JP2020531961A - 非線形的コンテンツ提示及び体験の管理 - Google Patents
非線形的コンテンツ提示及び体験の管理 Download PDFInfo
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- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/23418—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving operations for analysing video streams, e.g. detecting features or characteristics
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- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
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- Computer Networks & Wireless Communication (AREA)
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Abstract
Description
Claims (19)
- 非線形的コンテンツ提示及び体験の管理のためのサーバシステムであって、
メモリ内に記憶された命令を実行するプロセッサであって、前記プロセッサによる前記命令の実行が、
少なくとも1つのストリームをリアルタイムで評価して、前記評価されたストリーム内でイベントが発生したときを検出し、前記評価されたストリーム内の前記検出されたイベントが、前記評価されたストリーム内の1つ以上の視聴覚キューの分析に基づいて検出され、
前記評価されたストリーム内の前記検出されたイベントに関する時間依存のパラメータに基づいてリアルタイムで更新される優先度スコアを前記検出されたイベントに割り当て、
前記検出されたイベントに関して、前記検出されたイベントに割り当てられた前記更新された優先度スコアに基づいてリアルタイムで変化し、承認のための1つ以上の条件を含むオファーを、前記評価されたストリームを現在再生していないユーザデバイスに生成する
前記プロセッサと、
通信ネットワークを経由して通信する通信インタフェースであって、
承認のときに前記オファーに適用可能な前記1つ以上の条件が満たされたことを示す承認応答を前記ユーザデバイスから受信し、
前記評価されたストリームを、前記検出されたイベントより前の所定の位置にて前記ユーザデバイスに提供する、
前記通信インタフェースと
を含む、システム。 - 前記優先度スコアをリアルタイムで更新するための命令を前記プロセッサが実行する、請求項1に記載のシステム。
- 前記生成されたオファーに関して前記通信ネットワークが前記ユーザデバイスに通知を更に送信する、請求項1に記載のシステム。
- 前記ユーザデバイスが他のストリームを再生しており、前記通知が前記他のストリームの一部に重畳される、請求項3に記載のシステム。
- 前記評価されたストリームと関連付けられた1つ以上のソーシャルメディアフィードにおけるトラフィックの量に更に基づいて前記プロセッサが前記優先度スコアを割り当てる、請求項1に記載のシステム。
- 前記評価されたストリームと関連付けられた、前記ユーザデバイスの1つ以上の他の友人のデバイスにおける活動の量に基づいて前記プロセッサが前記優先度スコアを割り当てる、請求項1に記載のシステム。
- 前記評価されたストリームと関連付けられたメタデータによって示された興奮要因の量に更に基づいて前記プロセッサが前記優先度スコアを割り当てる、請求項1に記載のシステム。
- 前記評価されたストリーム内の前記検出されたイベントがスポーツイベントにリードチェンジをもたらしたことを識別したことに基づいて前記プロセッサが前記優先度スコアを割り当てる、請求項1に記載のシステム。
- スポーツイベントの終了に向かって前記リードチェンジが発生したことを識別したことに更に基づいて前記プロセッサが前記優先度スコアを割り当てる、請求項8に記載のシステム。
- 非線形的コンテンツ提示及び体験の管理のための方法であって、
少なくとも1つのストリームをリアルタイムで評価して、前記評価されたストリーム内でイベントが発生したときを検出することであって、前記評価されたストリーム内の前記検出されたイベントが、前記評価されたストリーム内の1つ以上の視聴覚キューの分析に基づいて検出される、前記検出することと、
前記評価されたストリーム内の前記検出されたイベントに関する時間依存のパラメータに基づいてリアルタイムで更新される優先度スコアを前記検出されたイベントに割り当てることと、
前記検出されたイベントに関して、前記検出されたイベントに割り当てられた前記更新された優先度スコアに基づいてリアルタイムで変化し、承認のための1つ以上の条件を含むオファーを、前記評価されたストリームを現在再生していないユーザデバイスに生成することと、
承認のときに前記オファーに適用可能な前記1つ以上の条件が満たされたことを示す承認応答を前記ユーザデバイスから受信することと、
前記評価されたストリームを、前記検出されたイベントより前の所定の位置にて前記ユーザデバイスに提供することと
を含む、方法。 - 前記優先度スコアをリアルタイムで更新することを更に含む、請求項10に記載の方法。
- 前記ユーザデバイスに通知を送信して前記検出されたイベントに関して前記ユーザに知らせることを更に含む、請求項10に記載の方法。
- 前記ユーザデバイスが他のストリームを再生しており、前記通知が前記他のストリームの一部に重畳される、請求項12に記載の方法。
- 前記優先度スコアを割り当てることが、前記評価されたストリームと関連付けられた1つ以上のソーシャルメディアフィードにおけるトラフィックの量に基づいている、請求項10に記載の方法。
- 前記優先度スコアを割り当てることが、前記評価されたストリームと関連付けられた前記ユーザデバイスの1つ以上の他の友人のデバイスにおける活動の量に基づいている、請求項10に記載の方法。
- 前記優先度スコアを割り当てることが、前記評価されたストリームと関連付けられたメタデータによって示された興奮要因の量に基づいている、請求項10に記載の方法。
- 前記優先度スコアを割り当てることが、前記評価されたストリーム内の前記検出されたイベントがスポーツイベントにリードチェンジをもたらしたことを識別したことに基づいている、請求項10に記載の方法。
- 前記優先度スコアを割り当てることが、スポーツイベントの終了に向かって前記リードチェンジが発生したことを識別したことに更に基づいている、請求項10に記載の方法。
- 非一時的コンピュータ可読媒体であって、
非線形的コンテンツ提示及び体験の管理のための方法であって、
少なくとも1つのストリームをリアルタイムで評価して、前記評価されたストリーム内でイベントが発生したときを検出することであって、前記評価されたストリーム内の前記検出されたイベントが、前記評価されたストリーム内の1つ以上の視聴覚キューの分析に基づいて検出される、前記検出することと、
前記評価されたストリーム内の前記検出されたイベントに関する時間依存のパラメータに基づいてリアルタイムで更新される優先度スコアを前記検出されたイベントに割り当てることと、
前記検出されたイベントに関して、前記検出されたイベントに割り当てられた前記更新された優先度スコアに基づいてリアルタイムで変化し、承認のための1つ以上の条件を含むオファーを、前記評価されたストリームを現在再生していないユーザデバイスに生成することと、
承認のときに前記オファーに適用可能な前記1つ以上の条件が満たされたことを示す承認応答を前記ユーザデバイスから受信することと、
前記評価されたストリームを、前記検出されたイベントより前の所定の位置にて前記ユーザデバイスに提供することと
を含む、前記方法
を実行するようにプロセッサによって実行可能であるプログラムが具現化された、非一時的コンピュータ可読媒体。
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US15/687,011 US10728622B2 (en) | 2017-08-25 | 2017-08-25 | Management of non-linear content presentation and experience |
US15/687,011 | 2017-08-25 | ||
PCT/US2018/045627 WO2019040275A1 (en) | 2017-08-25 | 2018-08-07 | PRESENTATION MANAGEMENT AND EXPERIENCE OF NON-LINEAR CONTENT |
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JP6998452B2 JP6998452B2 (ja) | 2022-01-18 |
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US (3) | US10728622B2 (ja) |
EP (1) | EP3652954A4 (ja) |
JP (1) | JP6998452B2 (ja) |
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US11936952B2 (en) | 2017-08-25 | 2024-03-19 | Sony Interactive Entertainment LLC | Management of non-linear content presentation and experience |
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US11159856B2 (en) | 2017-07-10 | 2021-10-26 | Sony Interactive Entertainment LLC | Non-linear content presentation and experience |
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CN111316661B (zh) | 2022-04-12 |
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