は本発明の一実施例の構成図で操作していない状態、
第6図は第5図でスティックを右やや手前に傾けた場合
、第7図は第6図でさらにスティックを押し下げた場合
の説明図である。 図において、11はボタンスイッチ、t2i1ニスティ
ック、13はジョイスティック本体、21はボール、2
2はトラックボール本体、31はキャット、32はキー
ボード、41はマウス本体、42はボタンスイッチ、4
3は端末とマウスをつなぐ接続コード、51はボタンス
イッチ、52は操作用スティック、53は導電性円盤、
54は柱、55は接点、56は円形板、57は光源、5
8はスプリング、59は光センサ、60は透明ガラス、
を$7 図 磨 2 閏 2 第 3 図 芋4 m 亭5閏 V−z 図 華 7 間
Figure 1 is a configuration diagram of an example of a conventional joystick;
Figure 3 is a configuration diagram of an example of a trackball, Figure 3 is a configuration diagram of an example of a cat, Figure 4 is a configuration diagram of an example of a mouse, and Figure 5 is a configuration diagram of an example of a mouse.
The figure is a configuration diagram of one embodiment of the present invention, and shows the state in which it is not operated.
FIG. 6 is an explanatory view when the stick is tilted slightly to the right in FIG. 5, and FIG. 7 is an explanatory diagram when the stick is further pushed down in FIG. 6. In the figure, 11 is a button switch, t2i1 stick, 13 is a joystick body, 21 is a ball, 2
2 is the trackball body, 31 is the cat, 32 is the keyboard, 41 is the mouse body, 42 is the button switch, 4
3 is a connection cord that connects the terminal and the mouse, 51 is a button switch, 52 is a control stick, 53 is a conductive disk,
54 is a column, 55 is a contact point, 56 is a circular plate, 57 is a light source, 5
8 is a spring, 59 is a light sensor, 60 is transparent glass,
$7 Diagram Ma 2 Leap 2 Diagram 3 Imo 4 m Tei 5 Leap V-z Zuka 7 Interval

Claims (1)

【特許請求の範囲】[Claims] 絶縁物でできた操作用スティックと、該スティックを支
える導電性物質でできた盤体と、該盤体の傾きを検出す
るための多数の接点と、前記接点を支持する支持板と、
該支持板を支持するスプリングと、前記盤体および支持
板を結ぶ柱と、前記支持板の位置全検出するための光セ
ンサ及び光源とを含むことを特徴とするジョイスティ、
り。
An operating stick made of an insulating material, a board made of a conductive material that supports the stick, a large number of contacts for detecting the inclination of the board, and a support plate that supports the contacts.
A joystick characterized in that it includes a spring that supports the support plate, a pillar that connects the disk body and the support plate, and an optical sensor and a light source that detect the entire position of the support plate.
the law of nature.
JP59042312A 1984-03-06 1984-03-06 Joy stick Pending JPS60186925A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP59042312A JPS60186925A (en) 1984-03-06 1984-03-06 Joy stick

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP59042312A JPS60186925A (en) 1984-03-06 1984-03-06 Joy stick

Publications (1)

Publication Number Publication Date
JPS60186925A true JPS60186925A (en) 1985-09-24

Family

ID=12632503

Family Applications (1)

Application Number Title Priority Date Filing Date
JP59042312A Pending JPS60186925A (en) 1984-03-06 1984-03-06 Joy stick

Country Status (1)

Country Link
JP (1) JPS60186925A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03196213A (en) * 1989-12-15 1991-08-27 Internatl Business Mach Corp <Ibm> Computer display pointing device control- ler
US5374942A (en) * 1993-02-05 1994-12-20 Gilligan; Federico G. Mouse and method for concurrent cursor position and scrolling control
KR19980703542A (en) * 1995-04-03 1998-11-05 페더센스타이너 Cursor Control Device for 2D and 3D Applications

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03196213A (en) * 1989-12-15 1991-08-27 Internatl Business Mach Corp <Ibm> Computer display pointing device control- ler
US5374942A (en) * 1993-02-05 1994-12-20 Gilligan; Federico G. Mouse and method for concurrent cursor position and scrolling control
KR19980703542A (en) * 1995-04-03 1998-11-05 페더센스타이너 Cursor Control Device for 2D and 3D Applications

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