JP4649124B2 - Game machine - Google Patents

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JP4649124B2
JP4649124B2 JP2004170593A JP2004170593A JP4649124B2 JP 4649124 B2 JP4649124 B2 JP 4649124B2 JP 2004170593 A JP2004170593 A JP 2004170593A JP 2004170593 A JP2004170593 A JP 2004170593A JP 4649124 B2 JP4649124 B2 JP 4649124B2
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game
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flow direction
game ball
direction changing
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JP2005348840A (en
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定男 井置
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株式会社ソフイア
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Description

本発明は、遊技領域を流下する遊技球の流下方向を変換可能な流下方向変換手段を備えた遊技機に関するものである。   The present invention relates to a gaming machine provided with a flow direction changing means capable of changing the flow direction of a game ball flowing down a game area.

一般に、遊技媒体として遊技球を用いた遊技機としては、例えばパチンコ機が代表的なものとして挙げられる。従来のパチンコ機は、遊技盤の表面をガイドレールで囲むことで遊技領域を形成し、この遊技領域に釘を植設したり風車を配設したりして、遊技領域を流下する遊技球の動きに変化を与えるようにしていた。   In general, as a gaming machine using a game ball as a gaming medium, for example, a pachinko machine is representative. A conventional pachinko machine forms a game area by surrounding the surface of a game board with a guide rail, and a game ball that flows down the game area by planting nails or arranging a windmill in the game area. I tried to change the movement.

このようなパチンコ機として、例えば、遊技領域内に設けた始動口に遊技球が入賞することにより変動表示装置(いわゆる特別図柄表示装置)に複数の識別情報を変動表示させ(いわゆる変動表示ゲームを行い)、その識別情報の停止表示態様(停止組合せ態様)が特別表示態様(いわゆる大当たり図柄)である場合に、特別遊技(大当たり遊技)を行うものがある。   As such a pachinko machine, for example, when a game ball wins at a start opening provided in a game area, a plurality of identification information is variably displayed on a variable display device (so-called special symbol display device) (so-called variable display game is displayed). If the stop display mode (stop combination mode) of the identification information is a special display mode (so-called jackpot symbol), a special game (jackpot game) may be performed.

また、この種のパチンコ機では、停止表示態様が特別表示態様のうち、予め定められた特殊表示態様(いわゆるラッキーナンバー)となった場合には、所定期間(例えば、次の大当たり発生までの期間)特別表示態様の発生確率を変更(例えば、発生確率が高くなるように変更)したり、始動口に設けた電気的作動装置(例えば、左右一対の可動部材が始動口への球入賞を困難にする状態から、両可動部材の両端が離隔するように開いて始動口への球入賞を容易にする状態に変換作動する比較的小型の変動入賞装置)の作動確率を向上させたりして、遊技者に有利な遊技展開を期せるような制御を行うものもある。   Further, in this type of pachinko machine, when the stop display mode becomes a predetermined special display mode (so-called lucky number) among the special display modes, a predetermined period (for example, a period until the next jackpot occurrence) ) Change the occurrence probability of the special display mode (for example, change so that the occurrence probability becomes higher), or an electric actuator provided at the start opening (for example, a pair of left and right movable members makes it difficult to win a ball at the start opening) To improve the operation probability of a relatively small variable prize-winning device that operates to convert to a state in which both ends of both movable members are separated from each other and opened to make the ball winning at the start opening easier. Some control is performed so that a game development advantageous to the player can be expected.

ところで、上述したようなパチンコ機での遊技を行うに際して、遊技者にとっては、特別遊技の発生の基となる変動表示ゲームが実行されることが大きな関心事であり、変動表示ゲームの開始条件(始動条件)となる始動口への球入賞が発生しないと、変動表示ゲームがなかなか実行されないため、遊技者の興趣が薄れてしまい、遊技を中断して他の遊技機へ移動したりするため、そのようなパチンコ機の稼働率は低いものとなり、遊技店にとっても望ましい状況ではない。   By the way, when playing a game with a pachinko machine as described above, it is of great concern for a player that a variable display game that is the basis of the occurrence of a special game is executed. If there is no ball winning at the starting point, which is the starting condition), the variable display game will not be executed easily, so the player's interest will fade, and the game will be interrupted and moved to another gaming machine, The availability of such pachinko machines is low, which is not desirable for amusement stores.

そのため、始動口へ遊技球がある程度の頻度で入賞するように、遊技店側では、始動口の上流側へ向けて遊技球が流下し易くなるような釘調整を行っているものの、釘と遊技球は点で接触するため、釘調整に比較的熟練した者が釘調整を行っても、意図した通りの釘調整を確実に実現することは困難で、始動口への入賞頻度が高すぎたり、逆に、始動口への入賞頻度が低くなり過ぎたりして、始動口への入賞率を適切な範囲に調整することは困難であった。   Therefore, although the game store side performs nail adjustment so that the game ball can easily flow down to the upstream side of the start port so that the game ball wins at a certain frequency to the start port, Since the ball contacts at a point, even if a person who is relatively skilled in adjusting the nail adjusts the nail, it is difficult to reliably achieve the nail adjustment as intended, and the winning frequency at the start opening is too high. On the other hand, it is difficult to adjust the winning rate at the starting port to an appropriate range because the winning frequency at the starting port becomes too low.

そこで、始動口への入賞率をある程度調整できるように、始動口に対して安定的に遊技球を誘導するための流下経路変換部材を遊技盤に配設した遊技機が提案されている(例えば、特許文献1参照)。   In view of this, a gaming machine has been proposed in which a downflow path conversion member for stably guiding a game ball with respect to the starting port is arranged on the game board so that the winning rate at the starting port can be adjusted to some extent (for example, , See Patent Document 1).

特開平6−269543号公報JP-A-6-269543

しかしながら、上記特許文献1に記載されたような遊技機では、流下経路変換部材が作動することで、遊技領域を流下する遊技球の流下方向を始動口に向かわせ、始動口への入賞可能性を一時的に高くすることから、流下経路変換部材の作動状態が始動口への入賞率向上に直結しているため、遊技者の関心が流下経路変換部材の動作に移ってしまい、始動口への入賞に対する期待感を効果的に高め得るとはいえない点もあった。   However, in the gaming machine as described in the above-mentioned Patent Document 1, the flow path changing member is operated, so that the flow direction of the game ball flowing down the game area is directed to the start port, and the winning possibility to the start port is possible. Since the operating state of the flow path conversion member is directly linked to the improvement of the winning rate at the start port, the player's interest shifts to the operation of the flow path conversion member, and the start port There was also a point that it could not be said that it would be possible to effectively increase the expectation for winning.

また、特許文献1に記載された遊技機のように、流下経路変換部材を遊技機に設ける場合、その分だけ製造コストが高くなるが、単に1個の遊技球を始動口で1個の入賞球として検出させ易くするという機能を付加するためだけに、流下経路変換部材を設けたのでは、コストに見合った効果を奏するとはいい難かった。   In addition, when the downflow path changing member is provided in the gaming machine as in the gaming machine described in Patent Document 1, the manufacturing cost is increased by that amount, but only one gaming ball is awarded at the starting port. If the flow path conversion member is provided only to add the function of facilitating detection as a sphere, it is difficult to achieve an effect commensurate with the cost.

そこで、本発明は、上記問題点に鑑み、始動条件を達成し易くするという機能を達成可能な装置を設けるとともに、従来にない斬新な機能を付加することで、この装置を設けることによりコスト増に見合った効果を奏することができる遊技機を提供することを目的とする。   Therefore, in view of the above problems, the present invention provides a device capable of achieving the function of facilitating the achievement of the starting condition, and adds a novel function that has not been conventionally used. An object of the present invention is to provide a gaming machine capable of producing an effect corresponding to the above.

上記の課題を解決するために、請求項1に係る発明は、遊技領域を流下する遊技球の流下方向を変換可能な流下方向変換手段を備えた遊技機において、前記流下方向変換手段は、前記遊技領域を流下する遊技球を受け入れて流下方向を変換するとともに球排出口より遊技領域へ排出する流下方向変換部材と、前記流下方向変換部材を駆動する駆動手段と、前記流下方向変換部材に受け入れられた遊技球を検出可能な検出手段と、を備え、前記流下方向変換部材は、受け入れた遊技球が前記検出手段によって検出可能な第1状態と、受け入れた遊技球が前記検出手段によって検出されることなく、前記球排出口から排出される第2状態と、に変換可能に構成され、前記流下方向変換部材を前記第1状態と第2状態とに繰り返し変換する揺動動作により、受け入れた遊技球が前記検出手段によって検出された後に流下方向を変えられて、再び前記検出手段に検出され得るようにしたことを特徴とする。 In order to solve the above problems, the invention according to claim 1 is a gaming machine comprising a flow direction conversion means capable of changing the flow direction of a game ball flowing down a game area, wherein the flow direction conversion means is Receiving game balls flowing down the game area to change the flow direction and discharging from the ball outlet to the game area, driving means for driving the flow direction conversion member, and receiving to the flow direction conversion member Detection means capable of detecting the received game ball , wherein the flow direction changing member is in a first state in which the received game ball can be detected by the detection means, and the received game ball is detected by the detection means. The swinging operation is configured to be convertible into the second state discharged from the ball discharge port without being repeated, and repeatedly converts the flow direction changing member into the first state and the second state. More, it can change the flow-down direction after receiving gaming balls is detected by said detecting means, characterized in that as can be detected in the detection means again.

また、請求項に係る発明は、上記請求項に記載の遊技機において、前記流下方向変換部材は、遊技球を通過させ得る遊技球通路内部に有する略筒状に形成し、その略中央部背面より後方へ延出する回動軸を設けることで、一側方端部の上動と他側方端部の下動が同時に生ずるシーソー動作を行うものとし、前記流下方向変換部材の一側方寄りの上面に、前記遊技領域を流下する遊技球を遊技球通路内に導入するための球導入口を形成するとともに、該球導入口よりも他側方寄りに前記検出手段を配設し、前記流下方向変換部材のシーソー動作により、前記球導入口側の端部を上昇させた第1状態と、前記球導入口側の端部を下降させた第2状態を、各々生ぜしめるようにしたことを特徴とする。 The invention according to claim 2, in the gaming machine according to the claim 1, wherein the flow-down direction conversion member is formed into a substantially cylindrical shape having a game ball passages capable of passing the game ball therein, the substantially By providing a pivot shaft extending rearward from the back of the central portion, a seesaw operation in which an upward movement of one side end portion and a downward movement of the other side end portion are performed simultaneously is performed. A ball introduction port for introducing a game ball flowing down the game area into the game ball passage is formed on the upper surface closer to one side, and the detection means is arranged closer to the other side than the ball introduction port. And a first state in which the end on the sphere inlet side is raised and a second state in which the end on the sphere inlet side is lowered are generated by the seesaw operation of the flow direction changing member. It is characterized by doing so.

また、請求項に係る発明は、上記請求項に記載の遊技機において、前記流下方向変換部材が内部に有する遊技球通路の両端を開放することによって、各々球排出口を形成したことを特徴とする。 The invention according to claim 3 is that in the gaming machine according to claim 2 , the ball discharge port is formed by opening both ends of the game ball passage inside the flow direction changing member. Features.

また、請求項に係る発明は、上記請求項に記載の遊技機において、前記流下方向変換部材の球導入口側の遊技球通路端部に球排出口を形成し、他側の遊技球通路端部を閉鎖したことを特徴とする。 According to a fourth aspect of the present invention, in the gaming machine according to the second aspect , a ball discharge port is formed at an end of the game ball passage on the ball introduction port side of the flow direction changing member, and the game ball on the other side The passage end is closed.

また、請求項に係る発明は、上記請求項1〜請求項の何れか1項に記載の遊技機において、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、前記遊技制御手段は、当該遊技機の電源投入後、前記流下方向変換手段の前記駆動手段を制御して、一定周期で揺動動作を繰り返させることを特徴とする。 The invention according to claim 5 is the game machine according to any one of claims 1 to 4 , wherein the game controls the operation of the flow direction changing means and controls the game comprehensively. The game control means is characterized in that after the game machine is powered on, the game means controls the drive means of the flow direction changing means to repeat the swinging operation at a constant period.

また、請求項に係る発明は、上記請求項又は請求項に記載の遊技機において、複数の特別図柄をそれぞれ複数の変動表示領域で変動表示する変動表示ゲームを行う特別図柄変動表示装置と、前記変動表示ゲームの制御を行うとともに、遊技を統括的に制御する遊技制御手段と、前記遊技制御手段からの制御指令に基づき、前記特別図柄変動表示装置の表示制御を行う表示制御手段と、を備え、前記遊技制御手段は、前記変動表示ゲームの停止表示態様が特別表示態様となった場合に、所定の遊技価値を付与可能な特別遊技状態を制御可能である一方、該特別遊技状態の終了後、所定条件の成立に基づいて前記特別遊技状態とは異なる遊技価値を付与可能な特定遊技状態を制御可能に構成され、遊技状態が通常状態の場合には、前記流下方向変換部材を第1状態に維持して前記検出手段によって検出された遊技球をそのまま遊技領域へ排出させるように、前記駆動手段を制御し、遊技状態が特定遊技状態に変化した場合には、前記流下方向変換部材を第1状態と第2状態とに繰り返し変換させるように、前記駆動手段を制御することを特徴とする。 The invention according to claim 6 is the gaming machine according to claim 2 or claim 3 , wherein a special symbol variation display device for performing a variation display game in which a plurality of special symbols are variably displayed in a plurality of variation display regions, respectively. And a game control means for controlling the variable display game and controlling the game as a whole, and a display control means for controlling the display of the special symbol fluctuation display device based on a control command from the game control means; The game control means is capable of controlling a special game state capable of giving a predetermined game value when the stop display mode of the variable display game is a special display mode. After the completion of the game, a specific game state that can be given a game value different from the special game state based on the establishment of a predetermined condition is configured to be controllable. When the driving means is controlled so that the direction change member is maintained in the first state and the game ball detected by the detecting means is discharged to the gaming area as it is, and the gaming state is changed to a specific gaming state, The driving means is controlled to repeatedly convert the flow direction changing member between a first state and a second state.

また、請求項に係る発明は、上記請求項〜請求項の何れか1項に記載の遊技機において、前記駆動手段の制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、前記検出手段は、前記球導入口から遊技球通路内に受け入れられた遊技球を最初に検出可能な第1検出手段と、該第1検出手段によって検出された遊技球を検出可能な第2検出手段と、を併設して構成し、前記遊技制御手段は、前記第1検出手段と前記第2検出手段による遊技球の検出順に基づき、前記駆動手段を制御して遊技球通路の傾動状態を変化させる傾動状態変換動作を行い、第1及び第2検出手段による遊技球の検出数が所定数に達するまで傾動状態変換動作を繰り返し実行することを特徴とする。 The invention according to claim 7, in the gaming machine according to any one of the claims 2 to 4, performs control of the drive means, the game control unit for generally controlling the game The detection means includes a first detection means capable of first detecting a game ball received in the game ball passage from the ball inlet, and a first detection means capable of detecting the game ball detected by the first detection means. 2 detection means, and the game control means controls the drive means based on the detection order of the game balls by the first detection means and the second detection means to tilt the game ball passage. A tilt state conversion operation is performed to change the tilt state, and the tilt state conversion operation is repeatedly executed until the number of game balls detected by the first and second detection means reaches a predetermined number.

また、請求項に係る発明は、上記請求項〜請求項の何れか1項に記載の遊技機において、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、前記遊技制御手段は、前記検出手段によって検出された遊技球の検出数を所定の上限値まで検出記憶数として記憶可能に構成し、前記検出記憶数が前記所定の上限値に達した場合は、該記憶が消化されて所定の制限解除数になるまで、前記流下方向変換部材を第2状態に維持するように駆動手段を制御することを特徴とする。 The invention according to claim 8 is the game machine according to any one of claims 2 to 4 , wherein the game machine controls the operation of the flow direction changing means and controls the game comprehensively. Control means, wherein the game control means is configured to be able to store the detected number of game balls detected by the detecting means as a detected memory number up to a predetermined upper limit value, and the detected memory number is set to the predetermined upper limit value. When it is reached, the drive means is controlled so as to maintain the flow direction changing member in the second state until the memory is consumed and a predetermined limit release number is reached.

また、請求項に係る発明は、上記請求項〜請求項の何れか1項に記載の遊技機において、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段と、前記流下方向変換部材の上方に配置され、当該流下方向変換部材に受け入れられる可能性の高い遊技球を検出可能な球導入検出手段と、を備え、前記遊技制御手段は、前記球導入検出手段によって遊技球が検出されたタイミングが、前記流下方向変換部材が第1状態あるいは第2状態から第1状態への変換途中である第1変換状態の場合に、前記流下方向変換部材を第1状態に所定時間維持した後に第2状態へと変換する第1変換動作、および/または、前記球導入検出手段によって遊技球が検出されたタイミングが、前記流下方向変換部材が第2状態あるいは第1状態から第2状態への変換途中である第2変換状態の場合に、前記流下方向変換部材を直ちに第1状態へと変換する第2変換動作、を行わせるように駆動手段を制御することを特徴とする。 The invention according to claim 9, in the gaming machine according to any one of the claims 1 to 4, performs an operation control of the flow-down direction converting unit performs overall control of the game player Control means; and a ball introduction detecting means arranged above the flow direction changing member and capable of detecting a game ball that is likely to be received by the flow direction changing member, wherein the game control means includes the ball When the timing at which the game ball is detected by the introduction detecting means is the first conversion state in which the flow direction conversion member is in the middle of conversion from the first state or the second state to the first state, the flow direction conversion member is The first conversion operation for converting to the second state after maintaining the first state for a predetermined time, and / or the timing at which the game ball is detected by the ball introduction detecting means, the flow direction conversion member is in the second state Alternatively, in the case of the second conversion state in the middle of the conversion from the first state to the second state, the drive means is controlled to perform the second conversion operation for immediately converting the flow direction conversion member to the first state. It is characterized by doing.

また、請求項10に係る発明は、上記請求項1〜請求項の何れか1項に記載の遊技機において、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段と、前記検出手段によって遊技球が検出されることに基づき、複数の図柄を変動表示する変動表示手段と、を備え、前記遊技制御手段は、前記検出手段によって検出された遊技球の検出数を所定の上限値に達するまで記憶可能であり、該記憶に基づいて前記変動表示手段に図柄を変動表示させることを特徴とする。 The invention according to claim 10 is the game machine according to any one of claims 1 to 9 , wherein the game controls the operation of the flow direction changing means and controls the game comprehensively. Control means, and fluctuation display means for variably displaying a plurality of symbols based on the detection of the game ball by the detection means, wherein the game control means detects the game ball detected by the detection means The number can be stored until a predetermined upper limit value is reached, and the symbol is displayed in a variable manner on the variable display means based on the storage.

また、請求項11に係る発明は、上記請求項10に記載の遊技機において、前記変動表示手段は、複数の普通図柄を変動表示する普通図柄変動表示装置であることを特徴とする。 The invention according to claim 11 is the gaming machine according to claim 10 , wherein the variation display means is a normal symbol variation display device that displays a plurality of ordinary symbols in a variable manner.

請求項1に係る遊技機によれば、駆動手段により流下方向変換部材を揺動動作させることで、流下方向変換部材内に受け入れた遊技球の流下方向に変化を与えるのみでなく、流下方向変換部材に受け入れられた遊技球が1つだけであっても、その遊技球が検出手段によって複数回検出可能となるので、揺動動作する流下方向変換部材に受け入れられた遊技球の流下状況と相俟って、今までにない斬新な効果を奏することができる。加えて、前記流下方向変換部材は、受け入れた遊技球が前記検出手段によって検出可能な第1状態と、受け入れた遊技球が前記検出手段によって検出されることなく、前記球排出口から排出される第2状態と、に変換可能に構成され、前記流下方向変換部材を前記第1状態と第2状態とに繰り返し変換する揺動動作により、受け入れた遊技球が前記検出手段によって検出された後に流下方向を変えられて、再び前記検出手段に検出され得るようにしたので、流下方向変換部材が第1状態と第2状態とに変換される揺動動作に伴い、遊技球が検出手段により複数回に亘って検出される可能性が生じ、遊技者にとって興趣の高いものとなる。 According to the gaming machine of the first aspect, the flow direction conversion member not only changes in the flow direction of the game ball received in the flow direction conversion member but also changes the flow direction by swinging the flow direction conversion member by the driving means. Even if only one game ball is received by the member, the game ball can be detected a plurality of times by the detecting means. You can have an innovative effect that you have never seen before. In addition, the flow direction changing member is discharged from the ball discharge port without being detected by the detection means in a first state in which the received game balls can be detected by the detection means. After the detected game ball is detected by the detecting means by the swinging operation that is configured to be convertible to the second state and repeatedly converts the flow direction changing member into the first state and the second state, Since the direction is changed so that it can be detected again by the detection means, the game ball is moved a plurality of times by the detection means in accordance with the swinging motion in which the flow direction changing member is converted into the first state and the second state. And the possibility of being detected over a long period of time will be interesting for the player.

また、請求項に係る遊技機によれば、前記流下方向変換部材は、遊技球を通過させ得る遊技球通路内部に有する略筒状に形成し、その略中央部背面より後方へ延出する回動軸を設けることで、一側方端部の上動と他側方端部の下動が同時に生ずるシーソー動作を行うものとし、前記流下方向変換部材の一側方寄りの上面に、前記遊技領域を流下する遊技球を遊技球通路内に導入するための球導入口を形成するとともに、該球導入口よりも他側方寄りに前記検出手段を配設し、前記流下方向変換部材のシーソー動作により、前記球導入口側の端部を上昇させた第1状態と、前記球導入口側の端部を下降させた第2状態と、各々生ぜしめるようにしたので、流下方向変換部材のシーソー動作に伴い、球導入口より遊技球通路内に受け入れられた遊技球が、そのまま球排出口から遊技領域へ排出されることなく、遊技球通路内を往復動作して検出手段により複数回に亘って検出される可能性が生じ、遊技者によって興趣の高いものとなる。 Further, according to the game machine according to claim 2, wherein the flow-down direction conversion member is formed into a substantially cylindrical shape having a game ball passages capable of passing game balls therein, extending rearward from a substantially central portion thereof back By providing a rotating shaft that performs a seesaw operation in which an upward movement of one side end and a downward movement of the other side end occur simultaneously, on the upper surface near one side of the flow direction changing member, A ball introduction port for introducing a game ball flowing down the game area into the game ball passage is formed, and the detection means is arranged on the other side of the ball introduction port, and the flow direction changing member The seesaw operation causes the first state in which the end on the sphere inlet side is raised and the second state in which the end on the sphere inlet side is lowered. Accompanying the seesaw movement of the member, it is received in the game ball passage from the ball inlet. There is a possibility that the game ball is not discharged from the ball discharge port as it is to the game area, but is reciprocated in the game ball passage and detected multiple times by the detection means. It becomes.

また、請求項に係る遊技機によれば、前記流下方向変換部材が内部に有する遊技球通路の両端を開放することによって、各々球排出口を形成したので、流下方向変換部材のシーソー動作に伴い、球導入口より遊技球通路内に受け入れられた遊技球が、そのまま一方端の球排出口から遊技領域へ排出されるか、検出手段により一度検出された後に他側方端部の球排出口から遊技領域へ排出されるか、或いは遊技球通路内を往復動作して検出手段により複数回に亘って検出されるか、遊技者は期待感を持って遊技球の動きを楽しむことができる。 Further, according to the gaming machine of claim 3 , since the ball discharge ports are formed by opening both ends of the game ball passage inside the flow direction changing member, the seesaw operation of the flow direction changing member is performed. Accordingly, the game ball received in the game ball passage from the ball introduction port is discharged as it is from the ball discharge port at one end to the game area, or once detected by the detection means, the ball discharge at the other side end is discharged. The player can enjoy the movement of the game ball with a sense of expectation, whether it is discharged from the exit to the game area, or reciprocated in the game ball passage and detected multiple times by the detection means. .

また、請求項に係る遊技機によれば、前記流下方向変換部材の球導入口側の遊技球通路端部に球排出口を形成し、他側の遊技球通路端部を閉鎖したので、球導入口より遊技球通路内に受け入れられて検出手段により一度検出された遊技球は、流下方向変換部材のシーソー動作に伴い、球排出口側へ流下する際に検出手段により再び検出されることとなり、検出回数を容易に増やすことが可能となる。 In addition, according to the gaming machine according to claim 4 , since the ball discharge port is formed at the game ball passage end portion on the ball introduction port side of the flow direction changing member, and the game ball passage end portion on the other side is closed, The game ball received in the game ball passage from the ball introduction port and once detected by the detection means is detected again by the detection means when flowing down to the ball discharge port side in accordance with the seesaw operation of the flow direction changing member. Thus, the number of detections can be easily increased.

また、請求項に係る遊技機によれば、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、前記遊技制御手段は、当該遊技機の電源投入後、前記流下方向変換手段の前記駆動手段を制御して、一定周期で揺動動作を繰り返させるので、遊技球の流下方向の変化、及び検出手段による遊技球の検出態様に偶発性を持たせ、それらが極端に遊技者に有利な状態となることを防ぎ、遊技店の不利益を抑制しつつ遊技者の興趣を高めることができる。 In addition, according to the gaming machine according to claim 5 , the game control means for controlling the operation of the flow direction changing means and for overall control of the game, the gaming control means is configured to turn on the gaming machine. Thereafter, the driving means of the flow direction changing means is controlled to repeat the swinging operation at a constant cycle, so that the change in the flow direction of the game ball and the detection mode of the game ball by the detection means are given randomness. It is possible to prevent them from becoming extremely advantageous to the player and to increase the interest of the player while suppressing the disadvantage of the game store.

また、請求項に係る遊技機によれば、複数の特別図柄をそれぞれ複数の変動表示領域で変動表示する変動表示ゲームを行う特別図柄変動表示装置と、前記変動表示ゲームの制御を行うとともに、遊技を統括的に制御する遊技制御手段と、前記遊技制御手段からの制御指令に基づき、前記特別図柄変動表示装置の表示制御を行う表示制御手段と、を備え、前記遊技制御手段は、前記変動表示ゲームの停止表示態様が特別表示態様となった場合に、所定の遊技価値を付与可能な特別遊技状態を制御可能である一方、該特別遊技状態の終了後、所定条件の成立に基づいて前記特別遊技状態とは異なる遊技価値を付与可能な特定遊技状態を制御可能に構成され、遊技状態が通常状態の場合には、前記流下方向変換部材を第1状態に維持して前記検出手段によって検出された遊技球をそのまま遊技領域へ排出させるように、前記駆動手段を制御し、遊技状態が特定遊技状態に変化した場合には、前記流下方向変換部材を第1状態と第2状態とに繰り返し変換させるように、前記駆動手段を制御するので、通常状態では遊技球が1つ導入されても検出手段によって1回しか検出されないが、特定遊技状態では導入された1つの遊技球が検出手段によって複数回検出可能となり、遊技状態に応じた特典を遊技者に付与することができる。 Further, according to the gaming machine according to claim 6 , while controlling the variation display game, a special symbol variation display device that performs a variation display game in which a plurality of special symbols are variably displayed in a plurality of variation display areas, respectively. Game control means for comprehensively controlling a game, and display control means for performing display control of the special symbol fluctuation display device based on a control command from the game control means, wherein the game control means When the stop display mode of the display game becomes a special display mode, it is possible to control a special game state to which a predetermined game value can be given, and on the basis of establishment of a predetermined condition after completion of the special game state It is configured to be able to control a specific game state that can be given a game value different from the special game state, and when the game state is a normal state, the flow direction changing member is maintained in the first state and the detection is performed. The driving means is controlled so that the game ball detected by the stage is discharged to the game area as it is, and when the game state changes to the specific game state, the flow direction changing member is moved to the first state and the second state. Since the driving means is controlled so that it is repeatedly converted to the above, even if one gaming ball is introduced in the normal state, it is detected only once by the detecting means, but in the specific gaming state, one introduced gaming ball is The detection means can detect a plurality of times, and a privilege according to the gaming state can be given to the player.

また、請求項に係る遊技機によれば、前記駆動手段の制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、前記検出手段は、前記球導入口から遊技球通路内に受け入れられた遊技球を最初に検出可能な第1検出手段と、該第1検出手段によって検出された遊技球を検出可能な第2検出手段と、を併設して構成し、前記遊技制御手段は、前記第1検出手段と前記第2検出手段による遊技球の検出順に基づき、前記駆動手段を制御して遊技球通路の傾動状態を変化させる傾動状態変換動作を行い、第1及び第2検出手段による遊技球の検出数が所定数に達するまで傾動状態変換動作を繰り返し実行するので、一旦第1検出手段によって遊技球が検出されると、その後、検出数が所定数に達するまで検出手段による遊技球の検出が行われる可能性が高まり、遊技球通路内における遊技球の流下状況を遊技者に見せつつ効果的に検出数を所定数に増やすことができる。 In addition, according to the gaming machine according to claim 7 , the game machine includes a game control unit that controls the driving unit and controls the game in an integrated manner, and the detection unit is provided in the game ball passage from the ball introduction port. The game control means comprises a first detection means capable of detecting the received game ball first and a second detection means capable of detecting the game ball detected by the first detection means. Based on the detection order of the game balls by the first detection means and the second detection means, the drive means is controlled to perform a tilt state conversion operation for changing the tilt state of the game ball passage, and the first and second detection means Since the tilt state conversion operation is repeatedly executed until the number of detected game balls reaches the predetermined number, once the game ball is detected by the first detecting means, the game by the detecting means thereafter until the detected number reaches the predetermined number. Sphere detection Possibility is increased to crack, it is possible to increase the effective detection count while shown to the player the falling status of the game ball in game ball passage to a predetermined number.

また、請求項に係る遊技機によれば、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、前記遊技制御手段は、前記検出手段によって検出された遊技球の検出数を所定の上限値まで検出記憶数として記憶可能に構成し、前記検出記憶数が前記所定の上限値に達した場合は、該記憶が消化されて所定の制限解除数になるまで、前記流下方向変換部材を第2状態に維持するように駆動手段を制御するので、記憶数を増やす必要がない場合は、球導入口から流下方向変換部材に受け入れた遊技球をそのまま球排出口へ流下させて遊技領域へ排出する動作のみを行わせることができる。 In addition, according to the gaming machine according to claim 8 , the game control means for controlling the operation of the flow direction changing means and controlling the game in an integrated manner, the game control means is detected by the detection means. The number of detected game balls can be stored as a detected memory number up to a predetermined upper limit value, and when the detected memory number reaches the predetermined upper limit value, the memory is digested to a predetermined limit release number. Until this time, the driving means is controlled so as to maintain the flow direction changing member in the second state. Therefore, if it is not necessary to increase the number of memories, the game ball received from the ball introduction port to the flow direction changing member is used as it is. Only the operation of flowing down to the discharge port and discharging to the game area can be performed.

また、請求項に係る遊技機によれば、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段と、前記流下方向変換部材の上方に配置され、当該流下方向変換部材に受け入れられる可能性の高い遊技球を検出可能な球導入検出手段と、を備え、前記遊技制御手段は、前記球導入検出手段によって遊技球が検出されたタイミングが、前記流下方向変換部材が第1状態あるいは第2状態から第1状態への変換途中である第1変換状態の場合に、前記流下方向変換部材を第1状態に所定時間維持した後に第2状態へと変換する第1変換動作、および/または、前記球導入検出手段によって遊技球が検出されたタイミングが、前記流下方向変換部材が第2状態あるいは第1状態から第2状態への変換途中である第2変換状態の場合に、前記流下方向変換部材を直ちに第1状態へと変換する第2変換動作、を行わせるように駆動手段を制御するので、第1変換動作および/または第2変換動作に伴って、検出手段により遊技球が複数回に亘って検出される可能性を高くし、遊技者の興趣を効果的に高めることができる。 Further, according to the gaming machine according to claim 9 , the operation control of the flow direction changing means and the game control means for comprehensively controlling the game and the flow direction changing member are arranged above the flow direction changing member. A ball introduction detecting unit capable of detecting a game ball that is likely to be received by the direction changing member, and the game control unit is configured to change the flow direction change timing when the game ball is detected by the ball introduction detecting unit. When the member is in the first state or in the first conversion state in the middle of conversion from the second state to the first state, the flow direction conversion member is maintained in the first state for a predetermined time and then converted to the second state. The first conversion operation and / or the timing at which the game ball is detected by the ball introduction detecting means is the second time when the flow direction conversion member is in the second state or during the conversion from the first state to the second state. In the conversion state, the driving means is controlled to perform the second conversion operation for immediately converting the flow direction conversion member to the first state, so that the first conversion operation and / or the second conversion operation is accompanied. Thus, it is possible to increase the possibility that the detection means can detect the game ball over a plurality of times, and to effectively increase the interest of the player.

また、請求項10に係る遊技機によれば、前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段と、前記検出手段によって遊技球が検出されることに基づき、複数の図柄を変動表示する変動表示手段と、を備え、前記遊技制御手段は、前記検出手段によって検出された遊技球の検出数を所定の上限値に達するまで記憶可能であり、該記憶に基づいて前記変動表示手段に図柄を変動表示させるので、図柄の始動条件となる記憶を容易に増加させることができる。 Further, according to the gaming machine according to claim 10 , based on the fact that the game control means for controlling the operation of the flow direction changing means and controlling the game in an integrated manner, and the detection means detects the game ball. The game control means is capable of storing the number of detected game balls detected by the detection means until a predetermined upper limit value is reached. Based on this, since the symbols are variably displayed on the variation display means, it is possible to easily increase the memory as the symbol start condition.

また、請求項11に係る遊技機によれば、前記変動表示手段は、複数の普通図柄を変動表示する普通図柄変動表示装置であるので、普通図柄の変動表示回数を効果的に増加させることができる。 In addition, according to the gaming machine of the eleventh aspect , since the variation display means is a normal symbol variation display device that variably displays a plurality of ordinary symbols, it is possible to effectively increase the number of times of variation display of the ordinary symbols. it can.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings.

遊技媒体としての遊技球を弾発する弾球遊技を行える遊技機(所謂パチンコ機)は、図1に示す遊技盤1を備える。この遊技盤1は弾球遊技の主体となるもので、区画部材たるガイドレール2で囲まれた遊技領域3に各種の入賞口や遊技装置を設けると共に、非遊技領域などには各種ランプやLED等からなる装飾表示器を設けたものである。   A gaming machine (a so-called pachinko machine) capable of performing a ball game in which a game ball is played as a game medium includes a game board 1 shown in FIG. This game board 1 is a main body of the ball game, and various prize holes and game devices are provided in the game area 3 surrounded by the guide rails 2 as partition members, and various lamps and LEDs are provided in the non-game area. Etc. are provided with a decorative display made up of and the like.

図示を省略したロータリーソレノイド等の電気的駆動源によって弾発された遊技球は上記ガイドレール2に沿って遊技領域3内へ到達すると、遊技釘や風車等に当たりつつ流下して行き、遊技領域3内に設けた入賞領域たる各種入賞口4…の何れかに入賞すると、例えば、各入賞口4…(例えば、第1入賞口〜第N入賞口)毎に設けた入賞口センサ(図示省略)によって当該入賞球が検出され、この検出信号に基づいて賞球が遊技者に与えられ、入賞口4…等の入賞領域に入賞しなかった球は、遊技領域3の下端部に形成したアウト口5から遊技領域3の外へ導出される。なお、各入賞口4…毎に入賞口センサを設けずに、各入賞口4…への入賞球を遊技盤1の裏面側に設けた入賞球集合樋で一箇所に集合させ、遊技球を1個宛て流下させる入賞球回収路に入賞センサを1つ設けるものとし、この1つの入賞センサによって入賞球を一括して検出する構成としても良い。   When a game ball that is ejected by an electric drive source such as a rotary solenoid (not shown) reaches the game area 3 along the guide rail 2, it flows down while hitting a game nail, a windmill, etc. When winning a prize in any one of the various winning openings 4... Which is a winning area provided in the inside, for example, a winning opening sensor (not shown) provided for each winning opening 4... (For example, the first winning opening to the Nth winning opening). The winning ball is detected by the player, the winning ball is given to the player based on the detection signal, and the ball that has not won the winning area such as the winning hole 4... Is formed at the lower end of the gaming area 3. 5 is derived out of the game area 3. In addition, without providing a winning opening sensor for each winning opening 4..., The winning balls for each winning opening 4... Are gathered in one place with a winning ball collecting bowl provided on the back side of the game board 1. One winning sensor may be provided in the winning ball collecting path that flows down to one, and the winning balls may be collectively detected by this one winning sensor.

なお、入賞口4…等への入賞に対して遊技者に付与するのは賞球に限定されるものではない。例えば、封入球式の遊技機(遊技者が実際の球を取り扱うことなく、機内に封入された球を循環させて弾球遊技を行えるようにした遊技機)においては、仮想的な球数データを追加するような形態で遊技価値を付与するようにしても良い。また、遊技者への付与対象となる遊技価値も、パチンコ球やメダル等の遊技媒体に限らず、種々の景品等を遊技者に与えるようにしても良い。   In addition, what is given to a player with respect to winning a prize opening 4 ... etc. is not limited to a prize ball. For example, in an enclosed ball type game machine (a game machine in which a player can circulate a ball enclosed in the machine and can play a ball game without handling an actual ball), virtual ball number data You may make it provide game value with the form which adds. The game value to be given to the player is not limited to game media such as pachinko balls and medals, and various prizes may be given to the player.

また、遊技領域3には、該遊技領域3を流下する遊技球の流下方向を変換可能な流下方向変換手段たる流下方向変換装置6、内部に特図始動口7aを有する普通電動役物である普通変動入賞装置7、上記特図始動入賞口7aに遊技球が入賞することで行われる特別図柄変動表示ゲームに用いる変動表示装置8、大入賞口を開閉可能な開閉扉9aを備える比較的大型の変動入賞装置である特別変動入賞装置9等を配設してある。更に、図示を省略したが、障害釘や風車なども遊技領域3に適宜配置し、遊技球の流下経路が複雑で予測不可能なようにしてある。   The game area 3 is a normal electric accessory having a flow direction conversion device 6 as flow direction conversion means capable of changing the flow direction of a game ball flowing down the game area 3 and a special start port 7a. A comparatively large size equipped with a normal variation winning device 7, a variation display device 8 used for a special symbol variation display game performed by winning a game ball in the special figure starting winning opening 7a, and an open / close door 9a capable of opening and closing the large winning opening. A special variable winning device 9 or the like which is a variable winning device is provided. Further, although illustration is omitted, obstacle nails, windmills, and the like are appropriately arranged in the game area 3 so that the flow path of the game ball is complicated and unpredictable.

上記普通変動入賞装置7は、例えば、ソレノイド等の電気的駆動源とリンク機構を介して接続された左右一対の可動部材7b,7bを備え、電気的駆動源の作動・停止に応じて、これら可動部材7b,7bが直立して特図始動口7aへ遊技球を受け入れ難い閉状態と、可動部材7b,7bの上端を互いに離隔させるように開いて特図始動口7aへ遊技球を受け入れ易い開状態とに変換する。なお、本例で示す普通変動入賞装置7は、閉状態においても遊技球を受け入れ可能なものとしたが、閉状態においては遊技球を一切受け入れない構造のものとしても良い。また、特図始動口7aは、普通変動入賞装置7のように遊技球の受け入れ状態が変化する入賞具と一体に設けないで、通常の入賞口として独立させて設けても良い。   The normal variation winning device 7 includes, for example, a pair of left and right movable members 7b, 7b connected to an electric drive source such as a solenoid via a link mechanism, and these are changed according to the operation / stop of the electric drive source. The movable member 7b, 7b stands upright so that it is difficult to receive the game ball into the special figure starting port 7a, and the upper end of the movable member 7b, 7b is opened so as to be separated from each other, and the game ball can be easily received into the special figure starting port 7a. Convert to open state. The normal variation winning device 7 shown in this example can accept a game ball even in the closed state, but may have a structure that does not accept any game ball in the closed state. Further, the special figure starting port 7a may be provided independently as a normal winning port without being provided integrally with a winning tool whose game ball receiving state changes like the normal variation winning device 7.

上記変動表示装置8は、遊技盤1の略中央に設けた大型の遊技装置(特別図柄変動表示装置)であり、画像表示部(複数の特別図柄をそれぞれ複数の変動表示領域で変動表示可能な液晶表示器等により構成)8aを備え、複数の特別図柄をそれぞれ複数の変動表示領域で変動表示する特別図柄変動表示ゲームを行う。なお、特別図柄変動表示ゲームの停止表示態様が特別表示態様となった場合には、所定の遊技価値を付与可能な特別遊技状態とし、上記特別変動入賞装置9を用いた特別遊技が行われる。このような遊技制御は、遊技機制御部(後に詳述)により実行される。   The variation display device 8 is a large game device (special symbol variation display device) provided substantially in the center of the game board 1, and an image display unit (a plurality of special symbols can be variably displayed in a plurality of variation display areas, respectively). A special symbol variation display game in which a plurality of special symbols are variably displayed in a plurality of variation display areas. When the stop display mode of the special symbol variation display game becomes a special display mode, a special game state in which a predetermined game value can be given and a special game using the special variation prize winning device 9 is performed. Such game control is executed by a gaming machine control unit (detailed later).

上記特別図柄変動表示ゲームとは、例えば、特図始動口7aへの球入賞を始動条件として行うもので、例えば、3桁の数字や各種記号等を高速で変換表示した後に、所定の順序で停止表示させてゆき、3桁の停止表示態様が予め定めた特別表示態様(例えば、「0,0,0」「2,2,2」「3,3,3」「7,7,7」等、3桁の数字や記号が全て一致するぞろ目の停止態様)になると、特別遊技への遊技移行条件が達成されるものである。   The special symbol variation display game is, for example, a ball winning at the special symbol starting port 7a as a starting condition. For example, after converting and displaying three-digit numbers and various symbols at a high speed, the game is performed in a predetermined order. Special display mode (for example, “0,0,0”, “2,2,2”, “3,3,3”, “7,7,7”) is displayed. When the three-digit numbers and symbols all coincide with each other (stop mode), the game transition condition to the special game is achieved.

なお、特別遊技への移行条件が達成される特別表示態様の中でも特に定めた特賞結果態様(例えば、奇数のぞろ目である「1,1,1」「3,3,3」「5,5,5」「7,7,7」「9,9,9」)になった場合には、特別遊技とは異なる遊技価値を付与するべく、特別遊技状態の終了後に、特別図柄変動表示ゲームで特別表示態様が発生する確率を通常の第1確率から、特別表示態様が発生する確率が第1確率よりも高い第2確率へ変更する(所謂、確変モードに変更する)ことで、次の特別遊技移行条件を達成し易くする。また、特別図柄変動表示ゲーム実行中に特図始動口7aへの入賞球が検出された場合、これを所定数(例えば、4個)まで遊技機制御部で記憶すると共に、変動表示装置8の特図始動記憶表示器8bにて可視表示し、特別図柄変動表示ゲームの終了後にこの始動記憶に基づいて、次の特別図柄変動表示ゲームを実行できるようにする。   In addition, special prize result modes (for example, “1,1,1”, “3,3,3”, “5, which are odd numbers”), which are particularly defined among the special display modes in which the transition condition to the special game is achieved. 5, 5 ”,“ 7, 7, 7 ”,“ 9, 9, 9 ”), the special symbol variation display game is given after the special game state is finished in order to give a game value different from the special game. By changing the probability of occurrence of the special display mode from the normal first probability to the second probability that the probability of occurrence of the special display mode is higher than the first probability (change to the so-called probability variation mode), Make it easier to achieve special game transition conditions. In addition, when a winning ball to the special symbol starting port 7a is detected during the execution of the special symbol variation display game, the game machine control unit stores up to a predetermined number (for example, four), and the variation display device 8 The special symbol start memory display 8b is displayed visually, and after the special symbol variation display game is over, the next special symbol variation display game can be executed based on the start memory.

上記のようにして特別図柄変動表示ゲームの停止表示態様が特別表示態様となることで行われる特別遊技においては特別変動入賞装置9を用い、例えば、開閉扉9aが大入賞口を開放している第2状態変換時間が所定時間(例えば30秒)に達するサイクル終了第1条件と、第2状態へ変換してから大入賞口への入賞球数が所定個数(例えば、10個)に達するサイクル終了第2条件のうち、何れかの条件が達成されると、これを以てサイクル遊技の終了となり、所定時間幅のウェイトタイム経過後に再びサイクル遊技を行う。また、特別遊技におけるサイクル更新は所定回数(例えば、15回)までとし、最初のサイクル遊技から数えて16回目のサイクル遊技が実行されると、この16回目のサイクル遊技の終了を以て特別遊技を終了させるものとした。   In the special game that is performed when the stop display mode of the special symbol variation display game becomes the special display mode as described above, the special variation prize winning device 9 is used, for example, the open / close door 9a opens the big prize opening. Cycle 1st condition that the second state conversion time reaches a predetermined time (for example, 30 seconds), and a cycle in which the number of winning balls to the big prize opening reaches a predetermined number (for example, 10) after converting to the second state When any one of the second end conditions is achieved, the cycle game is ended, and the cycle game is performed again after the wait time of a predetermined time width elapses. In addition, the cycle update in the special game is limited to a predetermined number of times (for example, 15 times), and when the 16th cycle game is counted from the first cycle game, the special game is terminated at the end of the 16th cycle game. It was supposed to be

なお、特別変動入賞装置9を用いて行う特別遊技の内容は、上述した例に限定されるものではなく、遊技者の獲得利益を高めるという特別遊技の趣旨に沿うように、適宜設定すれば良い。また、特別変動入賞装置9には、普通図柄変動表示ゲームを行うための普図表示器10(例えば、左右一対の第1発光部10a,第2発光部10bを備え、第1発光部10aと第2発光部10bを交互に点灯させ、最終的に点灯表示状態となったのが第1発光部10aであれば「当たり」、第2発光部10bであれば「外れ」とするゲームを行う)と、普通図柄変動表示ゲームの開始条件の達成を所定数(たとえは、4個)まで記憶表示可能な普図始動記憶表示器9b…を、一体的に設けた。   Note that the content of the special game performed using the special variable prize-winning device 9 is not limited to the above-described example, and may be set as appropriate in accordance with the purpose of the special game to increase the player's gain. . In addition, the special variation winning device 9 includes a general-purpose display 10 for playing a normal symbol variation display game (for example, a pair of left and right first light emitting units 10a and 10b, and a first light emitting unit 10a). The second light emitting unit 10b is turned on alternately, and if the first light emitting unit 10a is finally in the lighting display state, the game is “winning”, and if it is the second light emitting unit 10b, the game is “off”. ) And a normal diagram start memory display 9b... Capable of storing and displaying a predetermined number (for example, four) of achievement of the start condition of the normal symbol variation display game is integrally provided.

ここで、普通図柄変動表示ゲームの開始条件達成に関わる流下方向変換装置6の詳細につき、図2〜図6に基づき説明する。   Here, the details of the flow direction changing device 6 related to the achievement of the start condition of the normal symbol variation display game will be described with reference to FIGS.

上記流下方向変換装置6の概略構成は、遊技盤1の盤面に取り付けられる取付ベース部材11の前面側に、遊技領域3を流下する遊技球を受け入れて流下方向を変換すると共に球排出口(後に詳述)より遊技領域3へ排出する流下方向変換部材12を揺動可能に設け、この流下方向変換部材12を駆動手段たる第1モータ13および第2モータ14によって駆動するものである。   The schematic structure of the flow direction changing device 6 is as follows. The game ball flowing down the game area 3 is received on the front side of the mounting base member 11 attached to the board surface of the game board 1 to change the flow direction and the ball discharge port (later The flow direction changing member 12 discharged to the game area 3 is swingably provided, and the flow direction changing member 12 is driven by the first motor 13 and the second motor 14 which are driving means.

上記流下方向変換部材12は、遊技球を通過させ得る遊技球通路を内部に有する略筒状(本実施形態においては、底面壁および上面壁、前面壁および背面壁が各々平行に対峙する四角筒状とし、遊技球が通過可能な内空部である遊技球通路121を備える。)に形成し、その背面壁の略中央部から後方へ延出する回動軸122を設けることで、回動軸122を軸心として、一側方端部の上動と他側方端部の下動が同時に生ずるシーソー動作(両端が一定の振れ幅で上下動する動作)を行うものとした。   The flow direction changing member 12 has a substantially cylindrical shape having a game ball passage through which a game ball can pass (in this embodiment, a square tube in which a bottom wall and a top wall, a front wall and a back wall face each other in parallel. And having a game ball passage 121 which is an inner space through which a game ball can pass. With the shaft 122 as an axis, a seesaw operation (an operation in which both ends move up and down with a constant swing width) in which upward movement of one side end portion and downward movement of the other side end portion occur simultaneously is performed.

また、上記流下方向変換部材12の遊技球通路121の両端は、各々第1球排出口121a(例えば、遊技盤1に向って右側)と第2球排出口121b(例えば、遊技盤1に向って左側)を設けて両端開放とし、第1球排出口121a寄りの上面には、遊技領域3を流下する遊技球を遊技球通路121内に導入するための球導入口121cを形成し、且つ、球導入口121cの形成位置よりも第2球排出口121b側の背面壁適所に、流下方向変換部材に受け入れられた遊技球を検出可能な検出手段としての普図始動センサ15を設けた。   Further, both ends of the game ball passage 121 of the flow direction changing member 12 are respectively directed to a first ball discharge port 121a (for example, the right side facing the game board 1) and a second ball discharge port 121b (for example, the game board 1). Left side) is open at both ends, and a ball introduction port 121c for introducing a game ball flowing down the game area 3 into the game ball passage 121 is formed on the upper surface near the first ball discharge port 121a, and A normal start sensor 15 as a detecting means capable of detecting a game ball received by the flow direction changing member is provided at an appropriate position on the back wall closer to the second ball discharge port 121b than the position where the ball introduction port 121c is formed.

なお、流下方向変換部材12をシーソー動作するための駆動方式は特に限定されるものではなく、流下方向変換部材12の回動軸122をモータ軸に直接もしくは減速機構を介して接続することで正逆回転できるようにしても良いが、本実施形態においては、第1モータ13および第2モータ14の正・逆回転をリンク機構16によって揺動部材161のシーソー動作に変換し、揺動部材161のシーソー動作を流下方向変換部材12のシーソー動作として伝達するものとした。   Note that the driving method for performing the seesaw operation of the flow direction changing member 12 is not particularly limited, and it is possible to connect the rotating shaft 122 of the flow direction changing member 12 directly to the motor shaft or via a speed reduction mechanism. However, in this embodiment, the forward / reverse rotation of the first motor 13 and the second motor 14 is converted into the seesaw operation of the swing member 161 by the link mechanism 16, and the swing member 161. This seesaw operation is transmitted as the seesaw operation of the flow direction changing member 12.

上記リンク機構16と接続するために、流下方向変換部材12には、第1球排出口121a側の背面壁適所から後方へ延出させた第1作動軸123aと、第2球排出口121b側の背面適所から後方へ延出させた第2作動軸123bを設け、回動軸122と第1,第2作動軸123a,123bが仮想平面上で平行に配置されるようにし、取付ベース部材11に開設した軸孔111,第1作動部材誘導孔112a,第2作動部材誘導孔112bを介して取付ベース部材11を挿通し、該取付ベース部材11の裏面側において上記揺動部材161と連結する。これにより、上述した揺動部材161の状態がそのまま流下方向変換部材12の状態となり、第1状態と第2状態への変換動作が実現される。   In order to connect to the link mechanism 16, the flow direction changing member 12 includes a first operating shaft 123 a extending rearward from an appropriate position on the rear wall on the first sphere outlet 121 a side, and a second sphere outlet 121 b side. The mounting base member 11 is provided with a second operating shaft 123b extending rearward from an appropriate position on the rear surface of the mounting shaft so that the rotating shaft 122 and the first and second operating shafts 123a and 123b are arranged in parallel on a virtual plane. The mounting base member 11 is inserted through the shaft hole 111, the first operating member guide hole 112 a, and the second operating member guide hole 112 b opened in the shaft, and is connected to the swing member 161 on the back surface side of the mounting base member 11. . Thereby, the state of the rocking member 161 described above becomes the state of the flow-down direction conversion member 12 as it is, and the conversion operation to the first state and the second state is realized.

また、取付ベース部材11には、流下方向変換部材12の背面壁から後方へ突出する配線誘導軸123cを取付ベース部材11の裏面側へ誘導するためのセンサ配線誘導孔113も設けてある。この配線誘導軸123cは内部が中空な筒状に形成し、この内部に普図始動センサ15の配線15aを挿通させることで、取付ベース部材11の裏面側へ普図始動センサ15の配線15aを導出できるようになっている。このように構成することで、流下方向変換部材12が揺動動作を行っても、普図始動センサ15の配線15aが他の部材に絡まったり、断線したりすることを効果的に防止することができる。   The mounting base member 11 is also provided with a sensor wiring guiding hole 113 for guiding the wiring guiding shaft 123c protruding rearward from the rear wall of the flow direction changing member 12 to the back surface side of the mounting base member 11. The wiring guiding shaft 123c is formed in a hollow cylindrical shape, and the wiring 15a of the general start sensor 15 is inserted into the inner surface of the mounting base member 11 by inserting the wiring 15a of the general start sensor 15 into the inside. It can be derived. By configuring in this way, even when the flow direction changing member 12 performs a swinging operation, it is possible to effectively prevent the wiring 15a of the general start sensor 15 from being entangled with other members or disconnected. Can do.

例えば、揺動部材161がほぼ水平にある状態(図5(a)参照)から、第1モータ13が正転することでモータ軸13aに接続された第1作用片162aがA1方向へ回動すると共に第2モータ14が逆転することでモータ軸14aに接続された第2作用片162bがB1方向へ回動すると、第1作用片162aの作動孔に遊嵌された第1受動軸163aが上方へ押し上げられると共に、第2作用片162bの作動孔に遊嵌された第2受動軸163bが下方へ押し下げられ、第1,第2受動軸163a,163bが背面に突設された揺動部材161は、第1受動軸163aの配設側から第2受動軸163bの配設側へ下り傾斜する第1状態となる(図5(b)参照)。この第1状態における流下方向変換部材12は、球導入口121cを設けた側の端部を上昇させた状態である。   For example, from the state in which the swinging member 161 is substantially horizontal (see FIG. 5A), the first action piece 162a connected to the motor shaft 13a rotates in the A1 direction when the first motor 13 rotates forward. When the second working piece 162b connected to the motor shaft 14a rotates in the B1 direction by rotating the second motor 14 in the reverse direction, the first passive shaft 163a loosely fitted in the working hole of the first working piece 162a is moved. A swinging member that is pushed upward, the second passive shaft 163b loosely fitted in the operating hole of the second action piece 162b is pushed downward, and the first and second passive shafts 163a and 163b protrude from the back surface. 161 is in a first state in which it descends downward from the arrangement side of the first passive shaft 163a to the arrangement side of the second passive shaft 163b (see FIG. 5B). The flow direction changing member 12 in the first state is in a state where the end on the side where the ball introduction port 121c is provided is raised.

また、この第1状態においては、揺動部材161の端部がモータ初期位置検出センサ17に検出された状態となる。すなわち、この第1状態における第1,第2モータ13,14の停止位置を基準として、第1モータ13の逆転時間(もしくは角度)および第2モータ14の正転時間(もしくは角度)を適宜に設定すれば、揺動部材161がほぼ水平な状態へ戻すこともできるし、この水平状態を越えて逆方向へ揺動させることもできる。   In the first state, the end of the swing member 161 is detected by the motor initial position detection sensor 17. That is, the reverse rotation time (or angle) of the first motor 13 and the normal rotation time (or angle) of the second motor 14 are appropriately set based on the stop positions of the first and second motors 13 and 14 in the first state. If set, the swinging member 161 can be returned to a substantially horizontal state, or can be swung in the opposite direction beyond this horizontal state.

すなわち、第1モータ13が逆転することでモータ軸13aに接続された第1作用片162aがA2方向へ回動すると共に第2モータ14が正転することでモータ軸14aに接続された第2作用片162bがB2方向へ回動すると、第1作用片162aの作動孔に遊嵌された第1受動軸163aが下方へ押し下げられると共に、第2作用片162bの作動孔に遊嵌された第2受動軸163bが上方へ押し上げられ、第1,第2受動軸163a,163bが背面に突設された揺動部材161は、第2受動軸163bの配設側から第1受動軸163aの配設側へ下り傾斜する第2状態となる(図5(c)参照)。この第2状態における流下方向変換部材12は、球導入口121cを設けた側の端部を下降させた状態である。   That is, when the first motor 13 rotates in the reverse direction, the first action piece 162a connected to the motor shaft 13a rotates in the A2 direction, and when the second motor 14 rotates in the forward direction, the second operation piece 162a connected to the motor shaft 14a. When the action piece 162b rotates in the B2 direction, the first passive shaft 163a loosely fitted in the operation hole of the first action piece 162a is pushed downward, and the first passive axis 163a loosely fitted in the action hole of the second action piece 162b. The swinging member 161 in which the two passive shafts 163b are pushed upward and the first and second passive shafts 163a and 163b protrude from the back surface is disposed on the side where the second passive shaft 163b is disposed. It will be in the 2nd state which descends to an installation side (refer FIG.5 (c)). The flow direction changing member 12 in the second state is in a state where the end on the side where the ball introduction port 121c is provided is lowered.

上記のように構成した流下方向変換装置6において、流下方向変換部材12の遊技球通路121がほぼ水平方向にある場合(図6(a)参照)、球導入口121cより遊技球通路121内に受け入れられた遊技球は、その流下勢等の偶発性により、普図始動センサ15に検出されて第2球排出口121bから遊技領域3へ排出されたり、普図始動センサ15に検出されることなく第1球排出口121aから遊技領域3へ排出されたりする。   In the flow direction changing device 6 configured as described above, when the game ball passage 121 of the flow direction changing member 12 is substantially horizontal (see FIG. 6A), the ball introduction port 121c enters the game ball passage 121. The received game ball is detected by the general-purpose start sensor 15 and discharged from the second ball discharge port 121b to the game area 3 or detected by the general-purpose start sensor 15 due to the accidental nature such as the downward flow. Without being discharged from the first ball discharge port 121 a to the game area 3.

また、流下方向変換部材12の第2球排出口121bが下向きとなる(球導入口121cを設けた側の端部を上昇させた)第1状態においては、球導入口121cより遊技球通路121内に受け入れられた遊技球の流下方向が普図始動センサ15に検出されて第2球排出口121bから遊技領域3へ排出される方向へ変換され(図6(b)参照)、一方、流下方向変換部材12の第1球排出口121aが下向きとなる(球導入口121cを設けた側の端部を下降させた)第2状態においては、球導入口121cより遊技球通路121内に受け入れられた遊技球の流下方向が普図始動センサ15に検出されることなく第1球排出口121aから遊技領域3へ排出される方向へ変換される(図6(c)参照)。   Further, in the first state where the second ball discharge port 121b of the flow direction changing member 12 faces downward (the end on the side where the ball introduction port 121c is provided is raised), the game ball passage 121 from the ball introduction port 121c. The flow direction of the game ball received inside is detected by the normal start sensor 15 and converted into a direction to be discharged from the second ball discharge port 121b to the game area 3 (see FIG. 6B). In the second state in which the first ball discharge port 121a of the direction changing member 12 faces downward (the end on the side where the ball introduction port 121c is provided is lowered), the ball is received in the game ball passage 121 from the ball introduction port 121c. The flow direction of the game ball thus obtained is converted into a direction of being discharged from the first ball discharge port 121a to the game area 3 without being detected by the usual start sensor 15 (see FIG. 6C).

更に、流下方向変換部材12のシーソー動作により、流下方向変換部材12が第1状態と第2状態とに交互に変換する動作状態にあれば、流下方向変換部材12が第1状態もしくは第1状態へ到達しつつある第1傾動状態である間に、普図始動センサ15によって検出された遊技球は第2球排出口121bへ向って流下してゆく(図6(d1)参照)。しかし、この遊技球が第2球排出口121bより排出される前に、流下方向変換部材12が第2状態となる逆方向への揺動動作が開始され、水平状態を越えて、流下方向変換部材12が第2状態へ達しつつある第2傾動状態もしくは第2状態へ変換されると、遊技球はその流下方向を変えて普図始動センサ15によって検出されて第1球排出口121aへ向って流下して行く(図6(d2)参照)。   Further, if the flow direction conversion member 12 is in an operation state in which the flow direction conversion member 12 is alternately converted into the first state and the second state by the seesaw operation of the flow direction conversion member 12, the flow direction conversion member 12 is in the first state or the first state. While being in the first tilting state, the game ball detected by the normal start sensor 15 flows down toward the second ball discharge port 121b (see FIG. 6 (d1)). However, before the game ball is discharged from the second ball discharge port 121b, the downward movement of the flow direction changing member 12 is started, and the flow direction is changed beyond the horizontal state. When the member 12 is converted to the second tilted state or the second state that is reaching the second state, the game ball changes its flow direction and is detected by the usual start sensor 15 toward the first ball discharge port 121a. (See FIG. 6 (d2)).

なお、普図始動センサ15によって2回検出された遊技球が第1球排出口121aより排出される前に、流下方向変換部材12が第1状態となる逆方向への揺動動作が開始され、水平状態を越えて、流下方向変換部材12が第1状態へ達しつつある第1傾動状態もしくは第1状態へ変換されると、遊技球はその流下方向を再び変えて普図始動センサ15によって検出されて第2球排出口121aへ向って流下して行く。このように、流下方向変換部材12にシーソー動作を継続的に行わせると、流下方向変換部材12の遊技球通路121へ受け入れられた1個の遊技球が、普図始動センサ15に2回以上検出される可能性が生ずるのである。   In addition, before the game ball detected twice by the usual start sensor 15 is discharged from the first ball discharge port 121a, the swinging operation in the reverse direction in which the flow direction changing member 12 is in the first state is started. When the flow direction conversion member 12 is converted to the first tilted state or the first state that is reaching the first state beyond the horizontal state, the game ball changes its flow direction again, and the normal start sensor 15 changes the flow direction. It is detected and flows down toward the second ball discharge port 121a. As described above, when the seesaw operation is continuously performed by the flow direction changing member 12, one game ball received in the game ball passage 121 of the flow direction changing member 12 is transferred to the normal start sensor 15 two times or more. The possibility of being detected arises.

上記のようにして、普図始動センサ15が遊技球を検出すると、普図始動条件が達成されて、普図表示器10を用いた普通図柄変動表示ゲームが行われる。また、普通図柄変動表示ゲーム中に普図始動センサ15が遊技球を検出すると、これは所定の最大記憶数(例えば、4個)まで記憶され、この記憶が上記普図始動記憶表示器9bにより遊技者に可視表示され、普通図柄変動表示ゲームの終了後には、この記憶に基づいて次の普通図柄変動表示ゲームが開始されるのである。   As described above, when the normal figure start sensor 15 detects a game ball, the normal figure start condition is achieved, and a normal symbol variation display game using the general figure display 10 is performed. Further, when the normal figure start sensor 15 detects a game ball during the normal symbol variation display game, it is stored up to a predetermined maximum memory number (for example, four), and this memory is stored by the above-mentioned normal figure start memory display 9b. After the normal symbol variation display game is displayed to the player, the next normal symbol variation display game is started based on this memory.

この普通図柄変動表示ゲームの停止結果態様が普図特別表示態様となった場合(例えば、第1発光部10aが最終的に点灯表示された場合)に、遊技者に付与する所定の遊技価値として、上記普通変動入賞装置7を開状態に変換する遊技(普通変動遊技)を行わせる。よって、普通図柄変動表示ゲームで当たりになると、普通変動入賞装置7の可動部材7b,7bが開いた開状態となり、特図始動口7aへの球入賞が容易、すなわち特別図柄変動表示ゲームの始動条件が達成され易くなる。   As a predetermined game value to be given to a player when the stop result mode of the normal symbol variation display game is a special display mode (for example, when the first light emitting unit 10a is finally lit and displayed) Then, a game (ordinary variable game) for converting the normal variation winning device 7 into an open state is performed. Therefore, when the normal symbol variation display game is won, the movable members 7b and 7b of the normal variation prize winning device 7 are in the open state, so that the ball winning to the special symbol start opening 7a is easy, that is, the special symbol variation display game is started. Conditions are more easily achieved.

つまり、上述した構成の流下方向変換装置6の動作如何によって、普通図柄変動表示ゲームの発生頻度を調整することができ、これにより普通図柄変動表示ゲームの停止表示結果から普通変動入賞装置7が開状態に変換される普通変動遊技の発生頻度を調整することができ、これにより特図始動口7aへの球入賞による特別図柄変動表示ゲームの発生頻度を調整することができ、延いては、特別図柄変動表示ゲームでの停止結果態様が特別表示態様となって特別遊技が発生する頻度にも影響を及ぼすこととなり、遊技者にとって、流下方向変換部材12の球導入口121cから遊技球通路121へ遊技球が入るかどうか、遊技球通路内121内に受け入れられた遊技球が普図始動センサ15に検出されるかどうかは、大きな関心事となり、流下方向変換装置6を設けることで、効果的に遊技上の興趣を高めることができるのである。   In other words, the occurrence frequency of the normal symbol variation display game can be adjusted depending on the operation of the flow direction changing device 6 having the above-described configuration, whereby the normal variation winning device 7 is opened from the stop display result of the normal symbol variation display game. It is possible to adjust the frequency of occurrence of a normally variable game that is converted into a state, thereby adjusting the frequency of occurrence of a special symbol variation display game by winning a ball to the special diagram starting port 7a. The stop result mode in the symbol variation display game becomes a special display mode, which also affects the frequency of occurrence of the special game. For the player, the ball introduction port 121c of the flow direction changing member 12 is moved to the game ball path 121. Whether or not a game ball enters and whether or not a game ball received in the game ball passage 121 is detected by the usual-time start sensor 15 is of great concern. By providing the direction changing device 6, it is possible to enhance the interest of the effective game.

なお、本構成例の流下方向変換装置6においては、流下方向変換部材12がシーソー動作を行うものとしたが、これに限らず、一方端が他端よりも高い状態と一方端が他端よりも低くなる状態とに変換する揺動動作を行えるものであれば良い。例えば、回動軸を一方端寄りに偏在させて他方端を上下動させることで、第1傾動状態と第2傾動状態を経て第1状態および第2状態を生ぜしめるようにしても良いし、或いは、両端の振れ幅に変化を持たせて、傾斜の急な第1,第2状態や傾斜の緩やかな第1,第2状態がランダムもしくは規則的に生ずるようにしても良い。   In the flow direction changing device 6 of this configuration example, the flow direction changing member 12 performs the seesaw operation, but this is not limiting, and one end is higher than the other end and one end is higher than the other end. As long as it can perform a swinging operation that converts it to a lower state. For example, the first state and the second state may be generated through the first tilt state and the second tilt state by causing the rotation shaft to be unevenly distributed near one end and moving the other end up and down. Alternatively, the swing widths at both ends may be changed so that the first and second states with a steep slope and the first and second states with a gentle slope are generated randomly or regularly.

次に、上記のような流下方向変換装置6を備える遊技機の諸制御を行う遊技機制御部の詳細につき説明する。本実施形態に係る遊技機の遊技機制御部は、例えば、遊技制御装置20,排出制御装置21,表示制御装置22,装飾制御装置23,音制御装置24の装置群からなる。   Next, the details of the gaming machine control unit that performs various controls of the gaming machine including the flow direction changing device 6 as described above will be described. The gaming machine control unit of the gaming machine according to the present embodiment includes, for example, a device group of a gaming control device 20, a discharge control device 21, a display control device 22, a decoration control device 23, and a sound control device 24.

先ず、遊技制御装置20は、CPU(Central Processing Unit)、ROM(Read Only Memory)、RAM(Random Access Memory)を有する遊技用マイコン20a、入力インターフェース20b、出力インターフェース20c、上記遊技用マイコン20aが改竄されていないか検査するために外部の検査装置と接続するための外部通信端子20dなどを備えている。   First, in the gaming control device 20, a gaming microcomputer 20a having a CPU (Central Processing Unit), ROM (Read Only Memory), and RAM (Random Access Memory), an input interface 20b, an output interface 20c, and the gaming microcomputer 20a are falsified. An external communication terminal 20d for connecting to an external inspection device is provided for inspecting whether or not it has been performed.

上記遊技制御装置20は、流下方向変換装置6におけるモータ初期位置(流下方向変換部材12が第1状態となるように揺動部材161が動作した状態)を検出するモータ初期位置検出センサ17,特図始動口7aへの入賞球を検出する特図始動センサ31,流下方向変換部材12内の遊技球通路121に臨む普図始動センサ15,特別変動入賞装置9内への入賞球を検出するカウントセンサ32,各入賞口4a〜4nに各々設けられて入賞球を検出する各入賞口センサ33a〜33nからの検出信号が入力インターフェース20bを介して入力されると、これらの検出信号に基づいて遊技用マイコン20aが出力インターフェース20cを介して、普通図柄変動表示ゲームを行うための普図表示器10,普通変動遊技を行うための普通変動入賞装置7の駆動源たる普電ソレノイド34,特別遊技を行うための特別変動入賞装置9の駆動源たる大入賞口ソレノイド35,流下方向変換装置6の駆動源たる第1モータ13および第2モータ14,当該遊技機の各種情報(遊技者に払い出した賞球数や遊技結果等の情報)を外部のホールコンピュータ等へ出力するための中継基板である盤用外部情報端子板36,球排出装置を動作させて各種入賞に応じた賞球を排出させる排出制御装置21,特別図柄変動表示ゲームや各種の演出動作の実行制御を行う表示制御装置22等へ信号を送り、種々の条件に応じた遊技が行われるように制御する。   The game control device 20 includes a motor initial position detection sensor 17 for detecting a motor initial position in the flow direction changing device 6 (a state in which the swinging member 161 is operated so that the flow direction changing member 12 is in the first state). The special figure start sensor 31 for detecting the winning ball to the start opening 7a, the normal start sensor 15 facing the game ball passage 121 in the flow direction changing member 12, and the count for detecting the winning ball in the special variable winning device 9 When detection signals from the winning opening sensors 33a to 33n provided to the sensor 32 and the winning openings 4a to 4n, respectively, for detecting the winning balls are input via the input interface 20b, a game is played based on these detection signals. The microcomputer 20a uses the output interface 20c for the normal symbol display game for the normal symbol variation display game, the normal variation for the normal variation game. A normal power solenoid 34 as a drive source of the award device 7, a large winning opening solenoid 35 as a drive source of the special variable winning device 9 for performing special games, a first motor 13 and a second motor as drive sources of the flow direction change device 6 14. Board external information terminal board 36, which is a relay board for outputting various information of the gaming machine (information such as the number of prize balls paid out to the player and game results) to an external hall computer, etc., ball discharge device Is sent to the discharge control device 21 that discharges the prize balls according to various winnings, the special symbol variation display game, the display control device 22 that performs execution control of various production operations, and the like according to various conditions. Control the game to be played.

上記表示制御装置22は、遊技制御装置20からの指令(表示制御コマンド)に基づいて、変動表示装置8の画像表示部8aに、特別図柄変動表示ゲームや普通図柄変動表示ゲーム及びゲームの過程で発生するリーチ状態のリーチ演出の表示、各種情報表示、特別遊技状態中の演出表示など、遊技中の演出動作を制御するものである。また、上記表示制御装置22からの指令に基づいて、装飾制御装置23は各種LED23aやランプ23bの点灯制御を行い、音制御装置24はスピーカより適宜な効果音を出力させ、遊技を盛り上げる装飾演出が行われる。   Based on a command (display control command) from the game control device 20, the display control device 22 displays a special symbol variation display game, a normal symbol variation display game, and a game process on the image display unit 8a of the variation display device 8. It controls the effect operations during the game, such as the display of the reach effect in the reach state, various information displays, and the effect display during the special game state. Further, based on the command from the display control device 22, the decoration control device 23 controls the lighting of the various LEDs 23a and the lamps 23b, and the sound control device 24 outputs an appropriate sound effect from the speaker to enhance the game. Is done.

上記構成の遊技機制御部における遊技制御装置20よって制御される流下方向変換装置6の具体的な制御例を図8のタイミングチャートに基づいて説明する。   A specific control example of the flow direction changing device 6 controlled by the game control device 20 in the gaming machine control unit having the above configuration will be described based on the timing chart of FIG.

遊技機の電源投入後、遊技制御装置20は、流下方向変換装置6の第1モータ13を正転、第2モータ14を逆転させることで、揺動部材161がモータ初期位置検出センサ17に検出されるようにしておく。そして、初期位置検出センサ17からの検出出力を受けると、遊技制御装置20は第1,第2モータ13,14を停止させて流下方向変換部材12を所定期間第1状態に保持し、その後に第1モータ13の逆転と第2モータの正転を所定期間行わせることで流下方向変換部材12を第2状態に変換し、第2状態になると第1,第2モータ13,14を所定期間停止させることで、流下方向変換部材12を所定期間第2状態に保持し、以下同様に、第1状態と第2状態を一定周期で繰り返させるシーソー動作を行わせるのである。   After powering on the gaming machine, the game control device 20 detects the swing member 161 by the motor initial position detection sensor 17 by rotating the first motor 13 of the flow direction changing device 6 in the normal direction and rotating the second motor 14 in the reverse direction. To be done. Then, upon receiving the detection output from the initial position detection sensor 17, the game control device 20 stops the first and second motors 13 and 14 and holds the flow direction changing member 12 in the first state for a predetermined period, and thereafter The flow direction conversion member 12 is converted to the second state by performing the reverse rotation of the first motor 13 and the normal rotation of the second motor for a predetermined period. When the second state is reached, the first and second motors 13 and 14 are switched for a predetermined period. By stopping, the flow direction conversion member 12 is held in the second state for a predetermined period, and similarly, a seesaw operation is performed in which the first state and the second state are repeated at a constant cycle.

すなわち、本実施形態における遊技機においては、遊技機の稼働中、流下方向変換装置6の流下方向変換部材12は一定周期で第1状態と第2状態に変換されるシーソー動作を継続するものである。よって、流下方向変換部材12が第1状態にあるとき、もしくは第1状態に達しつつある第1傾動状態において、球導入口121cから遊技球通路121へ遊技球が受け入れられると、その遊技球は普図始動センサ15に検出される可能性が高くなり、更に好タイミングであれば、普図始動センサ15に検出された遊技球が第2球排出口121bから遊技領域3へ排出される前に流下方向変換部材12が第2傾動状態となって第1球排出口121a側へ流下方向を変えると、再び普図始動センサ15に検出されることとなる。   That is, in the gaming machine according to the present embodiment, during the operation of the gaming machine, the flow direction conversion member 12 of the flow direction conversion device 6 continues the seesaw operation that is converted into the first state and the second state at a constant cycle. is there. Accordingly, when the game ball is received from the ball introduction port 121c into the game ball passage 121 in the first tilt state in which the flow direction conversion member 12 is in the first state or is reaching the first state, the game ball is If there is a high possibility that the game start sensor 15 detects the game ball, and if the timing is good, the game ball detected by the map start sensor 15 is discharged from the second ball discharge port 121b to the game area 3. When the flow direction conversion member 12 is in the second tilted state and the flow direction is changed to the first ball discharge port 121a side, the normal start sensor 15 detects the flow direction conversion member 12 again.

このように、本実施形態に係る遊技機においては、流下方向変換装置6における流下方向変換部材12のシーソー動作に伴い、球導入口121cより遊技球通路121内に受け入れられた遊技球が、そのまま第1,第2球排出口121a,121bから遊技領域3へ排出されることなく、遊技球通路121内を往復動作して普図始動センサ15により複数回に亘って検出される可能性が生じ、遊技者によって興趣の高いものとなる。   As described above, in the gaming machine according to the present embodiment, the game ball received in the game ball passage 121 from the ball introduction port 121c as it is with the seesaw operation of the flow direction conversion member 12 in the flow direction conversion device 6 is used as it is. There is a possibility that the first start sensor 15 may detect a plurality of times by reciprocating the game ball passage 121 without being discharged from the first and second ball discharge ports 121a and 121b to the game area 3. , It will be interesting by players.

なお、流下方向変換部材12のシーソー動作は、所定の揺動開始条件が達成されることに基づいて開始し、所定の揺動終了条件が達成されることに基づいて終了させるものとし、その間においてのみ、流下方向変換部材12を一定周期で第1状態と第2状態とに変換されるようにしても良い。   Note that the seesaw operation of the flow direction changing member 12 starts when a predetermined swing start condition is achieved, and ends when a predetermined swing end condition is achieved. However, the flow direction changing member 12 may be converted into the first state and the second state at a constant period.

例えば、遊技状態が通常状態の場合、遊技制御装置20は、第1,第2モータ13,14を止めて流下方向変換部材12を第1状態に維持させておき、球導入口121cから遊技球通路121内に入り普図始動センサ15によって検出された遊技球をそのまま遊技領域3へ排出させるようにし、遊技状態が上述した特定遊技状態(例えば、特別遊技終了後の確変モードや特別図柄変動表示ゲームを短時間で行う時短モードなど)に変化した場合、遊技制御装置20は、第1,第2モータ13,14の正逆回転を制御することで、流下方向変換部材12を第1状態と第2状態とに繰り返し変換させるシーソー動作を行わせ、特定遊技状態が終了すると、流下方向変換部材12が第1状態に変換したタイミング(モータ初期位置検出センサ17からの検出信号入力タイミング)で第1,第2モータ13,14を停止させる。斯くすれば、通常状態では流下方向変換部材12に遊技球が1つ導入されても普図始動センサ15によって1回しか検出されないが、特定遊技状態では流下方向変換部材12に導入された1つの遊技球が普図始動センサ15によって複数回検出可能となり、遊技状態に応じた特典を遊技者に付与することができる。   For example, when the game state is a normal state, the game control device 20 stops the first and second motors 13 and 14 to keep the flow direction changing member 12 in the first state, and the game ball from the ball introduction port 121c. The game ball that enters the passage 121 and is detected by the normal diagram start sensor 15 is discharged to the game area 3 as it is, and the game state is the specific game state described above (for example, the probability change mode after the special game ends or the special symbol change display). The game control device 20 controls the forward / reverse rotation of the first and second motors 13 and 14 to change the flow direction changing member 12 to the first state. When the seesaw operation for repeatedly converting to the second state is performed and the specific gaming state ends, the timing at which the flow direction conversion member 12 converts to the first state (motor initial position detection sensor 17 or The first detection signal input timing) of, stops the second motor 13, 14. In this way, even if one game ball is introduced into the flow direction changing member 12 in the normal state, it is detected only once by the general start sensor 15, but in the specific game state, one game ball introduced into the flow direction changing member 12 is detected. The game ball can be detected a plurality of times by the usual start sensor 15, and a privilege according to the game state can be given to the player.

次に、第2実施形態に係る遊技機について説明する。本実施形態においては、上述した第1実施形態の遊技機が備える両端開放の流下方向変換部材12に代えて、図9に示すような、片端遮蔽の流下方向変換部材18を用いる。すなわち、流下方向変換部材18の遊技球通路181に対して、球導入口181c側の端部に球排出口181aを形成し、他側の遊技球通路端部に端部遮蔽壁181bを設けて閉鎖したものである(図9(a)参照)。   Next, a gaming machine according to the second embodiment will be described. In this embodiment, instead of the flow direction changing member 12 with both ends open provided in the gaming machine of the first embodiment described above, a flow direction changing member 18 with one end shielding as shown in FIG. 9 is used. That is, with respect to the game ball passage 181 of the flow direction changing member 18, a ball discharge port 181a is formed at the end on the ball introduction port 181c side, and an end shielding wall 181b is provided at the other end of the game ball passage. It is closed (see FIG. 9A).

また、流下方向変換部材18の遊技球通路181内には、第1普図始動センサ19aと第2普図始動センサ19bとを横方向に並設してある。なお、斯かる構成の流下方向変換部材18を備える遊技機においては、第1普図始動センサ19aおよび第2普図始動センサ19bからの検出信号が遊技制御装置20に入力される点で、上述した第1実施形態における遊技機制御部の構成と相違する(図10参照)。   Further, in the game ball passage 181 of the flow direction changing member 18, a first general figure start sensor 19a and a second general figure start sensor 19b are provided side by side in the lateral direction. In the gaming machine provided with the flow direction changing member 18 having such a configuration, the detection signal from the first general figure start sensor 19a and the second general figure start sensor 19b is input to the game control device 20 as described above. This is different from the configuration of the gaming machine control unit in the first embodiment (see FIG. 10).

斯く構成した第2実施形態に係る遊技機でも、上述した第1実施形態の遊技機と同様に、遊技機の電源投入後、遊技制御装置20は、流下方向変換装置6の第1モータ13を正転、第2モータ14を逆転させることで、揺動部材161がモータ初期位置検出センサ17に検出されるようにしておく。そして、初期位置検出センサ17からの検出出力を受けると、遊技制御装置20は第1,第2モータ13,14を停止させて流下方向変換部材12を所定期間第1状態に保持し、その後に第1モータ13の逆転と第2モータの正転を所定期間行わせることで流下方向変換部材12を第2状態に変換し、第2状態になると第1,第2モータ13,14を所定期間停止させることで、流下方向変換部材12を所定期間第2状態に保持し、以下同様に、第1状態と第2状態を一定周期で繰り返させるシーソー動作を行わせるのである。   Even in the gaming machine according to the second embodiment configured as described above, the gaming control device 20 turns on the first motor 13 of the flow direction changing device 6 after the power of the gaming machine is turned on, similarly to the gaming machine of the first embodiment described above. The swing member 161 is detected by the motor initial position detection sensor 17 by rotating the second motor 14 in the normal direction. Then, upon receiving the detection output from the initial position detection sensor 17, the game control device 20 stops the first and second motors 13 and 14 and holds the flow direction changing member 12 in the first state for a predetermined period, and thereafter The flow direction conversion member 12 is converted to the second state by performing the reverse rotation of the first motor 13 and the normal rotation of the second motor for a predetermined period. When the second state is reached, the first and second motors 13 and 14 are switched for a predetermined period. By stopping, the flow direction conversion member 12 is held in the second state for a predetermined period, and similarly, a seesaw operation is performed in which the first state and the second state are repeated at a constant cycle.

上記のように、第1状態と第2状態とに交互に変換されるシーソー動作を繰り返す流下方向変換部材18が、第1状態もしくは第1状態へ到達しつつある第1傾動状態である間に、球導入口181cより遊技球通路181内に受け入れられた遊技球は、端部遮蔽壁181b側へ流下して行く途中、第1普図始動センサ19aと第2普図始動センサ19bによって検出され、端部遮蔽壁181bへ至る(図9(b)参照)。そして、流下方向変換部材18が第2状態となる逆方向への揺動動作が開始され、水平状態を越えて、流下方向変換部材18が第2状態へ達しつつある第2傾動状態もしくは第2状態へ変換されると、遊技球はその流下方向を変えて第2普図始動センサ19bと第1普図始動センサ19aによって検出され、球排出口181aから遊技領域3へ排出される(図9(c)参照)。   As described above, while the flow direction changing member 18 that repeats the seesaw operation that is alternately converted into the first state and the second state is in the first state or the first tilting state that is reaching the first state. The game ball received in the game ball passage 181 from the ball introduction port 181c is detected by the first general diagram start sensor 19a and the second general diagram start sensor 19b while flowing down to the end shielding wall 181b side. To the end shielding wall 181b (see FIG. 9B). Then, the swinging operation in the reverse direction in which the flow direction changing member 18 enters the second state is started, and the second direction or second state where the flow direction changing member 18 is reaching the second state beyond the horizontal state. When converted to the state, the game ball changes its flow direction and is detected by the second general diagram start sensor 19b and the first general diagram start sensor 19a, and is discharged from the ball discharge port 181a to the game area 3 (FIG. 9). (See (c)).

従って、流下方向変換部材18にシーソー動作を継続的に行わせる本実施形態においては、流下方向変換部材18の遊技球通路181へ受け入れられた1個の遊技球が、第1,第2普図始動センサ19a,19bに各々2回以上検出されて、短時間で4回の普図始動条件が達成される可能性が生ずるのである。   Therefore, in the present embodiment in which the see-through operation is continuously performed by the flow direction changing member 18, one game ball received in the game ball passage 181 of the flow direction changing member 18 is the first and second common balls. Each of the start sensors 19a and 19b is detected twice or more, and there is a possibility that four times of normal start conditions are achieved in a short time.

なお、流下方向変換部材18に1個の普図始動センサのみを設ける構成としても良く、その場合は、上述した第1実施形態の流下方向変換部材12と異なり、普図始動センサに検出された遊技球は端部遮蔽壁181bに当たって遊技球通路181内に止め置かれるので、普図始動センサによる2回の検出を担保できるという利点がある。   In addition, it is good also as a structure which provides only one common figure start sensor in the flow direction changing member 18, In that case, unlike the flow direction changing member 12 of 1st Embodiment mentioned above, it detected by the common figure start sensor. Since the game ball hits the end shielding wall 181b and is stopped in the game ball passage 181, there is an advantage that it is possible to ensure two detections by the usual start sensor.

また、本実施形態においても、流下方向変換部材18のシーソー動作は、所定の揺動開始条件が達成されることに基づいて開始し、所定の揺動終了条件が達成されることに基づいて終了させるものとし、その間においてのみ、流下方向変換部材18を一定周期で第1状態と第2状態とに変換されるようにしても良い。或いは、常時は流下方向変換部材12を第1状態に保持しておき、第1,第2普図始動センサ19a,19bによって遊技球が検出されると流下方向変換部材18を第2状態に変換した後に再び第1状態へ戻すような制御とし、流下方向変換部材18の球導入口181cから遊技球通路181へ受け入れられて1個の遊技球で確実に4回の普図始動条件が達成されるような制御としても良い。   Also in the present embodiment, the seesaw operation of the flow direction changing member 18 starts when a predetermined swing start condition is achieved, and ends when a predetermined swing end condition is achieved. Only in the meantime, the flow direction changing member 18 may be converted into the first state and the second state at a constant period. Alternatively, the flow direction conversion member 12 is always held in the first state, and the flow direction conversion member 18 is converted to the second state when a game ball is detected by the first and second common start sensors 19a and 19b. After that, the control is performed so as to return to the first state again, and it is received from the ball introduction port 181c of the flow direction changing member 18 into the game ball passage 181 and the four-time normal start condition is reliably achieved by one game ball. Such control may be used.

次に、第3実施形態に係る遊技機について説明する。本実施形態においては、上述した第2実施形態の遊技機が備える片端遮蔽の流下方向変換部材18を用い、且つ、第1普図始動センサ19aと第2普図始動センサ19bが遊技球を検出する順位に基づいて遊技球の流下方向を判別できる点を、制御に用いたものである。   Next, a gaming machine according to the third embodiment will be described. In the present embodiment, the flow direction changing member 18 of the one-end shield provided in the gaming machine of the second embodiment described above is used, and the first general figure start sensor 19a and the second general figure start sensor 19b detect the game ball. The point where the flow direction of the game ball can be discriminated based on the ranking is used for the control.

第3実施形態に係る遊技機の遊技制御装置20によって制御される流下方向変換装置6の具体的な制御例を図11のタイミングチャートに基づいて説明する。本実施形態に係る遊技機における流下方向変換装置6の制御に際しても、上述した第1,第2実施形態と同様に、電源投入に伴って流下方向変換部材18を一定周期で第1状態と第2状態とに変換させるシーソー動作を継続して行わせる。   A specific control example of the flow direction changing device 6 controlled by the game control device 20 of the gaming machine according to the third embodiment will be described based on the timing chart of FIG. Also in the control of the flow direction changing device 6 in the gaming machine according to the present embodiment, the flow direction changing member 18 is changed to the first state and the first state at a constant cycle as the power is turned on, as in the first and second embodiments described above. The seesaw operation for converting to the two state is continued.

そして、流下方向変換部材18の球導入口181cから遊技球通路181内に入った遊技球が第1普図始動センサ19aに検出されると、この検出出力(例えば、検出パルスの立ち下がりで判定)に基づいて普図表示器10を用いた普通図柄変動表示ゲームが開始される。この第1普図始動センサ19aに遊技球が検出された時、流下方向変換部材18が第1状態もしくは第1状態に達する途中の段階の第1傾動状態であった場合、第1普図始動センサ19aにより検出された遊技球は更に端部遮蔽壁181b側へと流下し、第2普図始動センサ19bによっても検出されることとなる。なお、第2普図始動センサ19bが遊技球を検出しても、既に普通図柄変動表示ゲームは開始されているので、普図始動記憶1として遊技制御装置20により記憶される。   Then, when a game ball that has entered the game ball passage 181 from the ball introduction port 181c of the flow direction changing member 18 is detected by the first general-purpose start sensor 19a, this detection output (for example, determination is made at the falling edge of the detection pulse). ), The normal symbol variation display game using the general symbol display 10 is started. When a game ball is detected by the first general-purpose start sensor 19a, the first general-purpose start is started when the flow direction changing member 18 is in the first state or the first tilted state in the middle of reaching the first state. The game ball detected by the sensor 19a further flows down to the end shielding wall 181b side, and is also detected by the second general-purpose start sensor 19b. Even if the second general chart start sensor 19b detects a game ball, the normal symbol variation display game has already been started, and is stored as the general chart start memory 1 by the game control device 20.

ここで、第2普図始動センサ19bの検出出力を受けると、遊技制御装置20は、直ちに第1モータ13および第2モータ14を停止し、流下方向変換部材18を第1傾動状態(図11中、A状態)で止め、その後に流下方向変換部材18を逆方向へ揺動させるべく、第1モータ13を逆転、第2モータ14を正転させる第1傾動状態変換動作を行う。これにより、流下方向変換部材18は第1傾動状態から水平状態を過ぎて第2傾動状態となり、遊技球通路181内の遊技球は球排出口181a側に流下方向を変え、第2普図始動センサ19bに検出(普図始動記憶2として遊技制御装置20により記憶)された後、第1普図始動センサ19aに検出(普図始動記憶3として遊技制御装置20により記憶)される。   Here, when receiving the detection output of the second general-purpose start sensor 19b, the game control device 20 immediately stops the first motor 13 and the second motor 14, and the flow direction changing member 18 is in the first tilted state (FIG. 11). 1st motor 13 is rotated in the reverse direction and the second motor 14 is rotated in the forward direction to perform the first tilting state conversion operation. As a result, the flow direction changing member 18 changes from the first tilted state to the second tilted state after passing the horizontal state, and the game ball in the game ball passage 181 changes the flow direction toward the ball discharge port 181a, and the second normal start. After being detected by the sensor 19b (stored by the game control device 20 as the normal start memory 2), it is detected by the first general diagram start sensor 19a (stored by the game control device 20 as the normal start memory 3).

上記のように、第2普図始動センサ19bに次いで第1普図始動センサ19aが遊技球を検出すると、遊技制御装置20は、直ちに第1モータ13および第2モータ14を停止し、流下方向変換部材18を第2傾動状態(図11中、B状態)で止め、その後に流下方向変換部材18を逆方向へ揺動させるべく、第1モータ13を正転、第2モータ14を逆転させる第2傾動状態変換動作を行う。これにより、流下方向変換部材18は第2傾動状態から水平状態を過ぎて第1傾動状態となり、遊技球通路181内の遊技球は端部遮蔽壁181b側に流下方向を変え、第1普図始動センサ19aに検出(普図始動記憶4として遊技制御装置20により記憶)された後、第2普図始動センサ19bに検出される。   As described above, when the first general figure start sensor 19a detects the game ball after the second general figure start sensor 19b, the game control device 20 immediately stops the first motor 13 and the second motor 14, and flows downward. The conversion member 18 is stopped in the second tilted state (state B in FIG. 11), and then the first motor 13 is rotated in the forward direction and the second motor 14 is rotated in the reverse direction so that the flow direction conversion member 18 is swung in the reverse direction. A second tilt state conversion operation is performed. As a result, the flow direction changing member 18 changes from the second tilted state to the first tilted state after passing the horizontal state, and the game ball in the game ball passage 181 changes the flow direction to the end shielding wall 181b side, After being detected by the start sensor 19a (stored by the game control device 20 as the normal start memory 4), it is detected by the second normal start sensor 19b.

すなわち、本実施形態においては、流下方向変換部材18を適宜なタイミング(第1普図始動センサ19aと第2普図始動センサ19bの並設位置を左右何れかの方向へ通過したタイミング)で揺動方向へ変更する第1傾動状態変換動作および第2傾動状態変換動作を行わせることにより、遊技球通路181内に受け入れられた遊技球を遊技球通路181内で往復動作させ、1個の遊技球が第1,第2普図始動センサ19a,19bに複数回検出されるように制御するのである。   In other words, in the present embodiment, the flow direction changing member 18 is swung at an appropriate timing (a timing at which the parallel position of the first normal start sensor 19a and the second general start sensor 19b passes in either the left or right direction). By causing the first tilt state conversion operation and the second tilt state conversion operation to change in the moving direction, the game ball received in the game ball passage 181 is reciprocated in the game ball passage 181 to make one game The control is performed so that the sphere is detected a plurality of times by the first and second ordinary start sensors 19a and 19b.

なお、普図始動記憶が予め定めた上限数(例えば、4)になると、それ以上、流下方向変換部材18の揺動制御を続けても意味がないので、例えば、最初の記憶オーバーフローとなる第2普図始動センサ19bの検出出力に基づいて、遊技制御装置20は、直ちに第1モータ13および第2モータ14を停止し、流下方向変換部材18を第1傾動状態(図11中、A状態)で止め、その後に流下方向変換部材18を逆方向へ揺動させるべく、第1モータ13を逆転、第2モータ14を正転させる。   If the normal start memory reaches a predetermined upper limit (for example, 4), there is no point in continuing the swing control of the flow direction changing member 18, and therefore, for example, the first memory overflow occurs. On the basis of the detection output of the 2nd figure start sensor 19b, the game control device 20 immediately stops the first motor 13 and the second motor 14, and the flow direction changing member 18 is in the first tilted state (the A state in FIG. 11). ), And then the first motor 13 is rotated in the reverse direction and the second motor 14 is rotated in the forward direction so as to swing the flow direction changing member 18 in the reverse direction.

その後、流下方向変換部材18が水平状態を越えて第2傾動状態になると、球排出口181a側へ流下方向を変えた遊技球が第2普図始動センサ19bと第1普図始動センサ19aに検出されることとなるが、これらも記憶オーバーフローとなり、普図始動記憶として加算されることはないし、上述したような流下方向変換部材18に対する第2傾動状態変換動作が行われることもなく、一定周期でのシーソー動作に復帰する。   After that, when the flow direction changing member 18 exceeds the horizontal state and enters the second tilted state, the game ball whose flow direction has been changed toward the ball discharge port 181a is transferred to the second general figure start sensor 19b and the first general figure start sensor 19a. Although these will also be detected, they will also become memory overflows, and will not be added as usual starting memories, and the second tilt state conversion operation for the flow direction conversion member 18 as described above will not be performed, and will be constant. Return to seesaw operation in the cycle.

なお、本実施形態においては、片端遮蔽の流下方向変換部材18を用いるものとしたが、一対の普図始動センサを設けた両端開放の流下方向変換部材を用いても良い。また、遊技球通路181内の遊技球を第1,第2普図始動センサ19a,19bの配設部位で往復動作させる流下方向変換部材18の制御を終了して通常の制御に戻すタイミングも、最初の記憶オーバーフローが発生したタイミングとせずに、普図始動記憶が上限値になったタイミングとしても良い。   In the present embodiment, the flow direction changing member 18 that is shielded at one end is used. However, a flow direction changing member that is open at both ends provided with a pair of general-purpose start sensors may be used. In addition, the timing at which the control of the flow direction changing member 18 for reciprocating the game balls in the game ball passage 181 at the locations where the first and second general-purpose start sensors 19a and 19b are disposed is returned to the normal control. Instead of the timing at which the first memory overflow occurs, the timing at which the normal chart start memory becomes the upper limit may be used.

次に、第4実施形態に係る遊技機について説明する。本実施形態においても、上述した第2実施形態および第3実施形態の遊技機と同様に、片端遮蔽で第1普図始動センサ19aと第2普図始動センサ19bを備える流下方向変換部材18を用いる。   Next, a gaming machine according to the fourth embodiment will be described. Also in the present embodiment, as in the gaming machine of the second embodiment and the third embodiment described above, the flow direction changing member 18 that is shielded at one end and includes the first general diagram start sensor 19a and the second general diagram start sensor 19b. Use.

第4実施形態に係る遊技機の遊技制御装置20よって制御される流下方向変換装置6の具体的な制御例を図12のタイミングチャートに基づいて説明する。本実施形態に係る遊技機における流下方向変換装置6の制御に際しても、上述した第1,第2実施形態と同様に、電源投入に伴って流下方向変換部材18を一定周期で第1状態と第2状態とに変換させるシーソー動作を継続して行わせる。   A specific control example of the flow direction changing device 6 controlled by the game control device 20 of the gaming machine according to the fourth embodiment will be described based on the timing chart of FIG. Also in the control of the flow direction changing device 6 in the gaming machine according to the present embodiment, the flow direction changing member 18 is changed to the first state and the first state at a constant cycle as the power is turned on, as in the first and second embodiments described above. The seesaw operation for converting to the two state is continued.

しかして、本実施形態においては、流下方向変換部材18内に受け入れられた遊技球が第1,第2普図始動センサ19a,19bに順次検出され、遊技制御装置20の普図始動記憶が上限数4に達すると、その記憶が普通図柄変動表示ゲームの始動条件として消化されて所定の制限解除数(例えば、2)になるまで、流下方向変換部材18を第2状態に維持するように第1,第2モータ13,14を制御する。これにより、普図始動記憶の記憶数を増やす必要がない場合は、球導入口181cから流下方向変換部材18に受け入れた遊技球をそのまま球排出口181aへ流下させて遊技領域3へ排出する動作のみを行わせることができる。   Thus, in the present embodiment, the game balls received in the flow direction changing member 18 are sequentially detected by the first and second ordinary figure starting sensors 19a and 19b, and the ordinary figure starting memory of the gaming control device 20 is the upper limit. When the number 4 is reached, the flow direction changing member 18 is maintained in the second state until the memory is digested as the starting condition of the normal symbol variation display game and reaches a predetermined limit release number (for example, 2). First, second motors 13 and 14 are controlled. As a result, when there is no need to increase the memory number of the normal start memory, the game ball received by the flow direction changing member 18 from the ball introduction port 181c is caused to flow down to the ball discharge port 181a and discharged to the game area 3 as it is. Can only be done.

なお、普図始動記憶が上限値に達してから第2状態へ変換するタイミングや変換態様は特に限定されるものではないが、図12に示すタイミングチャートにおいては、普図始動記憶が上限数になった時点で直ちに第2状態への変換制御を行うものとせずに、第1状態から通常の動作で第2状態へ変換させ、この時点から第2状態を保持するものとした。これは、普通図柄変動表示ゲームの実行時間に対して流下方向変換部材18の変換動作周期が比較的短いため、普図始動記憶の消化によって普図始動記憶数が制限解除数になるまでに十分な余裕を持って、流下方向変換部材18を第2状態へ変換できるからである。また、本実施形態においては、片端遮蔽の流下方向変換部材18を用いるものとしたが、一対の普図始動センサを設けた両端開放の流下方向変換部材を用いても良い。   Note that the timing and conversion mode for conversion to the second state after the normal chart start memory reaches the upper limit value is not particularly limited, but in the timing chart shown in FIG. Instead of immediately performing the conversion control to the second state at this point, the first state is converted to the second state by a normal operation, and the second state is held from this point. This is because the conversion operation cycle of the flow direction conversion member 18 is relatively short with respect to the execution time of the normal symbol variation display game, so that it is sufficient for the normal figure start memory number to become the limit release number by digesting the normal figure start memory. This is because the flow direction changing member 18 can be converted to the second state with a sufficient margin. Further, in the present embodiment, the flow direction changing member 18 that is shielded at one end is used. However, a flow direction changing member that is open at both ends provided with a pair of ordinary start sensors may be used.

次に、第5実施形態に係る遊技機について説明する。本実施形態においても、上述した第2実施形態〜第4実施形態の遊技機と同様に、片端遮蔽で第1普図始動センサ19aと第2普図始動センサ19bを備える流下方向変換部材18を用いる。これに加えて、流下方向変換部材18における球導入口181cの適宜上方に配置され、流下方向変換部材18に受け入れられる可能性の高い遊技球を検出可能な球導入検出手段としての球導入検出センサ37を設け、この球導入検出センサ37による遊技球の検出タイミングが、流下方向変換部材18が第1状態あるいは第2状態から第1状態への変換途中である第1傾動状態の場合(図13(a)参照)と、流下方向変換部材18が第2状態あるいは第1状態から第2状態への変換途中である第2傾動状態の場合(図13(b)参照)とで、流下方向変換部材18の制御を異ならしめた点に制御の特徴がある。   Next, a gaming machine according to the fifth embodiment will be described. Also in the present embodiment, as in the gaming machines of the second embodiment to the fourth embodiment described above, the flow direction changing member 18 that is shielded at one end and includes the first general diagram start sensor 19a and the second general diagram start sensor 19b. Use. In addition to this, a ball introduction detection sensor as a ball introduction detection means that is arranged appropriately above the ball introduction port 181c in the flow direction changing member 18 and can detect a game ball that is likely to be received by the flow direction changing member 18. 37, and when the detection timing of the game ball by the ball introduction detection sensor 37 is in the first tilt state in which the flow direction conversion member 18 is in the process of conversion from the first state or the second state to the first state (FIG. 13). (See (a)) and in the case of the second tilting state in which the flow direction changing member 18 is in the second state or in the middle of conversion from the first state to the second state (see FIG. 13 (b)). The feature of the control is that the control of the member 18 is different.

第5実施形態に係る遊技機の遊技制御装置20よって制御される流下方向変換装置6の具体的な制御例を図14のタイミングチャートに基づいて説明する。なお、本実施形態に係る遊技機における流下方向変換装置6の特別な制御は、特定遊技状態においてのみ行うものとし、特定遊技状態でない場合には、上述した第1〜第4実施形態と同様に、電源投入に伴って流下方向変換部材18を一定周期で第1状態と第2状態とに変換させるシーソー動作(例えば、第2状態から第1状態への変換時間t1、第1状態から第2状態への変換時間t2)を継続して行わせる。   A specific control example of the flow direction changing device 6 controlled by the game control device 20 of the gaming machine according to the fifth embodiment will be described based on the timing chart of FIG. Note that the special control of the flow direction changing device 6 in the gaming machine according to the present embodiment is performed only in the specific game state, and when not in the specific game state, the same as in the first to fourth embodiments described above. The seesaw operation (for example, the conversion time t1 from the second state to the first state, the second state to the second state) that converts the flow direction conversion member 18 between the first state and the second state with a constant period as the power is turned on. The state conversion time t2) is continuously performed.

特定遊技状態になって後、球導入検出センサ37が球導入口181cに向って流下してきた遊技球を検出すると、遊技制御装置20は、流下方向変換部材18の制御状態(第1モータ13および第2モータ14の回転状態)を判定する。例えば、球導入検出センサ37によって遊技球が検出されたとき、流下方向変換部材18が第1状態から第2状態への変換途中である第2変換状態(第1モータ13は逆転で第2モータ14は正転)の場合、遊技制御装置20は、第1モータ13を正転に第2モータ14を逆転にして、流下方向変換部材18を直ちに第1状態へと変換する第2変換動作を行う。なお、球導入検出センサ37によって遊技球が検出されたとき、流下方向変換部材18が第2状態であった場合は、速やかに第1モータ13を正転に第2モータ14を逆転に駆動して、流下方向変換部材18を直ちに第1状態へと変換する第2変換動作を行う。   When the ball introduction detection sensor 37 detects a game ball that has flowed down toward the ball introduction port 181c after entering the specific game state, the game control device 20 controls the control state (the first motor 13 and the first motor 13 and the flow direction change member 18). The rotation state of the second motor 14) is determined. For example, when a game ball is detected by the ball introduction detection sensor 37, the flow direction conversion member 18 is in the second conversion state during the conversion from the first state to the second state (the first motor 13 is reverse and the second motor 14 is a normal rotation), the game control device 20 performs a second conversion operation in which the first motor 13 is rotated in the normal direction and the second motor 14 is rotated in the reverse direction, and the flow direction conversion member 18 is immediately converted into the first state. Do. When the game ball is detected by the ball introduction detection sensor 37, if the flow direction changing member 18 is in the second state, the first motor 13 is quickly driven forward and the second motor 14 is driven reversely. Then, the second conversion operation for immediately converting the flow direction conversion member 18 to the first state is performed.

すなわち、第2変換動作を行うことによって、流下方向変換部材18内の遊技球通路181の傾斜が第1傾動状態へと戻され、球導入口181cから入った遊技球が端部遮蔽壁181b側へ流下しやすくなるので、第1,第2普図始動センサ19a,19bに検出され易くなる。よって、普図始動記憶を効果的に増やすことができるのである。   That is, by performing the second conversion operation, the inclination of the game ball passage 181 in the flow direction conversion member 18 is returned to the first tilted state, and the game ball entered from the ball introduction port 181c is moved to the end shielding wall 181b side. Therefore, it is easy for the first and second common start sensors 19a and 19b to detect. Therefore, the usual starting memory can be effectively increased.

しかも、本実施形態における第2変換動作では、第2変換動作開始までに流下方向変換部材18が第1状態から変換されていた時間と、第2変換動作開始から流下方向変換部材18が第1状態へ変換されるまでの総計時間がt1+t2となるように、第2変換動作における流下方向変換部材18の変換速度を調整したので、流下方向変換部材18が第1状態から第2状態への変換を開始して短時間しか経過していない場合には、流下方向変換部材18がゆっくりと第1状態へ変換されることとなり、流下方向変換部材18が第1状態から第2状態への変換を開始して長い時間が経過していた場合には、流下方向変換部材18が比較的速く第1状態へ変換されることとなる。   Moreover, in the second conversion operation in the present embodiment, the time during which the flow direction conversion member 18 has been converted from the first state before the start of the second conversion operation, and the flow direction conversion member 18 from the second conversion operation start to the first time. Since the conversion speed of the flow direction conversion member 18 in the second conversion operation is adjusted so that the total time until conversion to the state is t1 + t2, the flow direction conversion member 18 is converted from the first state to the second state. When only a short time has elapsed since the start of the flow, the flow direction conversion member 18 is slowly converted to the first state, and the flow direction conversion member 18 converts from the first state to the second state. If a long time has elapsed since the start, the flow direction changing member 18 is converted to the first state relatively quickly.

一方、球導入検出センサ37によって遊技球が検出されたとき、流下方向変換部材18が第2状態から第1状態への変換途中である第1変換状態(第1モータ13は正転で第2モータ14は逆転)の場合、遊技制御装置20は、そのままの速度を維持して流下方向変換部材18を第1状態とし、このときの第1状態保持時間を通常の第1状態保持時間よりも長い所定時間維持した後に、第1モータ13を逆転に第2モータ14を正転に駆動して、流下方向変換部材18を第2状態へと変換する第1変換動作を行う。なお、球導入検出センサ37によって遊技球が検出されたとき、流下方向変換部材18が第1状態であった場合は、第1状態保持時間を延長することで第1状態を所定期間維持した後に、第1モータ13を逆転に第2モータ14を正転に駆動して、流下方向変換部材18を第2状態へと変換する第1変換動作を行う。   On the other hand, when a game ball is detected by the ball introduction detection sensor 37, the flow direction conversion member 18 is in the first conversion state during the conversion from the second state to the first state. In the case of the motor 14 rotating in the reverse direction), the game control device 20 maintains the speed as it is and sets the flow direction changing member 18 to the first state, and the first state holding time at this time is longer than the normal first state holding time. After maintaining for a long predetermined time, the first motor 13 is rotated in the reverse direction and the second motor 14 is driven in the normal direction to perform the first conversion operation for converting the flow direction conversion member 18 to the second state. When the game ball is detected by the ball introduction detection sensor 37, if the flow direction changing member 18 is in the first state, the first state is maintained for a predetermined period by extending the first state holding time. Then, the first motor 13 is rotated in the reverse direction and the second motor 14 is driven in the normal direction to perform the first conversion operation for converting the flow direction conversion member 18 to the second state.

すなわち、第1変換動作を行うことによって、流下方向変換部材18内の遊技球通路181の端部遮蔽壁181b側が下降傾斜となる第1状態が所定期間維持されることから、球導入口181cから入った遊技球が端部遮蔽壁181b側へ流下する前に第2状態への変換が開始されることを防ぎ、球導入口181cから入った遊技球が第1,第2普図始動センサ19a,19bに検出され易くできる。よって、普図始動記憶を効果的に増やすことができるのである。   That is, by performing the first conversion operation, the first state in which the end shielding wall 181b side of the game ball passage 181 in the downflow direction conversion member 18 is inclined downward is maintained for a predetermined period, and thus from the ball introduction port 181c. It is prevented that conversion into the second state is started before the entered game ball flows down to the end shielding wall 181b side, and the game ball entered from the ball introduction port 181c becomes the first and second common start sensor 19a. , 19b can be easily detected. Therefore, the usual starting memory can be effectively increased.

なお、本実施形態においては、遊技制御装置20が、第1変換動作と第2変換動作を共に実行するものとしたが、これに限らず、第1変換動作もしくは第2変換動作の何れか一方のみを実行するようにしても良い。また、本実施形態においては、片端遮蔽の流下方向変換部材18を用いるものとしたが、一対の普図始動センサを設けた両端開放の流下方向変換部材を用いても良い。   In the present embodiment, the game control device 20 executes both the first conversion operation and the second conversion operation. However, the present invention is not limited to this, and either the first conversion operation or the second conversion operation is performed. You may be made to perform only. Further, in the present embodiment, the flow direction changing member 18 that is shielded at one end is used. However, a flow direction changing member that is open at both ends provided with a pair of ordinary start sensors may be used.

以上本発明を実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は全て例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。   Although the present invention has been specifically described above based on the embodiments, it should be considered that all of the embodiments disclosed in the present specification are examples and are not limited to the disclosed technology. That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included.

例えば、上述した各実施形態においては、普通図柄変動表示ゲームの始動条件となる普図始動センサを検出手段として流下方向変換部材内に設けるものとしたが、これに限らず、特別図柄変動表示ゲームの始動条件となる特図始動センサを検出手段として流下方向変換部材内に設けても良い。   For example, in each of the above-described embodiments, the normal pattern start sensor serving as the start condition of the normal symbol variation display game is provided as the detection means in the flow direction conversion member. A special figure start sensor serving as the start condition may be provided in the flow direction conversion member as a detection means.

第1実施形態に係る遊技機が備える遊技盤の正面図である。It is a front view of the game board with which the gaming machine concerning a 1st embodiment is provided. 流下方向変換装置の正面側斜視図である。It is a front side perspective view of a flow direction changing device. 流下方向変換装置の分解斜視図である。It is a disassembled perspective view of a flow direction changing device. 流下方向変換装置の概略平面図である。It is a schematic plan view of a flow direction changing device. 流下方向変換装置における変換状態の説明図である。It is explanatory drawing of the conversion state in a flow direction converter. 流下方向変換部材における動作状態の説明図である。It is explanatory drawing of the operation state in a flow direction changing member. 第1実施形態に係る遊技機の遊技制御装置と表示制御装置の入出力関連を示すブロック図である。It is a block diagram which shows the input / output relationship of the game control apparatus and display control apparatus of the gaming machine which concern on 1st Embodiment. 流下方向変換部材の動作例を示すタイミングチャートである。It is a timing chart which shows the operation example of a flow direction changing member. 第2実施形態に係る遊技機の流下方向変換装置に用いる流下方向変換部材の動作状態説明図である。It is operation | movement state explanatory drawing of the flow direction conversion member used for the flow direction conversion apparatus of the game machine which concerns on 2nd Embodiment. 第2実施形態に係る遊技機の遊技制御装置と表示制御装置の入出力関連を示すブロック図である。It is a block diagram which shows the input / output relationship of the game control apparatus and display control apparatus of a game machine which concern on 2nd Embodiment. 第3実施形態に係る遊技機の流下方向変換装置に用いる流下方向変換部材の動作例を示すタイミングチャートである。It is a timing chart which shows the operation example of the flow direction changing member used for the flow direction changing device of the gaming machine according to the third embodiment. 第4実施形態に係る遊技機の流下方向変換装置に用いる流下方向変換部材の動作例を示すタイミングチャートである。It is a timing chart which shows the operation example of the flow direction conversion member used for the flow direction conversion apparatus of the game machine which concerns on 4th Embodiment. 第5実施形態に係る遊技機の流下方向変換装置に用いる流下方向変換部材の動作状態説明図である。It is operation | movement state explanatory drawing of the flow direction conversion member used for the flow direction conversion apparatus of the game machine which concerns on 5th Embodiment. 第5実施形態に係る遊技機の流下方向変換装置に用いる流下方向変換部材の動作例を示すタイミングチャートである。It is a timing chart which shows the operation example of the flow direction changing member used for the flow direction changing device of the gaming machine according to the fifth embodiment.

1 遊技盤
3 遊技領域
6 流下方向変換装置
12 流下方向変換部材
121 遊技球通路
121a 第1球排出口
121b 第2球排出口
13 第1モータ
14 第2モータ
15 普図始動センサ
DESCRIPTION OF SYMBOLS 1 Game board 3 Game area | region 6 Downflow direction conversion apparatus 12 Downflow direction conversion member 121 Game ball path 121a 1st ball discharge port 121b 2nd ball discharge port 13 1st motor 14 2nd motor 15

Claims (11)

遊技領域を流下する遊技球の流下方向を変換可能な流下方向変換手段を備えた遊技機において、
前記流下方向変換手段は、
前記遊技領域を流下する遊技球を受け入れて流下方向を変換するとともに球排出口より遊技領域へ排出する流下方向変換部材と、
前記流下方向変換部材を駆動する駆動手段と、
前記流下方向変換部材に受け入れられた遊技球を検出可能な検出手段と、
を備え、
前記流下方向変換部材は、
受け入れた遊技球が前記検出手段によって検出可能な第1状態と、受け入れた遊技球が前記検出手段によって検出されることなく、前記球排出口から排出される第2状態と、に変換可能に構成され、
前記流下方向変換部材を前記第1状態と第2状態とに繰り返し変換する揺動動作により、受け入れた遊技球が前記検出手段によって検出された後に流下方向を変えられて、再び前記検出手段に検出され得るようにしたことを特徴とする遊技機。
In a gaming machine provided with a flow direction changing means capable of changing the flow direction of a game ball flowing down a game area,
The flow direction changing means is
A flow direction changing member that receives a game ball flowing down the game area and changes the flow direction and discharges it to the game area from the ball discharge port;
Driving means for driving the flow direction changing member;
Detecting means capable of detecting a game ball received by the flow direction changing member;
With
The flow direction changing member is
The received game ball can be converted into a first state in which the detection means can be detected by the detection means and a second state in which the received game ball is discharged from the ball outlet without being detected by the detection means. And
After the received game ball is detected by the detection means, the flow direction is changed by the swing operation that repeatedly converts the flow direction conversion member into the first state and the second state, and the detection means detects again. A gaming machine characterized by being able to be played.
前記流下方向変換部材は、遊技球を通過させ得る遊技球通路を内部に有する略筒状に形成し、その略中央部背面より後方へ延出する回動軸を設けることで、一側方端部の上動と他側方端部の下動が同時に生ずるシーソー動作を行うものとし、
前記流下方向変換部材の一側方寄りの上面に、前記遊技領域を流下する遊技球を遊技球通路内に導入するための球導入口を形成するとともに、該球導入口よりも他側方寄りに前記検出手段を配設し、
前記流下方向変換部材のシーソー動作により、前記球導入口側の端部を上昇させた第1状態と、前記球導入口側の端部を下降させた第2状態を、各々生ぜしめるようにしたことを特徴とする請求項1に記載の遊技機。
The flow direction changing member is formed in a substantially cylindrical shape having a game ball passage through which a game ball can pass, and is provided with a rotation shaft extending rearward from a substantially central back surface, thereby providing one side end. The seesaw motion in which the upward movement of the part and the downward movement of the other side end part occur simultaneously,
A ball introduction port for introducing a game ball flowing down the game area into the game ball passage is formed on an upper surface near one side of the flow direction changing member, and closer to the other side than the ball introduction port. The detection means is disposed in
By the seesaw operation of the flow direction changing member, a first state in which the end portion on the sphere introduction port side is raised and a second state in which the end portion on the sphere introduction port side is lowered are generated . The gaming machine according to claim 1.
前記流下方向変換部材が内部に有する遊技球通路の両端を開放することによって、各々球排出口を形成したことを特徴とする請求項2に記載の遊技機。 3. The gaming machine according to claim 2, wherein each of the flow direction changing members has a ball discharge port formed by opening both ends of a game ball passage included therein. 前記流下方向変換部材の球導入口側の遊技球通路端部に球排出口を形成し、他側の遊技球通路端部を閉鎖したことを特徴とする請求項に記載の遊技機。 3. The gaming machine according to claim 2 , wherein a ball discharge port is formed at a game ball passage end portion on the ball introduction port side of the flow direction changing member and a game ball passage end portion on the other side is closed . 前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、
前記遊技制御手段は、当該遊技機の電源投入後、前記流下方向変換手段の前記駆動手段を制御して、一定周期で揺動動作を繰り返させることを特徴とする請求項1〜請求項4の何れか1項に記載の遊技機。
In addition to performing operation control of the flow direction conversion means, game control means for overall control of the game,
5. The game control means according to claim 1 , wherein after the game machine is turned on, the game control means controls the driving means of the flow direction changing means to repeat the swinging operation at a constant period . The gaming machine according to any one of the above.
複数の特別図柄をそれぞれ複数の変動表示領域で変動表示する変動表示ゲームを行う特別図柄変動表示装置と、
前記変動表示ゲームの制御を行うとともに、遊技を統括的に制御する遊技制御手段と、
前記遊技制御手段からの制御指令に基づき、前記特別図柄変動表示装置の表示制御を行う表示制御手段と、
を備え、
前記遊技制御手段は、
前記変動表示ゲームの停止表示態様が特別表示態様となった場合に、所定の遊技価値を付与可能な特別遊技状態を制御可能である一方、該特別遊技状態の終了後、所定条件の成立に基づいて前記特別遊技状態とは異なる遊技価値を付与可能な特定遊技状態を制御可能に構成され、
遊技状態が通常状態の場合には、前記流下方向変換部材を第1状態に維持して前記検出手段によって検出された遊技球をそのまま遊技領域へ排出させるように、前記駆動手段を制御し、
遊技状態が特定遊技状態に変化した場合には、前記流下方向変換部材を第1状態と第2状態とに繰り返し変換させるように、前記駆動手段を制御することを特徴とする請求項2又は請求項3に記載の遊技機。
A special symbol variation display device for performing a variation display game in which a plurality of special symbols are variably displayed in a plurality of variation display areas, and
Game control means for controlling the variable display game and for overall control of the game;
Display control means for performing display control of the special symbol variation display device based on a control command from the game control means;
With
The game control means includes
When the stop display mode of the variable display game becomes a special display mode, it is possible to control a special game state to which a predetermined game value can be given, and on the basis of establishment of a predetermined condition after the special game state is ended. And a special gaming state that can be given a gaming value different from the special gaming state,
When the gaming state is a normal state, the driving means is controlled so as to discharge the gaming ball detected by the detecting means as it is to the gaming area while maintaining the flow direction changing member in the first state,
If the game state has changed to a specific gaming state, the flow-down direction conversion member so as to repeatedly converted to a first state and a second state, claim 2 or claim, wherein the controller controls the drive means Item 4. The gaming machine according to Item 3 .
前記駆動手段の制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、
前記検出手段は、前記球導入口から遊技球通路内に受け入れられた遊技球を最初に検出可能な第1検出手段と、該第1検出手段によって検出された遊技球を検出可能な第2検出手段と、を併設して構成し、
前記遊技制御手段は、前記第1検出手段と前記第2検出手段による遊技球の検出順に基づき、前記駆動手段を制御して遊技球通路の傾動状態を変化させる傾動状態変換動作を行い、第1及び第2検出手段による遊技球の検出数が所定数に達するまで傾動状態変換動作を繰り返し実行することを特徴とする請求項2〜請求項4の何れか1項に記載の遊技機。
A game control means for controlling the driving means and controlling the game in an integrated manner,
The detection means includes a first detection means capable of first detecting a game ball received in the game ball passage from the ball introduction port, and a second detection capable of detecting the game ball detected by the first detection means. And means, and
The game control means performs a tilt state conversion operation for changing the tilt state of the game ball passage by controlling the drive means based on the order of detection of the game balls by the first detection means and the second detection means, 5. The gaming machine according to claim 2, wherein the tilt state conversion operation is repeatedly executed until the number of game balls detected by the second detection means reaches a predetermined number . 6.
前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段を備え、
前記遊技制御手段は、
前記検出手段によって検出された遊技球の検出数を所定の上限値まで検出記憶数として記憶可能に構成し、
前記検出記憶数が前記所定の上限値に達した場合は、該記憶が消化されて所定の制限解除数になるまで、前記流下方向変換部材を第2状態に維持するように駆動手段を制御することを特徴とする請求項〜請求項の何れか1項に記載の遊技機。
In addition to performing operation control of the flow direction conversion means, game control means for overall control of the game,
The game control means includes
The number of game balls detected by the detecting means is configured to be stored as a detected memory number up to a predetermined upper limit value,
When the detected memory number reaches the predetermined upper limit value, the driving means is controlled to maintain the flow direction changing member in the second state until the memory is consumed and reaches the predetermined limit release number. The gaming machine according to any one of claims 2 to 4 , wherein the gaming machine is characterized by that.
前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段と、
前記流下方向変換部材の上方に配置され、当該流下方向変換部材に受け入れられる可能性の高い遊技球を検出可能な球導入検出手段と、
を備え、
前記遊技制御手段は、
前記検出手段によって遊技球が検出されたタイミングが、前記流下方向変換部材が第1状態あるいは第2状態から第1状態への変換途中である第1変換状態の場合に、前記流下方向変換部材を第1状態に所定時間維持した後に第2状態へと変換する第1変換動作、
および/または、
前記球導入検出手段によって遊技球が検出されたタイミングが、前記流下方向変換部材が第2状態あるいは第1状態から第2状態への変換途中である第2変換状態の場合に、前記流下方向変換部材を直ちに第1状態へと変換する第2変換動作、
を行わせるように駆動手段を制御することを特徴とする請求項〜請求項の何れか1項に記載の遊技機。
Game control means for controlling the operation of the flow direction changing means and for controlling the game in an integrated manner ,
A ball introduction detecting means that is arranged above the flow direction changing member and capable of detecting a game ball that is likely to be received by the flow direction changing member;
With
The game control means includes
When the timing at which a game ball is detected by the detecting means is the first conversion state where the flow direction conversion member is in the middle of conversion from the first state or the second state to the first state, the flow direction conversion member is A first conversion operation for converting to the second state after maintaining the first state for a predetermined time;
And / or
When the game ball is detected by the ball introduction detection means, the flow direction conversion is performed when the flow direction conversion member is in the second state or the second conversion state in the middle of conversion from the first state to the second state. A second conversion operation for immediately converting the member to the first state;
The gaming machine according to any one of claims 1 to 4, characterized in that for controlling the drive means so as to perform.
前記流下方向変換手段の動作制御を行うとともに、遊技を統括的に制御する遊技制御手段と、
前記検出手段によって遊技球が検出されることに基づき、複数の図柄を変動表示する変動表示手段と、
を備え、
前記遊技制御手段は、前記検出手段によって検出された遊技球の検出数を所定の上限値に達するまで記憶可能であり、該記憶に基づいて前記変動表示手段に図柄を変動表示させることを特徴とする請求項〜請求項の何れか1項に記載の遊技機。
Game control means for controlling the operation of the flow direction changing means and for controlling the game in an integrated manner,
Based on the fact that a game ball is detected by the detection means, a fluctuation display means for variably displaying a plurality of symbols ,
With
The game control means, wherein it detects the number of game balls detected by the detection means can be stored until a predetermined upper limit value, characterized Rukoto varied display the symbols on the variable display means based on the storage the gaming machine according to any one of claims 1 to 9,.
前記変動表示手段は、複数の普通図柄を変動表示する普通図柄変動表示装置であることを特徴とする請求項10に記載の遊技機 11. The gaming machine according to claim 10 , wherein the variation display means is a normal symbol variation display device that variably displays a plurality of ordinary symbols .
JP2004170593A 2004-06-09 2004-06-09 Game machine Expired - Fee Related JP4649124B2 (en)

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JP5604192B2 (en) * 2010-06-30 2014-10-08 株式会社ニューギン Game machine
JP5878250B2 (en) * 2015-01-08 2016-03-08 株式会社平和 Game machine
JP6753604B2 (en) * 2015-09-16 2020-09-09 豊丸産業株式会社 Game machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000271280A (en) * 1999-03-23 2000-10-03 Daiichi Shokai Co Ltd Game machine
JP2001300031A (en) * 2000-04-19 2001-10-30 Heiwa Corp Pachinko game machine
JP2002336473A (en) * 2001-05-18 2002-11-26 Aruze Corp Pachinko game machine
JP2003320098A (en) * 2002-05-01 2003-11-11 Sophia Co Ltd Game machine
JP2004121729A (en) * 2002-10-07 2004-04-22 Maruhon Ind Co Ltd Pachinko game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000271280A (en) * 1999-03-23 2000-10-03 Daiichi Shokai Co Ltd Game machine
JP2001300031A (en) * 2000-04-19 2001-10-30 Heiwa Corp Pachinko game machine
JP2002336473A (en) * 2001-05-18 2002-11-26 Aruze Corp Pachinko game machine
JP2003320098A (en) * 2002-05-01 2003-11-11 Sophia Co Ltd Game machine
JP2004121729A (en) * 2002-10-07 2004-04-22 Maruhon Ind Co Ltd Pachinko game machine

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