JPH08112418A - Game machine - Google Patents

Game machine

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Publication number
JPH08112418A
JPH08112418A JP27315494A JP27315494A JPH08112418A JP H08112418 A JPH08112418 A JP H08112418A JP 27315494 A JP27315494 A JP 27315494A JP 27315494 A JP27315494 A JP 27315494A JP H08112418 A JPH08112418 A JP H08112418A
Authority
JP
Japan
Prior art keywords
ball
game
remaining
balls
sphere
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP27315494A
Other languages
Japanese (ja)
Inventor
Kichihei Niiyama
吉平 新山
Koji Ito
広司 伊東
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP27315494A priority Critical patent/JPH08112418A/en
Publication of JPH08112418A publication Critical patent/JPH08112418A/en
Pending legal-status Critical Current

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Abstract

PURPOSE: To allow a player to visually confirm the actual number of residual balls remaining in the supplied ball aligning part of the ball feeding tray of a game machine. CONSTITUTION: The upper wall of a supplied ball aligning part 6a continued to the ball storing part 6a of a ball feeding tray 6 is formed of a light transmitting member 13, and a residual ball number index part 12 for showing the residual position information of balls in the supplied ball aligning part 6a is provided.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、遊技に供する遊技媒体
たる遊技球を貯留する球供給皿の改良技術であり、より
詳しくは、遊技球の残量数の概略を遊技者が知り得るよ
うに成した遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention is an improved technique of a ball supply tray for storing game balls, which are game media used for games. More specifically, a player can know the approximate number of remaining game balls. It relates to a gaming machine made in.

【0002】[0002]

【従来の技術】パチンコ機に代表される従来の遊技機
は、遊技媒体として遊技球を用いて遊技を行うものであ
り、遊技球を1個宛て弾発するために、打球発射機構へ
遊技球を円滑に送給するための技術が種々採用されてい
る。一般的なパチンコ機では、遊技球を打球発射機構へ
自動的に送給するものとなっており、遊技球を貯留する
球供給皿へ遊技者が遊技球を入れると、貯留球は整列さ
せられた状態で1個宛て球送り装置へ送給されて行き、
該球送り装置から打球発射位置へ遊技球が1個宛て供給
されるものとなっている。そして、打球発射位置に送り
込まれた遊技球は、打球発射装置から弾発力を受けるこ
とにより、ガイドレールに沿って弾き出され、各種の遊
技装置や入賞領域が形成された遊技部へ到達するのであ
る。
2. Description of the Related Art A conventional game machine typified by a pachinko machine uses a game ball as a game medium to play a game. To hit one game ball, the game ball is sent to a hitting ball launching mechanism. Various techniques for smooth feeding are adopted. In a general pachinko machine, the game balls are automatically fed to the ball striking mechanism, and when the player inserts the game balls into the ball supply plate that stores the game balls, the stored balls are aligned. In the state of being delivered to one ball feeding device,
One game ball is supplied from the ball feeding device to the hitting ball firing position. Then, the game ball sent to the hitting ball firing position is ejected along the guide rail by receiving the elastic force from the hitting ball launching device, and reaches various game devices and the game section in which the winning area is formed. is there.

【0003】従って、打球発射装置の弾発動作と球送り
装置の球送りタイミングとの同期が適正に保持されなけ
れば、一定時間毎の円滑な打球発射は行われないことか
ら、球供給皿の球貯留部より球送り装置へ至る球流路に
おいて球止まりや球噛みが生じないように、遊技球を整
列状にして円滑に送給できるような供給球整列部を球供
給皿に設けるようになっている。
Therefore, unless the synchronicity between the ball ejection motion of the hitting ball launching device and the ball feeding timing of the ball feeding device is properly maintained, a smooth hitting ball cannot be fired at regular intervals. In order to prevent ball stopping and ball catching in the sphere flow path from the sphere storing part to the sphere feeding device, the sphere supply tray should be provided with a supply sphere aligning part that allows the game spheres to be aligned and smoothly fed. Has become.

【0004】[0004]

【発明が解決しようとする課題】しかし、上記したよう
な従来の遊技機においては、球供給皿の供給球整列部内
の球整列状態が遊技者から視認できないように設けられ
ているため、供給球整列部内にどの程度の球が残ってい
るかを認識できないのである。そのため、球の残量が少
なくなった時点で、比較的多量の賞球を獲得可能な特別
遊技が発生した場合、残量球数に応じた遊技上の作戦が
立て難く、不必要な追加球を借りてしまうようなことも
ある。
However, in the conventional game machine as described above, since the ball alignment state in the supply ball alignment portion of the ball supply tray is provided so as not to be visually recognized by the player, the supply ball is provided. It is not possible to recognize how many spheres remain in the alignment section. Therefore, if a special game that can obtain a relatively large number of prize balls occurs when the remaining number of balls is low, it is difficult to make a game strategy according to the number of remaining balls, and unnecessary additional balls Sometimes you may borrow a

【0005】また、供給球整列部内に未だ遊技球が残っ
ていても、球供給皿内に貯留球が見当たらなくなると、
遊技者は球を使いきったと思って当該遊技機から離れて
しまうこともある。逆に、球供給皿内に微量の球を残し
て、一時的に遊技者が当該遊技機を離れることもある
が、球供給皿内の貯留球に気付かずにその遊技機で遊技
を始めてしまう遊技者もおり、球供給皿内および供給球
整列部内に球が残留しているか否かを把握しにくいこと
から、無用のトラブルが生ずるようなこともあった。
Further, even if the game ball is still left in the supply ball alignment section, if the storage ball is not found in the ball supply plate,
The player may leave the game machine thinking that he or she has used up the ball. On the contrary, the player may leave the game machine temporarily by leaving a small amount of balls in the ball supply dish, but he / she starts the game with the game machine without noticing the stored balls in the ball supply dish. For some players, it is difficult to know whether or not the balls remain in the ball supply tray and the supply ball alignment section, which may cause unnecessary troubles.

【0006】そこで、本発明は、遊技者の持ち球量に応
じた作戦を立て易くして不要な追加球を借りることを防
ぎ、遊技者が遊技上の不利益を蒙ることを可及的小なら
しめると共に、遊技店内における無用なトラブルを未然
に防ぎ得る遊技機の提供を目的とする。
Therefore, the present invention makes it easy to make a strategy according to the amount of balls the player has, and prevents borrowing additional balls that are not needed, so that it is possible for the player to suffer disadvantages in the game. It is an object of the present invention to provide a gaming machine that can be used as well as prevent unnecessary trouble in the gaming shop.

【0007】[0007]

【課題を解決するための手段】上記課題を解決するため
に、本発明に係る遊技機は、遊技に供し得る遊技媒体を
球供給皿(6)に一旦貯留し、該球供給皿の供給球整列
部(6a)を介して球送り装置へ遊技球を送給し、該球
送り装置から打球発射位置へ送り出された遊技球を打球
発射装置によって弾発し、弾発球の流下状態によってゲ
ームが展開される遊技機(1)において、上記球供給皿
の供給球整列部に残留する遊技球数が、予め定めた上限
規定量以下かつ下限規定量以上であるときに、残留球の
実数を取得する残留球数取得手段(例えば、残留球数指
標部12)と、上記残留球数取得手段によって取得した
残留球の実数を、遊技者に視認可能な状態で表示する残
留球数表示手段(例えば、供給球整列部6aの天井部を
形成する透光性部材13)と、を備えるものとした。
In order to solve the above-mentioned problems, a gaming machine according to the present invention temporarily stores a game medium that can be used for a game in a ball supply tray (6) and supplies the ball to the ball supply tray. The game ball is fed to the ball feeding device through the alignment section (6a), and the game ball sent from the ball feeding device to the hitting ball firing position is repelled by the ball striking device, and the game is started depending on the flow state of the ball. In the developed gaming machine (1), when the number of game balls remaining in the supply ball alignment section of the ball supply plate is equal to or less than a predetermined upper limit specified amount and more than a lower limit specified amount, the real number of remaining balls is acquired. Remaining ball number acquisition means (for example, remaining ball number indicator 12) and remaining ball number display means (for example, remaining ball number display means for displaying the actual number of remaining balls acquired by the above-mentioned remaining ball number acquisition means in a visually recognizable state for the player). , A translucent part forming the ceiling part of the supply ball aligning part 6a And 13), and intended to comprise a.

【0008】[0008]

【作用】球供給皿の供給球整列部における遊技球の残量
が、予め定めた上限規定量以下かつ下限規定量以上であ
れば、実球数を遊技者は残留球数表示手段によって認識
することができる。
If the remaining amount of game balls in the supply ball aligning portion of the ball supply plate is less than or equal to the predetermined upper limit amount and greater than or equal to the lower limit amount, the actual number of balls is recognized by the remaining number of balls display means. be able to.

【0009】[0009]

【実施例】次に、本発明に係る遊技機の実施例を添付図
面に基づいて詳細に説明する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT An embodiment of a gaming machine according to the present invention will be described in detail below with reference to the accompanying drawings.

【0010】遊技機1は図1に示すように、四角箱枠状
の機枠2に、遊技に関連した各種機能を付加したもので
ある。なお、図1では省略したが、遊技機1には機枠2
の外に、プリペイドカード(所定の金額で予め販売され
るパチンコ遊技用のカードであって、通貨と等価な有価
データを磁気記録部に記憶させたカード状の記憶媒体)
の使用を可能ならしめるカード制御機能や球貸制御機能
等を備えるカード制御枠を有し、該カード制御枠と機枠
2内の遊技関連機能とが有機的に接続されることで、遊
技に供し得る遊技球の貸出機能を備えた遊技機1として
機能する。
As shown in FIG. 1, a gaming machine 1 is a machine box 2 in the shape of a rectangular box, to which various functions related to games are added. Although omitted in FIG. 1, the machine frame 2 is provided in the gaming machine 1.
In addition, a prepaid card (card for pachinko game sold at a predetermined amount in advance, card-shaped storage medium in which valuable data equivalent to currency is stored in the magnetic recording unit)
It has a card control frame having a card control function and a ball lending control function that enable the use of the game, and the game control function is organically connected to the game control function in the machine casing 2 for a game. It functions as a gaming machine 1 having a lending function of gaming balls that can be provided.

【0011】上記四角箱枠状の機枠2の前面側には、額
縁状の前面枠3を回動可能に設けてある。そして、該前
面枠3に開設した窓部3aにはガラス枠4および前面パ
ネル5を回動可能に設けてあり、透明なガラスが配設さ
れるガラス枠4の後方には、ガイドレールで囲まれた遊
技部を有する遊技盤(図示省略)を配設してある。この
遊技盤は、パチンコ遊技の主体となるもので、ソレノイ
ド等の電気的駆動源によって遊技球を弾発する打球発射
装置(図示省略)によって発射された遊技球がガイドレ
ールを介して遊技部へ供給されると、該遊技部内に設け
た各種入賞領域の何れかに入賞すると、賞品球としての
賞球が遊技者に与えられ、何れの入賞領域にも入賞しな
かった球は、アウト口より外れ球として回収される。
A frame-shaped front frame 3 is rotatably provided on the front side of the rectangular box-shaped machine frame 2. A glass frame 4 and a front panel 5 are rotatably provided in a window portion 3a opened in the front frame 3, and a rear portion of the glass frame 4 on which transparent glass is arranged is surrounded by a guide rail. A game board (not shown) having a game part is provided. This game board is the main component of the pachinko game, and the game balls, which are shot by a ball striking device (not shown) that elastically shoots the game balls by an electric drive source such as a solenoid, are supplied to the game section via guide rails Then, when the player wins in any of the various prize areas provided in the game section, the prize balls as prize balls are given to the player, and the balls not winning in any prize area are removed from the out mouth. Collected as a sphere.

【0012】また、上記ガラス枠4の下方に位置する前
面パネル5には、賞球(打球が遊技部内に設けた入賞領
域の何れかに入賞することに基づいて遊技者が獲得する
球)や貸球(当該遊技店から遊技者に貸し出された球)
を一旦貯留する球供給皿6を設けてあり、この球供給皿
6の供給球整列部6aを介して球送り装置(図示省略)
へ遊技球を1個宛て送給し、該球送り装置から打球発射
位置へ送り出された遊技球を打球発射装置によって弾発
し、弾発球の流下状態によってゲームが展開されるので
ある。また、前面枠3の下部適所には打球発射機構を操
作するための操作ハンドル7や、上記球供給皿6に貯留
できない球を受け入れる球受皿8等を適宜に設けてあ
る。
The front panel 5 located below the glass frame 4 has a prize ball (a ball which is obtained by a player when a hit ball is won in any of the prize areas provided in the game section). Ball rental (ball lent to the player from the game store)
Is provided with a ball supply tray 6 for temporarily storing, and a ball feeding device (not shown) via the supply ball aligning portion 6a of the ball supply tray 6.
The game ball is sent to one by one, and the game ball sent from the ball feeding device to the hitting ball launch position is repelled by the hitting ball launching device, and the game is developed depending on the flowing state of the ball. Further, an operating handle 7 for operating the hitting ball firing mechanism, a ball receiving tray 8 for receiving balls that cannot be stored in the ball supplying tray 6 and the like are appropriately provided at appropriate places below the front frame 3.

【0013】なお、上記球供給皿6の適所には、プリペ
イドカードの残度数を可視表示するためのカード残度数
表示器9,プリペイドカードの残度数の範囲内で球貸要
求を行うための球貸ボタン10,プリペイドカードの返
却を要求するための返却ボタン11等を設けてあり、上
記カード制御枠内に収納されるカード制御機能と協働す
ることによって、プリペイドカードを用いた遊技球の貸
出を可能ならしめるのである。
In addition, in a suitable place of the ball supply tray 6, a card remaining number display 9 for visually displaying the remaining number of the prepaid card, and a ball for making a ball lending request within the range of the remaining number of the prepaid card. A lending button 10, a return button 11 for requesting the return of a prepaid card, etc. are provided, and by cooperating with the card control function housed in the above card control frame, lending a game ball using a prepaid card If possible.

【0014】図2に示す遊技機1における球供給皿6の
実施例においては、球貯留部6bの下流側(本図におい
ては右側)に連なる供給球整列部6aを、球が整列状に
並ぶように、遊技球の球径に略々等しい(球流下を妨げ
ない程度に若干大きい)幅の球流路として形成してあ
り、供給球整列部6aは前面パネル5を貫通して裏面側
へ到達させており、該供給球整列部6aの流下端部に位
置する球送り装置によって、打球発射位置へ遊技球が1
個宛て供給されるのである。
In the embodiment of the ball supply tray 6 in the gaming machine 1 shown in FIG. 2, the supply ball alignment section 6a connected to the downstream side (right side in the figure) of the ball storage section 6b is arranged in an array. As described above, it is formed as a sphere flow passage having a width substantially equal to the sphere diameter of the game sphere (slightly large so as not to obstruct sphere flow down), and the supply sphere aligning portion 6a penetrates the front panel 5 to the rear surface side. The game ball is moved to the hitting ball launch position by the ball feeding device located at the lower end of the supply ball aligning portion 6a.
It is supplied to each individual.

【0015】而して、本実施例においては、遊技球の球
径が略々均一であることから、供給球整列部6aの最下
端部から球を整列状に並べたときに、最後部の遊技球が
位置する場所を以て残留球数を特定することが可能であ
る点に着目し、供給球整列部6aに沿わしめて残留球数
指標部12を刻設(あるいは印刷表示)することで、
「球供給皿6の供給球整列部6aに残留する遊技球数
が、予め定めた上限規定量以下かつ下限規定量以上であ
るときに、残留球の実数を取得する残留球数取得手段」
として機能するようにしてある。なお、本実施例におい
ては、供給球整列部6aの長さが概ね遊技球を9個整列
させ得る程度の長さであることから、上限規定量を9個
とした。
Thus, in this embodiment, since the ball diameters of the game balls are substantially uniform, when the balls are arranged in an array from the lowermost end of the supply ball aligning portion 6a, Paying attention to the fact that it is possible to specify the remaining number of balls by the position where the game ball is located, by engraving (or printing) the remaining number of balls index part 12 along the supply ball aligning part 6a,
"When the number of game balls remaining in the supply ball aligning portion 6a of the ball supply tray 6 is equal to or less than a predetermined upper limit amount and equal to or more than a lower limit amount, a residual ball number obtaining means for obtaining a real number of remaining balls"
To function as. In addition, in the present embodiment, the length of the supply ball arranging portion 6a is about the length that allows nine game balls to be aligned, so the upper limit specified amount is set to nine.

【0016】また、通常の供給球整列部6aは、整列状
の遊技球が一列状に並ぶように(貯留球の球圧によって
遊技球が段差状にならないように)天井板を設けて、上
下左右の四側を壁体によって遮蔽する構造を採っている
ことから、残留球数取得手段として機能する残留球数指
標部12と残留遊技球との対比が可能な部分は極めて限
定される(図2においては、概ね7個までしか確認でき
ない)ことから、供給球整列部6aにおける天井板を板
状の透光性部材13によって形成するものとした。すな
わち、本実施例においては、供給球整列部6aの天井板
たる透光性部材13が「残留球数取得手段によって取得
した残留球の実数を、遊技者に視認可能な状態で表示す
る残留球数表示手段」として機能するのである。斯くす
ることによって、残留球数取得手段によって取得可能な
残留球数の下限規定量を4個程度に設定することが可能
となり、十分実用に供し得る残留球数を遊技者に把握さ
せることができるのである。
Further, the normal supply ball aligning section 6a is provided with a ceiling plate so that the aligned game balls are arranged in a line (so that the game balls do not become stepped due to the ball pressure of the storage balls), Since it has a structure in which the left and right four sides are shielded by the wall body, the part where the residual ball number indicator 12 that functions as the residual ball number acquisition means and the residual game ball can be compared is extremely limited (Fig. In No. 2, since only about 7 pieces can be confirmed), the ceiling plate in the supply ball aligning portion 6a is formed by the plate-shaped translucent member 13. That is, in the present embodiment, the translucent member 13, which is the ceiling plate of the supply sphere aligning portion 6a, displays the real number of the residual spheres acquired by the residual sphere number acquisition means in a visible state for the player. It functions as a "number display means". By doing so, it becomes possible to set the lower limit specified amount of the number of remaining balls that can be acquired by the number of remaining balls acquiring means to about 4, and it is possible for the player to grasp the number of remaining balls that can be sufficiently put to practical use. Of.

【0017】上述したように、残留球数指標部12およ
び透光性部材13によって、残留球数取得手段と残留球
数表示手段とを構成するものとすれば、比較的少量の球
数が残留する供給球整列部6a内にどの程度の球が残っ
ているかという遊技の作戦上重要な情報を、遊技者は容
易に把握することが可能となる。従って、球の残量が少
なくなった時点で、比較的多量の賞球を獲得可能な特別
遊技が発生した場合においても、残留球数表示手段によ
って把握した残留球数に応じて、遊技上の作戦を立てる
ことができるので、不必要な追加球を借りてしまうよう
なことを防ぎ、遊技者の便に供することができるのであ
る。
As described above, if the residual sphere number indicator 12 and the translucent member 13 constitute the residual sphere number acquisition means and the residual sphere number display means, a relatively small number of spheres remain. It becomes possible for the player to easily grasp the important information for the strategy of the game such as how many balls remain in the supply ball aligning section 6a. Therefore, even when a special game in which a relatively large amount of prize balls can be obtained occurs when the remaining amount of balls is low, the number of balls remaining in the game is determined by the remaining ball number display means. Since a strategy can be set up, it is possible to prevent the player from borrowing an unnecessary additional ball and provide it to the player's flight.

【0018】この点につき詳述すれば、特別遊技の開始
に伴って、遊技者に有利な遊技が展開(例えば、変動入
賞装置が遊技球を受入れやすいような状態に変化する
等)されるために、特別遊技の開始時点で、そのような
賞球を獲得するのに必要十分な球が残っているか否かの
判断を遊技者が行うことができ、必要量に満たない残量
しかない場合には、速やかに追加の球を借り受けて、特
別遊技に備えることができるのである。
To elaborate on this point, a game advantageous to the player is developed (for example, the variable winning device is changed into a state in which the game ball can be easily received) with the start of the special game. At the start of the special game, the player can judge whether or not there are enough balls necessary to win such a prize ball, and if the remaining amount is less than the required amount. Can quickly borrow additional balls to prepare for special games.

【0019】また、球供給皿6の球貯留部6b内に貯留
球が見当たらなくなっても、供給球整列部6a内に未だ
遊技球が残っている場合には、残留球数表示部を介して
残留球数が表示されることとなるので、遊技者が遊技球
を使い切ってしまったかのような誤認をすることはな
く、遊技者の不利益を未然に防止できる。さらに、球供
給皿6内に微量の球を残して、一時的に遊技者が当該遊
技機を離れている場合も、供給球整列部6a内に残留し
ている球が予め定めた下限規定量以上あれば、残留球表
示部を介して残留球数を視認できるので、当該遊技機1
が未だ使用可能な状態にあることを第三者が把握し易く
なり、無用のトラブルが生ずることも未然に防げる。
Further, even if the stored balls are not found in the ball storage section 6b of the ball supply tray 6, if the game balls still remain in the supply ball alignment section 6a, the remaining ball number display section is used. Since the number of remaining balls is displayed, it is possible to prevent the player from being disadvantaged before making a mistaken recognition as if the player had used up the game ball. Further, even if a small amount of balls are left in the ball supply tray 6 and the player is temporarily away from the game machine, the balls remaining in the supply ball alignment unit 6a have a predetermined lower limit specified amount. If it is above, the number of remaining balls can be visually confirmed through the remaining ball display unit, so that the gaming machine 1
It becomes easier for a third party to know that is still usable, and unnecessary troubles can be prevented.

【0020】さらに、昨今の遊技店では、煙草や飲料等
の嗜好品を遊技球と交換できるサービスを実施している
ものもあり、そのような比較的少量の遊技球数を取得す
るときにも、残留球数取得手段と残留球数表示手段が有
効となる。例えば、残留球数が8個までのところに指を
差し入れて、その上流側に貯留されている球が流下する
ことを妨げた状態で球抜き操作部14を操作すれば、供
給球整列部6a内に残留していた8個の球のみが球受皿
8へ抜き出されることとなる。すなわち、この操作によ
って、景品交換に必要な適数の遊技球を抜き出すことが
可能となるので、従来のように手で球数を数えるような
煩雑さをなくせると共に、余分の球を持ち歩いて零して
しまうようなこともないのである。
Furthermore, some game stores of recent years have a service that allows the exchange of favorite items such as cigarettes and beverages with game balls, and even when such a relatively small number of game balls is acquired. The remaining sphere number acquisition means and the remaining sphere number display means are effective. For example, if a finger is inserted at a place where the number of remaining balls is up to 8 and the ball removing operation unit 14 is operated in a state in which the balls stored on the upstream side are prevented from flowing down, the supply ball aligning unit 6a Only the eight balls remaining inside will be extracted into the ball tray 8. In other words, by this operation, it is possible to pull out an appropriate number of game balls necessary for exchanging prizes, so it is possible to eliminate the trouble of counting the number of balls by hand as in the past and carry an extra ball. There is no such thing as zero.

【0021】加えて、この図2に示した第1実施例の如
く残留球数取得手段と残留球数表示手段とを構成するよ
うにすれば、比較的簡便に遊技者への残留球数表示を可
能ならしめることができ、遊技機1の生産コストを著し
く高めることがないという利点もある。
In addition, if the remaining ball number acquisition means and the remaining ball number display means are configured as in the first embodiment shown in FIG. 2, the remaining ball number display to the player is relatively simple. There is also an advantage that the production cost of the gaming machine 1 is not significantly increased.

【0022】なお、上記の第1実施例では、残留球数指
標部12を供給球整列部6aの外縁部に沿わしめるよう
に形成するものとしたが、供給球整列部6a内に形成す
るようにしても良いし、透光性部材13に形成するよう
にしても良い。また、透光性部材は無色透明なものに限
らず、球供給皿6の外観を損ねないような色の透光性部
材を用いても良いが、残留球の視認性を著しく損ねるこ
とのないように配慮する必要がある。
In the first embodiment described above, the residual sphere number indicator portion 12 is formed so as to be along the outer edge of the supply sphere alignment portion 6a, but it may be formed in the supply sphere alignment portion 6a. Alternatively, it may be formed on the translucent member 13. Further, the translucent member is not limited to a colorless and transparent member, and a translucent member having a color that does not impair the outer appearance of the sphere supply plate 6 may be used, but the visibility of the residual sphere is not significantly impaired. Need to be considered.

【0023】ここで、上記第1実施例においては、残留
球数表示手段によって表示可能な球数が4個程度の例
(視認不可能な球が3個程度の例)を示したが、供給球
整列部6aの球流路形状は多様であり、前面パネル5内
に潜ってから球送り装置へ至るまでに相当数の遊技球が
貯留されるような供給球整列部6aもある。そこで、下
限規定量が1個まで可能(最後の残留球まで検出可能)
な残留球数取得手段および残留球数表示手段についての
実施例を図3〜図5に基づいて詳細に説明する。なお、
図3に示す第2実施例において、上記第1実施例と同様
の構成には、同一符号を付して説明を省略してある。
Here, in the first embodiment, an example in which the number of balls that can be displayed by the remaining ball number display means is about 4 (an example in which there are about 3 balls that cannot be visually recognized) is provided. The sphere flow path shape of the sphere aligning section 6a is various, and there is also a supply ball aligning section 6a in which a considerable number of game spheres are stored from the time of diving in the front panel 5 to the sphere feeding device. Therefore, the lower limit specified amount can be up to 1 (the last remaining ball can be detected)
An embodiment of the remaining sphere count acquisition means and the remaining sphere count display means will be described in detail with reference to FIGS. In addition,
In the second embodiment shown in FIG. 3, the same components as those in the first embodiment are designated by the same reference numerals and the description thereof is omitted.

【0024】図3に示す球供給皿6′の供給球整列部6
aの最上流部に位置する遊技球を検出し得る所定位置
(図3においては、貯留部6aの前面パネル5側の側壁
内部)には、非接触式(例えば光センサ等)の残量検出
センサ15を設けてあると共に、遊技者からの視認性の
良好な所定位置(図3においては、操作ボタン群の近
傍)に残量表示器16を設けてある。なお、この残量表
示器16としては、例えば9セグメント式の可変表示器
を用いるものとし、「0」〜「19」までの数量が表示
できるようにしてある。
The supply ball aligning portion 6 of the ball supply tray 6'shown in FIG.
In a predetermined position (a side wall on the front panel 5 side of the storage section 6a in FIG. 3) capable of detecting the game ball located in the most upstream part of a, a non-contact type (for example, an optical sensor) remaining amount detection A sensor 15 is provided, and a remaining amount indicator 16 is provided at a predetermined position (near the operation button group in FIG. 3) where visibility is good for the player. As the remaining amount indicator 16, for example, a 9-segment type variable indicator is used, and the number of "0" to "19" can be displayed.

【0025】上記した残量検出センサ15の検出情報
は、排出・発射制御装置17へ供給されるものとしてあ
り、該検出情報を受けた排出・発射制御装置17は予め
定めた規定上限値以下かつ規定下限値以上の残留球数を
残量表示器16によって表示するのである。なお、排出
・発射制御装置17は、遊技制御機能を統括的に制御す
る遊技制御装置とは別途に設ける場合があり、賞球や貸
球を排出する排出装置18や発射位置に到達した遊技球
を弾発する打球発射装置19や発射位置へ球を送り出す
球送り装置20を統括的に動作制御すると共に、各装置
から種々の情報を受け取る。
The detection information of the remaining amount detection sensor 15 is supplied to the discharge / launch control device 17, and the discharge / launch control device 17 receiving the detection information has a predetermined upper limit value or less and The remaining number of balls that is equal to or greater than the specified lower limit value is displayed by the remaining amount indicator 16. In addition, the discharge / launch control device 17 may be provided separately from the game control device that controls the game control function as a whole, and the discharge device 18 for discharging a prize ball or a ball rental or the game ball that has reached the launch position. The operation of the hitting ball launching device 19 that ejects the ball and the ball sending device 20 that sends the ball to the launch position are comprehensively controlled, and various information is received from each device.

【0026】次に、排出・発射制御装置17が供給球整
列部6a内の残量を検出する際に行う残量検出処理を図
5に基づいて説明する。
Next, the remaining amount detecting process performed when the discharging / launching control device 17 detects the remaining amount in the supply ball aligning portion 6a will be described with reference to FIG.

【0027】先ず、残量検出センサ15が球を検出して
いるか否かを判断し(ステップS1)、球を検出してい
なければ残留球計数用の球検出カウンタのカウント値を
残量表示器16に表示(ステップS2)して、残量検出
処理を一旦終了する。そして、球検出があった場合に
は、球検出カウンタのカウント値に1を加算し(ステッ
プS3)、打球発射装置19が作動したか否かを判断す
る。打球発射装置19の作動を検出しなかった場合に
は、球検出カウンタのカウント値を表示して処理を一旦
終了するが、打球発射装置19が作動したことを検出し
た場合には、該打球発射装置19の作動によって1個の
球が遊技部へ送り出されたこととなるから、球検出カウ
ンタのカウント値から1減数し(ステップS5)、その
カウント値を残量表示器16に表示するのである。
First, it is judged whether or not the remaining amount detection sensor 15 detects a sphere (step S1). If the sphere is not detected, the remaining amount indicator indicates the count value of the sphere detection counter for counting the remaining spheres. It is displayed on 16 (step S2), and the remaining amount detecting process is once ended. When the ball is detected, 1 is added to the count value of the ball detection counter (step S3), and it is determined whether or not the hitting ball launching device 19 is activated. When the operation of the hitting ball launching device 19 is not detected, the count value of the ball detection counter is displayed and the process is temporarily ended. However, when it is detected that the hitting ball launching device 19 is operated, the hitting ball launching device 19 is launched. Since one ball has been sent to the game section by the operation of the device 19, the count value of the ball detection counter is decremented by 1 (step S5), and the count value is displayed on the remaining amount indicator 16. .

【0028】すなわち、本実施例で示した排出・発射制
御装置17は、残量検出センサ15の下流側へ送り出さ
れた球を加算すると共に、供給球整列部6aの下端から
送り出されて発射された球数を減算する計数手段を備
え、この計数手段によって供給球整列部6a内に残留し
ている球の実数を計数し、該計数値(球検出カウンタの
カウント値)を残量表示器16に可視表示するのであ
る。なお、残量検出センサ15が検出している残留球数
が16個目である場合に、残量表示器16へ「16」と
いう表示を行わせるものとすると、あたかも球供給皿6
内に16個以上の球が貯留されてはいないかのような誤
解を招く恐れがあるので、例えば、「16」の代わりに
「F」と表示させるようにしても良い。
That is, the discharging / launching control device 17 shown in this embodiment adds the balls sent to the downstream side of the remaining amount detecting sensor 15 and sends them out from the lower end of the supply ball aligning portion 6a to be fired. A counting means for subtracting the number of spheres, and the counting means counts the actual number of spheres remaining in the supply sphere alignment section 6a, and the count value (count value of the sphere detection counter) is displayed on the remaining amount indicator 16 It is displayed visually. If the remaining amount detection sensor 15 detects the 16th remaining sphere number, and the remaining amount indicator 16 displays “16”, it is as if the sphere supply plate 6
Since there is a possibility of misunderstanding that 16 or more balls are not stored in the inside, for example, “F” may be displayed instead of “16”.

【0029】この第2実施例においては、残量検出セン
サ15,排出・発射制御装置17,打球発射装置19等
が協働することによって、「球供給皿6の供給球整列部
6aに残留する遊技球数が、予め定めた上限規定量以下
かつ下限規定量以上であるときに、残留球の実数を取得
する残留球数取得手段」として機能すると共に、残量表
示器16と排出・発射制御装置17とが協働することに
よって、「残留球数取得手段によって取得した残留球の
実数を、遊技者に視認可能な状態で表示する残留球数表
示手段」として機能するのである。従って、この第2実
施例においても、上記第1実施例と同様の効果を期すこ
とができる。加えて、供給球整列部6aの形状や長さに
左右されることなく、有用な残留球数表示が可能になる
という利点もある。
In the second embodiment, the remaining amount detecting sensor 15, the discharging / launching control device 17, the hitting ball launching device 19 and the like cooperate with each other to "remain in the supply ball aligning portion 6a of the ball supply tray 6". When the number of game balls is equal to or less than a predetermined upper limit prescribed amount and is equal to or higher than a lower limit prescribed amount, it functions as a "remaining number of remaining balls obtaining means" for obtaining the actual number of remaining balls, and a remaining amount indicator 16 and discharge / launch control. In cooperation with the device 17, it functions as "remaining ball number display means for displaying the real number of remaining ball numbers acquired by the remaining ball number acquisition means in a state that can be visually recognized by the player". Therefore, also in the second embodiment, the same effect as that of the first embodiment can be expected. In addition, there is also an advantage that a useful residual sphere number can be displayed regardless of the shape and length of the supply sphere aligning portion 6a.

【0030】なお、上述した排出・発射制御装置17が
行う残量検出処理においては、発射装置の作動に伴って
カウント値を減数するものとしたが、これに限らず、残
留球が遊技に供されたことを示す情報を用いて減数する
ようにすればよい。例えば、球送り装置20が作動した
情報を用いて球検出カウンタのカウント値を減数するよ
うにしても良いし、発射球が通過する打球通過路に設け
た発射球検出器の検出情報に基づいて球検出カウンタの
カウント値を減数するようにしても良い。
In the remaining amount detecting process performed by the discharging / launching control device 17 described above, the count value is decremented according to the operation of the launching device. However, the present invention is not limited to this, and the residual ball is used for the game. The number may be reduced by using the information indicating that it has been done. For example, the count value of the ball detection counter may be decremented by using the information on the operation of the ball feeding device 20, or based on the detection information of the launch ball detector provided in the hit ball passage along which the launch ball passes. The count value of the sphere detection counter may be decremented.

【0031】[0031]

【発明の効果】以上説明したように、本発明に係る遊技
機によれば、球供給皿の供給球整列部に残留する遊技球
の残留数が上限規定量以下かつ下限規定量以上のとき
に、残留球の実数を残留球数表示手段により表示できる
ものとしたので、比較的少量の球数が残留する供給球整
列部内にどの程度の球が残っているかという遊技の作戦
上重要な情報を、遊技者は残留球数表示手段によって容
易に把握することが可能となる。従って、球の残量が少
なくなった時点で、比較的多量の賞球を獲得可能な特別
遊技が発生した場合においても、残留球数に応じた遊技
上の作戦を立てて、不必要な追加球を借りてしまうよう
なことを防ぎ、遊技者の便に供することができるのであ
る。
As described above, according to the gaming machine of the present invention, when the number of remaining game balls remaining in the supply ball alignment portion of the ball supply tray is less than the upper limit specified amount and more than the lower limit specified amount. Since the real number of remaining balls can be displayed by the remaining ball number display means, important information for game operations such as how many balls remain in the supply ball alignment part where a relatively small number of balls remain The player can easily grasp the remaining ball number display means. Therefore, even if a special game in which a relatively large number of prize balls can be obtained occurs when the remaining amount of balls is low, a game strategy is set up according to the number of remaining balls, and unnecessary addition is made. It is possible to prevent the player from borrowing a ball and use it for the player's flight.

【0032】また、球供給皿内に貯留球が見当たらなく
なっても、供給球整列部内に未だ遊技球が残っている場
合には、残留球数表示部に残留球数が表示されるている
ので、遊技者が遊技球を使い切ってしまったかのような
誤認をすることはなく、遊技者の不利益を未然に防止で
きる。さらに、球供給皿内に微量の球を残して、一時的
に遊技者が当該遊技機を離れている場合も、供給球整列
部内に球が残留していれば、残留球表示部によって残留
球数が可視表示されるので、当該遊技機が未だ使用可能
な状態にあることを第三者が把握し易くなり、無用のト
ラブルが生ずることも未然に防げる。
Further, even if the storage sphere is not found in the sphere supply dish, if the game sphere still remains in the supply sphere alignment section, the number of remaining spheres is displayed in the remaining sphere number display section. As a result, the player will not be misidentified as if the player has used up the game ball, and the disadvantage of the player can be prevented. Furthermore, even if a small amount of balls are left in the ball supply tray and the player is temporarily away from the game machine, if the balls remain in the supply ball alignment section, the remaining ball display section displays the remaining balls. Since the number is visually displayed, it becomes easier for a third party to understand that the gaming machine is still in a usable state, and unnecessary troubles can be prevented.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る遊技機の斜視図である。FIG. 1 is a perspective view of a gaming machine according to the present invention.

【図2】球供給皿の第1実施例を示す斜視図である。FIG. 2 is a perspective view showing a first embodiment of a ball supply tray.

【図3】球供給皿の第2実施例を示す斜視図である。FIG. 3 is a perspective view showing a second embodiment of the ball supply tray.

【図4】残留球検出機能に関連した概略ブロック図であ
る。
FIG. 4 is a schematic block diagram related to a residual sphere detection function.

【図5】残量検出処理を示すフローチャートである。FIG. 5 is a flowchart showing remaining amount detection processing.

【符号の説明】[Explanation of symbols]

1 遊技機 6 球供給皿 6′ 球供給皿 6a 供給球整列部 12 残留球数表示部 13 透光性部材 15 残量検出センサ 16 残量表示器 17 排出・発射制御装置 19 打球発射装置 DESCRIPTION OF SYMBOLS 1 gaming machine 6 ball supply tray 6'ball supply tray 6a supply ball alignment section 12 residual ball number display section 13 translucent member 15 residual quantity detection sensor 16 residual quantity indicator 17 discharge / launch control apparatus 19 ball striking launch apparatus

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 遊技に供し得る遊技媒体を球供給皿に一
旦貯留し、該球供給皿の供給球整列部を介して球送り装
置へ遊技球を送給し、該球送り装置から打球発射位置へ
送り出された遊技球を打球発射装置によって弾発し、弾
発球の流下状態によってゲームが展開される遊技機にお
いて、 上記球供給皿の供給球整列部に残留する遊技球数が、予
め定めた上限規定量以下かつ下限規定量以上であるとき
に、残留球の実数を取得する残留球数取得手段と、 上記残留球数取得手段によって取得した残留球の実数
を、遊技者に視認可能な状態で表示する残留球数表示手
段と、 を備えたことを特徴とする遊技機。
1. A game medium that can be used for a game is temporarily stored in a ball supply tray, and a game ball is fed to a ball feeder through a supply ball aligning portion of the ball feeder, and a ball is shot from the ball feeder. In the gaming machine in which the game balls sent to the position are repulsed by the hitting ball launching device and the game is developed depending on the flow state of the repulsing balls, the number of game balls remaining in the supply ball alignment portion of the ball supply plate is predetermined. When the amount is less than or equal to the upper limit specified amount and greater than or equal to the lower limit specified amount, the residual ball number acquisition means for acquiring the actual number of residual balls and the actual number of residual balls acquired by the residual ball number acquisition means can be visually recognized by the player. A remaining gaming number display means for displaying the state, and a gaming machine.
【請求項2】 上記残留球数取得手段は、供給球整列部
における球の残留位置情報を示した残留球数指標部であ
り、上記残留球数表示手段は、供給球整列部内の残留球
と残留球数指標部との対応関係を、遊技者の位置から視
認可能ならしめる透光性上部壁であることを特徴とする
請求項1に記載の遊技機。
2. The residual sphere number acquisition means is a residual sphere number indicator section that indicates the residual position information of the spheres in the supply sphere alignment section, and the residual sphere number display means is the residual sphere count information in the supply sphere alignment section. The gaming machine according to claim 1, wherein the gaming machine is a translucent upper wall that allows the player to visually recognize the correspondence with the remaining ball number indicator.
【請求項3】 上記残留球数取得手段は、供給球整列部
の上流部適所に位置する球を検出する残量検出センサ
と、該残量検出センサの検出出力をカウントアップする
と共に、弾発されて遊技に供された遊技球の数をカウン
トダウンする計数手段とからなり、上記残留球数表示手
段は、計数手段の計数値を可視表示する残量表示器であ
ることを特徴とする請求項1に記載の遊技機。
3. The remaining sphere number acquisition means counts up the detection output of the remaining amount detecting sensor for detecting a sphere located at a proper position upstream of the supply sphere aligning part, and repulsively. 7. A counting means for counting down the number of game balls that have been played and played, wherein the remaining ball number display means is a remaining amount indicator for visually displaying the count value of the counting means. The gaming machine described in 1.
JP27315494A 1994-10-13 1994-10-13 Game machine Pending JPH08112418A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP27315494A JPH08112418A (en) 1994-10-13 1994-10-13 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP27315494A JPH08112418A (en) 1994-10-13 1994-10-13 Game machine

Publications (1)

Publication Number Publication Date
JPH08112418A true JPH08112418A (en) 1996-05-07

Family

ID=17523868

Family Applications (1)

Application Number Title Priority Date Filing Date
JP27315494A Pending JPH08112418A (en) 1994-10-13 1994-10-13 Game machine

Country Status (1)

Country Link
JP (1) JPH08112418A (en)

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002263326A (en) * 2001-03-06 2002-09-17 Fuji Shoji:Kk Pachinko game machine
JP2006204522A (en) * 2005-01-27 2006-08-10 Sanyo Product Co Ltd Game machine
JP2006204523A (en) * 2005-01-27 2006-08-10 Sanyo Product Co Ltd Game machine
JP2006204521A (en) * 2005-01-27 2006-08-10 Sanyo Product Co Ltd Game machine
JP2007236623A (en) * 2006-03-08 2007-09-20 Sanyo Product Co Ltd Game machine
JP2008099860A (en) * 2006-10-19 2008-05-01 Olympia:Kk Game machine
JP2008183147A (en) * 2007-01-29 2008-08-14 Abilit Corp Game machine
JP2010029522A (en) * 2008-07-30 2010-02-12 Universal Entertainment Corp Game machine
JP2011005340A (en) * 2010-10-15 2011-01-13 Sanyo Product Co Ltd Game machine
JP2012166071A (en) * 2012-06-11 2012-09-06 Sanyo Product Co Ltd Game machine
JP2012170673A (en) * 2011-02-23 2012-09-10 Kyoraku Sangyo Kk Game machine
JP2015116297A (en) * 2013-12-18 2015-06-25 株式会社三洋物産 Game machine

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002263326A (en) * 2001-03-06 2002-09-17 Fuji Shoji:Kk Pachinko game machine
JP2006204522A (en) * 2005-01-27 2006-08-10 Sanyo Product Co Ltd Game machine
JP2006204523A (en) * 2005-01-27 2006-08-10 Sanyo Product Co Ltd Game machine
JP2006204521A (en) * 2005-01-27 2006-08-10 Sanyo Product Co Ltd Game machine
JP2007236623A (en) * 2006-03-08 2007-09-20 Sanyo Product Co Ltd Game machine
JP2008099860A (en) * 2006-10-19 2008-05-01 Olympia:Kk Game machine
JP2008183147A (en) * 2007-01-29 2008-08-14 Abilit Corp Game machine
JP2010029522A (en) * 2008-07-30 2010-02-12 Universal Entertainment Corp Game machine
JP2011005340A (en) * 2010-10-15 2011-01-13 Sanyo Product Co Ltd Game machine
JP2012170673A (en) * 2011-02-23 2012-09-10 Kyoraku Sangyo Kk Game machine
JP2012166071A (en) * 2012-06-11 2012-09-06 Sanyo Product Co Ltd Game machine
JP2015116297A (en) * 2013-12-18 2015-06-25 株式会社三洋物産 Game machine

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