JPH0698974A - Method and mechanism for preventing credit type play machine from being illegally inserted - Google Patents

Method and mechanism for preventing credit type play machine from being illegally inserted

Info

Publication number
JPH0698974A
JPH0698974A JP2410574A JP41057490A JPH0698974A JP H0698974 A JPH0698974 A JP H0698974A JP 2410574 A JP2410574 A JP 2410574A JP 41057490 A JP41057490 A JP 41057490A JP H0698974 A JPH0698974 A JP H0698974A
Authority
JP
Japan
Prior art keywords
sensor
game medium
counting
flow
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2410574A
Other languages
Japanese (ja)
Inventor
Ryutaro Kishishita
下 龍 太 郎 岸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
K R TOKKYO KANRI KK
Original Assignee
K R TOKKYO KANRI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by K R TOKKYO KANRI KK filed Critical K R TOKKYO KANRI KK
Priority to JP2410574A priority Critical patent/JPH0698974A/en
Publication of JPH0698974A publication Critical patent/JPH0698974A/en
Pending legal-status Critical Current

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  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To prevent illegal action due to empty insertion by forming the long flow-down passage of an inserting game medium and arranging the sensor for counting of the game medium to flow down to the downstream side of the passage. CONSTITUTION:This play machine is provided with a fetch duct 2 of the inserting game medium and a flow-down receiving tray 3 or the like corresponding to an exit 2a. A flow-down duct 4 of the game medium long formed by a bellow pipe or a helical pipe is connected to a receiving tray exit 3a, and a sensor 6 for counting is mounted at the lower edge. On the other hand, a sub sensor 9 is provided on the upstream side of the flow-down duct 4 rather than the sensor 6 for counting. Thus, since the sensor 6 for counting is provided on the downstream side of the flow-down duct 4 for the game medium, the sensor 6 for counting cannot be almost operated even when any false game medium is inserted from the game medium part or the like.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明はゲ−ム媒体の複数回ゲ−
ム分を一括投入し、ゲ−ムごとのゲ−ム媒体の投入を行
うことなくゲ−ムを連続して行うことのできるいわゆる
クレジット式遊技機のゲ−ム媒体の不正投入防止方法と
その機構に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game medium having a plurality of games.
A method for preventing illegal insertion of game media in a so-called credit-type gaming machine, in which the game media can be continuously inserted without inserting game media for each game It is related to the mechanism.

【0002】[0002]

【従来の技術】近時、複数回ゲ−ム分のゲ−ム媒体をゲ
−ムに先立って一括投入しておき、ゲ−ム毎のゲ−ム媒
体の投入を行うことなく複数回のゲ−ムを連続々行する
ようにしたスロットマシン等の遊技機が提案されてお
り、これらのうち一部は遊技場,ゲ−ムホ−ル等に設置
されて使用されている。
2. Description of the Related Art Recently, a plurality of game media for a plurality of games have been batch-loaded prior to the game, and multiple game media have not been loaded for each game. A game machine such as a slot machine in which a game is continuously played has been proposed, and some of these machines are installed and used in a game hall, a game hall, or the like.

【0003】ゲ−ム媒体の一括投入型のいわゆるクレジ
ット式の遊技機は、ゲ−ムごとに逐一ゲ−ム媒体を投入
する必要がない点で、プレ−ヤ側の好評を博している
が、ゲ−ム媒体のいわゆるカラ投入を行う不正行為のあ
ることが知られるに至った。
The so-called credit type game machine in which the game media are all put in is popular in the player side because it is not necessary to insert the game media one by one for each game. However, it has become known that there is a misconduct that involves so-called empty insertion of game media.

【0004】一括投入されるゲ−ム媒体は、その投入部
から自重により落下できるように形成されたゲ−ム媒体
の流下通路を列をなして流れ、機内又は機外の一箇所に
集められるが、このゲ−ム媒体は、上記列をなした流下
時にクレジットデ−タ(数値デ−タ)に換算するため、
光センサや近接センサ等の計数用センサとカウンタの組
合せよる計数手段によってその数が計数されている。
[0004] The game mediums to be thrown in at one time flow in a row through the flow-down passages of the game medium which are formed so as to be able to fall from the loading portion by its own weight, and are collected at one place inside or outside the machine. However, since this game medium is converted into credit data (numerical value data) when flowing down in the above-mentioned row,
The number is counted by a counting means that is a combination of a counter and a counting sensor such as an optical sensor or a proximity sensor.

【0005】不正行為、即ち、カラ投入を行う者はゲ−
ム媒体に糸やピアノ線を取付け、この糸又は線付のゲ−
ム媒体を前記計数センサの前後をその糸や線を上げ下げ
操作することにより、計数センサを作動させカウンタの
計数値を上げさせているといわれている。
A person who commits an illegal act, that is, a color throw is a game
Attach a thread or piano wire to the medium and attach the thread or wire
It is said that the counter medium is operated to raise the count value of the counter by raising and lowering the thread or wire of the medium before and after the count sensor.

【0006】[0006]

【発明が解決しようとする課題】本発明は上記のような
問題点に鑑み、ゲ−ム媒体を一括投入して複数ゲ−ムを
連続して続行する遊技機に於て、いわゆるカラ投入によ
る不正行為ができない防止方法並びにそのための機構を
開発することをその課題とするものである。
SUMMARY OF THE INVENTION In view of the above problems, the present invention is based on the so-called empty loading in a gaming machine in which a game medium is batch loaded and a plurality of games are continuously continued. It is an object of the present invention to develop a preventive method for preventing fraud and a mechanism therefor.

【0007】[0007]

【課題を解決するための手段】上記課題を解決すること
を目的としてなされた本発明機構の構成は、遊技機本体
のゲ−ム媒体投入部に連通させて設ける投入ゲ−ム媒体
の流下通路を長目に形成し、その通路の下流側に流下す
るゲ−ム媒体の計数用センサを配設したことを特徴とす
るものである。
The structure of the mechanism of the present invention, which has been made for the purpose of solving the above-mentioned problems, has a flow-down passage for a throw-in game medium which is provided in communication with a game medium throw-in portion of a gaming machine body. Is formed in a long shape, and a sensor for counting the game medium flowing down is disposed downstream of the passage.

【0008】[0008]

【実施例】次に、本発明機構の実施例について図に拠り
説明する。図1は本発明機構による不正投入防止構造の
要部の断面図、図2は本発明方法を実施するための制御
系の機能ブロック図である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, an embodiment of the mechanism of the present invention will be described with reference to the drawings. FIG. 1 is a sectional view of a main part of an illegal injection preventing structure according to the mechanism of the present invention, and FIG. 2 is a functional block diagram of a control system for carrying out the method of the present invention.

【0009】図1において、1は遊技機本体の外箱、2
は前記外箱1の表側に設けられたゲ−ム媒体投入部(図
に表われず)に通じた投入ゲ−ム媒体の取込みダクト、
3は前記ダクトの出口2aに対応して設けた流下受皿で、
この受皿3にはゲ−ム媒体が球の場合、球詰りを起さな
いように球を整列させつつ受皿出口3aに導く通路(図に
表われず)が形成されている。
In FIG. 1, 1 is an outer box of the gaming machine main body, 2
Is a duct for taking in the input game medium which is communicated with a game medium input section (not shown in the figure) provided on the front side of the outer box 1.
3 is a downflow saucer provided corresponding to the outlet 2a of the duct,
When the game medium is a sphere, the saucer 3 is provided with a passage (not shown) which guides the spheres to the saucer outlet 3a while aligning the spheres so as not to cause ball clogging.

【0010】4は上記受皿出口3aに接続された蛇腹管や
螺旋管などにより長目に形成したゲ−ム媒体の流下ダク
トで、螺旋管で形成したときは管を形成する螺旋のピッ
チを粗くしたものを用い、また、蛇腹管の場合も内面に
はピッチの粗い螺旋凸条が形成されたものであることが
望ましい。また、長さは少なくとも50cm以上が望まし
い。ピッチの粗い螺旋は、流下する球の速度を緩和させ
るためのものである。
Reference numeral 4 denotes a game medium flow-down duct formed in a long shape by a bellows tube or a spiral tube connected to the saucer outlet 3a. When the spiral tube is formed, the pitch of the spiral forming the tube is roughened. It is desirable that the spiral bellows having a coarse pitch is formed on the inner surface of the bellows tube. Further, the length is preferably at least 50 cm or more. The coarse pitch spiral is to slow down the velocity of the falling sphere.

【0011】5は上記流下ダクト4の下端に取付けた計
数用センサ6を装着するセンサハウジングで、このハウ
ジングの通路5aの断面はゲ−ム媒体が丁度通る程度の大
きさに形成されていると共に、この通路5aの途中にゲ−
ム媒体の通過穴6aを有する計数用センサ6を着脱自在に
取付けるセンサ装着部5bが形成されている。尚、図中、
7は流下ダクト4と前記ハウジング5を止着する取付ピ
ン、8は前記ハウジング5の出口5c側に連結した接続ダ
クトであるが、この接続ダクト8は必要に応じて設けれ
ば足りるものである。9は前記センサ6より流下ダクト
4の上流側に設けたサブセンサである。
Reference numeral 5 denotes a sensor housing in which a counting sensor 6 mounted on the lower end of the flow-down duct 4 is mounted. The passage 5a of the housing is formed to have a size such that a game medium can pass through it. , In the middle of this passage 5a
A sensor mounting portion 5b is formed to detachably mount the counting sensor 6 having a medium passage hole 6a. In the figure,
Reference numeral 7 is a mounting pin for fixing the downflow duct 4 and the housing 5 together, and 8 is a connection duct connected to the outlet 5c side of the housing 5, but this connection duct 8 may be provided if necessary. . Reference numeral 9 is a sub-sensor provided on the upstream side of the flow-down duct 4 with respect to the sensor 6.

【0012】而して、ゲ−ムに先立ち媒体投入部に一括
投入されるゲ−ム媒体は、取込ダクト2、流下受皿3を
経て流下ダクト4に流れ計数用センサ6を通って媒体還
流用通路(図示せず)に流下するが、流下するゲ−ム媒
体は、ここでは球が前記計数用センサ6の穴6aを通過す
る際、該センサ6に逐次検出され、この検出信号が図示
しないカウンタに計数されて、前記投入媒体の総数がカ
ウントアップされゲ−ム用のクレジットデ−タ(数値デ
−タ)として取扱われる。
[0012] Thus, the game media, which are collectively loaded into the medium loading section prior to the game, pass through the intake duct 2 and the downflow tray 3 to the downflow duct 4 through the flow counting sensor 6 to recirculate the media. The game medium flowing down to a passage (not shown) is successively detected by the sensor 6 when a ball passes through the hole 6a of the counting sensor 6, and the detection signal is shown in the figure. The counter is counted by a counter, and the total number of the input media is counted up and handled as game credit data (numerical data).

【0013】上記の本発明機構においては、計数用セン
サ6がゲ−ム媒体流下用ダクト4の下端部に設けられて
いるため、ゲ−ム媒体投入部から糸やピアノ線の先端に
取付けたいわゆる偽ゲ−ム媒体を投入し、この偽媒体を
上,下させて前記センサ6を作動させようとしても、偽
媒体はセンサ6まで届かないか、又は、届いたとしても
ゲ−ム媒体の流下通路が長くかつ曲かっているため、容
易に上,下させることができないので、当該センサ6を
殆んど作動させることはできない。
In the above mechanism of the present invention, since the counting sensor 6 is provided at the lower end of the game medium flow-down duct 4, the counting sensor 6 is attached to the tip of the thread or the piano wire from the game medium feeding section. If a so-called false game medium is thrown in and the false medium is moved up and down to operate the sensor 6, the false medium does not reach the sensor 6, or even if it reaches, the false medium is detected. Since the flow-down passage is long and curved, it cannot be easily moved up and down, so that the sensor 6 can hardly be operated.

【0014】上記実施例は、媒体投入部から流下ダクト
4並びに計数用センサ6の配設位置に関する構成によっ
て、不正な投入を阻止するようにしたものであるが、本
発明では上記構成に加え、又は、上記構成とは別に、前
記計数用センサ6とこのセンサ6とは別に設けたサブセ
ンサ9との出力を処理することにより、偽媒体による不
正投入を防止することもできるので、この点について図
2により説明する。
In the above-described embodiment, the illegal insertion is prevented by the structure relating to the arrangement positions of the flow-down duct 4 and the counting sensor 6 from the medium input section. In the present invention, in addition to the above-mentioned structure, Alternatively, in addition to the above configuration, by processing the output of the counting sensor 6 and the sub-sensor 9 provided separately from the sensor 6, it is possible to prevent illegal input by a false medium. 2 will be described.

【0015】糸やピアノ線の先端にゲ−ム媒体を取付
け、これにより計数センサ6を作動させようとする不正
投入と、真正ゲ−ム媒体の一括投入による上記両センサ
9,6の作動はその作動態様に差がある。つまり、糸や
線に繰つられる媒体は、前記両センサ9,6を通ること
ができるとしても、このような繰作によるセンサ9と同
6の出力間隔は、真正媒体が一括投入されて流下する時
の出力間隔に比べはるかに長時間の間隔となる。また、
真正なゲ−ム媒体の一括投入では上流のセンサ9が最初
作動して極く微小時間経過後に計数用センサ6も作動
し、しかも、両センサ9,6の作動が連続的に継続す
る。
A game medium is attached to the tip of a thread or a piano wire, and an illegal insertion for operating the counting sensor 6 by this, and an operation of both sensors 9 and 6 by the batch insertion of the genuine game medium are performed. There are differences in their operating modes. That is, even if the medium to be wound on the yarn or the wire can pass through both the sensors 9 and 6, the output interval of the sensor 9 and the sensor 6 due to the above-mentioned rolling is such that the genuine medium is fed all at once and flows down. It is a much longer time interval than the output interval when performing. Also,
When the genuine game medium is collectively charged, the upstream sensor 9 first operates, and the counting sensor 6 also operates after a lapse of a very small time, and further, the operations of both the sensors 9 and 6 continue continuously.

【0016】本発明ではこの点に着目し、計数用センサ
6の作動条件を、上流のセンサ9の作動時から、例え
ば、0.5秒内にセンサ6が作動すること、センサ9と6
とは同時乃至は略同時に作動すること等の条件により設
定し、偽媒体の操作による計数用センサ6の作動を阻止
するようにした。
In the present invention, paying attention to this point, the operating condition of the counting sensor 6 is that the sensor 6 operates within 0.5 seconds after the upstream sensor 9 operates, that is, the sensors 9 and 6 are operated.
Are set under the condition that they operate simultaneously or substantially at the same time, and the operation of the counting sensor 6 due to the operation of the pseudo medium is blocked.

【0017】而して、図2において、サブセンサ9と計
数用センサ6とは、それらをゲ−ム媒体(真正媒体,偽
媒体のいずれも)が通過することにより、出力9s,6sを
生じる。両出力はタイマ部10において、入力時間の差が
計時され、このタイマ部10に設定した時間内のときは、
タイマ信号Tsが出力され、時間外のときはこの信号Tsは
出力されない。一方、両センサ9,6の出力9s,6sはア
ンドゲ−ト11において論理積処理され、このゲ−ト11の
導通条件を満たせば、ゲ−ト信号Gsが出力される。上記
タイマ信号Tsとゲ−ト信号Gsとは、アンドゲ−ト12にお
いて論理積処理され、このゲ−ト12の条件が満たされた
とき、計数用出力制御部13に対するトリガ信号Trを出力
し、これによりこの制御部13を経由して計数出力が計数
カウンタ14に供給される。前記制御部13には、前記トリ
ガ信号Trが供給されるまでの間に計数用センサ6から供
給される信号を計数して一時記憶しておくメモリを具備
されており、前記トリガ信号Trが供給されるとこのメモ
リ内容は読出されると共に、このあとの信号は直接カウ
ンタ14に供給される。
Thus, in FIG. 2, the sub-sensor 9 and the counting sensor 6 generate outputs 9s and 6s when a game medium (both a true medium and a false medium) passes through them. Both outputs are timed by the timer unit 10 for the difference in the input time, and when the time set in the timer unit 10 is reached,
The timer signal Ts is output, and this signal Ts is not output outside the time. On the other hand, the outputs 9s and 6s of both sensors 9 and 6 are logically ANDed in the AND gate 11, and if the conduction condition of the gate 11 is satisfied, the gate signal Gs is output. The timer signal Ts and the gate signal Gs are AND-processed in the AND gate 12, and when the condition of the gate 12 is satisfied, the trigger signal Tr is output to the counting output control unit 13, As a result, the count output is supplied to the count counter 14 via the control unit 13. The control unit 13 includes a memory that counts and temporarily stores the signal supplied from the counting sensor 6 until the trigger signal Tr is supplied. When this is done, the contents of this memory are read and the subsequent signals are supplied directly to the counter 14.

【0018】上記のような対になったセンサ9,6の制
御部を具備することにより、糸や線の先端に取付けた偽
媒体を手操作で通路内に上,下動させて計数用センサを
動かすことがてきたとしても、到底上記制御部の作動条
件を実現することはできないので、およそ偽媒体を操作
することにより不正投入は生じ得ない。尚、サブセンサ
9の位置は変更可能にすることが望ましく、また、2個
以上設けると、制御部13の作動条件を厳しくできる。
By providing the control unit of the paired sensors 9 and 6 as described above, the counterfeit medium attached to the tip of the thread or line is manually moved up and down in the passage to count the sensor. However, since the operating condition of the control unit cannot be realized even if the user moves, the illegal input cannot occur by operating the pseudo medium. The position of the sub-sensor 9 is preferably changeable, and if two or more sub-sensors are provided, the operating conditions of the control unit 13 can be tightened.

【0019】[0019]

【発明の効果】本発明は以上の通りであって、糸や線の
先にゲ−ム媒体を取付け、これを計数用センサに繰返し
通過させてクレジット式遊技機に対する不正投入が行わ
れていたものを、およそ不正行為には反応できない位置
に計数用センサを設け、また、該計数用センサの作動条
件を設定した制御部を設けて当該センサの作動を制御す
るようにして、ほぼ完全に防止することが出来る。
The present invention is as described above, and a game medium is attached to the end of a thread or a wire, and the game medium is repeatedly passed through a counting sensor to be illegally inserted into a credit type game machine. By providing a counting sensor at a position where it cannot react to fraudulent behavior, and by providing a control unit that sets the operating conditions of the counting sensor to control the operation of the sensor, almost completely preventing You can do it.

【図面の簡単な説明】[Brief description of drawings]

【図1】図1は本発明機構による不正投入防止構造の要
部の断面図である。
FIG. 1 is a sectional view of a main part of an unauthorized insertion preventing structure according to the mechanism of the present invention.

【図2】図2は本発明方法を実施するための制御系の機
能ブロック図である。
FIG. 2 is a functional block diagram of a control system for carrying out the method of the present invention.

【符号の説明】[Explanation of symbols]

1 外箱 2 取込ダクト 3 流下受皿 4 流下通路 5 センサハウジング 6 計数用センサ 1 Outer box 2 Intake duct 3 Downflow pan 4 Downflow passage 5 Sensor housing 6 Sensor for counting

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 一括投入されるゲ−ム媒体が流下する流
下通路において、その下流側に設けた計数用のセンサの
上流側に、前記計数用センサから適宜距離離隔させて流
下ゲ−ム媒体の有無を検出するサブセンサを配設し、ゲ
−ム媒体の一括投入に当り、任意に設定した微小時間経
過後、前記両センサから出力がない場合には計数用セン
サの出力が計数されないことを特徴とするクレジット式
遊技機の不正投入防止方法。
1. A flow-down game medium, which is provided at a downstream side of a counting sensor provided downstream of the counting sensor, at an appropriate distance from the counting sensor. If a sub-sensor for detecting the presence or absence of the sensor is installed and the game media are all put in at one time, and the outputs of both sensors have no output after a lapse of an arbitrarily set minute time, the output of the counting sensor is not counted. A method for preventing illegal insertion of a credit-type gaming machine that features.
【請求項2】 サブセンサの位置は流下通路上で変更で
きるようにした請求項2の不正投入防止方法。
2. The illegal injection preventing method according to claim 2, wherein the position of the sub-sensor can be changed on the downflow passage.
【請求項3】 サブセンサは流下通路上に2個以上設け
る請求項1又は2の不正投入防止方法。
3. The illegal injection preventing method according to claim 1, wherein two or more sub-sensors are provided on the downflow passage.
【請求項4】 遊技機本体のゲ−ム媒体投入部に連通さ
せて設ける投入ゲ−ム媒体の流下通路を長目に形成し、
その通路の下流側に流下するゲ−ム媒体の計数用センサ
を配設したことを特徴とするクレジット式遊技機の不正
投入防止機構。
4. A long flow-down passage for the input game medium, which is provided in communication with the game medium input section of the gaming machine main body,
A mechanism for preventing illegal insertion of a credit-type gaming machine, characterized in that a sensor for counting a game medium flowing down is provided on the downstream side of the passage.
JP2410574A 1990-12-14 1990-12-14 Method and mechanism for preventing credit type play machine from being illegally inserted Pending JPH0698974A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2410574A JPH0698974A (en) 1990-12-14 1990-12-14 Method and mechanism for preventing credit type play machine from being illegally inserted

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2410574A JPH0698974A (en) 1990-12-14 1990-12-14 Method and mechanism for preventing credit type play machine from being illegally inserted

Publications (1)

Publication Number Publication Date
JPH0698974A true JPH0698974A (en) 1994-04-12

Family

ID=18519722

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2410574A Pending JPH0698974A (en) 1990-12-14 1990-12-14 Method and mechanism for preventing credit type play machine from being illegally inserted

Country Status (1)

Country Link
JP (1) JPH0698974A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013132466A (en) * 2011-12-27 2013-07-08 Kyoraku Sangyo Kk Equipment for game ball

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013132466A (en) * 2011-12-27 2013-07-08 Kyoraku Sangyo Kk Equipment for game ball

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