JP4112843B2 - Bullet ball machine - Google Patents

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JP4112843B2
JP4112843B2 JP2001344690A JP2001344690A JP4112843B2 JP 4112843 B2 JP4112843 B2 JP 4112843B2 JP 2001344690 A JP2001344690 A JP 2001344690A JP 2001344690 A JP2001344690 A JP 2001344690A JP 4112843 B2 JP4112843 B2 JP 4112843B2
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JP2003144678A (en
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雅和 市川
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株式会社藤商事
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Description

【0001】
【発明の属する技術分野】
本発明は、パチンコ機、アレンジボール機、雀球遊技機等の弾球遊技機に関し、可動体の複数個のキャラクタ部材の動きにより遊技者に対する演出効果を高めるようにしたものである。
【0002】
【従来の技術】
パチンコ機等の弾球遊技機において、従来、特開2001−157757号公報に記載のように、特別図柄を変動表示可能な特別図柄表示手段の表示ケースの上部に人形等の可動体を出没自在に設けたものがある。
【0003】
これは、特別図柄の表示領域の上側で表示ケースの前側に可動体を出没可能に配置すると共に、表示ケースの裏側にその駆動手段を設け、特別図柄始動手段の遊技球の検出を条件に表示領域の特別図柄が所定時間変動し、その変動後の特別図柄が予め定められた表示状態になった場合に、その特別図柄の表示状態に連動して駆動手段が可動体を駆動し、可動体が隠れた位置から目視可能な位置へと飛び出すように構成している。
【0004】
【発明が解決しようとする課題】
この弾球遊技機では、特別図柄が予め定められた表示状態となった場合に可動体が飛び出すため、それによって遊技者にインパクトを与え、遊技性を向上させることができる。しかし、従来は可動部分が1個である上に、可動部分の動きが上下動だけの単純なものであるため、遊技者に飽きられ易い欠点がある。
【0005】
本発明は、このような従来の問題点に鑑み、可動体に複数個のキャラクタ部材を備え、その各キャラクタ部材の動きにより遊技者に対する演出効果を高めることができる弾球遊技機を提供することを目的とする。
【0006】
【課題を解決するための手段】
本発明は、図柄始動手段17,19と、該図柄始動手段17,19が遊技球を検出することを条件に遊技図柄を変動表示可能な図柄表示手段21,22と、該図柄表示手段21,22の変動後の前記遊技図柄が特定態様となる場合に遊技者に有利な利益状態を発生させる利益状態発生手段82,87とを備えた弾球遊技機において、前記図柄表示手段21,22は表示窓49を有する表示ケース48と、前記表示窓49に対応して配置された表示部50とを備え、前記表示ケース48に、前記表示窓49の上側の前装飾体55の前面側から後方に凹入し且つ下側に前記表示窓49の前方部分と上下に区画する受け台67を有する可動体収容部56を設け、該可動体収容部56内で前記受け台67上に配置され且つ演出動作可能な可動体51と、前記可動体収容部56内を照明する発光ランプ102と、前記可動体収容部56の後壁部62の裏側に配置され且つ前記可動体51を駆動する駆動手段63とを備え、前記可動体収容部56の前面に、前記発光ランプ102が点灯しない場合に前記可動体51が見えないか見え難く前記発光ランプ102が点灯した場合に前記可動体51が見えるハーフミラー100又は遮蔽板を装着し、前記可動体51は左右方向に配置され且つ前記駆動手段63により左右方向に往復駆動される台座部材64と、該台座部材64上に左右方向に所定の間隔を置いて配置された複数個のキャラクタ部材65a〜65cと、該各キャラクタ部材65a〜65c毎に設けられ且つ前記駆動手段63による台座部材64の駆動時に該キャラクタ部材65a〜65cを前記台座部材64に左右方向に揺動可能に支持する支持部材66a〜66cとを備え、前記各支持部材66a〜66cはその幅方向を前後方向に向けて配置された1個の板バネにより構成したものである。
【0007】
【発明の実施の形態】
以下、本発明の各実施形態を図面に基づいて詳述する。図1〜図11は本発明をパチンコ機に採用した第1の実施形態を例示する。図1及び図2において、1は遊技機本体で、外枠2と、この外枠2に開閉自在に枢着された前枠3とを有する。前枠3には遊技盤4が裏側から着脱自在に装着され、また遊技盤4の前側にガラス扉5と前面板6とが開閉自在に配置されている。
【0008】
前面板6には、発射用の遊技球を貯留する上皿7が装着されている。前枠3の下部には、余剰球を貯留する下皿8と、発射手段9の発射ハンドル10とが設けられている。発射手段9は、発射ハンドル10を操作したときに、発射モータ等の発射駆動手段11により打撃槌12を駆動して、上皿7から発射レール13上に1個づつ供給される遊技球を遊技盤4側へと発射させるようになっている。
【0009】
遊技盤4には、図3に示すように、ガイドレール14が環状に装着されると共に、そのガイドレール14の内側の遊技領域15に液晶表示手段16、特別図柄始動手段17、可変入賞手段18、普通図柄始動手段19、普通入賞手段20等の複数個の遊技部品が配置されている。
【0010】
液晶表示手段16は、特別図柄始動手段17が遊技球を検出することを条件に特別図柄を変動表示可能な特別図柄表示手段21と、普通図柄始動手段19が遊技球を検出することを条件に普通図柄を変動表示可能な普通図柄表示手段22とを兼用するものであって、その表示領域24に1個又は複数個(例えば3個)の特別図柄、1個又は複数個(例えば1個)の普通図柄、遊技主題に関連する演出画像、デモ画像等を夫々表示可能である。なお、特別図柄表示手段21、普通図柄表示手段22は液晶式であるが、他の7セグメント式、ドット式等でも良い。液晶表示手段16の裏側には制御基板ケース23(図6参照)が装着され、この制御基板ケース23に、表示領域24の特別図柄、普通図柄等を制御するための図柄制御基板25が収納されている。
【0011】
特別図柄には「0」〜「9」の数字図柄が使用されており、特別図柄始動手段17の遊技球の検出を条件に乱数制御により所定時間変動して、「7・7・7」等の予め定められた特定の組み合わせである特別態様(特定態様)又はこれ以外の非特別態様で停止するようになっている。また普通図柄にも「0」〜「9」の数字図柄が使用され、普通図柄始動手段19の遊技球の検出を条件に乱数制御により所定時間変動して、「7」等の予め定められた特定の組み合わせである所定態様又はこれ以外の非所定態様で停止するようになっている。なお、特別図柄、普通図柄には数字図柄以外のアルファベット図柄、キャラクタ、その他の適宜遊技図柄を使用することも可能である。
【0012】
特別図柄始動手段17は、遊技球が入賞可能な開状態と入賞困難な閉状態とに開閉する開閉式であって、開閉自在な左右一対の開閉爪26を備えた電動チューリップが使用され、普通図柄表示手段22の変動後の普通図柄が所定態様の場合に開閉爪26が所定時間開放するようになっている。
【0013】
可変入賞手段18は、遊技球が入賞し易い開状態と入賞不能な閉状態とに開閉する開閉式であって、下部側の横軸廻りに開閉自在な開閉板27を備え、特別図柄表示手段21の変動後の特別図柄が特別態様となって特別利益状態が発生した場合に開閉板27が前側に開放するようになっている。
【0014】
なお、可変入賞手段18は、内部に入賞検出手段28と特定領域検出手段29とを備え、開閉板27の開放から所定時間(例えば30秒間)が経過するか、又は所定時間が経過するまでに入賞検出手段28が所定数(例えば10個)の遊技球を検出することを条件に開閉板27を閉じ、特定領域検出手段29が特定領域への遊技球の通過を検出することを条件に、最大所定回数(例えば16回)まで特別利益状態が継続する場合に、その各特別利益状態毎に開閉板27の開放を繰り返すようになっている。
【0015】
前枠3の裏側には、図2に示すように、遊技盤4を裏側から押さえる裏機構板31が開閉自在に装着されている。裏機構板31には、遊技盤4の裏側の裏カバー32が嵌合する開口部33が形成され、その上側に遊技球タンク34及びタンクレール35が、左右方向の一側に払い出し手段36が、下側に通路ユニット37が夫々設けられている。
【0016】
遊技球タンク34は、遊技球補給系から補給された遊技球を貯留して、タンクレール35を経て払い出し手段36側へと供給するようになっている。払い出し手段36はモータ駆動による回転式であって、遊技球タンク34から供給される遊技球を通路ユニット37等を経て上皿7側へと払い出すようになっている。
【0017】
裏カバー32は、遊技盤4に装着された液晶表示手段16等の複数個の遊技部品を裏側から覆うためのもので、遊技盤4に着脱自在に固定されている。裏カバー32には、主制御基板38を収納する主制御基板ケース39と、ランプ制御基板40を収納するランプ制御基板ケース41と、音声制御基板42を収納する音声制御基板ケース43とが着脱自在に装着されている。主制御基板ケース39は裏カバー32の上部側に配置され、この主制御基板ケース39の下側にランプ制御基板ケース41と音声制御基板ケース43とが左右に配置されている。
【0018】
通路ユニット37の裏側には、ケース取り付け板44を介して制御基板ケース45が着脱自在に装着され、この制御基板ケース45内に電源基板46と払い出し制御基板47とが左右に収納されている。
【0019】
液晶表示手段16は図4〜図6に示すように遊技盤4に装着された表示ケース48と、この表示ケース48の略中央の表示窓49に対応して裏側に装着された液晶表示部50とを備え、その液晶表示部50の前面側が表示窓49に対応する表示領域24となっている。液晶表示部50の上部側で表示ケース48の前側に可動体51が設けられ、また液晶表示部50の裏側に制御基板ケース23が着脱自在に装着されている。
【0020】
表示ケース48は、遊技盤4の前面に装着された前ケース体52と、遊技盤4の裏側に装着された裏ケース体53とを装着孔4aの前後に備えている。前ケース体52は、表示窓49に対応して略中央が開口状に形成され且つ遊技盤4の前側に配置された前飾り板54と、表示窓49の上側及び左右両側に跨がって前飾り板54から前方に突出する前装飾体55とを有し、その表示窓49の上側で前飾り板54と前装飾体55との間に、正面視山状に開口する可動体収容部56が設けられている。
【0021】
裏ケース体53は遊技盤4の裏側に配置された裏板57と、この裏板57に液晶表示部50を裏側から取り付ける取り付け板58とを備え、裏板57に表示窓49を取り囲む後胴部59が形成され、その後胴部59の前端側が装着孔4a内で前飾り板54の前胴部60に裏側から嵌合されている。なお、後胴部59は着色透明のテーパー状であり、その裏側には表示窓49を取り囲むように周方向に多数の表示ランプ61が前向きに配置されている。
【0022】
可動体収容部56は前装飾体55の前面側から後方に凹入状に設けられ、その内部に演出動作可能な可動体51が収容され、その可動体51を可動体収容部56の後壁部62の裏側に配置された駆動手段63により駆動するようになっている。可動体51は図7に示すように、左右方向に配置された台座部材64と、左右方向に複数個のキャラクタ部材65a〜65cと、各キャラクタ部材65a〜65cを台座部材64上に支持する支持部材66a〜66cとを備えている。
【0023】
台座部材64は前装飾体55の受け台67上に配置され、案内手段70の案内により左右方向に摺動自在である。台座部材64にはキャラクタ部材65a〜65c等の前側から起立し且つその下側を前から覆う覆い部71が、台座部材64の左右方向の略全長に設けられている。案内手段70は受け台67側の案内孔68と、案内孔68に嵌合する台座部材64側の案内突起69等により構成されている。
【0024】
各キャラクタ部材65a〜65cは、遊技主題と関連する人形、その他のキャラクタを象った立体物であり、夫々が異なるように所定の着色又は図柄等が付されている。なお、キャラクタ部材65a〜65cには大きさ及び/又は重さが異なる同種又は異種のものを使用しても良い。またキャラクタ部材65a〜65cとしては、遊技主題と関連するものであれば、鳥形、動物形、魚形、車形、飛行機形、電車形、妖怪形、お化け形、道具形等のものを使用することも可能である。
【0025】
支持部材66a〜66cには駆動手段63の駆動により台座部材64が左右方向に移動したときに、少なくとも一部のキャラクタ部材65a〜65cが他と異なる動きをするように、適度な弾性を有するバネ部材が使用されている。この場合には支持部材66a〜66cにピアノ線等の棒状の弾性線材、又は板バネ等の帯状の弾性板材が使用されており、その各支持部材66a〜66cは太さ、厚さの違い等によって弾性性能が夫々異なっている。従って、各キャラクタ部材65a〜65cは台座部材64が左右方向に移動したときに、各支持部材66a〜66cの弾性変形によって、その全てが異なる動きで左右方向に揺動可能である。
【0026】
なお、支持部材66a〜66cは弾性材であれば良く、重ね板バネ、屈曲板バネ、捩じりコイルバネ、渦巻きバネ、捩じり棒バネ、円筒形コイルバネ、円錐形コイルバネ、皿バネ等を使用することも可能である。また各キャラクタ部材65a〜65cの動きを異ならせるためには、キャラクタ部材65a〜65cの重量、又はキャラクタ部材65a〜65cの重量と支持部材66a〜66cの弾性とを変えても良い。支持部材66a〜66cに板バネを使用する場合には、図7等に例示するように、その板バネの幅方向を前後方向に向けて配置しても良いし、幅方向を左右方向に向けて配置しても良い。
【0027】
駆動手段63は左右方向に往復移動自在な可動鉄心73を備え且つ可動体収容部56の後壁部62の裏側に配置されたソレノイド72等により構成され、その可動鉄心73の先端部に駆動アーム74が固定されている。駆動アーム74は後壁部62の開口を介して可動体収容部56内に突設され、前端側の切り欠き状の係合部74aが台座部材64の裏側でピン等の被係合部75に係合している。従って、ソレノイド72の励磁、消磁を繰り返すことにより、駆動アーム74を介して台座部材64が左右方向に往復移動し、可動体51を駆動できる。
【0028】
図8は制御系を例示するブロック図である。図8に示すように主制御基板38、図柄制御基板25を含む各制御基板25、38,40,42,46,47は、その制御対象、制御機能別に別々の基板により構成されている。
【0029】
主制御基板38は主として遊技盤4側の遊技動作を制御するためのもので、所定利益状態抽選手段80、所定利益状態判定手段81、所定利益状態発生手段82、特別利益状態抽選手段83、特別利益状態判定手段84、変動パターン選択手段85、停止図柄選択手段86、特別利益状態発生手段87及びコマンド送信手段88等を備え、その各手段80〜88は演算処理機能を有するCPU、ROM、RAM等により構成されている。また図柄制御基板25は、コマンド解析手段89、普通図柄制御手段90、特別図柄制御手段91、動作パターン記憶手段92、動作パターン選択手段93、駆動制御手段94等が装着され、その各手段89〜94も演算処理機能を有するCPU、ROM、RAM等により構成されている。
【0030】
所定利益状態抽選手段80は、普通図柄始動手段19が遊技球を検出することに基づいて、普通図柄の変動後に所定利益状態を発生させるか否かを乱数抽選により抽選するためのもので、例えば所定態様の発生確率が1/10の場合に0〜9までの10個の乱数値を発生させる等、所定数の所定利益状態抽選用乱数を順次発生させておき、普通図柄始動手段19が遊技球を検出したときに、所定利益状態抽選用乱数から何れかの乱数値を択一的に抽選するようになっている。
【0031】
所定利益状態判定手段81は、所定利益状態抽選手段80の抽選乱数値が所定利益状態判定値(例えば乱数値「3」)の場合に所定利益状態と判定するように、所定利益状態抽選手段80で抽選された乱数値に基づいて、所定利益状態を発生させるか否かを乱数判定により判定するようになっている。
【0032】
所定利益状態発生手段82は、所定利益状態判定手段81が所定利益状態の発生と判定した場合に、普通図柄表示手段22の変動後の普通図柄が所定態様で停止した後に、遊技者に有利な所定利益状態を発生させるためのもので、特別図柄始動手段17の開閉爪26を所定時間開放させるようになっている。
【0033】
特別利益状態抽選手段83は、特別図柄始動手段17が遊技球を検出することに基づいて、特別図柄の変動後に特別利益状態を発生させるか否かを乱数抽選により抽選するためのもので、例えば特別態様の発生確率が1/350の場合に0〜349までの350個の乱数値を発生させる等、所定数の特別利益状態抽選用乱数を順次発生させておき、特別図柄始動手段17が遊技球を検出したときに、特別利益状態抽選用乱数から何れかの乱数値を択一的に抽選するようになっている。
【0034】
特別利益状態判定手段84は、特別利益状態抽選手段83の乱数値が特別利益状態判定値(例えば乱数値「7」)の場合に特別利益状態と判定するように、特別利益状態抽選手段83で抽選された乱数値に基づいて、特別利益状態を発生させるか否かを乱数判定により判定するようになっている。
【0035】
なお、特別利益状態判定手段84は特別利益状態抽選手段83の抽選結果に基づいてその抽選乱数値が特別利益状態判定値の場合に特別利益状態を発生させる旨の判定をするに過ぎず、特別利益状態抽選手段83の抽選結果と特別利益状態判定手段84の判定結果は同義である。
【0036】
変動パターン選択手段85は、特別利益状態判定手段84の判定結果に基づいて、特別態様用及び非特別態様用の複数種類の変動パターンの中からそのときの特別図柄の変動表示に供する特定の変動パターンを択一的に選択するためのものである。なお、特別態様用変動パターンには1種類又は複数種類の変動パターンがあり、非特別態様用変動パターンにはリーチ変動を伴う複数種類の変動パターンと、リーチ変動を伴わない1種類又は複数種類の変動パターンとがある。
【0037】
停止図柄選択手段86は、特別図柄表示手段21に最終的に表示される特別図柄の種類を選択して決定するためのもので、特別利益状態判定手段84の判定結果に基づいて、その判定結果が特別利益状態を発生させるものである場合に、変動後の特別図柄が特別態様となる種類を、特別利益状態を発生させない非特別利益状態の場合に非特別態様となる種類を夫々選択するようになっている。
【0038】
特別利益状態発生手段87は、特別利益状態判定手段84が特別利益状態と判定した場合に、特別図柄表示手段21の特別図柄が特別態様で停止した後に、遊技者に有利な特別利益状態を発生させるためのもので、可変入賞手段18の開閉板27を開放させるようになっている。
【0039】
なお、特別利益状態発生手段87は、可変入賞手段18の開閉板27が開放から所定時間(例えば30秒間)が経過するか、又は所定時間が経過するまでに所定数(例えば10個)の遊技球が入賞することを条件に開閉板27を閉じ、また遊技球が特定領域を通過することを条件に、最大所定回数(例えば16回)まで可変入賞手段18に開閉動作を繰り返えさせるようになっている。
【0040】
コマンド送信手段88は、所定利益状態判定手段81での所定利益状態、非所定利益状態の判定結果、特別利益状態判定手段84での特別利益状態、非特別利益状態の判定結果、変動パターン選択手段85での変動パターンの選択結果、停止図柄選択手段86での停止図柄の選択結果等に関する所定のコマンドを主制御基板38から図柄制御基板25側へと夫々一方向通信により送信するようになっている。
【0041】
コマンド解析手段89は、コマンド送信手段88により主制御基板38側から送信される各コマンドを受信して解析し記憶するようになっている。普通図柄制御手段90は、コマンド解析手段89からコマンドの解析出力があった場合に、所定利益状態判定手段81の判定結果に基づいて普通図柄表示手段22の普通図柄を所定時間変動させると共に、所定利益状態判定手段81が所定利益状態と判定したときに変動後の普通図柄を所定態様で、また非所定利益状態と判定したときに変動後の普通図柄を非所定態様で夫々停止させるように、その判定結果に応じて普通図柄を変動制御するようになっている。
【0042】
特別図柄制御手段91は、コマンド解析手段89からコマンドの解析出力があった場合に、特別利益状態判定手段84の判定結果に基づいて、変動パターン選択手段85で選択された所定の変動パターンで特別図柄表示手段21の特別図柄を所定時間変動させると共に、特別利益状態判定手段84が特別利益状態と判定したときに変動後の特別図柄を特別態様で、また非特別利益状態と判定したときに変動後の特別図柄を非特別態様で夫々停止させるように、その判定結果に応じて特別図柄を変動制御するようになっている。なお、各特別図柄は特別態様、非特別態様の如何に拘らず左図柄、右図柄、中図柄等の所定順序で停止し、その停止図柄は停止図柄選択手段86で選択されたものとなる。
【0043】
動作パターン記憶手段92は可動体51の動作パターンを複数種類記憶するものである。可動体51はこの実施形態では特別図柄の変動動作と連動して往復動作(又は振動動作)するようになっており、その動作パターンには、例えば図9に示すように可動体51が往復動作する場合の動作回数(又は動作時間)、動作開始タイミング、動作停止タイミング等の組み合わせの違いにより第1〜第7動作パターンA〜Gまでの7種類のものがあり、その各動作パターンA〜Gが動作パターン記憶手段92にプログラムされて記憶されている。なお、図10に示すように特別利益状態が発生した場合に、その特別利益状態が所定回数の継続を終了するまでの各特別利益状態の発生中、可動体51を動作させる特別利益状態用の第8動作パターンHを設けても良い。
【0044】
図9及び図10において、立ち上がりから立ち下がりまでの立ち上がり期間が1回の動作期間を示し、その1回の動作期間の間に可動体51が複数回(又は1回)往復動作するようになっている。第1動作パターンA、第2動作パターンBは特別利益状態を発生させない場合(変動後の特別図柄が非特別態様となる場合)に、第3〜第6動作パターンC〜Fは特別利益状態を発生させる場合と発生させない場合とに、第7動作パターンGは特別利益状態を発生させる場合に夫々対応している。
【0045】
各動作パターンA〜Gには、図11に示すように変動後の特別図柄が特別態様となって特別利益状態が発生する可能性(又は確率)、即ち信頼度が設定されている。例えば、特別利益状態を発生させない場合に対応する第1動作パターンA、第2動作パターンBは共に信頼度0%であり、また特別利益状態を発生させる場合及び発生させない場合に対応する第3動作パターンCは信頼度1%、第4動作パターンDは信頼度5%、第5動作パターンEは信頼度18%、第6動作パターンFは信頼度30%であり、特別利益状態を発生させる場合に対応する第7動作パターンGは信頼度100%である。
【0046】
動作パターン選択手段93は特別利益状態判定手段84の判定結果に基づいて、動作パターン記憶手段92に記憶された複数種類の第1〜第7動作パターンA〜Gの何れかを乱数抽選により択一的に選択するためのもので、所定の乱数抽選テーブルに基づいて、特別利益状態判定手段84の判定結果が特別利益状態を発生させないものである場合に第1〜第6動作パターンA〜Fの何れかを、判定結果が特別利益状態を発生させるものである場合に第3〜第7動作パターンC〜Gの何れかを夫々抽選するように構成されている。
【0047】
駆動制御手段94は、動作パターン選択手段93で択一的に選択された第1〜第7動作パターンA〜Gの何れかに基づいて駆動手段63を制御するためのものであり、動作パターン選択手段93が第1〜第7動作パターンA〜Gの何れかを選択した場合に、動作パターン記憶手段92からその動作パターンのデータを読み出して、その動作パターンに基づいて駆動手段63を制御するようになっている。なお、特別利益状態が発生した場合には、駆動制御手段94は第8動作パターンHに基づいて駆動手段63を制御する。
【0048】
上記パチンコ機において、遊技に際しては、発射手段9の発射ハンドル10を操作して、発射手段9により遊技球をガイドレール14に沿って順次遊技盤4側に発射させる。すると遊技盤4の上部側に発射された遊技球は、遊技盤4の遊技領域15に入った後、その盤面に沿って落下する間に普通入賞手段20等に入賞するか、普通図柄始動手段19を通過しながら下方へと落下する。
【0049】
遊技球が普通図柄始動手段19を通過すると、所定利益状態抽選手段80がその時点の発生乱数値を抽選して、所定利益状態判定手段81がその抽選乱数値から所定利益状態を発生させるか否かを判定し、コマンド送信手段88がその判定結果のコマンドを図柄制御基板25へと送信する。これによって普通図柄制御手段90が普通図柄表示手段22の普通図柄を変動させる。
【0050】
そして、所定利益状態判定手段81が所定利益状態と判定した場合には、普通図柄表示手段22の変動後の停止図柄が例えば「7」等の所定態様になって所定利益状態発生手段82により所定利益状態が発生し、特別図柄始動手段17の開閉爪26が所定時間開放して、この特別図柄始動手段17に遊技球が入賞し易くなる。
【0051】
遊技球が特別図柄始動手段17に入賞すると、特別利益状態抽選手段83がその時点の発生乱数値を抽選して、特別利益状態判定手段84がその抽選乱数値から特別利益状態を発生させるか否かを判定すると共に、特別利益状態判定手段84の判定結果に応じて変動パターン選択手段85が変動パターンを選択し、停止図柄選択手段86が特別図柄の変動後の停止図柄を選択する。その後、コマンド送信手段88が主制御基板38から図柄制御基板25へと一方向通信により夫々のコマンドを送信する。
【0052】
図柄制御基板25では、コマンド解析手段89が各コマンドを受信して解析し、特別図柄制御手段91が特別図柄表示手段21の特別図柄を所定の変動パターンで所定時間変動させ、その変動後に特別態様又は非特別態様となるように所定の種類で特別図柄を停止させる。
【0053】
特別利益状態判定手段84の判定結果が特別利益状態を発生させるものである場合には、変動後の特別図柄が特別態様となり、その後に特別利益状態発生手段87が特別利益状態を発生し、開閉板27が前側に開放して上方から落下する遊技球を可変入賞手段18へと案内する。これによって遊技者は、多大な利益を享受できる。なお、開閉板27は、その開放時点から所定時間が経過したとき、又は所定時間が経過するまでに所定数の遊技球が入賞したときに閉じ、遊技球が特定領域を通過することを条件に、最大所定回数まで開閉を繰り返す。
【0054】
特別利益状態判定手段84の判定結果が特別利益状態を発生させるものである場合には、変動パターン選択手段85がそのときの特別図柄の変動パターンを選択し、また停止図柄選択手段86が特別図柄の変動後の停止図柄の種類を選択して、コマンド送信手段88がその特別利益状態発生コマンド、変動パターンコマンド、停止図柄コマンドを図柄制御基板25へと送信する。
【0055】
図柄制御基板25側ではコマンド解析手段89がその各コマンドを解析し、特別図柄制御手段91が変動パターン選択手段85で選択された所定の変動パターンに基づいて特別図柄表示手段21の特別図柄を所定時間変動させて順次停止させる。そして、特別図柄は最終的には停止図柄選択手段86で選択された「7・7・7」等の停止図柄で停止する。
【0056】
一方、コマンド解析手段89の特別利益状態発生コマンドの解析結果に基づいて動作パターン選択手段93が第3〜第7動作パターンC〜Gの何れかを乱数抽選により選択し、駆動制御手段94がその選択された第3〜第7動作パターンC〜Gの何れかのデータを動作パターン記憶手段92から読み出して、その記憶データに従って駆動手段63を制御し可動体51を動作させる。
【0057】
例えば、動作パターン選択手段93で第6動作パターンFが選択された場合には、駆動制御手段94がその第6動作パターンFの記憶データを動作パターン記憶手段92から読み出して、その第6動作パターンFの記憶データに従って駆動手段63を制御する。
【0058】
これによって駆動手段63のソレノイド72が複数回の励磁、消磁を一単位とする動作を間欠的に複数回繰り返す。そして、ソレノイド72が励磁、消磁を繰り返すと、可動鉄心73、駆動アーム74を介して可動体51の台座部材64が左右方向に往復摺動し、その台座部材64上に支持部材66a〜66cを介して支持された各キャラクタ部材65a〜65cが左右に揺動する。
【0059】
従って、特別図柄の変動中に、特別図柄表示手段21の上側近傍に配置された可動体51が第6動作パターンFで左右に振動動作するため、特別図柄の変動パターンの違いによる演出の他に、可動体51の振動動作による演出が加わり、遊技者に対する演出効果を高めることができる。また可動体51には複数個のキャラクタ部材65a〜65cがあり、その各キャラクタ部材65a〜65cを支持する支持部材66a〜66cの弾性性能が異なっているので、台座部材64の左右方向への往復移動によって、各キャラクタ部材65a〜65cを異なる動きで揺動させることができ、全てのキャラクタ部材65a〜65cが同じ動きする場合に比べて演出性が向上する。
【0060】
各動作パターンA〜Gには所定の信頼度があり、しかも第6動作パターンFの信頼度が他の第1〜第5動作パターンA〜E等に比べて大であるため、第6動作パターンFで可動体51が動作をする場合には、変動後の特別図柄が特別態様となって特別利益状態が発生する確率が大になる。このため可動体51がどの動作パターンA〜Gで動作を行うかによって、遊技者の期待感を高揚させることもできる。
【0061】
なお、動作パターン選択手段93が第6動作パターンFを選択した場合でも、特別利益状態判定手段84の判定結果が非特別利益状態とするものであれば、変動後の特別図柄は非特別態様となり、特別利益状態は発生しない。また動作パターン選択手段93が第7動作パターンGを選択した場合には、その信頼度が100%であるため、変動後の特別図柄は必ず特別態様となる。
【0062】
なお、この実施形態では変動パターン選択手段85が選択する特別図柄の変動パターンに関係なく、動作パターン選択手段93が第1〜第7動作パターンA〜Gの何れかを選択するようにしているが、変動パターン選択手段85が複数種類の変動パターンの何れかを選択した場合に、動作パターン選択手段93が複数種類の動作パターンの中から、その変動パターンに対応する何れかの動作パターンを選択するようにしても良い。この場合にも、変動パターン選択手段85が特別利益状態判定手段84の判定結果に基づいて何れかの変動パターンを選択するため、動作パターン選択手段93は結果的には特別利益状態判定手段84の判定結果に基づいて何れかの動作パターンを選択することになる。
【0063】
図12は本発明の第2の実施形態を例示する。この実施形態では、動作パターン選択手段93が特別利益状態判定手段84の判定結果(又は特別利益状態抽選手段83の抽選結果)に基づいて複数種類の動作パターンの何れかを選択する場合に、その結果が特別利益状態を発生させるものである場合に、特別利益状態を発生させない場合に比べて高い確率で所定の動作パターンを選択するようにしている。
【0064】
例えば、第1〜第7動作パターンA〜Gには、図2に示すように特別利益状態を発生させる場合の選択確率と、特別利益状態を発生させない場合の選択確率とが設定されており、動作パターン選択手段93はその選択確率に基づいて第1〜第7動作パターンA〜Gの何れかを選択する。動作パターン選択手段93は、このような選択確率で各動作パターンA〜Gを選択するようにしても良い。
【0065】
図13及び図14は本発明の第3の実施形態を例示し、この実施形態では可動体収容部56の裏側に1個又は複数個の発光ランプ95が設けられ、可動体51の動作に合わせて発光ランプ95が点灯又は点滅するように構成されている。
【0066】
可動体収容部56の後壁部62は図13に示すように無色透明、着色透明等の材料、又は開口等により構成された光透過部96を有し、その光透過部96の裏側に、基板97に装着された発光ランプ95が配置されている。可動体51の台座部材64は、前装飾体55に一体の覆い部71と、前飾り板54側の後壁部62との間にレール等の案内手段98を介して左右方向に移動自在に支持され、その一端側等の適当箇所で駆動手段63のソレノイド72等に連動連結されている。
【0067】
図柄制御基板25には図14に示すように動作パターン記憶手段92、動作パターン選択手段93、駆動制御手段94の他に、発光ランプ95を制御するランプ制御手段99が設けられている。ランプ制御手段99は動作パターン選択手段93が所定の動作パターンを選択したときに、その動作パターンの記憶データを動作パターン記憶手段92から読み出して、その動作パターンに対応する発光パターンで発光ランプ95を点灯、点滅制御するようになっている。なお、その他の構成は第1の実施形態と同様である。
【0068】
この場合には、動作パターン選択手段93が動作パターンの何れかを選択して、駆動制御手段94がその動作パターンで駆動手段63を制御し、駆動手段63が可動体51を駆動すると、そのランプ制御手段99が動作パターンに対応する発光パターンで発光ランプ95を点灯、点滅制御する。このため可動体51の動作と発光ランプ95の発光とによってその時点の遊技状態を演出でき、遊技者に対する演出効果が更に向上する。しかも、可動体収容部56内の可動体51を発光ランプ95で照明することもできる。
【0069】
なお、発光ランプ95は前上側、前下側、前左右両側又は前全周から可動体51を照明すにようにしても良い。また発光ランプ95は可動体51の動作に関係なく点灯又は点滅させても良い。
【0070】
図15は本発明の第4の実施形態を例示し、この実施形態では可動体収容部56の前面にハーフミラー100が装着され、可動体収容部56内に、基板101に装着された1個又は複数個の発光ランプ102が配置されている。ハーフミラー100は前装飾体55の開口側に装着されており、発光ランプ102が点灯しない場合には可動体51等が見えないか見え難くなっている。発光ランプ102は可動体51のキャラクタ部材65a〜65cの裏側に前向きに配置され、第2の実施形態の発光ランプ102と同様に可動体51の動作に同期して点灯又は点滅発光するようになっている。
【0071】
この場合には、可動体51の動作に同期して発光ランプ102が点灯すると、可動体収容部56内が明るくなるため、ハーフミラー100を通して可動体収容部56内の可動体51の動作を確認できる。また可動体収容部56の前側をハーフミラー100で塞いでいるので、遊技球が可動体収容部56内に入ることもない。
【0072】
なお、発光ランプ102は可動体収容部56内を照明できる位置であれば良い。またハーフミラー100に代えて透明板、着色透明板等の光透過性の遮蔽板を設けても良い。後壁部62は不透明であり、その他は第2の実施形態と同様である。
【0073】
図16及び図17は本発明の第5の実施形態を例示する。この実施形態では図16に示すように、台座部材64の後部に左右方向のラック104が設けられ、可動体収容部56の後壁部62に駆動手段63の駆動モータ105が装着され、この駆動モータ105の駆動軸106に固定されたピニオン107がラック104に噛合されている。また前装飾体55等の適当箇所に、可動体51の中央、左、右等の移動位置を検出する近接スイッチ、リミットスイッチ等の位置検出スイッチ108a〜108cが設けられている。
【0074】
図柄制御基板25には図17に示すように動作パターン記憶手段92、動作パターン選択手段93、駆動制御手段94が設けられ、その駆動制御手段94に主制御基板38を介して又は直接位置検出スイッチ108a〜108cが接続されている。動作パターン記憶手段92の動作パターンには可動体51の中央、左、右等の移動位置、高速、中速、低速等の移動速度、及び/又は移動回数等を組み合わせてなる複数種類の動作パターンが記憶されている。駆動制御手段94は位置検出スイッチ108a〜108cにより可動体51の台座部材64の位置を検出しながら、動作パターン選択手段93で選択された所定の動作パターンに基づいて駆動モータ105を制御するようになっている。
【0075】
この場合には駆動手段63に駆動モータ105を使用し、ピニオン107、ラック104を介して可動体51の台座部材64を左右に駆動するようにしているので、可動体51の位置制御、速度制御が可能であり、可動体51の移動位置、移動速度等を条件に動作パターンを構成できる。
【0076】
図18は本発明の第6の実施形態を例示する。この実施形態では、左右一対の上下方向の案内棒等の案内手段109により可動体51の台座部材64が上下方向に移動自在に支持され、この台座部材64の下側にカム体110と、これを駆動するソレノイド72等を備えた駆動手段63が設けられている。そして、台座部材64の上にはコイルバネ等からなる支持部材66a〜66cを介してキャラクタ部材65a〜65cが取り付けられている。台座部材64は、案内棒に套嵌されたバネ111等によりカム体110側に付勢されている。カム体110は上側に凹凸状のカム面110aを有し、そのカム面110aに対応して台座部材64側にカム従動体112が設けられている。
【0077】
この場合にはソレノイド72の励磁、消磁を繰り返すと、カム体110が左右方向に往復移動して、そのカム面110a、カム従動体112を介して台座部材64が案内手段109に沿って上下方向に移動又は振動する。このように可動体51は、上下方向に移動又は振動するようにしても良い。
【0078】
図19は本発明の第7の実施形態を例示する。この実施形態では、左右一対の前後方向の案内棒等の案内手段113により可動体51の台座部材64が前後方向に移動自在に支持され、この台座部材64が駆動手段63のソレノイド72の可動鉄心73に連結されている。ソレノイド72は後壁部62に取り付けられている。
【0079】
この場合にはソレノイド72の励磁、消磁を繰り返すと、台座部材64が案内手段70に沿って前後方向に往復移動して、台座部材64上の各キャラクタ部材65a〜65cが動く。このように可動体51は、前後方向に移動又は振動するようにしても良い。
【0080】
以上、本発明の各実施形態について詳述したが、本発明は各実施形態に限定されるものではなく、その趣旨を逸脱しない範囲内で種々の変更が可能である。例えば各実施形態では、図柄表示手段として特別図柄表示手段21を例示しているが、普通図柄表示手段22、その他のものでも同様に実施可能である。また特別図柄表示手段21に液晶表示手段16を採用しているが、他の表示形式を採用するものでも良い。
【0081】
更に各実施形態では、可動体51を設けるに当たって液晶表示手段16又は特別図柄表示手段21の表示ケース48の上部に可動体収容部56を形成し、その可動体収容部56内に可動体51を配置しているが、可動体収容部56を表示ケース48の下部、又は左右の一側或いは両側部に設け、その可動体収容部56内に可動体51を配置しても良い。可動体51は液晶表示手段16又は特別図柄表示手段21の表示ケース48とは別に設けても良い。但し、その場合、液晶表示手段16又は特別図柄表示手段21の近傍に配置することが望ましい。
【0082】
可動体収容部56と台座部材64とを一体にし、その可動体収容部56と台座部材64とを一体に駆動手段63で駆動するようにしても良い。台座部材64とその前部の覆い部71とを別体とし、覆い部71を可動体収容部56側に設け、台座部材64側を駆動手段63で駆動するようにしても良い。台座部材64とキャラクタ部材65a〜65cとの間に、弾性を有する支持部材66a〜66cを介在する他、可動体収容部56と台座部材64との間に、弾性を有する支持部材を介在し、その両支持部材で可動体51が動作するようにしても良い。また可動体51は可動体収容部56毎動作するようにしても良い。また可動体51は、そのキャラクタ部材65a〜65cが特別図柄表示手段21等の液晶表示手段16の前側に突出して動作するようにしても良い。動作時に可動体51又はそのキャラクタ部材65a〜65cで特別図柄表示手段21、取り分けその特別図柄を一時的に遮蔽するようにしても良い。
【0083】
可動体51は左右方向、前後方向、上下方向に動作する他、回転方向に動作するようにしても良いし、遊技盤4に直角方向、その他の所定角度方向に王仏動作するようにしても良い。また可動体51は1個の台座部材64上に支持部材66a〜66cを介して複数個のキャラクタ部材65a〜65cを設けているが、台座部材64は各キャラクタ部材65a〜65c毎に設けても良い。キャラクタ部材65a〜65cを縦軸廻りに正転方向又は正逆転方向に回転させる場合には、各キャラクタ部材65a〜65cの台座部材64は個別に設けることが望ましい。キャラクタ部材65a〜65cは全てが人形のように同種のキャラクタでも良いし、人形と犬形のように異種のキャラクタを組み合わせたものでも良い。
【0084】
一部又は全部のキャラクタ部材65a〜65cにランプを設け、そのランプが可動体51の動作に連動して点灯又は点滅発光するようにしても良い。キャラクタ部材65a〜65cの内部から照明するように、ランプをキャラクタ部材65a〜65cの内部に設けても良い。全部又は一部のキャラクタ部材65a〜65cの全部又は一部に蛍光塗料を塗布しておき、その動作に関連して、可動体収容部56内、その他に設けたブラックライトでキャラクタ部材65a〜65cの全部又は一部を発光させるようにしても良い。
【0085】
実施形態では図柄制御基板25側で可動体51を駆動する駆動手段63の制御、発光ランプ95の制御等を行うようにしているが、その制御は主制御基板38側で行うようにしても良いし、主制御基板38、図柄制御基板25とは別に制御基板を設け、その制御基板で駆動手段63、発光ランプ95を制御するようにしても良い。またランプ制御基板40、音声制御基板42、払い出し制御基板47、発射制御基板等の制御基板で行うようにしても良い。更に可動体51の位置検出等の処理を位置検出スイッチ108a〜108cからの信号により主制御基板38側で行い、主制御基板38とは別の制御基板、例えば図柄制御基板25側で可動体51の動作開始、終了等の制御を行うようにしても良い。
【0086】
また実施形態では利益状態として特別利益状態を例示しているが、遊技者に有利になる遊技状態であれば十分である。この利益状態には、例えば特別利益状態(所謂大当たり)の他、小当たり、普通当たり(第1の実施形態の所定利益状態)、特別利益状態の終了後に特別図柄が特別態様となる確率を通常確率から高確率に変化させる高確率状態、特別利益状態の終了後に普通図柄及び/又は特別図柄の変動時間を短縮させる変動時間短縮状態、特別利益状態の終了後に特別図柄始動手段17の開放時間を延長させる開放時間延長状態、特別利益状態の継続回数を増加させる継続回数増加状態、特別図柄始動手段17及び/又は可変入賞手段18の入賞個数を増加させる入賞数増加状態等がある。
【0087】
可動体51は遊技状態の演出動作専用として設けているが、特別図柄(又は普通図柄)の演出と、回転リール、その他を利用して遊技状態の変化を報知する報知手段と併用して、可動体51による演出効果の更なる向上を図ることも可能である。可動体51は台座部材64を可動体収容部56の後壁部62の前側に配置し、その台座部材64の前側に支持部材66a〜66cを介してキャラクタ部材65a〜65cを配置しても良い。可動体51は動作パターンに基づいて制御されるので、駆動制御手段94が制御動作を開始しても、その動作開始時間になるまで可動体51は動作しない。従って、可動体51の動作開始と駆動制御手段94の制御動作開始とは必ずしも一致するものではない。駆動手段63は可動体51を駆動できるものであれば良い。
【0088】
可動体51の動作パターンは、各動作パターン相互で識別可能であれば良い。例えばパターンの構成要素には、高速、中速、低速等の動作速度、往復動作、振動動作、回転動作等の動作形式、停止・再動作、可逆動作等があり、これらの各要素の1個又は複数個を選択的に組み合わせて各動作パターンを構成しても良い。また動作パターンの違いによって信頼度を変えても良いし、可動体51の動作開始タイミング、動作停止タイミング、動作時間及び/又は制御動作時間等の違いによって信頼度を変えても良い。
【0089】
可動体51は特別図柄の図柄変動中の適宜時点で動作し、そのキャラクタ部材65a〜65cの動きによって特別図柄の変動時の演出効果を向上させるようにしているが、他の遊技状態のときに動作するようにしても良い。例えば、所定利益状態及び又は特別利益状態の発生時点、発生中、特別利益状態が継続する場合の前後の特別利益状態間のインターバル中、特別利益状態の継続中、可変入賞手段18に入賞した遊技球が特定領域を通過した場合、特別利益状態が終了した場合に可動体51が動作するようにしても良い。
【0090】
また遊技球タンクの遊技球の補給切れ、賞球と貸し球との払い出しが別の場合の賞球、貸し球の補給切れ、下皿の遊技球の満杯、賞球の過多払い出し等の場合に可動体51を動作させる等、その可動体51の動作でエラーを報知するようにしても良い。また可動体51の動作で賞球の払い出しを報知するようにしても良い。更に本発明はパチンコ機の他、アレンジボール機、雀球遊技機等の各種の弾球遊技機においても同様に実施可能である。
【0091】
所定の遊技状態においては、可動体51を動作し易い及び/又は動作し難い及び/又は動作しないように制御しても良い。ここで所定の遊技状態には、特別図柄の変動時間が短縮中の場合、特別図柄の抽選確率が高確率中の場合、特別図柄の始動保留球数が所定以上の場合、特別図柄の抽選確率の高確率状態が所定回数以上連続して発生した場合、特別図柄始動手段17の開放時間の延長中の場合、特別利益状態の終了後に特別図柄が所定回数変動するまでの場合、特別図柄が所定回リーチ状態を表示するまでの場合、特別図柄始動手段17が所定時間遊技球を検出しなかった場合の何れかが考えられる。
【0092】
またキャラクタ部材65a〜65cの動作に合わせて、スピーカ等の音声発生手段から音声を発生させるようにしても良い。その場合に、キャラクタ部材65a〜65cに対応する音声を発生させることが望ましい。また複数個のキャラクタ部材65a〜65cがあり、その複数個のキャラクタ部材65a〜65cの一部又は全部を照明又は発光させるように構成し、その照明又は発光状態にあるキャラクタ部材65a〜65cに対応する音声をスピーカ等から発生させるように構成しても良い。例えば、一部に犬のキャラクタがあり、その犬のキャラクタを照明又は発生させる場合には、「ワン」等の音声を発生させる。キャラクタ部材65a〜65cは、周囲に図柄、絵等が描かれた円筒、その他の形状のものでも良い。
【0093】
【発明の効果】
本発明によれば、図柄始動手段17,19と、該図柄始動手段17,19が遊技球を検出することを条件に遊技図柄を変動表示可能な図柄表示手段21,22と、該図柄表示手段21,22の変動後の遊技図柄が特定態様となる場合に遊技者に有利な利益状態を発生させる利益状態発生手段82,87とを備えた弾球遊技機において、図柄表示手段21,22は表示窓49を有する表示ケース48と、表示窓49に対応して配置された表示部50とを備え、表示ケース48に、表示窓49の上側の前装飾体55の前面側から後方に凹入し且つ下側に表示窓49の前方部分と上下に区画する受け台67を有する可動体収容部56を設け、該可動体収容部56内で受け台67上に配置され且つ演出動作可能な可動体51と、可動体収容部56内を照明する発光ランプ102と、可動体収容部56の後壁部62の裏側に配置され且つ可動体51を駆動する駆動手段63とを備え、可動体収容部56の前面に、発光ランプ102が点灯しない場合に可動体51が見えないか見え難く発光ランプ102が点灯した場合に可動体51が見えるハーフミラー100又は遮蔽板を装着し、可動体51は左右方向に配置され且つ駆動手段63により左右方向に往復駆動される台座部材64と、該台座部材64上に左右方向に所定の間隔を置いて配置された複数個のキャラクタ部材65a〜65cと、該各キャラクタ部材65a〜65c毎に設けられ且つ駆動手段63による台座部材64の駆動時に該キャラクタ部材65a〜65cを台座部材64に左右方向に揺動可能に支持する支持部材66a〜66cとを備え、各支持部材66a〜66cはその幅方向を前後方向に向けて配置された1個の板バネにより構成しているので、可動体51の各キャラクタ部材65a〜65cの動きにより遊技者に対する演出効果を高めることができる。
【図面の簡単な説明】
【図1】本発明の第1の実施形態を示すパチンコ機の正面図である。
【図2】本発明の第1の実施形態を示すパチンコ機の背面図である。
【図3】本発明の第1の実施形態を示す遊技盤の正面図である。
【図4】本発明の第1の実施形態を示す液晶表示手段の要部の拡大正面図である。
【図5】本発明の第1の実施形態を示す可動体収容部分の横断面図である。
【図6】本発明の第1の実施形態を示す可動体収容部分の縦断面図である。
【図7】本発明の第1の実施形態を示す可動体の斜視図である。
【図8】本発明の第1の実施形態を示す制御系のブロック図である。
【図9】本発明の第1の実施形態を示す動作パターンの説明図である。
【図10】本発明の第1の実施形態を示す動作パターンの説明図である。
【図11】本発明の第1の実施形態を示す動作パターン別信頼度の説明図である。
【図12】本発明の第2の実施形態を示す動作パターン別選択確率の説明図である。
【図13】本発明の第3の実施形態を示す可動体収容部分の縦断面図である。
【図14】本発明の第3の実施形態を示す制御系のブロック図である。
【図15】本発明の第4の実施形態を示す可動体収容部分の縦断面図である。
【図16】本発明の第5の実施形態を示す可動体収容部分の縦断面図である。
【図17】本発明の第5の実施形態を示す説明図である。
【図18】本発明の第6の実施形態を示す可動体部分の正面図である。
【図19】本発明の第7の実施形態を示す可動体収容部分の横断面図である。
【符号の説明】
17 特別図柄始動手段
19 普通図柄始動手段
21 特別図柄表示手段
22 普通図柄表示手段
25 図制御基板
38 主制御基板
51 可動体
63 駆動手段
64 台座部材
65a〜65c キャラクタ部材
66a〜66c 支持部材
80 所定利益状態抽選手段
82 所定利益状態発生手段
83 特別利益状態抽選手段
87 特別利益状態発生手段
92 動作パターン記憶手段
93 動作パターン選択手段
94 駆動制御手段
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a ball ball game machine such as a pachinko machine, an arrangement ball machine, a sparrow ball game machine, and the like, which enhances a presentation effect for a player by movement of a plurality of character members of a movable body.
[0002]
[Prior art]
Conventionally, in a ball game machine such as a pachinko machine, a movable body such as a doll can be moved up and down on the upper part of a display case of a special symbol display means capable of variably displaying a special symbol as described in JP-A-2001-157757. There is something that was provided.
[0003]
This is because the movable body can be placed in the front side of the display case above the display area of the special symbol, and the driving means is provided on the back side of the display case. When the special symbol of the area fluctuates for a predetermined time and the special symbol after the fluctuation becomes a predetermined display state, the driving means drives the movable body in conjunction with the display state of the special symbol, and the movable body Is configured to jump from a hidden position to a visible position.
[0004]
[Problems to be solved by the invention]
In this bullet ball game machine, the movable body pops out when the special symbol is in a predetermined display state, thereby giving an impact to the player and improving the game performance. However, conventionally, there is a drawback that the player is easily bored because there is only one movable part and the movement of the movable part is simply a vertical movement.
[0005]
In view of such a conventional problem, the present invention provides a ball game machine that includes a plurality of character members on a movable body, and that can enhance the effect of the player by the movement of each character member. With the goal.
[0006]
[Means for Solving the Problems]
The present invention includes symbol starting means 17, 19; symbol displaying means 21, 22 capable of variably displaying game symbols on the condition that the symbol starting means 17, 19 detects a game ball; In a ball game machine comprising profit state generating means 82 and 87 for generating a profit state that is advantageous to a player when the game symbols after 22 variations are in a specific mode, The symbol display means 21, 22 includes a display case 48 having a display window 49 and a display unit 50 arranged corresponding to the display window 49, and the display case 48 has a front side above the display window 49. The decorative body 55 is recessed rearward from the front surface side, and has a cradle 67 that divides the front portion of the display window 49 vertically from the front side. Movable body accommodation part 56 Provided In the movable body accommodating portion 56 On the cradle 67 A movable body 51 that is arranged and capable of performing an operation, a light-emitting lamp 102 that illuminates the interior of the movable body housing portion 56, and Arranged on the back side of the rear wall portion 62 of the movable body accommodating portion 56, and Driving means 63 for driving the movable body 51, and when the light emitting lamp 102 is not lit on the front surface of the movable body accommodating portion 56, the light emitting lamp 102 is lit up so that the movable body 51 is invisible or difficult to see. In this case, a half mirror 100 or a shielding plate that allows the movable body 51 to be seen is attached. Arranged in the left-right direction and By the driving means 63 Round trip left and right A pedestal member 64 to be driven; Arranged on the base member 64 at a predetermined interval in the left-right direction. A plurality of character members 65a to 65c and the character members 65a to 65c The character members 65a to 65c are provided every time and when the base member 64 is driven by the driving means 63. To the base member 64 Can swing left and right Support members 66a to 66c for supporting Each of the support members 66a to 66c is composed of a single leaf spring arranged with its width direction directed in the front-rear direction. It is a thing.
[0007]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. 1 to 11 illustrate a first embodiment in which the present invention is adopted in a pachinko machine. 1 and 2, reference numeral 1 denotes a gaming machine main body, which has an outer frame 2 and a front frame 3 pivotally attached to the outer frame 2 so as to be freely opened and closed. A game board 4 is detachably mounted on the front frame 3 from the back side, and a glass door 5 and a front plate 6 are disposed on the front side of the game board 4 so as to be opened and closed.
[0008]
The front plate 6 is equipped with an upper plate 7 for storing a game ball for launch. At the lower part of the front frame 3, a lower plate 8 for storing surplus spheres and a firing handle 10 for the launching means 9 are provided. When the launching unit 10 is operated, the launching unit 9 drives the striking rod 12 by the launching drive unit 11 such as a launching motor, thereby playing the game balls supplied one by one on the launching rail 13 from the upper plate 7. It is designed to fire toward the board 4 side.
[0009]
As shown in FIG. 3, a guide rail 14 is annularly mounted on the game board 4, and a liquid crystal display means 16, a special symbol starting means 17, and a variable winning means 18 are provided in a game area 15 inside the guide rail 14. A plurality of game parts such as the normal symbol starting means 19 and the normal winning means 20 are arranged.
[0010]
The liquid crystal display means 16 is provided on condition that the special symbol starting means 17 detects the game ball, and the special symbol display means 21 that can display the special symbol in a variable manner and the normal symbol starting means 19 detects the game ball. It also serves as a normal symbol display means 22 capable of variably displaying normal symbols, and has one or more (for example, three) special symbols, one or more (for example, one) in its display area 24. Normal images, effect images related to game subjects, demo images, and the like can be displayed. The special symbol display means 21 and the normal symbol display means 22 are liquid crystal type, but other 7-segment type, dot type, etc. may be used. A control board case 23 (see FIG. 6) is mounted on the back side of the liquid crystal display means 16, and in this control board case 23, a symbol control board 25 for controlling special symbols, normal symbols, etc. of the display area 24 is housed. ing.
[0011]
The special symbol is a numerical symbol from “0” to “9”, which varies for a predetermined time by random number control on condition that the special symbol starting means 17 detects the game ball, such as “7, 7, 7”, etc. Are stopped in a special mode (specific mode) which is a predetermined specific combination or a non-special mode other than this. In addition, numerical symbols of “0” to “9” are also used for the normal symbols, and the normal symbols start means 19 fluctuates for a predetermined time by random number control on condition that the game ball is detected. The vehicle is stopped in a predetermined mode that is a specific combination or in a non-predetermined mode other than this. Note that it is also possible to use alphabet symbols, characters, and other game symbols as appropriate for the special symbols and the normal symbols.
[0012]
The special symbol starting means 17 is an open / closed type that opens and closes in an open state in which a game ball can be won and a closed state in which it is difficult to win, and an electric tulip having a pair of left and right openable open / close claws 26 is used. The opening / closing claw 26 is opened for a predetermined time when the normal symbol after the change of the symbol display means 22 is in a predetermined mode.
[0013]
The variable winning means 18 is an openable / closable type that opens and closes in an open state in which a game ball can easily win a prize and a closed state in which a prize cannot be won, and includes an openable / closable plate 27 that can be opened and closed around the horizontal axis on the lower side. When the special symbol after the change of 21 becomes a special mode and a special profit state occurs, the opening / closing plate 27 is opened to the front side.
[0014]
The variable winning means 18 includes a winning detection means 28 and a specific area detection means 29 inside, and a predetermined time (for example, 30 seconds) elapses after the opening / closing plate 27 is opened, or until a predetermined time elapses. On condition that the winning detection means 28 detects a predetermined number (for example, 10) of game balls, the open / close plate 27 is closed, and on the condition that the specific area detection means 29 detects passage of the game balls to the specific area. When the special profit state continues for a maximum predetermined number of times (for example, 16 times), the opening / closing plate 27 is repeatedly opened for each special profit state.
[0015]
As shown in FIG. 2, a back mechanism plate 31 for holding the game board 4 from the back side is attached to the back side of the front frame 3 so as to be freely opened and closed. The back mechanism plate 31 is formed with an opening 33 into which the back cover 32 on the back side of the game board 4 is fitted. A game ball tank 34 and a tank rail 35 are provided on the upper side, and a payout means 36 is provided on one side in the left-right direction. The passage units 37 are respectively provided on the lower side.
[0016]
The game ball tank 34 stores the game balls supplied from the game ball supply system and supplies them to the payout means 36 side via the tank rail 35. The payout means 36 is a rotary type driven by a motor, and pays out the game balls supplied from the game ball tank 34 to the upper plate 7 side through the passage unit 37 and the like.
[0017]
The back cover 32 is for covering a plurality of game parts such as the liquid crystal display means 16 mounted on the game board 4 from the back side, and is detachably fixed to the game board 4. A main control board case 39 for housing the main control board 38, a lamp control board case 41 for housing the lamp control board 40, and a voice control board case 43 for housing the voice control board 42 are detachable from the back cover 32. It is attached to. The main control board case 39 is arranged on the upper side of the back cover 32, and the lamp control board case 41 and the sound control board case 43 are arranged on the left and right sides below the main control board case 39.
[0018]
A control board case 45 is detachably mounted on the back side of the passage unit 37 via a case mounting plate 44, and a power supply board 46 and a payout control board 47 are accommodated in the control board case 45 on the left and right sides.
[0019]
The liquid crystal display means 16 includes a display case 48 attached to the game board 4 as shown in FIGS. 4 to 6, and a liquid crystal display unit 50 attached to the back side corresponding to the display window 49 at the approximate center of the display case 48. The front side of the liquid crystal display unit 50 is a display area 24 corresponding to the display window 49. A movable body 51 is provided on the upper side of the liquid crystal display unit 50 on the front side of the display case 48, and the control board case 23 is detachably mounted on the back side of the liquid crystal display unit 50.
[0020]
The display case 48 includes a front case body 52 attached to the front surface of the game board 4 and a back case body 53 attached to the back side of the game board 4 before and after the attachment holes 4a. The front case body 52 has a substantially centered opening corresponding to the display window 49 and is disposed on the front side of the game board 4, and straddles the upper side and the left and right sides of the display window 49. A front decorative body 55 projecting forward from the front decorative plate 54, and a movable body accommodating portion that opens in a mountain shape in front view between the front decorative plate 54 and the front decorative body 55 above the display window 49. 56 is provided.
[0021]
The back case body 53 includes a back plate 57 disposed on the back side of the game board 4 and a mounting plate 58 for attaching the liquid crystal display unit 50 to the back plate 57 from the back side. A portion 59 is formed, and then the front end side of the body portion 59 is fitted into the front body portion 60 of the front decorative plate 54 from the back side in the mounting hole 4a. The rear body 59 has a colored transparent tapered shape, and a large number of display lamps 61 are arranged in the circumferential direction so as to surround the display window 49 on the back side.
[0022]
The movable body accommodating portion 56 is provided in a recessed shape on the rear side from the front side of the front decorative body 55, and a movable body 51 capable of performing an effect operation is accommodated therein, and the movable body 51 is connected to the rear wall of the movable body accommodating portion 56. It is driven by driving means 63 arranged on the back side of the part 62. As shown in FIG. 7, the movable body 51 includes a pedestal member 64 arranged in the left-right direction, a plurality of character members 65 a to 65 c in the left-right direction, and a support for supporting the character members 65 a to 65 c on the pedestal member 64. Members 66a to 66c.
[0023]
The pedestal member 64 is disposed on the pedestal 67 of the front decorative body 55 and is slidable in the left-right direction as guided by the guide means 70. The pedestal member 64 is provided with a covering portion 71 that stands up from the front side of the character members 65 a to 65 c and the like and covers the lower side from the front of the pedestal member 64 in substantially the entire length in the left-right direction. The guide means 70 includes a guide hole 68 on the cradle 67 side, a guide protrusion 69 on the pedestal member 64 side that fits into the guide hole 68, and the like.
[0024]
Each of the character members 65a to 65c is a three-dimensional object that represents a doll or other character related to the game theme, and is given a predetermined coloring or pattern so as to be different from each other. The character members 65a to 65c may be of the same type or different types having different sizes and / or weights. Moreover, as the character members 65a to 65c, if it is related to the game theme, a bird shape, an animal shape, a fish shape, a car shape, an airplane shape, a train shape, a monster shape, a ghost shape, a tool shape, etc. are used. It is also possible to do.
[0025]
The supporting members 66a to 66c are springs having appropriate elasticity so that when the pedestal member 64 is moved in the left-right direction by the driving of the driving means 63, at least some of the character members 65a to 65c move differently from others. Members are used. In this case, rod-like elastic wires such as piano wires or strip-like elastic plates such as leaf springs are used for the support members 66a to 66c, and each of the support members 66a to 66c has a difference in thickness and thickness. The elastic performance differs depending on the type. Accordingly, when the pedestal member 64 moves in the left-right direction, the character members 65a-65c can all swing in the left-right direction with different movements due to the elastic deformation of the support members 66a-66c.
[0026]
The support members 66a to 66c may be made of an elastic material such as a laminated leaf spring, a bent leaf spring, a torsion coil spring, a spiral spring, a torsion bar spring, a cylindrical coil spring, a conical coil spring, or a disc spring. It is also possible to do. In order to make the movements of the character members 65a to 65c different, the weight of the character members 65a to 65c or the weight of the character members 65a to 65c and the elasticity of the support members 66a to 66c may be changed. When leaf springs are used for the support members 66a to 66c, as illustrated in FIG. 7 and the like, the width direction of the leaf springs may be arranged in the front-rear direction, and the width direction is directed in the left-right direction. May be arranged.
[0027]
The driving means 63 includes a movable iron core 73 that can reciprocate in the left-right direction and is configured by a solenoid 72 or the like disposed on the back side of the rear wall portion 62 of the movable body housing portion 56. A driving arm is provided at the tip of the movable iron core 73. 74 is fixed. The drive arm 74 protrudes into the movable body accommodating portion 56 through the opening of the rear wall portion 62, and a notch-like engaging portion 74 a on the front end side is an engaged portion 75 such as a pin on the back side of the base member 64. Is engaged. Therefore, by repeating excitation and demagnetization of the solenoid 72, the base member 64 reciprocates in the left-right direction via the drive arm 74, and the movable body 51 can be driven.
[0028]
FIG. 8 is a block diagram illustrating a control system. As shown in FIG. 8, each control board 25, 38, 40, 42, 46, 47 including the main control board 38 and the symbol control board 25 is configured by a separate board for each control target and control function.
[0029]
The main control board 38 mainly controls game operations on the game board 4 side. The predetermined profit state lottery means 80, the predetermined profit state determination means 81, the predetermined profit state generation means 82, the special profit state lottery means 83, and the special profit state lottery means 83 Profit state determination means 84, fluctuation pattern selection means 85, stop symbol selection means 86, special profit state generation means 87, command transmission means 88, and the like, each of which means a CPU, ROM, RAM having an arithmetic processing function Etc. The symbol control board 25 is equipped with command analysis means 89, normal symbol control means 90, special symbol control means 91, action pattern storage means 92, action pattern selection means 93, drive control means 94, and the like. 94 is also constituted by a CPU, a ROM, a RAM and the like having an arithmetic processing function.
[0030]
The predetermined profit state lottery means 80 is for drawing by random lottery whether or not to generate a predetermined profit state after the normal symbol changes based on the detection of the game ball by the normal symbol starting means 19. When the probability of occurrence of a predetermined mode is 1/10, 10 random numbers from 0 to 9 are generated, for example, a predetermined number of predetermined profit state lottery random numbers are generated in sequence, and the normal symbol starting means 19 plays the game When a sphere is detected, one of random numbers is alternatively drawn from predetermined profit state lottery random numbers.
[0031]
The predetermined profit state determination unit 81 is configured to determine the predetermined profit state when the lottery random value of the predetermined profit state lottery unit 80 is a predetermined profit state determination value (for example, the random value “3”). Whether or not a predetermined profit state is to be generated is determined by random number determination based on the random number value lottery.
[0032]
The predetermined profit state generation means 82 is advantageous to the player after the normal symbol after the fluctuation of the normal symbol display means 22 stops in a predetermined manner when the predetermined profit state determination means 81 determines that the predetermined profit state has occurred. For generating a predetermined profit state, the opening / closing claw 26 of the special symbol starting means 17 is opened for a predetermined time.
[0033]
The special profit state lottery means 83 is used to draw a random lottery to determine whether or not to generate a special profit state after the special symbol changes based on the fact that the special symbol starting means 17 detects the game ball. When the probability of occurrence of the special mode is 1/350, 350 random numbers from 0 to 349 are generated, for example, a predetermined number of special profit state lottery random numbers are generated in sequence, and the special symbol starting means 17 plays the game When a sphere is detected, one of random numbers is alternatively drawn from the special profit state lottery random number.
[0034]
The special profit state determination means 84 is the special profit state lottery means 83 so as to determine the special profit state when the random value of the special profit state lottery means 83 is a special profit state determination value (for example, the random value “7”). Whether or not a special profit state is to be generated is determined by random number determination based on the random number value selected.
[0035]
The special profit state determination means 84 merely determines that the special profit state is generated when the lottery random number value is the special profit state determination value based on the lottery result of the special profit state lottery means 83. The lottery result of the profit state lottery means 83 and the determination result of the special profit state determination means 84 are synonymous.
[0036]
Based on the determination result of the special profit state determination unit 84, the variation pattern selection unit 85 selects a specific variation to be used for displaying the variation of the special symbol from among a plurality of types of variation patterns for the special mode and the non-special mode. This is for selecting a pattern alternatively. The special mode variation pattern includes one type or a plurality of types of variation patterns, and the non-special mode variation pattern includes a plurality of types of variation patterns with reach variation and one or more types of variation patterns without reach variation. There are fluctuation patterns.
[0037]
The stop symbol selecting means 86 is for selecting and determining the type of the special symbol that is finally displayed on the special symbol display means 21, and the determination result based on the determination result of the special profit state determination means 84. When a special interest state is to be generated, select the type that the special symbol after the change will be in a special mode, and the type that will have a non-special mode in the case of a non-special profit state that does not generate a special profit state It has become.
[0038]
The special profit state generating unit 87 generates a special profit state advantageous to the player after the special symbol of the special symbol display unit 21 stops in a special mode when the special profit state determining unit 84 determines that the special profit state is determined. The open / close plate 27 of the variable winning means 18 is opened.
[0039]
It should be noted that the special profit state generating means 87 has a predetermined number (for example, 10) of games until a predetermined time (for example, 30 seconds) elapses from when the opening / closing plate 27 of the variable winning means 18 is opened. The opening / closing plate 27 is closed on the condition that the ball wins, and the variable winning means 18 is made to repeat the opening / closing operation up to a predetermined number of times (for example, 16 times) on the condition that the game ball passes the specific area. It has become.
[0040]
The command transmission means 88 includes a determination result of the predetermined profit state and the non-predetermined profit state in the predetermined profit state determination means 81, a determination result of the special profit state and the non-special profit state in the special profit state determination means 84, and a variation pattern selection means. A predetermined command related to the selection result of the variation pattern at 85, the selection result of the stop symbol by the stop symbol selection means 86, and the like is transmitted from the main control board 38 to the symbol control board 25 side by one-way communication. Yes.
[0041]
The command analysis means 89 receives, analyzes and stores each command transmitted from the main control board 38 side by the command transmission means 88. The normal symbol control means 90 changes the normal symbol of the normal symbol display means 22 for a predetermined time based on the determination result of the predetermined profit state determination means 81 when there is an analysis output of the command from the command analysis means 89, and for a predetermined time. When the profit state determination means 81 determines that the predetermined profit state is determined, the changed normal symbol is stopped in a predetermined manner, and when the profit state determination means 81 determines that it is a non-predetermined profit state, the changed normal symbol is stopped in a non-predetermined manner. In accordance with the determination result, the normal symbol is subjected to variation control.
[0042]
The special symbol control means 91 is special with a predetermined fluctuation pattern selected by the fluctuation pattern selection means 85 based on the determination result of the special profit state determination means 84 when the command analysis output from the command analysis means 89 is received. The special symbol on the symbol display means 21 is changed for a predetermined time, and the special symbol after the change is changed in a special mode when the special profit state determining means 84 determines that it is in the special profit state, and is changed when it is determined as the non-special profit state. The special symbols are variably controlled according to the determination results so that the subsequent special symbols are stopped in a non-special manner. Each special symbol is stopped in a predetermined order such as a left symbol, a right symbol, a middle symbol, etc., regardless of whether it is a special mode or a non-special mode, and the stop symbol is selected by the stop symbol selection means 86.
[0043]
The operation pattern storage unit 92 stores a plurality of types of operation patterns of the movable body 51. In this embodiment, the movable body 51 reciprocates (or oscillates) in conjunction with the movement of the special symbol. The movement pattern includes, for example, the reciprocal movement of the movable body 51 as shown in FIG. There are seven types of first to seventh operation patterns A to G depending on the combination of the number of operations (or operation time), operation start timing, operation stop timing, etc., and each of these operation patterns A to G Is programmed and stored in the operation pattern storage means 92. As shown in FIG. 10, when the special profit state occurs, the special profit state for operating the movable body 51 is generated during the occurrence of each special profit state until the special profit state ends a predetermined number of times. An eighth operation pattern H may be provided.
[0044]
9 and 10, the rising period from the rising to the falling indicates one operation period, and the movable body 51 reciprocates a plurality of times (or once) during the one operation period. ing. When the first operation pattern A and the second operation pattern B do not generate the special profit state (when the changed special symbol is in a non-special mode), the third to sixth operation patterns C to F have the special profit state. The seventh operation pattern G corresponds to the case where the special profit state is generated when the case is generated and when the case is not generated.
[0045]
In each of the operation patterns A to G, as shown in FIG. 11, the possibility (or probability) that the special symbol after the change becomes a special mode and a special profit state occurs, that is, reliability is set. For example, the first operation pattern A and the second operation pattern B corresponding to the case where the special profit state is not generated have the reliability of 0%, and the third operation corresponding to the case where the special profit state is generated and the case where the special profit state is not generated is performed. The pattern C has a reliability of 1%, the fourth operation pattern D has a reliability of 5%, the fifth operation pattern E has a reliability of 18%, and the sixth operation pattern F has a reliability of 30%. The seventh operation pattern G corresponding to has a reliability of 100%.
[0046]
Based on the determination result of the special profit state determination unit 84, the operation pattern selection unit 93 selects one of a plurality of types of first to seventh operation patterns A to G stored in the operation pattern storage unit 92 by random number lottery. The first to sixth operation patterns A to F when the determination result of the special profit state determination means 84 does not cause the special profit state based on a predetermined random number lottery table. Any one of the third to seventh operation patterns C to G is selected by lottery when the determination result is to generate a special profit state.
[0047]
The drive control means 94 is for controlling the drive means 63 based on any one of the first to seventh operation patterns A to G selected alternatively by the operation pattern selection means 93. When the means 93 selects any one of the first to seventh operation patterns A to G, the operation pattern data is read from the operation pattern storage means 92 and the drive means 63 is controlled based on the operation pattern. It has become. When the special profit state occurs, the drive control means 94 controls the drive means 63 based on the eighth operation pattern H.
[0048]
In the pachinko machine, when a game is played, the launching handle 10 of the launching unit 9 is operated, and the launching unit 9 sequentially launches game balls along the guide rails 14 toward the game board 4 side. Then, the game ball launched on the upper side of the game board 4 enters the game area 15 of the game board 4 and then wins the normal winning means 20 or the like while falling along the board surface, or the normal symbol starting means. Falling down while passing through 19.
[0049]
When the game ball passes through the normal symbol starting means 19, the predetermined profit state lottery means 80 draws the generated random number value at that time, and whether or not the predetermined profit state determination means 81 generates the predetermined profit state from the lottery random value. The command transmission means 88 transmits a command of the determination result to the symbol control board 25. As a result, the normal symbol control means 90 changes the normal symbol of the normal symbol display means 22.
[0050]
When the predetermined profit state determination unit 81 determines that the predetermined profit state is present, the stop symbol after the change of the normal symbol display unit 22 becomes a predetermined mode such as “7”, for example, and the predetermined profit state generation unit 82 determines the predetermined profit state. A profit state occurs, and the opening / closing claw 26 of the special symbol starter 17 is opened for a predetermined time, so that it becomes easy for a game ball to win the special symbol starter 17.
[0051]
When the game ball wins the special symbol starting means 17, the special profit state lottery means 83 draws the generated random number value at that time, and the special profit state determination means 84 determines whether or not the special profit state is generated from the lottery random number value. In accordance with the determination result of the special profit state determination unit 84, the variation pattern selection unit 85 selects the variation pattern, and the stop symbol selection unit 86 selects the stop symbol after the variation of the special symbol. Thereafter, the command transmission means 88 transmits each command from the main control board 38 to the symbol control board 25 by one-way communication.
[0052]
In the symbol control board 25, the command analysis means 89 receives and analyzes each command, and the special symbol control means 91 causes the special symbol of the special symbol display means 21 to fluctuate for a predetermined time with a predetermined fluctuation pattern, and after that fluctuation, a special mode Or a special symbol is stopped by a predetermined kind so that it may become a non-special aspect.
[0053]
When the determination result of the special profit state determination means 84 generates a special profit state, the special symbol after the change becomes a special mode, and then the special profit state generation means 87 generates the special profit state and opens and closes. The board 27 is opened to the front side and guides the game ball falling from above to the variable winning means 18. As a result, the player can enjoy great benefits. Note that the opening / closing plate 27 is closed when a predetermined time has elapsed from the time of opening or when a predetermined number of game balls have won before the predetermined time has passed, and the game balls pass through a specific area. Repeat opening and closing up to a predetermined number of times.
[0054]
When the determination result of the special profit state determination means 84 is what causes the special profit state, the fluctuation pattern selection means 85 selects the fluctuation pattern of the special symbol at that time, and the stop symbol selection means 86 selects the special symbol. The command transmission means 88 transmits the special profit state generation command, the variation pattern command, and the stop symbol command to the symbol control board 25.
[0055]
On the symbol control board 25 side, the command analysis means 89 analyzes each command, and the special symbol control means 91 determines a special symbol of the special symbol display means 21 based on a predetermined variation pattern selected by the variation pattern selection means 85. Stop sequentially with time fluctuation. The special symbol finally stops at the stop symbol such as “7, 7, 7” selected by the stop symbol selecting means 86.
[0056]
On the other hand, based on the analysis result of the special profit state occurrence command of the command analysis unit 89, the operation pattern selection unit 93 selects any of the third to seventh operation patterns C to G by random lottery, and the drive control unit 94 Any one of the selected third to seventh operation patterns C to G is read from the operation pattern storage unit 92, and the driving unit 63 is controlled according to the stored data to operate the movable body 51.
[0057]
For example, when the sixth operation pattern F is selected by the operation pattern selection unit 93, the drive control unit 94 reads out the storage data of the sixth operation pattern F from the operation pattern storage unit 92, and the sixth operation pattern The driving means 63 is controlled according to the stored data of F.
[0058]
As a result, the solenoid 72 of the driving means 63 intermittently repeats the operation of multiple times of excitation and demagnetization as a unit. When the solenoid 72 repeats excitation and demagnetization, the pedestal member 64 of the movable body 51 reciprocates in the left-right direction via the movable iron core 73 and the drive arm 74, and the support members 66a to 66c are placed on the pedestal member 64. The character members 65a to 65c supported via the right and left swing.
[0059]
Therefore, the movable body 51 arranged near the upper side of the special symbol display means 21 vibrates left and right in the sixth motion pattern F during the variation of the special symbol. Further, an effect due to the vibration operation of the movable body 51 is added, and the effect effect for the player can be enhanced. The movable body 51 has a plurality of character members 65a to 65c, and the support members 66a to 66c that support the character members 65a to 65c have different elastic performances. Therefore, the base member 64 reciprocates in the left-right direction. By moving, the character members 65a to 65c can be swung with different movements, and the performance is improved as compared with the case where all the character members 65a to 65c move in the same way.
[0060]
Since each operation pattern A to G has a predetermined reliability and the reliability of the sixth operation pattern F is higher than the other first to fifth operation patterns A to E, the sixth operation pattern When the movable body 51 operates at F, the special symbol after the change becomes a special mode and the probability that a special profit state will occur increases. Therefore, the player's sense of expectation can be raised depending on which operation pattern A to G the movable body 51 operates.
[0061]
Even when the action pattern selection means 93 selects the sixth action pattern F, if the determination result of the special profit state determination means 84 is in a non-special profit state, the special symbol after the change becomes a non-special aspect. No special profit status will occur. Further, when the operation pattern selection means 93 selects the seventh operation pattern G, the reliability is 100%, and thus the special symbol after the change always becomes a special mode.
[0062]
In this embodiment, the operation pattern selection unit 93 selects any one of the first to seventh operation patterns A to G regardless of the variation pattern of the special symbol selected by the variation pattern selection unit 85. When the variation pattern selection unit 85 selects any one of a plurality of types of variation patterns, the operation pattern selection unit 93 selects any one of the operation patterns corresponding to the variation pattern from the plurality of types of operation patterns. You may do it. Also in this case, since the fluctuation pattern selection means 85 selects any fluctuation pattern based on the determination result of the special profit state determination means 84, the operation pattern selection means 93 results in the special profit state determination means 84. One of the operation patterns is selected based on the determination result.
[0063]
FIG. 12 illustrates a second embodiment of the present invention. In this embodiment, when the operation pattern selection unit 93 selects one of a plurality of types of operation patterns based on the determination result of the special profit state determination unit 84 (or the lottery result of the special profit state lottery unit 83), When the result is to generate a special profit state, a predetermined operation pattern is selected with a higher probability than when the special profit state is not generated.
[0064]
For example, in the first to seventh operation patterns A to G, the selection probability when the special profit state is generated as shown in FIG. 2 and the selection probability when the special profit state is not generated are set. The operation pattern selection means 93 selects one of the first to seventh operation patterns A to G based on the selection probability. The motion pattern selection unit 93 may select each of the motion patterns A to G with such a selection probability.
[0065]
13 and 14 exemplify a third embodiment of the present invention. In this embodiment, one or a plurality of light-emitting lamps 95 are provided on the back side of the movable body accommodating portion 56, and according to the operation of the movable body 51. Thus, the light emitting lamp 95 is configured to be lit or blinking.
[0066]
As shown in FIG. 13, the rear wall portion 62 of the movable body accommodating portion 56 has a light transmission portion 96 formed of a material such as colorless and transparent, colored transparency, or an opening, and on the back side of the light transmission portion 96, A light emitting lamp 95 mounted on the substrate 97 is disposed. The pedestal member 64 of the movable body 51 is movable in the left-right direction via a guide means 98 such as a rail between the cover portion 71 integrated with the front decorative body 55 and the rear wall portion 62 on the front decorative plate 54 side. It is supported and interlocked to the solenoid 72 of the driving means 63 at an appropriate location such as one end thereof.
[0067]
As shown in FIG. 14, the symbol control board 25 is provided with lamp control means 99 for controlling the light-emitting lamp 95 in addition to the operation pattern storage means 92, the operation pattern selection means 93, and the drive control means 94. When the operation pattern selection unit 93 selects a predetermined operation pattern, the lamp control unit 99 reads the storage data of the operation pattern from the operation pattern storage unit 92, and sets the light emitting lamp 95 with the light emission pattern corresponding to the operation pattern. Lighting and blinking are controlled. Other configurations are the same as those of the first embodiment.
[0068]
In this case, when the operation pattern selection unit 93 selects one of the operation patterns, the drive control unit 94 controls the drive unit 63 with the operation pattern, and the drive unit 63 drives the movable body 51, the lamp The control means 99 controls lighting and blinking of the light emitting lamp 95 with a light emitting pattern corresponding to the operation pattern. Therefore, the game state at that time can be produced by the operation of the movable body 51 and the light emission of the light-emitting lamp 95, and the production effect for the player is further improved. In addition, the movable body 51 in the movable body accommodating portion 56 can be illuminated with the light emitting lamp 95.
[0069]
The light-emitting lamp 95 may illuminate the movable body 51 from the front upper side, the front lower side, the front left and right sides, or the entire front periphery. The light emitting lamp 95 may be lit or blinked regardless of the operation of the movable body 51.
[0070]
FIG. 15 illustrates a fourth embodiment of the present invention. In this embodiment, the half mirror 100 is mounted on the front surface of the movable body accommodating portion 56, and one piece mounted on the substrate 101 in the movable body accommodating portion 56. Alternatively, a plurality of light emitting lamps 102 are arranged. The half mirror 100 is attached to the opening side of the front decorative body 55, and when the light emitting lamp 102 is not turned on, the movable body 51 or the like is not visible or difficult to see. The light-emitting lamp 102 is disposed forwardly behind the character members 65a to 65c of the movable body 51, and emits light or blinks in synchronization with the operation of the movable body 51 in the same manner as the light-emitting lamp 102 of the second embodiment. ing.
[0071]
In this case, when the light-emitting lamp 102 is turned on in synchronization with the operation of the movable body 51, the inside of the movable body accommodating portion 56 becomes bright, so the operation of the movable body 51 in the movable body accommodating portion 56 is confirmed through the half mirror 100. it can. Further, since the front side of the movable body accommodating portion 56 is closed by the half mirror 100, the game ball does not enter the movable body accommodating portion 56.
[0072]
Note that the light-emitting lamp 102 only needs to be in a position where the interior of the movable body accommodating portion 56 can be illuminated. Further, instead of the half mirror 100, a light-transmitting shielding plate such as a transparent plate or a colored transparent plate may be provided. The rear wall 62 is opaque, and the rest is the same as in the second embodiment.
[0073]
16 and 17 illustrate a fifth embodiment of the present invention. In this embodiment, as shown in FIG. 16, a rack 104 in the left-right direction is provided at the rear portion of the base member 64, and the drive motor 105 of the drive means 63 is mounted on the rear wall portion 62 of the movable body accommodating portion 56. A pinion 107 fixed to the drive shaft 106 of the motor 105 is engaged with the rack 104. In addition, position detection switches 108a to 108c such as proximity switches and limit switches for detecting the moving position of the center, left, right, etc. of the movable body 51 are provided at appropriate locations such as the front decorative body 55.
[0074]
As shown in FIG. 17, the pattern control board 25 is provided with an operation pattern storage means 92, an action pattern selection means 93, and a drive control means 94. The drive control means 94 is connected to the position control switch via the main control board 38 or directly. 108a to 108c are connected. The operation pattern of the operation pattern storage means 92 includes a plurality of types of operation patterns formed by combining the moving position of the movable body 51 such as the center, left and right, moving speeds such as high speed, medium speed and low speed, and / or the number of movements. Is remembered. The drive control means 94 controls the drive motor 105 based on the predetermined operation pattern selected by the operation pattern selection means 93 while detecting the position of the base member 64 of the movable body 51 by the position detection switches 108a to 108c. It has become.
[0075]
In this case, the drive motor 105 is used as the drive means 63 and the pedestal member 64 of the movable body 51 is driven to the left and right via the pinion 107 and the rack 104. Therefore, the position control and speed control of the movable body 51 are performed. The operation pattern can be configured on the condition of the moving position and moving speed of the movable body 51.
[0076]
FIG. 18 illustrates a sixth embodiment of the present invention. In this embodiment, the pedestal member 64 of the movable body 51 is supported by a guide means 109 such as a pair of left and right vertical guide rods so as to be movable in the vertical direction, and the cam body 110 is disposed below the pedestal member 64. A driving means 63 including a solenoid 72 and the like for driving is provided. Character members 65a to 65c are attached to the base member 64 via support members 66a to 66c made of coil springs or the like. The pedestal member 64 is urged toward the cam body 110 by a spring 111 or the like fitted on the guide rod. The cam body 110 has an uneven cam surface 110a on the upper side, and a cam follower 112 is provided on the base member 64 side corresponding to the cam surface 110a.
[0077]
In this case, when the excitation and demagnetization of the solenoid 72 is repeated, the cam body 110 reciprocates in the left-right direction, and the pedestal member 64 moves in the vertical direction along the guide means 109 via the cam surface 110a and the cam follower 112. Move or vibrate. As described above, the movable body 51 may move or vibrate in the vertical direction.
[0078]
FIG. 19 illustrates a seventh embodiment of the present invention. In this embodiment, the pedestal member 64 of the movable body 51 is supported by a guide means 113 such as a pair of left and right front and rear guide rods so as to be movable in the front and rear direction, and the pedestal member 64 is a movable iron core of the solenoid 72 of the drive means 63. 73. The solenoid 72 is attached to the rear wall 62.
[0079]
In this case, when excitation and demagnetization of the solenoid 72 are repeated, the base member 64 reciprocates in the front-rear direction along the guide means 70, and the character members 65a to 65c on the base member 64 move. Thus, the movable body 51 may move or vibrate in the front-rear direction.
[0080]
As mentioned above, although each embodiment of this invention was explained in full detail, this invention is not limited to each embodiment, A various change is possible within the range which does not deviate from the meaning. For example, in each embodiment, the special symbol display means 21 is illustrated as the symbol display means. However, the normal symbol display means 22 and others can be similarly implemented. Further, the liquid crystal display means 16 is adopted as the special symbol display means 21, but other display formats may be adopted.
[0081]
Further, in each embodiment, when the movable body 51 is provided, the movable body containing portion 56 is formed on the upper part of the display case 48 of the liquid crystal display means 16 or the special symbol display means 21, and the movable body 51 is placed in the movable body containing portion 56. However, the movable body accommodating portion 56 may be provided in the lower part of the display case 48, on one side or both sides of the left and right sides, and the movable body 51 may be disposed in the movable body accommodating portion 56. The movable body 51 may be provided separately from the liquid crystal display means 16 or the display case 48 of the special symbol display means 21. However, in that case, it is desirable to arrange in the vicinity of the liquid crystal display means 16 or the special symbol display means 21.
[0082]
The movable body accommodating portion 56 and the pedestal member 64 may be integrated, and the movable body accommodating portion 56 and the pedestal member 64 may be integrally driven by the driving means 63. The pedestal member 64 and the front cover portion 71 may be separated, the cover portion 71 may be provided on the movable body housing portion 56 side, and the pedestal member 64 side may be driven by the driving means 63. In addition to interposing elastic support members 66a to 66c between the base member 64 and the character members 65a to 65c, interposing an elastic support member between the movable body accommodating portion 56 and the base member 64, The movable body 51 may be operated by both of the support members. Further, the movable body 51 may be operated for each movable body accommodating portion 56. Further, the movable body 51 may be operated such that the character members 65 a to 65 c protrude to the front side of the liquid crystal display means 16 such as the special symbol display means 21. The special symbol display means 21 may be temporarily shielded by the movable body 51 or its character members 65a to 65c during operation, and the special symbol may be temporarily shielded.
[0083]
The movable body 51 may be moved in the left-right direction, the front-rear direction, and the up-down direction, and may be operated in the rotational direction, or may be operated in the right angle to the game board 4 and in other predetermined angular directions. good. The movable body 51 is provided with a plurality of character members 65a to 65c on one pedestal member 64 via support members 66a to 66c, but the pedestal member 64 may be provided for each character member 65a to 65c. good. When the character members 65a to 65c are rotated in the normal rotation direction or the normal rotation direction around the vertical axis, it is desirable that the base members 64 of the character members 65a to 65c are individually provided. The character members 65a to 65c may all be the same type of character as a doll, or may be a combination of different characters such as a doll and a dog shape.
[0084]
A part or all of the character members 65 a to 65 c may be provided with lamps, and the lamps may be turned on or flashing in conjunction with the operation of the movable body 51. You may provide a lamp | ramp inside character member 65a-65c so that it may illuminate from the inside of character member 65a-65c. Fluorescent paint is applied to all or a part of all or part of the character members 65a to 65c, and the character members 65a to 65c are connected to the movement by the black light provided in the movable body accommodating portion 56 or the like. All or a part of the light may be emitted.
[0085]
In the embodiment, the control of the driving means 63 for driving the movable body 51 on the symbol control board 25 side, the control of the light emitting lamp 95, and the like are performed, but the control may be performed on the main control board 38 side. However, a control board may be provided separately from the main control board 38 and the symbol control board 25, and the driving means 63 and the light emitting lamp 95 may be controlled by the control board. Alternatively, the control may be performed by a control board such as a lamp control board 40, a sound control board 42, a payout control board 47, or a launch control board. Further, processing such as position detection of the movable body 51 is performed on the main control board 38 side by signals from the position detection switches 108a to 108c, and the movable body 51 is provided on a control board different from the main control board 38, for example, the symbol control board 25 side. It is also possible to control the start and end of the operation.
[0086]
In the embodiment, the special profit state is exemplified as the profit state, but a game state that is advantageous to the player is sufficient. In this profit state, for example, in addition to the special profit state (so-called jackpot), the small hit, the normal hit (predetermined profit state of the first embodiment), and the probability that the special symbol will be in a special mode after the special profit state ends are usually A high probability state in which the probability is changed from a probability to a high probability, a variation time shortening state in which the variation time of the normal symbol and / or the special symbol is shortened after the end of the special profit state, and an opening time of the special symbol starting means 17 after the end of the special profit state. There are an extended open time state to be extended, a continuous state increasing state in which the number of continuous special profit states is increased, a winning number increasing state in which the number of winnings of the special symbol starting means 17 and / or the variable winning means 18 is increased.
[0087]
Although the movable body 51 is provided exclusively for the game state production operation, the movable body 51 is movable in combination with a special symbol (or normal symbol) production and a notification means for reporting a change in the game state using a rotating reel or the like. It is also possible to further improve the effect produced by the body 51. In the movable body 51, the pedestal member 64 may be disposed on the front side of the rear wall portion 62 of the movable body accommodating portion 56, and the character members 65a to 65c may be disposed on the front side of the pedestal member 64 via the support members 66a to 66c. . Since the movable body 51 is controlled based on the operation pattern, even when the drive control means 94 starts the control operation, the movable body 51 does not operate until the operation start time is reached. Therefore, the operation start of the movable body 51 and the control operation start of the drive control means 94 do not necessarily coincide. The driving unit 63 may be any device that can drive the movable body 51.
[0088]
The operation pattern of the movable body 51 only needs to be identifiable among the operation patterns. For example, pattern components include high-speed, medium-speed, low-speed and other operation speeds, reciprocating operation, vibration operation, rotation operation, and other types of operation, stop / re-operation, reversible operation, etc. Alternatively, each operation pattern may be configured by selectively combining a plurality. Further, the reliability may be changed depending on the difference in the operation pattern, or the reliability may be changed depending on the difference in the operation start timing, the operation stop timing, the operation time, and / or the control operation time of the movable body 51.
[0089]
The movable body 51 is operated at an appropriate time during the change of the special symbol, and the movement of the character members 65a to 65c improves the effect when the special symbol is changed. You may make it operate | move. For example, a game that won a prize in the variable winning means 18 at the time of occurrence of a predetermined profit state and / or special profit state, during an interval between special profit states before and after the special profit state continues, during the special profit state When the sphere passes through the specific area, the movable body 51 may be operated when the special profit state ends.
[0090]
Also, when the game balls in the game ball tank are out of supply, the award balls and the rental balls are paid out separately, the prize balls, the rental balls are out of supply, the game balls in the lower plate are full, the prize balls are paid out excessively, etc. You may make it alert | report an error by operation | movement of the movable body 51, such as operating the movable body 51. FIG. Further, the payout of the prize ball may be notified by the operation of the movable body 51. In addition to pachinko machines, the present invention can be similarly applied to various ball game machines such as an arrangement ball machine and a sparrow ball game machine.
[0091]
In a predetermined gaming state, the movable body 51 may be controlled so as to be easily and / or difficult to operate and / or not to operate. Here, in the predetermined gaming state, when the variation time of the special symbol is being shortened, when the lottery probability of the special symbol is high, when the number of reserved balls for the special symbol is more than the predetermined number, the lottery probability of the special symbol If the high probability state is continuously generated for a predetermined number of times, the opening time of the special symbol starting means 17 is being extended, or if the special symbol is changed a predetermined number of times after the special profit state ends, the special symbol is predetermined. Until the time reach state is displayed, any of the cases where the special symbol starting means 17 has not detected a game ball for a predetermined time can be considered.
[0092]
Further, sound may be generated from sound generating means such as a speaker in accordance with the movement of the character members 65a to 65c. In that case, it is desirable to generate sound corresponding to the character members 65a to 65c. Further, there are a plurality of character members 65a to 65c, and a part or all of the plurality of character members 65a to 65c are configured to illuminate or emit light, and correspond to the character members 65a to 65c in the illumination or light emitting state. The sound to be generated may be generated from a speaker or the like. For example, when there is a dog character in part and the dog character is illuminated or generated, a sound such as “One” is generated. The character members 65a to 65c may be a cylinder with a pattern, a picture, or the like drawn around it, or other shapes.
[0093]
【The invention's effect】
According to the present invention, the symbol starting means 17 and 19, the symbol display means 21 and 22 capable of variably displaying game symbols on the condition that the symbol starting means 17 and 19 detect a game ball, and the symbol display means. In the ball game machine provided with profit state generating means 82 and 87 for generating a profit state advantageous to the player when the game symbols after the change of 21 and 22 are in a specific mode, The symbol display means 21, 22 includes a display case 48 having a display window 49 and a display unit 50 arranged corresponding to the display window 49, and the display case 48 has a front decorative body 55 on the upper side of the display window 49. A cradle 67 that is recessed rearward from the front surface side and that divides the front portion of the display window 49 vertically from the front side is provided. Movable body accommodation part 56 Provided In the movable body accommodating portion 56 On cradle 67 A movable body 51 that can be arranged and can perform a production operation, a light-emitting lamp 102 that illuminates the interior of the movable body housing 56, and Disposed on the back side of the rear wall portion 62 of the movable body accommodating portion 56, and Drive means 63 for driving the movable body 51, and the movable body 51 is not visible or difficult to see when the light-emitting lamp 102 is not lit on the front surface of the movable body housing portion 56 when the light-emitting lamp 102 is lit. A half mirror 100 or a shielding plate is attached, and the movable body 51 is Arranged in the left-right direction and By driving means 63 Round trip left and right A pedestal member 64 to be driven; Arranged on the base member 64 at a predetermined interval in the left-right direction. A plurality of character members 65a to 65c and the character members 65a to 65c The character members 65a to 65c are provided at every time and the base member 64 is driven by the driving means 63. To the base member 64 Can swing left and right Support members 66a to 66c for supporting Each of the support members 66a to 66c is constituted by a single leaf spring arranged with its width direction facing the front-rear direction. Therefore, the effect of the player can be enhanced by the movement of the character members 65a to 65c of the movable body 51.
[Brief description of the drawings]
FIG. 1 is a front view of a pachinko machine showing a first embodiment of the present invention.
FIG. 2 is a rear view of the pachinko machine showing the first embodiment of the present invention.
FIG. 3 is a front view of the game board showing the first embodiment of the present invention.
FIG. 4 is an enlarged front view of the main part of the liquid crystal display means showing the first embodiment of the present invention.
FIG. 5 is a cross-sectional view of a movable body housing portion showing the first embodiment of the present invention.
FIG. 6 is a longitudinal sectional view of a movable body housing portion showing the first embodiment of the present invention.
FIG. 7 is a perspective view of a movable body showing the first embodiment of the present invention.
FIG. 8 is a block diagram of a control system showing the first embodiment of the present invention.
FIG. 9 is an explanatory diagram of an operation pattern showing the first embodiment of the invention.
FIG. 10 is an explanatory diagram of an operation pattern showing the first embodiment of the invention.
FIG. 11 is an explanatory diagram of reliability by operation pattern according to the first embodiment of this invention.
FIG. 12 is an explanatory diagram of a selection probability for each operation pattern according to the second embodiment of this invention.
FIG. 13 is a longitudinal sectional view of a movable body accommodating portion showing a third embodiment of the present invention.
FIG. 14 is a block diagram of a control system showing a third embodiment of the present invention.
FIG. 15 is a longitudinal sectional view of a movable body housing portion showing a fourth embodiment of the present invention.
FIG. 16 is a longitudinal sectional view of a movable body accommodating portion showing a fifth embodiment of the present invention.
FIG. 17 is an explanatory diagram showing a fifth embodiment of the present invention.
FIG. 18 is a front view of a movable body portion showing a sixth embodiment of the present invention.
FIG. 19 is a cross-sectional view of a movable body housing portion showing a seventh embodiment of the present invention.
[Explanation of symbols]
17 Special design starting means
19 Normal design starting means
21 Special symbol display means
22 Normal symbol display means
25 Figure Control Board
38 Main control board
51 Movable body
63 Drive means
64 Base member
65a-65c Character member
66a-66c support member
80 Predetermined profit status lottery means
82 Predetermined profit state generation means
83 Special profit status lottery means
87 Special profit status generation means
92 Operation pattern storage means
93 Operation pattern selection means
94 Drive control means

Claims (4)

図柄始動手段(17)(19)と、該図柄始動手段(17)(19)が遊技球を検出することを条件に遊技図柄を変動表示可能な図柄表示手段(21)(22)と、該図柄表示手段(21)(22)の変動後の前記遊技図柄が特定態様となる場合に遊技者に有利な利益状態を発生させる利益状態発生手段(82)(87)とを備えた弾球遊技機において、前記図柄表示手段(21)(22)は表示窓(49)を有する表示ケース(48)と、前記表示窓(49)に対応して配置された表示部(50)とを備え、前記表示ケース(48)に、前記表示窓(49)の上側の前装飾体(55)の前面側から後方に凹入し且つ下側に前記表示窓(49)の前方部分と上下に区画する受け台(67)を有する可動体収容部(56)を設け、該可動体収容部(56)内で前記受け台(67)上に配置され且つ演出動作可能な可動体(51)と、前記可動体収容部(56)内を照明する発光ランプ(102)と、前記可動体収容部(56)の後壁部(62)の裏側に配置され且つ前記可動体(51)を駆動する駆動手段(63)とを備え、前記可動体収容部(56)の前面に、前記発光ランプ(102)が点灯しない場合に前記可動体(51)が見えないか見え難く前記発光ランプ(102)が点灯した場合に前記可動体(51)が見えるハーフミラー(100)又は遮蔽板を装着し、前記可動体(51)は左右方向に配置され且つ前記駆動手段(63)により左右方向に往復駆動される台座部材(64)と、該台座部材(64)上に左右方向に所定の間隔を置いて配置された複数個のキャラクタ部材(65a)〜(65c)と、該各キャラクタ部材(65a)〜(65c)毎に設けられ且つ前記駆動手段(63)による台座部材(64)の駆動時に該キャラクタ部材(65a)〜(65c)を前記台座部材(64)に左右方向に揺動可能に支持する支持部材(66a)〜(66c)とを備え、前記各支持部材(66a)〜(66c)はその幅方向を前後方向に向けて配置された1個の板バネにより構成したことを特徴とする弾球遊技機。A symbol starting means (17) (19), a symbol display means (21) (22) capable of variably displaying a gaming symbol on condition that the symbol starting means (17) (19) detects a gaming ball; A bullet ball game comprising profit state generating means (82) and (87) for generating a profit state advantageous to the player when the game symbols after the change of the symbol display means (21) and (22) are in a specific mode. In the machine, the symbol display means (21) (22) includes a display case (48) having a display window (49), and a display unit (50) arranged corresponding to the display window (49), The display case (48) is recessed backward from the front side of the front decorative body (55) on the upper side of the display window (49), and is divided into a lower part and a front part of the display window (49) on the lower side. movable member accommodating portion having the cradle (67) to (56) is provided, movable elements accommodation (56) the cradle with the (67) disposed on and effect operation a movable body (51), lamps for illuminating the movable member accommodating portion (56) in the (102), the movable member accommodating Drive means (63) disposed on the back side of the rear wall portion (62) of the portion (56) and driving the movable body (51), and the light emitting lamp is provided on the front surface of the movable body accommodating portion (56). A half mirror (100) or a shielding plate is attached so that the movable body (51) is visible when the light-emitting lamp (102) is lit when the light-emitting lamp (102) is turned on when the movable body (51) is invisible or difficult to see when the (102) is not illuminated. The movable body (51) is disposed in the left-right direction and is reciprocated in the left-right direction by the drive means (63), and a predetermined interval in the left-right direction on the base member (64). a plurality of characters that are spaced Wood (65a) ~ and (65c), each of said character member (65a) ~ (65c) the character member during driving of the base member (64) by provided and said drive means (63) for each (65a) ~ (65c ) On the pedestal member (64) so as to be swingable in the left-right direction. The support members (66a) to (66c) have their width direction in the front-rear direction. 1. A bullet ball game machine characterized by comprising a single leaf spring arranged in the direction. 前記可動体(51)の動作パターンを複数種類記憶する動作パターン記憶手段(92)と、該動作パターン記憶手段(92)に記憶された複数種類の動作パターンの何れかを択一的に選択する動作パターン選択手段(93)と、該動作パターン選択手段(93)で選択された動作パターンに基づいて前記駆動手段(63)を制御する駆動制御手段(94)とを備えたことを特徴とする請求項に記載の弾球遊技機。An operation pattern storage means (92) for storing a plurality of types of operation patterns of the movable body (51) and a plurality of types of operation patterns stored in the operation pattern storage means (92) are alternatively selected. An operation pattern selection means (93) and a drive control means (94) for controlling the drive means (63) based on the operation pattern selected by the operation pattern selection means (93) are provided. The ball game machine according to claim 1 . 前記利益状態を発生させるか否かを乱数抽選により抽選する抽選手段(80)(83)を備え、該抽選手段(80)(83)の抽選結果に基づいて前記動作パターン選択手段(93)が作動するようにしたことを特徴とする請求項に記載の弾球遊技機。It is provided with lottery means (80) (83) for drawing whether or not to generate the profit state by random lottery, and the operation pattern selecting means (93) is based on the lottery result of the lottery means (80) (83). The ball game machine according to claim 2 , wherein the ball game machine is operated. 前記動作パターン選択手段(93)は、前記抽選手段(80)(83)の抽選結果が前記利益状態を発生させるものである場合に、前記利益状態を発生させない場合に比べて高い確率で所定の動作パターンを選択するように構成されていることを特徴とする請求項2又は3に記載の弾球遊技機。The operation pattern selection means (93) is predetermined with a higher probability when the lottery result of the lottery means (80) (83) generates the profit state than when the profit state is not generated. 4. The ball game machine according to claim 2, wherein the ball game machine is configured to select an operation pattern.
JP2001344690A 2001-11-09 2001-11-09 Bullet ball machine Expired - Fee Related JP4112843B2 (en)

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