JP2019141210A5 - - Google Patents
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- JP2019141210A5 JP2019141210A5 JP2018026755A JP2018026755A JP2019141210A5 JP 2019141210 A5 JP2019141210 A5 JP 2019141210A5 JP 2018026755 A JP2018026755 A JP 2018026755A JP 2018026755 A JP2018026755 A JP 2018026755A JP 2019141210 A5 JP2019141210 A5 JP 2019141210A5
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- Prior art keywords
- player
- movable body
- detected
- situation
- gaming machine
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- 238000001514 detection method Methods 0.000 claims description 6
- 238000000034 method Methods 0.000 description 1
Description
前記課題を解決するために、本発明の手段1に記載の遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技者の動作を検出可能な検出手段(例えば、スティックコントローラ31Aやプッシュボタン31B)と、
動作可能に設けられた可動体(例えば、可動体177SG302L,177SG302R)と、
有効期間(例えば、プッシュボタン31Bの操作受付期間)中に前記検出手段によって遊技者の動作が所定期間に亘って検出されたことにもとづいて、前記可動体を遊技者の動作と連動して動作させる特定演出(例えば、可動体演出)を実行可能な特定演出実行手段(例えば、演出制御用CPU120が図8−24に示す可変表示中演出処理を実行する部分)と、
前記可動体の演出に関する動作を確認するための動作確認を実行可能な動作確認手段と、
を備え、
前記動作確認手段は、前記検出手段による動作の検出の有無にかかわらず、前記動作確認を実行可能であり、
前記特定演出実行手段は、
第1の状況であるときに前記検出手段によって遊技者の動作が検出された場合は、前記可動体を第1動作態様にて動作させ(例えば、図8−28に示すように、可動体177SG302L,177SG302Rが原点位置に配置されている状態でプッシュボタン31Bが操作された場合は、移動用モータ177SG391L,177SG391Rを速度優先モードにて駆動させることで可動体177SG302L,177SG302Rを高速且つ低トルクで動作させる部分)、
前記第1の状況とは異なる第2の状況であるときに前記検出手段によって遊技者の動作が検出された場合は、前記可動体を第2動作態様にて動作させる(例えば、図8−28に示すように、可動体177SG302L,177SG302Rが原点位置に配置されていない状態でプッシュボタン31Bが操作された場合は、移動用モータ177SG391L,177SG391Rをトルク優先モードにて駆動させることで可動体177SG302L,177SG302Rを低速で動作させる部分)
ことを特徴としている。
この特徴によれば、演出効果を向上できる。
In order to solve the above problems, the gaming machine according to the means 1 of the present invention is
A gaming machine capable of playing (for example, pachinko gaming machine 1).
Detection means (for example, stick controller 31A or push button 31B) capable of detecting the movement of the player, and
Movable bodies (for example, movable bodies 177SG302L, 177SG302R) provided so as to be movable, and
Based on the fact that the movement of the player is detected by the detection means during the valid period (for example, the operation acceptance period of the push button 31B), the movable body is operated in conjunction with the movement of the player. A specific effect executing means (for example, a portion where the effect control CPU 120 executes the variable display effect process shown in FIG. 8-24) capable of executing a specific effect (for example, a movable body effect) to be caused.
An operation confirmation means capable of performing an operation check for confirming an operation related to the effect of the movable body, and an operation confirmation means.
With
The operation check means can execute the operation check regardless of whether or not the action is detected by the detection means.
The specific effect executing means is
If the operation is detected in the player by the detecting means when a first situation, by operating the movable body in a first operation mode (for example, as shown in Figure 8-28, the movable body When the push button 31B is operated while the 177SG302L and 177SG302R are located at the origin position, the moving motors 177SG391L and 177SG391R are driven in the speed priority mode to drive the movable bodies 177SG302L and 177SG302R at high speed and low torque. The part to operate),
Wherein if the operation of the player is detected by said detecting means when are different second situation the first situation, operating the movable body in the second operation mode (e.g., Fig. 8 As shown in 28, when the push button 31B is operated while the movable bodies 177SG302L and 177SG302R are not arranged at the origin position, the moving motors 177SG391L and 177SG391R are driven in the torque priority mode to drive the movable body 177SG302L. , 177SG302R operating at low speed)
It is characterized by that.
According to this feature, the effect of production can be improved.
Claims (1)
遊技者の動作を検出可能な検出手段と、
動作可能に設けられた可動体と、
有効期間中に前記検出手段によって遊技者の動作が所定期間に亘って検出されたことにもとづいて、前記可動体を遊技者の動作と連動して動作させる特定演出を実行可能な特定演出実行手段と、
前記可動体の演出に関する動作を確認するための動作確認を実行可能な動作確認手段と、
を備え、
前記動作確認手段は、前記検出手段による動作の検出の有無にかかわらず、前記動作確認を実行可能であり、
前記特定演出実行手段は、第1の状況であるときに前記検出手段によって遊技者の動作が検出された場合は、前記可動体を第1動作態様にて動作させ、前記第1の状況とは異なる第2の状況であるときに前記検出手段によって遊技者の動作が検出された場合は、前記可動体を第2動作態様にて動作させることを特徴とする遊技機。 It is a gaming machine that can play games,
A detection means that can detect the movement of the player,
Movable body provided to operate and
A specific effect executing means capable of executing a specific effect of operating the movable body in conjunction with the player's operation based on the detection of the player's movement over a predetermined period during the valid period. When,
An operation confirmation means capable of performing an operation check for confirming an operation related to the effect of the movable body, and an operation confirmation means.
With
The operation check means can execute the operation check regardless of whether or not the action is detected by the detection means.
The specific demonstration execution means, if the operation of the player is detected by said detecting means when a first situation, the movable member is operated in the first operation mode, said first situation gaming machine to different if the operation is detected in the player by the detecting means when a second situation, characterized by operating the movable body in the second operation mode is.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018026755A JP7074495B2 (en) | 2018-02-19 | 2018-02-19 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018026755A JP7074495B2 (en) | 2018-02-19 | 2018-02-19 | Pachinko machine |
Publications (3)
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JP2019141210A JP2019141210A (en) | 2019-08-29 |
JP2019141210A5 true JP2019141210A5 (en) | 2021-07-26 |
JP7074495B2 JP7074495B2 (en) | 2022-05-24 |
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JP2018026755A Active JP7074495B2 (en) | 2018-02-19 | 2018-02-19 | Pachinko machine |
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JP7106505B2 (en) * | 2019-09-10 | 2022-07-26 | 株式会社三共 | game machine |
JP7399652B2 (en) * | 2019-09-10 | 2023-12-18 | 株式会社三共 | gaming machine |
JP7403799B2 (en) * | 2020-01-21 | 2023-12-25 | 株式会社ソフイア | gaming machine |
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JP5380245B2 (en) | 2009-10-23 | 2014-01-08 | 株式会社平和 | Game machine |
JP5741796B2 (en) | 2010-11-17 | 2015-07-01 | 株式会社三洋物産 | Game machine |
JP2013059360A (en) | 2011-09-12 | 2013-04-04 | Daiichi Shokai Co Ltd | Game machine |
JP5400998B1 (en) | 2012-11-14 | 2014-01-29 | 株式会社藤商事 | Game machine |
JP2016032514A (en) | 2014-07-31 | 2016-03-10 | 株式会社大都技研 | Game machine |
JP2016073543A (en) | 2014-10-08 | 2016-05-12 | 京楽産業.株式会社 | Game machine |
JP2017064259A (en) | 2015-10-01 | 2017-04-06 | 京楽産業.株式会社 | Game machine |
JP6651807B2 (en) | 2015-11-24 | 2020-02-19 | 株式会社三洋物産 | Gaming machine |
JP6207678B2 (en) | 2016-06-16 | 2017-10-04 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP6260672B2 (en) | 2016-10-14 | 2018-01-17 | 株式会社三洋物産 | Game machine |
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