JP3208433B2 - Hitting game device - Google Patents

Hitting game device

Info

Publication number
JP3208433B2
JP3208433B2 JP31574792A JP31574792A JP3208433B2 JP 3208433 B2 JP3208433 B2 JP 3208433B2 JP 31574792 A JP31574792 A JP 31574792A JP 31574792 A JP31574792 A JP 31574792A JP 3208433 B2 JP3208433 B2 JP 3208433B2
Authority
JP
Japan
Prior art keywords
target
beating
openings
opening
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP31574792A
Other languages
Japanese (ja)
Other versions
JPH06142335A (en
Inventor
聖子 鈴木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP31574792A priority Critical patent/JP3208433B2/en
Publication of JPH06142335A publication Critical patent/JPH06142335A/en
Application granted granted Critical
Publication of JP3208433B2 publication Critical patent/JP3208433B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0096Reaction time games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0025Tools
    • A63F2011/0032Hammers

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】本発明は遊園地やデパート等のゲ
ームコーナー等に設置される的叩き遊戯装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a hitting game machine installed in a game corner of an amusement park, department store or the like.

【0002】[0002]

【従来の技術】一般にゲームコーナー等に設置されてい
る的叩きゲ−ム装置としては、実開昭56−3028号
に示す如く、遊戯台の上面に散在する複数の孔からラン
ダム的に突出するモグラの頭部等の形態をした的を遊戯
者がハンマーでもって勘と反射・運動神経を駆使して殴
打し、その殴打できた的の数の多少を競ってゲームを楽
しむものである。
2. Description of the Related Art As a hitting game device generally installed in a game corner or the like, as shown in Japanese Utility Model Application Laid-open No. Sho 56-3028, it randomly projects from a plurality of holes scattered on the upper surface of a game board. A player hits a target in the form of a mole or the like with a hammer using his intuition, reflexes and motor nerves, and enjoys the game by competing for the number of targets that can be hit.

【0003】また、実開平2−23586号には平面に
水平に移動する複数の移動物を遊戯者が叩くことにより
得点が加算される移動物叩きゲ−ム機が開示されてい
る。さらに本願出願人は実願平4−27077号にて的
体に金属近接スイッチを内蔵させ、殴打部分に通常のク
ッションのみのハンマー体と、殴打部分にスチールウー
ルを混入させたハンマー体の二種類のハンマー体を用い
て、いずれのハンマー体で的を叩打したかを検出する識
別方法を提案し、二人同時に遊戯できる的叩き遊戯機を
提供している。
Further, Japanese Utility Model Laid-Open No. 23586/1990 discloses a moving object hitting game machine in which a score is added when a player hits a plurality of moving objects moving horizontally in a plane. Further, the applicant of the present application has disclosed in Japanese Utility Model Application No. 4-27077 a hammer body having a built-in metal proximity switch in the target body, a hammer body having only a normal cushion in the hitting part, and a hammer body in which steel wool is mixed in the hitting part. The present invention proposes an identification method for detecting which hammer body hits a target by using the hammer body, and provides a target hitting game machine in which two persons can play at the same time.

【0004】[0004]

【発明が解決しようとする課題】これらの遊戯装置にお
いては、いずれもひとつの平面上に的が出現してこれを
遊戯者がハンマーで叩くものであり、的の出現に対して
如何に素早く叩くかという反射神経のゲームであった。
そこで本発明では、的の出現をひとつの平面に限らず複
数の面にして広範囲に的を散在させて、的を出現させて
叩き反射神経だけでなく、体全体を使って遊戯が楽しめ
る的叩き遊戯機を提供することにある。さらに複数人で
同時遊戯を楽しむために自分のハンマー体がどのハンマ
ーであり、どのスコア表示部に表示しているかを明確に
する。
In each of these game machines, a target appears on one plane, and the player hits the target with a hammer. It was a game of reflexes.
Therefore, in the present invention, the appearance of a target is not limited to one plane, but is scattered over a wide area with a plurality of surfaces. It is to provide a game machine. Further, it is clarified which one of the hammer bodies is displayed on which score display section so that a plurality of persons can enjoy the simultaneous play.

【0005】[0005]

【課題を解決するための手段】本発明では上記課題を解
決するために、遊戯台本体の上面や側面等、複数の面に
適宜間隔を有して設けた複数個の開口と、該開口に各々
配置された的体と、該的体を前記開口から出没自在に出
没させる出没機構と、前記的体を次々と出没させる的体
出没制御手段と、前記開口より突出した的体を遊戯者が
手に持ち殴打する殴打手段と、該殴打手段による殴打を
検出する殴打検出手段と、該殴打検出手段の検出回数を
加算する殴打積算手段と、該殴打積算手段の積算を表示
する表示手段と、を備えた的叩き遊戯装置としてある。
According to the present invention, in order to solve the above-mentioned problems, a plurality of openings provided at appropriate intervals on a plurality of surfaces such as an upper surface and a side surface of a game console main body, and a plurality of openings provided in the openings. Each of the disposed targets, a retracting mechanism for allowing the targets to protrude and retract from the opening, a target protruding and retracting control means for sequentially protruding and retracting the targets, and a player projecting the target protruding from the opening. a strike means strikes have in hand, the beating detection means for detecting the beatings by該殴striking means, a striking accumulation means for adding the number of detections of the beat detection unit, and a display means for displaying the integration of 該殴droplet integrating means, It is a target hitting game device provided with .

【0006】さらに本発明は、複数人で遊戯可能とする
ために、遊戯台本体の外面である上面や側面等に適宜間
隔を有して設けた複数個の開口と、該開口に各々配置さ
れた的体と、該的体を前記開口から出没自在に出没させ
る出没機構と、前記的体を次々と出没させる的体出没制
御手段とから構成されている遊戯機である。そして前記
開口より突出した的体を遊戯者が手に持ち殴打する各々
識別可能な識別手段を設けた複数個の殴打手段と、該殴
打手段に設けた識別手段を検出してどの識別手段にて殴
打されたかを検出する前記個々の的体に対応して設けた
打検出手段と、該殴打検出手段の検出回数を各々加算
る殴打積算手段と、該殴打積算手段の積算を各々表示
する殴打手段の数のスコア表示等に表示する表示手段と
が設けてある。
Further, the present invention provides a plurality of openings provided at appropriate intervals on an upper surface or a side surface, which is an outer surface of a game console, so that a plurality of players can play with each other. An amusement machine comprising: a target; a retracting mechanism for allowing the target to protrude and retract from the opening; and a target protruding / retracting control means for causing the target to reappear one after another. And said
A plurality of beating means provided with identification means capable of identifying each of which a player holds a target protruding from the opening in his hand, and which can be beaten; said individual somatic means out <br/> beaten hitting test provided in correspondence with the detecting high, and striking integrating means beaten you each adding <br/> number of detections該殴droplet detecting means, A display means is provided for displaying the number of beating means for displaying the total of the beating means on a score display or the like.

【0007】[0007]

【作用】上記構成による作用を説明すれば、遊戯台の上
平面板及び側面板に適宜間隔を有して設けた複数の開口
に出没自在に的体が設けてあるので、出没制御手段によ
り無作為に該開口から一個づつ的体を出没させて、遊戯
者が手に持ったハンマー体で出没した的体を殴打させ、
各ハンマー体が殴打した回数を積算して各表示部に表示
する。
The operation of the above arrangement will be described. Since the target is provided in a plurality of openings provided at appropriate intervals on the upper flat plate and the side plate of the game table, the target is provided by the control means. By intruding the target body one by one from the opening by the operation, the player hit the target body with the hammer body held in the hand,
The number of hits of each hammer body is integrated and displayed on each display unit.

【0008】[0008]

【実施例】本発明の一実施例を図面に基づいて詳述する
と、図1は的叩き遊戯機の外観斜視図である。本発明の
的叩き遊戯機1は孔凹チーズを模した扇形形状の遊戯台
2と遊戯台の背面の上側に設けた表示板3とからなる。
遊戯台1の右側部にはコイン装置4が設けられコイン投
入口4aがある。遊戯台2の平面部2a及び左右側面2
b及び縁部2cには孔凹チーズの孔を模した開口部5が
適宜間隔を有して散在しており、該開口部5から鼠を模
した的体6が出没自在に突出されるようになっている。
DESCRIPTION OF THE PREFERRED EMBODIMENTS One embodiment of the present invention will be described in detail with reference to the drawings. FIG. 1 is an external perspective view of a hitting game machine. The target hitting game machine 1 of the present invention comprises a fan-shaped play table 2 imitating a concave cheese, and a display plate 3 provided on the upper rear side of the play table.
A coin device 4 is provided on the right side of the game console 1 and has a coin slot 4a. The plane portion 2a and the left and right side surfaces 2 of the game board 2
Openings 5 imitating holes of a concave cheese are scattered at appropriate intervals in b and the edge 2c so that a target body 6 imitating a mouse can protrude freely from the opening 5 It has become.

【0009】遊戯者は遊戯台2の平面部手前に開口した
ハンマー収納孔7にある猫の手を模した柔軟質のハンマ
ー体8を取出し手に持ち、開口部5から突出した的体6
をハンマー体8で叩打し、タイミングよく的体6が突出
している時に叩打すると得点があがるようになってい
る。表示板3にはスコア表示器9a、9bが左右に設け
られており、それぞれの側に黒猫の手、白猫の手が描か
れている。本遊戯機では一人で遊戯してもよく、その場
合はコインを一つ投入しスタートボタン4bを押すと軽
快なロックンロールのリズムが図示しないスピーカから
流れ、音楽にあわせ的体6が開口部5から出没し、一定
時間遊戯ができるようになっている。
The player takes out a flexible hammer body 8 imitating a cat's hand in the hammer storage hole 7 opened in front of the flat part of the game board 2 and holds it in his hand.
Is hit with the hammer body 8, and when the target body 6 is projected with good timing, the score is increased. Score indicators 9a and 9b are provided on the left and right sides of the display panel 3, and the hands of a black cat and a white cat are drawn on each side. In this amusement machine, the player may play alone. In this case, when one coin is inserted and the start button 4b is pressed, a light rock and roll rhythm flows from a speaker (not shown), and the target body 6 is moved to the opening 5 according to the music. And play for a certain period of time.

【0010】さらに本発明ではまた二人同時に遊戯する
こともでき、その場合はコインを二つ投入しスタートボ
タン4cを押すのである。遊戯者はそれぞれ自分の好み
のハンマー体8を手にし、二人同時遊戯の際には対戦相
手と同じ的体6をどちらが早く叩打するかを競うのであ
る。その結果はスコア表示器9a、9bに得点として表
示されると共に、表示板中央のレベル表示板10の左右
に、それぞれのレベルランプ10aが点灯表示される。
Further, in the present invention, two players can play at the same time. In this case, two coins are inserted and the start button 4c is pressed. Each player has his or her favorite hammer body 8, and in the case of simultaneous play of two players, they compete for which one hits the same target body 6 earlier. The results are displayed as scores on the score indicators 9a and 9b, and respective level lamps 10a are lit on the left and right of the level indicator 10 at the center of the indicator.

【0011】遊戯台の前端部には2ケのハンマー収納口
7が設けられ、該ハンマー収納口7ハンマー体8が収納
される。該ハンマー体8は柔軟質の殴打部に柄を設けた
ものであり、殴打部分にクッション部材を入れて布やビ
ニール等で包んである。このハンマー体8は殴打部分の
クッション部材が二種類用意されており、第1のハンマ
ー体8aには殴打部分に綿またはスポンジ等のクッショ
ン部材が充填されたものであり、第2のハンマー体8b
には殴打部分にスチールウール製のクッション部材が充
填されたものである。該ハンマー体8aは外観が黒猫の
手の模様があり、他方のハンマー体8bは外観が白猫の
の模様であり、遊戯者にとってこれらのハンマー体が
容易に識別できるようにしてある。このハンマー体8
a、8bの図柄8Ga、8Gbはスコア表示器9a、9
bの下側に表示されてあり、ハンマー体とスコア表示器
の対応が遊戯者に理解できるようになっている。
At the front end of the amusement table, two hammer storage ports 7 are provided, and the hammer storage port 7 and the hammer body 8 are stored. The hammer body 8 is provided with a handle on a flexible beating portion, and a cushion member is put in the beating portion and wrapped with cloth or vinyl. The hammer body 8 is provided with two types of cushion members at the beating portion. The first hammer body 8a is formed by filling the beaten portion with a cushion member such as cotton or sponge, and the second hammer body 8b.
Has a beating portion filled with a cushion member made of steel wool. The hammer body 8a has a black cat hand pattern in appearance, and the other hammer body 8b has a white cat hand pattern in appearance.
It is easy to identify. This hammer body 8
Symbols 8Ga and 8Gb of a and 8b are score indicators 9a and 9
It is displayed below b so that the player can understand the correspondence between the hammer body and the score display.

【0012】図2に開口部と的体の断面図を示すと、開
口部5の内側にはそれぞれ1ケづつ配置された鼠の的体
6は出没機構11によって開口部5から出没自在に突出
されるようになっている。なお出没機構11はモーター
の回転でもよく、またはエアシリンダー等の伸縮でもよ
い。的体6には殴打検出スイッチ12及び金属近接スイ
ッチ13が内蔵されており、ハンマー体8aで的体6が
殴打されると殴打検出スイッチ12が動作し、他方のハ
ンマー体8bで的体が殴打された場合には、殴打検出ス
イッチ12の他に金属近接スイッチ13を動作させるよ
うになっている。
FIG. 2 is a cross-sectional view of the opening and the target body. As shown in FIG. It is supposed to be. The retracting mechanism 11 may be a rotation of a motor, or may be an expansion and contraction such as an air cylinder. A hit detection switch 12 and a metal proximity switch 13 are built in the target 6, and when the target 6 is hit with the hammer body 8a, the hit detection switch 12 operates and the target is hit with the other hammer body 8b. In this case, the metal proximity switch 13 is operated in addition to the beating detection switch 12.

【0013】図3においてコンピュータからなる出没制
御手段14は複数個の出没機構11のうち同時に1ケま
たは2〜3ケの出没機構11を無作為に動作させて、開
口部5より的体6を突出させると共に突出した的体6が
ハンマー体8に殴打されて殴打検出スイッチ6が動作し
た場合には、出没機構11の出没動作を停止させて没入
動作にし、的体6を引っ込めるようになっている。
In FIG. 3, the emergence control means 14 composed of a computer simultaneously operates one or a few of the plurality of emergence mechanisms 11 out of the plurality of emergence mechanisms 11 at random to move the target 6 from the opening 5. When the target body 6 that has been protruded and protruded is hit by the hammer body 8 and the hit detection switch 6 is operated, the protruding / retracting operation of the retraction mechanism 11 is stopped to perform the immersion operation, and the target body 6 is retracted. I have.

【0014】図4は殴打識別検出手段の概略図であり、
各的体6内の殴打検出スイッチ12は、アンド回路15
a,15bの一方の入力端子にそれぞれ接続され、しか
も金属検出スイッチ13は一方のアンド回路15aの他
方の入力端子にそれぞれ接続されるとともにノット回路
16を介して他方のアンド回路15bの他方の入力端子
に接続され、各一方のアンド回路15aは並列に一方の
殴打積算手段たるカウンタ17aに接続され、各他方の
アンド回路15bは並列に他方の殴打積算手段たるカウ
ンタ17bに接続され、各カウンタ17a、17bはそ
れぞれスコア表示器9a、9bに接続されている。
FIG. 4 is a schematic diagram of a beating identification detecting means.
The hit detection switch 12 in each target 6 is provided with an AND circuit 15
a and 15b, respectively, and the metal detection switch 13 is connected to the other input terminal of one AND circuit 15a and the other input terminal of the other AND circuit 15b via a knot circuit 16. Each of the AND circuits 15a is connected in parallel to one counter 17a, which is one beat integrating means, and the other AND circuit 15b is connected in parallel to the other counter 17b, which is another beat integrating means. , 17b are connected to score indicators 9a, 9b, respectively.

【0015】一人ゲームの際には遊戯者がいずれかのハ
ンマー体8を手にとり、遊戯台本体のコイン投入口4a
より図示しないコインが投入し、スタートボタン4bを
押すと、的叩き遊戯機1が動作状態になり、一定時間、
的体の出没制御手段14が動作して、的体6が出没し、
ハンマー体8aあるいはハンマー体8bで的体6を的確
に殴打し、殴打検出スイッチ12で殴打回数を検出しカ
ウンタAにて積算し表示部9aに表示する。この場合は
金属近接スイッチ13による殴内回数は表示9bには表
示しない。そして検出回数の和が所定回数を越えた場合
には、再度プレーを行なうことができるようになってい
る。但し再ゲームの際には、的体が出没速度が増大する
と共に出没時間が短くなって、的確に的体を殴打するこ
とができにくくなっている。
At the time of a one-player game, a player picks up one of the hammer bodies 8 and holds the coin insertion slot 4a of the game console.
When a coin (not shown) is inserted and the start button 4b is pressed, the target hitting game machine 1 is activated, and for a certain period of time,
The target appearance control means 14 operates, the target 6 appears and disappears,
The target 6 is accurately hit with the hammer 8a or the hammer 8b, the number of hits is detected by the hit detection switch 12, and the number of hits is integrated by the counter A and displayed on the display 9a. In this case, the number of hits by the metal proximity switch 13 is not displayed on the display 9b. Then, when the sum of the number of times of detection exceeds a predetermined number of times, the player can play again. However, at the time of the re-game, the appearing speed of the target increases and the appearing time becomes shorter, so that it is difficult to accurately hit the target.

【0016】また、二人ゲームの場合では、二人の遊戯
者がそれぞれハンマー体を8a、8bを手に持ち、コイ
ン投入口4aより2人プレイにみあう硬貨等を投入し、
殴打の準備体制を整え、スタートボタン4cを押して、
遊戯をスタートさせると、的体6が一個づつまたは複数
づつ無作為開口部5から出没する。そこで、開口部
5より突出した的体6を二人の遊戯者が先を競ってハン
マー体8a、8bを用いて殴打すると、例えばハンマー
体8aを手にした遊戯者が先にハンマー体8aでもって
的体6を殴打した場合には、殴打検出スイッチ12のみ
が動作し、金属近接スイッチ13が動作しないため、ア
ンド回路15aのみがオンされて、カウンタ17aに出
力が送信され、次もハンマー体8aが先に的体6を殴打
すれば、カウンター17aにアンド回路15aからの出
力が加算され、その加算スコアがスコア表示器9aに表
示される。
In the case of a two-player game, two players hold hammer bodies 8a and 8b, respectively, and insert coins or the like suitable for two-player play from the coin insertion slot 4a.
Prepare for the beating, press the start button 4c ,
When you start the game, somatic 6 infested from one by one or more increments random manner opening 5. Then, when two players compete against each other and hit the target body 6 protruding from the opening 5 using the hammer bodies 8a and 8b, for example, a hammer
When the player holding the body 8a hits the target 6 with the hammer body 8a first, only the hit detection switch 12 operates and the metal proximity switch 13 does not operate, so only the AND circuit 15a is turned on. Then, the output is transmitted to the counter 17a, and when the hammer 8a strikes the target 6 first, the output from the AND circuit 15a is added to the counter 17a, and the added score is displayed on the score display 9a. Is done.

【0017】ここでハンマー体8bを手に持った遊戯者
が相手よりも先にハンマー体8bでもって的体6を殴打
した場合には、殴打検出スイッチ12と金属スイッチ1
3とで動作するため、アンド回路15aの代わりにアン
ド回路15bがオンされてカウンタ17bに出力信号が
送信される。そして、両遊戯者が突出的に先にそれぞれ
殴打した回数がスコア表示器9a、9bに表示されるの
で、一人で遊戯を行なう場合よりも、遊戯者に刺激が加
えられる。これにより二人の遊戯者が同時に的を競って
叩くことができ、しかも何れの遊戯者が叩いたかを検出
し、個別にスコア表示ができる。さらに的体が遊戯台の
上平面にとどまらず、遊戯台の左右側面や、上平面と左
右側面の間に位置する縁面の開口部に出没するので、遊
戯者にとっては広範囲にわたり何処から出てくるのか予
測できず、以外なところから出てきたり非常に興味が湧
くのである。
If the player holding the hammer 8b hits the target 6 with the hammer 8b before the opponent, the hit detection switch 12 and the metal switch 1
3, the AND circuit 15b is turned on instead of the AND circuit 15a, and an output signal is transmitted to the counter 17b. Then, since the number of times each of the two players has prominently hit each other is displayed on the score indicators 9a and 9b, the players are stimulated more than when playing alone. This allows two players to compete at the same time
Can hit and detect which player hit
And can display scores individually. The target is more like an amusement board
Not only on the upper plane, but also on the left and right sides of the
Because it protrudes and emerges from the edge opening located between the right side surfaces,
For a player, a wide range of predictions
I could not measure it and came out of other places and became very interested
It is.

【0018】以上述べた一人、または二人同時遊戯の結
果、殴打回数が予め定めた所定回数を越えない場合はゲ
ーム終了とする。それぞれ所定回数毎に決めた殴打回数
によってレベルを振り分けレベル表示板10の左右に設
けたレベルランプ10aを点灯表示する。さらにハンマ
ー体のクッション材として、磁気を帯びたものを充填
し、的体には磁気感応スイッチを加えることにより、第
三のハンマー体を識別でき3人での同時遊戯が可能とな
り、さらに他の識別手段をクッション材として、他の殴
打識別検出手段を的体に追加することにより4人以上の
遊戯者の殴打が識別可能となる。
If the number of beatings does not exceed a predetermined number as a result of the one or two simultaneous games, the game is over. Levels are distributed according to the number of beats determined at predetermined times, and level lamps 10a provided on the left and right sides of the level display plate 10 are lighted and displayed. Furthermore, as a cushion material of the hammer body, it is filled with magnetism, and by adding a magnetic sensitive switch to the target body, the third hammer body can be identified and simultaneous play by three people becomes possible, and furthermore By using the identification means as a cushion material and adding another strike identification detection means to the target, the strikes of four or more players can be identified.

【0019】[0019]

【発明の効果】本発明では、前記した構成により、二人
の遊戯者が同時に的を競って叩くことができ、さらに的
体が遊戯台の一つの平面のみではなく、複数の面に設け
た穴として、広範囲に的を散在させて、的を出没させて
叩く反射神経だけでなく、体全体を使って遊戯が楽しめ
的叩き遊戯機を提供できる。さらに、二人の遊戯者が
的体を殴打する場合でも、従来のものでは、各人がどれ
だけ的体を殴打したか分からなかったものが、本実施例
においては、それぞれの遊戯者の殴打回数が表示され、
その優劣がはっきりと分かるので、競争心がかきたてら
れ、興味が著しく向上する。
According to the present invention, with the above-described structure, two players can simultaneously hit a target and hit the target, and the target is provided not only on one plane of the game table but also on a plurality of surfaces.
As a hole, scatter the target widely, let the target appear
Enjoy playing not only with the reflexes you hit, but also with your whole body
It is possible to provide a game machine for hitting a target. Furthermore, even in the case where two players hit the target, in the conventional example, it was not known how much each person hit the target, but in the present embodiment, each player hits the target. The count is displayed,
Because you can clearly see their superiority and competitiveness, you will be more competitive and your interests will increase significantly.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の的叩き遊戯装置の外観斜視図である。FIG. 1 is an external perspective view of a target hitting game device of the present invention.

【図2】前記実施例の開口部及び的体の断面図である。FIG. 2 is a sectional view of an opening and a target of the embodiment.

【図3】前記実施例の出没制御手段の概略図である。FIG. 3 is a schematic diagram of the emergence control means of the embodiment.

【図4】前記実施例の殴打識別手段の概略図である。FIG. 4 is a schematic view of a beating identification unit of the embodiment.

【符号の説明】[Explanation of symbols]

1…的叩き遊戯機 2…遊戯台 3…表示板 4…コイン装置 5…開口部 6…的体 7…ハンマー収納孔 8…ハンマー体 9a,9b…スコア表示器 10…レベル表示板 11…出没機構 12…殴打検出スイッチ 13…金属近接スイッチ 14…出没制御手段 15a,15b …アンド回路 16…ノット回路 17a,17b …カウンタ回路 DESCRIPTION OF SYMBOLS 1 ... Target hitting game machine 2 ... Amusement stand 3 ... Display board 4 ... Coin device 5 ... Opening 6 ... Target body 7 ... Hammer storage hole 8 ... Hammer body 9a, 9b ... Score display 10 ... Level display board 11 ... Mechanism 12: Beat detection switch 13: Metal proximity switch 14: Appearance control means 15a, 15b: AND circuit 16: Knot circuit 17a, 17b: Counter circuit

Claims (2)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 遊戯台本体の少なくとも上面及び側面を
含む複数の面に適宜間隔を有して設けた複数個の開口
と、該開口に各々配置された的体と、該的体を前記開口
から出没自在に出没させる出没機構と、前記的体を次々
と出没させる的体出没制御手段と、前記開口より突出し
た的体を遊戯者が手に持ち殴打する殴打手段と、該殴打
手段による殴打を検出する殴叩検出手段と、該殴打検出
手段の検出回数を算する殴打積算手段と、該殴打積算
手段の積算を表示する表示手段と、を備えたことを特徴
とする的叩き遊戯装置。
1. At least the top and side surfaces of the game console main body
A plurality of openings provided at appropriate intervals on a plurality of surfaces, including a plurality of openings, a target disposed in each of the openings, a retracting mechanism for allowing the target to protrude and retract from the opening; and and somatic infested control means is infested one after another, and beating means the opening player a prominent somatic than is beaten has in hand, and Nagu叩 detecting means for detecting the beatings by該殴striking means of the beating detection means a strike integrating means for detecting the number of times to the summing and manner tapping game apparatus characterized by comprising display means for displaying the integration of 該殴droplet integrating means.
【請求項2】 遊戯台本体の少なくとも上面及び側面を
含む複数の面に適宜間隔を有して設けた複数個の開口
と、該開口に各々配置された的体と、該的体を前記開口
から出没自在に出没させる出没機構と、前記的体を次々
と出没させる的体出没制御手段と、前記開口より突出し
た的体を遊戯者が手に持ち殴打する各々識別可能な識別
手段を設けた複数個の殴打手段と、該殴打手段に設けた
識別手段を検出してどの殴打手段にて殴打されたかを検
出する前記個々の的体に対応して設けた殴打検出手段
と、該殴打検出手段の検出回数を各々加算する殴打積算
手段と、該殴打積算手段の積算を各々表示する表示手段
と、を備えたことを特徴とする的叩き遊戯装置。
2. At least the top and side surfaces of the game console main body
A plurality of openings provided at appropriate intervals on a plurality of surfaces, including a plurality of openings, a target disposed in each of the openings, a retracting mechanism for allowing the target to protrude and retract from the opening; and A body emergence control means for protruding and retracting one after another, and projecting from the opening.
A plurality of beating means provided with a discriminating means for each of which a player holds the target in his / her hand and which can be beaten, and the discriminating means provided on the beating means is detected to detect which beating means is used for the beating. wherein the individual somatic droplet detecting means beaten provided corresponding to the, the beating integrating means for adding each number of detections該殴droplet detecting means, the display that displays each of the integration of該殴hitting integrating means to specifically tapping game apparatus comprising: the means.
JP31574792A 1992-10-30 1992-10-30 Hitting game device Expired - Fee Related JP3208433B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP31574792A JP3208433B2 (en) 1992-10-30 1992-10-30 Hitting game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP31574792A JP3208433B2 (en) 1992-10-30 1992-10-30 Hitting game device

Publications (2)

Publication Number Publication Date
JPH06142335A JPH06142335A (en) 1994-05-24
JP3208433B2 true JP3208433B2 (en) 2001-09-10

Family

ID=18069059

Family Applications (1)

Application Number Title Priority Date Filing Date
JP31574792A Expired - Fee Related JP3208433B2 (en) 1992-10-30 1992-10-30 Hitting game device

Country Status (1)

Country Link
JP (1) JP3208433B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6373907B1 (en) 1999-02-25 2002-04-16 Mitsubishi Denki Kabushiki Kaisha Wireless terminal device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6373907B1 (en) 1999-02-25 2002-04-16 Mitsubishi Denki Kabushiki Kaisha Wireless terminal device

Also Published As

Publication number Publication date
JPH06142335A (en) 1994-05-24

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