JPH05192449A - Video type rifle-shooting battle game machine and its control method - Google Patents

Video type rifle-shooting battle game machine and its control method

Info

Publication number
JPH05192449A
JPH05192449A JP4007371A JP737192A JPH05192449A JP H05192449 A JPH05192449 A JP H05192449A JP 4007371 A JP4007371 A JP 4007371A JP 737192 A JP737192 A JP 737192A JP H05192449 A JPH05192449 A JP H05192449A
Authority
JP
Japan
Prior art keywords
game
hit
player
signal
video
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP4007371A
Other languages
Japanese (ja)
Inventor
Yozo Koma
洋三 駒
Toshiaki Matsumoto
俊明 松本
Shinji Soyano
伸二 征矢野
Tatsuo Nakamura
辰男 中村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP4007371A priority Critical patent/JPH05192449A/en
Publication of JPH05192449A publication Critical patent/JPH05192449A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To obtain a new, inexpensive video type rifle-shooting battle game machine with a simple construction, by which a hit on a friend can be sensed directly through the body, by a method wherein a vibration generating instruction signal is generated together with a shot signal when it is judged that a shot signal indicates a hit on a player, and a vibration generator is operated for a specified period of time. CONSTITUTION:A model gun can transmit a hit location signal corresponding to the direction of a barrel 41 toward a screen of a video display device at the time a player squeeze a trigger 42, and players perform a mock rifle- shooting battle against enemies appearing on the screen of the video display device. A vibration generator 7 is equipped on the model gun 4 or its support device 6, and when it is judged that a shot signal indicates a hit on a player, a vibration generating instruction signal is generated together with the shot signal by a game control circuit 3 so that the vibration generator 7 is operated for a specified period of time to impart vibration to the model gun 4. And, when the player is hit, the duration hours of vibration imparted on the model gun 4 is controlled corresponding to the degree of the damage.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明はビデオ式銃撃戦ゲーム装
置及びそのゲーム装置を制御する方法に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a video shootout game device and a method for controlling the game device.

【0002】[0002]

【従来の技術】予め定められたゲームプログラムが搭載
されたゲーム制御回路と、ゲーム制御回路より制御され
ゲームの進展情況を表示するビデオディスプレイ装置
と、ビデオディスプレイ装置の画面に向けて、銃身の方
向を制御でき、引金を引いたときの銃身の方向に対応す
る着弾位置信号を発信し得る装置を具備した模擬銃とを
具備し、ビデオディスプレイ装置の画面に現れる敵と模
擬銃撃戦を行い、着弾位置信号発信装置の発生する信号
に対応する画面上の着弾位置に敵が存在するときはゲー
ム制御回路に命中信号を発生させ、又、敵が発射した弾
丸がプレイヤに命中したとされるときは被弾信号を発生
させ、これらの信号によりゲームの進行を切替えると共
に、被弾による彼我の損害に応じて得点を争うビデオ式
銃撃戦ゲーム装置は公知であり、広く普及している。
2. Description of the Related Art A game control circuit in which a predetermined game program is installed, a video display device for displaying the progress of the game under the control of the game control circuit, and the direction of the barrel toward the screen of the video display device. And a simulated gun equipped with a device capable of transmitting a landing position signal corresponding to the direction of the barrel when the trigger is pulled, and a simulated gun battle with an enemy appearing on the screen of the video display device, When an enemy is present at the impact position on the screen corresponding to the signal generated by the impact position signal transmission device, a hit signal is generated in the game control circuit, and when the bullet fired by the enemy is said to have hit the player. Generates a hit signal, switches the progress of the game by these signals, and a video-type shootout game device that competes for points according to his damage caused by the hit Is known, it has been widely used.

【0003】而して、この模擬銃には、引金を引いたと
き弾丸の発射音や衝撃を発生する装置が設けられてお
り、ゲームをできるだけリアルにする工夫がなされてい
る。然しながら、従来公知のこの種のゲーム装置では、
プレイヤが被弾したとき、ビデオディスプレイ装置の画
面に爆発シーンなどを表したり、効果音を発生させたり
するだけであったので、被弾を直接に体感できず、その
ため十分な臨場感若しくは擬似体験感覚体感が得られな
いという問題があった。
Thus, this simulated gun is provided with a device for producing the sound and impact of the bullet when the trigger is pulled, and the device is designed to make the game as realistic as possible. However, in this type of conventionally known game device,
When the player was hit, the player only showed the explosion scene on the screen of the video display device or generated a sound effect, so that the player could not directly experience the hit, and therefore, there was a sufficient sense of presence or a simulated experience feeling. There was a problem that could not be obtained.

【0004】最近ではビデオゲームに於いても臨場感若
しくは擬似体験感覚が極めて重視されるようになってお
り、そのためゲーム装置も大掛かりになっているが、擬
似体験装置などにより味方陣地の被弾などを体感させる
装置は極めて大型かつ高価となるため、比較的安価なビ
デオ式銃撃戦ゲーム装置には応用することは困難であ
り、そのためプレイヤに体感的な被弾感覚を与え得るビ
デオゲーム装置は未だ提案されていない。
Recently, even in video games, it has become extremely important to give a sense of realism or a simulated experience. Therefore, a game device has become a large scale. Since the device to be experienced is extremely large and expensive, it is difficult to apply it to a relatively inexpensive video gun battle game device. Therefore, a video game device capable of giving a player a sensation of being hit is still proposed. Not not.

【0005】[0005]

【発明が解決しようとする課題】本発明の目的は、味方
の被弾が直接体感できるビデオ式銃撃戦ゲーム装置を安
価に提供すること、及び、そのゲーム装置を制御する新
規な方法を提供することにある。
SUMMARY OF THE INVENTION It is an object of the present invention to provide at low cost a video-type shooting battle game device which allows a struck by an ally to directly experience, and to provide a novel method for controlling the game device. It is in.

【0006】[0006]

【課題を解決するための手段】上記の課題は、上記公知
のビデオ式銃撃戦ゲーム装置に於いて、模擬銃又はその
支持装置に振動発生装置を設けると共に、被弾信号が発
生したときは一定時間その振動発生装置を作動させる回
路を設けたことに依って達成される。
SUMMARY OF THE INVENTION In the above-mentioned known video-type shooting battle game device, the above-mentioned problem is solved by providing a vibration generator for the simulated gun or its supporting device and for a fixed time when a hit signal is generated. This is achieved by providing a circuit for operating the vibration generator.

【0007】又、上記の課題は、上記公知のビデオ式銃
撃戦ゲーム装置を制御する方法に於いて、模擬銃の支持
装置に振動発生装置を設け、被弾信号がプレイヤに命中
したと判定されるときは、ゲーム制御回路から被弾信号
と共に、振動発生指令信号を発生させ、これにより振動
発生装置を一定時間作動させ、模擬銃に振動を付与する
ことによって達成される。
Further, the above-mentioned problem is determined in the above-mentioned method of controlling the known video-type shooting battle game apparatus by providing a vibration generating device on the support device of the simulated gun and hitting the player with the hit signal. In this case, this is achieved by generating a vibration generation command signal together with the hit signal from the game control circuit, thereby operating the vibration generation device for a certain period of time, and applying vibration to the simulated gun.

【0008】[0008]

【実施例】本発明の実施例は添付図面を参照して説明す
る。図1は本発明に係るビデオ式銃撃戦ゲーム装置の全
体構成を示す説明図、図2はそのビデオ式銃撃戦ゲーム
装置に於いて使用する模擬銃の構成の一例を示す説明
図、図3はゲームの流れを示すフローチャートである。
Embodiments of the present invention will be described with reference to the accompanying drawings. FIG. 1 is an explanatory view showing the overall structure of a video-type shooting battle game device according to the present invention, FIG. 2 is an explanatory view showing an example of the structure of a simulated gun used in the video-based shooting battle game device, and FIG. It is a flow chart which shows a flow of a game.

【0009】図1に於いて、1はゲーム装置の本体部
で、10はそのキャビネット、2はキャビネット10に
取付けられるビデオビィスプレイ装置、3はキャビネッ
ト10に内蔵されるゲーム制御回路であり、4は模擬
銃、5は図2に示す模擬銃4の支持装置装置6及び振動
発生装置7を内蔵する射撃台、50はそのキャビネッ
ト、8は信号伝送ケーブルである。
In FIG. 1, reference numeral 1 is a main body of the game apparatus, 10 is its cabinet, 2 is a video display apparatus attached to the cabinet 10, and 3 is a game control circuit built in the cabinet 10. Is a shooting gun, 5 is a shooting table that incorporates the supporting device 6 and the vibration generator 7 of the simulated gun 4 shown in FIG. 2, 50 is its cabinet, and 8 is a signal transmission cable.

【0010】ゲーム制御回路3には予めゲームの進行に
必要なプログラムがロードされており、ビデオビィスプ
レイ装置2には銃撃戦のターゲットとなる敵の画像やそ
の背景、障害物などを含むゲームの進行状況が表示され
る。プレイヤーは、射撃台5に設けられた模擬銃4を用
いてビデオビィスプレイ装置に現れる敵と銃撃戦を展開
する。
A program necessary for the progress of the game is loaded in advance in the game control circuit 3, and the video besplay device 2 is provided with a game image including an image of the enemy as a target of the shooting battle, its background, obstacles and the like. The progress is displayed. The player uses the simulated gun 4 provided on the shooting table 5 to develop a shooting battle with the enemy appearing in the video game display device.

【0011】模擬銃支持装置6及び振動発生装置7の詳
細は、図2に示されている。41は模擬銃4の銃身、4
2は引金、43は銃把である。又、銃身41の内部に
は、ソレノイド44、圧縮バネ45、重り付プランジャ
ー46及びショック吸収用ラバー47から成る射撃音及
び衝撃発生装置と、射撃信号発信器(図示せず)とが内
蔵されている。
Details of the simulated gun support device 6 and the vibration generator 7 are shown in FIG. 41 is the barrel of the simulated gun 4, 4
2 is a trigger and 43 is a gun barrel. Further, inside the barrel 41, a shooting sound and impact generating device composed of a solenoid 44, a compression spring 45, a weighted plunger 46 and a shock absorbing rubber 47, and a shooting signal transmitter (not shown) are incorporated. ing.

【0012】而して、引金42を引くと、一方ではソレ
ノイド44にパルス電流が流され、他の一方では射撃信
号発信器がパルス信号を発信する。ソレノイド44に電
流が流れると、圧縮バネ45の弾性力に抗して重り付プ
ランジャー46がソレノイド44内に引き込まれ、通電
が終了すると、重り付プランジャー46が圧縮バネ45
の弾性力により反撥され、ショック吸収用ラバー47に
打ち当てられ、これにより射撃音と銃身の反動が発生す
る。プレイヤーが引金42を引き続けると、この射撃音
と衝撃は連続して発生する。
When the trigger 42 is pulled, a pulse current is passed through the solenoid 44 on the one hand, and the shooting signal transmitter on the other hand sends a pulse signal. When a current flows through the solenoid 44, the weighted plunger 46 is pulled into the solenoid 44 against the elastic force of the compression spring 45, and when the energization is completed, the weighted plunger 46 is compressed by the compression spring 45.
It is repelled by the elastic force of and is hit against the shock absorbing rubber 47, which causes a shooting sound and a recoil of the barrel. When the player continues to pull the trigger 42, the shooting sound and the impact are continuously generated.

【0013】而して、模擬銃支持装置6は、キャビネッ
ト50の底板に固定された固定支軸61、回転支軸6
2、上端が銃把43に連結されたフォーク63、回転支
軸62とフォーク63とを屈曲自在に連結するピン6
4、回転支軸62に同軸に取付けられ回転支軸62と共
に回転するセグメント65、セグメント65により制御
されるポテンショメーター66、結合ピン64と同軸に
フォーク63に取付けられフォーク63と共に回動する
セグメント67、セグメント67により制御されるポテ
ンショメーター68、回転支軸62に取り付けられるポ
テンショメーター支持用のブラケット69とから成る。
Thus, the simulated gun support device 6 includes a fixed support shaft 61 fixed to the bottom plate of the cabinet 50 and a rotary support shaft 6.
2, a fork 63 having an upper end connected to the gun rod 43, and a pin 6 for flexibly connecting the rotary support shaft 62 and the fork 63
4, a segment 65 coaxially attached to the rotary support shaft 62 and rotating together with the rotary support shaft 62, a potentiometer 66 controlled by the segment 65, a segment 67 coaxially attached to the connecting pin 64 on the fork 63 and rotating together with the fork 63, It comprises a potentiometer 68 controlled by the segment 67, and a potentiometer supporting bracket 69 attached to the rotary support shaft 62.

【0014】回転支軸62の下端は管状で、固定支軸6
1に回転自在に嵌合されており、上端は偏平に押し潰さ
れ平板状となっている。フォーク63の下端の二股部分
は、回転支軸62の上端の平板部を挟んでおり、両者は
連結ピン64によって屈曲自在に結合されている。ポテ
ンショメーター66は、入力歯車661と変換部662
とから成り、適宜のブラケットを介してキャビネット5
0に固定され、その入力歯車661は回転支軸62と共
に回動するセグメント65と噛み合わされる。
The lower end of the rotary support shaft 62 is tubular and has a fixed support shaft 6
1 is rotatably fitted to the upper end, and the upper end thereof is flatly crushed into a flat plate shape. The forked portion at the lower end of the fork 63 sandwiches the flat plate portion at the upper end of the rotary support shaft 62, and the both are flexibly connected by a connecting pin 64. The potentiometer 66 includes an input gear 661 and a conversion unit 662.
And cabinet 5 via appropriate brackets
The input gear 661 is fixed to 0 and meshes with the segment 65 that rotates together with the rotation support shaft 62.

【0015】一方、回転支軸62にはブラケット69が
溶接されており、そのブラケット69にはポテンショメ
ーター68が取り付けられる。ポテンショメーター68
は、入力歯車681と変換部682とから成り、ブラケ
ット69に取付けられ、その入力歯車681はフォーク
63と共に回動するセグメント67と噛み合わされる。
On the other hand, a bracket 69 is welded to the rotary support shaft 62, and a potentiometer 68 is attached to the bracket 69. Potentiometer 68
Is composed of an input gear 681 and a conversion portion 682, is attached to a bracket 69, and the input gear 681 is meshed with a segment 67 that rotates together with the fork 63.

【0016】従って、模擬銃4は回転支軸62と連結ピ
ン64の二軸により姿勢を制御されることとなるので、
プレイヤーは銃把43を左右に回転させ、かつ、上下に
傾けることにより、銃身41の方向を自由に制御して、
ビデオビィスプレイ装置2のスクリーンに現れる敵の画
像に向けて射撃を行うことができる。而して、この銃身
41の方位角はポテンショメーター66により、又仰角
はポテンショメーター68により、それぞれ電気信号に
変換され、ゲーム制御回路3に伝送される。
Therefore, the posture of the simulated gun 4 is controlled by the two axes of the rotation support shaft 62 and the connecting pin 64.
The player freely controls the direction of the barrel 41 by rotating the barrel 43 left and right and tilting it up and down,
It is possible to shoot at an image of an enemy appearing on the screen of the video display device 2. Then, the azimuth angle of the barrel 41 is converted into an electric signal by the potentiometer 66, and the elevation angle is converted into an electric signal by the potentiometer 68, and transmitted to the game control circuit 3.

【0017】前述の如く、プレイヤーが引金42を引く
と、銃身41に内蔵されている発信器から射撃信号が発
信され、その射撃信号もゲーム制御回路3に伝送され
る。而して、射撃信号が発信されたとき、銃身41の方
位角及び仰角が、ビデオビィスプレイ装置2のスクリー
ン上の敵の画像に対応して予め定められた範囲内にある
ときは、発射された弾丸が敵に命中したものと判定さ
れ、敵に与えたダメージに応じてプレイヤーに得点が与
えられるが、プレイヤーが敵を倒す前に敵が正しくプレ
イヤーに向けて銃撃を行ったとされる場合には、プレイ
ヤーの負と判定され、プレイヤーは味方のコマンドを一
人失うこととなる。このゲームは、味方のコマンドが全
滅するまでの間に得た得点を競うものである。
As described above, when the player pulls the trigger 42, a shooting signal is transmitted from the transmitter incorporated in the barrel 41, and the shooting signal is also transmitted to the game control circuit 3. Thus, when the shooting signal is transmitted, if the azimuth and elevation of the barrel 41 are within the predetermined range corresponding to the image of the enemy on the screen of the video display device 2, it is fired. It is determined that the bullet hit the enemy, and the player is given a score according to the damage done to the enemy, but if the enemy correctly shoots at the player before the player defeats the enemy Is determined to be negative for the player, and the player loses one command from his teammates. This game competes for the points obtained until the command of allies is completely destroyed.

【0018】而して、従来公知のビデオ式銃撃戦ゲーム
装置に於いては、プレイヤーが引金を引いたとき、銃身
41に何らかのショック若しくは反動を与える装置が設
けられており、これによりある程度の臨場感若しくはは
擬似体験感をプレイヤーに与えるようになっていたが、
味方が被弾したときは、画面にクラッシュ画像を表示す
るか、適当な擬音を発生させる程度のことしか考えられ
ていなかったので、ゲームの興趣が今市で、一人のプレ
イヤーが長時間熱中する程のことはなかったものであ
る。
Thus, in the conventionally known video shooter game apparatus, there is provided a device for giving some shock or recoil to the barrel 41 when the player pulls the trigger. It was supposed to give the player a sense of presence or a simulated experience,
When allies were hit, the only thought was to display a crash image on the screen or generate an appropriate onomatopoeia, so the interest of the game is Imaichi, so that one player is enthusiastic for a long time. It never happened.

【0019】このゲームの構成は、図3のフローチャー
トに示されている。先ず、プレイヤーが所定のコイン等
を投入し、ゲームがスタートすると、ビデオ画面に敵や
ゲームに必要な背景や障害物が表示され、敵は木や家な
どの障害物に隠れながら、プレイヤーを攻撃する。敵の
弾丸が当たらないうちに、プレイヤーは逃げ隠れしてい
る敵を模擬銃で攻撃する。模擬銃の銃弾が敵に当たると
敵は倒れ、爆発して消滅し、プレイヤーに得点が与えら
れる。
The structure of this game is shown in the flow chart of FIG. First, when the player inserts a predetermined coin, etc. and the game starts, the enemy and the background and obstacles necessary for the game are displayed on the video screen, and the enemy attacks the player while hiding in obstacles such as trees and houses. To do. Before the enemy's bullet hits, the player attacks the escaping and hidden enemy with a simulated gun. When the bullet of the simulated gun hits the enemy, the enemy collapses, explodes and disappears, and the player is given a score.

【0020】一方、 敵が発射した弾丸がプレイヤーに
命中すると、プレイヤーにダメージが与えられ、ライフ
のメモリが減少する。これと同時に画面上に爆発パター
ンが表示され、ライフメモリパネルがフラッシュする。
ここまでのゲーム展開は公知のものと同断である。
On the other hand, when the bullet fired by the enemy hits the player, the player is damaged and the life memory is reduced. At the same time, the explosion pattern is displayed on the screen and the life memory panel flashes.
The game development up to this point is the same as the known one.

【0021】而して、本発明に係るビデオ式銃撃戦ゲー
ム装置に於いては、上記のプロセスに次いで、振動発生
装置7が起動され、プレイヤーの銃が左右に激しく振動
するようになる。然るときは、プレイヤーはこの振動に
より照準合わせが困難となるため、銃把43を強く握
り、全力を挙げて模擬銃4を押さえ込んで射撃を続ける
ため、恰も激しい白兵戦状態となる。而して、プレイヤ
ーの被ったダメージに応じて予め定められた時間が経過
すると、振動発生装置7がOFFとなり、模擬銃4の振
動が停止する。
Thus, in the video shootout game apparatus according to the present invention, after the above process, the vibration generator 7 is activated so that the player's gun vibrates violently left and right. In such a case, since the player has difficulty in aiming due to this vibration, the player holds the gun barrel 43 firmly and holds down the simulated gun 4 with all his strength to continue shooting, resulting in a violent melee battle. Then, when a predetermined time has elapsed according to the damage that the player has suffered, the vibration generator 7 is turned off, and the vibration of the simulated gun 4 is stopped.

【0022】叙上の如く、又、図2に示す如く、本発明
に係るビデオ式銃撃戦ゲーム装置に於いては、模擬銃支
持装置6に振動発生装置7が設けられており、これによ
りプレイヤーが被弾したときには、模擬銃4に強い振動
が与えられ、これがプレイヤーの身体に伝達されるの
で、強い臨場感が感受されると共に、この振動により射
撃が妨害され、ゲームが不利となるので、プレイヤーは
銃把を強く握り締め応戦を続けることとなる。このため
プレイヤーの興奮が高められ、ゲームに対する興趣が持
続するものである。
As described above, and as shown in FIG. 2, in the video-type shooting battle game apparatus according to the present invention, the simulated gun supporting device 6 is provided with the vibration generating device 7, which allows the player to play the game. When is hit, strong vibration is applied to the simulated gun 4, and this is transmitted to the player's body, so that a strong sense of realism is received, and this vibration hinders shooting, which is disadvantageous to the player. Will hold the gun firmly and continue the battle. Therefore, the excitement of the player is increased, and the interest in the game continues.

【0023】本実施例に於いて、振動発生装置7は、回
転支軸62に取付けられるブラケット71と、モーター
72と、減速装置73と、その出力軸74に取り付けら
れる偏心重錘75とから成る。ゲーム制御装置3がプレ
イヤー側の損害を認定すると、ゲーム制御装置3はプレ
イヤー側のダメージの程度に応じて予め定められた速度
で、所定の時間、モーター72を作動させる。
In this embodiment, the vibration generator 7 comprises a bracket 71 attached to the rotary support shaft 62, a motor 72, a speed reducer 73, and an eccentric weight 75 attached to its output shaft 74. .. When the game control device 3 recognizes the damage on the player side, the game control device 3 operates the motor 72 at a predetermined speed according to the degree of damage on the player side for a predetermined time.

【0024】モーター72の回転は、減速装置73を介
して出力軸74により伝達され、偏心重錘75が高速で
回転せしめられるので、強い振動が発生し、そのため、
回転支軸62は強い回転振動を受け、そのため模擬銃4
の銃身41も左右に振動せしめられることとなる。この
ため、プレイヤーは被弾を直接に体感することとなり、
更に、この振動により照準を合わせ難くなり、で射撃が
妨害されるので、プレイヤーは銃把を強く把持して応戦
するため、ゲームに強く引き込まれると共に、戦闘体験
が一層リアルとなるので、ゲームの興趣が一層増進され
るものである。
The rotation of the motor 72 is transmitted by the output shaft 74 through the speed reducer 73, and the eccentric weight 75 is rotated at a high speed, so that a strong vibration is generated.
The rotary support shaft 62 is subjected to strong rotational vibration, and therefore the simulated gun 4
The barrel 41 will also be vibrated left and right. Therefore, the player will directly experience the hit,
Furthermore, this vibration makes it difficult to aim, and the shooting is hindered by, so the player strongly grasps the gun barrel and responds, so it is strongly attracted to the game and the battle experience becomes more realistic, so the game The interest will be further enhanced.

【0025】尚、本発明の構成は叙上の実施例に限定さ
れるものでなく、例えば模擬銃としてはレーザガンや、
CCD内蔵型のものが利用でき、その形状もライフルの
外、バズーカ砲、ミサイルランチャー、機関砲、ピスト
ルなどとすることもあり、それらの支持装置の構成も上
記の二軸式以外に限定されず、模擬銃の命中判定方法と
の関連でコイルスプリング支持方式や自在継手型とした
り、更には支持装置なしの完全な手持方式とすることも
でき、振動発生装置も支持装置やその基台などに取りつ
ける外、模擬銃に直接取付けたり模擬銃内蔵型としたり
することが可能であり、更に振動発生装置も、ソレノイ
ド型、磁気バイブレーター型、エアモーター型、スプリ
ング型、ハンマー衝撃型など多種多様のものが考案でき
るものであり、又振動のエネルギーレベルをプレイヤー
が適宜に選択又は調節できるように構成することもあ
り、本発明はそれら全ての変更例を包摂するものであ
る。
The structure of the present invention is not limited to the above-described embodiment. For example, a simulated gun is a laser gun,
A CCD built-in type can be used, and the shape thereof may be outside the rifle, bazooka cannon, missile launcher, machine gun, pistol, etc., and the configuration of the supporting device is not limited to the above-mentioned two-axis type, The coil spring support method or universal joint type can be used in connection with the hit determination method of the simulated gun, or even a completely hand-held method without a support device, and the vibration generator can be attached to the support device or its base. It can be attached directly to the simulated gun or built into the simulated gun, and there are various types of vibration generators such as solenoid type, magnetic vibrator type, air motor type, spring type and hammer impact type. The present invention can be devised, and may be configured so that the player can appropriately select or adjust the vibration energy level. In which subsumes a modification of the Te.

【0026】[0026]

【発明の効果】本発明は上述のような構成と作用を有す
るので、極めて興味深いビデオ式銃撃戦ゲーム装置を提
供し得るものである。
Since the present invention has the above-mentioned structure and operation, it is possible to provide an extremely interesting video shooting game device.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係るビデオ式銃撃戦ゲーム装置の全体
構成を示す説明図である。
FIG. 1 is an explanatory diagram showing an overall configuration of a video shootout game device according to the present invention.

【図2】模擬銃の構成の一例を示す説明図である。FIG. 2 is an explanatory diagram showing an example of the configuration of a simulated gun.

【図3】ゲームの流れを示すフローチャートである。FIG. 3 is a flowchart showing a game flow.

【符号の説明】[Explanation of symbols]

1 ゲーム装置の本体部 2 ビデオビィスプレイ装置 3 ゲーム制御回路 4 模擬銃 5 射撃台 6 模擬銃支持装置 7 振動発生装置 1 Main unit of game device 2 Video besplay device 3 Game control circuit 4 Simulated gun 5 Shooting table 6 Simulated gun support device 7 Vibration generator

───────────────────────────────────────────────────── フロントページの続き (72)発明者 征矢野 伸二 東京都千代田区平河町二丁目5番3号 タ イトービルディング 株式会社タイトー内 (72)発明者 中村 辰男 東京都千代田区平河町二丁目5番3号 タ イトービルディング 株式会社タイトー内 ─────────────────────────────────────────────────── ─── Continuation of the front page (72) Shinji Seyano, 2-5-3 Hirakawa-cho, Chiyoda-ku, Tokyo Taito Building Co., Ltd. (72) Inventor Tatsuo Nakamura 2--5, Hirakawa-cho, Chiyoda-ku, Tokyo No. 3 Taito Building Co., Ltd. in Taito

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 銃身(41)の方向を制御でき、予め定
められたゲームプログラムに従ってゲームの進展情況を
表示するビデオディスプレイ装置(2)の画面に向けて
引金(42)を引いたときの銃身(41)の方向に対応
する着弾位置信号を発信し得る装置を具備した模擬銃
(4)により、ビデオディスプレイ装置(2)の画面に
現れる敵と模擬銃撃戦を行い、着弾位置信号発信装置の
発生する信号に対応する画面上の着弾位置に敵が存在す
るときは、ゲーム制御回路(3)に命中信号を発生さ
せ、又、敵が発射した弾丸がプレイヤに命中したとされ
るときは、被弾信号を発生させ、これらの信号によりゲ
ームの進行を切替えると共に、被弾による彼我の損害に
応じて得点を争うビデオ式銃撃戦ゲーム装置を制御する
方法に於いて、 模擬銃(4)又はその支持装置(6)に振動発生装置
(7)を設け、被弾信号がプレイヤに命中したと判定さ
れるときは、ゲーム制御回路(3)から被弾信号と共
に、振動発生指令信号を発生させ、これにより振動発生
装置(7)を一定時間作動させ、模擬銃(4)に振動を
付与することを特徴とする上記のビデオ式銃撃戦ゲーム
装置を制御する方法。
1. When a trigger (42) is pulled toward the screen of a video display device (2) which can control the direction of the barrel (41) and displays the progress of the game according to a predetermined game program. A simulated gun (4) equipped with a device capable of transmitting a landing position signal corresponding to the direction of the barrel (41) performs a simulated gun battle with an enemy appearing on the screen of the video display device (2), and a landing position signal transmitting device. When an enemy is present at the impact position on the screen corresponding to the signal generated by, the hit signal is generated in the game control circuit (3), and when the bullet fired by the enemy hits the player. , A method of generating a hit signal, switching the progress of the game by these signals, and controlling a video-type shootout game device that competes for points according to the damage of the hit by the hit 4) or its supporting device (6) is provided with a vibration generator (7), and when it is determined that the hit signal hits the player, a vibration generation command signal is generated from the game control circuit (3) together with the hit signal. A method for controlling the above-mentioned video-type gun battle game apparatus, characterized in that the vibration generator (7) is operated for a certain period of time by this, and vibration is applied to the simulated gun (4).
【請求項2】 プレイヤが被弾したとき、そのダメージ
に対応して模擬銃(4)に与えられる振動の持続時間が
制御される請求項1に記載のビデオ式銃撃戦ゲーム装置
を制御する方法。
2. A method for controlling a video-based shooting game device according to claim 1, wherein when a player is hit, the duration of vibration applied to the simulated gun (4) is controlled corresponding to the damage.
【請求項3】 予め定められたゲームプログラムが搭載
されたゲーム制御回路(3)と、 ゲーム制御回路(3)により制御されゲームの進展情況
を表示するビデオディスプレイ装置(2)と、 ビデオディスプレイ装置(2)の画面に向けて、銃身
(41)の方向を制御でき、引金(42)を引いたとき
の銃身の方向に対応する着弾位置信号を発信し得る装置
を具備した模擬銃(4)とを具備し、 ビデオディスプレイ装置(2)の画面に現れる敵と模擬
銃撃戦を行い、着弾位置信号発信装置の発生する信号に
対応する画面上の着弾位置に敵が存在するときはゲーム
制御回路(3)に命中信号を発生させ、又、敵が発射し
た弾丸がプレイヤに命中したとされるときは被弾信号を
発生させ、これらの信号によりゲームの進行を切替える
と共に、被弾による彼我の損害に応じて得点を争うビデ
オ式銃撃戦ゲーム装置に於いて、 模擬銃(4)又はその支持装置(6)に振動発生装置
(7)を設けると共に、被弾信号が発生したときは一定
時間その振動発生装置(7)を作動させる回路を設けた
ことを特徴とする上記のビデオ式銃撃戦ゲーム装置。
3. A game control circuit (3) in which a predetermined game program is installed, a video display device (2) controlled by the game control circuit (3) for displaying the progress situation of the game, and a video display device. A simulated gun (4) equipped with a device capable of controlling the direction of the barrel (41) toward the screen of (2) and transmitting a landing position signal corresponding to the direction of the barrel when the trigger (42) is pulled ) And perform a simulated shooting battle with the enemy appearing on the screen of the video display device (2), and control the game when the enemy is present at the landing position on the screen corresponding to the signal generated by the landing position signal transmission device. A hit signal is generated in the circuit (3), and a hit signal is generated when a bullet fired by an enemy hits the player, and these signals switch the progress of the game and When a simulated gun (4) or its supporting device (6) is equipped with a vibration generator (7) and a hit signal is generated in a video shootout game device that competes for points according to his own damage caused by Is a video-type shootout game device as described above, which is provided with a circuit for operating the vibration generator (7) for a certain period of time.
【請求項4】 振動発生装置(7)が、模擬銃(4)を
支持する垂直回転支軸(62)に取付けたブラケット
(71)により支持されるモーター(72)と、減速装
置(73)を介してそのモーター(72)の出力軸(7
4)に取り付けられた偏芯重錘(75)とから成る請求
項3に記載のビデオ式銃撃戦ゲーム装置。
4. A motor (72) in which a vibration generator (7) is supported by a bracket (71) attached to a vertical rotation support shaft (62) supporting the simulated gun (4), and a speed reducer (73). Via the output shaft (7) of the motor (72)
4. A video shootout game device according to claim 3, comprising an eccentric weight (75) attached to 4).
JP4007371A 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method Pending JPH05192449A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4007371A JPH05192449A (en) 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4007371A JPH05192449A (en) 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method

Publications (1)

Publication Number Publication Date
JPH05192449A true JPH05192449A (en) 1993-08-03

Family

ID=11664114

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4007371A Pending JPH05192449A (en) 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method

Country Status (1)

Country Link
JP (1) JPH05192449A (en)

Cited By (57)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07275511A (en) * 1994-04-06 1995-10-24 Sega Enterp Ltd Attraction development method for shooting game system
WO1995033355A1 (en) * 1994-05-31 1995-12-07 Capcom Co., Ltd. Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device
JPH07323153A (en) * 1994-05-31 1995-12-12 Kapukon:Kk Playing device and its control method
JPH11244540A (en) * 1998-03-06 1999-09-14 Namco Ltd Game device
JPH11297528A (en) * 1998-04-08 1999-10-29 Namco Ltd Method for driving solenoid, solenoid device, and vibration generating device
WO1999058214A1 (en) * 1998-05-13 1999-11-18 Sega Enterprises, Ltd. Gun-shaped controller and game machine
JP2000140426A (en) * 1998-11-17 2000-05-23 Taito Corp Gun game machine input device
JP2000153060A (en) * 1998-11-19 2000-06-06 Taito Corp Enemy character control method for shooting game device and shooting game device
JP2000176158A (en) * 1998-12-15 2000-06-27 Taito Corp Game device
US6589117B1 (en) 1997-12-09 2003-07-08 Konami Co., Ltd. Fishing game system and input device therefor
US6750877B2 (en) 1995-12-13 2004-06-15 Immersion Corporation Controlling haptic feedback for enhancing navigation in a graphical environment
US6817973B2 (en) 2000-03-16 2004-11-16 Immersion Medical, Inc. Apparatus for controlling force for manipulation of medical instruments
US6866643B2 (en) 1992-07-06 2005-03-15 Immersion Corporation Determination of finger position
US6933920B2 (en) 2001-09-24 2005-08-23 Immersion Corporation Data filter for haptic feedback devices having low-bandwidth communication links
US6937033B2 (en) 2001-06-27 2005-08-30 Immersion Corporation Position sensor with resistive element
US6965370B2 (en) 2002-11-19 2005-11-15 Immersion Corporation Haptic feedback devices for simulating an orifice
US6982696B1 (en) 1999-07-01 2006-01-03 Immersion Corporation Moving magnet actuator for providing haptic feedback
US7050955B1 (en) 1999-10-01 2006-05-23 Immersion Corporation System, method and data structure for simulated interaction with graphical objects
US7056123B2 (en) 2001-07-16 2006-06-06 Immersion Corporation Interface apparatus with cable-driven force feedback and grounded actuators
US7061466B1 (en) 1999-05-07 2006-06-13 Immersion Corporation Force feedback device including single-phase, fixed-coil actuators
US7151432B2 (en) 2001-09-19 2006-12-19 Immersion Corporation Circuit and method for a switch matrix and switch sensing
US7154470B2 (en) 2001-07-17 2006-12-26 Immersion Corporation Envelope modulator for haptic feedback devices
US7205981B2 (en) 2004-03-18 2007-04-17 Immersion Corporation Method and apparatus for providing resistive haptic feedback using a vacuum source
US7209118B2 (en) 1999-09-30 2007-04-24 Immersion Corporation Increasing force transmissibility for tactile feedback interface devices
US7208671B2 (en) 2001-10-10 2007-04-24 Immersion Corporation Sound data output and manipulation using haptic feedback
US7218310B2 (en) 1999-09-28 2007-05-15 Immersion Corporation Providing enhanced haptic feedback effects
US7233476B2 (en) 2000-08-11 2007-06-19 Immersion Corporation Actuator thermal protection in haptic feedback devices
JP2007151832A (en) * 2005-12-06 2007-06-21 Taito Corp Controller for video type shooting game device having mobile sensor and video type shooting game device using controller
US7280095B2 (en) 2003-04-30 2007-10-09 Immersion Corporation Hierarchical methods for generating force feedback effects
JP2007260348A (en) * 2006-03-30 2007-10-11 Konami Digital Entertainment:Kk Game device, vibration control method and program
US7289106B2 (en) 2004-04-01 2007-10-30 Immersion Medical, Inc. Methods and apparatus for palpation simulation
US7405729B2 (en) 2003-04-28 2008-07-29 Immersion Corporation Systems and methods for user interfaces designed for rotary input devices
US7567232B2 (en) 2001-03-09 2009-07-28 Immersion Corporation Method of using tactile feedback to deliver silent status information to a user of an electronic device
US7623114B2 (en) 2001-10-09 2009-11-24 Immersion Corporation Haptic feedback sensations based on audio output from computer devices
JP2010068842A (en) * 2008-09-16 2010-04-02 Namco Bandai Games Inc Controller for game device
WO2011021739A1 (en) * 2009-08-21 2011-02-24 주식회사 라센 Haptic shooting game device and a method for controlling same
KR101034367B1 (en) * 2008-06-20 2011-05-23 안홍기 Haptical type shooting game device and method for controlling the same
US7965276B1 (en) 2000-03-09 2011-06-21 Immersion Corporation Force output adjustment in force feedback devices based on user contact
US8364342B2 (en) 2001-07-31 2013-01-29 Immersion Corporation Control wheel with haptic feedback
USRE44396E1 (en) 1995-10-26 2013-07-30 Immersion Corporation Gyro-stabilized platforms for force-feedback applications
US9134795B2 (en) 2000-09-28 2015-09-15 Immersion Corporation Directional tactile feedback for haptic feedback interface devices
US9197735B2 (en) 2007-05-18 2015-11-24 Immersion Corporation Haptically enabled messaging
US9245428B2 (en) 2012-08-02 2016-01-26 Immersion Corporation Systems and methods for haptic remote control gaming
USRE45884E1 (en) 2000-06-30 2016-02-09 Immersion Corporation Chat interface with haptic feedback functionality
US9336691B2 (en) 2004-03-18 2016-05-10 Immersion Corporation Medical device and procedure simulation
US9360937B2 (en) 2001-03-09 2016-06-07 Immersion Corporation Handheld devices using tactile feedback to deliver silent status information
US9582178B2 (en) 2011-11-07 2017-02-28 Immersion Corporation Systems and methods for multi-pressure interaction on touch-sensitive surfaces
US9690379B2 (en) 1995-11-30 2017-06-27 Immersion Corporation Tactile feedback interface device
US9740287B2 (en) 1997-11-14 2017-08-22 Immersion Corporation Force feedback system including multi-tasking graphical host environment and interface device
JP2018000672A (en) * 2016-07-05 2018-01-11 株式会社平和 Game machine
US9891709B2 (en) 2012-05-16 2018-02-13 Immersion Corporation Systems and methods for content- and context specific haptic effects using predefined haptic effects
US9904394B2 (en) 2013-03-13 2018-02-27 Immerson Corporation Method and devices for displaying graphical user interfaces based on user contact
JP2021131878A (en) * 2014-11-28 2021-09-09 ハプテック,インコーポレーテッド Actuator system, simulation system, and method for controlling simulation system
JP2022527156A (en) * 2019-09-05 2022-05-31 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 How to present virtual objects, mobile terminals, and computer programs
US11512919B2 (en) 2012-05-22 2022-11-29 Haptech, Inc. Methods and apparatuses for haptic systems
US11656053B2 (en) 2012-05-22 2023-05-23 Haptech, Inc. Method and apparatus for firearm recoil simulation
US12007193B2 (en) 2022-05-05 2024-06-11 Haptech, Inc. Methods and apparatuses for haptic systems

Cited By (71)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6866643B2 (en) 1992-07-06 2005-03-15 Immersion Corporation Determination of finger position
JPH07275511A (en) * 1994-04-06 1995-10-24 Sega Enterp Ltd Attraction development method for shooting game system
WO1995033355A1 (en) * 1994-05-31 1995-12-07 Capcom Co., Ltd. Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device
JPH07323153A (en) * 1994-05-31 1995-12-12 Kapukon:Kk Playing device and its control method
US6004209A (en) * 1994-05-31 1999-12-21 Capcom Co., Ltd. Body-acoustic device, playing apparatus and its control method, light-beam utilizing playing apparatus, and acoustic apparatus
USRE44396E1 (en) 1995-10-26 2013-07-30 Immersion Corporation Gyro-stabilized platforms for force-feedback applications
US9690379B2 (en) 1995-11-30 2017-06-27 Immersion Corporation Tactile feedback interface device
US6750877B2 (en) 1995-12-13 2004-06-15 Immersion Corporation Controlling haptic feedback for enhancing navigation in a graphical environment
US9740287B2 (en) 1997-11-14 2017-08-22 Immersion Corporation Force feedback system including multi-tasking graphical host environment and interface device
US9778745B2 (en) 1997-11-14 2017-10-03 Immersion Corporation Force feedback system including multi-tasking graphical host environment and interface device
US6589117B1 (en) 1997-12-09 2003-07-08 Konami Co., Ltd. Fishing game system and input device therefor
JPH11244540A (en) * 1998-03-06 1999-09-14 Namco Ltd Game device
JPH11297528A (en) * 1998-04-08 1999-10-29 Namco Ltd Method for driving solenoid, solenoid device, and vibration generating device
WO1999058214A1 (en) * 1998-05-13 1999-11-18 Sega Enterprises, Ltd. Gun-shaped controller and game machine
US6672962B1 (en) 1998-05-13 2004-01-06 Kabushiki Kaisha Sega Enterprises Gun-shaped controller and game device
JP2000140426A (en) * 1998-11-17 2000-05-23 Taito Corp Gun game machine input device
JP2000153060A (en) * 1998-11-19 2000-06-06 Taito Corp Enemy character control method for shooting game device and shooting game device
JP2000176158A (en) * 1998-12-15 2000-06-27 Taito Corp Game device
US7061466B1 (en) 1999-05-07 2006-06-13 Immersion Corporation Force feedback device including single-phase, fixed-coil actuators
US6982696B1 (en) 1999-07-01 2006-01-03 Immersion Corporation Moving magnet actuator for providing haptic feedback
US7218310B2 (en) 1999-09-28 2007-05-15 Immersion Corporation Providing enhanced haptic feedback effects
US9492847B2 (en) 1999-09-28 2016-11-15 Immersion Corporation Controlling haptic sensations for vibrotactile feedback interface devices
US7209118B2 (en) 1999-09-30 2007-04-24 Immersion Corporation Increasing force transmissibility for tactile feedback interface devices
US9411420B2 (en) * 1999-09-30 2016-08-09 Immersion Corporation Increasing force transmissibility for tactile feedback interface devices
US20070195059A1 (en) * 1999-09-30 2007-08-23 Immersion Corporation, A Delaware Corporation Increasing force transmissibility for tactile feedback interface devices
US7050955B1 (en) 1999-10-01 2006-05-23 Immersion Corporation System, method and data structure for simulated interaction with graphical objects
US7676356B2 (en) 1999-10-01 2010-03-09 Immersion Corporation System, method and data structure for simulated interaction with graphical objects
US7965276B1 (en) 2000-03-09 2011-06-21 Immersion Corporation Force output adjustment in force feedback devices based on user contact
US6817973B2 (en) 2000-03-16 2004-11-16 Immersion Medical, Inc. Apparatus for controlling force for manipulation of medical instruments
USRE45884E1 (en) 2000-06-30 2016-02-09 Immersion Corporation Chat interface with haptic feedback functionality
US7233476B2 (en) 2000-08-11 2007-06-19 Immersion Corporation Actuator thermal protection in haptic feedback devices
US9134795B2 (en) 2000-09-28 2015-09-15 Immersion Corporation Directional tactile feedback for haptic feedback interface devices
US10007345B2 (en) 2001-03-09 2018-06-26 Immersion Corporation Handheld devices configured to output haptic effects based on fingerprints
US9360937B2 (en) 2001-03-09 2016-06-07 Immersion Corporation Handheld devices using tactile feedback to deliver silent status information
US7567232B2 (en) 2001-03-09 2009-07-28 Immersion Corporation Method of using tactile feedback to deliver silent status information to a user of an electronic device
US6937033B2 (en) 2001-06-27 2005-08-30 Immersion Corporation Position sensor with resistive element
US7056123B2 (en) 2001-07-16 2006-06-06 Immersion Corporation Interface apparatus with cable-driven force feedback and grounded actuators
US7154470B2 (en) 2001-07-17 2006-12-26 Immersion Corporation Envelope modulator for haptic feedback devices
US8364342B2 (en) 2001-07-31 2013-01-29 Immersion Corporation Control wheel with haptic feedback
US7151432B2 (en) 2001-09-19 2006-12-19 Immersion Corporation Circuit and method for a switch matrix and switch sensing
US6933920B2 (en) 2001-09-24 2005-08-23 Immersion Corporation Data filter for haptic feedback devices having low-bandwidth communication links
US7623114B2 (en) 2001-10-09 2009-11-24 Immersion Corporation Haptic feedback sensations based on audio output from computer devices
US7208671B2 (en) 2001-10-10 2007-04-24 Immersion Corporation Sound data output and manipulation using haptic feedback
US10198079B2 (en) 2001-10-23 2019-02-05 Immersion Corporation Handheld devices configured to output haptic effects based on fingerprints
US7233315B2 (en) 2002-11-19 2007-06-19 Immersion Corporation Haptic feedback devices and methods for simulating an orifice
US6965370B2 (en) 2002-11-19 2005-11-15 Immersion Corporation Haptic feedback devices for simulating an orifice
US7405729B2 (en) 2003-04-28 2008-07-29 Immersion Corporation Systems and methods for user interfaces designed for rotary input devices
US7280095B2 (en) 2003-04-30 2007-10-09 Immersion Corporation Hierarchical methods for generating force feedback effects
US9336691B2 (en) 2004-03-18 2016-05-10 Immersion Corporation Medical device and procedure simulation
US7205981B2 (en) 2004-03-18 2007-04-17 Immersion Corporation Method and apparatus for providing resistive haptic feedback using a vacuum source
US7289106B2 (en) 2004-04-01 2007-10-30 Immersion Medical, Inc. Methods and apparatus for palpation simulation
JP2007151832A (en) * 2005-12-06 2007-06-21 Taito Corp Controller for video type shooting game device having mobile sensor and video type shooting game device using controller
JP2007260348A (en) * 2006-03-30 2007-10-11 Konami Digital Entertainment:Kk Game device, vibration control method and program
US9197735B2 (en) 2007-05-18 2015-11-24 Immersion Corporation Haptically enabled messaging
KR101034367B1 (en) * 2008-06-20 2011-05-23 안홍기 Haptical type shooting game device and method for controlling the same
JP2010068842A (en) * 2008-09-16 2010-04-02 Namco Bandai Games Inc Controller for game device
WO2011021739A1 (en) * 2009-08-21 2011-02-24 주식회사 라센 Haptic shooting game device and a method for controlling same
US9582178B2 (en) 2011-11-07 2017-02-28 Immersion Corporation Systems and methods for multi-pressure interaction on touch-sensitive surfaces
US10152131B2 (en) 2011-11-07 2018-12-11 Immersion Corporation Systems and methods for multi-pressure interaction on touch-sensitive surfaces
US10775895B2 (en) 2011-11-07 2020-09-15 Immersion Corporation Systems and methods for multi-pressure interaction on touch-sensitive surfaces
US9891709B2 (en) 2012-05-16 2018-02-13 Immersion Corporation Systems and methods for content- and context specific haptic effects using predefined haptic effects
US11512919B2 (en) 2012-05-22 2022-11-29 Haptech, Inc. Methods and apparatuses for haptic systems
US11656053B2 (en) 2012-05-22 2023-05-23 Haptech, Inc. Method and apparatus for firearm recoil simulation
US9753540B2 (en) 2012-08-02 2017-09-05 Immersion Corporation Systems and methods for haptic remote control gaming
US9245428B2 (en) 2012-08-02 2016-01-26 Immersion Corporation Systems and methods for haptic remote control gaming
US9904394B2 (en) 2013-03-13 2018-02-27 Immerson Corporation Method and devices for displaying graphical user interfaces based on user contact
JP2021131878A (en) * 2014-11-28 2021-09-09 ハプテック,インコーポレーテッド Actuator system, simulation system, and method for controlling simulation system
JP2018000672A (en) * 2016-07-05 2018-01-11 株式会社平和 Game machine
JP2022527156A (en) * 2019-09-05 2022-05-31 ▲騰▼▲訊▼科技(深▲セン▼)有限公司 How to present virtual objects, mobile terminals, and computer programs
US11577171B2 (en) 2019-09-05 2023-02-14 Tencent Technology (Shenzhen) Company Limited Method and apparatus for prompting that virtual object is attacked, terminal, and storage medium
US12007193B2 (en) 2022-05-05 2024-06-11 Haptech, Inc. Methods and apparatuses for haptic systems

Similar Documents

Publication Publication Date Title
JPH05192449A (en) Video type rifle-shooting battle game machine and its control method
JP3602519B2 (en) Video game apparatus, image processing method, and program
JP2019096347A (en) System and method for providing complex haptic stimulation during input of control gesture, and relating to control of virtual device
EP0952555B1 (en) Game machine and recording medium
JP2856036B2 (en) Gun unit for game machine provided with slide type vibration mechanism and game device
US6672962B1 (en) Gun-shaped controller and game device
JPH048381A (en) Body feeling game machine
JP2000176172A (en) Shooting video game machine and method for shooting result display of shooting video game
JPH02185278A (en) Light beam gun shooting game device
JPH06507734A (en) Vehicle simulator with cross-network feedback
AU710148B2 (en) Simulative quick-firing gun
JP3466176B2 (en) GAME METHOD, GAME PROGRAM, GAME DEVICE, AND GAME SYSTEM
KR100415046B1 (en) Shooting video game system and image displaying method in shooting video game
KR20090132081A (en) Haptical type shooting game device and method for controlling the same
JP2713603B2 (en) Battle-type game device
EP1086730A2 (en) Image displaying device and method, and shooting video game system
JP3886832B2 (en) Infrared launch tank battle system
EP1170042B1 (en) Target shooting video game device, and method of displaying result of target shooting video game
JP2002085861A (en) Combat remote control model
JP3246922U (en) Toy gun automatic firing device
JPH1133224A (en) Air bullet generating device, game device and producing device
JP3981462B2 (en) Shooting game equipment
JP3372319B2 (en) GAME DEVICE AND GAME DEVICE CONTROL METHOD
JP3822964B2 (en) Shooting game machine
JPH0791894A (en) Reaction type gun device for game machine