JPH0323269Y2 - - Google Patents

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Publication number
JPH0323269Y2
JPH0323269Y2 JP1982108105U JP10810582U JPH0323269Y2 JP H0323269 Y2 JPH0323269 Y2 JP H0323269Y2 JP 1982108105 U JP1982108105 U JP 1982108105U JP 10810582 U JP10810582 U JP 10810582U JP H0323269 Y2 JPH0323269 Y2 JP H0323269Y2
Authority
JP
Japan
Prior art keywords
switches
game machine
operating
control panel
control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP1982108105U
Other languages
Japanese (ja)
Other versions
JPS5911792U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP10810582U priority Critical patent/JPS5911792U/en
Publication of JPS5911792U publication Critical patent/JPS5911792U/en
Application granted granted Critical
Publication of JPH0323269Y2 publication Critical patent/JPH0323269Y2/ja
Granted legal-status Critical Current

Links

Description

【考案の詳細な説明】 本考案は、とくに身体障害者のリハビリテーシ
ヨン用として開発された足で操作するテレビゲー
ム機用操作装置に関するものである。
[Detailed Description of the Invention] The present invention relates to a foot-operated control device for a video game machine, which was developed especially for rehabilitation of physically handicapped people.

近年、テレビゲーム機が普及し、その画面に映
し出されるキヤラクタを変えてゲーム内容を工夫
したものが種々開発されている。しかし、その操
作手段は各機ほとんど共通で、ゲーム人数選択用
スイツチボタンと、方向制御用操作レバーと、シ
ヨツトボタンからなり、これら各スイツチボタン
および操作レバーはいずれもテレビゲーム機本体
の上面あるいは前面に設けられており、手のみで
操作するようになつている。そのため、手の不自
由な身体障害者には操作できないという問題があ
つた。
In recent years, video game consoles have become popular, and various games have been developed that have improved game content by changing the characters displayed on their screens. However, the means of operation are almost the same for each machine, consisting of a switch button for selecting the number of players, a control lever for direction control, and a shot button, and these switch buttons and control levers are all located on the top or front of the video game machine itself. It is designed so that it can be operated only by hand. As a result, there was a problem that people with physical disabilities who were unable to use their hands could not operate it.

本考案は、このような事情に鑑み、とくに手の
不自由な身体障害者でも足で容易に操作できるよ
うにし、また、足の不自由な身体障害者のリハビ
リテーシヨン用として効果的であり、かつ、制御
性能の秀れたテレビゲーム機用操作装置を提供す
るものである。
In view of these circumstances, the present invention is designed to be particularly easy for physically disabled people to operate with their feet, and is also effective for rehabilitation purposes for physically disabled people who are unable to use their feet. The present invention provides an operating device for a video game machine which also has excellent control performance.

すなわち本考案は、床面に設置される制御盤内
に操作部材が垂直状態で前後、左右および斜め方
向等に自由に水平移動できるように装備され、操
作部材の上部が制御盤の上面板に設けた孔より外
部に突出され、その上端に操作部材を水平移動さ
せる水平状態の操作板が取付けられ、上記操作部
材の水平移動によつて操作される複数個のテレビ
ゲーム用スイツチが上記孔のまわりに前後、左右
に相対向する配置で設けられ、互いに隣接するス
イツチの作動片が一定の角度でもつて交差し上記
操作部材によつて単独操作および2個同時操作可
能に配置され、上記各スイツチに接続されたリー
ド線を集束してなるコードが制御盤より外部に導
出され、そのコードの先端に、テレビゲーム機に
内蔵された制御回路に接続されるコネクターが設
けられていることを特徴とするものである。
In other words, in the present invention, an operating member is installed vertically in a control panel installed on the floor so that it can freely move horizontally in front and back, left and right, diagonally, etc., and the upper part of the operating member is attached to the top plate of the control panel. A horizontal operation plate is attached to the upper end of the plate, which protrudes outward from the hole, and moves the operation member horizontally. The actuating pieces of adjacent switches are arranged so as to face each other in the front and rear, left and right directions, and are arranged such that the operating pieces of the switches adjacent to each other intersect at a certain angle so that they can be operated singly or simultaneously by the operating member, and each of the switches A cord formed by converging lead wires connected to the video game machine is led out from the control panel, and a connector is provided at the tip of the cord to be connected to a control circuit built into the video game machine. It is something to do.

この構成により、操作板上に足を乗せたままで
操作板を前後、左右および斜め方向に水平移動さ
せるだけで、操作部材を介して前後、左右に相対
向する複数個のスイツチのうち1個乃至2個のス
イツチを選択的に作動させてテレビゲームを楽し
むことができ、手の不自由な身体障害者でも足で
容易に操作できる。また、各スイツチを単独操作
するだけでなく、隣接する2個のスイツチを同時
操作することもできるので、スイツチの数の2倍
の数の制御が可能となり、制御性能を向上でき
る。
With this configuration, by simply moving the operation plate horizontally in forward and backward, left and right, and diagonal directions while keeping your feet on the operation plate, you can select one of the multiple switches that face each other in the front and back, left and right directions via the operation member. You can enjoy video games by selectively operating the two switches, and even people with physical disabilities who are unable to use their hands can easily operate the device with their feet. In addition, not only can each switch be operated individually, but also two adjacent switches can be operated simultaneously, making it possible to control twice the number of switches, thereby improving control performance.

以下、本考案の実施例を図によつて説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.

1はテレビゲーム機で、コイン投入口2からコ
インを投入することにより同機に内蔵されたブラ
ウン管の画面3にテレビゲーム用映像が映し出さ
れ、1人用または2人用のゲーム人数選択用ボタ
ン4,5を押すことによりゲーム人数が選択され
ると共に、ゲームがスタートされ、方向制御用操
作レバー6の傾動操作により前記画面3に映し出
されたキヤラクターの移動方向が制御され、シヨ
ツト用ボタン7,8を押すことにより前記キヤラ
クタからの弾丸あるいはミサイル等の発射もしく
はキヤラクタのジヤツプ等の制御が行われる。こ
のテレビゲーム機1には、IC等を利用した映像
等の制御回路が組込まれた基盤が内蔵され、この
基盤に前記各ボタンやレバーによつて操作される
スイツチ等が接続され、この基盤を取換えること
によつて映像つまりゲーム内容を自由に変更でき
るようになつている。なお、このテレビゲーム機
そのものは周知で、その制御回路も周知であり、
かつ、ゲーム内容は本考案の要旨とは直接関係が
ないので、これらの具体的説明は省略する。
1 is a video game machine; by inserting a coin into the coin slot 2, a video game image is displayed on a built-in cathode ray tube screen 3, and a button 4 is used to select the number of players in the game for one or two players. , 5 selects the number of gamers and starts the game. The moving direction of the character displayed on the screen 3 is controlled by tilting the direction control lever 6, and the shot buttons 7, 8 are pressed. By pressing , the firing of bullets or missiles from the character, the jump of the character, etc. are controlled. This video game machine 1 has a built-in board in which a control circuit for video and the like using IC etc. is incorporated, and switches etc. operated by the above-mentioned buttons and levers are connected to this board. By replacing them, the video, or game content, can be changed freely. Furthermore, this video game machine itself is well known, and its control circuit is also well known.
Moreover, since the game contents have no direct relation to the gist of the present invention, a detailed explanation thereof will be omitted.

而して、上記テレビゲーム機1に対し、本考案
はとくに足で操作する操作装置を開発したもので
次に、その操作装置の具体例について説明する。
In contrast to the above video game machine 1, the present invention has developed a foot-operated operation device.Next, a specific example of this operation device will be explained.

この操作装置は、制御盤10の上面に、1人用
および2人用のゲーム人数選択用操作具40,5
0と、方向制御用操作板60と、第1,第2のシ
ヨツト用操作具70,80を設けてなるもので、
制御盤10は扁平箱状で床置型となし、前記各操
作具40,50,60,70,80をすべて足で
操作するようになつている。
This operating device has operating tools 40, 5 for selecting the number of players in a game for one player and for two players on the top surface of the control panel 10.
0, a direction control operation plate 60, and first and second shot operation tools 70, 80,
The control panel 10 is shaped like a flat box and placed on the floor, and the operating tools 40, 50, 60, 70, and 80 are all operated by foot.

ゲーム人数選択用操作具40,50は押ボタン
式であり、その一方の操作ボタン40は、第2
図、第3図に示すように、制御盤10の上面板1
1に案内部材41を介して昇降自在に支持され、
ばね42により該操作ボタン40の上端が前記上
面板11より上方に突出するように付勢され一
方、上面板11の裏面に固着されたブラケツト4
3にブラケツト44を介してゲーム人数選択用マ
イクロスイツチ45が取付けられ、前記操作ボタ
ン40をばね42に抗して踏むことにより、マイ
クロスイツチ45を操作できるようになつてい
る。なお、他方の操作ボタン50も前記操作ボタ
ン40と同一構造で設けられている。
The operation tools 40 and 50 for selecting the number of people in the game are push button type, and one of the operation buttons 40 is a second button.
As shown in FIG. 3, the top plate 1 of the control panel 10
1 via a guide member 41 so that it can be raised and lowered,
The upper end of the operation button 40 is biased by a spring 42 so as to protrude upward from the upper surface plate 11, while the bracket 4 fixed to the back surface of the upper surface plate 11
A micro switch 45 for selecting the number of players in the game is attached to 3 via a bracket 44, and the micro switch 45 can be operated by stepping on the operation button 40 against a spring 42. Note that the other operation button 50 is also provided with the same structure as the operation button 40.

方向制御用操作具60は、円板状に形成され、
第4図、第5図に示すように水平姿勢で前後、左
右および斜め方向等に自由の移動できるようにな
つている。すなわち、制御盤10内において、台
板61が水平姿勢でその下面に設けられた複数の
キヤスタ62を介して制御盤10の底板13上を
前後、左右および斜め方向等の自由移動可能に設
けられ、該台板61の上面中央部に柱状の操作部
材63が立設され、該操作部材63の上部が前記
上面板11に設けられた孔14から上方に突出さ
れ、この支柱63の上端に方向制御用操作具すな
わち操作板60が設けられている。該操作板60
の下面および台板61の上面にはそれぞれ補強部
材64,65が設けられ、操作部材63の外周面
には緩衝材66が設けられている。一方、上面板
11の下面で孔14の周りの前後、左右4箇所に
方向制御用マイクロスイツチ67a,67b,6
7c,67dが取付けられ、各スイツチの作動片
68a,68b,68c,68dが前後、左右に
四辺形状に相対向して前記孔14の下方内側に配
置され、前記操作板60の移動により操作部材6
3が各スイツチ67a〜67dの作動片68a〜
68dのうち1乃至2個を押圧作動して方向制御
を行いうるようになつている。なお、孔14の周
面には操作部材63の移動方向すなわち操作板6
0の移動方向を規制するために、45゜間隔で8個
の円弧状切欠15が設けられている。
The direction control operating tool 60 is formed into a disk shape,
As shown in FIGS. 4 and 5, it is designed to be able to move freely back and forth, left and right, diagonally, etc. in a horizontal position. That is, in the control panel 10, a base plate 61 is provided in a horizontal position so as to be freely movable on the bottom plate 13 of the control panel 10 in front and rear, left and right directions, diagonal directions, etc. via a plurality of casters 62 provided on the lower surface of the base plate 61. A column-shaped operating member 63 is erected at the center of the upper surface of the base plate 61, and the upper part of the operating member 63 protrudes upward from the hole 14 provided in the upper plate 11. A control operation tool, that is, an operation plate 60 is provided. The operation panel 60
Reinforcing members 64 and 65 are provided on the lower surface and the upper surface of the base plate 61, respectively, and a cushioning material 66 is provided on the outer peripheral surface of the operating member 63. On the other hand, directional control micro switches 67a, 67b, 6 are provided on the lower surface of the top plate 11 at four locations around the hole 14, front and rear, left and right.
7c, 67d are attached, and the actuating pieces 68a, 68b, 68c, 68d of each switch are disposed inside the hole 14 at the lower side facing each other in a quadrangular shape in the front and back, left and right directions, and when the operation plate 60 is moved, the operation member 6
3 is the operating piece 68a~ of each switch 67a~67d
Direction control can be performed by pressing one or two of 68d. Note that the movement direction of the operation member 63, that is, the operation plate 6 is formed on the circumferential surface of the hole 14.
In order to restrict the direction of movement of 0, eight arcuate notches 15 are provided at 45° intervals.

シヨツト用操作具70はペダル式で第6図、第
7図に示すように下向きに開口する箱形に形成さ
れ、その上端部が上面板11に設けられた孔16
から上方に突出された状態で、後方下端部が底面
板13に固着されたブラケツト71に水平軸72
を介して回動自在に枢支され、前方下端部と底面
板13との間に設けられたポリウレタンフオーム
等のクツシヨン材73により上方に付勢されてい
る。74,74はストツパーである。また、シヨ
ツト用マイクロスイツチ75は前記操作ペダル7
0の内部に収納される配置で底面板13に設けら
れたブラケツト76に取付けられ、該スイツチ7
5の作動片77が操作ペダル70の内面によつて
押圧作動されるようになつている。なお、他方の
シヨツト用操作具80もペダル式で前記シヨツト
スイツチ用操作ペダル70と同一構造で制御盤1
0に設けられている。
The shot operating tool 70 is a pedal type and is formed into a box shape that opens downward as shown in FIGS.
A horizontal shaft 72 is attached to a bracket 71 whose rear lower end is fixed to the bottom plate 13 while protruding upward from the
The cushion member 73 is rotatably supported via the front end portion and is biased upward by a cushion material 73 such as polyurethane foam provided between the lower front end portion and the bottom plate 13 . 74, 74 are stoppers. Further, the shot micro switch 75 is connected to the operating pedal 7.
The switch 7 is attached to a bracket 76 provided on the bottom plate 13 so that the switch
The operating piece 77 of No. 5 is pressed and operated by the inner surface of the operating pedal 70. The other shot operating tool 80 is also a pedal type, has the same structure as the shot switch operating pedal 70, and is attached to the control panel 1.
It is set to 0.

上記各操作ボタン40,50および操作板60
ならびに操作ペダル70,80によつて作動され
る各マイクロスイツチ44,67a〜67d、7
5等に接続されたリード線(図示省略)は一体の
コード90に集束して第1図に示すように制御盤
10の背面から導出され、該コード90の先端に
コネクタ91が設けられている。
Each of the above operation buttons 40, 50 and the operation panel 60
and each micro switch 44, 67a to 67d, 7 operated by the operation pedal 70, 80.
The lead wires (not shown) connected to the terminals 5, etc. are bundled into an integrated cord 90 and led out from the back of the control panel 10 as shown in FIG. 1, and a connector 91 is provided at the tip of the cord 90. .

上記操作装置を用いるときは、予めテレビゲー
ム機1の前面あるいは下面に機内の制御回路に対
する接続部9を設けておき、上記操作装置の制御
盤10をテレビゲーム機1の前方足元に置き、制
御盤10の背面から導出したコード90の先端コ
ネクタ91を前記接続部9に接続することにより
制御盤10内に設けられた各マイクロスイツチを
テレビゲーム機1内の制御回路に接続する。然る
後、コイン投入口2よりコインを投入し、ゲーム
人数選択用操作ボタン40(1人用)または同5
0(2人用)を足で踏んでその内部のマイクロス
イツチ44(他方は図示せず)をオンさせてゲー
ム人数を選択すると共にゲームをスタートさせ
る。次に、方向制御用操作板60上に一方の足た
とえば左足を乗せ、その足により操作板60を前
後、左右、斜め等の8方向にスライド式に自由に
水平移動させることにより、操作部材63を介し
て制御盤10内のマイクロスイツチ67a〜67
dの1乃至2個をオン、オフさせ、画面3に映し
出されたゲームのキヤラクタの移動方向を制御
し、他方の足たとえば右足でシヨツト用操作ペダ
ル70または同80を踏むことにより弾丸やミサ
イル等を発射させ、あるいはキヤラクタをジヤン
プさせる。こうして足の操作によりテレビゲーム
を行うのである。この場合、一方の足たとえば左
足を操作板60上に乗せたままでキヤラクタの前
後、左右、斜め等の移動方向を自由に制御でき
る。しかも、各マイクロスイツチ67a〜67d
を単独で操作するだけでなく、隣接する2個を同
時操作することにより、4個のスイツチで8通り
の方向制御ができ、制御性能を向上でき、高度の
ゲームを楽しむことができる。
When using the above operating device, a connection part 9 for the control circuit inside the machine is provided in advance on the front or bottom surface of the TV game machine 1, and the control panel 10 of the above operating device is placed at the front foot of the TV game machine 1 to control the control circuit. Each micro switch provided in the control panel 10 is connected to the control circuit in the video game machine 1 by connecting the end connector 91 of the cord 90 led out from the back side of the board 10 to the connecting portion 9. After that, insert a coin from the coin slot 2 and press the operation button 40 (for one player) or button 5 for selecting the number of people in the game.
0 (for two players) with a foot to turn on the micro switch 44 (the other not shown) therein, select the number of players, and start the game. Next, one foot, for example, the left foot, is placed on the direction control operation plate 60, and the operation plate 60 is slid horizontally and freely in eight directions such as front and back, left and right, and diagonally with that foot. Micro switches 67a to 67 in the control panel 10 via
Turn on or off 1 or 2 of d to control the movement direction of the game character displayed on the screen 3, and press the shot operation pedal 70 or 80 with the other foot, such as the right foot, to shoot bullets, missiles, etc. or make the character jump. In this way, you can play video games by operating your feet. In this case, while one foot, for example, the left foot, is placed on the operation panel 60, the moving directions of the character, such as back and forth, left and right, and diagonally, can be freely controlled. Moreover, each micro switch 67a to 67d
By operating two adjacent switches simultaneously, you can control the direction in eight ways with four switches, improving control performance and enjoying advanced games.

上記実施例では、制御盤10のコード90の先
端コネクタ91をゲーム機1の接続部9に接続す
ることにより、足によつて操作される制御盤10
内の各マイクロスイツチと、ゲーム機1に装備さ
せた手によつて操作される各マイクロスイツチと
がゲーム機1内の制御回路に対してバラレルに接
続され、以つて、手と足のいずれでも同じ操作を
できるようになつているが、ゲーム機1に装備さ
れたボタン4,5およびレバー6、ボタン7,8
による操作内容と、制御盤10に設けられた操作
ボタン40,50、操作板60、操作ペダル7
0,80による操作内容とが異なるように制御回
路を構成すれば、手と足による組合わせ操作で複
雑、高度なゲームを行うことができる。なお、前
記ゲーム機1に装備される各ボタン4,5および
レバー6、ボタン7,8を省略して足のみによる
操作専用タイプとして用いてもよい。また、ゲー
ム機1内に、コイン投入口2から投入されたコイ
ンによつて作動されるゲームスタートのスイツチ
回路に代えてある同スイツチ回路とパラレルにサ
ービススイツチ(図示せず)を設け、このサービ
ススイツチを押すことによりコインを投入しなく
てもゲームをスタートできるようにしてもよい。
また、前記ゲーム人数選択用操作ボタン40,5
0をペダル式としてもよく、シヨツト用操作ペダ
ル70,80を押ボタン式としてもよい。
In the above embodiment, the control panel 10 is operated by foot by connecting the end connector 91 of the cord 90 of the control panel 10 to the connection part 9 of the game machine 1.
Each micro switch within the game machine 1 and each micro switch operated by a hand equipped on the game machine 1 are connected in parallel to the control circuit within the game machine 1, so that both the hands and feet can The same operations are possible, but buttons 4 and 5, lever 6, and buttons 7 and 8 equipped on game machine 1
The operation contents, the operation buttons 40 and 50 provided on the control panel 10, the operation panel 60, and the operation pedal 7
By configuring the control circuit so that the contents of the operations by 0 and 80 are different, it is possible to play a complex and advanced game with combined operations using hands and feet. Note that the buttons 4 and 5, the lever 6, and the buttons 7 and 8 provided on the game machine 1 may be omitted, and the game machine 1 may be used as a type exclusively for operation using the feet. In addition, a service switch (not shown) is provided in the game machine 1 in parallel with the game start switch circuit operated by the coin inserted from the coin slot 2, and the switch circuit is replaced with the switch circuit for starting the game, which is activated by the coin inserted from the coin slot 2. The game may be started by pressing a switch without having to insert a coin.
Further, the operation buttons 40, 5 for selecting the number of people in the game
0 may be a pedal type, and the shot operation pedals 70, 80 may be push button types.

以上説明したように、本考案の操作装置によれ
ば、操作板上に足を乗せたまま、操作板を前後、
左右および斜め方向に水平移動させるだけで、操
作部材を介して前後、左右に相対向する複数個の
スイツチのうち1個乃至2個のスイツチを選択的
に作動させることができる。したがつて、足を置
き変えるつまり踏み変える必要がなく、テレビゲ
ーム機を足で容易に操作できる。しかも、各スイ
ツチを単独で操作するだけでなく、隣接する2個
を同時操作することもでき、スイツチの数の2倍
の制御が可能となり、制御性能を向上できる。そ
して、とくに手の不自由な身体障害者用として有
効であり、また、足の不自由な人のリハビリテー
シヨン用として非常に効果的に利用できる。ま
た、健康者であつても足による操作によつて従来
の手のみによる操作と異なつたゲームを楽しむこ
とができ、かつ、上記制御性能の向上により、高
度のゲームを楽しむことができる。
As explained above, according to the operating device of the present invention, the operating panel can be moved forward and backward while the foot is placed on the operating panel.
By simply horizontally moving the switch in the left and right and diagonal directions, one or two of the plurality of switches facing each other in the front and rear and left and right directions can be selectively operated via the operating member. Therefore, there is no need to change the position of the foot, that is, to change the position of the foot, and the video game machine can be easily operated with the foot. Moreover, not only can each switch be operated individually, but also two adjacent switches can be operated simultaneously, making it possible to control twice the number of switches and improving control performance. It is particularly useful for physically disabled people who have limited use of their hands, and can also be used very effectively for rehabilitation purposes for people with limited use of their feet. Furthermore, even a healthy person can enjoy a game that is different from the conventional operation using only the hands by operating the device with the feet, and by improving the control performance described above, the player can enjoy a high-level game.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本考案に係る操作装置の使用例を示す
斜視図、第2図はその操作装置のゲーム人数選択
用操作具の具体例を示す縦断側面図、第3図は第
2図の−線断面図、第4図は方向制御用操作
具の具体例を示す縦断正面図、第5図は第4図の
−線断面図、第6図はシヨツト用操作具の具
体例を示す縦断側面図、第7図は第6図の−
線断面図である。 1…テレビゲーム機、9…接続部、10…制御
盤、40,50…ゲーム人数選択用操作具、45
…ゲーム人数選択用マイクロスイツチ、60…方
向制御用操作具、67a〜67d…方向制御用マ
イクロスイツチ、70,80…シヨツト用操作
具、75…シヨツト用マイクロスイツチ、90…
コード、91…コネクタ。
FIG. 1 is a perspective view showing an example of the use of the operating device according to the present invention, FIG. 2 is a vertical sectional side view showing a specific example of the operating tool for selecting the number of gamers of the operating device, and FIG. 3 is the same as shown in FIG. 4 is a vertical sectional front view showing a specific example of the operating tool for direction control, FIG. 5 is a sectional view taken along the line -- of FIG. 4, and FIG. Fig. 7 is the − of Fig. 6.
FIG. DESCRIPTION OF SYMBOLS 1...TV game machine, 9...Connection part, 10...Control panel, 40, 50...Operation tool for selecting the number of players, 45
...Micro switch for selecting the number of players in the game, 60...Operation tool for direction control, 67a-67d...Micro switch for direction control, 70, 80...Operation tool for shot, 75...Micro switch for shot, 90...
Code, 91...connector.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 床面上に設置される制御盤内に操作部材が垂直
状態で前後、左右および斜め方向等に自由に水平
移動できるように装備され、操作部材の上部が制
御盤の上面板に設けた孔より外部に突出され、そ
の上端に操作部材を水平移動させる水平状態の操
作板が取付けられ、上記操作部材の水平移動によ
つて操作される複数個のテレビゲーム用スイツチ
が上記孔のまわりに前後、左右に相対向する配置
で設けられ、互いに隣接するスイツチの作動片が
一定の角度でもつて交差し上記操作部材によつて
単独操作および2個同時操作可能に配置され、上
記各スイツチに接続されたリード線を集束してな
るコードが制御盤より外部に導出され、そのコー
ドの先端に、テレビゲーム機に内蔵された制御回
路に接続されるコネクターが設けられていること
を特徴とするテレビゲーム機用操作装置。
The control panel is installed on the floor, and the control panel is installed in a vertical position so that it can move freely horizontally, front and back, left and right, and diagonally. A horizontal operation plate is attached to the upper end of the plate, which is protruded from the outside, and which moves the operation member horizontally, and a plurality of video game switches, which are operated by the horizontal movement of the operation member, are arranged around the hole, back and forth, The actuating pieces of the adjacent switches are arranged to face each other on the left and right, and the actuating pieces of the adjacent switches intersect with each other at a certain angle so that they can be operated singly or simultaneously by the operating member, and are connected to each of the switches. A television game machine characterized in that a cord made of bundled lead wires is led out from a control panel, and a connector is provided at the tip of the cord to be connected to a control circuit built into the television game machine. operating device.
JP10810582U 1982-07-15 1982-07-15 Control device for video game machines Granted JPS5911792U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10810582U JPS5911792U (en) 1982-07-15 1982-07-15 Control device for video game machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10810582U JPS5911792U (en) 1982-07-15 1982-07-15 Control device for video game machines

Publications (2)

Publication Number Publication Date
JPS5911792U JPS5911792U (en) 1984-01-25
JPH0323269Y2 true JPH0323269Y2 (en) 1991-05-21

Family

ID=30252345

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10810582U Granted JPS5911792U (en) 1982-07-15 1982-07-15 Control device for video game machines

Country Status (1)

Country Link
JP (1) JPS5911792U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012065833A (en) * 2010-09-22 2012-04-05 Konami Digital Entertainment Co Ltd Game device, game control method, and program

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07148349A (en) * 1993-11-29 1995-06-13 Sega Enterp Ltd Game machine
JP5198808B2 (en) * 2007-07-03 2013-05-15 株式会社タイトー game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55101280A (en) * 1979-01-31 1980-08-01 Taito Kk Televisionngame machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS50157489U (en) * 1974-06-14 1975-12-26
JPS54156651U (en) * 1978-04-21 1979-10-31
JPS5592390U (en) * 1978-12-21 1980-06-26

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55101280A (en) * 1979-01-31 1980-08-01 Taito Kk Televisionngame machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012065833A (en) * 2010-09-22 2012-04-05 Konami Digital Entertainment Co Ltd Game device, game control method, and program

Also Published As

Publication number Publication date
JPS5911792U (en) 1984-01-25

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