JPH0374595B2 - - Google Patents

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Publication number
JPH0374595B2
JPH0374595B2 JP28032287A JP28032287A JPH0374595B2 JP H0374595 B2 JPH0374595 B2 JP H0374595B2 JP 28032287 A JP28032287 A JP 28032287A JP 28032287 A JP28032287 A JP 28032287A JP H0374595 B2 JPH0374595 B2 JP H0374595B2
Authority
JP
Japan
Prior art keywords
winning
ball
prize
specific
detector
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP28032287A
Other languages
Japanese (ja)
Other versions
JPS63153080A (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP28032287A priority Critical patent/JPS63153080A/en
Publication of JPS63153080A publication Critical patent/JPS63153080A/en
Publication of JPH0374595B2 publication Critical patent/JPH0374595B2/ja
Granted legal-status Critical Current

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Description

【発明の詳細な説明】 この発明は、特定入賞口に打球が入賞すると、
変動入賞装置が打球を受け入れ易い状態に変換
し、この状態で更に打球が変動入賞装置の継続入
賞口に入ると、変動入賞装置がより打球を受け入
れ易い状態に変換されるようにしたパチンコ遊技
機に関する。
[Detailed description of the invention] In this invention, when a batted ball wins a prize in a specific winning hole,
A pachinko game machine in which a variable winning device converts the state into a state where it is easier to accept a batted ball, and when the ball further enters the continuous winning hole of the variable winning device in this state, the variable winning device converts into a state where it is easier to accept the ball. Regarding.

従来、遊技盤に設けた特定の入賞内に打球が入
賞すると、入賞装置が打球を受け入れ易い状態に
変換され、その受け入れ易い状態の期間が入賞個
数や時間によつて規制されるパチンコ遊技機が知
られていた(例えば特開昭55−78975号公報)。
Conventionally, when a batted ball enters a specific winning range set on the game board, the winning device is converted into a state where it is easy to accept the hit ball, and the period of this easy-to-accept state is regulated by the number of winnings and the time. known (for example, Japanese Patent Application Laid-open No. 78975/1983).

しかし、そのような従来のパチンコ遊技機によ
ると、遊技者にとつて有利となる遊技状態が単純
で変化がなく単調な遊技となり易く、どの遊技者
に対してもほゞ一定の利益しか与える事が出来な
い。このため、遊技者のパチンコ遊技に対する興
味を十分に高めることができないという問題点が
あつた。
However, with such conventional pachinko gaming machines, the game conditions that are advantageous to the player tend to be simple and unchanging, resulting in a monotonous game, and each player only receives a substantially constant profit. I can't. For this reason, there was a problem in that it was not possible to sufficiently increase the player's interest in the pachinko game.

この発明は、上記問題点を解決するためになさ
れたもので、遊技盤に、特定入賞口および一般入
賞口と、駆動手段による可動片の動作によつて打
球が入賞し易い状態に変換可能な継続入賞口を有
する変動入賞装置とを設置し、前記特定入賞口へ
の入賞球を検出する特定入賞検出器を設け、前記
継続入賞口への入賞球を検出する継続入賞検出器
を配設し、前記特定入賞検出器からの入賞検出信
号に基づいて前記駆動手段を駆動させて可動片を
動作させることにより打球が入賞し易い特定遊技
状態に変換させる第1の入賞増大制御部と、該特
定遊技状態において受け入れた打球による継続入
賞検出器からの入賞検出信号に基づいて前記駆動
手段を駆動させて前記可動片を動作させることに
より特定遊技状態よりも打球が入賞し易い特別遊
技状態を作り出す第2の入賞増大制御部とを備え
た入賞増大制御手段を設け、前記特別遊技状態時
において発生する前記特定入賞検出器からの入賞
検出信号を無効とする規制制御手段を設けたこと
を特徴とする。
This invention was made in order to solve the above problems, and the game board has a specific winning hole and a general winning hole, and can be converted into a state where it is easy to win a winning ball by operating a movable piece by a driving means. A variable winning device having a continuous winning hole is installed, a specific winning detector is installed to detect winning balls into the specific winning hole, and a continuous winning detector is installed to detect winning balls into the continuous winning hole. , a first win increase control unit that drives the driving means based on the win detection signal from the specific win detector to operate the movable piece to convert to a specific game state in which it is easy to win a hit ball; A special game state in which a hit ball is more likely to win than in a specific game state is created by driving the driving means and operating the movable piece based on a win detection signal from a continuous win detector due to a hit ball accepted in the game state. The present invention is characterized in that a prize increase control means comprising a prize increase control section of 2 is provided, and a regulation control means is provided for invalidating a winning detection signal from the specific winning detector generated during the special gaming state. .

このように構成したことにより、遊技中に先ず
特定入賞口に打球が入賞すると、変動入賞装置が
打球を受け入れ易い特定遊技状態に変換し、その
特定遊技状態において受け入れた打球が変動入賞
装置の継続入賞口に入ると、変動入賞装置がより
打球を受け入れ易い特別遊技状態に変換される。
そのように特別遊技状態に変換された後において
は、特定入賞口に打球が入賞してもその入賞検出
信号は無効になるので、進行中の変動入賞装置の
特別遊技状態は影響を受けることなく継続する。
しかも、特別遊技状態の終了後においても前記入
賞検出信号の無効により特定遊技状態を新たに発
生させないことによつて、遊技者に対し過度の利
益獲得可能性を抑制し適度の利益獲得可能性を持
つた遊技を行えるようにしたものである。
With this configuration, when a ball hits a specific winning slot during a game, the variable winning device converts to a specific game state in which it is easy to accept the ball, and the ball accepted in that specific gaming state continues to play in the variable winning device. When the ball enters the winning hole, the variable winning device is converted to a special game state in which it is more likely to accept a batted ball.
After being converted to the special gaming state, even if a ball hits a specific winning opening, the winning detection signal will be invalidated, so the special gaming state of the variable winning device that is in progress will not be affected. continue.
Furthermore, even after the special gaming state ends, the above-mentioned award detection signal is invalidated so that no new specific gaming state is generated, thereby suppressing the possibility of excessive profit acquisition for the player and providing the player with a moderate possibility of earning profit. This allows you to play games with your hands.

以下、本発明を一実施例の図面に基づいて説明
する。
Hereinafter, the present invention will be explained based on the drawings of one embodiment.

パチンコ遊技機1は、第1図に例示するよう
に、額縁状前面枠2の表面に球供給皿3、打球の
発射操作部4などを有し、前面枠2の窓部を後方
から塞ぐようにして設けた遊技盤5の表面にはガ
イドレール6で囲まれた遊技部7を有し、該遊技
部7には無数の障害釘(図示せず)、一般入賞口、
変動入賞装置8、第1特定入賞口9、第2特定入
賞口10などを有し、遊技盤5の裏側には賞球を
排出する賞球排出装置(図示せず)や電気的制御
装置11などを有する。電気的制御装置11は入
賞増大制御手段としての入賞増大制御部、表示制
御部等を備え、入賞増大制御部はさらに第1の入
賞増大制御部および第2の入賞増大制御部および
入賞増大継続制御部等を備えている。
As illustrated in FIG. 1, the pachinko game machine 1 has a ball supply tray 3, a ball firing operation section 4, etc. on the surface of a picture frame-like front frame 2, and a window section of the front frame 2 is closed from the rear. On the surface of the game board 5, which is set up as a
It has a variable winning device 8, a first specific winning hole 9, a second specific winning hole 10, etc., and on the back side of the game board 5 there is a prize ball discharging device (not shown) that discharges prize balls and an electric control device 11. etc. The electrical control device 11 includes a prize increase control section, a display control section, etc. as a prize increase control means, and the prize increase control section further includes a first prize increase control section, a second prize increase control section, and a prize increase continuation control. It has departments, etc.

そして、遊技者が球供給皿3に打球を供給し、
発射操作部4を操作すると、打球発射装置12が
作動して球供給皿3から導いた打球が1個宛ガイ
ドレール6を介して遊技部7内に発射される。
Then, the player supplies the batted ball to the ball supply tray 3,
When the firing operation section 4 is operated, the batted ball firing device 12 is activated, and the batted balls guided from the ball supply tray 3 are fired into the game section 7 via the single guide rail 6.

遊技部7内に発射された打球は、障害釘に当た
りながら流下し、流下する途中でいずれの入賞口
にも入らなかつた場合には遊技部7の最下位置に
開設したアウト口13からアウト球として遊技盤
5の裏側に排出する。
The ball fired into the gaming section 7 will flow down while hitting the obstacle nails, and if it does not enter any of the winning holes on the way down, it will be sent out from the out opening 13 opened at the lowest position of the gaming section 7. It is discharged to the back side of the game board 5.

一方、遊技部7内を流下する途中で打球が第1
特定入賞口9又は第2特定入賞口10に入ると、
各特定入賞口9,10の入賞球流路中にそれぞれ
設置された第1特定入賞検出器14、第2特定入
賞検出器15が該打球を検出し、これら検出器1
4,15からの信号を受けた電気的制御装置11
が変動入賞装置8を打球が入賞し易い特定遊技状
態又はそれより入賞し易い特別遊技状態に変換さ
せる。
On the other hand, while the ball was flowing down inside the gaming section 7, the ball hit the
When you enter the specific winning hole 9 or the second specific winning hole 10,
A first specific winning detector 14 and a second specific winning detector 15 installed in the winning ball flow path of each specific winning opening 9, 10 detect the batted ball, and these detectors 1
Electrical control device 11 receiving signals from 4 and 15
The variable prize winning device 8 is converted to a specific game state where it is easy to win a prize with a batted ball or a special game state where it is easier to win a prize.

変動入賞装置8は、遊技盤5表面に取付ける基
板16表面の左右に可動片17,17を対向状に
軸着し、両可動片17,17間に位置する基板1
6のほぼ中央部分を窪ませて凹室18を形成し、
該凹室18内には傾斜上端が両可動片17,17
の間隙内に位置し、傾斜下端が凹室18の途中に
位置する傾斜板19を設け、凹室18の傾斜底面
20下端の下方には可動片17,17が受け入れ
た打球を入賞させることができる継続入賞口21
と一般入賞口22…とを並べて開設してなる。
The variable prize winning device 8 has movable pieces 17, 17 pivoted facing each other on the left and right sides of the surface of a board 16 attached to the surface of the game board 5, and the board 1 located between both movable pieces 17, 17.
6 is recessed to form a concave chamber 18,
Inside the concave chamber 18 are both movable pieces 17, 17 whose sloping upper ends are
An inclined plate 19 is provided within the gap, and the lower end of the inclined plate is located in the middle of the recessed chamber 18, and below the lower end of the inclined bottom surface 20 of the recessed chamber 18, the movable pieces 17, 17 can cause the batted ball received to enter the prize. Possible continuous winning openings 21
and 22 general prize openings will be opened side by side.

可動片17,17は、長さの途中に支軸23を
設け、該支軸23により基板16の表面に可動可
能に軸着したもので、基板16の裏側に突出させ
た支軸23の先端にリンク機構24を介して駆動
手段、例えば電磁ソレノイド25を連結する。
The movable pieces 17, 17 are provided with a support shaft 23 in the middle of their length, and are movably attached to the surface of the board 16 by the support shaft 23. A driving means, such as an electromagnetic solenoid 25, is connected to the link mechanism 24.

この電磁ソレノイド25を消磁した状態におい
ては、電磁ソレノイド25のスプリング26の付
勢により両可動片17,17が、図中実線で示す
ように、直立状に停止する。この状態では基板1
6の上部に形成した鍔部27が両可動片17,1
7の上端間隙を塞ぐので、変動入賞装置8は、流
下する打球を受け入れない閉塞状態となる。
When the electromagnetic solenoid 25 is demagnetized, the spring 26 of the electromagnetic solenoid 25 is biased to stop the movable pieces 17, 17 in an upright position, as shown by solid lines in the figure. In this state, the board 1
The flange 27 formed on the upper part of the movable pieces 17, 1
Since the upper end gap of the ball 7 is closed, the variable prize winning device 8 enters a closed state in which it does not receive any falling batted balls.

一方、電磁ソレノイド25を励磁すると、リン
ク機構24が鉄芯25′の移動を支軸23に回動
力として伝達し、可動片17,17を図中鎖線で
示すように逆「ハ」の字状に傾動させ、凹室18
内に打球を受け入れ易い状態に変換する。変動入
賞装置8が打球を受け入れ易い状態に変換すると
可動片17,17が流下してくる打球を受け止
め、傾斜板19上に案内する。傾斜板19上に案
内された打球は、上面の下り傾斜によつて一旦凹
室18の奥へ転動した後、傾斜板19の傾斜下端
と凹室18の内面との間隙から底面20上に落下
し、該底面20の下り傾斜によつて再び基板16
の表側に出現し、底面20の傾斜下端から継続入
賞口21又は一般入賞口22…に入る。
On the other hand, when the electromagnetic solenoid 25 is energized, the link mechanism 24 transmits the movement of the iron core 25' to the support shaft 23 as rotational force, causing the movable pieces 17, 17 to form an inverted "C" shape as shown by the chain line in the figure. tilt it to the concave chamber 18
Converts the ball into a state where it is easy to accept the ball. When the variable prize winning device 8 converts the state into a state where it can easily accept the batted ball, the movable pieces 17, 17 catch the batted ball flowing down and guide it onto the inclined plate 19. The batted ball guided onto the inclined plate 19 once rolls to the back of the concave chamber 18 due to the downward slope of the upper surface, and then rolls onto the bottom surface 20 from the gap between the inclined lower end of the inclined plate 19 and the inner surface of the concave chamber 18. The substrate 16 falls again due to the downward slope of the bottom surface 20.
appears on the front side, and enters the continuous winning opening 21 or the general winning opening 22 from the inclined lower end of the bottom surface 20.

一般入賞口22に入つた打球は、遊技盤5の裏
側に排出され、入賞球樋28内を通つて入賞球と
なる。一方、継続入賞口21に入つた打球は、遊
技盤5の裏側に排出されると、継続球樋29に設
けた継続入賞検出器30を作動した後、流下して
入賞球となる。継続入賞検出器30が作動する
と、該検出器30と電気的に接続してある電気的
制御装置11が変動入賞装置8を繰り返し閉塞状
態から打球を受け入れ易い状態に変換したり、打
球を受け入れ易い状態を所定時間(例えば30秒
間)継続する。
The hit ball that enters the general winning hole 22 is discharged to the back side of the game board 5, passes through the winning ball gutter 28, and becomes a winning ball. On the other hand, when the hit ball that has entered the continuous winning hole 21 is discharged to the back side of the game board 5, it activates the continuous winning detector 30 provided in the continuous ball gutter 29, and then flows down and becomes a winning ball. When the continuous winning detector 30 is activated, the electric control device 11 electrically connected to the detector 30 repeatedly changes the variable winning device 8 from a closed state to a state in which it is easy to accept a batted ball, or a state in which it is easy to accept a batted ball. The state continues for a predetermined period of time (for example, 30 seconds).

図示の実施例においては、打球が第1特定入賞
口9に入ると第1特定入賞検出器14が該打球を
検出して電気的制御装置11に信号を送り、該信
号を受けた電気的制御装置11の第1の入賞増大
制御部が電磁ソレノイド25を励磁することによ
り変動入賞装置8の可動片17,17を1回だけ
閉塞状態から打球を受け入れ易い状態に変換す
る。
In the illustrated embodiment, when a batted ball enters the first specific winning hole 9, the first specific winning detector 14 detects the batted ball and sends a signal to the electrical control device 11, and the electrical control device 11 receives the signal. The first prize increase control section of the device 11 excites the electromagnetic solenoid 25, thereby converting the movable pieces 17, 17 of the variable prize winning device 8 from a closed state to a state where it is easy to accept a batted ball only once.

変動入賞装置8が打球を受け入れ易い状態とし
ての開状態を維持する時間は、電気的制御装置1
1の第1の入賞増大制御部に予め設定した所定時
間(例えば0.7秒間)である。したがつて、この
所定時間が経過すると電磁ソレノイド25が消磁
し、スプリング26の付勢により両可動片17,
17が戻り回動し、変動入賞装置8は閉塞状態に
復帰する。
The time period during which the variable prize winning device 8 maintains an open state in which it is easy to accept a batted ball is determined by the electric control device 1.
This is a predetermined time (for example, 0.7 seconds) set in advance in the first prize increase control section of No. 1. Therefore, after this predetermined time has elapsed, the electromagnetic solenoid 25 is demagnetized, and the spring 26 is biased to move both movable pieces 17,
17 returns and rotates, and the variable prize winning device 8 returns to the closed state.

一方、打球が第2特定入賞口10に入ると第2
特定入賞検出器15が該打球を検出し、該検出器
15からの信号により電気的制御装置11の第1
の入賞増大制御部が変動入賞装置8を前記所定時
間づつ2回凹室18内に打球を受け入れ易い状態
に変換する。
On the other hand, if the batted ball enters the second special winning hole 10, the second
The specific winning detector 15 detects the batted ball, and the signal from the detector 15 causes the electric control device 11 to
The prize increase control unit converts the variable prize winning device 8 into a state in which it is easy to receive a batted ball into the concave chamber 18 twice at the predetermined time intervals.

これら特定入賞口9または10への入賞に基づ
いて変動入賞装置8が打球を受け入れ易い状態に
変換することを特定遊技状態に変換するという。
Converting the variable winning device 8 into a state where it is easy to accept a batted ball based on winnings in these specific winning holes 9 or 10 is referred to as converting into a specific gaming state.

この様に打球が特定入賞口9,10に入ると変
動入賞装置8は、時間や回数で規制された範囲に
おいて特定遊技状態に変換する。その場合に、第
1特定入賞口9へ入賞してからその入賞による特
定遊技状態が終了する前に第2特定入賞口10に
入賞したときには、その1回の開閉は電気的制御
装置11の第1の入賞増大制御部によつて2回の
開閉に置き換えられる。
In this way, when the hit ball enters the specific winning holes 9, 10, the variable winning device 8 converts to a specific gaming state within a range regulated by time and number of times. In that case, if a prize is won in the second specific winning opening 10 after winning the first specific winning opening 9 and before the specific gaming state due to the winning ends, the opening/closing of the opening/closing is controlled by the electrical control device 11. It is replaced by opening and closing twice by the winning prize increase control section 1.

変動入賞装置8が上記特定遊技状態に変換した
とき凹室18に打球が入れば一般入賞口22また
は継続入賞口21に入る。その場合、一般入賞口
22に入つたときは単に入賞球となるだけであ
る。しかし、打球が継続入賞口21に入ると、継
続入賞検出器30が該打球を検出し、該継続入賞
検出器30からの信号を受けた電気的制御装置1
1の第2の入賞増大制御部が変動入賞装置8を閉
塞状態から前記特定遊技状態時よりもさらに打球
を受け入れ易い特別遊技状態へ変換させる。ここ
に、特別遊技状態への変換とは、例えば、前記し
た所定時間(0.7秒間)づつ所定の回数(例えば
18回)だけ繰り返し可動片17,17を開閉動作
させて変動入賞装置8の凹室18内に打球を受け
入れ易い状態に変換することをいう。そして、こ
の所定回数が終了するまでの間に打球が継続入賞
口21に入らなかつた場合には、所定回数を終了
した後に可動片17,17が凹室18を閉塞した
状態を継続する初期状態に戻す。一方、所定回数
を終了するまでの間に打球が継続入賞口21に入
つた場合には、継続入賞検出器30からの信号に
より電気的制御装置11の入賞増大継続制御部が
前記所定回数を再度1回目からカウントして可動
片17,17の開閉動作を繰返す。即ち、所定回
数の途中で打球が継続入賞口21に入ると、所定
回数(18回)の残り回数に拘らず新たに所定回数
(18回)を1回、2回…とカウントする。換言す
れば所定回数(18回)の途中で打球が継続入賞口
21に入賞する限り、特別遊技状態の更新がなさ
れる。しかし、更新の回数に制限を設けないとパ
チンコ遊技機1は、短時間のうちに予定数(打止
め数)の賞球を排出して所謂打止めになつてしま
う。そこで本実施例では前記所定回数(18回)だ
け変換し得る状態を特別遊技状態の1サイクルと
し、このサイクルの繰り返し回数を一定数(例え
ば8回)に規制する。
When the variable winning device 8 converts to the specific game state, if a ball enters the concave chamber 18, it enters the general winning hole 22 or the continuous winning hole 21. In that case, when the ball enters the general winning hole 22, it simply becomes a winning ball. However, when the batted ball enters the continuation winning prize opening 21, the continuation winning prize detector 30 detects the batted ball, and the electric control device 1 receives the signal from the continuation winning prize detector 30.
The second prize increase control section 1 converts the variable prize winning device 8 from the closed state to a special game state in which it is easier to accept batted balls than in the specific game state. Here, conversion to the special gaming state means, for example, converting to the special gaming state a predetermined number of times (for example,
18 times) by repeatedly opening and closing the movable pieces 17, 17 to change the state in which the concave chamber 18 of the variable prize winning device 8 can easily receive a batted ball. If the ball does not enter the continuous winning hole 21 until the predetermined number of times ends, the initial state where the movable pieces 17, 17 continue to close the concave chamber 18 after the predetermined number of times ends. Return to On the other hand, if the ball enters the continuation winning hole 21 before the predetermined number of times is completed, the winning increase continuation control section of the electrical control device 11 receives a signal from the continuation win detector 30 to repeat the predetermined number of times. The opening and closing operations of the movable pieces 17, 17 are repeated counting from the first time. That is, if the batted ball enters the continuous winning hole 21 in the middle of the predetermined number of times, the predetermined number of times (18 times) is newly counted as 1, 2, etc. regardless of the remaining number of the predetermined number of times (18 times). In other words, as long as the ball continues to enter the winning slot 21 during the predetermined number of times (18 times), the special game state is updated. However, unless a limit is set on the number of updates, the pachinko game machine 1 will eject the planned number of prize balls (number of stops) in a short period of time, resulting in a so-called stoppage. Therefore, in this embodiment, the state in which the game can be converted the predetermined number of times (18 times) is defined as one cycle of the special game state, and the number of times this cycle is repeated is regulated to a fixed number (for example, 8 times).

以下、第5図に例示する電気的制御装置11の
ブロツク配線図にもとづいて詳細に説明する。
Hereinafter, a detailed explanation will be given based on a block wiring diagram of the electrical control device 11 illustrated in FIG.

電気的制御装置11は入賞増大制御部、表示制
御部等を備え、入賞増大制御部は、さらに第1の
入賞増大制御部、第2の入賞増大制御部および入
賞増大継続制御部等を備えている。そして、前記
入賞増大制御部は波形整形回路33,37,3
9、フリツプフロツプ34,38,40、マルチ
バイブレータ42、発振器31、カウンタ回路3
6、スイツチング回路32,32,32、および
ゲート35,41,43等から構成されている。
そして、第1の入賞増大制御部は波形整形回路3
3,37、フリツプフロツプ34,38、ゲート
35、発振器31、カウンタ回路36およびスイ
ツチング回路32,32等から構成されている。
また、第2の入賞増大制御部および入賞増大継続
制御部は波形整形回路39、ゲート41、マルチ
バイブレータ42、フリツプロツプ40、ゲート
43,35、発振器31、スイツチング回路3
2,32およびカウンタ回路36等から構成され
ている。
The electrical control device 11 includes a prize increase control section, a display control section, etc., and the prize increase control section further includes a first prize increase control section, a second prize increase control section, a prize increase continuation control section, etc. There is. The input prize increase control section includes waveform shaping circuits 33, 37, 3.
9, flip-flops 34, 38, 40, multivibrator 42, oscillator 31, counter circuit 3
6, switching circuits 32, 32, 32, gates 35, 41, 43, etc.
The first prize increase control section is the waveform shaping circuit 3.
3, 37, flip-flops 34, 38, gate 35, oscillator 31, counter circuit 36, switching circuits 32, 32, etc.
The second prize increase control section and the prize increase continuation control section include a waveform shaping circuit 39, a gate 41, a multivibrator 42, a flipflop 40, gates 43 and 35, an oscillator 31, and a switching circuit 3.
2, 32, a counter circuit 36, and the like.

可動片駆動用の電磁ソレノイド25は、発振器
31およびスイツチング回路32,32により通
電制御を受ける。図示の場合はスイツチング回路
としてnpnトランジスタを用い、そのコレクタと
電力源PBとの間に電磁ソレノイド25を挿入し、
発振出力をそのベースに与えている。
The electromagnetic solenoid 25 for driving the movable piece is energized and controlled by an oscillator 31 and switching circuits 32, 32. In the case shown, an npn transistor is used as the switching circuit, and an electromagnetic solenoid 25 is inserted between the collector and the power source P B.
The oscillation output is given to its base.

従つて、発振器31が発振パルスを送り出す度
にスイツチングトランジスタがオンとなり、その
度毎に電磁ソレノイド25を通電させ、可動片1
7,17を開放姿勢に傾けることになる。
Therefore, each time the oscillator 31 sends out an oscillation pulse, the switching transistor is turned on, and each time, the electromagnetic solenoid 25 is energized and the movable piece 1 is turned on.
7, 17 will be tilted to the open position.

そして、1回当りのソレノイド通電時間、即ち
1回当たりの可動片17,17の開閉時間は発振
器31による発振パルスの1パルス当りのH(ハ
イ)レベルの継続時間T1により定まり、1回当
りの可動片17,17の閉鎖時間および特定入賞
検出器14,15からの検出信号を受けて可動片
17,17が開き始めるまでの時間は1パルス当
りのL(ロウ)レベルの継続時間T2により定ま
る。例えば、1回当り約0.7秒だけ可動片17,
17を開きたい場合には、1パルス当りのH(ハ
イ)レベルの継続時間T1=0.7secに選ぶ等する。
また、1パルス当りのL(ロウ)レベルの継続時
間T2も任意(例えば、0.7秒)に定めれば良い。
The solenoid energization time per time, that is, the opening/closing time of the movable pieces 17, 17 per time, is determined by the duration time T1 of the H (high) level per pulse of the oscillation pulse from the oscillator 31, and The closing time of the movable pieces 17, 17 and the time until the movable pieces 17, 17 begin to open after receiving the detection signal from the specific winning detectors 14, 15 are the duration of L (low) level per pulse T 2 Determined by For example, the movable piece 17 only moves for about 0.7 seconds each time.
17, the duration time of H (high) level per pulse is selected to be T 1 =0.7 sec.
Furthermore, the duration time T2 of the L (low) level per pulse may be set arbitrarily (for example, 0.7 seconds).

この実施例におけるパチンコ遊技機1では、第
1又は第2特定入賞口9,10に打球が入賞した
場合には第1の入賞増大制御部によりそれぞれ所
定のn回、m回、例えば1回(n=1)と2回
(m=2)、可動片17,17を開く(特定遊技状
態)。この場合において、第1特定入賞口9に入
賞して第1特定入賞検出器14による検出信号が
発生されてから1回の開閉が終了されるまでの間
に第2特定入賞口10に入賞して第2特定入賞検
出器15からの入賞検出信号があつたときには、
第2特定入賞検出信号に基づいてその1回の開閉
が2回の開閉に置換されて可動片17,17が2
回(m=2)開く。その間に開いた可動片17,
17を案内として入つた打球が運良く継続入賞口
21に入つた場合には第2の入賞増大制御部によ
り特別遊技状態に更新させて、1回、例えば18回
(l=18)、可動片17,17を更に開閉させるよ
うにしているが、このような回数制御は結局は発
振器31の発振パルス数をそれぞれの場合に応じ
て1、2、18個を上限とするように選択すれば良
いことになる。
In the pachinko game machine 1 in this embodiment, when a batted ball wins in the first or second specific winning openings 9, 10, the first winning increase control unit controls the number of times (n times, m times, for example, once ( n=1) and twice (m=2), the movable pieces 17, 17 are opened (specific game state). In this case, a prize is won in the second specific winning hole 10 between when the first specific winning hole 9 is won and a detection signal is generated by the first specific winning detector 14 until one opening/closing is completed. When the winning detection signal from the second specific winning detector 15 is received,
Based on the second specific winning detection signal, the one opening and closing is replaced with two openings and closings, and the movable pieces 17, 17 are opened and closed twice.
Open twice (m=2). The movable piece 17 opened in the meantime,
17 as a guide, if the ball enters the continuation prize opening 21 luckily, it is updated to the special game state by the second prize increase control section, and the movable piece is played once, for example, 18 times (l = 18). 17 and 17 are further opened and closed, but in the end, the number of oscillation pulses of the oscillator 31 can be selected to be 1, 2, or 18 as the upper limit depending on each case. It turns out.

そしてまた、継続入賞口21への入賞に関して
は、電気的制御装置11により最大l回、例えば
上述のように最大18回の可動片開放動作を1サイ
クルとして、更新回数を最大q回、即ちqサイク
ル(例えば8サイクル)を上限とし、かつ、現サ
イクル中に継続入賞口21への入賞があつた場合
には入賞増大継続制御部によりこの時点で現サイ
クルを中断し、新サイクルに更新するようにして
いる。もつとも、回路的には、サイクル更新の方
が基本回路であつて、更新回数制限は付帯的な回
路となつている。
In addition, regarding winning in the continuous winning opening 21, the electrical control device 11 sets the movable piece opening operation up to l times, for example, up to 18 times as described above, as one cycle, and updates the number of updates up to q times, that is, q. cycle (e.g. 8 cycles) as the upper limit, and if a prize is won in the continuation prize opening 21 during the current cycle, the prize increase continuation control unit interrupts the current cycle at this point and updates it to a new cycle. I have to. However, from a circuit perspective, the cycle update is the basic circuit, and the update count limit is an incidental circuit.

発振器31が定められた個数N(N=n or m
or l)のパルスを発振したら停止するように
するためには、公知回路技術をして様々な方法が
考えられるが、この実施例では稼働入力にデジタ
ルレベルで高レベル(H)乃至論理値“1”が加
えられると発振を開始する発振器を用い、発振開
始後のパルス数N(N=n or m or l)を計
数し、この数N(N=n or m or l)が状況
に応じて予め定められている個数Nに達したなら
ば稼働入力を低レベル(L)にすることによりな
している。
The predetermined number of oscillators 31 is N (N=n or m
In order to stop the pulse after oscillating, various methods using known circuit technology can be considered, but in this embodiment, the operation input is set to a high level (H) or a logical value at a digital level. Using an oscillator that starts oscillating when 1" is added, count the number of pulses N (N = n or m or l) after the start of oscillation, and change this number N (N = n or m or l) depending on the situation. When the predetermined number N is reached, the operation input is set to a low level (L).

Hレベルである時に有意の発振器稼働信号は、
第1、第2特定入賞口9,10、及び継続入賞口
21の入賞があると発せられる。各入賞口への入
賞はマイクロスイツチその他電子的なものも含め
て適当な検出スイツチ乃至検出器によりなすが、
この入賞検出から始まる発振器抑制に就き図示実
施例に即して説明する。
The oscillator operating signal that is significant when it is at H level is:
It is issued when there is a prize in the first and second specific winning holes 9, 10, and continuous winning hole 21. Winning a prize into each prize opening is done using an appropriate detection switch or detector, including micro-switches and other electronic devices.
Oscillator suppression starting from this winning detection will be explained based on the illustrated embodiment.

先ず、この場合、可動片17,17を1回だけ
(N=n=1)開閉するための第1特定入賞口9
に入賞があつたとすると、前記第1の入賞増大制
御部により可動片17,17が1回開閉される。
即ち、第1特定入賞検出器14によりその旨の検
出信号が発せられる。この検出信号は一般にイン
パルス的なので、適当な波形整形回路33により
有意のパルス幅のパルス波形に変換され、発振器
稼働信号S1Hを発するためのSR型フリツプフロツ
プ34のセツト入力に加えられる。すると、フリ
ツプフロツプ34のQ出力はHレベルとなる。
First, in this case, the first specific prize opening 9 for opening and closing the movable pieces 17, 17 only once (N=n=1)
When a prize is won, the movable pieces 17, 17 are opened and closed once by the first prize increase control section.
That is, the first specific winning detector 14 issues a detection signal to that effect. Since this detection signal is generally an impulse, it is converted into a pulse waveform of a significant pulse width by a suitable waveform shaping circuit 33 and applied to the set input of an SR type flip-flop 34 for generating an oscillator operating signal S1H . Then, the Q output of flip-flop 34 becomes H level.

このフリツプフロツプ34のセツト信号、即ち
Q出力におけるHレベルとしての発振器稼働信号
S1Hは、後述する第2特定入賞口10及び継続入
賞口21からの検出器を介してその発振器稼働信
号S2H,S3Hと並列的に、かつ、デジタル的にバツ
フアされながら発振器31に送られるように、こ
れ等3信号のオアゲート35を介して当該発振器
稼働入力に送られる。
The set signal of this flip-flop 34, that is, the oscillator running signal as an H level at the Q output.
S 1H is sent to the oscillator 31 in parallel with the oscillator operating signals S 2H and S 3H via a detector from the second specific winning hole 10 and continuous winning hole 21, which will be described later, and while being digitally buffered. These three signals are sent to the oscillator run input via an OR gate 35, as shown in FIG.

これにより、発振器31はパルス発振し、スイ
ツチング回路32,32を介して既述のように電
磁ソレノイド25を通電し、可動片17,17を
開かせるが、この発振出力は、同時に適当なカウ
ンタ回路36に入力される。図示の場合は、この
カウンタ36は並列出力を持つシフトレジスタで
構成され、桁数、即ち最大カウントン数は少なく
とも既述のn、m、lの中、最大の桁、この場合
l(例えば18)個のパルスをカウントできる容量
を持つている。そして、各パルスカウント数に対
応する並列出力Q1、Q2、…、Q1(Q1=18)の中、
Q1出力が発振器稼働信号S1Hを発したフリツプフ
ロツプ34のリセツト入力Rに接続されている。
As a result, the oscillator 31 oscillates in pulses, energizes the electromagnetic solenoid 25 through the switching circuits 32, 32 as described above, and opens the movable pieces 17, 17. At the same time, this oscillation output is sent to an appropriate counter circuit. 36. In the case shown in the figure, this counter 36 is constituted by a shift register having parallel outputs, and the number of digits, that is, the maximum count number is at least the maximum digit among the above-mentioned n, m, and l, in this case l (for example, 18 ) has the capacity to count pulses. Then, among the parallel outputs Q 1 , Q 2 , ..., Q 1 (Q 1 = 18) corresponding to each pulse count number,
The Q1 output is connected to the reset input R of the flip-flop 34 which generated the oscillator run signal S1H .

従つて、先のように発振器31が発振して先づ
一つのパルスを送出されると、1パルス当りのL
レベルの継続時間T2だけ遅れて立ち上がり、電
磁ソレノイド25をその1パルス当りのHレベル
の継続時間T1だけ通電させて可動片17,17
を同じく時間T1だけ開く一方で、カウンタ36
はパルス数「1」をカウントし、そのQ1出力S1L
が、フリツプフロツプ34のリセツト端子Rに入
力されるため、フリツプフロツプ34はリセツト
される。これにより、そのフリツプフロツプ34
のQ出力はそれまで有意の稼動信号S1HとしてH
レベルであつたものが論理“0”乃至Lレベルに
なるため、発振器31は停止する。つまり、一発
のパルスを発振させただけで発振を止めることが
でき、第1の特定入賞口9の入賞に就いてはその
入賞後時間T2遅れて1回だけ可動片17,17
を時間T1の間開かせるという目的が果たされる。
尚、上記から明らかなように、この実施例では稼
動信号=停止信号であり、フリツプフロツプは両
信号の発生器を兼ねているが、回路設計によつて
は別個に各信号が発生するようにすることもでき
る。この実施例では停止信号をS1Lと記し、他の
稼動信号S2H,S3Hに就いても2H=S2L3H=S3L
である。
Therefore, when the oscillator 31 oscillates and sends out one pulse as before, the L per pulse is
The electromagnetic solenoid 25 is energized by the H level duration T 1 per pulse, and the movable pieces 17, 17
is also opened for time T 1 , while counter 36
counts the number of pulses “1” and its Q 1 output S 1L
is input to the reset terminal R of the flip-flop 34, so the flip-flop 34 is reset. This causes the flip-flop 34
The Q output of is H as the significant operating signal S 1H until then.
The oscillator 31 stops because the level changes from logic "0" to L level. In other words, the oscillation can be stopped by just oscillating one pulse, and when a prize is won in the first specific winning hole 9, the movable pieces 17, 17 are only once after a time delay of T 2 after the winning.
The purpose is to keep open for a time T 1 .
As is clear from the above, in this embodiment, the operating signal is the stop signal, and the flip-flop also serves as a generator for both signals, but depending on the circuit design, each signal may be generated separately. You can also do that. In this embodiment, the stop signal is written as S 1L , and the other operating signals S 2H and S 3H are also expressed as 2H = S 2L , 3H = S 3L.
It is.

この場合には、発振器31が初期通り1個のパ
ルスを発振した時点で停止信号S1Lが発せられて、
カウンタ36のインバータ入力として示したリセ
ツト入力にこの信号が同じくオアゲート35を介
して送られるので、カウンタ36は初期状態に復
帰し、以後、第1特定入賞口9に入賞のある度に
上記動作を再現する。
In this case, the stop signal S1L is issued when the oscillator 31 oscillates one pulse as initially.
Since this signal is also sent to the reset input shown as the inverter input of the counter 36 via the OR gate 35, the counter 36 returns to its initial state, and from then on, the above operation is performed every time a prize is won in the first specific winning slot 9. Reproduce.

第2特定入賞口10に打球が入賞した場合に
は、第1の入賞増大制御部により可動片17,1
7が2回開閉される。即ち、第2特定入賞口10
に関する第2特定入賞検出器15からの信号処理
も上記第1特定入賞口9に関するそれと原理的に
は同じであり、波形整形回路37からRS型フリ
ツプフロツプ38、オアゲート35を介して発振
器31の稼動入力に至る。
When the hit ball wins in the second specific winning hole 10, the movable pieces 17, 1 are controlled by the first winning increase control section.
7 is opened and closed twice. That is, the second specific winning opening 10
The signal processing from the second specific winning detector 15 related to the above is also the same in principle as that related to the first specific winning opening 9, and the operating input of the oscillator 31 is transmitted from the waveform shaping circuit 37 to the RS type flip-flop 38 and the OR gate 35. leading to.

しかし、フリツプフロツプ38のリセツト入力
は、カウンタ36のカウント数「2」に対応する
Q2出力から導かれているため、一旦、稼動信号
S2Hが発せられて発振器31が発振すると、2個
のパルスが送り出されて電磁ソレノイド25が2
回通電されるまでは停止信号S2Lは発せられない。
However, the reset input of flip-flop 38 corresponds to the count number "2" of counter 36.
Since it is derived from the Q 2 output, once the operation signal
When S 2H is emitted and the oscillator 31 oscillates, two pulses are sent out and the electromagnetic solenoid 25
The stop signal S 2L will not be issued until it is energized twice.

逆に言えば、このようにして、第2特定入賞口
10に入賞があつた時には2回、可動片17,1
7を開かせるという所要の動作が満たされる。
Conversely, in this way, when a prize is won in the second specific winning hole 10, the movable pieces 17, 1
The required action of opening 7 is satisfied.

また、第1特定入賞口9への打球の入賞があつ
て可動片17,17が閉じる以前に第2特定入賞
口10中に打球が入賞すると、第2特定入賞検出
器15からの検出信号に基づいてフリツプフロツ
プ38のQ出力がHレベルとなるので、発振器3
1からの1回目のパルスの立下り時にカウンタ3
6からの出力Q1が出てフリツプフロツプ34の
Q出力がLレベルとなつても、カウンタ36から
のQ2出力が発せられてフリツプフロツプ38の
Q出力がLレベルに戻るまで発振器31からパル
スが発せられ、その結果、可動片17,17が2
回開閉されることになる。換言すれば、第1特定
入賞口9への打球の入賞があつて可動片17,1
7が閉じる以前に第2特定入賞口10中に打球が
入賞すると、可動片17,17がその1回の開閉
を含めて2回の開閉を行なう。つまり、1回の開
閉が2回の開閉に置換されることになる。
Furthermore, if the ball hits the first specific winning opening 9 and the ball hits the second specific winning opening 10 before the movable pieces 17, 17 close, the detection signal from the second specific winning detector 15 Based on this, the Q output of the flip-flop 38 becomes H level, so the oscillator 3
Counter 3 at the falling edge of the first pulse from 1
Even if the Q output from the flip-flop 34 goes to the L level due to the output Q1 from the counter 36, the oscillator 31 will not generate pulses until the Q2 output from the counter 36 is generated and the Q output from the flip-flop 38 returns to the L level. As a result, the movable pieces 17, 17 are
It will be opened and closed twice. In other words, when the ball hits the first specific winning hole 9, the movable piece 17,1
If a hit ball enters the second specific winning hole 10 before the closing of the movable pieces 17, 17, the movable pieces 17, 17 open and close twice including that one opening and closing. In other words, one opening and closing is replaced with two openings and closings.

しかして、こうした記述から明らかなように、
どの入賞口に入賞があつたなら可動片17,17
を何回開かせるという要求には、カウンタ36の
何番の出力に各稼動信号及び停止信号発生用のフ
リツプフロツプのリセツト入力を接続するかとい
う選択で簡単に応えることができる。すなわち、
既述のn、m、ひいては後述のlは、それぞれカ
ウンタ36のn番目、m番目、l番目の出力に対
応させれば良い。
However, as is clear from these descriptions,
Which winning slot wins the prize? Movable piece 17, 17
The request for how many times to open can be easily met by selecting the output number of the counter 36 to which the reset input of the flip-flop for generating each operation signal and stop signal is connected. That is,
The above-mentioned n and m, and furthermore the later-described l, may be made to correspond to the n-th, m-th, and l-th outputs of the counter 36, respectively.

上述のようにして可動片17,17が1回乃至
2回の開放動作をしている時に、該可動片17,
17を案内として入賞した打球が継続入賞口21
に入賞し、継続入賞検出器30にて検出された時
には最大18回までの更なる開閉動作(特別遊技状
態)をなすための第2の入賞増大制御部、および
その特別遊技状態を更新させる入賞増大継続制御
部を構成する回路は次のようになつている。ここ
で「最大」18回と記したのは、先にも少し触れた
ように、18回は第2の入賞増大制御部又は入賞増
大継続制御部によつて行なわれる単位サイクル、
1サイクルであつて、このサイクル中に更に継続
入賞口21に打球が入つて継続入賞検出器30が
検出すると、入賞増大継続制御部によつて、その
サイクルは18回の可動片開閉が中断されてから一
定時間経過後に次のサイクルの1回目が始まるよ
うにしているからである。例えば7回目の開放動
作終了後に継続入賞検出器30の動作から始まる
次のサイクルが開始すると、次の8回目の開放動
作は前サイクルの8回目ではなく、更新された新
サイクルの1回目となる。また、この更新サイク
ル数は最大8サイクル迄許されているから、各サ
イクル当たり18回の最大開放動作数が守られれば
18×8回の開放動作が期待できるが、逆に最初の
1サイクル中であつてもその間に継続入賞口21
への入賞がなければそのサイクルで終わつてしま
うように図られている。
When the movable pieces 17, 17 are performing the opening operation once or twice as described above, the movable pieces 17,
17 as a guide and the winning ball continues to win the winning hole 21
A second winning increase control unit for performing further opening/closing operations (special gaming state) up to 18 times when a winning is detected by the continuous winning detector 30, and a winning for updating the special gaming state. The circuit constituting the increase continuation control section is as follows. Here, the "maximum" of 18 times is because, as mentioned earlier, 18 times is a unit cycle performed by the second prize increase control section or the prize increase continuation control section.
In one cycle, when a ball hits the continuation prize opening 21 during this cycle and the continuation prize detector 30 detects it, the prize increase continuation control section interrupts the opening and closing of the movable piece 18 times in that cycle. This is because the first cycle of the next cycle starts after a certain period of time has passed. For example, when the next cycle starts from the operation of the continuous winning detector 30 after the seventh opening operation is completed, the next eighth opening operation will not be the eighth of the previous cycle, but the first of the updated new cycle. . Also, this number of update cycles is allowed up to a maximum of 8 cycles, so if the maximum number of opening operations of 18 times per cycle is maintained.
You can expect 18 x 8 opening operations, but conversely, even during the first cycle, the winning opening 21 will continue to open during the first cycle.
It is designed so that if there is no prize, the cycle will end.

このサイクルの中断、更新の概念、及び更新回
数の制限に就いては理解を容易にするために、一
先ずここでは棚上げしておき、1サイクルの開始
から終了までを説明する。
In order to facilitate understanding of the concept of interruption of this cycle, the concept of update, and the limit on the number of updates, we will put them aside for now and explain one cycle from the start to the end.

上記した第1、第2の特定入賞口9,10への
入賞に伴う可動片17,17の1回乃至2回の開
閉動作中に入賞した打球が継続入賞検出器30に
て検出されると、前記第2の入賞増大制御部によ
り可動片17,17が最高18回の開閉を行なう。
そして、その最高18回までの開閉のときにさらに
継続入賞口21中に打球が入賞することを条件と
して入賞増大継続制御部によりその最高18回まで
の開閉を1サイクルとして8サイクルまで開閉動
作される。即ち、継続入賞検出器30からの検出
信号が先と同様に波形整形回路39を介して発振
器稼動信号S3H発生用のフリツプフロツプ40が
セツトされる。但し、このセツト入力までの信号
線路中にはアンドゲート41が挿入されていて、
後述のように、最終サイクル検出信号SfHがHレ
ベルとして発せられると、この信号がアンドゲー
ト41の一反転入力に加えられるために、アンド
が採れなくなるのであるが、それ以前ではfH
SfLであるので、アンドが採り得る状態となつて
いるのである。
When a winning ball is detected by the continuous winning detector 30 during the opening/closing operation of the movable pieces 17, 17 once or twice due to winning into the first and second specific winning openings 9, 10 described above. , the movable pieces 17, 17 are opened and closed a maximum of 18 times by the second prize increase control section.
Then, upon opening and closing up to a maximum of 18 times, the winning increase continuation control unit will open and close up to 8 cycles, with the opening and closing of up to 18 times as one cycle, on the condition that the ball enters the continuous winning hole 21. Ru. That is, the detection signal from the continuous winning detector 30 is passed through the waveform shaping circuit 39 to the flip-flop 40 for generating the oscillator operating signal S3H as before. However, an AND gate 41 is inserted in the signal line up to this set input,
As will be described later, when the final cycle detection signal S fH is issued as an H level, this signal is applied to the one inverting input of the AND gate 41, making it impossible to perform an AND operation, but before that, fH =
Since S fL , we are in a state where AND can be taken.

フリツプフロツプ40に上述の如くセツト入力
が加えられると、Q出力Hレベルとしての発振器
稼動信号S3Hが生ずるが、この信号は直ぐには発
振器31に送られることはないようになつてい
る。つまり、継続入賞検出器30からの検出信号
は、所定の時定数を持つ単安定マルチバイブレー
タ42にも加えられており、この出力を、セツト
入力にHレベルが与えられると一定時間T3の間
だけLレベルになる出力から採り出し、この
出力とフリツプフロツプ40のQ出力とのアンド
をゲート43にて採つているためである。
When the set input is applied to the flip-flop 40 as described above, an oscillator operating signal S3H is generated as the Q output H level, but this signal is not immediately sent to the oscillator 31. In other words, the detection signal from the continuous winning detector 30 is also applied to the monostable multivibrator 42 having a predetermined time constant, and this output is sent to the monostable multivibrator 42 for a certain period of time T3 when an H level is given to the set input. This is because this output is taken from the output that goes to the L level, and this output is ANDed with the Q output of the flip-flop 40 at the gate 43.

従つて、検出信号の発生と同時にフリツプフロ
ツプ40がセツトされるが、これと同時に単安定
マルチバイブレータ42もセツトされるため、上
記した単安定マルチバイブレータセツト時間T3
を経過するまではアンドゲート43は閉じてお
り、オアゲート35を介して発振器31へこの稼
動信号S3Hが送られることはないのである。
Therefore, the flip-flop 40 is set at the same time as the detection signal is generated, and the monostable multivibrator 42 is also set at the same time, so that the monostable multivibrator setting time T 3 described above is
The AND gate 43 is closed until after , and the operating signal S3H is not sent to the oscillator 31 via the OR gate 35.

単安定マルチバイブレータ42は、サイクル更
新の時にも重要な機能を持つが、これに就いては
後述する。
The monostable multivibrator 42 also has an important function during cycle updating, which will be described later.

とにかくも、一定時間T3内にカウンタ36が
リセツトされた後、稼動信号S3Hが発振器31に
送られると、再び発振器31は発振を開始し、各
発振パルス毎に電磁ソレノイド25は通電され、
可動片17,17の開閉動作を繰り返していくこ
とになるが、同時にこのパルス数N(t)はカウ
ンタ36にて計数されていく。そして、このカウ
ンタ36の記述したl番目、この場合18番目の出
力Q18にはフリツプフロツプ40のリセツト入力
が接続しているため、結局、パルス数N(t)=l
=18となつた所でフリツプフロツプ40はリセツ
トし、稼動信号S3Hは停止信号S3Lとなる。
In any case, after the counter 36 has been reset within a certain period of time T3 , when the operating signal S3H is sent to the oscillator 31, the oscillator 31 starts oscillating again, and the electromagnetic solenoid 25 is energized for each oscillation pulse.
The opening and closing operations of the movable pieces 17, 17 are repeated, and at the same time, the number of pulses N(t) is counted by the counter 36. Since the reset input of the flip-flop 40 is connected to the l-th (18th in this case) output Q18 written by the counter 36, the number of pulses N(t)=l
=18, the flip-flop 40 is reset and the operating signal S3H becomes the stop signal S3L .

可動片17,17が18回の開閉動作(特別遊技
状態の動作)を行なつているときに第1および第
2の特定入賞口9,10中へ入賞して第1および
第2特定入賞検定器からの検出信号が発生して
も、それによつて可動片17,17の18回の開閉
動作(特別遊技状態)は影響を受けず、その特定
入賞口9,10への入賞による検定器9,10の
検出信号は無効なものとして扱われる。
When the movable pieces 17, 17 are performing 18 opening/closing operations (operations in the special game state), a prize is won in the first and second specific winning openings 9, 10, and the first and second specific winning tests are performed. Even if a detection signal is generated from the device, the 18 opening/closing operations of the movable pieces 17, 17 (special game state) will not be affected by the detection signal, and the verification device 9 will not be affected by the winning in the specific winning openings 9, 10. , 10 are treated as invalid.

しかして、可動片17,17が18回の開閉を行
なつて発振器31が予定通り停止し、回路が初期
状態に戻る。
As a result, the movable pieces 17, 17 open and close 18 times, the oscillator 31 stops as planned, and the circuit returns to its initial state.

すなわち、上述した可動片17,17の18回の
開閉を1単位としての1サイクルに、それ以後の
継続入賞口21への入賞がなければ、本回路系は
初期状態となり、以後また第1、第2特定入賞口
9,10への入賞を待つ状態となる。
That is, if there is no winning in the continuous winning opening 21 in one cycle in which the above-mentioned opening and closing of the movable pieces 17, 17 is made 18 times as one unit, this circuit system will be in the initial state, and thereafter the first, first, The player is in a state of waiting for a prize to be won in the second specific winning openings 9 and 10.

しかし、1サイクル中で開閉動作をしている可
動片17,17を案内として再び幸運にも継続入
賞口21への入賞球があると、事情は異なり、新
しいサイクルに更新されていくことになる。
However, if the movable pieces 17, 17 that open and close during one cycle are used as guides and a winning ball enters the continuous winning slot 21 again, the situation will be different and the cycle will be updated to a new one. .

すなわち、1サイクル中にて再び継続入賞検出
器30が検出信号を発すると、入賞増大継続制御
部を構成するフリツプフロツプ40、単安定マル
チバイブレータ42の双方にセツト入力信号が送
られる。
That is, when the continuous winning detector 30 issues a detection signal again during one cycle, the set input signal is sent to both the flip-flop 40 and the monostable multivibrator 42 that constitute the winning increasing continuous control section.

而して、当該サイクル稼動中ではフリツプフロ
ツプ40は既にセツトされているからここで再び
セツト信号を受けても状態は変わらず、Q出力=
Hのままであるが、単安定マルチバイブレータ4
2の方は、既述のように非セツト状態(=H)
に戻つているため、このセツト信号で状態を再び
反転し、=Lとなる。従つて、アンドゲート4
3でのアンドが採れなくなり、発振器31への信
号は停止信号S3Lとなつて発振器31を停止させ、
同時にカウンタ36をリセツトする。その後、既
述の単安定マルチバイブレータセツト時間T3
経過すると、再びアンドゲート43が開き、発振
器31に稼動信号S3Hが送られて発振器を稼動さ
せると共に、カウンタ36は内容「0」から再び
発振パルス数N(t)をカウントしていくことに
なる。
Therefore, since the flip-flop 40 has already been set during the cycle operation, even if it receives the set signal again, the state will not change, and the Q output =
remains H, but monostable multivibrator 4
2 is in the non-set state (=H) as mentioned above.
Since it has returned to , the state is inverted again by this set signal and becomes =L. Therefore, and gate 4
3 cannot be obtained, the signal to the oscillator 31 becomes a stop signal S3L , and the oscillator 31 is stopped.
At the same time, the counter 36 is reset. Thereafter, when the previously mentioned monostable multivibrator set time T3 has elapsed, the AND gate 43 is opened again and the operating signal S3H is sent to the oscillator 31 to operate the oscillator, and the counter 36 is reset from the content "0". The number of oscillation pulses N(t) will be counted.

この新たなサイクル中に再び継続入賞検出器3
0が検出動作をすれば、入賞増大継続制御部によ
り上記と同じ動作でこのサイクルも次のサイクル
に更新されるし、そうでなければカウンタ36が
パルス数「18」をカウンタしたところで回路は既
述のように1サイクル終了に伴う初期状態に戻
る。
Continue winning detector 3 again during this new cycle
If 0 performs the detection operation, this cycle will be updated to the next cycle by the same operation as above by the winning increase continuation control unit. Otherwise, the circuit will already be activated when the counter 36 has counted the number of pulses "18". As described above, it returns to the initial state upon completion of one cycle.

而して、このままでは、各サイクル中において
継続入賞検出器30の検出作動に伴うサイクルの
更新は無限回続き得る。そこで、これを有限の更
新回数q回、例えば8回(q=8)に制限するた
めには、次のような回路付帯構成によることがで
きる。
Therefore, if this continues, the update of the cycle due to the detection operation of the continuous prize winning detector 30 during each cycle may continue indefinitely. Therefore, in order to limit this to a finite number of updates q times, for example 8 times (q=8), the following circuit ancillary configuration can be used.

q個のパルスをカウントできる容量のカウン
タ、この場合はダウンカウンタ44を用意し、こ
のダウンカウンタ44のプリセツト入力に当該q
に対応するバイナリコードを入力しておく。q=
8の場合は、二進化十進コードで示すとすると4
ビツトのデジタルカウンタで最上位ビツト
(MSB)P4から最下位ビツト(LSB)P1に向け
て“1000”となる。
A counter with a capacity that can count q pulses, in this case a down counter 44, is prepared, and the q pulses are input to the preset input of the down counter 44.
Enter the corresponding binary code. q=
In the case of 8, if it is expressed in binary coded decimal code, it is 4
The bit digital counter becomes "1000" from the most significant bit (MSB) P4 to the least significant bit (LSB) P1 .

このダウンカウンタ44へのリセツト入力を継
続入賞検出器30に関するフリツプフロツプ40
からの出力=Hで採ると、以前におい継続モー
ドが起き、そのサイクルが既述のようにして終了
し、フリツプフロツプ40がカウンタ36からの
Q18出力によりリセツトされ、出力が当該Hレ
ベルに戻つたときにこのダウンカウンタ44もリ
セツトされる。また、このリセツト信号は時定数
回路乃至タイマ回路48を経ていくらか遅れてプ
リセツトイネーブル入力にも加えられ、この時点
でプリセツト値がセツトされる。即ち、この時点
でのダウンカウンタ44の内容は“1000”であ
り、出力Q4〜Q1(MSBから)にはその旨の出力
が表われている。
Continuing the reset input to the down counter 44 Flip-flop 40 related to the winning detector 30
If the output from
It is reset by the Q18 output, and when the output returns to the H level, this down counter 44 is also reset. This reset signal is also applied to the preset enable input after some delay via the time constant circuit or timer circuit 48, at which point the preset value is set. That is, the content of the down counter 44 at this point is "1000", and outputs to that effect appear in outputs Q 4 to Q 1 (from MSB).

このダウンカウンタ44の内容は可視表示させ
ると遊技者にとつては興味深いので、当該カウン
タ44の出力を例えば遊技盤5の表面に設けた7
セグメントデイスプレイ等に表示させるようにし
ておくと良い。従つて、上記時点ではこのデイス
プレイ45には数字「8」が表示されている。も
ちろん、ダウンカウンタの二進化十審4ビツト出
力と7セグメントデイスプレイ45との間には適
当なインターフエース、たとえばドライバを兼ね
るデコーダ46を介挿しておく。
Since it is interesting for players to visually display the contents of this down counter 44, the output of the counter 44 can be displayed on the surface of the game board 5, for example.
It is advisable to display it on a segment display or the like. Therefore, at the above-mentioned time point, the number "8" is displayed on the display 45. Of course, a suitable interface such as a decoder 46 which also serves as a driver is inserted between the binary coded 4-bit output of the down counter and the 7 segment display 45.

先の説明において、最初に継続入賞検出器30
が検出動作をなして継続モードになり、第1回目
のサイクルが始まると、このサイクルを始めさせ
た当該検出器30からの検出信号はダウンカウン
タ44のクロツク入力にも与えられる。従つて、
ダウンカウンタ44はその内容から「1」を減じ
て「7」となり、その旨、また可視表示される。
従つて、この表示は当サイクルも含めた残り回数
を示すものとなる。
In the previous explanation, first the continuous winning detector 30
When the detector 30 performs a detection operation and enters the continuation mode and the first cycle begins, the detection signal from the detector 30 that started this cycle is also applied to the clock input of the down counter 44. Therefore,
The down counter 44 subtracts "1" from its contents to become "7", and this fact is also visually displayed.
Therefore, this display indicates the remaining number of cycles including the current cycle.

その後、継続入賞検出器30の検出作動毎に行
なわれるサイクル更新と同時に、ダウンカウンタ
44は漸次その内容を減じていく。
Thereafter, the down counter 44 gradually decreases its contents at the same time as the cycle is updated every time the continuous winning detector 30 detects the winning prize.

そして、残り回数が「0」となれば、ダウンカ
ウンタ44の出力Q4〜Q1が“0001”となり、こ
の出力のQ1がインバータで反転されるので、ノ
アゲート47が“0000”を検出し、最終回検出信
号(現在進行中のサイクルが最終サイクルである
ことを示す信号)SfHを発生する。
Then, when the remaining number of times becomes "0", the outputs Q 4 to Q 1 of the down counter 44 become "0001", and since this output Q 1 is inverted by the inverter, the NOR gate 47 detects "0000". , generates a final cycle detection signal (signal indicating that the cycle currently in progress is the final cycle) S fH .

従つて、先に触れたように、継続入賞検出器3
0の出力線中に介在しているアンドゲート41は
閉じ、以後の信号の通過は阻止される。そのた
め、この最終サイクルは18回の可動片開閉動作を
全うし、終了する。これに伴いダウンカウンタ4
4がリセツトされるとともに、ノアゲート出力も
SfLとなつてアンドゲート41を再び開き得る状
態にし、全回路系は初期状態に戻る。
Therefore, as mentioned earlier, the continuous winning detector 3
The AND gate 41 interposed in the 0 output line is closed and subsequent passage of signals is blocked. Therefore, this final cycle completes the opening and closing operations of the movable piece 18 times and ends. Along with this, the down counter 4
4 is reset and the NOR gate output is also
S fL , the AND gate 41 is brought into a state where it can be opened again, and the entire circuit system returns to its initial state.

勿論、上記した残り回数の表示に替えて、現在
進行中のサイクルが残り何番目のサイクルである
か或いは初めから何番目のサイクルであるかを表
示させるようにしても良い。また特別の条件で規
制した第2状態でのサイクル回数は電気的に自由
に設定できるし、サイクル時間や回数以外の例え
ば変動入賞装置8への入賞個数を一定に制限する
手段等で自由に設定することができる。
Of course, instead of displaying the remaining number of times as described above, it is also possible to display the number of remaining cycles of the currently ongoing cycle or the number of cycles from the beginning. In addition, the number of cycles in the second state regulated under special conditions can be freely set electrically, or can be freely set by means other than the cycle time or number of times, such as by means of limiting the number of winnings to the variable winning device 8 to a constant value. can do.

この発明の係わるパチンコ遊技機は、上記のよ
うに遊技盤に、特定入賞口および一般入賞口と、
駆動手段による可動片の動作によつて打球が入賞
し易い状態に変換可能な継続入賞口を有する変動
入賞装置とを設置し、前記特定入賞口への入賞球
を検出する特定入賞検出器を設け、前記継続入賞
口への入賞球を検出する継続入賞検出器を配設
し、前記特定入賞検出器からの入賞検出信号に基
づいて前記駆動手段を駆動させて可動片を動作さ
せることにより打球が入賞し易い特定遊技状態に
変換させる第1の入賞増大制御部と、該特定遊技
状態において受け入れた打球による継続入賞検出
器からの入賞検出信号に基づいて前記駆動手段を
駆動させて前記可動片を作動させることにより特
定遊技状態よりも打球が入賞し易い特別遊技状態
を作りだす第2の入賞増大制御部とを備えた入賞
増大制御手段を設け、前記特別遊技状態において
発生する前記特定入賞検出器からの入賞検出信号
を無効とする規制制御手段を設けたことにより、
遊技中に特定入賞口に打球が入賞すると変動入賞
装置が打球を受け入れ易い特有の第1状態に変換
し、その特定遊技状態において打球が変動入賞装
置の継続入賞口に入ると、変動入賞装置がより打
球を受け入れ易い特別遊技状態に変換されるの
で、遊技中における打球の入賞状態によつて変化
に富んだ遊技状態を作り出すことができるのであ
る。そして、遊技者が得られる利益も打球の入賞
状態に対応して種々変化するので、遊技性の高い
興趣ある遊技が行なえるのである。
As described above, the pachinko gaming machine to which this invention relates includes a special winning hole and a general winning hole on the game board,
A variable winning device having a continuous winning hole that can be converted into a state where it is easy for a batted ball to win by the operation of a movable piece by a driving means, and a specific winning detector for detecting a winning ball entering the specific winning hole. , a continuous winning detector for detecting a winning ball entering the continuous winning opening is provided, and the driving means is driven to operate the movable piece based on the winning detection signal from the specific winning detector, so that the ball is hit. The movable piece is driven by driving the driving means based on a winning detection signal from a first winning increasing control unit that converts the game to a specific gaming state in which winning is easy, and a continuous winning detector based on a hit ball received in the specific gaming state. A winning increasing control means is provided, comprising a second winning increasing control unit which, when activated, creates a special gaming state in which it is easier to win a prize with a hit ball than in a specific gaming state, and the winning increasing control means is provided with a second winning increasing control unit that creates a special gaming state in which it is easier to win a prize with a batted ball than in a specific gaming state, By providing a regulatory control means to disable the winning detection signal,
When a batted ball enters a specific winning slot during a game, the variable winning device converts to a unique first state in which it is easy to accept the ball, and when the ball enters the continuous winning slot of the variable winning device in that specific gaming state, the variable winning device changes. Since the game is converted into a special game state in which it is easier to accept batted balls, it is possible to create a variety of game states depending on the winning state of the batted balls during the game. Since the profits obtained by the player vary depending on the winning status of the ball, it is possible to play a highly entertaining and interesting game.

更に特別遊技状態に変換されたときにおいて
は、特定入賞口に打球が入賞しても、その入賞検
出信号は無効として進行中の変動入賞装置の特別
遊技状態は影響を受けることなく継続されるので
あり、又変動入賞装置の特別遊技状態の終了後に
おいても無効となつた当該入賞検出信号により特
定遊技状態に変換させないこととしたことによつ
て、発生中の特別遊技状態より有利な状態を最大
限活かしながら少しでも多くの利益を獲得するた
めの技術介入の余地を与えて遊技性を高めるもの
である。また、有利な特別遊技状態が発生したに
も拘らず、その間に特定入賞口への入賞によつて
特定遊技状態が特別遊技状態終了後直ちに再度特
別遊技状態が繰り返し発生すると言う過度の利益
獲得可能性を抑制して変化に富んだ適度の利益獲
得可能性をもつた遊技を行えるようにしたもので
ある。
Furthermore, when converted to a special gaming state, even if a ball hits a specific winning opening, the winning detection signal will be invalidated and the ongoing special gaming state of the variable winning device will continue without being affected. In addition, even after the special gaming state of the variable winning device ends, the winning detection signal that becomes invalid is not converted to a specific gaming state, so that the state more advantageous than the currently occurring special gaming state can be maximized. This improves the gameplay by providing room for technological intervention to obtain as much profit as possible while making the most of the game's limitations. In addition, even though an advantageous special gaming state has occurred, it is possible to obtain excessive profits by winning a prize in a specific winning slot during that time, where the special gaming state repeatedly occurs again immediately after the special gaming state ends. This allows players to play games that are rich in variety and have a reasonable possibility of earning profits by suppressing the sexual nature of the game.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の一実施例を示すもので、第1図
は正面図、第2図は変動入賞装置の正面図、第3
図は変動入賞装置の断面図、第4図は特定入賞口
の断面図、第5図は電気的制御装置のブロツク配
線図である。 1……パチンコ遊技機、7……遊技部、8……
変動入賞装置、9,10……特定入賞口、11…
…入賞増大制御手段を含んだ電気的制御装置、1
4,15……特定入賞検出器、16……基板、1
7……可動片、21……継続入賞口、22……一
般入賞口、25……電磁ソレノイド、30……継
続入賞検出器、40……フリツプフロツプ、41
……アンドゲート、42……単安定マルチバイブ
レータ、43……アンドゲート、44……ダウン
カウンタ、47……ノアゲート。
The drawings show one embodiment of the present invention, and FIG. 1 is a front view, FIG. 2 is a front view of the variable prize winning device, and FIG.
The figure is a sectional view of the variable winning device, FIG. 4 is a sectional view of the specific winning opening, and FIG. 5 is a block wiring diagram of the electrical control device. 1...Pachinko game machine, 7...Game club, 8...
Variable winning device, 9, 10...Specific winning opening, 11...
...Electrical control device including prize increase control means, 1
4, 15... Specific winning detector, 16... Board, 1
7...Movable piece, 21...Continuous winning hole, 22...General winning hole, 25...Electromagnetic solenoid, 30...Continuous winning detector, 40...Flip-flop, 41
...and gate, 42...monostable multivibrator, 43...and gate, 44...down counter, 47...nor gate.

Claims (1)

【特許請求の範囲】[Claims] 1 遊技盤に、特定入賞口および一般入賞口と、
駆動手段による可動片の動作によつて打球が入賞
し易い状態に変換可能な継続入賞口を有する変動
入賞装置とを設置し、前記特定入賞口への入賞球
を検出する特定入賞検出器を設け、前記継続入賞
口への入賞球を検出する継続入賞検出器を配設
し、前記特定入賞検出器からの入賞検出信号に基
づいて前記駆動手段を駆動させて可動片を動作さ
せることにより打球が入賞し易い特定遊技状態に
変換させる第1の入賞増大制御部と、該特定遊技
状態において受け入れた打球による継続入賞検出
器からの入賞検出信号に基づいて前記駆動手段を
駆動させて前記可動片を動作させることにより特
定遊技状態よりも打球が入賞し易い特別遊技状態
を作り出す第2の入賞増大制御部とを備えた入賞
増大制御手段を設け、前記特別遊技状態時におい
て発生する前記特定入賞検出器からの入賞検出信
号を無効とする規制制御手段を設けたことを特徴
とするパチンコ遊技機。
1. On the game board, there is a special winning hole and a general winning hole,
A variable winning device having a continuous winning hole that can be converted into a state where it is easy for a batted ball to win by the operation of a movable piece by a driving means, and a specific winning detector for detecting a winning ball entering the specific winning hole. , a continuous winning detector for detecting a winning ball entering the continuous winning opening is provided, and the driving means is driven to operate the movable piece based on the winning detection signal from the specific winning detector, so that the ball is hit. The movable piece is driven by driving the driving means based on a winning detection signal from a first winning increasing control unit that converts the game to a specific gaming state in which winning is easy, and a continuous winning detector based on a hit ball received in the specific gaming state. and a second winning increase control section that creates a special game state in which a hit ball is more likely to win a prize than in a specific game state by operating the special winning increase control means, the specific winning detector that occurs in the special game state. A pachinko game machine characterized by being provided with a regulation control means for invalidating a winning detection signal from the pachinko game machine.
JP28032287A 1987-11-07 1987-11-07 Pinball game machine Granted JPS63153080A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP28032287A JPS63153080A (en) 1987-11-07 1987-11-07 Pinball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP28032287A JPS63153080A (en) 1987-11-07 1987-11-07 Pinball game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP27927992A Division JPH0683742B2 (en) 1992-09-25 1992-09-25 Pachinko machine

Publications (2)

Publication Number Publication Date
JPS63153080A JPS63153080A (en) 1988-06-25
JPH0374595B2 true JPH0374595B2 (en) 1991-11-27

Family

ID=17623383

Family Applications (1)

Application Number Title Priority Date Filing Date
JP28032287A Granted JPS63153080A (en) 1987-11-07 1987-11-07 Pinball game machine

Country Status (1)

Country Link
JP (1) JPS63153080A (en)

Also Published As

Publication number Publication date
JPS63153080A (en) 1988-06-25

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