JP5963911B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

Info

Publication number
JP5963911B2
JP5963911B2 JP2015097190A JP2015097190A JP5963911B2 JP 5963911 B2 JP5963911 B2 JP 5963911B2 JP 2015097190 A JP2015097190 A JP 2015097190A JP 2015097190 A JP2015097190 A JP 2015097190A JP 5963911 B2 JP5963911 B2 JP 5963911B2
Authority
JP
Japan
Prior art keywords
game
moving body
effect moving
effect
game board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2015097190A
Other languages
Japanese (ja)
Other versions
JP2015142820A (en
Inventor
佑輔 末竹
佑輔 末竹
Original Assignee
株式会社平和
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社平和 filed Critical 株式会社平和
Priority to JP2015097190A priority Critical patent/JP5963911B2/en
Publication of JP2015142820A publication Critical patent/JP2015142820A/en
Application granted granted Critical
Publication of JP5963911B2 publication Critical patent/JP5963911B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

本発明は、遊技盤に遊技状況に応じて移動する演出移動体を配置した弾球遊技機に関する。   The present invention relates to a ball game machine in which an effect moving body that moves according to a game situation is arranged on a game board.

弾球遊技機(パチンコ機)において、前面に遊技球が打ち込まれる遊技領域を有する遊技盤の後方に、遊技に係わる演出情報を表示可能な表示装置を配置すると共に、表示装置に表示される演出情報を透視可能とする遊技盤の透視窓に、遊技状況に応じて、各種キャラクターを模した演出移動体を出没させることによって遊技時の演出を高めるようにしている(例えば、特許文献1参照)。   In a ball game machine (pachinko machine), a display device capable of displaying effect information relating to the game is arranged behind the game board having a game area into which a game ball is driven on the front, and an effect displayed on the display device An effect moving body imitating various characters is made to appear and disappear in a see-through window of a game board that allows information to be seen through (see, for example, Patent Document 1). .

特開2007−38036号公報JP 2007-38036 A

上述のような弾球遊技機においては、通常、遊技が大当りになる可能性が高いときには、演出移動体が移動して遊技盤の透視窓内に出現して、大当りの期待感を高めるような演出を行なう。また、大当りになる可能性が低いときには、演出移動体は動くことなく透視窓から退避した待機位置に停止している。したがって、演出移動体が煩雑に動いている状態では、演出移動体の存在を遊技者に供することはできるが、その反面、演出移動体が移動するチャンスが少ない状態においては、演出移動体が遊技者から視認し難い待機位置に滞留することが多くなり、演出移動体の機能を十分に発揮することができない。   In the above-mentioned ball game machines, usually, when there is a high possibility that the game will be a big hit, the effect moving body moves and appears in the see-through window of the game board, so that the expectation of the big hit is increased. Produce. When the possibility of a big hit is low, the effect moving body does not move and stops at the standby position retracted from the fluoroscopic window. Therefore, in the state where the effect moving body is moving in a complicated manner, the presence of the effect moving body can be provided to the player, but on the other hand, in the state where the effect moving body is less likely to move, It often stays at a standby position that is difficult for a person to visually recognize, and the function of the effect moving body cannot be fully exhibited.

本発明は、上述のような課題に鑑み、演出移動体が待機位置にあるとき、演出移動体により遊技領域を電飾演出することができるようにして、演出移動体の機能を十分に発揮できるようにした弾球遊技機を提供することを目的とする。   In view of the above-described problems, the present invention can sufficiently exhibit the functions of the effect moving body by allowing the effect moving body to perform an electrical decoration effect when the effect moving body is at the standby position. An object of the present invention is to provide such a ball game machine.

上記課題を解決するため、本発明にかかる弾球遊技機においては、前面に遊技球が打ち込まれる遊技領域を有する遊技盤に、遊技状況に応じて、駆動源の動力により移動可能な演出移動体を配置した弾球遊技機において、前記演出移動体は、遊技状況に応じて点灯または点滅する光源により照明されるレンズ部を有して、表示装置の前面側の所定位置に出現する出現位置及び前記出現位置から退避した待機位置に移動可能であり、前記演出移動体が前記待機位置にあるとき、前記演出移動体の一部が前記表示装置に表示される演出情報の周囲を装飾する装飾枠に隠れずに視認可能であり、さらに、前記光源により照明される前記レンズ部の明かりによって、前記遊技盤の前面側を電飾可能とする。この構成により、演出移動体が待機位置にあるとき、演出移動体が搭載する光源が点灯、点滅することによって、電飾演出することができる。よって、演出移動体は、出現位置に移動したりするときの演出に加え、待機位置にあっても電飾演出を行うことができ、機能を十分に発揮できる。   In order to solve the above-described problems, in the ball game machine according to the present invention, the effect moving body that can be moved by the power of the drive source according to the game situation on the game board having a game area into which the game ball is driven on the front surface. In the ball game machine in which the effect moving body has a lens portion that is illuminated by a light source that is turned on or blinks depending on the game situation, and an appearance position that appears at a predetermined position on the front side of the display device, and A decoration frame that is movable to the standby position retracted from the appearance position, and a part of the effect moving body decorates the periphery of the effect information displayed on the display device when the effect moving body is in the standby position The front side of the game board can be illuminated by the light of the lens portion illuminated by the light source. With this configuration, when the effect moving body is at the standby position, the light source mounted on the effect moving body can be turned on and blinking to produce an electrical decoration effect. Therefore, in addition to the effect when moving to the appearance position, the effect moving body can perform the electrical decoration effect even at the standby position, and can fully exhibit the function.

本発明の弾球遊技機は、演出移動体が待機位置にあるとき、光源が点灯、点滅することによって、遊技領域を電飾することができる。これにより、演出移動体が出現位置に移動したりするときの演出に加え、演出移動体が待機位置にあっても電飾演出を行うため、演出移動体の機能を十分に発揮することができる。   The bullet ball game machine of the present invention can illuminate the game area by turning on and blinking the light source when the effect moving body is at the standby position. As a result, in addition to the effect when the effect moving body moves to the appearance position, the effect moving object can perform the electric decoration effect even when the effect moving object is at the standby position, so that the function of the effect moving object can be fully exhibited. .

本発明の一実施形態を適用した弾球遊技機の正面図である。1 is a front view of a ball game machine to which an embodiment of the present invention is applied. 遊技盤ユニットの分解斜視図である。It is a disassembled perspective view of a game board unit. 演出移動体が待機位置にあるときの遊技盤ユニットの正面図である。It is a front view of the game board unit when the effect moving body is in the standby position. 演出移動体が出現位置にあるときの遊技盤ユニットの正面図である。It is a front view of the game board unit when the effect moving body is at the appearance position. 要部の正面図である。It is a front view of the principal part.

以下、本発明の一実施形態を、図面に基づいて説明する。図1は、本発明の一実施形態を適用した弾球遊技機の正面図、図2は、遊技盤ユニットの分解斜視図、図3は、演出移動体が待機位置にあるときの遊技盤ユニットの正面図、図4は、演出移動体が出現位置にあるときの遊技盤ユニットの正面図、図5は、要部の正面図である。なお、以下の説明においては、図1及び図3〜図5における図面手前を「前方または表面」とし、図面奥を「後方または裏面」とし、左方を「左方」とし、右方を「右方」とする。   Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a front view of a ball game machine to which an embodiment of the present invention is applied, FIG. 2 is an exploded perspective view of a game board unit, and FIG. 3 is a game board unit when an effect moving body is in a standby position. FIG. 4 is a front view of the game board unit when the effect moving body is in the appearance position, and FIG. 5 is a front view of the main part. In the following description, the front of the drawing in FIGS. 1 and 3 to 5 is “front or front”, the back of the drawing is “rear or back”, the left is “left”, and the right is “ "Right".

弾球遊技機1は、遊技施設に据え付けられる外枠2と、外枠2に支持される遊技盤ユニット3と、遊技盤ユニット3の後方に配置され、かつ遊技に係わる図柄、数字等で構成される演出情報20を表示可能な表示装置(図示略)と、中央部に円形のガラス板が嵌め込まれ、外枠2の左部に上下方向のヒンジ軸により開閉可能に支持された前扉4とを備え、前面右下に設けられたハンドル5を時計方向へ回転操作することにより、前扉4の下方に設けられた球貯留皿6に貯留されている遊技球が図示略の発射装置から後述の遊技盤7の前面に形成された遊技領域71に打ち込まれることにより所定の遊技が行われる。   The ball game machine 1 is composed of an outer frame 2 installed in a gaming facility, a game board unit 3 supported by the outer frame 2, a rear panel of the game board unit 3, and symbols and numbers related to the game. A display device (not shown) capable of displaying the effect information 20 to be displayed, and a front door 4 in which a circular glass plate is fitted in the central portion, and is supported on the left portion of the outer frame 2 so as to be opened and closed by a vertical hinge shaft. The game ball stored in the ball storage tray 6 provided below the front door 4 is rotated from the launching device (not shown) by rotating the handle 5 provided in the lower right of the front face in the clockwise direction. A predetermined game is played by being driven into a game area 71 formed on the front surface of a game board 7 described later.

図2に示すように、遊技盤ユニット3は、透明で光透過性の合成樹脂板により形成される遊技盤7と、表示装置の前面に配置され、かつ遊技盤7の裏側に固定される合成樹脂製のセット部材8と、遊技状況に応じて駆動可能な可動役物ユニット9とを含む。セット部材8には、表示装置に表示される演出情報20を視認可能とする正面視ほぼ矩形の開口部81が設けられている。   As shown in FIG. 2, the game board unit 3 includes a game board 7 formed of a transparent and light-transmitting synthetic resin plate, and a composite that is arranged on the front surface of the display device and fixed to the back side of the game board 7. A resin-made set member 8 and a movable accessory unit 9 that can be driven according to the game situation are included. The set member 8 is provided with an opening 81 having a substantially rectangular shape when viewed from the front so that the effect information 20 displayed on the display device can be visually recognized.

遊技盤7は、前面に帯状のガイドレール10、11によって包囲される円形の遊技領域71を有している。遊技領域71には、主な部品として、遊技領域71に打ち込まれた遊技球の流下方向を変化させる多数の遊技釘12、表示装置に表示される演出情報20をセット板8の開口部81を通して透視可能とする透視窓72、透視窓72の周囲、すなわち表示装置に表示される演出情報20の周囲を装飾する不透明な合成樹脂製の装飾枠13、遊技領域71に打ち込まれた遊技球が入賞可能な図柄始動口14及び遊技者にとって不利な第1状態(遊技球が入賞不能な閉鎖状態)及び遊技者にとって有利な第2状態(遊技球が入賞可能な開放状態)に変化可能な大入賞口15等が配置されている。また、遊技領域71の最下部には、図柄始動口14、大入賞口15等に入賞しなかった外れ遊技球を遊技盤7の裏面側に排出するアウト口16が設けられている。なお、遊技盤7は、完全な透明である必要はなく、表示装置に表示される演出情報20を透視でき得る程度の半透明であっても良い。   The game board 7 has a circular game area 71 surrounded by belt-shaped guide rails 10 and 11 on the front surface. In the game area 71, as main components, a large number of game nails 12 that change the flow direction of the game balls driven into the game area 71 and the effect information 20 displayed on the display device are passed through the openings 81 of the set board 8. The see-through window 72 that can be seen through, the periphery of the see-through window 72, that is, the decorative frame 13 made of an opaque synthetic resin that decorates the periphery of the effect information 20 displayed on the display device, and a game ball that is driven into the game area 71 wins a prize. Grand winnings that can be changed between a possible symbol start port 14 and a first state that is disadvantageous to the player (a closed state in which the game balls cannot be won) and a second state that is advantageous to the player (the open state in which the game balls can be won) A mouth 15 and the like are arranged. Further, at the bottom of the game area 71, an out port 16 is provided for discharging the off-going game ball that has not won the symbol starting port 14, the big winning port 15, etc. to the back side of the game board 7. Note that the game board 7 does not have to be completely transparent, and may be translucent to such an extent that the effect information 20 displayed on the display device can be seen through.

遊技盤7の裏側には、遊技領域71の透視窓72の左方を遊技盤7の裏側から装飾するための後述の光透過部171を除いて不透明な合成樹脂製の第1装飾部材17、及び不透明な合成樹脂製の第2装飾部材18が固定される。これにより、遊技領域71における透視窓72の左方は、遊技機1の裏側が露呈しないように隠蔽される。   On the back side of the game board 7, a first decorative member 17 made of an opaque synthetic resin, except for a light transmitting portion 171 described later for decorating the left side of the transparent window 72 of the game area 71 from the back side of the game board 7, The second decorative member 18 made of an opaque synthetic resin is fixed. Thereby, the left side of the see-through window 72 in the gaming area 71 is hidden so that the back side of the gaming machine 1 is not exposed.

第1装飾部材17の後述の演出移動体95の前面に対向する下部には、演出移動体95が搭載する後述の光源953の明かりが透過可能な光透過部171が形成される。   A light transmitting portion 171 through which light of a light source 953 described later mounted on the effect moving body 95 can be transmitted is formed in the lower portion of the first decorative member 17 facing the front surface of the effect moving body 95 described later.

第2装飾部材18の上部(演出移動体95における移動範囲外の領域)の裏側には、複数の光源を実装した光源基板19が取り付けられる。光源は、遊技状況に応じて点灯、点滅することによって、光源の明かりは、第2装飾部材18に設けた開口部181を通して、遊技領域71の表面を裏側から電飾して遊技時の演出効果を高める。   A light source board 19 on which a plurality of light sources are mounted is attached to the back side of the upper part of the second decorative member 18 (a region outside the moving range in the effect moving body 95). The light source is turned on and blinking according to the gaming situation, so that the light of the light source is illuminated from the back side of the surface of the gaming area 71 through the opening 181 provided in the second decorative member 18, and the effect of playing the game To increase.

可動役物ユニット9は、セット板8の下部前面に固定されるベース部材91と、ベース部材91の右端部に、回転軸が上下方向を向くように取り付けられる駆動源をなすモータ92と、ベース部材91の左右両端部に枢支された左右のプーリ(図示略)に掛け回され、モータ92により左右方向へ回走する無端状のタイミングベルト93と、ベース部材91に支持された左右方向を向く案内棒94と、案内棒94に摺動自在に支持されると共に、タイミングベルト93の回走に従動して左右方向へ移動可能な演出移動体95とを含む。   The movable accessory unit 9 includes a base member 91 that is fixed to the lower front surface of the set plate 8, a motor 92 that serves as a drive source that is attached to the right end of the base member 91 so that the rotation axis is directed in the vertical direction, An endless timing belt 93 that is hung around left and right pulleys (not shown) pivotally supported at both left and right ends of the member 91 and is rotated in the left and right directions by a motor 92, and a left and right direction supported by the base member 91 The guide bar 94 faces and the effect moving body 95 that is slidably supported by the guide bar 94 and is movable in the left-right direction following the rotation of the timing belt 93.

演出移動体95は、内部に複数の光源953を実装した光源基板を搭載すると共に、前面には、光源953により照明されるほぼ円形の大レンズ部951及び大レンズ部951の周りに設けられる複数の小レンズ部952を有し、モータ92の回転に伴うタイミングベルト93の回走に従動して、図3、5に示す待機位置及び図4に示す出現位置に移動する。   The effect moving body 95 includes a light source substrate on which a plurality of light sources 953 are mounted, and a large circular lens unit 951 illuminated by the light source 953 and a plurality of large lens units 951 provided on the front surface. And moves to the standby position shown in FIGS. 3 and 5 and the appearance position shown in FIG. 4 as the timing belt 93 rotates as the motor 92 rotates.

演出移動体95が待機位置にある場合、図3、5から理解できるように、演出移動体95は、一部(右上の部分)95aが装飾枠13の裏側に隠れずに透視窓72の左下隅部に視認可能な形態で、遊技領域71における透視窓72の左方裏側、すなわち装飾枠13の左下部及び第1装飾部材17の裏側に隠れ、遊技盤7の前面から見難い状態にあり、また、各レンズ部951、952は、第1装飾部材17の裏側から光透過部171に対向する。したがって、演出移動体95が待機位置にある状態で、遊技状況に応じて、光源953が点灯、点滅することにより、光源953の明かりは、演出移動体95の各レンズ部951、952及び第1装飾部材17の光透過部171を透過して、遊技領域71を電飾することができる。   When the effect moving body 95 is at the standby position, as can be understood from FIGS. 3 and 5, the effect moving body 95 has a part (upper right portion) 95 a not hidden behind the decorative frame 13 and the lower left of the fluoroscopic window 72. In a form visible in the corner, it is hidden behind the left side of the see-through window 72 in the game area 71, that is, the lower left side of the decorative frame 13 and the back side of the first decorative member 17, and is difficult to see from the front of the game board 7. The lens portions 951 and 952 face the light transmission portion 171 from the back side of the first decorative member 17. Accordingly, when the effect moving body 95 is in the standby position, the light source 953 is turned on and blinking according to the gaming situation, so that the light of the light source 953 is changed to the lens portions 951 and 952 of the effect moving body 95 and the first. The gaming area 71 can be illuminated by transmitting through the light transmitting portion 171 of the decorative member 17.

演出移動体95が出現位置にある場合、演出移動体95は、透視窓72内の下部中央に出現すると共に、左右両側に設けた可動部954が外側に移動することによって自体の形状を変形させて遊技を盛り上げる。また、これに加えて、光源953が点灯、点滅して電飾演出によっても遊技を盛り上げる。   When the effect moving body 95 is in the appearance position, the effect moving body 95 appears at the center of the lower part in the fluoroscopic window 72 and deforms itself by moving the movable portions 954 provided on the left and right sides outward. To excite the game. In addition to this, the light source 953 is turned on and blinks, and the game is also excited by the lighting effect.

次に、本実施形態の作用について説明する。遊技領域71に打ち込まれた遊技球が図柄始動口14に入賞すると、これを契機に内部抽選が実行される。そして、内部抽選の結果に基づいて、表示装置に表示されている演出情報20が可変表示すると共に、待機位置にある演出移動体95の光源953が遊技盤7の裏側で点灯、点滅したりする。これにより、光源953の明かりは、演出移動体95の各レンズ部951、952及び第1装飾部材17の光透過部171を透過して、遊技領域71を裏側から照明し、そのときの演出を高める。   Next, the operation of this embodiment will be described. When a game ball that has been driven into the game area 71 wins the symbol start opening 14, an internal lottery is executed. Then, based on the result of the internal lottery, the effect information 20 displayed on the display device is variably displayed, and the light source 953 of the effect moving body 95 at the standby position is lit and blinks on the back side of the game board 7. . Thereby, the light of the light source 953 is transmitted through the lens portions 951 and 952 of the effect moving body 95 and the light transmitting portion 171 of the first decorative member 17 to illuminate the game area 71 from the back side, and the effect at that time is given. Increase.

また、内部抽選の結果、大当たりになる可能性がある場合には、可動役物ユニット9におけるモータ92を駆動制御し、演出移動体95を待機位置から出現位置に移動させると共に、各光源953を点灯、点滅させる演出を行って、そのときの遊技を盛り上げる。   In addition, if there is a possibility that a big hit is possible as a result of the internal lottery, the motor 92 in the movable accessory unit 9 is driven and controlled, and the effect moving body 95 is moved from the standby position to the appearance position, and each light source 953 is turned on. A lighting and flashing effect is performed to excite the game at that time.

そして、所定時間経過後、演出情報20の可変表示は、停止して確定表示される。確定表示された演出情報の数字、図柄等の組み合わせが、予め定められた表示態様、例えば、同一の数字や図柄が揃った場合には、大当り状態を生起させ、大入賞口15を第1の状態から第2の状態に変化させ、遊技者に所定の遊技価値を付与する。   And after predetermined time progress, the variable display of the production | presentation information 20 stops, and is determined and displayed. When the combination of the numbers, symbols, etc. of the effect information that is confirmed and displayed is a predetermined display mode, for example, the same numbers, symbols, etc., the big hit state is caused and the big prize opening 15 is set to the first prize opening 15. The state is changed from the state to the second state, and a predetermined game value is given to the player.

以上、本発明の一実施形態について説明したが、本発明の要旨を逸脱しない範囲内で、本実施形態に対して、次のような変形や変更を施すことが可能である。
(i)遊技盤7を光不透過性として、遊技盤7における待機位置にある演出移動体95の第1、2レンズ部951、952またはその近傍に対向する領域のみを光透過性とする。このようにした場合には、待機位置にある演出移動体95を遊技盤7の前面から見難くする各装飾部材17、18を省略することができる。
(ii)演出移動体95を移動させるためのタイミングベルト93を、ラック&ピニオン、またはねじ杆等に代える。
Although one embodiment of the present invention has been described above, the following modifications and changes can be made to the present embodiment without departing from the scope of the present invention.
(I) The game board 7 is made light-impermeable, and only the first and second lens portions 951 and 952 of the effect moving body 95 at the standby position on the game board 7 or the areas facing the vicinity thereof are made light-transmissive. In this case, the decorative members 17 and 18 that make it difficult to see the effect moving body 95 at the standby position from the front of the game board 7 can be omitted.
(Ii) The timing belt 93 for moving the effect moving body 95 is replaced with a rack and pinion, a screw rod or the like.

1 弾球遊技機 2 外枠
3 遊技盤ユニット 4 前扉
5 ハンドル 6 球貯留皿
7 遊技盤 8 セット部材
9 可動役物ユニット 10、11 ガイドレール
12 遊技釘 13 装飾枠
14 図柄始動口 15 大入賞口
16 アウト口 17 第1装飾部材
18 第2装飾部材 19 光源基板
20 演出情報 71 遊技領域
72 透視窓 81 開口部
91 ベース部材 92 モータ(駆動源)
93 タイミングベルト 94 案内棒
95 演出移動体 95a 一部
171 光透過部 181 開口部
951 大レンズ部 952 小レンズ部
953 光源 954 可動部
DESCRIPTION OF SYMBOLS 1 Ball game machine 2 Outer frame 3 Game board unit 4 Front door 5 Handle 6 Ball storage tray 7 Game board 8 Set member 9 Movable accessory unit 10, 11 Guide rail 12 Game nail 13 Decoration frame 14 Pattern start opening 15 Grand prize Port 16 Out port 17 First decorative member 18 Second decorative member 19 Light source substrate 20 Production information 71 Game area 72 Transparent window 81 Opening portion 91 Base member 92 Motor (drive source)
93 Timing belt 94 Guide rod 95 Production moving body 95a Part 171 Light transmission part 181 Opening part 951 Large lens part 952 Small lens part 953 Light source 954 Movable part

Claims (1)

前面に遊技球が打ち込まれる遊技領域を有する遊技盤に、遊技状況に応じて、駆動源の動力により移動可能な演出移動体を配置した弾球遊技機において、
前記演出移動体は、遊技状況に応じて点灯または点滅する光源により照明されるレンズ部を有して、表示装置の前面側の所定位置に出現する出現位置及び前記出現位置から退避した待機位置に移動可能であり、
前記演出移動体が前記待機位置にあるとき、前記演出移動体の一部が前記表示装置に表示される演出情報の周囲を装飾する装飾枠に隠れずに視認可能であり、さらに、前記光源により照明される前記レンズ部の明かりによって、前記遊技盤の前面側を電飾可能とすることを特徴とする弾球遊技機。
In a ball game machine in which an effect moving body that is movable by the power of a drive source is arranged on a game board having a game area into which a game ball is driven on the front according to the game situation,
The effect moving body has a lens portion that is illuminated by a light source that is turned on or blinking according to a game situation, and appears at a predetermined position on the front side of the display device and at a standby position retracted from the appearance position. Is movable,
When the effect moving body is at the standby position, a part of the effect moving body is visible without being hidden by a decorative frame that decorates the periphery of the effect information displayed on the display device, and further, by the light source A bullet ball game machine characterized in that the front side of the game board can be illuminated by the light of the illuminated lens part.
JP2015097190A 2015-05-12 2015-05-12 Bullet ball machine Active JP5963911B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015097190A JP5963911B2 (en) 2015-05-12 2015-05-12 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015097190A JP5963911B2 (en) 2015-05-12 2015-05-12 Bullet ball machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013173145A Division JP5748810B2 (en) 2013-08-23 2013-08-23 Bullet ball machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016127355A Division JP6093075B2 (en) 2016-06-28 2016-06-28 Bullet ball machine

Publications (2)

Publication Number Publication Date
JP2015142820A JP2015142820A (en) 2015-08-06
JP5963911B2 true JP5963911B2 (en) 2016-08-03

Family

ID=53888272

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015097190A Active JP5963911B2 (en) 2015-05-12 2015-05-12 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP5963911B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016185374A (en) * 2016-06-28 2016-10-27 株式会社平和 Pinball game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5033960B2 (en) * 2005-06-17 2012-09-26 株式会社大一商会 Game machine
JP4754389B2 (en) * 2006-03-31 2011-08-24 株式会社ニューギン Movable production device for gaming machines

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016185374A (en) * 2016-06-28 2016-10-27 株式会社平和 Pinball game machine

Also Published As

Publication number Publication date
JP2015142820A (en) 2015-08-06

Similar Documents

Publication Publication Date Title
JP5351416B2 (en) Bullet ball machine
JP4660302B2 (en) Game machine
JP5160969B2 (en) Decorative body unit
JP4886839B2 (en) Amusement stand
JP2014155742A (en) Game board
JP5937922B2 (en) Movable accessory device
JP5537384B2 (en) Bullet ball machine
JP6170406B2 (en) Game machine
JP5963911B2 (en) Bullet ball machine
JP2015047429A (en) Game machine
JP5748810B2 (en) Bullet ball machine
JP6054092B2 (en) Movable accessory device
JP6093075B2 (en) Bullet ball machine
JP6151599B2 (en) Directing equipment
JP2017153840A (en) Game machine
JP2011110372A (en) Illumination decoration, game board unit, and pachinko game machine
JP5102995B2 (en) Game machine
JP5747273B2 (en) Game machine
JP2015228979A (en) Game machine
JP6647510B2 (en) Gaming machine
JP2013146622A (en) Pinball game machine
JP4726921B2 (en) Decorative unit, game board, and pachinko machine
JP5927467B2 (en) Game machine
JP6172813B2 (en) Game machine
JP5927466B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20150512

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20160607

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20160628

R150 Certificate of patent or registration of utility model

Ref document number: 5963911

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250