JP2020124416A5 - - Google Patents
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- JP2020124416A5 JP2020124416A5 JP2019019602A JP2019019602A JP2020124416A5 JP 2020124416 A5 JP2020124416 A5 JP 2020124416A5 JP 2019019602 A JP2019019602 A JP 2019019602A JP 2019019602 A JP2019019602 A JP 2019019602A JP 2020124416 A5 JP2020124416 A5 JP 2020124416A5
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(A)本発明に係る遊技機は、
可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
特定表示を表示し、当該特定表示を、段階が高いほど前記有利状態に制御される期待度が高い複数段階に変化させることが可能な特定表示制御手段と、
前記特定表示の段階が変化しやすいことを示唆する第1演出を実行する第1演出実行手段と、
前記特定表示の段階が変化しやすいことを示唆する、前記第1演出とは異なる開始タイミングで実行可能な第2演出を実行する第2演出実行手段と、
前記特定表示の段階を高段階に変化させることが可能な第3演出を実行する第3演出実行手段と、を備え、
前記第3演出実行手段は、前記第1演出が実行されて前記第2演出が実行されない場合は、前記第1演出が実行されずに前記第2演出が実行される場合よりも、前記第3演出を実行しやすく、
前記第3演出は、演出後に前記特定表示の段階を変化させる成功演出と、演出後に前記特定表示の段階を変化させない失敗演出と、を含み、
前記特定表示の段階が特定段階未満のときよりも当該特定段階以上のときの方が、前記第3演出として前記失敗演出が実行されやすく、
前記第1演出が実行されているときに前記第3演出を実行可能であり、
一の可変表示において、前記第2演出の開始前に前記第1演出が実行されているときと、前記第2演出の終了後に前記第1演出が実行されているときとで、前記第3演出として前記成功演出が実行される割合が異なり、
前記第2演出は、前記第1演出が実行されるときの方が、前記第1演出が実行されないときよりも実行されやすい。
(1)他の態様に係る遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、特徴部79AKを有するパチンコ遊技機1)であって、
特定表示(例えば、メータ画像79AK001)を表示し、当該特定表示を、前記有利状態に制御される期待度が異なる複数段階(例えば、複数レベルのうちのいずれか)に変化させることが可能な特定表示制御手段(例えば、演出制御基板12)と、
前記特定表示の段階が変化しやすいことを示唆する第1演出(例えば、テロップ演出)を実行する第1演出実行手段(例えば、演出制御基板12)と、
前記特定表示の段階が変化しやすいことを示唆する、前記第1演出とは異なる開始タイミング(例えば、第1演出よりも後の開始タイミング)で実行可能な第2演出(例えば、レベル変化ゾーン演出)を実行する第2演出実行手段(例えば、演出制御基板12)と、
前記特定表示の段階を変化させることに関連して第3演出(例えば、アイコン演出)を実行する第3演出実行手段(例えば、演出制御基板12)と、を備え、
前記第3演出実行手段は、前記第1演出が実行されて前記第2演出が実行されない場合は、前記第1演出が実行されずに前記第2演出が実行される場合よりも、前記第3演出を実行しやすい(例えば、アイコン演出は、テロップ演出(テロップ演出のみ、又は、テロップ演出及びレベル変化ゾーン演出)が実行されるときには実行され、レベル変化ゾーン演出のみが実行されるときには実行されない)。
(A) The gaming machine according to the present invention is
It is a gaming machine that can perform variable display and control it to an advantageous state that is advantageous to the player.
A specific display control means capable of displaying a specific display and changing the specific display into a plurality of stages having a higher degree of expectation to be controlled in the advantageous state as the stage is higher.
The first effect execution means for executing the first effect suggesting that the stage of the specific display is likely to change, and the first effect execution means.
A second effect executing means for executing a second effect that can be executed at a start timing different from that of the first effect, which suggests that the stage of the specific display is likely to change.
A third effect executing means for executing a third effect capable of changing the stage of the specific display to a higher stage is provided.
When the first effect is executed and the second effect is not executed, the third effect executing means is more than a case where the first effect is not executed and the second effect is executed. Easy to perform production,
The third effect includes a success effect of changing the stage of the specific display after the effect and a failure effect of not changing the stage of the specific display after the effect.
It is easier to execute the failure effect as the third effect when the specific display stage is less than the specific stage or more than the specific stage.
The third effect can be executed when the first effect is being executed.
In one variable display, the third effect is executed when the first effect is executed before the start of the second effect and when the first effect is executed after the end of the second effect. As the rate at which the success effect is executed differs,
The second effect is more likely to be executed when the first effect is executed than when the first effect is not executed.
(1) The gaming machines related to other aspects are
A gaming machine (for example, a pachinko gaming machine 1 having a feature portion 79AK) that can be controlled to an advantageous state (for example, a jackpot gaming state) that is advantageous to the player.
A specific display (for example, meter image 79AK001) can be displayed, and the specific display can be changed to a plurality of stages (for example, any of a plurality of levels) having different expectations controlled in the advantageous state. Display control means (for example, staging control board 12) and
A first effect executing means (for example, an effect control board 12) that executes a first effect (for example, a telop effect) suggesting that the stage of the specific display is likely to change.
A second effect (for example, a level change zone effect) that can be executed at a start timing different from that of the first effect (for example, a start timing after the first effect), which suggests that the stage of the specific display is likely to change. ), And a second staging execution means (for example, staging control board 12).
A third effect execution means (for example, an effect control board 12) for executing a third effect (for example, an icon effect) in relation to changing the stage of the specific display is provided.
In the third effect executing means, when the first effect is executed and the second effect is not executed, the third effect is higher than when the second effect is executed without executing the first effect. It is easy to execute the effect (for example, the icon effect is executed when the telop effect (only the telop effect or the telop effect and the level change zone effect) is executed, and is not executed when only the level change zone effect is executed). ..
Claims (1)
特定表示を表示し、当該特定表示を、段階が高いほど前記有利状態に制御される期待度が高い複数段階に変化させることが可能な特定表示制御手段と、
前記特定表示の段階が変化しやすいことを示唆する第1演出を実行する第1演出実行手段と、
前記特定表示の段階が変化しやすいことを示唆する、前記第1演出とは異なる開始タイミングで実行可能な第2演出を実行する第2演出実行手段と、
前記特定表示の段階を高段階に変化させることが可能な第3演出を実行する第3演出実行手段と、を備え、
前記第3演出実行手段は、前記第1演出が実行されて前記第2演出が実行されない場合は、前記第1演出が実行されずに前記第2演出が実行される場合よりも、前記第3演出を実行しやすく、
前記第3演出は、演出後に前記特定表示の段階を変化させる成功演出と、演出後に前記特定表示の段階を変化させない失敗演出と、を含み、
前記特定表示の段階が特定段階未満のときよりも当該特定段階以上のときの方が、前記第3演出として前記失敗演出が実行されやすく、
前記第1演出が実行されているときに前記第3演出を実行可能であり、
一の可変表示において、前記第2演出の開始前に前記第1演出が実行されているときと、前記第2演出の終了後に前記第1演出が実行されているときとで、前記第3演出として前記成功演出が実行される割合が異なり、
前記第2演出は、前記第1演出が実行されるときの方が、前記第1演出が実行されないときよりも実行されやすい、
遊技機。 It is a gaming machine that can perform variable display and control it to an advantageous state that is advantageous to the player.
A specific display control means capable of displaying a specific display and changing the specific display into a plurality of stages having a higher degree of expectation to be controlled in the advantageous state as the stage is higher .
The first effect execution means for executing the first effect suggesting that the stage of the specific display is likely to change, and the first effect execution means.
A second effect executing means for executing a second effect that can be executed at a start timing different from that of the first effect, which suggests that the stage of the specific display is likely to change.
A third effect executing means for executing a third effect capable of changing the stage of the specific display to a higher stage is provided.
When the first effect is executed and the second effect is not executed, the third effect executing means is more than a case where the first effect is not executed and the second effect is executed. Easy to perform production,
The third effect includes a success effect of changing the stage of the specific display after the effect and a failure effect of not changing the stage of the specific display after the effect.
It is easier to execute the failure effect as the third effect when the specific display stage is less than the specific stage or more than the specific stage.
The third effect can be executed when the first effect is being executed.
In one variable display, the third effect is executed when the first effect is executed before the start of the second effect and when the first effect is executed after the end of the second effect. As the rate at which the success effect is executed differs,
The second effect is more likely to be executed when the first effect is executed than when the first effect is not executed.
Pachinko machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2019019602A JP7181112B2 (en) | 2019-02-06 | 2019-02-06 | game machine |
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JP2019019602A JP7181112B2 (en) | 2019-02-06 | 2019-02-06 | game machine |
Publications (3)
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JP2020124416A JP2020124416A (en) | 2020-08-20 |
JP2020124416A5 true JP2020124416A5 (en) | 2022-05-10 |
JP7181112B2 JP7181112B2 (en) | 2022-11-30 |
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JP2019019602A Active JP7181112B2 (en) | 2019-02-06 | 2019-02-06 | game machine |
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Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6005606B2 (en) | 2013-08-09 | 2016-10-12 | 株式会社三共 | Game machine |
JP6145499B2 (en) | 2015-12-16 | 2017-06-14 | 京楽産業.株式会社 | Game machine |
JP6875102B2 (en) | 2016-07-08 | 2021-05-19 | 株式会社三共 | Pachinko machine |
JP6392281B2 (en) | 2016-09-09 | 2018-09-19 | 株式会社三共 | Game machine |
JP6976547B2 (en) | 2017-03-14 | 2021-12-08 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP6703500B2 (en) | 2017-05-19 | 2020-06-03 | 株式会社三共 | Amusement machine |
JP2019013725A (en) | 2017-12-21 | 2019-01-31 | 株式会社大都技研 | Game machine |
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