JPH08308986A - Pachinko machine - Google Patents
Pachinko machineInfo
- Publication number
- JPH08308986A JPH08308986A JP14808895A JP14808895A JPH08308986A JP H08308986 A JPH08308986 A JP H08308986A JP 14808895 A JP14808895 A JP 14808895A JP 14808895 A JP14808895 A JP 14808895A JP H08308986 A JPH08308986 A JP H08308986A
- Authority
- JP
- Japan
- Prior art keywords
- game ball
- player
- symbol
- game
- symbol display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【産業上の利用分野】本発明は、所謂、第3種のパチン
コ機であって、権利発生中に右打ちを解消して、遊技者
の不利益を解消することに関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a so-called third-class pachinko machine, which eliminates a right hit and a disadvantage of a player when a right is generated.
【0002】[0002]
【従来の技術】図4に示すパチンコ機の概略を説明する
と、遊技盤50内に内レール51aと外レール51bに
よって遊技領域を形成し、その遊技領域のほぼ中央には
複数の図柄を可変表示可能な図柄表示部L1、L2、L
3を有する図柄表示器53、この図柄表示器53の下部
に遊技球の通過が可能な図柄始動ゲート57、その図柄
始動ゲート57の下部に入賞口58、又、その下部には
特別装置作動領域61を形成の普通電動役物60、始動
口56を付設の始動入賞装置54、この始動入賞装置5
4の下部に大入賞口62が各々配設の、所謂、第3種の
パチンコ機がある。2. Description of the Related Art Explaining the outline of a pachinko machine shown in FIG. 4, a game area is formed by an inner rail 51a and an outer rail 51b in a game board 50, and a plurality of symbols are variably displayed in the approximate center of the game area. Possible symbol display parts L1, L2, L
3 has a symbol display 53, a symbol starting gate 57 that allows game balls to pass under the symbol displaying device 53, a winning opening 58 under the symbol starting gate 57, and a special device operating area under the symbol An ordinary electric accessory 60 forming 61, a starting winning device 54 provided with a starting opening 56, the starting winning device 5
There is a so-called third type of pachinko machine, in which big winning holes 62 are arranged at the bottom of each of the four.
【0003】前記形式のパチンコ機は、遊技球が図柄始
動ゲート57を通過すると、各図柄表示部L1、L2、
L3の図柄が変動する。尚、前記図柄始動ゲートを通過
した遊技球は、図示しない障害釘により入賞口58への
入賞率が調整され、入賞したときには所定数の賞品球を
払い出す。又、前記各図柄表示部L1、L2、L3の変
動図柄は所定時間経過したとき停止し、それらの停止図
柄が当たり図柄であるときには、普通電動役物60が所
定時間開放し、遊技球が普通電動役物に入賞して特別装
置作動領域61を通過すると権利発生状態となる。この
権利発生状態において、遊技球が始動入賞装置54に付
設の始動口56から回転体55(例えば、10秒で1回
転)を介して始動入賞口59に導かれると、所定数の賞
品球を払い出すと共に大入賞口62が所定時間、或いは
所定数の遊技球が入賞するまで開成して多量の賞品球を
払い出す。尚、権利発生中に、遊技球が始動口56へ所
定数(例えば、16個)入賞、或いは、遊技球が再び特
別装置作動領域61を通過すると権利が消滅する。In the pachinko machine of the above type, when the game ball passes through the symbol starting gate 57, each symbol display portion L1, L2,
The design of L3 changes. The gaming balls that have passed through the symbol starting gate are adjusted in winning rate to the winning port 58 by an unillustrated obstacle nail, and when winning, a predetermined number of prize balls are paid out. Further, the variable symbols of the respective symbol display portions L1, L2, L3 are stopped when a predetermined time has elapsed, and when those stop symbols are hit symbols, the normal electric accessory 60 is opened for a predetermined period of time, and the game ball is normal. When the player wins the electric accessory and passes through the special device operation area 61, the right is generated. In this right generation state, when the game balls are guided to the starting winning opening 59 from the starting opening 56 attached to the starting winning device 54 through the rotating body 55 (for example, one rotation in 10 seconds), a predetermined number of prize balls are won. At the same time as paying out, the big winning opening 62 is opened for a predetermined time or until a predetermined number of game balls are won, and a large amount of prize balls are paid out. During the generation of the right, a predetermined number (for example, 16) of game balls enter the starting opening 56, or the right disappears when the game ball passes through the special device operation area 61 again.
【0004】前記の形式のパチンコ機は、遊技領域の左
側から図柄始動ゲート57への入賞が容易となるように
障害釘が調整されており、遊技領域の右側からの遊技球
は、始動口56への入賞が容易となっていて、図柄始動
ゲート57への入賞が不可、或いは困難となっている。
従って、前記権利発生前では、遊技領域の左側に遊技球
を流下させるように発射ハンドルの発射力調整を行い、
権利発生中は遊技領域の右側に遊技球を集めるように強
く発射させるように遊技するのが、遊技者にとって有利
となる。In the pachinko machine of the above-mentioned type, obstacle nails are adjusted from the left side of the game area so as to facilitate winning the symbol starting gate 57, and the game ball from the right side of the game area has a starting opening 56. It is easy to win the prize, and it is impossible or difficult to win the symbol starting gate 57.
Therefore, before the right is generated, the firing force of the firing handle is adjusted so that the game ball flows down to the left side of the game area,
During the right generation, it is advantageous for the player to play the game so that the game balls are strongly shot so as to collect the game balls on the right side of the game area.
【0005】[0005]
【発明が解決しようとする課題】しかしながら、遊技者
にとって、前記した様な操作を行うのは煩わしく、遊技
に不慣れなものにとっては不利益を被ることもある。そ
こで、同じ遊技球発射力で遊技を行うために、図柄始動
ゲート57と始動口56とを遊技領域の何れか一方側に
配設すると、権利発生前に、遊技球が入賞口58と始動
口56に入賞し易く、遊技者と遊技店との利益バランス
をとるため、図柄始動ゲート57の通過率、入賞口58
の入賞率、及び始動口56への入賞率を調整するため、
図示しない障害釘の調整が必要となり、困難を究める。However, it is troublesome for the player to perform the above-mentioned operation, and may be disadvantageous for those unfamiliar with the game. Therefore, in order to play a game with the same game ball launching force, if the symbol starting gate 57 and the starting opening 56 are arranged on either side of the game area, the game ball will have the winning opening 58 and the starting opening before the right is generated. It is easy to win 56, and in order to balance the profit between the player and the game store, the passing rate of the symbol starting gate 57, the winning opening 58
In order to adjust the winning rate of and the winning rate to the starting opening 56,
It is necessary to adjust an obstacle nail (not shown), and it becomes difficult.
【0006】[0006]
【課題を解決するための手段】本発明のパチンコ機は、
図柄始動ゲートを遊技球が通過すると複数の図柄を可変
表示する図柄表示部を有する図柄表示器と、遊技者にと
って有利な状態と不利な状態に変動可能な第1変動入賞
装置と、遊技者にとって有利な状態と不利な状態に変動
可能な第2変動入賞装置と、この第2変動入賞装置に付
設の特別装置作動領域と、権利発生を生起する始動入賞
口とを有し、遊技球が図柄始動ゲートを通過することに
関連して前記図柄表示部において予め設定の表示態様が
得られたとき、前記第1変動入賞装置が遊技者にとって
不利な状態から有利な状態になり、第1変動入賞装置に
入賞した遊技球が特別装置作動領域を通過したことによ
って権利発生となり、この権利発生中に、図柄始動ゲー
トを通過する遊技球を始動入賞口に誘導可能とすること
によって、第2変動入賞装置が遊技者にとって有利な状
態となるように構成するものである。The pachinko machine of the present invention comprises:
When the game ball passes through the symbol starting gate, a symbol display unit having a symbol display unit that variably displays a plurality of symbols, a first fluctuating winning device that can be changed into an advantageous state and an unfavorable state for the player, and for the player A second variable winning device that can be changed into an advantageous state and an unfavorable state, a special device operating area attached to this second variable winning device, and a starting winning opening that causes the generation of rights, and the game ball is a symbol. When a preset display mode is obtained in the symbol display section in association with passing through the starting gate, the first variable winning device changes from a disadvantageous state to an advantageous state for the player, and a first variable winning a prize. The right is generated because the game ball that won the device has passed the special device operating area, and during this right, by allowing the game ball that passes through the symbol start gate to be guided to the start winning opening, the second variation Winning device is of a configuration such that the advantageous state for the player.
【0007】[0007]
【作用】遊技者は、権利発生前であっても、発生後であ
っても、図柄始動ゲートをめがけて打球すればよく、図
柄始動ゲートを通過した遊技球は始動入賞口に導かれ、
権利発生中である場合には、かかる遊技球によって、第
2変動入賞装置を遊技者にとって有利な状態を生起可能
として、多量の賞品球の払出しを行う。[Function] The player may hit the ball toward the symbol starting gate before or after the right is generated, and the game ball passing through the symbol starting gate is guided to the starting winning opening,
When the right is being generated, such a game ball allows the second variable winning device to generate a state advantageous to the player, and a large amount of prize balls are paid out.
【0008】[0008]
【実施例】 (実施例1)本発明の一実施例を、第3種パチンコ機を
例として説明する。図1はパチンコ機の正面を示し、遊
技盤2の上には図示しない障害釘が多数植設され、ほぼ
円状に設けられた外レール3aと内レール3bに囲まれ
た領域が遊技領域となり、該遊技領域のほぼ中央には後
記で詳述する図柄表示器5が配置されている。この図柄
表示器5は、1枚の液晶板、或は複数枚の液晶板等で構
成可能で、図柄表示部L、L1、L2、L3を構成し、
各種の図柄やメッセージ等が表示可能としてあり、これ
らの図柄表示器5の図柄表示部L1、L2、L3は、左
右に図柄表示部L1、L2を配置すると共に、中央に図
柄表示部L3が配置してあり、麻雀パイを模した図柄等
が表示される。具体的には、図柄表示部L1、L2に
は、「一萬」「三萬」「五萬」「七萬」「九萬」「東」
「南」「西」「北」「春」「夏」「秋」「冬」の13種
類が、図柄表示部L3には「一萬」「三萬」「五萬」
「七萬」「九萬」「東」「南」「西」「北」「春」
「夏」「秋」「冬」「白」「發」「中」の16種類が表
示可能となっている。Embodiments (Embodiment 1) An embodiment of the present invention will be described by taking a type 3 pachinko machine as an example. FIG. 1 shows the front of the pachinko machine, and a large number of obstacle nails (not shown) are planted on the game board 2, and the area surrounded by the outer rails 3a and the inner rails 3b provided in a substantially circular shape is the game area. A symbol display device 5 described later in detail is arranged in the approximate center of the game area. This symbol display device 5 can be composed of one liquid crystal plate or a plurality of liquid crystal plates, etc., and constitutes the symbol display parts L, L1, L2, L3,
Various symbols and messages can be displayed, and the symbol display portions L1, L2, L3 of these symbol display devices 5 have the symbol display portions L1, L2 arranged on the left and right, and the symbol display portion L3 arranged at the center. And, a pattern and the like imitating a mahjong pie are displayed. Specifically, in the symbol display portions L1 and L2, "1 man""3man""5man""7man""9man""east"
There are 13 types of "South", "West", "North", "Spring", "Summer", "Autumn", "Winter", and "1 Man", "3 Man", "5 Man" in the symbol display part L3.
"Nanman""Kumaman""East""South""West""North""Spring"
16 types of "summer", "autumn", "winter", "white", "cable", "medium" can be displayed.
【0009】前記図柄表示器5の下には、遊技球の通過
が可能な図柄始動ゲート7が設けられ、遊技球がこの図
柄始動ゲート7を通過すると、前記図柄表示部L1、L
2、L3の図柄は変動を開始する。普通電動役物(第1
変動入賞装置)8は、開閉扉40aを付設の大入賞口
(第2変動入賞装置)40の下部に配置してあり、図2
の斜視図に示すように、本体8a内に開閉可能な開閉扉
9が取着してあり、この開閉扉9には、開成状態の時、
落下する遊技球を保持する保持部10が中央に形成さ
れ、その保持部10の両側には通過部11が設けてあ
る。又、保持部10に載置された遊技球は、前記開閉扉
9を閉成したときには、普通電動役物8の後下部に設置
の特別装置作動領域12を通過可能に形成してある。Below the symbol display 5, a symbol starting gate 7 through which a game ball can pass is provided. When the gaming ball passes through this symbol starting gate 7, the symbol display portions L1 and L are displayed.
The symbols of 2, L3 start to change. Ordinary electric accessory (1st
The variable winning device) 8 is arranged below the large winning opening (second variable winning device) 40 provided with an opening / closing door 40a.
As shown in the perspective view of FIG. 1, an openable and closable door 9 is attached to the inside of the main body 8a.
A holding portion 10 for holding a falling game ball is formed in the center, and passing portions 11 are provided on both sides of the holding portion 10. Further, the game ball placed on the holding portion 10 is formed so that when the opening / closing door 9 is closed, the special device operating area 12 installed at the lower rear portion of the ordinary electric accessory 8 can pass through.
【0010】又、前記大入賞口40の左側には、図3の
斜視図で示す始動入賞装置4が配設してあり、基板25
と該基板25に垂設し、頂部に始動口27を設けたガー
ド筒26により構成されている。ガード筒26内にはモ
ータ28を介して回転自在の回転体29が取り付けられ
ており、この回転体29には遊技球を保持するU字状の
保持部30が形成されている。一方、基板25には始動
口27と離隔した位置に始動入賞口31が形成されてい
て、遊技球はガイド体32を介して排出される。即ち、
始動口27に導かれた遊技球は、保持部30が始動口2
7と一致したとき、保持部30内に保持された状態で回
転体29で案内されて、始動入賞口31に入賞し、機外
に排出され、前記回転体29によって始動入賞口31へ
の入賞球数を制限している。尚、前記回転体29は反時
計方向に、10秒で1回転する速度で回転している。4
0は大入賞口であり、後述の権利発生中に、前記始動入
賞口31に遊技球が入ることによって、所定時間(例え
ば、約9.8秒)、開成状態を維持した後、閉成となる
か、前記所定時間内であっても、遊技球が所定個数(例
えば、10個)入賞すると閉成する。又、前記図柄始動
ゲート7を通過した遊技球Yは、遊技盤2の裏面に形成
の誘導路38を落下して、前記始動口27の上部に穿設
の排出口39に導かれる。On the left side of the special winning opening 40, a starting winning device 4 shown in a perspective view of FIG.
And a guard tube 26 which is vertically provided on the substrate 25 and has a starting opening 27 at the top thereof. A rotatable body 29 is attached to the inside of the guard cylinder 26 via a motor 28, and a U-shaped holding portion 30 for holding a game ball is formed on the body 29. On the other hand, a starting winning opening 31 is formed on the substrate 25 at a position separated from the starting opening 27, and the game ball is discharged through the guide body 32. That is,
As for the game ball guided to the starting opening 27, the holding portion 30 is the starting opening 2
When it coincides with 7, it is guided by the rotating body 29 while being held in the holding portion 30, enters the starting winning opening 31, is discharged to the outside of the machine, and is won by the rotating body 29 into the starting winning opening 31. The number of balls is limited. The rotator 29 rotates counterclockwise at a speed of one revolution in 10 seconds. Four
0 is a special winning opening, and when a game ball enters the starting winning opening 31 during the generation of a right described later, the open state is maintained for a predetermined time (for example, about 9.8 seconds), and then the closing is completed. Or, even within the predetermined time, the game ball is closed when a predetermined number (for example, 10) of game balls are won. Further, the game ball Y that has passed through the symbol starting gate 7 falls through a guide path 38 formed on the back surface of the game board 2 and is guided to a discharge port 39 formed above the starting port 27.
【0011】6はランプ風車であり、前記図柄表示器5
の左右上部に配置してある。16は入賞器であって、前
記大入賞口40の上部両側に備えてある。19は誘導通
路19aが形成されているサイドランプであり、外レー
ル3a、内レール3bに沿って落下する遊技球は、該誘
導通路19a内を落下可能であるため、そのような誘導
路を形成していないサイドランプを設置した遊技機に較
べて、遊技領域が大きく取れて、面白味を奏している。
又、21は上皿、22は下皿、23は発射ハンドルであ
る。Reference numeral 6 is a lamp windmill, and the symbol display 5
It is located on the upper left and right of the. Numeral 16 is a prize winning device, which is provided on both upper sides of the special winning opening 40. Reference numeral 19 is a side lamp in which a guide passage 19a is formed, and a game ball that falls along the outer rail 3a and the inner rail 3b can fall in the guide passage 19a, so that such a guide passage is formed. Compared to the gaming machines that do not have side lamps, the gaming area is larger and it is interesting.
Further, 21 is an upper plate, 22 is a lower plate, and 23 is a firing handle.
【0012】次に、前記のパチンコ機における、遊技内
容について説明する。パチンコ機の電源を入れると、先
ず、メモリ等の初期化前に、特定のメモリに残存のO
N、OFFを基準に、特定表示部Lに表示する麻雀パイ
の「白」「發」「中」の何れかの図柄(以下、「特定図
柄」と称す。)を決定し、その後、メモリ等の初期化を
行う。そして、図柄表示器5の図柄表示部L1、L2、
L3には、図示略の「デモンストレーション」図柄と、
「春」、「夏」、「發」の図柄が、交互に表示される。Next, the contents of the game on the above-mentioned pachinko machine will be described. When the power of the pachinko machine is turned on, first, the O remaining in the specific memory is initialized before the memory is initialized.
Based on N, OFF, a symbol (hereinafter, referred to as “specific symbol”) of “white”, “sheet”, and “middle” of the mahjong pie displayed in the specific display portion L is determined, and then, a memory or the like. Is initialized. Then, the symbol display portions L1, L2 of the symbol display device 5,
L3 has a "demonstration" design not shown,
The patterns of "spring", "summer", and "ko" are displayed alternately.
【0013】この状態で、遊技者が発射ハンドル23を
介して遊技球を打ち出し、これらの遊技球が図柄始動ゲ
ート7を通過すると、図示略の検出器を介して検出さ
れ、前記図柄表示部L1、L2、L3の図柄が変動表示
する。そして、変動を開始して、所定時間(例えば、
6.1秒)後に、順次、図柄表示部L1、L2、そし
て、L3と、図柄を停止させるが、図柄表示部L1と図
柄表示部L2の図柄が一致していないときには、「当た
り」となる可能性がないため、図柄表示部L3の図柄を
早期に停止して、当たりとならなかった処理を行う。反
対に、図柄表示部L1と図柄表示部の図柄L2とが一致
したときには、所謂、「リーチ」となり、図柄L3をゆ
っくりと可変表示する。尚、前記図柄表時部の図柄は、
常時変動していて、遊技球が図柄始動ゲート7を通過す
ると、順次、図柄を停止するものであってもよい。In this state, the player launches game balls through the firing handle 23, and when these game balls pass through the symbol starting gate 7, they are detected by a detector (not shown) and the symbol display portion L1. , L2, L3 symbols are variably displayed. Then, after starting the fluctuation, a predetermined time (for example,
(6.1 seconds), after that, the symbol display portions L1, L2, and L3 are sequentially stopped, but when the symbols on the symbol display portion L1 and the symbol display portion L2 do not match, a "win" is given. Since there is no possibility, the symbol on the symbol display portion L3 is stopped early and the unsuccessful process is performed. On the other hand, when the symbol display portion L1 and the symbol L2 of the symbol display portion match each other, so-called "reach" occurs, and the symbol L3 is slowly and variably displayed. In addition, the design of the symbol table time part,
It may be constantly changing, and when the game ball passes through the symbol starting gate 7, the symbols may be sequentially stopped.
【0014】そして、最終的に、前記図柄表示部L1、
L2、L3の各図柄が全て停止し、表示された停止図柄
が、「一萬」「一萬」「一萬」、「三萬」「三萬」「三
萬」、「五萬」「五萬」「五萬」、「七萬」「七萬」
「七萬」、「九萬」「九萬」「九萬」、「東」「東」
「東」、「南」「南」「南」、「西」「西」「西」、
「北」「北」「北」、「春」「春」「春」、「夏」
「夏」「夏」、「秋」「秋」「秋」、「冬」「冬」
「冬」のように全て同じ図柄が表示される場合(13種
類)と、「一萬」「一萬」「發」、「三萬」「三萬」
「發」、「五萬」「五萬」「發」、「七萬」「七萬」
「發」、「九萬」「九萬」「發」のように図柄表示部L
1、L2に表示された数字を含んだ図柄が同じで、図柄
表示部L3に表示された図柄が特定表示部Lに表示され
ているものと同じ図柄である場合(5種類)に「当た
り」とし、全部で18通りの組合せとしている。尚、前
記図柄始動ゲート7を通過した遊技球は、誘導路38を
介して、排出口39から始動口27に落下し、回転体2
9に形成の保持部30に案内されて、始動入賞口31に
入賞し、所定数の賞品球が払い出される。Finally, the symbol display portion L1,
All the symbols of L2 and L3 are stopped, and the displayed stop symbols are "One Man", "One Man", "One Man", "Three Man", "Three Man", "Three Man", "Five Man" and "Five Man". "Man", "Goman", "Nanman", "Nanman"
"Nanman", "Kunman""Kunman""Kunman","East""East"
"East", "South""South""South","West""West""West",
"North""North""North","Spring""Spring""Spring","Summer"
"Summer""Summer""Autumn""Autumn""Autumn""Winter""Winter"
When all the same symbols are displayed like "Winter" (13 types), "One Man", "One Man", "Akira", "Three Man", "Three Man"
"Rou", "Ganman", "Ganman", "Ran", "Nanman", "Nanman"
Symbol display part L such as "發", "Kyuman", "Kyuman", "發"
1, the symbols including the numbers displayed in L2 are the same, and when the symbol displayed in the symbol display portion L3 is the same as the symbol displayed in the specific display portion L (five types), "win" There are 18 combinations in total. In addition, the game ball that has passed through the symbol starting gate 7 drops from the discharge port 39 to the starting port 27 through the guide path 38, and the rotating body 2
The holding section 30 formed in 9 guides the player to enter the start winning opening 31 and pays out a predetermined number of prize balls.
【0015】次に、前記図柄表示部L1、L2、L3の
停止図柄に基づく制御について説明する。先ず、前記図
柄表示部L1、L2、L3が「当たり」であるときに
は、図柄表示部L3上部付近に「ロン」と表示され、
「デモンストレーション」画面が表示される(何れも図
略)。そして、当たりとなってから、所定時間後(例え
ば、約5秒)に普通電動役物8の開閉扉9が、遊技者に
とって不利な状態から有利な状態に変換し、所定時間
(例えば、5.8秒間)、或いは所定個数(例えば、6
個)入賞するまで開成状態を維持する。そして、遊技盤
上を落下してきた遊技球は、開閉扉9が開成中において
区分される通過口11を通過するか、保持部10に保持
された状態で開閉扉9が閉成し、前記保持部10に保持
された遊技球は、普通電動役物8の下部に落下し、特別
装置作動領域12を通過して「権利発生」となり、権利
発生中に特定条件(始動入賞口への入賞)を満たすこと
によって、多量の賞品球を獲得する(大きな遊技価値)
機会が付与される。Next, control based on the stop symbols of the symbol display portions L1, L2, L3 will be described. First, when the symbol display portions L1, L2, L3 are "hit", "Ron" is displayed near the upper portion of the symbol display portion L3,
The "Demonstration" screen is displayed (all are not shown). Then, after a predetermined time (for example, about 5 seconds) after the hit, the opening / closing door 9 of the ordinary electric accessory 8 is changed from a disadvantageous state to an advantageous state for the player, and a predetermined time (for example, 5 seconds). .8 seconds) or a predetermined number (eg, 6)
Keep the open state until you win the prize. Then, the game ball that has fallen on the game board passes through the passage opening 11 that is divided while the opening / closing door 9 is being opened, or the opening / closing door 9 is closed while being held by the holding portion 10, and the holding is performed. The game ball held in the part 10 falls to the lower part of the ordinary electric accessory 8 and passes through the special device operating area 12 to become "a right is generated", and a specific condition is generated during the right is generated (winning at the start winning hole). Achieve a large amount of prize balls by satisfying (great game value)
Opportunity is granted.
【0016】前記権利発生中は、所定のランプを点滅さ
せたり、音声によりその旨を遊技者に知らせる。尚、こ
の権利発生中であっても、遊技球が図柄始動ゲート7を
通過すると、図柄表示部L1、L2、L3の図柄は変動
を開始するが、この変動時間は、権利未発生時に比して
長時間(例えば、30秒)に設定してある。While the right is generated, a predetermined lamp is made to blink or a voice is notified to the player. Even when this right is generated, when the game ball passes through the symbol start gate 7, the symbols in the symbol display portions L1, L2, and L3 start fluctuating, but this fluctuation time is longer than that when the right is not generated. For a long time (for example, 30 seconds).
【0017】権利発生中に、前記図柄始動ゲート7を通
過した遊技球は、誘導路38を介して排出口39に導か
れて、始動入賞装置4の始動口27に停留し、その後、
回転体29の回転によって、遊技球は保持部30内に入
り、始動入賞口31に導かれて機外に排出されると共に
所定数の賞品球が払い出される。尚、始動口27に遊技
球が載置されているときは、次の遊技球はその遊技球に
邪魔されて、始動口27に載置することなく遊技盤を流
下する。そして、権利発生時と異なり、遊技者にとって
不利な状態から有利な状態になる、即ち、大入賞口40
の開閉扉40aが所定時間(例えば、約9.8秒)開成
状態を維持した後、閉成となるか、前記所定時間内であ
っても、遊技球が所定個数(例えば、10個)入賞する
と閉成する。While the right is generated, the game ball that has passed through the symbol starting gate 7 is guided to the discharge port 39 via the guide path 38 and stays at the starting port 27 of the starting winning device 4 and thereafter.
By the rotation of the rotator 29, the game balls enter the holding unit 30, are guided to the start winning port 31 and are discharged out of the machine, and a predetermined number of prize balls are paid out. When a game ball is placed on the starting port 27, the next game ball is disturbed by the game ball and flows down the game board without being placed on the starting port 27. Then, unlike the time when the right is generated, the player is changed from a disadvantageous state to an advantageous state, that is, the special winning opening 40.
After opening and closing the door 40a of the open state for a predetermined time (for example, about 9.8 seconds), the door will be closed or a predetermined number of game balls (for example, 10) will be won even within the predetermined time. Then it closes.
【0018】尚、この権利は、権利発生中に遊技球が特
別装置作動領域12を通過するか、或いは、遊技球が始
動入賞口31に所定数(例えば、16個)入ると消滅す
るが、遊技者は権利発生後において始動口27(始動入
賞口31)に入るように、即ち、図柄始動ゲート7を通
過するように打球する。このことは、従来のパチンコ機
と異なって、権利が発生したからといって、遊技領域の
右側を狙い撃ちする必要がなく、権利発生前と同様に図
柄始動ゲート7を狙って打てば良い。従って、遊技者
は、同じ発射力で遊技を行えばよく、遊技内容を知らな
くても不利益を被ることはないし、遊技店にとっても、
格別な障害釘の調整を行う必要がない。This right disappears when a game ball passes through the special device operating area 12 while the right is generated or when a predetermined number (for example, 16) of game balls enter the starting winning opening 31. After the right is generated, the player hits the ball so as to enter the starting opening 27 (starting winning opening 31), that is, to pass through the symbol starting gate 7. This is different from a conventional pachinko machine, in that the right is generated, but it is not necessary to aim at the right side of the game area, and the player can hit the symbol starting gate 7 just as before the right is generated. Therefore, the player only has to play the game with the same launching power, does not suffer any disadvantage without knowing the content of the game, and also for the game store,
There is no need to make any special obstacle nail adjustments.
【0019】尚、遊技者は、権利発生中に、図柄始動ゲ
ート7を狙って打つため、遊技球が図柄始動ゲート7を
通過して図柄表示部L1、L2、L3の図柄が可変停止
する割合が多くなり、当たりとなると、普通電動役物8
の開閉扉9が開き、遊技球が特別装置作動領域12を通
過して権利が消滅して、不利益を与える危険がある。そ
こで、権利発生中において、遊技球が図柄始動ゲート7
を通過したとき、図柄表示部L1、L2、L3の図柄変
動時間を、権利発生前の変動時間より長時間(例えば、
30秒)に設定することによって、当たりの発生を減少
させ、遊技球が特別装置作動領域12を通過させること
を少なくして、遊技者の不利益を解消する様に構成して
あるが、権利発生中に、遊技球が図柄始動ゲート7を通
過したときには、図柄表示部L1、L2、L3の図柄変
動を行わないように構成することであってもよい。Since the player hits the symbol starting gate 7 while the right is being generated, the game ball passes through the symbol starting gate 7 and the symbols of the symbol display portions L1, L2, L3 are variably stopped. When there is a lot of hits and hits, normal electric accessory 8
There is a risk that the opening and closing door 9 will open, the game ball will pass through the special device operating area 12, the right will disappear, and there will be a disadvantage. Therefore, while the right is generated, the game ball is the symbol start gate 7
When passing, the symbol variation time of the symbol display portions L1, L2, L3 is longer than the variation time before the right is generated (for example,
By setting it to 30 seconds), the occurrence of hits is reduced, the game balls are less likely to pass through the special device operating area 12, and the disadvantage of the player is eliminated. During the generation, when the game ball passes through the symbol starting gate 7, the symbol display portions L1, L2, L3 may be configured not to change the symbol.
【0020】又、当たりが生じたときには、遊技者に、
「普通電動役物8が閉成するまで遊技球の発射を中止す
る」旨のメッセージを表示することによって、遊技球の
特別装置作動領域12への通過を逃れ、権利消滅を回避
させることは有効な手段であるし、更には、普通電動役
物8が閉成するまで、遊技球の発射を不可となるように
制御してもよい。以上のように、本発明は、遊技者が権
利発生の前後において、打ち方を変えることなく遊技で
きるし、権利発生後において、図柄始動ゲートを狙って
打つても、格別、不利益を被ることはない。When a hit occurs, the player is asked to
It is effective to avoid the extinction of the right by escaping the passage of the game ball to the special device operating area 12 by displaying the message "Stop firing the game ball until the normal electric accessory 8 is closed". Further, it may be controlled so that the game ball cannot be fired until the normal electric accessory 8 is closed. As described above, the present invention allows the player to play the game before and after the right is generated without changing the way of striking it, and after the right is generated, even if the player strikes at the symbol start gate, he / she suffers a particular disadvantage. There is no.
【0021】[0021]
【発明の効果】本発明は、遊技球が図柄始動ゲートから
始動口に誘導されるように構成してあるため、遊技状態
によって遊技球の発射力を変更する煩わしさを解消する
ことができるし、遊技内容を知らない遊技者に対しても
不利益となることがない。又、遊技店においても、障害
釘の調整箇所が少なくなり管理が容易である。Since the present invention is constructed so that the game ball is guided from the symbol starting gate to the starting opening, the troublesomeness of changing the launching force of the game ball depending on the game state can be eliminated. However, there is no disadvantage even for a player who does not know the contents of the game. In addition, even at an amusement store, the number of adjusting points for obstacle nails is reduced and management is easy.
【図1】本発明のパチンコ機の正面図である。FIG. 1 is a front view of a pachinko machine of the present invention.
【図2】普通電動役物の斜視図である。FIG. 2 is a perspective view of an ordinary electric accessory.
【図3】始動入賞装置の斜視図である。FIG. 3 is a perspective view of a starting winning device.
【図4】パチンコ機の部分拡大図である。FIG. 4 is a partially enlarged view of the pachinko machine.
【図5】従来のパチンコ機の正面図である。FIG. 5 is a front view of a conventional pachinko machine.
5 図柄表示器 4 始動入賞装置 7 図柄始動ゲート 8 普通電動約物(第1変動入賞装置) 12 特別装置作動領域 40 大入賞口(第2変動入賞装置) L1、L2、L3 図柄表示部 5 symbol display device 4 starting winning device 7 symbol starting gate 8 ordinary electric punctuation mark (first variable winning device) 12 special device operating area 40 large winning opening (second varying winning device) L1, L2, L3 symbol display part
Claims (1)
する図柄表示器と、遊技者にとって有利な状態と不利な
状態に変動可能な第2変動入賞装置と、遊技者にとって
有利な状態と不利な状態に変動可能な第1変動入賞装置
と、該第1変動入賞装置を介して遊技球が通過可能な特
別装置作動領域と、始動入賞口とを有し、遊技球が図柄
始動ゲートを通過することに関連して前記図柄表示部に
おいて予め設定の表示態様が得られたとき、前記第1変
動入賞装置が遊技者にとって不利な状態から有利な状態
になり、第1変動入賞装置に入賞した遊技球が特別装置
作動領域を通過したことによって権利発生となり、この
権利発生中に遊技球が始動入賞口に入賞することによっ
て第2変動入賞装置が遊技者にとって有利な状態となる
パチンコ機であって、 前記図柄始動ゲートを通過した遊技球が前記始動入賞口
に誘導可能となるように構成されていることを特徴とす
るパチンコ機。1. A symbol display device having a symbol display portion capable of displaying a plurality of symbols, a second variable winning a prize device capable of changing into a state advantageous to a player and a state disadvantageous, and a state advantageous to a player. A first variation winning device that can be changed to a disadvantageous state, a special device operating area through which a game ball can pass through the first variation winning device, and a start winning opening, and the game ball has a symbol starting gate. When a preset display mode is obtained in the symbol display section in association with passing, the first variable winning device is changed from a disadvantageous state to an advantageous state for the player, and the first variable winning device is won. A right is generated by the game ball that has passed the special device operating area, and the second variable winning device is in a state advantageous for the player by the game ball winning the starting winning opening while the right is generated. There , A pachinko machine characterized in that the game ball that has passed through the symbol starting gate can be guided to the starting winning opening.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP14808895A JPH08308986A (en) | 1995-05-22 | 1995-05-22 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP14808895A JPH08308986A (en) | 1995-05-22 | 1995-05-22 | Pachinko machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP37058599A Division JP2000140235A (en) | 1999-01-01 | 1999-12-27 | Pachinko machine |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH08308986A true JPH08308986A (en) | 1996-11-26 |
Family
ID=15444974
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP14808895A Pending JPH08308986A (en) | 1995-05-22 | 1995-05-22 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH08308986A (en) |
-
1995
- 1995-05-22 JP JP14808895A patent/JPH08308986A/en active Pending
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