JPH0137654Y2 - - Google Patents
Info
- Publication number
- JPH0137654Y2 JPH0137654Y2 JP2549780U JP2549780U JPH0137654Y2 JP H0137654 Y2 JPH0137654 Y2 JP H0137654Y2 JP 2549780 U JP2549780 U JP 2549780U JP 2549780 U JP2549780 U JP 2549780U JP H0137654 Y2 JPH0137654 Y2 JP H0137654Y2
- Authority
- JP
- Japan
- Prior art keywords
- board
- odd
- numbered
- square board
- center
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
- 239000003086 colorant Substances 0.000 description 2
- 230000007123 defense Effects 0.000 description 1
- 230000007306 turnover Effects 0.000 description 1
Landscapes
- Toys (AREA)
Description
【考案の詳細な説明】
本案は盤面遊戯用具に関するものであり、特に
縦横に格子状の付線をした升目盤と表裏を異色と
した駒を使用し、初めに升目盤の中央部の升目に
4個の駒を2個づつ色を違えて斜めに置き、順序
を決めて交互に一個づつ縦、横あるいは斜めの方
向で、前もつて置いてある駒との間で相手方の駒
を挟むように自己の駒を置き、その挟んだ駒を裏
返して自己の色にし、駒が盤全面に一杯になつた
とき自己と相手の駒の状態によつて勝負を定める
盤面遊戯用具に係るものである。[Detailed explanation of the invention] This idea is related to a board game device. In particular, it uses a square board with grid-like lines in the vertical and horizontal directions and pieces with uniquely colored front and back sides. Place four pieces diagonally, two of different colors, in an order, and alternate one piece at a time vertically, horizontally, or diagonally, so as to sandwich the opponent's piece between the pieces placed in front of you. This relates to a board game device in which players place their own pieces on the board, turn over the sandwiched pieces to make them their own color, and when the entire surface of the board is filled with pieces, the game is determined by the state of the player's and opponent's pieces.
本案の目的とするところは、ゲームの展開に意
外性を伴うものとし遊戯者に最後までゲームの興
味と緊張感を持続させることができる新規な盤面
遊戯用具を提供することにある。 The purpose of the present invention is to provide a novel board game tool that allows the development of the game to be unexpected and allows the player to maintain interest and tension in the game until the end.
従来知られていたこの種盤面遊戯用具は、表裏
に白または黒の標識を付した駒と縦及び横が同じ
偶数枠に区画された正方形状升目盤とを組み合わ
せたものであり、ゲームの勝負は最終盤上におけ
る駒の数によつて定められるため、実力中心の競
技となつて必ずしも大衆に馴染みあるものでな
い。 This conventionally known seed board game device combines pieces with white or black markings on the front and back sides and a square board divided into even-numbered frames with the same length and width. Since the game is determined by the number of pieces on the final board, it is a competition that focuses on ability and is not necessarily familiar to the general public.
本考案者はこのような事情に鑑み鋭意検討を重
ねた結果、縦及び横が同じ奇数枠に区画された奇
数升目盤1と該奇数升目盤の中央位置の升目にお
いて用いられ表裏を色彩で識別し且つその表裏両
面に特殊符号3を付した中央表示札4及び奇数升
目盤1の中央以外の升目において用いられ色彩に
より表裏の識別をさせた通常表示札2,2…を両
表示札の合計が奇数升目盤の升目と同じになるよ
うに組み合わせて構成することにより所期の目的
を達成したものである。 In view of these circumstances, the inventor of the present invention has made extensive studies, and has developed a system that is used in the odd-numbered square board 1, which is partitioned vertically and horizontally into the same odd-numbered frames, and the square in the center of the odd-numbered square board, to distinguish the front and back sides by color. and the central display tag 4 with special code 3 attached on both the front and back sides, and the regular display tags 2, 2, etc., which are used in squares other than the center of the odd-number square board 1 and whose front and back are distinguished by color, are the total of both display tags. The intended purpose was achieved by combining and configuring the squares so that they were the same as the squares on the odd-numbered square board.
本案における奇数升目盤は25升目盤、49升目
盤、81升目盤あるいはそれ以上の升目盤の使用が
可能であるが、これらのうち実用的なものは49升
目盤であり、また後述したように本案の実施に当
たつては通常表示札2,2…の一部に第4図ない
し第7図に示したようにその表裏に剣、ペン、
炎、王冠等の図柄を施したものを使用することが
できる。 As the odd-numbered square board in this case, it is possible to use a 25-square board, a 49-square board, an 81-square board, or a board with more than 81 squares, but among these, the practical one is the 49-square board, and as described later, In implementing this proposal, some of the display plates 2, 2, etc. will have swords, pens, etc. on the front and back as shown in Figures 4 to 7.
Items with designs such as flames and crowns can be used.
本案は上記の如き構成であるから、予め奇数升
目盤1の中央位置の升目に中央表示札4を置き、
その周囲に3枚の通常表示札2,2,2を第8図
に示したように斜め方向で表裏が同じとなるよう
に配列し、遊戯者は表裏を識別する色彩の相違に
よつて自他の区別を見極め、色彩による識別によ
つて前後、左右及び斜め方向で挟むことができる
相手方の表示札を自己の色彩を付した面に転換し
てゲームを展開し、奇数升目盤1の升目を中央表
示札4と通常表示札2,2…が満たした最終盤上
における中央表示札4の色彩に応じて勝負を定め
ることができ、また通常表示札2,2…の一部に
第4図ないし第7図に示した剣、ペン、炎、王冠
等の図柄を付したものを用い、この図柄のある通
常表示札2,2…を相当数獲得した場合には中央
表示札4を失つても逆転できるように配点すれ
ば、更にゲームの興味を昂揚させることができ
る。 Since the present case has the above-mentioned configuration, the center display tag 4 is placed in advance in the center square of the odd-number square board 1,
Around it, three normal display cards 2, 2, 2 are arranged diagonally so that the front and back sides are the same as shown in Figure 8, and the player can identify the front and back by using the different colors. Ascertain other distinctions and develop the game by converting the opponent's display cards that can be pinched in the front, back, left, right, and diagonal directions by identifying them by color to sides with your own color. The match can be decided according to the color of the center display plate 4 on the final stage when the center display plate 4 and the normal display plate 2, 2... satisfy the following, and the fourth If you use a device with a symbol such as a sword, pen, flame, crown, etc. shown in the figure or figure 7 and acquire a considerable number of regular display cards 2, 2, etc. with this design, you will lose the center display card 4. If you allocate the points in such a way that even if you get hit, you can turn things around, you can make the game even more interesting.
本案盤面遊戯用具によれば、奇数升目盤1の中
央位置に表裏を色彩で識別し且つその表裏両面に
特殊符号3を付した中央表示札4を置き、その攻
防を主とした展開を求めることによつてゲームに
意外性を与え、遊戯者に最後まで思考を誘い且つ
緊張感を持続させうるものであり、奇数升目盤1
と中央表示札4及び通常表示札2,2…の組み合
わせ及び中央表示札の特殊符号3の存在によつて
中央表示札4の所在が極めて明確になり、遊戯者
に対し深淵な思考力を醸成させうるなど知的遊戯
用具として使用上の効果は多大である。 According to the proposed board game equipment, a center display plate 4 whose front and back sides are identified by color and whose front and back sides are marked with a special code 3 is placed in the center position of the odd-numbered square board 1, and the development is mainly based on attack and defense. This gives the game an element of surprise, invites the player to think until the end, and can maintain a sense of tension.
The combination of the center display plate 4 and the normal display plates 2, 2, etc. and the presence of the special code 3 on the center display plate make the location of the center display plate 4 extremely clear, and foster profound thinking ability in the player. It has great effects when used as an intellectual play tool.
図面は本案盤面遊戯用具の一例を示すものであ
り、第1図は本案奇数升目盤の平面図、第2図は
本案中央表示札の表面図及び裏面図、第3図ない
し第7図は本案通常表示札の表面図及び裏面図、
第8図は使用状態を示す平面図であり、図中1は
奇数升目盤、2は通常表示札、3は特殊符号、4
は中央表示札を表わす。
The drawings show an example of the original game board. Figure 1 is a plan view of the original odd-numbered square board, Figure 2 is a front and back view of the central display plate, and Figures 3 to 7 are the original equipment. Front and back views of normal display tags,
Figure 8 is a plan view showing the state of use, in which 1 is an odd square board, 2 is a normal display plate, 3 is a special code, and 4
represents the center display plate.
Claims (1)
と該奇数升目盤の中央位置の升目において用いら
れ表裏を色彩で識別し且つその表裏両面に特殊符
号を付した中央表示札及び奇数升目盤の中央以外
の升目において用いられ色彩により表裏の識別を
させた通常表示札を両表示札の合計が奇数升目盤
の升目と同じになるように組み合わせたことを特
徴とする盤面遊戯用具。 An odd-numbered square board divided vertically and horizontally into the same odd-numbered frames, and a central display plate and odd-numbered square board in which the front and back sides are distinguished by color and are used in the square at the center of the odd-numbered square board, and a special code is attached to both the front and back sides. This board game tool is characterized in that regular display cards used in squares other than the center of the board and whose front and back sides are distinguished by color are combined so that the total of both display cards is the same as the squares of an odd-numbered square board.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2549780U JPH0137654Y2 (en) | 1980-02-26 | 1980-02-26 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2549780U JPH0137654Y2 (en) | 1980-02-26 | 1980-02-26 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPS56127782U JPS56127782U (en) | 1981-09-29 |
JPH0137654Y2 true JPH0137654Y2 (en) | 1989-11-13 |
Family
ID=29621538
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2549780U Expired JPH0137654Y2 (en) | 1980-02-26 | 1980-02-26 |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH0137654Y2 (en) |
-
1980
- 1980-02-26 JP JP2549780U patent/JPH0137654Y2/ja not_active Expired
Also Published As
Publication number | Publication date |
---|---|
JPS56127782U (en) | 1981-09-29 |
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