JPH1015178A - Pachinko game machine - Google Patents
Pachinko game machineInfo
- Publication number
- JPH1015178A JPH1015178A JP8188132A JP18813296A JPH1015178A JP H1015178 A JPH1015178 A JP H1015178A JP 8188132 A JP8188132 A JP 8188132A JP 18813296 A JP18813296 A JP 18813296A JP H1015178 A JPH1015178 A JP H1015178A
- Authority
- JP
- Japan
- Prior art keywords
- symbol
- symbol display
- random number
- stop
- variable
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、パチンコ機等の弾
球遊技機に関するものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball and ball game machine such as a pachinko machine.
【0002】[0002]
【従来の技術】弾球遊技機、例えばパチンコ機におい
て、遊技盤に、3個の図柄を表示する変動図柄表示手段
と、遊技球の入球又は通過を検出する始動手段とを設
け、始動手段が遊技球を検出した時に、変動図柄表示手
段の各図柄を所定時間変動させて、その変動後の3個の
図柄が特定の大当たり図柄となった時に、大入賞手段を
所定回数開閉するか、又は他の入賞手段に入賞した遊技
球がその内部の特別作動領域を通過した後、特定始動手
段に遊技球が入賞する毎に大入賞手段を所定回数開閉す
る等、遊技者に有利な大当たり権利を発生させて利益を
還元するようにしたものがある。2. Description of the Related Art In a ball game machine, for example, a pachinko machine, a game board is provided with a variable symbol display means for displaying three symbols and a start means for detecting entry or passage of a game ball. When a game ball is detected, each symbol of the variable symbol display means is varied for a predetermined time, and when the three symbols after the change become a specific jackpot symbol, the special winning means is opened and closed a predetermined number of times, Or, after a game ball that has won another prize means passes through a special operation area inside it, a big prize winning means advantageous to the player, such as opening and closing the special prize means a predetermined number of times each time the game ball wins the specific starting means. Is generated to return profits.
【0003】[0003]
【発明が解決しようとする課題】このパチンコ機は、変
動図柄表示手段の変動動作後の3個の停止図柄が大当た
り図柄となる大当たりが発生すれば、その後に大入賞手
段が開閉動作を繰り返す間に、大入賞手段に多数の遊技
球が入賞して遊技者に多大な利益が還元されるため、遊
技者は多くの還元利益を期待しながらゲームを行える等
の利点があり、遊技者の人気が高く、現在では多くの遊
技店に広く普及している。In this pachinko machine, if a big hit occurs in which three stop symbols become a big hit symbol after the fluctuating operation of the fluctuating symbol display means, the big win means repeats the opening and closing operation thereafter. In addition, since a large number of game balls win the big winning means and a great profit is returned to the player, there is an advantage that the player can play a game while expecting a large return profit. Is high and is now widely used in many game stores.
【0004】しかし、このパチンコ機では、始動手段が
遊技球を検出した時に変動図柄表示手段の3個の図柄が
変動を開始し、一定時間変動動作を繰り返した後、3個
の図柄が例えば左、右、中等の順番で自動的に停止する
ようになっているため、各図柄の変動、停止に遊技者が
直接又は間接に関与し得ず、遊技者の興趣に欠ける欠点
がある。However, in this pachinko machine, when the starting means detects a game ball, the three symbols on the fluctuating symbol display means start to fluctuate, and after repeating the fluctuating operation for a certain period of time, the three symbols are moved to the left, for example. , Right, middle, etc., the player is not directly or indirectly involved in the change or stop of each symbol, and thus has a drawback that the player does not enjoy the game.
【0005】即ち、パチンコ機によっては、変動図柄表
示手段に液晶式の表示手段等を使用し、その画面に遊技
者の心理を高揚させるような図柄を表示する等、種々の
工夫を凝らしているが、どのパチンコ機の場合でも、変
動図柄表示手段の3個の図柄は始動手段が遊技球を検出
すると同時に変動を開始し、一定時間経過した時に、各
図柄が所定の順番で自動的に変動するようになってい
る。That is, depending on the pachinko machine, various ingenuity has been devised, such as using a liquid crystal display means or the like as the variable symbol display means and displaying a symbol on the screen to enhance the psychology of the player. However, in any pachinko machine, the three symbols of the variation symbol display means start to vary at the same time as the starting means detects the game ball, and when a certain time has elapsed, each symbol automatically varies in a predetermined order. It is supposed to.
【0006】このため、所謂スロットルマシンと称する
回胴式ゲーム機のように、パチンコ機に目押し機能的な
味わいを持たせ、遊技者が変動図柄表示手段の各図柄の
選択に直接関与するようなゲーム形態を採ることはでき
ず、遊技者の興趣を高揚するにも限界がある。また変動
図柄表示手段の変動動作中に操作する変動時間短縮ボタ
ンを備え、この変動時間短縮ボタンを操作すれば、変動
図柄表示手段の変動動作時間を短縮できるようにしたも
のもある。[0006] For this reason, a pachinko machine is given a functional taste as in the case of a spinning-type game machine called a so-called throttle machine, so that the player is directly involved in selecting each symbol of the variable symbol display means. It is not possible to adopt a simple game form, and there is a limit in raising the interest of the player. In addition, there is also a device provided with a fluctuation time reduction button operated during the fluctuation operation of the fluctuation symbol display means, and by operating this fluctuation time reduction button, the fluctuation operation time of the fluctuation symbol display means can be shortened.
【0007】しかし、この変動時間短縮ボタンを備えた
パチンコ機でも、単に変動図柄表示手段の変動時間を短
縮するだけであって、その操作によって各図柄表示部の
図柄をスロットルマシンの目押し機能的に選択して停止
させることはできない。本発明は、このような従来の課
題に鑑み、スロットルマシンの味わいを一部取り入れ
て、遊技者が変動図柄表示手段の各図柄の変動、停止に
関与できるようにして、遊技者のゲーム攻略に対する意
欲を喚起できる等、興趣に優れた弾球遊技機を提供する
ことを目的とする。However, even in a pachinko machine provided with this fluctuation time reduction button, the fluctuation time of the fluctuation symbol display means is simply reduced, and the operation of each symbol display section is performed by the operation of the throttle machine. Cannot be selected and stopped. In view of such a conventional problem, the present invention incorporates a part of the taste of a throttle machine so that a player can be involved in changing and stopping each symbol of a variable symbol display means, thereby preventing a player from capturing a game. It is an object of the present invention to provide a ball game machine that can excite a motivation and is highly interesting.
【0008】[0008]
【課題を解決するための手段】請求項1に記載の本発明
は、始動手段24が遊技球を検出した時に変動図柄表示手
段23の複数個の図柄表示部33,34,35の図柄を所定時間変
動させ、この変動図柄表示手段23の変動後の複数個の図
柄が大当たり図柄となった時に、権利発生手段45により
遊技者に有利な権利を発生させるようにした弾球遊技機
において、変動図柄表示手段23の変動動作中に操作して
該変動図柄表示手段23の図柄を抽選し停止させるための
操作手段48を備え、この操作手段48の操作毎に変動図柄
表示手段23の複数個の図柄表示部33,34,35の図柄を停止
させるようにしたものである。According to the first aspect of the present invention, when the starting means 24 detects a game ball, the symbols of the plurality of symbol display portions 33, 34, 35 of the variable symbol display means 23 are determined. When a plurality of symbols after the change of the changing symbol display means 23 become a big hit symbol, the right generating means 45 generates the advantageous right to the player. It is provided with an operating means 48 for operating during the changing operation of the symbol display means 23 to randomly select and stop the symbols of the variable symbol display means 23, and a plurality of the variable symbol display means 23 The symbols on the symbol display sections 33, 34, 35 are stopped.
【0009】請求項2に記載の本発明は、請求項1に記
載の発明おいて、変動図柄表示手段23の停止後の図柄が
大当たり図柄となる大当たり乱数又はリーチ図柄となる
リーチ乱数を抽選した時に、操作手段48による変動図柄
表示手段23の図柄の抽選・停止を可能にしたものであ
る。According to a second aspect of the present invention, in the first aspect of the present invention, after the variable symbol display means 23 is stopped, the symbol after the stop is a jackpot random number or a reach random number which is a reach symbol. Occasionally, it is possible to randomly select and stop the symbols of the variable symbol display means 23 by the operation means 48.
【0010】請求項3に記載の本発明は、請求項1又は
2に記載の発明おいて、リーチ乱数の抽選後に操作手段
48を順次操作した時に図柄が順次停止する3個以上の図
柄表示部33,34,35を備え、操作手段48を順次操作した時
に、最先停止用の図柄表示部33の図柄が操作手段48の操
作に応じた図柄で停止し、中間停止用の図柄表示部35の
図柄が前記最先停止用の図柄表示部33と同じ図柄で停止
し、最後停止用の図柄表示部34の図柄が前記各図柄表示
部33,35 の図柄以外の図柄で停止するようにしたもので
ある。According to a third aspect of the present invention, in the first or second aspect of the present invention, the operating means is provided after a random number is randomly selected.
When three or more symbols are sequentially operated, the symbols are sequentially stopped, and three or more symbol display units 33, 34, and 35 are provided. When the operating unit 48 is sequentially operated, the symbol of the symbol display unit 33 for the first stop is displayed by the operating unit 48. Stop at the symbol according to the operation of, the symbol of the symbol display unit 35 for intermediate stop stops at the same symbol as the symbol display unit 33 for the earliest stop, the symbol of the symbol display unit 34 for the last stop is the symbol It stops at the symbol other than the symbol of each symbol display section 33,35.
【0011】請求項4に記載の本発明は、請求項1〜3
の何れかに記載の発明おいて、特定の大当たり図柄の時
に別の有利な権利を発生させる第2権利発生手段46を備
え、大当たり乱数の抽選後に操作手段48を操作した時
に、前記特定の大当たり図柄以外の図柄で停止させるよ
うにしたものである。The present invention described in claim 4 is the first to third aspects of the present invention.
The invention according to any one of the above, further comprising a second right generation means 46 for generating another advantageous right at the time of a specific jackpot symbol, when the operating means 48 is operated after the random number of jackpot random, the specific jackpot It is designed to stop at a symbol other than the symbol.
【0012】[0012]
【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図面は本発明の一実施形態を例示す
る。図1及び図2において、1 はパチンコ機、2 はカー
ド式球貸し機で、このパチンコ機1 及び球貸し機2 は、
左右に交互に並べて図外の島構造体に横一列状に装着さ
れている。Embodiments of the present invention will be described below in detail with reference to the drawings. The drawings illustrate one embodiment of the present invention. In FIGS. 1 and 2, 1 is a pachinko machine, 2 is a card-type ball lending machine, and the pachinko machine 1 and the ball lending machine 2 are:
They are alternately arranged on the left and right, and are mounted in a horizontal line on an island structure (not shown).
【0013】パチンコ機1 は、図1及び図2に示すよう
に、外枠3 と、この外枠3 に開閉自在に枢着された前枠
4 とを備えている。前枠4 には、遊技盤5 に対応するガ
ラス扉6 と、上皿7 を支持する開閉板8 とが上下に配置
され、これらガラス扉6 及び開閉板8 は前枠4 に回動自
在に枢着されている。As shown in FIGS. 1 and 2, the pachinko machine 1 has an outer frame 3 and a front frame pivotally connected to the outer frame 3 so as to be openable and closable.
And 4. On the front frame 4, a glass door 6 corresponding to the game board 5 and an opening / closing plate 8 supporting the upper plate 7 are arranged vertically, and these glass door 6 and the opening / closing plate 8 are rotatable on the front frame 4. Being pivoted.
【0014】前枠4 の下部には、上皿7 の下側に下皿9
が配置され、この下皿9 の左側方に目押し操作手段48と
灰皿が、右側方に発射手段10の発射ハンドル11が夫々設
けられている。目押し操作手段48は、押しボタン式の目
押しスイッチ49により構成されている。A lower plate 9 is provided below the upper plate 7 under the front frame 4.
The lower tray 9 is provided with a pressing operation means 48 and an ashtray on the left side, and the firing handle 11 of the firing means 10 on the right side. The eye pressing operation means 48 is constituted by a push button type eye pressing switch 49.
【0015】遊技盤5 は前枠4 に裏側から着脱自在に装
着されており、また前枠4 には、図2に示す如く、この
遊技盤5 を押さえるための裏機構板12が裏面側から着脱
自在に装着されている。裏機構板12には開口部13が形成
されると共に、その上側に賞球タンク14、賞球タンクレ
ール15が、左右一側に球払い出し手段16が、下側に通路
ユニット17等が夫々設けられている。The game board 5 is detachably mounted on the front frame 4 from the back side, and a back mechanism plate 12 for holding the game board 5 is mounted on the front frame 4 from the back side as shown in FIG. It is attached detachably. An opening 13 is formed in the back mechanism plate 12, a prize ball tank 14 and a prize ball tank rail 15 are provided on the upper side, a ball payout means 16 is provided on one side, and a passage unit 17 and the like are provided on the lower side. Have been.
【0016】開口部13には、遊技盤5 の裏側に上下に近
接して装着された裏カバー18と入賞球タンク19とが嵌合
されている。裏カバー18には制御ボックス20が裏側から
着脱自在に装着され、この制御ボックス20に、後述する
制御系のCPU、ROM、RAM等が装着されている。The opening 13 is fitted with a back cover 18 and a winning ball tank 19 which are mounted on the back side of the game board 5 vertically close to each other. A control box 20 is detachably attached to the back cover 18 from the back side, and a CPU, a ROM, a RAM, and the like of a control system described later are attached to the control box 20.
【0017】遊技盤5 には、図3に示すように、ガイド
レール22が環状に装着されると共に、そのガイドレール
22の内側に変動図柄表示手段23、始動手段24、上入賞口
25、左入賞口26、右入賞口27、特定入賞手段28、下入賞
口29、第3種始動手段30、大入賞手段31、アウト口32が
夫々設けられている。As shown in FIG. 3, a guide rail 22 is annularly mounted on the game board 5, and the guide rail 22 is
Floating symbol display means 23, starting means 24, winning winning opening inside 22
25, a left winning opening 26, a right winning opening 27, a specific winning means 28, a lower winning opening 29, a third type starting means 30, a large winning means 31, and an out opening 32 are provided respectively.
【0018】変動図柄表示手段23は左右方向に3個の図
柄表示部33,34,35を備え、始動手段24が遊技球の通過を
検出した時に、乱数処理によって各図柄表示部33,34,35
の表示図柄が所定時間だけ変動するように構成されてい
る。なお、各図柄表示部33,34,35は、例えば0〜9及び
A〜Fの各図柄を表示するようになっている。The variable symbol display means 23 has three symbol display sections 33, 34, 35 in the left-right direction. When the starting means 24 detects the passage of the game ball, each symbol display section 33, 34, 35
Is configured to fluctuate for a predetermined time. In addition, each symbol display part 33,34,35 displays each symbol of 0-9 and A-F, for example.
【0019】特定入賞手段28は、変動図柄表示手段23の
各図柄表示部33,34,35の停止図柄が「7・7・7」等の
特定の大当たり図柄となった時に有効になるように構成
されている。そして、この特定入賞手段28の内部は3分
割されており、その中央が特別作動領域36となってい
る。The special prize winning means 28 is activated when the stop symbol of each symbol display section 33, 34, 35 of the variable symbol display means 23 becomes a specific jackpot symbol such as "7.7.7". It is configured. The inside of the specific winning means 28 is divided into three parts, and the center is a special operation area 36.
【0020】図4は制御系を示し、37は第1乱数発生手
段で、例えば大当たりの発生確率が1/250の場合に
は0〜249までの乱数を繰り返して発生するように構
成されている。第1乱数発生手段37は、一定の時間間隔
で発生するクロックパルスを計数する計数手段により構
成されており、始動手段24が遊技球を検出した時の計数
値を抽選乱数として出力するようになっている。なお、
第1乱数発生手段37で発生する乱数は、大当たり乱数
と、この大当たり乱数以外のリーチ乱数及び外れ乱数に
設定されている。FIG. 4 shows a control system. Reference numeral 37 denotes a first random number generating means which is configured to repeatedly generate a random number from 0 to 249 when the probability of occurrence of a jackpot is 1/250, for example. . The first random number generating means 37 is constituted by counting means for counting clock pulses generated at fixed time intervals, and outputs a count value when the starting means 24 detects a game ball as a lottery random number. ing. In addition,
The random numbers generated by the first random number generating means 37 are set to a jackpot random number, a reach random number other than the jackpot random number, and an outlier random number.
【0021】38は第1乱数抽選手段で、始動手段24が遊
技球を検出した時に、その検出時点での第1乱数発生手
段37の乱数値を抽選するようになっている。39は乱数判
定手段で、第1乱数抽選手段38の抽選乱数が大当たり乱
数、リーチ乱数、外れ乱数の何れであるかを判定すると
共に、その乱数が大当たり乱数の時に、変動図柄表示手
段23の各図柄表示部33,34,35が大当たり図柄で停止した
後に、特定入賞手段28を有効にして、その特別作動領域
36を作動可能にするように構成されている。Reference numeral 38 denotes a first random number lottery means. When the starting means 24 detects a game ball, the random number value of the first random number generation means 37 at the time of the detection is randomly selected. Numeral 39 is a random number determining means, which determines whether the random number of the first random number lottery means 38 is a jackpot random number, a reach random number, or an out-of-band random number. After the symbol display sections 33, 34, 35 stop at the big hit symbol, the specific winning means 28 is activated and the special operation area is activated.
36 is configured to be operational.
【0022】40は第2乱数発生手段で、変動図柄表示手
段23の各図柄表示部33,34,35に表示される0〜9及びA
〜Fの16種類の図柄に対応する図柄乱数を発生するた
めのものである。41は第2乱数抽選手段で、始動手段が
遊技球を検出した時に、その検出時点での第2乱数発生
手段40の図柄乱数を抽選するようになっている。42は図
柄確定手段で、第1乱数判定手段39からの判定出力、即
ち、大当たり乱数、リーチ乱数、外れ乱数と第2乱数抽
選手段41からの抽選乱数とに応じて、変動後に停止させ
るべき変動図柄表示手段23の各図柄表示部33,34,35の各
図柄を確定するようになっている。43は図柄記憶手段
で、図柄確定手段42にて確定した図柄を記憶するための
ものである。Numeral 40 denotes a second random number generating means, which is 0-9 and A displayed on each of the symbol display sections 33, 34, 35 of the variable symbol display means 23.
This is for generating a symbol random number corresponding to 16 types of symbols from F to F. Reference numeral 41 denotes a second random number lottery means. When the starting means detects a game ball, a symbol random number of the second random number generation means 40 at the time of the detection is randomly selected. Reference numeral 42 denotes a symbol determination means, which is a change to be stopped after the change in accordance with the judgment output from the first random number judgment means 39, ie, the jackpot random number, the reach random number, the outlier random number and the lottery random number from the second random number lottery means 41. Each symbol of each symbol display section 33, 34, 35 of the symbol display means 23 is determined. 43 is a symbol storage means for storing the symbol determined by the symbol determination means 42.
【0023】44は変動処理手段で、始動手段24が遊技球
を検出した時に、変動図柄表示手段23の各図柄表示部3
3,34,35の図柄を所定時間変動させると共に、その変動
後に図柄確定手段42で確定した停止図柄で各図柄表示部
33,34,35の図柄が左、右、中の順に停止すべく制御する
よう構成されている。Reference numeral 44 denotes a variation processing means. When the starting means 24 detects a game ball, each symbol display unit 3 of the variation symbol display means 23
3, 34, 35 symbols are varied for a predetermined time, and after the variation, each symbol display section is displayed with a stopped symbol determined by the symbol determination means 42.
The symbols 33, 34, and 35 are configured to control to stop in the order of left, right, and middle.
【0024】45は第1権利発生手段で、第1乱数判定手
段39が大当たり乱数と判定して特定入賞手段28が有効と
なり、その特別作動領域36を遊技球が通過した時に、第
3種始動手段30に遊技球が入球する毎に大入賞手段31を
所定回数開閉させて、遊技者に有利な利益状態を発生さ
せるようになっている。なお、大入賞手段31は、大当た
りの権利発生時に、第3種始動手段30に遊技球が入る毎
に最大16回まで開閉し、その各開放毎に10個の遊技
球が入賞した時に閉じるようになっている。Reference numeral 45 denotes a first right generating means. When the first random number judging means 39 judges that it is a jackpot random number and the specific prize winning means 28 becomes effective, and the game ball passes through the special operation area 36, the third kind starting means 45 is activated. Each time a game ball enters the means 30, the special winning means 31 is opened and closed a predetermined number of times to generate a profit state advantageous to the player. The big prize winning means 31 opens and closes up to 16 times each time a game ball enters the third type starting means 30 at the time of the occurrence of a jackpot right, and closes when 10 game balls are won at each opening. It has become.
【0025】46は確率変動手段で、低確率状態で大当た
りが発生した時の大当たり図柄が、その内の特定図柄
(例えば「2・2・2」「7・7・7」)の時に、次回
までの大当たりの発生確率を最高確率(例えば1/5
0)に変動させ、また最高確率状態で大当たりが発生し
た時に、次回からの大当たりの発生確率を低確率に戻す
ためのものである。Reference numeral 46 denotes a probability varying means. When a jackpot symbol when a jackpot occurs in a low probability state is a specific symbol (for example, “2.2.2” or “77.7. The probability of the jackpot occurrence up to the highest probability (for example, 1/5
0), and when a jackpot occurs in the highest probability state, the probability of occurrence of the jackpot from the next time is returned to a low probability.
【0026】この確率変動手段46は、第1乱数発生手段
37で発生する大当たり乱数を含む総発生乱数の数を変更
して確率を変動させるためのものである。即ち、第1乱
数発生手段37が計数手段により構成されているため、確
率変動手段46は、計数手段のプリセット値を250と5
0とに変更して、大当たりの発生確率を変動させるよう
になっている。なお、確率変動手段46は、特定の大当た
り図柄の時に別の有利な権利を発生させる第2権利発生
手段を構成している。The probability varying means 46 is a first random number generating means.
This is for changing the number of total generated random numbers including the jackpot random number generated in 37 to change the probability. That is, since the first random number generating means 37 is constituted by the counting means, the probability changing means 46 sets the preset values of the counting means to 250 and 5
By changing to 0, the jackpot occurrence probability is changed. The probability varying means 46 constitutes a second right generating means for generating another advantageous right at the time of a specific big hit symbol.
【0027】47は目押し制御手段で、第1乱数抽選手段
38が大当たり乱数又はリーチ乱数を抽選した場合に、変
動図柄表示手段23の変動動作中に目押し操作手段48の目
押しスイッチ49を操作すれば、目押しスイッチ49のタイ
ミングに応じて各図柄表示部33,34,35の図柄を適宜選択
して停止できるようにしたものである。Reference numeral 47 denotes a pressing control means, which is a first random number lottery means.
If 38 selects a jackpot random number or a reach random number, if the push switch 49 of the push operation means 48 is operated during the swing operation of the swing symbol display means 23, each symbol is displayed according to the timing of the push switch 49. The symbols of the parts 33, 34, 35 can be appropriately selected and stopped.
【0028】即ち、この目押し制御手段47は、第1乱数
判定手段39が大当たり乱数又はリーチ乱数を判定した時
に、目押しスイッチ49の操作により作動して各図柄表示
部33,34,35の図柄を停止操作可能にする機能と、目押し
スイッチ49を操作する都度に第2乱数抽選手段41、図柄
確定手段42が作動して既に抽選済みの停止図柄を確定
し、その停止図柄となるように各図柄表示部33,34,35の
図柄を制御する機能等を備えている。That is, when the first random number judging means 39 judges the jackpot random number or the reach random number, the eye pressing control means 47 is operated by operating the eye pressing switch 49 to activate the symbol display sections 33, 34, 35. The function of enabling the symbol to be stopped, and the second random number lottery means 41 and the symbol determination means 42 are operated every time the push switch 49 is operated to determine the stopped symbol which has already been drawn and become the stopped symbol. In addition, a function for controlling the symbols of the symbol display sections 33, 34, and 35 is provided.
【0029】更に目押し制御手段47は、第1乱数判定手
段39がリーチ乱数と判定した時に、最初に停止する左側
の図柄表示部33の図柄を目押しスイッチ49の操作により
抽選した図柄で停止させ、この左側の図柄表示部33の図
柄及び最後に停止する中央の図柄表示部34以外、即ち、
右側の図柄表示部35の図柄を強制的に左側の図柄表示部
33の図柄と同じ図柄で停止させ、中央の図柄表示部34の
図柄を目押しスイッチ49の操作により左右の各図柄表示
部33,35 の図柄以外の図柄で停止させるようになってお
り、また大当たり乱数を抽選した時に、確率変動手段46
による意図的な確率変動を防止するために、各図柄表示
部33,34,35の図柄を確率変動用の特定の大当たり図柄以
外の図柄で停止させるようになっている。Further, when the first random number judging means 39 judges that the reach random number has been reached, the eye-pressing control means 47 stops the first symbol on the left symbol display section 33 at the symbol selected by the operation of the eye-press switch 49. Other than the symbol of the symbol display section 33 on the left side and the central symbol display section 34 at the last stop, that is,
The symbol in the right symbol display section 35 is forcibly changed to the left symbol display section.
Stop at the same symbol as the symbol of 33, the symbol of the central symbol display section 34 is stopped at the symbols other than the symbols of the left and right symbol display sections 33, 35 by operating the eye switch 49. When the jackpot random number is drawn, the probability variation means 46
In order to prevent the intentional fluctuation of the probability due to the symbol, the symbols of the symbol display sections 33, 34, 35 are stopped at a symbol other than the specific jackpot symbol for the probability variation.
【0030】次に図5乃至図7のフローチャートを参照
しながら動作を説明する。ゲームに際しては、上皿7 に
遊技球を入れた状態で発射手段10の発射ハンドル11を操
作する。すると発射手段10の発射動作に連動して上皿7
の遊技球が発射レールの発射位置に1個づつ供給され、
その遊技球を打撃槌で打撃してガイドレール22に沿って
順次遊技盤5 の上部側に発射する。Next, the operation will be described with reference to the flowcharts of FIGS. At the time of the game, the firing handle 11 of the firing means 10 is operated in a state where the game ball is put in the upper plate 7. Then, in synchronization with the firing operation of the firing means 10, the upper plate 7
Game balls are supplied one by one to the firing position of the firing rail,
The game balls are hit with a hitting hammer and sequentially fired along the guide rails 22 on the upper side of the game board 5.
【0031】遊技盤5 の上部側に発射された遊技球は、
遊技盤5 の盤面に沿って落下する間に上入賞口25等に入
賞するか、又は遊技盤5 の下部まで落下してアウト口32
に入り、遊技盤5 の後側に通過して行く。The game ball fired on the upper side of the game board 5 is
While falling along the surface of the game board 5, the player wins the winning prize port 25 or the like, or falls to the lower part of the game board 5 and out port 32.
And pass behind the game board 5.
【0032】図5に示すように遊技球が変動図柄表示手
段23の下側の始動手段24を通過して、この始動手段24が
遊技球を検出すると(ステップS1)、各乱数発生手段
37,40 が常時所定の乱数を繰り返し発生しているので、
各乱数抽選手段38,41 がその時点での乱数を抽選する
(ステップS2)。そして、乱数判定手段39によりその
抽選乱数が大当たり乱数、リーチ乱数及び外れ乱数の何
れであるかを判定しした後(ステップS3)、変動処理
手段44により変動図柄表示手段23の各図柄表示部33,34,
35の図柄を夫々所定時間変動させる(ステップS4〜S
6)。As shown in FIG. 5, when the game ball passes through the starting means 24 below the fluctuating symbol display means 23 and the starting means 24 detects the game ball (step S1), each random number generating means is detected.
Since 37,40 constantly generate a predetermined random number,
Each random number lottery means 38, 41 selects a random number at that time (step S2). Then, after the random number determination means 39 determines whether the lottery random number is a jackpot random number, a reach random number, or an out-of-range random number (step S3), the variable processing means 44 displays each symbol display section 33 of the variable symbol display means 23. , 34,
The 35 symbols are respectively varied for a predetermined time (steps S4 to S
6).
【0033】即ち、始動手段24が遊技球を検出すると、
第2乱数発生手段40の図柄乱数を第2乱数抽選手段41が
抽選して、図柄確定手段42が大当たり乱数、リーチ乱数
及び外れ乱数等に応じて変動図柄表示手段23の各図柄表
示部33,34,35の停止図柄を確定する。このため変動処理
手段44では、各図柄表示部33,34,35の図柄が所定時間変
動した後、その停止図柄で順次停止するように変動図柄
表示手段23を制御する(ステップS4〜S6)。That is, when the starting means 24 detects a game ball,
The second random number lottery means 41 draws the symbol random number of the second random number generation means 40, and the symbol determination means 42 makes each symbol display part 33 of the variable symbol display means 23 according to the jackpot random number, the reach random number, the outlier random number and the like. Fix 34,35 stop symbols. For this reason, the fluctuation processing means 44 controls the fluctuation symbol display means 23 so that the symbols on the symbol display sections 33, 34, 35 fluctuate for a predetermined time and then sequentially stop at the stop symbol (steps S4 to S6).
【0034】いま仮に乱数判定手段39の判定結果が大当
たりであれば、各図柄表示部33,34,35の図柄が全て一致
する大当たり図柄となるように変動処理を行い(ステッ
プS6)、リーチ乱数であれば、中央の図柄表示部34の
図柄のみが左右の図柄表示部33,35 の図柄と異なるリー
チ図柄となるように変動処理を行い(ステップS5)、
またリーチ乱数以外の外れ乱数であれば、各図柄表示部
33,34,35の図柄が全て異なる外れ図柄となるように変動
処理を行う(ステップS4)。If the judgment result of the random number judging means 39 is a big hit, a fluctuation process is performed so that the symbols of the respective symbol display sections 33, 34, and 35 are all the same as the big hit symbol (step S6). If so, the fluctuation process is performed so that only the symbol in the central symbol display section 34 becomes a reach symbol different from the symbols in the left and right symbol display sections 33 and 35 (step S5).
If it is a random number other than the reach random number, each symbol display section
Variation processing is performed so that the symbols 33, 34, and 35 are all different out-of-designs (step S4).
【0035】そして、判定結果がリーチ乱数及び外れ乱
数の時は、その変動処理後にステップS1に戻る。また
大当たり乱数の時には、特定入賞手段28を有効にし(ス
テップS7)、この特定入賞手段28に入賞した遊技球が
特別作動領域36を通過すれば(ステップS8)、権利発
生手段45が働いて遊技者に有利な権利(大当たり状態)
が発生する(ステップS9)。If the judgment result is a reach random number or an out-of-range random number, the process returns to step S1 after the fluctuation process. In the case of a jackpot random number, the specific prize means 28 is enabled (step S7). If the game ball which has won the specific prize means 28 passes through the special operation area 36 (step S8), the right generation means 45 operates to play the game. Rights in favor of the person (jackpot situation)
Occurs (step S9).
【0036】即ち、遊技球が特定入賞手段28の特別作動
領域36を通過すれば(ステップS8)、その後、第3種
始動手段30に遊技球が入る毎に(ステップS10)、大
入賞手段31が一定時間開放し(ステップS11)、この
大入賞手段31が開閉動作を最大16回まで繰り返す(ス
テップS12)。このため、大入賞手段31の1回の開放
中に10個の遊技球が入賞するので、16回開閉する間
に160個の遊技球が入賞し、その遊技球の1個毎に球
払い出し手段16が15個づつの合計2400個の遊技球
を景品として払い出して、遊技者に多大な利益を還元す
る。なお、大入賞手段31が16回開閉すれば、ステップ
S13を経てステップS1に戻る。That is, if the game ball passes through the special operation area 36 of the specific winning means 28 (step S8), thereafter, every time the game ball enters the third type starting means 30 (step S10), the special winning means 31 Is opened for a certain period of time (step S11), and the special winning means 31 repeats the opening / closing operation up to 16 times (step S12). For this reason, 10 game balls win during one opening of the special winning means 31, so 160 game balls win while opening and closing 16 times, and the ball payout means for each one of the game balls. A total of 2400 game balls, each of which is 16 pieces, are paid out as prizes, and a great profit is returned to the player. If the special winning means 31 is opened and closed 16 times, the process returns to step S1 via step S13.
【0037】乱数判定手段39での乱数の判定結果がリー
チ乱数及び大当たり乱数の場合には、図6及び図7に示
すように動作をする。即ち、乱数判定手段39での判定結
果がリーチ乱数の場合には、図6に示すようにリーチ変
動処理(ステップS5)中の一定時間内に目押し操作が
あるか否かを目押し制御手段47が判定し(ステップS1
4)、一定時間内に遊技者が目押しスイッチ49を操作す
れば、目押し制御動作に移行する(ステップS15〜S
23)。When the result of the random number judgment by the random number judgment means 39 is a reach random number or a jackpot random number, the operation is performed as shown in FIGS. That is, when the result of the determination by the random number determining means 39 is a reach random number, as shown in FIG. 6, the push control means determines whether or not there is a push operation within a certain time during the reach variation processing (step S5). 47 determines (step S1
4) If the player operates the push switch 49 within a certain time, the process shifts to the push control operation (steps S15 to S).
23).
【0038】しかし、遊技者が一定時間内に目押しスイ
ッチ49を操作しなければ、通常のリーチ停止処理に移行
し(ステップS24)、所定時間の変動後に各図柄表示
部33,34,35の図柄が自動的に停止する。このため、目押
し操作をしない遊技者の場合には、従来のパチンコ機と
同様に動作するだけである。However, if the player does not operate the push switch 49 within a certain period of time, the process shifts to a normal reach stop process (step S24), and after a change of a predetermined period of time, the symbol display unit 33, 34, 35 The symbols stop automatically. For this reason, in the case of a player who does not perform the eye-pressing operation, it only operates in the same manner as a conventional pachinko machine.
【0039】一定時間内に遊技者が目押しスイッチ49を
1回操作すれば(ステップS14)、目押し制御手段47
の働きによって第2乱数抽選手段41が第2乱数の図柄乱
数を抽選し、図柄確定手段42がリーチ乱数及び図柄乱数
に応じて左の図柄表示部33の図柄を指定して、その図柄
を図柄記憶手段43に記憶する(ステップS15)。If the player operates the push switch 49 once within a predetermined time (step S14), the push control means 47
, The second random number lottery means 41 draws a symbol random number of the second random number, and the symbol determination means 42 designates the symbol of the left symbol display section 33 according to the reach random number and the symbol random number, and displays the symbol. It is stored in the storage means 43 (step S15).
【0040】この1回目の目押しスイッチ49の操作から
一定時間内に2回目の操作をすると(ステップS1
6)、目押し制御手段47が左側の図柄表示部33の停止図
柄と同一の図柄を右側の図柄表示部35の図柄として強制
的に指定し、その図柄を図柄記憶手段43に記憶する(ス
テップS17)。When the second operation is performed within a predetermined time after the first operation of the push switch 49 (step S1).
6) The eye-pressing control means 47 forcibly designates the same symbol as the stop symbol of the left symbol display unit 33 as the symbol of the right symbol display unit 35, and stores the symbol in the symbol storage unit 43 (step). S17).
【0041】次いで一定時間内に目押しスイッチ49の3
回目の操作をすると(ステップS18)、第2乱数抽選
手段41が第2乱数発生手段40の図柄乱数を抽選し、図柄
確定手段42が中央の図柄表示部34の図柄を指定して、そ
の図柄を図柄記憶手段43に記憶する(ステップS1
9)。Next, within a certain period of time, the push switch 49-3
When the second operation is performed (step S18), the second random number lottery means 41 selects the symbol random number of the second random number generation means 40, and the symbol determination means 42 designates the symbol of the central symbol display section 34, and the symbol is selected. Is stored in the symbol storage means 43 (step S1).
9).
【0042】しかし、今はリーチ処理中であるため、中
央の図柄表示部34の図柄が他の図柄と同じか否かを判定
し(ステップS20)、他の図柄と同じであれば、その
次の図柄を強制的に選択し指定して(ステップS2
1)、大当たり図柄とならないようにする。また他の図
柄と同じでなければ、大当たり図柄とはなり得ないの
で、ステップS19で抽選し指定した図柄をそのまま中
央の図柄表示部34の図柄として確定し記憶する(ステッ
プS22)。However, since the reach process is now being performed, it is determined whether or not the symbol in the central symbol display section 34 is the same as another symbol (step S20). Is forcibly selected and designated (step S2).
1) Avoid the jackpot design. If it is not the same as the other symbols, it cannot be a big hit symbol, so the symbol drawn and designated in step S19 is determined and stored as it is as the symbol of the central symbol display unit 34 (step S22).
【0043】このように目押しスイッチ49を一定の時間
内に順次操作して、目押しスイッチ49を操作するタイミ
ングに応じて変動図柄表示手段23の各図柄表示部33,34,
35の図柄を適宜指定すると、変動図柄表示手段23の各図
柄表示部33,34,35の図柄が変動した後、左、右、中央の
順にその指定図柄で停止する(ステップS23)。な
お、2回目及び3回目の場合にも、遊技者が一定時間内
に目押しスイッチ49を操作をしなければ、全ての記憶を
解除して通常のリーチ停止処理に戻る(ステップS2
4)。As described above, the push switch 49 is sequentially operated within a predetermined time, and the symbol display sections 33, 34, 34, 34, and 34 of the variable symbol display means 23 are operated according to the timing at which the push switch 49 is operated.
When the symbol of 35 is appropriately designated, the symbols of the symbol display sections 33, 34, 35 of the variable symbol display means 23 change, and then stop at the designated symbol in the order of left, right, and center (step S23). Also in the second and third times, if the player does not operate the push switch 49 within a certain time, all the memories are released and the process returns to the normal reach stop processing (step S2).
4).
【0044】乱数判定手段39での判定結果が大当たり乱
数の場合にも、図7に示すように、大当たり変動処理
(ステップS6)中に遊技者が目押しスイッチ49を3回
操作すれば、前述と略同様にして大当たり図柄を指定
し、その大当たり図柄で変動図柄表示手段23の各図柄表
示部33,34,35の図柄が停止する(ステップS25〜S3
4)。Even when the result of the determination by the random number determination means 39 is a jackpot random number, as shown in FIG. 7, if the player operates the push switch 49 three times during the jackpot variation processing (step S6), The jackpot symbol is designated in substantially the same manner as described above, and the symbols in the symbol display sections 33, 34, and 35 of the variable symbol display means 23 stop at the jackpot symbol (steps S25 to S3).
4).
【0045】即ち、この大当たり乱数の場合には、遊技
者が目押しスイッチ49を1回操作すれば(ステップS2
5)、目押し制御手段47の働きによって第2乱数抽選手
段41が第2乱数の図柄乱数を抽選し、図柄確定手段42が
リーチ乱数及び図柄乱数に応じて左の図柄表示部33の図
柄を指定して、その図柄を図柄記憶手段43に記憶する
(ステップS26)。That is, in the case of the jackpot random number, if the player operates the push switch 49 once (step S2).
5) The second random number lottery means 41 draws the second symbol random number by the function of the eye-pressing control means 47, and the symbol determination means 42 displays the symbol of the left symbol display section 33 according to the reach random number and the symbol random number. The symbol is designated and stored in the symbol storage means 43 (step S26).
【0046】次いで目押しスイッチ49を一定時間内に2
回目、3回目と操作をすると(ステップS27、S2
9)、目押し制御手段47が左側の図柄表示部33の停止図
柄と同一の図柄を他の2個の図柄表示部34,35 の図柄と
して強制的に指定し、その図柄を記憶する(ステップS
28、S30)。Next, the push switch 49 is turned on within a certain period of time.
When the operation is performed for the third time and the third time (steps S27 and S2)
9) The eye-pressing control means 47 forcibly designates the same symbol as the stop symbol of the left symbol display unit 33 as the symbol of the other two symbol display units 34 and 35, and stores the symbol (step). S
28, S30).
【0047】次に指定した図柄が確率変動図柄か否かを
判定し(ステップS31)、指定図柄が確率変動図柄で
なければ、その指定図柄のままで確定し(ステップS3
2)、その指定図柄に従って大当たり図柄の停止処理に
移行する(ステップS33)。Next, it is determined whether or not the designated symbol is a probability-varying symbol (step S31). If the designated symbol is not a probability-varying symbol, it is determined as it is (step S3).
2) In accordance with the designated symbol, the process shifts to a jackpot symbol stop process (step S33).
【0048】しかし、指定図柄が確率変動図柄であれ
ば、指定図柄の記憶を解除して、既に確定していた大当
たり図柄に強制的に戻して(ステップS34)、その大
当たり図柄で停止させる(ステップS33)。このため
変動図柄表示手段23の各図柄表示部33,34,35の図柄は、
指定図柄で停止する寸前に元の大当たり図柄に変動して
停止するか、又は徐々に変動速度を低下させながら元の
大当たり図柄で停止する。However, if the designated symbol is a probability-variable symbol, the storage of the designated symbol is canceled, the forgotten symbol is forcibly returned to the previously determined jackpot symbol (step S34), and the symbol is stopped at the jackpot symbol (step S34). S33). Therefore, the symbol of each symbol display part 33, 34, 35 of the variable symbol display means 23,
Just before stopping at the designated symbol, it fluctuates to the original jackpot symbol and stops, or stops at the original jackpot symbol while gradually decreasing the fluctuation speed.
【0049】従って、目押しスイッチ49を操作して、大
当たり図柄の中でも、特定の確率変動図柄を狙って指定
することはできず、確率変動手段46による確率変動の利
益を受けるようなことはできない。この実施形態によれ
ば、変動図柄表示手段23を備えたパチンコ機にスロット
ルマシンの味わいを一部取り入れることができ、これに
よって遊技者が変動図柄表示手段23の各図柄の変動、停
止に関与できるため、遊技者のゲーム攻略に対する意欲
を喚起できる等、興趣に優れたパチンコ機を提供でき
る。Therefore, it is not possible to operate the eye-catching switch 49 to designate a specific probability variation symbol among the jackpot symbols, and it is not possible to receive the benefit of the probability variation by the probability variation means 46. . According to this embodiment, it is possible to incorporate a part of the taste of the throttle machine into the pachinko machine provided with the variable symbol display means 23, thereby enabling the player to be involved in the variation and stop of each symbol of the variable symbol display means 23. Therefore, it is possible to provide a pachinko machine which is excellent in amusement, for example, by motivating a player to take a game.
【0050】しかも大当たり乱数又はリーチ乱数を抽選
した時に、目押し操作手段48の操作により変動図柄表示
手段23の各図柄表示部33,34,35の図柄の抽選・停止を可
能にしているので、あたかも遊技者の操作によってリー
チ図柄又は大当たり図柄が出たかのような錯覚又は印象
を遊技者に与えることができ、遊技者の興趣をより大に
できる。Moreover, when the jackpot random number or the reach random number is selected by lottery, the symbols on the symbol display portions 33, 34 and 35 of the variable symbol display means 23 can be selected and stopped by operating the eye-pressing operation means 48. The illusion or impression of a reach symbol or a jackpot symbol can be given to the player as if by a player's operation, and the interest of the player can be increased.
【0051】遊技者が一定時間内に目押しスイッチ49を
操作しなければ、通常の大当たり乱数停止処理に移行し
(ステップS35)、所定時間の変動後に各図柄表示部
33,34,35の図柄が自動的に大当たり図柄で停止する。こ
の場合の大当たり図柄が特定の確率変動図柄であれば、
その大当たりによる権利状態の消滅後、確率変動手段46
が作動して変動図柄表示手段23での大当たりの発生確率
を低確率の1/250から高確率の1/50に変動し、
次の大当たりの発生を容易にする。If the player does not operate the eye-catching switch 49 within a certain period of time, the routine shifts to a normal jackpot random number stop process (step S35), and after a predetermined period of time fluctuations, each symbol display section is changed.
33,34,35 symbols stop automatically with big hit symbols. If the jackpot symbol in this case is a specific probability variation symbol,
After the disappearance of the rights status due to the jackpot, probability changing means 46
Is operated to change the probability of occurrence of a jackpot in the variation symbol display means 23 from 1/250 of a low probability to 1/50 of a high probability,
Facilitate the next jackpot.
【0052】以上、本発明の実施形態を説明したが、本
発明はこの実施形態に限定されるものではない。目押し
操作手段48を押しボタン式の目押しスイッチ49により構
成し、この目押し操作手段48を下皿の左端側で前枠4 の
下端部に設けているが、目押し操作手段48は押しボタン
式の目押しスイッチ49以外のものを用いても良いし、ま
た前枠4の左端側の下部以外の位置に設けることも可能
である。Although the embodiment of the present invention has been described above, the present invention is not limited to this embodiment. The push operation means 48 is constituted by a push button type push switch 49, and this push operation means 48 is provided at the left end side of the lower plate at the lower end of the front frame 4. A switch other than the button type push switch 49 may be used, and it may be provided at a position other than the lower left end of the front frame 4.
【0053】変動図柄表示手段23は、実施形態のように
3個の図柄表示部33,34,35を備えたものの他、2個又は
4個以上の図柄表示部を備えたものであっても良い。実
施形態では、第2権利発生手段として確率変動手段46を
例示しているが、これは遊技者に有利になるものであれ
ば十分である。またパチンコ機1 の他、アレンジボール
機等の弾球遊技機においても同様に実施することが可能
である。The variable symbol display means 23 may be one having three symbol display parts 33, 34 and 35 as in the embodiment, or one having two or four or more symbol display parts. good. In the embodiment, the probability varying means 46 is exemplified as the second right generating means, but it is sufficient that this is advantageous to the player. In addition to the pachinko machine 1, the present invention can be similarly applied to a ball game machine such as an arrange ball machine.
【0054】[0054]
【発明の効果】請求項1に記載の本発明によれば、始動
手段24が遊技球を検出した時に変動図柄表示手段23の複
数個の図柄表示部33,34,35の図柄を所定時間変動させ、
この変動図柄表示手段23の変動後の複数個の図柄が大当
たり図柄となった時に、権利発生手段45により遊技者に
有利な権利を発生させるようにした弾球遊技機におい
て、変動図柄表示手段23の変動動作中に操作して該変動
図柄表示手段23の図柄を抽選し停止させるための操作手
段48を備え、この操作手段48の操作毎に変動図柄表示手
段23の複数個の図柄表示部33,34,35の図柄を停止させる
ようにしているので、スロットルマシンの味わいを一部
取り入れることができ、これによって遊技者が変動図柄
表示手段23の各図柄表示部33,34,35の図柄の変動、停止
に関与できるため、遊技者のゲーム攻略に対する意欲を
喚起できる等、従来に比較して遊技者の興趣に優れた弾
球遊技機を提供できる。According to the first aspect of the present invention, when the starting means 24 detects a game ball, the symbols of the plurality of symbol display portions 33, 34, 35 of the variable symbol display means 23 are changed for a predetermined time. Let
When a plurality of symbols after the change of the variable symbol display means 23 become a big hit symbol, in a ball game machine in which a right advantageous to the player is generated by the right generation means 45, the variable symbol display means 23 Of the variable symbol display means 23 by operating the variable symbol display means 23 by operating the variable symbol display means 23 during the fluctuation operation. , 34,35 are stopped, so that the taste of the throttle machine can be partially adopted, and this allows the player to change the symbols of the symbol display portions 33,34,35 of the variable symbol display means 23. Since it is possible to participate in the change and stop, it is possible to provide a ball game machine which is more interesting for the player than before, such as stimulating the player's willingness to capture the game.
【0055】請求項2に記載の本発明によれば、請求項
1に記載の発明おいて、変動図柄表示手段23の停止後の
図柄が大当たり図柄となる大当たり乱数又はリーチ図柄
となるリーチ乱数を抽選した時に、操作手段48による変
動図柄表示手段23の図柄の抽選・停止を可能にしている
ので、あたかも遊技者の操作によってリーチ図柄又は大
当たり図柄が出たかのような印象を遊技者に与えること
ができ、遊技者の興趣をより大にできる。According to the second aspect of the present invention, in the first aspect of the present invention, after the variable symbol display means 23 is stopped, the symbol after the stop is a jackpot random number or a reach random number which is a reach symbol. At the time of the lottery, since the symbol of the variable symbol display means 23 can be selected and stopped by the operation means 48, it is possible to give the player an impression as if a reach symbol or a big hit symbol appeared by the operation of the player. Yes, it can increase the interest of the players.
【0056】請求項3に記載の本発明によれば、請求項
1又は2に記載の発明おいて、リーチ乱数の抽選後に操
作手段48を順次操作した時に図柄が順次停止する3個以
上の図柄表示部33,34,35を備え、操作手段48を順次操作
した時に、最先停止用の図柄表示部33の図柄が操作手段
48の操作に応じた図柄で停止し、中間停止用の図柄表示
部35の図柄が前記最先停止用の図柄表示部33と同じ図柄
で停止し、最後停止用の図柄表示部34の図柄が前記各図
柄表示部33,35 の図柄以外の図柄で停止するようにして
いるので、操作手段を順次操作して各図柄表示部33,34,
35の図柄を停止させるにも拘わらず、リーチ乱数の抽選
時には各図柄表示部33,34,35の図柄を確実にリーチ図柄
で停止させることができる。According to the third aspect of the present invention, in the first or second aspect of the invention, three or more symbols whose symbols sequentially stop when the operating means 48 are sequentially operated after the random number lottery is selected. A display unit 33, 34, 35 is provided, and when the operation unit 48 is sequentially operated, the symbol of the symbol display unit 33 for the earliest stop is displayed by the operation unit.
It stops at the symbol according to the operation of 48, the symbol of the symbol display unit 35 for intermediate stop stops at the same symbol as the symbol display unit 33 for the earliest stop, and the symbol of the symbol display unit 34 for the last stop is Since the symbols are stopped at symbols other than the symbols on the symbol display portions 33, 35, the operating means are sequentially operated to allow the symbol display portions 33, 34,
Despite stopping the 35 symbols, the symbols in the symbol display sections 33, 34, 35 can be reliably stopped at the reach symbol at the time of the random number drawing of the reach.
【0057】請求項4に記載の本発明によれば、請求項
1〜3の何れかに記載の発明おいて、特定の大当たり図
柄の時に別の有利な権利を発生させる第2権利発生手段
46を備え、大当たり乱数の抽選後に操作手段48を操作し
た時に、前記特定の大当たり図柄以外の図柄で停止させ
るようにしているので、操作手段48の操作によって大当
たり図柄を意図的に変えて第2権利発生手段46による恩
典を受けるようなことを防止できる。According to the fourth aspect of the present invention, in the invention according to any one of the first to third aspects, a second right generating means for generating another advantageous right at the time of a specific jackpot symbol.
When the operating means 48 is operated after the lottery of the jackpot random number, the operation is stopped at a symbol other than the specific jackpot symbol. It is possible to prevent the benefit from the right generating means 46 from being received.
【図1】本発明の第1の実施形態を示す全体の前側の斜
視図である。FIG. 1 is a perspective view of the entire front side showing a first embodiment of the present invention.
【図2】本発明の第1の実施形態を示す全体の裏側の斜
視図である。FIG. 2 is a perspective view of the entire back side showing the first embodiment of the present invention.
【図3】本発明の第1の実施形態を示す遊技盤の正面図
である。FIG. 3 is a front view of the game board according to the first embodiment of the present invention.
【図4】本発明の第1の実施形態を示す制御系のブロッ
ク図である。FIG. 4 is a block diagram of a control system according to the first embodiment of the present invention.
【図5】本発明の第1の実施形態を示すフローチャート
である。FIG. 5 is a flowchart showing a first embodiment of the present invention.
【図6】本発明の第1の実施形態を示すフローチャート
である。FIG. 6 is a flowchart showing a first embodiment of the present invention.
【図7】本発明の第1の実施形態を示すフローチャート
である。FIG. 7 is a flowchart showing the first embodiment of the present invention.
23 変動図柄表示手段 24 始動手段 33,34,35 図柄表示部 45 第1権利発生手段 46 第2権利発生手段 48 目押し操作手段 23 Changing symbol display means 24 Starting means 33,34,35 Symbol display part 45 First right generation means 46 Second right generation means 48 Pushing operation means
Claims (4)
動図柄表示手段(23)の複数個の図柄表示部(33)(34)(35)
の図柄を所定時間変動させ、この変動図柄表示手段(23)
の変動後の複数個の図柄が大当たり図柄となった時に、
権利発生手段(45)により遊技者に有利な権利を発生させ
るようにした弾球遊技機において、変動図柄表示手段(2
3)の変動動作中に操作して該変動図柄表示手段(23)の図
柄を抽選し停止させるための操作手段(48)を備え、この
操作手段(48)の操作毎に変動図柄表示手段(23)の複数個
の図柄表示部(33)(34)(35)の図柄を停止させるようにし
たことを特徴とする請求項1又は2に記載の弾球遊技
機。1. A plurality of symbol display sections (33), (34), (35) of a variable symbol display means (23) when a starting means (24) detects a game ball.
Is changed for a predetermined time, and the changed symbol display means (23)
When several symbols after the change of become a big hit symbol,
In a ball game machine in which a right advantageous to the player is generated by the right generating means (45), the variable symbol display means (2
3) operating means (48) for performing a lottery operation to select and stop the symbol of the variable symbol display means (23) by operating during the variable operation of the variable symbol display means (48) for each operation of this operation means (48) The ball game machine according to claim 1 or 2, wherein the symbols of the plurality of symbol display sections (33), (34), and (35) of (23) are stopped.
大当たり図柄となる大当たり乱数又はリーチ図柄となる
リーチ乱数を抽選した時に、操作手段(48)による変動図
柄表示手段(23)の図柄の抽選・停止を可能にしたことを
特徴とする請求項1に記載の弾球遊技機。2. When a symbol after a stop of the variable symbol display means (23) is a lottery winning jackpot random number or a reach random number as a reach symbol, the variable symbol display means (23) by the operating means (48) is selected. The ball game machine according to claim 1, wherein a lottery / stop of the symbol is enabled.
次操作した時に図柄が順次停止する3個以上の図柄表示
部(33)(34)(35)を備え、操作手段(48)を順次操作した時
に、最先停止用の図柄表示部(33)の図柄が操作手段(48)
の操作に応じた図柄で停止し、中間停止用の図柄表示部
(35)の図柄が前記最先停止用の図柄表示部(33)と同じ図
柄で停止し、最後停止用の図柄表示部(34)の図柄が前記
各図柄表示部(33)(35)の図柄以外の図柄で停止するよう
にしたことを特徴とする請求項1又は2に記載の弾球遊
技機。3. A three or more symbol display section (33), (34), (35) for sequentially stopping symbols when the operating means (48) is sequentially operated after the random number drawing of the reach random number. When sequentially operated, the symbol of the symbol display part (33) for the earliest stop is displayed by the operating means (48)
Stop at the symbol corresponding to the operation of
The symbol of (35) stops at the same symbol as the symbol display section for the earliest stop (33), and the symbol of the symbol display section for the last stop (34) is the symbol of the symbol display sections (33) and (35). The ball game machine according to claim 1 or 2, wherein the game machine stops at a symbol other than the symbol.
利を発生させる第2権利発生手段(46)を備え、大当たり
乱数の抽選後に操作手段(48)を操作した時に、前記特定
の大当たり図柄以外の図柄で停止させるようにしたこと
を特徴とする請求項1〜3の何れかに記載の弾球遊技
機。4. A second right generating means (46) for generating another advantageous right at the time of a specific jackpot symbol, wherein when the operating means (48) is operated after the random selection of the jackpot random number, the specific jackpot symbol is generated. The ball game machine according to any one of claims 1 to 3, wherein the game is stopped at a symbol other than the symbol.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP18813296A JP3660433B2 (en) | 1996-06-28 | 1996-06-28 | Bullet ball machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP18813296A JP3660433B2 (en) | 1996-06-28 | 1996-06-28 | Bullet ball machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH1015178A true JPH1015178A (en) | 1998-01-20 |
JP3660433B2 JP3660433B2 (en) | 2005-06-15 |
Family
ID=16218300
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP18813296A Expired - Lifetime JP3660433B2 (en) | 1996-06-28 | 1996-06-28 | Bullet ball machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP3660433B2 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004321663A (en) * | 2003-04-28 | 2004-11-18 | Fuji Shoji:Kk | Pachinko game machine |
JP2007125085A (en) * | 2005-11-01 | 2007-05-24 | Okumura Yu-Ki Co Ltd | Game machine |
JP2010158588A (en) * | 2010-04-23 | 2010-07-22 | Sanyo Product Co Ltd | Game machine |
JP2013048992A (en) * | 2012-12-14 | 2013-03-14 | Takeya Co Ltd | Game machine |
-
1996
- 1996-06-28 JP JP18813296A patent/JP3660433B2/en not_active Expired - Lifetime
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004321663A (en) * | 2003-04-28 | 2004-11-18 | Fuji Shoji:Kk | Pachinko game machine |
JP2007125085A (en) * | 2005-11-01 | 2007-05-24 | Okumura Yu-Ki Co Ltd | Game machine |
JP2010158588A (en) * | 2010-04-23 | 2010-07-22 | Sanyo Product Co Ltd | Game machine |
JP2013048992A (en) * | 2012-12-14 | 2013-03-14 | Takeya Co Ltd | Game machine |
Also Published As
Publication number | Publication date |
---|---|
JP3660433B2 (en) | 2005-06-15 |
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