JPH10179921A - Game unit - Google Patents
Game unitInfo
- Publication number
- JPH10179921A JPH10179921A JP34299196A JP34299196A JPH10179921A JP H10179921 A JPH10179921 A JP H10179921A JP 34299196 A JP34299196 A JP 34299196A JP 34299196 A JP34299196 A JP 34299196A JP H10179921 A JPH10179921 A JP H10179921A
- Authority
- JP
- Japan
- Prior art keywords
- portable terminal
- charging
- battery
- data communication
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、パチンコ台等の遊
戯台と、携帯電話機等の携帯端末機に関するものであ
る。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game console such as a pachinko machine and a portable terminal such as a portable telephone.
【0002】[0002]
【従来の技術】近年、娯楽としてパチンコが非常に大き
く普及してきており、産業としても大変大きな市場を形
成するに至っている。また、従来は機械式がほとんどで
あったパチンコ台に、ゲーム性やギャンブル性を高める
ため、マイコンやLCDディスプレイなどの電子回路や
画像表示回路が組み込まれ、娯楽性の高いパチンコ台が
次々と投入されている。これに伴い、遊戯者がパチンコ
にて儲かる確率をより高めるためにパチンコ台の出玉情
報や、遊戯者にパチンコ店舗の情報を提供する機器が登
場している。2. Description of the Related Art In recent years, pachinko machines have become very popular as entertainment, and an industrially large market has been formed. In addition, electronic circuits such as microcomputers and LCD displays and image display circuits have been incorporated into pachinko machines, which used to be mostly mechanical, to enhance gaming and gambling. Have been. Along with this, in order to further increase the probability that a player makes a profit in a pachinko machine, a device that provides information on a pachinko machine and information on a pachinko parlor to a player has appeared.
【0003】一方、近年の携帯電話機やPHSに見られ
るように、各個人に1台といったように携帯通信機器が
大変普及してきている。また、音声通信だけでなくパソ
コンと接続してデータ通信を行い、様々な情報を携帯端
末機上で得ることができるようになってきている。On the other hand, as seen in recent mobile phones and PHSs, portable communication devices such as one for each individual have become very popular. In addition to voice communication, data communication is performed by connecting to a personal computer, and various information can be obtained on a portable terminal.
【0004】[0004]
【発明が解決しようとする課題】携帯端末機は電池で動
作するため、その電池の残量が少なくなると使用できな
くなり、特に外出先では、しばしば電池切れによって携
帯端末機が使用できなくなるという問題が発生する。Since the portable terminal operates on a battery, the portable terminal cannot be used when the remaining amount of the battery is low. Particularly, when the user is out of the office, the portable terminal often cannot be used due to the exhaustion of the battery. Occur.
【0005】本発明は上記従来の問題点を解決するもの
で、遊戯中に遊戯者が所有する携帯端末機の電池を充電
することが可能な遊戯台を提供することを目的とする。
更に携帯端末機と遊戯台との間でデータ通信を行うこと
によって、パチンコ店からの様々な情報を自分の所有す
る携帯端末機で得ることができるようにした遊戯台を提
供することを目的とする。An object of the present invention is to solve the above-mentioned conventional problems, and an object of the present invention is to provide an amusement stand capable of charging a battery of a portable terminal owned by a player during a game.
Further, it is an object of the present invention to provide an amusement console capable of obtaining various information from a pachinko parlor by using a mobile terminal owned by the user by performing data communication between the mobile terminal and the amusement console. I do.
【0006】[0006]
【課題を解決するための手段】この目的を達成するため
に本発明の遊戯台は、携帯端末機を載置する載置手段
と、載置手段に携帯端末機の電池を充電することが可能
な充電手段と、携帯端末機と遊戯台とでデータ通信を可
能とする通信手段とを有している。これにより、遊戯中
に遊戯者が所有する携帯端末機の電池を充電することが
でき、また携帯端末機と遊戯台との間でデータ通信を行
うことによって、パチンコ店からの様々な情報を自分の
所有する携帯端末機で得ることができるようになる。In order to achieve this object, an amusement table according to the present invention is provided with a mounting means for mounting a portable terminal and a charging means for charging the battery of the portable terminal. Charging means and communication means for enabling data communication between the portable terminal and the game console. As a result, the battery of the portable terminal owned by the player can be charged during the game, and by communicating data between the portable terminal and the game console, various information from the pachinko parlor can be stored. Can be obtained with a portable terminal device owned by.
【0007】[0007]
【発明の実施の形態】本発明の請求項1に記載の発明
は、パチンコ台等の遊戯台において、携帯端末機を載置
する載置手段と、携帯端末機の電池を充電することが可
能な充電手段とを有し、載置手段に携帯端末機を載置し
た時に充電手段が携帯端末機の電池を充電するように構
成したものであり、遊戯者が所有する携帯端末機の電池
を遊戯台に載置するだけで充電するサービスを提供でき
る。徴とする遊戯台。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The invention according to claim 1 of the present invention is capable of charging a portable terminal and a battery of the portable terminal in a game console such as a pachinko machine. Charging means for charging the battery of the portable terminal when the portable terminal is placed on the placing means, and the battery of the portable terminal owned by the player is provided. A charging service can be provided simply by placing it on an amusement board. An amusement platform to be a sign.
【0008】請求項2に記載の発明は、パチンコ台等の
遊戯台において、携帯端末機を載置する載置手段と、携
帯端末機の電池を充電することが可能な充電手段と、携
帯端末機との間でデータ通信を可能とする通信手段を有
し、前記通信手段によって前記載置手段に載置された携
帯端末機との間でデータ通信を行うように構成したもの
であり、載置手段に遊戯者が所有する携帯端末機を載置
すれば載置手段を介して遊戯台と携帯端末機との間でデ
ータ通信が可能となり、遊戯台やその店舗等から様々な
データを遊戯者が所有する携帯端末機によって享受する
ことができる。According to a second aspect of the present invention, in an amusement stand such as a pachinko machine, a placing means for placing a portable terminal, a charging means capable of charging a battery of the portable terminal, and a portable terminal Communication means for enabling data communication with the portable device, wherein the communication means performs data communication with a portable terminal mounted on the mounting means. If the portable terminal owned by the player is placed on the placing means, data communication becomes possible between the game console and the portable terminal through the placing means, and various data can be played from the playing table or its store. Can be enjoyed by the portable terminal owned by the user.
【0009】以下、本発明の実施の形態について、図を
用いて説明する。 (実施の形態1)図1は本発明の遊戯台の構成図を示
し、図1において、1はパチンコ台等の遊戯台、2は遊
戯台に設置され、携帯端末機を載せてその電池を充電す
る充電台である。3は携帯電話機等の携帯端末機、4は
携帯端末機3と充電台2との充電端子を接続可能にする
アダプターである。An embodiment of the present invention will be described below with reference to the drawings. (Embodiment 1) FIG. 1 is a block diagram of a game console according to the present invention. In FIG. 1, reference numeral 1 denotes a game console such as a pachinko machine, and 2 denotes a game console. It is a charging stand for charging. Reference numeral 3 denotes a portable terminal such as a portable telephone, and reference numeral 4 denotes an adapter for connecting a charging terminal between the portable terminal 3 and the charging stand 2.
【0010】遊戯者は遊戯台1の前に座ってパチンコを
行うことができると同時に、その遊戯者が所有する携帯
端末機3内の電池を充電することができる。すなわち、
携帯端末機3にアダプター4を装着し、その状態で充電
台2に載置すると、携帯端末機3の充電端子がアダプタ
ー4を介して充電台2の端子に接続され、充電台2によ
って供給された充電電流によって携帯端末機3内の電池
を充電する作用がある。A player can sit down in front of the game table 1 and play a slingshot, and at the same time charge the battery in the portable terminal 3 owned by the player. That is,
When the adapter 4 is attached to the portable terminal 3 and placed on the charging stand 2 in this state, the charging terminal of the portable terminal 3 is connected to the terminal of the charging stand 2 via the adapter 4 and supplied by the charging stand 2. The battery in the portable terminal 3 is charged by the charging current.
【0011】ここで、遊戯者が所有する携帯端末機3は
様々な機種があり外形や電池の端子が異なるので、それ
ぞれの携帯端末機に適合したアダプター4によって充電
台2に載置する。Here, since the portable terminal 3 owned by the player has various models and different external shapes and battery terminals, the portable terminal 3 is placed on the charging stand 2 by an adapter 4 suitable for each portable terminal.
【0012】図2は遊戯台に設置した充電台と携帯端末
機との接続例を示す説明図である。31、32、33は
それぞれ異なる機種の携帯端末機、41、42、43は
携帯端末機31、32、33に適合するアダプターであ
る。2は充電台、21は充電台2から携帯端末機31、
32、33へ供給する充電電流を制御する充電制御部で
ある。FIG. 2 is an explanatory view showing an example of connection between a charging stand installed on an amusement stand and a portable terminal. 31, 32, and 33 are different types of portable terminals, and 41, 42, and 43 are adapters that are compatible with the portable terminals 31, 32, and 33. 2 is a charging stand, 21 is a mobile terminal 31 from the charging stand 2,
It is a charge control unit that controls the charge current supplied to 32 and 33.
【0013】アダプター41、42、43は、それぞれ
の携帯端末機31、32、33と充電台2の充電端子2
a,2bおよびデータ通信端子等を接続し、また電池の
種類を判別する手段を内蔵する。充電制御部21はアダ
プター41、42、43から電池の種類を判別し、それ
ぞれの電池に適した充電方法を選択し、充電を行う。例
えばニッカド電池ではマイナスΔV制御方式、リチウム
イオン電池では定電流マイナス定電圧制御方式などがあ
る。The adapters 41, 42 and 43 are connected to the respective portable terminals 31, 32 and 33 and the charging terminal 2 of the charging stand 2.
a, 2b and data communication terminals, etc., and a means for determining the type of battery is built in. The charging control unit 21 determines the type of battery from the adapters 41, 42, and 43, selects a charging method suitable for each battery, and performs charging. For example, there is a negative ΔV control method for a nickel-cadmium battery and a constant current minus constant voltage control method for a lithium ion battery.
【0014】また、電池にもいくつかの種類があり、そ
れぞれ充電方法が異なるので、電池の種類の判別機能を
アダプター4が有しており、それぞれの電池に適した充
電方法で、充電台2が充電を行う。Also, there are several types of batteries, each of which has a different charging method. Therefore, the adapter 4 has a function of determining the type of the battery. Performs charging.
【0015】(実施の形態2)図3は本発明における遊
戯台の第2の形態を示すブロック図であり、2は充電
台、3は携帯端末機、4はアダプターである。5は遊戯
台1に内蔵された制御部、6は遊戯台1に設置された液
晶ディスプレイ装置等の表示装置である。7は遊戯台1
を設置したパチンコ店舗の店内データベースであり、パ
チンコ台の出玉情報や、その他さまざまな情報がこのデ
ータベースに蓄積される。(Embodiment 2) FIG. 3 is a block diagram showing a second embodiment of the game console according to the present invention, wherein 2 is a charging stand, 3 is a portable terminal, and 4 is an adapter. Reference numeral 5 denotes a control unit built in the game console 1, and 6 denotes a display device such as a liquid crystal display device installed in the game console 1. 7 is a game table 1
Is an in-store database of pachinko parlors where pachinko machines are installed, and information on payouts of pachinko machines and other various information are accumulated in this database.
【0016】前実施の形態1で示したように、携帯端末
機3はアダプター4と充電台2とにより充電が行われる
が、同時に携帯端末機3のデータ通信端子をアダプター
4と充電台2を介して制御部5に接続し、携帯端末機3
と制御部5との間でデータ通信を行うことができる。As shown in the first embodiment, the portable terminal 3 is charged by the adapter 4 and the charging stand 2, but at the same time, the data communication terminal of the portable terminal 3 is connected to the adapter 4 and the charging stand 2. Via the mobile terminal 3
Data communication can be performed between the controller and the controller 5.
【0017】制御部5はデータベース7と接続されてお
り、パチンコ台やパチンコ店舗の情報を遊戯者に提供で
きる。また、そのデータを表示装置6に表示することに
より、遊戯中でも情報を得ることができる。The control unit 5 is connected to the database 7 and can provide information on pachinko machines and pachinko parlors to players. By displaying the data on the display device 6, information can be obtained even during a game.
【0018】また、携帯端末機3に着信があったときに
は、携帯端末機3は着信があったことを示す情報を充電
台2を介して制御部5に伝える。制御部5はそれに従っ
て着信したことを示すメッセージを視覚情報として表示
装置6に表示させる。このように構成することにより、
周りの騒音で着信音が聞き取りにくい場合でも、着信し
たことを表示装置6に表示することで遊戯者は容易に着
信を知ることができる。When the portable terminal 3 receives a call, the portable terminal 3 transmits information indicating that the call has been received to the control unit 5 via the charging stand 2. The control unit 5 causes the display device 6 to display a message indicating that the call has been received as visual information. With this configuration,
Even when the ring tone is difficult to hear due to the noise around, the player can easily know the incoming call by displaying the incoming call on the display device 6.
【0019】図4は遊戯台と携帯端末機とのデータ通信
の具体例を示す説明図である。1は遊戯台、61、6
2、63は遊戯台1に内蔵された表示装置6の表示例で
ある。FIG. 4 is an explanatory diagram showing a specific example of data communication between the game console and the portable terminal. 1 is a game board, 61, 6
Reference numerals 2 and 63 denote display examples of the display device 6 built in the game console 1.
【0020】表示例61はパチンコをしているときのル
ーレットなどを表示した例である。表示例62は遊戯台
1の出玉情報などの台情報を表示した例である。またこ
の情報を携帯端末機で受信し、蓄積しておくことができ
る。また表示例63のように携帯端末機への着信を表示
することで、遊戯中の着信を知ることができる。A display example 61 is an example in which a roulette or the like when pachinko is played is displayed. The display example 62 is an example in which the platform information such as the ball information of the amusement platform 1 is displayed. Also, this information can be received by the portable terminal and stored. Also, by displaying the incoming call to the portable terminal as in the display example 63, the incoming call during the game can be known.
【0021】[0021]
【発明の効果】以上のように本発明によれば、遊戯台に
携帯端末機の充電手段と通信手段を有した携帯端末機の
載置手段を具備することにより、遊戯中に携帯端末機の
電池の充電を行うサービスを提供でき、更に携帯端末機
と遊戯台とでデータ通信を可能とする通信手段を設ける
ことにより、データ通信を行うことによってパチンコ店
からの情報を得たり、着信を容易に知ることができると
いう効果がある。As described above, according to the present invention, the game console is provided with the portable terminal mounting means having the charging means and the communication means for the portable terminal, so that the portable terminal can be used during the game. By providing a service to charge the battery, and by providing communication means that enables data communication between the portable terminal and the amusement board, it is possible to obtain information from pachinko parlors by performing data communication and facilitate incoming calls. There is an effect that can be known.
【図1】本発明の第1の実施の形態における遊戯台の構
成図FIG. 1 is a configuration diagram of an amusement table according to a first embodiment of the present invention.
【図2】同実施の形態における遊戯台に設置した充電台
図FIG. 2 is a diagram of a charging stand installed on a game console according to the embodiment;
【図3】本発明の第2の実施の形態における遊戯台の充
電手段のブロック図FIG. 3 is a block diagram of a charging unit of the game console according to the second embodiment of the present invention.
【図4】同実施の形態における遊戯台の表示装置の表示
例を示す図FIG. 4 is a diagram showing a display example of a display device of the game console in the embodiment.
1 遊戯台 2 充電台 2a,2b 充電端子 21 充電制御部 3、31、32、33 携帯端末機 4、41、42、43 アダプター 5 制御部 6 表示装置 61、62、63 表示例 DESCRIPTION OF SYMBOLS 1 Amusement stand 2 Charging stand 2a, 2b Charging terminal 21 Charging control part 3, 31, 32, 33 Mobile terminal 4, 41, 42, 43 Adapter 5 Control part 6 Display device 61, 62, 63 Display example
Claims (2)
末機の電池を充電することが可能な充電手段とを有し、
前記載置手段に携帯端末機を載置した時に前記充電手段
が携帯端末機の電池を充電することを特徴とする遊戯
台。1. A portable terminal, comprising: a mounting means for mounting a portable terminal; and a charging means capable of charging a battery of the portable terminal.
An amusement stand, wherein the charging means charges a battery of the portable terminal when the portable terminal is placed on the placing means.
末機の電池を充電することが可能な充電手段と、携帯端
末機との間でデータ通信を可能とする通信手段を有し、
前記通信手段によって前記載置手段に載置された携帯端
末機との間でデータ通信を行うことを特徴とする遊戯
台。2. A portable terminal, comprising: mounting means for mounting a portable terminal; charging means capable of charging a battery of the portable terminal; and communication means enabling data communication with the portable terminal. And
An amusement table, wherein the communication means performs data communication with a portable terminal mounted on the mounting means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP34299196A JPH10179921A (en) | 1996-12-24 | 1996-12-24 | Game unit |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP34299196A JPH10179921A (en) | 1996-12-24 | 1996-12-24 | Game unit |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH10179921A true JPH10179921A (en) | 1998-07-07 |
Family
ID=18358098
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP34299196A Pending JPH10179921A (en) | 1996-12-24 | 1996-12-24 | Game unit |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH10179921A (en) |
Cited By (55)
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JP2001300024A (en) * | 2000-04-27 | 2001-10-30 | Takeya Co Ltd | Game machine |
JP2001340543A (en) * | 2000-06-01 | 2001-12-11 | Yamaha Corp | Game machine, game system, and music server for game system |
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JP2002224287A (en) * | 2001-01-30 | 2002-08-13 | Aruze Corp | Game machine |
JP2002224283A (en) * | 2001-01-30 | 2002-08-13 | Aruze Corp | Game system |
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JP2002263356A (en) * | 2001-03-12 | 2002-09-17 | Heiwa Corp | Game machine inter-unit device |
JP2002346035A (en) * | 2001-05-25 | 2002-12-03 | Samii Kk | Game machine, portable information terminal and program used therefor |
JP2003010520A (en) * | 2001-06-27 | 2003-01-14 | Glory Ltd | Game parlor system |
JP2003053008A (en) * | 2001-08-14 | 2003-02-25 | Takao:Kk | Pachinko machine |
JP2003062310A (en) * | 2001-08-29 | 2003-03-04 | Daiichi Shokai Co Ltd | Data processing system |
KR100375307B1 (en) * | 2000-12-06 | 2003-03-06 | 주식회사 안다미로 | Apparatus and method for game charge payment using portable terminal |
JP2003070963A (en) * | 2001-08-31 | 2003-03-11 | Net:Kk | Slot machine and information terminal |
JP2003079838A (en) * | 2001-09-11 | 2003-03-18 | Aruze Corp | Game machine |
JP2003126521A (en) * | 2001-10-25 | 2003-05-07 | Sansei R & D:Kk | Game machine |
JP2003126485A (en) * | 2001-10-29 | 2003-05-07 | Sansei R & D:Kk | Game machine |
JP2003135700A (en) * | 2001-10-31 | 2003-05-13 | Sansei R & D:Kk | Game machine |
JP2003144738A (en) * | 2001-11-15 | 2003-05-20 | Sansei R & D:Kk | Game machine |
JP2003144734A (en) * | 2001-11-14 | 2003-05-20 | Heiwa Corp | Game machine and game information control system of game machine |
JP2003181097A (en) * | 2001-12-21 | 2003-07-02 | Maruhon Ind Co Ltd | Game machine |
JP2003181065A (en) * | 2001-12-21 | 2003-07-02 | Maruhon Ind Co Ltd | Game machine |
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1996
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