JP3549223B2 - Electric winning device - Google Patents

Electric winning device Download PDF

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Publication number
JP3549223B2
JP3549223B2 JP28723793A JP28723793A JP3549223B2 JP 3549223 B2 JP3549223 B2 JP 3549223B2 JP 28723793 A JP28723793 A JP 28723793A JP 28723793 A JP28723793 A JP 28723793A JP 3549223 B2 JP3549223 B2 JP 3549223B2
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movable member
winning
electric
game board
guide wall
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JPH07116303A (en
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健吉 中島
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Heiwa Corp
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Heiwa Corp
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Description

【0001】
【産業上の利用分野】
この発明は、パチンコ機に用いる電動入賞装置に関し、特に、コンパクトに形成すると共に遊技盤上への配置を考慮し、打球の入賞効率の良いパチンコ機を提供可能な電動入賞装置に関するものである。
【0002】
【従来の技術】
一般に、パチンコ機には種々の規制があり、一般遊技機においても、電動役物とか電動チューリップと呼ばれる電動入賞装置の数は現状では4個までに制限されている。そこで、従来のパチンコ機にあっては、最大限に電動役物を設けて、最大限の入賞を得ようとしている。しかし、遊技盤には、当該電動役物の他に、表示装置や始動口、風車、入賞口等の他の部品が多数配設されており、その配置に苦慮しているのが現状である。
例えば、盤面の右側に電動役物を3個配置すると共に、左側に1個配設したものがある。このような配置によると、所定の条件が成立して上記電動役物が開放した場合には、右打ちをしなければならないので、無駄打ちが多くなると共に、左側の電動役物は無意味なものとなってしまう。また、盤面の配置を左右対称に構成できないので設計等に時間が掛かる。
一方、特開平4−314475号公報にみられるように、電動役物を左右に配置したものにあっては、打球の方向を定め難い。そして、左右2つの電動入賞装置が必要であり、そのための釘配列も必要になる。
【0003】
【発明が解決しようとする課題】
即ち、従来の電動入賞装置にあっては、遊技部の場所を占有してしまうし、出玉を多くするためには、電動入賞装置の数を増す必要があり、このため、遊技部の片側に電動入賞装置を複数配置している。従って、電動入賞装置が開放した場合には、電動入賞装置が偏在する側へ打球を集中する必要があるので、例えば右打ちをしなければならず、無駄打ちが多くなる。しかも、左側に配置した電動入賞装置は、意味のないものとなってしまう。
また、遊技盤面の設計が左右対称にならないので、設計に時間が掛かってしまう。しかも、特開平4−314475号公報にみられるような場合には、電動入賞装置が左右に分れて配置してあるので、打球の方向を定め難い。しかも、左右の電動入賞装置のための釘配列も必要である。
本発明は上記に鑑み提案されたもので、一つの基板上に異る動作が可能な複数の電動役物を形成し、コンパクトで入賞効率のよい電動入賞装置を提供することを目的とする。
【0004】
【課題を解決するための手段】
上記目的を達成するため本発明は、遊技盤の遊技部に取り付けられる基の前面左右の入賞空間と左右の入賞空間の上方及び側方並びに下方を覆う左右のガイド壁と、左右の可動部材と設けられ、左右のガイド壁が遊技盤の遊技部から取り込んだ球を遊技盤の遊技部に排出する間隔で左右に離れて基板から突出され、左右のガイド壁における間隔の側に位置する開放側には左右の可動部材が下端側を回転中心として間隔の側とガイド壁の側とに開閉する形態で開閉可能に基板に取り付けられ、基板の裏面側には左右の電気的駆動源と左右のリンク機構とが設けられ、左の電気的駆動源と左の可動部材とが左のリンク機構で連結され、右の電気的駆動源と右の可動部材とが右のリンク機構で連結され、左右の可動部材が左右のガイド壁の開放側を個別に閉じて起立すると、左右の可動部材が左右の入賞空間を閉止し、遊技盤の遊技部から左右の可動部材の間隔における基板の前面に取り込まれた球が左右の入賞空間に取り込まれることなく遊技盤の遊技部に排出され、所定の条件が成立すると一方の電気的駆動源が駆動て一方の可動部材が一方のガイド壁の側から間隔の側に傾動して当該ガイド壁の開放側を所定時間開放し、他方の可動部材が他方のガイド壁の開放側を閉じて起立している状態において、左右のガイド壁の間隔から一方の可動部材に対応する入賞空間に球が取り込まれることを特徴とする。又、本発明は、前記各入賞空間には、入賞した球を検出する始動検出スイッチを設け、一方の可動部材の傾動中の入賞数を記憶し、この入賞数による記憶数に基づいた数だけ他方の可動部材を繰り返し傾動して他方の入賞空間を繰り返し所定時間開放してもよい。
【0005】
【作用】
一つの基板に設けた一対の可動部材の何れか一方を駆動して、該可動部材に対応する入賞空間を開放することにより、異る動作が可能な電動役物を構成することができ、コンパクトで入賞効率の良い電動入賞装置を提供する。
【0006】
【実施例】
以下、本発明を図示の一実施例について説明すると、図1は本発明に係る電動入賞装置を配設した遊技盤の正面図である。
【0007】
本発明に係る電動入賞装置1は、図1ないし図3に示すように、遊技盤2に取り付けるための基板3に、左右一対のガイド壁4,4と、一対の可動部材5,5と、該可動部材5と前記ガイド壁4との間に形成した一対の入賞空間6,6と、前記可動部材5に各々対応する電気的駆動源7、例えばソレノイドを備えている。尚、図2では、一方のソレノイドの図示を省略している。また、可動部材5とソレノイドとはリンク機構8を介して連絡してある。更に、各図において、ガイド壁4等の前面を覆う前飾り板を省略している。
【0008】
上記電動入賞装置1の基板3の前面側には、左右一対のガイド壁4,4を突設する。このガイド壁4は、後述する入賞空間6の上方及び側方並びに下方を覆うように形成されている。そして、左右のガイド壁4は、適宜な間隔をおいて開放側が対向している。
【0009】
上記ガイド壁4の開口側には、リンク機構8を介して電気的駆動源7としてのソレノイドと連絡した可動部材5を臨ませる。この可動部材5は、図示の実施例によれば、下端側を支軸9により回動自在に軸着されている。また、この可動部材5の上端面10は、対向間隔内に向く下り傾斜が設けてある。そして、起立状態にある可動部材5の上端は、ガイド壁4の上縁に臨んでいる。従って、可動部材5が起立状態にあるとき、入賞空間6は可動部材5及びガイド壁4によって囲繞されることになるので、遊技部11を流下する打球が入賞空間6へ飛入することはできない。
【0010】
一方、何れか一方のソレノイドを駆動すると、可動部材5が傾動してガイド壁4の対向側を開放する。この開放状態では、可動部材5の案内面12によって、遊技部11を流下する球が入賞空間6に取り込まれる。
【0011】
尚、図示の実施例では、可動部材5の長さを、傾動状態のときに中心線を若干越える程度に設定すると共に、駆動源7を同時に駆動しないように設定してあるので、両可動部材5が同時に傾動することができない。また、可動部材5の長さを、一方が傾動し、他方が起立している状態で、傾動した可動部材5の先端と、起立した可動部材5の側面との間隔を、球が通過できない間隔とすれば、両ガイド壁4の間をフルに入賞領域とすることができるし、反対に、上記両可動部材5の間隔を球が落下する間隔に設定すれば、可動部材5が届く範囲が入賞領域となる。図3においては、可動部材5bの案内面12の延長lは可動部材5aの上端面10の下端より下方に位置し、可動部材5a,5bの間隔はほゞ球1個分の長さを有しているので、勢いよく流れ込む球は前記間隔を通り越して入賞空間6bに入賞する可能性が大きくなる。よって、出玉の調整が可能である。
【0012】
更に、図示の実施例では、基板3の左右に表示装置が設けてある。この表示装置は、3桁のデジタル表示器からなる普通図柄表示装置13,14及び4ヶのLED表示器からなる始動記憶表示灯15,16を構成している。これらの普通図柄表示装置13,14及び始動記憶表示灯15,16の機能は後述する。
【0013】
次に、上記のような構成の電動入賞装置1を配置したパチンコ機及びそのゲームについて簡単に説明する。
【0014】
パチンコ機に設ける遊技盤2の表面には、ほゞ円形にガイドレール17を配設して遊技部11を形成する。そして、この遊技部11の中央部に上から、普通図柄表示装置として機能する可変表示装置18、普通図柄表示装置作動ゲート19、電動チューリップ20、電動入賞装置1を配置する。また、上記中央配列の左右には風車21、入賞ゲート22、入賞具23を配置し、更に外側には表示ランプ24を配置する。そして、遊技部11の最下位置にはアウト口25を配設して左右対称な遊技部11を形成する。
【0015】
可変表示装置18は、どのような構成でもよいが、この実施例では、LEDからなるドッドマトリクス表示器で構成し、横方向に並べて3桁の図柄が表示可能である。例えば、「0〜9」及び「A〜D」の14種類の数字及び英字図柄が変動表示されるようになっている。そして、全ての図柄の停止時の組合せが、ゾロ目の組合せであるときに、「当り」と判定されて電動チューリップ20が6秒間開放される。また、この可変表示装置18は、LEDからなる始動記憶表示灯26を備えている。更に、この可変表示装置18は後述するレベルメータ27を備えており、該レベルメータ27は列設したLEDにより構成してある。一方、普通図柄表示装置13,14は、各々横方向に3個の図柄が表示可能であり、例えば「0〜9」の数字が変動表示されるようになっている。そして、全ての図柄の停止時の組合せが、「000」を除く組合せであるときに、「当り」と判定されて可動部材5を6秒間開放する。
【0016】
普通図柄表示装置作動ゲート19は球の通過を検知する図柄始動スイッチ(図示せず)を備え、該図柄始動スイッチがオンすると、上記普通図柄表示装置としての可変表示装置18が変動表示を開始する。そして、図柄が変動表示を開始してから約6秒以上経過すると、左図柄、中図柄、右図柄の順で変動が停止する。
【0017】
レベルメータ27は、図柄始動スイッチがオンすると当該レベルメータ27が上方に移動点灯し、可変表示装置18における当り確率の目安を遊技者に報知して、遊技者に期待感を与え、ゲ−ム性を高めるためのものである。即ち、レベルメータ27が上段で停止したときは、当りの確率が極めて高く、中段で停止したときは、当り確率が中位で、下段で停止したときは、当り確率が低い状態を示して、遊技者の期待感を高める。尚、上記レベルメータ27は、3色LEDにより構成され、下部は緑色、中央部は黄色、上部は赤色等に点灯するようになっている。
【0018】
一方、レベルメータ27は、図柄始動スイッチがオンして、可変表示装置18の左図柄が停止したときに、レベルメータ27を所定の位置で停止表示し、上段で停止したときは、図柄停止までの時間を延長する所謂ロングリーチに設定して期待感を更に高揚させ、中段で停止したときは図柄の停止を滑りリーチとし、下段で停止したときは直ぐに停止させることもでき、変化に富んだ設定が可能である。
【0019】
そして、停止した図柄の組合せにより、電動チューリップ20が約6秒間開放する。即ち、停止した図柄の組合せが当りの場合には、インターバル時間(例えば10秒)が経過した後、電動チューリップ20を例えば6秒間開放するのである。
【0020】
上記普通図柄表示装置における当りと外れは、打球が普通図柄表示装置作動ゲート19を通過した際に決定される。例えば、「0」ないし「13」に変化する当り決定用乱数▲1▼を用意し、この乱数▲1▼を電源の投入から約4m秒毎及びプログラムの残り時間に「1」づつ加算して更新する。また、「0」ないし「2」に変化する当り数値選択乱数を用意し、当り決定用乱数▲1▼が一巡する毎に「1」づつ加算する。更に、「0」ないし「13」に変化する当り決定用乱数▲2▼を用意し、当り決定用乱数▲1▼が一巡する毎に「1」づつ加算する。
【0021】
一方、左図柄用乱数は、プログラムの残り時間に「1」づつ加算する。中図柄用乱数は、電源投入時より約4m秒毎及びプログラムの残り時間に「1」づつ加算する。
【0022】
打球が普通図柄表示装置作動ゲート19を通過すると、普通図柄表示装置の図柄が変動表示を開始し、一定時間後に停止する。当りの決定は、打球が普通図柄表示装置作動ゲート19を通過した時点での、当り決定用乱数▲1▼▲2▼の数値を記憶し、図柄が変動表示を開始してから約5秒とランダム時間▲1▼(図柄が変動表示を開始した時点での左図柄用乱数「0〜13」と、同時点での普通図柄表示装置当り決定用乱数「0〜99」を合計した数値「0〜112」に対応した時間0〜約460ミリ秒を合計した時間が経過したときに、当り数値と比較して、当りまたは外れの決定をする。
【0023】
上記普通図柄表示装置が変動中に、普通図柄表示装置作動ゲート19への入賞があった場合、この入賞を記憶して始動記憶表示灯26により遊技者に可視表示すると共に、記憶となる通過があった時点の決定用乱数▲1▼▲2▼の数値を夫々最高4個迄、順次記憶する。
【0024】
上記のようにして開放した電動チューリップ20に球が入賞すると、電動入賞装置1の基板3に並設した第2の普通図柄表示装置13の図柄が変動を開始し、約5秒後に図柄の変動が停止する。このとき表示する図柄が「000」以外の場合には、電動入賞装置1の第1の可動部材5aが約6秒間開放する。尚、この開放は、後述する第2の可動部材5bの開放動作を含めて5回行われる。
【0025】
電動チューリップ20への入賞記憶は最高4個迄で、電動入賞装置1の基板3に設けた始動記憶表示灯15に記憶される。そして、この始動記憶に基づいて図柄の変動停止後または第1の可動部材5aの動作終了後、再び第2の普通図柄表示装置13における図柄の変動表示を開始する。
【0026】
第1の可動部材5が開放中に、球が第1の入賞空間6aに入賞し、始動検出スイッチ28が作動すると、第3の普通図柄表示装置14が図柄の変動表示を開始し、約5秒後に停止する。このときの図柄が「000」以外の図柄のときは、第2の可動部材5bを約6秒間可動させて、第2の入賞空間6bを開放する。上記第1の入賞空間6aに対する入賞記憶は最高4個迄で、電動入賞装置1の基板3に設けた始動記憶表示灯16に記憶される。そして、この始動記憶に基づいて図柄の変動停止後または第1の可動部材5aの動作終了後、再び第2の普通図柄表示装置14における図柄の変動表示を開始する。第2の入賞空間6bへ入球した球は、球検出スイッチ29に作用して所定数の賞球を排出する。
【0027】
図4は、上記の関係を示すタイムチャートであって、第3の普通図柄表示装置14の図柄始動記憶がある場合には、図柄の変動及びその結果による可動部材5bの開放を繰り返すと共に、第2の普通図柄表示装置13の図柄始動記憶がある場合には、第1の可動部材5a及びその結果による、第2の可動部材5bの開放を繰り返す。
【0028】
上記のような電動入賞装置1を配設したパチンコ機によれば、遊技盤2の盤面を左右対称に構成できるので、打球を遊技部11のほゞ中央に集めれば、縦方向に配設した普通図柄表示装置始動ゲート19、電動チューリップ20、一対の普通電動役物として機能する電動入賞装置1等に入賞可能であるので、遊技者は打球の狙いを定め易い。一方、遊技盤2の盤面が左右対称であるので、釘の配置設計や穴明け工程等の簡略化が可能であって、製造上のメリットも大きい。
【0029】
図5は、本発明に係る電動入賞装置1の他の実施例を示す正面図であって、この実施例では、一対の可動部材5a,5bを設けた基板3の中央、即ちガイド壁4,4の間に、普通図柄表示装置30及び始動記憶表示灯31を設けたものである。
【0030】
そして、例えば、前記実施例と同様にして第1の入賞空間6aへ入球した入賞球の記憶数に基づいた数だけ他方の入賞空間6bを繰り返し所定時間開放するように設定する。
【0031】
この実施例によれば、より一層コンパクトな電動入賞装置1の提供が可能になるばかりではなく、遊技者の注意をより集中させて、興趣の高い遊技が可能になる。
【0032】
以上本発明を図面の実施例について説明したが、本発明は上記した各実施例に限定されるものではなく、特許請求の範囲に記載した構成を変更しない限り適宜に実施できる。例えば、ガイド壁や可動部材の形状はどのような構造であってもよい。また、図示の実施例では、左右の可動部材を関連させて駆動しているが、独立して駆動するようにしてもよい。
【0033】
以上要するに本発明は、左右の可動部材が左右のガイド壁の開放側を個別に閉じて起立すると、遊技盤の遊技部から左右の可動部材の間隔における基板の前面に取り込まれた球が左右の入賞空間に取り込まれることなく遊技盤の遊技部に排出され、一方の可動部材が一方のガイド壁の側から間隔の側に傾動して当該ガイド壁の開放側を開放し、他方の可動部材が他方のガイド壁の開放側を閉じて起立している状態において、左右のガイド壁の間隔から一方の可動部材に対応する入賞空間に球が取り込まれるので、一つの基板上に作動の異る複数の電動役物を構成することができ、コンパクト且つ左右対称に形成することができる。また、打球の方向を一ヶ所に絞り込むことができ、無駄球が無くなり、入賞効率の良いパチンコ機を提供することができる
【図面の簡単な説明】
【図1】本発明に係る電動入賞装置を配設した遊技盤の正面図である。
【図2】第1の可動部材が傾動すると共に第2の可動部材が起立した状態を示す電動入賞装置の要部正面図である。
【図3】第1の可動部材が起立すると共に第2の可動部材が傾動した状態を示す電動入賞装置の要部正面図である。
【図4】タイムチャートである。
【図5】本発明に係る電動入賞装置の他の実施例の正面図である。
【符号の説明】
1 電動入賞装置
2 遊技盤
3 基板
4 ガイド壁
5 可動部材
6 入賞空間
7 電気的駆動源
[0001]
[Industrial applications]
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an electric winning machine used for a pachinko machine, and more particularly, to an electric winning machine capable of providing a pachinko machine that is compact and has high hitting efficiency in consideration of arrangement on a game board.
[0002]
[Prior art]
In general, pachinko machines are subject to various regulations, and the number of electric winning devices called electric accessories and electric tulips is limited to four at present in general gaming machines. Therefore, in a conventional pachinko machine, an electric accessory is provided as much as possible to obtain a maximum prize. However, in addition to the electric accessory, a number of other components such as a display device, a start port, a windmill, a winning port, and the like are provided on the game board. .
For example, there is one in which three electric accessories are arranged on the right side of the panel and one is arranged on the left side. According to such an arrangement, when the predetermined condition is satisfied and the electric accessory is opened, the right-handed player must make a right-handed hit. It will be something. In addition, since the layout of the board surface cannot be configured symmetrically, it takes time to design and the like.
On the other hand, as shown in Japanese Patent Application Laid-Open No. 4-314475, it is difficult to determine the direction of the hit ball in the case where the electric accessory is arranged on the left and right. In addition, two right and left electric winning devices are required, and a nail arrangement for them is also required.
[0003]
[Problems to be solved by the invention]
That is, in the conventional electric winning device, it occupies the space of the game unit, and in order to increase the number of payouts, it is necessary to increase the number of the electric winning device. Has a plurality of electric winning devices. Therefore, when the electric winning device is opened, it is necessary to concentrate the hit ball on the side where the electric winning device is unevenly distributed. Moreover, the electric winning device arranged on the left side becomes meaningless.
In addition, since the design of the game board is not symmetrical, it takes time to design. In addition, in the case disclosed in Japanese Patent Application Laid-Open No. 4-314475, it is difficult to determine the direction of the hit ball because the electric winning device is arranged on the left and right sides. In addition, a nail arrangement for the left and right electric winning devices is required.
The present invention has been proposed in view of the above, and an object of the present invention is to provide a compact electric prize winning device which forms a plurality of electrically-powered actors that can perform different operations on one substrate and has a high prize winning efficiency.
[0004]
[Means for Solving the Problems]
The present invention for achieving the above object, the front surface of the board attached to the gaming portion of the game board, and the left and right winning space, and the upper and side and right and left guide wall that covers the lower left and right winning space, Left and right movable members are provided, and the left and right guide walls are protruded from the board at right and left intervals at an interval for discharging a ball taken in from the game section of the game board to the game section of the game board. The left and right movable members are attached to the board so that the left and right movable members can be opened and closed with the lower end as the center of rotation and open and close on the side of the gap and the side of the guide wall. The left electric drive source and the left movable member are connected by the left link mechanism, and the right electric drive source and the right movable member are connected by the right link. The left and right movable members are connected by a mechanism and the left and right guides Of the open side of the standing close individually, the right and left movable member closes the left and right winning space, winning space sphere taken from the player of the game board on the front surface of the substrate in the space between the left and right movable member is right It is discharged to the game section of the game board without being taken in, and when a predetermined condition is satisfied , one of the electric drive sources is driven and one of the movable members tilts from the side of the one guide wall to the side of the interval. the open side of the guide wall to open a predetermined time, in a state where the other movable member are standing close the open side of the other guide wall, corresponding to the one movable member from interval of left and right guide walls winning The feature is that a sphere is taken into space. Further, in the present invention, a start detection switch for detecting a winning ball is provided in each of the winning spaces, and the number of winnings during tilting of one movable member is stored, and only the number based on the stored number based on the winning number is stored. The other movable member may be repeatedly tilted to repeatedly open the other winning space for a predetermined time.
[0005]
[Action]
By driving either one of the pair of movable members provided on one substrate to open the winning space corresponding to the movable members, it is possible to configure an electric accessory that can perform different operations, and to be compact. To provide an electric winning device with high winning efficiency.
[0006]
【Example】
FIG. 1 is a front view of a game board provided with an electric winning device according to the present invention.
[0007]
As shown in FIGS. 1 to 3, the electric winning device 1 according to the present invention includes a pair of left and right guide walls 4 and 4 and a pair of movable members 5 and 5 on a board 3 to be attached to the game board 2. A pair of winning spaces 6, 6 formed between the movable member 5 and the guide wall 4 and an electric drive source 7, for example, a solenoid, respectively corresponding to the movable member 5 are provided. In FIG. 2, illustration of one of the solenoids is omitted. The movable member 5 and the solenoid are connected via a link mechanism 8. Further, in each of the drawings, a front decorative plate that covers the front surface such as the guide wall 4 is omitted.
[0008]
On the front side of the substrate 3 of the electric winning device 1, a pair of left and right guide walls 4, 4 is provided so as to protrude therefrom. The guide wall 4 is formed so as to cover an upper portion, a side portion, and a lower portion of a winning space 6 described later. The open sides of the left and right guide walls 4 face each other at an appropriate interval.
[0009]
A movable member 5 connected to a solenoid as an electric drive source 7 via a link mechanism 8 faces the opening side of the guide wall 4. According to the illustrated embodiment, the movable member 5 is rotatably mounted on the lower end thereof by a support shaft 9. Further, the upper end surface 10 of the movable member 5 is provided with a downward slope directed to within the facing interval. The upper end of the movable member 5 in the upright state faces the upper edge of the guide wall 4. Therefore, when the movable member 5 is in the upright state, the winning space 6 is surrounded by the movable member 5 and the guide wall 4, so that a hit ball flowing down the game section 11 cannot fly into the winning space 6. .
[0010]
On the other hand, when one of the solenoids is driven, the movable member 5 tilts to open the opposite side of the guide wall 4. In this open state, the ball flowing down the game section 11 is taken into the winning space 6 by the guide surface 12 of the movable member 5.
[0011]
In the illustrated embodiment, the length of the movable member 5 is set to slightly exceed the center line in the inclined state, and the drive source 7 is set so as not to be driven at the same time. 5 cannot tilt at the same time. Further, in a state in which one of the movable members 5 is tilted and the other is upright, the distance between the tip of the tilted movable member 5 and the side surface of the upright movable member 5 is set so that the ball cannot pass through. Then, the space between the two guide walls 4 can be made a full winning area. Conversely, if the interval between the two movable members 5 is set to the interval at which the ball falls, the range in which the movable member 5 can reach is reduced. It is a winning area. In FIG. 3, the extension l of the guide surface 12 of the movable member 5b is located below the lower end of the upper end surface 10 of the movable member 5a, and the distance between the movable members 5a and 5b is approximately one ball length. As a result, there is a high possibility that the ball that flows vigorously will pass through the above-mentioned interval and win the winning space 6b. Therefore, it is possible to adjust the payout.
[0012]
Further, in the illustrated embodiment, display devices are provided on the left and right sides of the substrate 3. This display device comprises ordinary symbol display devices 13 and 14 composed of a three-digit digital display and start storage indicators 15 and 16 composed of four LED displays. The functions of the ordinary symbol display devices 13 and 14 and the start storage indicator lights 15 and 16 will be described later.
[0013]
Next, a brief description will be given of a pachinko machine in which the electric winning device 1 configured as described above is arranged and a game thereof.
[0014]
On the surface of the game board 2 provided on the pachinko machine, a guide rail 17 is disposed in a substantially circular shape to form a game section 11. Then, a variable display device 18, a normal symbol display device operation gate 19, an electric tulip 20, and an electric winning device 1 are arranged from the top in the center of the game section 11 from above. A windmill 21, a prize gate 22, and a prize tool 23 are arranged on the left and right of the center array, and a display lamp 24 is further arranged outside. An out port 25 is provided at the lowermost position of the game section 11 to form a symmetrical game section 11.
[0015]
The variable display device 18 may have any configuration. In this embodiment, the variable display device 18 is configured by a dod matrix display device composed of LEDs, and can display three-digit symbols arranged in the horizontal direction. For example, 14 kinds of numbers and alphabetic symbols “0 to 9” and “A to D” are variably displayed. Then, when the combination at the time of stopping all the symbols is the combination of the double-eye pattern, it is determined as “hit”, and the electric tulip 20 is opened for 6 seconds. Further, the variable display device 18 includes a start storage indicator light 26 composed of an LED. Further, the variable display device 18 includes a level meter 27 described later, and the level meter 27 is configured by LEDs arranged in rows. On the other hand, each of the ordinary symbol display devices 13 and 14 can display three symbols in the horizontal direction, and for example, numbers “0 to 9” are variably displayed. Then, when the combination at the time of stopping all the symbols is a combination other than “000”, it is determined as “hit” and the movable member 5 is opened for 6 seconds.
[0016]
The normal symbol display device operation gate 19 includes a symbol start switch (not shown) for detecting passage of a ball, and when the symbol start switch is turned on, the variable display device 18 as the above-mentioned normal symbol display device starts changing display. . Then, when about 6 seconds or more have elapsed since the start of the fluctuation display of the symbol, the fluctuation stops in the order of the left symbol, the middle symbol, and the right symbol.
[0017]
When the symbol start switch is turned on, the level meter 27 moves upward and lights up, informing the player of the standard of the probability of hitting in the variable display device 18, giving the player a sense of expectation, and It is for enhancing the character. In other words, when the level meter 27 stops at the upper stage, the hit probability is extremely high, when stopped at the middle stage, the hit probability is medium, and when stopped at the lower stage, the hit probability is low. Enhance the player's expectations. The level meter 27 is composed of a three-color LED, and is lit in green at the bottom, yellow at the center, and red at the top.
[0018]
On the other hand, when the symbol start switch is turned on and the left symbol of the variable display device 18 is stopped, the level meter 27 stops and displays the level meter 27 at a predetermined position. It can be set to a so-called long reach to extend the time of the so-called long reach to further heighten the expectation, when stopping at the middle stage, the stop of the symbol is set to the sliding reach, and when stopping at the lower stage, it can be stopped immediately, rich in variety Can be set.
[0019]
Then, the electric tulip 20 is opened for about 6 seconds by the combination of the stopped symbols. That is, when the stopped symbol combination is a hit, the electric tulip 20 is opened for, for example, 6 seconds after the elapse of the interval time (for example, 10 seconds).
[0020]
The hit or miss in the ordinary symbol display device is determined when the hit ball passes the ordinary symbol display device operation gate 19. For example, a random number (1) for determining a hit from "0" to "13" is prepared, and this random number (1) is added by about "1" to the remaining time of the program approximately every 4 milliseconds after the power is turned on. Update. In addition, a random number for selecting a hit value that changes from “0” to “2” is prepared, and is incremented by “1” each time the random number for hit determination (1) makes one round. Further, a hit determination random number {circle around (2)} which changes from “0” to “13” is prepared, and is incremented by “1” every time the hit determination random number {1} makes one round.
[0021]
On the other hand, the left symbol random number is added by “1” to the remaining time of the program. The random number for the medium symbol is added by "1" about every 4 ms from the time of power-on and to the remaining time of the program.
[0022]
When the hit ball passes the ordinary symbol display device operation gate 19, the symbol of the ordinary symbol display device starts to fluctuate and stops after a predetermined time. The hit is determined by storing the random numbers (1) and (2) for determining the hit at the time when the hit ball passes through the normal symbol display device operation gate 19, and about 5 seconds after the symbol starts displaying the fluctuation. Random time (1) (the sum of the left symbol random number “0 to 13” at the time when the symbol starts to fluctuately display and the normal symbol display device determination random number “0 to 99” at the same time is “0” When the sum of the time 0 to about 460 milliseconds corresponding to ".about.112" has elapsed, the hit value is compared with the hit value to determine the hit or miss.
[0023]
When the ordinary symbol display device is fluctuating, when a winning is made to the ordinary symbol display device operating gate 19, the winning is stored and displayed visually to the player by the start memory display lamp 26, and the passing to be memorized is performed. The random numbers (1) and (2) for determination at the time of occurrence are sequentially stored up to a maximum of four each.
[0024]
When the ball wins the electric tulip 20 opened as described above, the symbol of the second ordinary symbol display device 13 arranged side by side on the substrate 3 of the electric winning device 1 starts to change, and after about 5 seconds, the symbol changes. Stops. If the symbol to be displayed at this time is other than "000", the first movable member 5a of the electric winning device 1 is opened for about 6 seconds. Note that this opening is performed five times, including the opening operation of the second movable member 5b described later.
[0025]
The maximum number of winning prizes stored in the electric tulip 20 is four, which is stored in the start memory indicator 15 provided on the substrate 3 of the electric prize winning device 1. Then, based on the start memory, after the symbol stops changing or after the operation of the first movable member 5a is completed, the symbol variation display on the second ordinary symbol display device 13 is started again.
[0026]
When the ball wins in the first winning space 6a while the first movable member 5 is opened and the start detection switch 28 is operated, the third ordinary symbol display device 14 starts to display the variation of the symbol for about 5 seconds. Stop after seconds. If the symbol at this time is a symbol other than "000", the second movable member 5b is moved for about 6 seconds to open the second winning space 6b. Up to four winning memories for the first winning space 6a are stored in the starting memory indicating lamp 16 provided on the board 3 of the electric winning apparatus 1. Then, based on the start memory, after the symbol change is stopped or after the operation of the first movable member 5a is completed, the symbol variation display on the second ordinary symbol display device 14 is started again. The ball that has entered the second winning space 6b acts on the ball detection switch 29 to discharge a predetermined number of winning balls.
[0027]
FIG. 4 is a time chart showing the above-described relationship. In the case where there is a symbol start memory of the third ordinary symbol display device 14, the symbol variation and the opening of the movable member 5b according to the result are repeated. When there is a symbol start memory of the second ordinary symbol display device 13, the opening of the first movable member 5a and the opening of the second movable member 5b based on the result are repeated.
[0028]
According to the pachinko machine provided with the electric winning device 1 as described above, the board surface of the game board 2 can be configured symmetrically. Therefore, if the hit balls are gathered at the approximate center of the game section 11, the machine is arranged in the vertical direction. Since it is possible to win the normal symbol display device starting gate 19, the electric tulip 20, the electric winning device 1 functioning as a pair of ordinary electric accessories, and the like, the player can easily set the aim of the hit ball. On the other hand, since the board surface of the game board 2 is symmetrical, it is possible to simplify the layout design of the nails, the drilling process, and the like, and the advantage in manufacturing is great.
[0029]
FIG. 5 is a front view showing another embodiment of the electric winning device 1 according to the present invention. In this embodiment, the center of the substrate 3 provided with the pair of movable members 5a, 5b, that is, the guide walls 4, 4, a normal symbol display device 30 and a start storage indicator light 31 are provided.
[0030]
Then, for example, the other winning space 6b is set to be repeatedly opened for a predetermined time by the number based on the stored number of winning balls that have entered the first winning space 6a in the same manner as in the above embodiment.
[0031]
According to this embodiment, not only can the electric winning device 1 be provided in a more compact manner, but also the game can be more enjoyable by focusing the attention of the player more.
[0032]
Although the present invention has been described above with reference to the embodiments in the drawings, the present invention is not limited to the above-described embodiments, and can be appropriately implemented without changing the configuration described in the claims. For example, the guide wall and the movable member may have any structure. In the illustrated embodiment, the left and right movable members are driven in association with each other, but may be driven independently.
[0033]
In short, the present invention is based on the fact that when the left and right movable members stand up by individually closing the open sides of the left and right guide walls, the balls taken into the front of the board at the distance between the left and right movable members from the game section of the game board are left and right It is discharged to the game part of the game board without being taken into the winning space, and one movable member is tilted from one guide wall side to the interval side to open the open side of the guide wall, and the other movable member is In a state where the open side of the other guide wall is closed and standing, the sphere is taken into the winning space corresponding to one movable member from the space between the left and right guide walls, so that a plurality of differently actuated on one substrate. Can be formed compactly and symmetrically. Further, the direction of the hit ball can be narrowed down to one place, so that a useless ball is eliminated, and a pachinko machine with high winning efficiency can be provided.
[Brief description of the drawings]
FIG. 1 is a front view of a game board provided with an electric winning device according to the present invention.
FIG. 2 is a main part front view of the electric winning device, showing a state where the first movable member is tilted and the second movable member is standing upright.
FIG. 3 is a front view of a main part of the electric winning device, showing a state where the first movable member stands up and the second movable member tilts.
FIG. 4 is a time chart.
FIG. 5 is a front view of another embodiment of the electric winning device according to the present invention.
[Explanation of symbols]
Reference Signs List 1 electric winning device 2 game board 3 board 4 guide wall 5 movable member 6 winning space 7 electric drive source

Claims (2)

遊技盤の遊技部に取り付けられる基の前面左右の入賞空間と左右の入賞空間の上方及び側方並びに下方を覆う左右のガイド壁と、左右の可動部材と設けられ、左右のガイド壁が遊技盤の遊技部から取り込んだ球を遊技盤の遊技部に排出する間隔で左右に離れて基板から突出され、左右のガイド壁における間隔の側に位置する開放側には左右の可動部材が下端側を回転中心として間隔の側とガイド壁の側とに開閉する形態で開閉可能に基板に取り付けられ、基板の裏面側には左右の電気的駆動源と左右のリンク機構とが設けられ、左の電気的駆動源と左の可動部材とが左のリンク機構で連結され、右の電気的駆動源と右の可動部材とが右のリンク機構で連結され、左右の可動部材が左右のガイド壁の開放側を個別に閉じて起立すると、左右の可動部材が左右の入賞空間を閉止し、遊技盤の遊技部から左右の可動部材の間隔における基板の前面に取り込まれた球が左右の入賞空間に取り込まれることなく遊技盤の遊技部に排出され、所定の条件が成立すると一方の電気的駆動源が駆動て一方の可動部材が一方のガイド壁の側から間隔の側に傾動して当該ガイド壁の開放側を所定時間開放し、他方の可動部材が他方のガイド壁の開放側を閉じて起立している状態において、左右のガイド壁の間隔から一方の可動部材に対応する入賞空間に球が取り込まれることを特徴とする電動入賞装置。 The front surface of the base plate to be attached to the gaming portion of the game board, and the left and right winning space, and the upper and side and right and left guide wall that covers the lower left and right winning space, and left and right movable member is provided, the right and left The guide wall of the game board is protruded from the board at an interval of discharging a ball taken in from the game section of the game board to the game section of the game board at a distance left and right, and the open side located on the side of the gap between the left and right guide walls has left and right sides. A movable member is attached to the substrate so as to be openable and closable in such a manner that the movable member opens and closes on the side of the gap and the side of the guide wall with the lower end as the center of rotation, and on the back side of the substrate there are left and right electric drive sources and left and right link mechanisms. The left electric drive source and the left movable member are connected by a left link mechanism, the right electric drive source and the right movable member are connected by a right link mechanism, and the left and right movable members are provided. Stand up by closing the open sides of the left and right guide walls individually , The left and right movable member closes the left and right winning space, the game board of the game unit without spheres taken from the player of the game board on the front surface of the substrate in the space between the left and right of the movable member is incorporated into the right and left of the winning space is discharged, when a predetermined condition is satisfied, one of the electric driving source is tilted to the side of the gap from the side of the drive to one of the movable member is one guide wall open side opened for a predetermined time of the guide wall and, in a state where the other movable member are standing close the open side of the other guide wall, and wherein the ball is captured in the winning space corresponding to the one movable member from interval of left and right guide walls Electric winning device. 前記各入賞空間には、入賞した球を検出する始動検出スイッチを設け、一方の可動部材の傾動中の入賞数を記憶し、この入賞数による記憶数に基づいた数だけ他方の可動部材を繰り返し傾動して他方の入賞空間を繰り返し所定時間開放することを特徴とする請求項1記載の電動入賞装置。Wherein each winning space, the starting detection switch for detecting the prize balls provided, stores the winning number in the tilting of one of the movable member, repeated as many other movable member based on the number of storage by the winning numbers tilting to the electric winning apparatus according to claim 1, wherein the benzalkonium be opened for a predetermined time repeatedly other winning space.
JP28723793A 1993-10-25 1993-10-25 Electric winning device Expired - Fee Related JP3549223B2 (en)

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JPH11129252A (en) 1997-11-04 1999-05-18 Akebono Brake Res & Dev Center Ltd Material granulate for frictional material and manufacture thereof
JP2001190772A (en) * 1999-10-28 2001-07-17 Maruhon Ind Co Ltd Game machine
JP2002053846A (en) 2000-06-02 2002-02-19 Nisshinbo Ind Inc Method for producing friction material, and friction material obtained by the method
JP3814756B2 (en) * 2001-11-29 2006-08-30 豊丸産業株式会社 Game machine
JP2003126419A (en) * 2001-11-29 2003-05-07 Toyomaru Industry Co Ltd Game machine
JP6972688B2 (en) * 2017-06-16 2021-11-24 株式会社三洋物産 Pachinko machine
JP6972687B2 (en) * 2017-06-16 2021-11-24 株式会社三洋物産 Pachinko machine
JP6874813B2 (en) * 2019-10-30 2021-05-19 株式会社三洋物産 Pachinko machine
JP7127675B2 (en) * 2020-09-30 2022-08-30 株式会社三洋物産 game machine

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