JP2018082752A - Pinball game machine - Google Patents

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JP2018082752A
JP2018082752A JP2016225948A JP2016225948A JP2018082752A JP 2018082752 A JP2018082752 A JP 2018082752A JP 2016225948 A JP2016225948 A JP 2016225948A JP 2016225948 A JP2016225948 A JP 2016225948A JP 2018082752 A JP2018082752 A JP 2018082752A
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敦司 和泉
Atsushi Izumi
敦司 和泉
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Takao Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a novel game property in a configuration of a mixing machine in which a small winning in an opening extension state virtually causes an accessory big winning.SOLUTION: A pinball game machine is configured so that a period in a time shortening and opening extension state is a period until a first special pattern which starts varying since finish of a big winning game finishes once varying, so that when a normal electric part is won based on a normal pattern winning in the time shortening and opening extension state, a generated second reservation memory is held until finish of the time shortening and opening extension state when the varying of the first special pattern finishes, when the time shortening and opening extension state finishes, all second reservation memories stored by preferential variation start varying sequentially, and when an accessory big winning is generated from small winning in all second reservation memories, there are plural time shortening variation time tables having a different average variation time, and a time shortening variation time table which is set according to a big winning pattern is determined.SELECTED DRAWING: Figure 4

Description

本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を実施する弾球遊技機に関する。   The present invention relates to a ball game machine, and more particularly to a ball game machine that performs a lottery to determine whether or not to generate a big hit due to winning at a start opening.

弾球遊技機たるパチンコ機は、遊技球が始動口へ入球すると、当否判定用の乱数値が抽出され、該乱数値に基づいて抽選が行われ、図柄表示装置にて図柄の変動が開始されるとともに、前記抽選の結果を示す図柄を確定表示することで報知し、抽選結果が当りであれば大入賞口を開放して遊技者にとって有利な大当り遊技を実行する構成の所謂「デジパチ」と称されるタイプの機種が主流である。   A pachinko machine that is a ball and ball game machine, when a game ball enters the start opening, a random number value for determining whether or not it is won is extracted, a lottery is performed based on the random number value, and a symbol change is started on the symbol display device. In addition, a so-called “digital patch” is configured so that a symbol indicating the result of the lottery is confirmed and displayed, and if the lottery result is a win, the big winning opening is opened and a big hit game advantageous to the player is executed. The type of model called is the mainstream.

また、従来のパチンコ機には、デジパチと羽根物タイプのパチンコ機を融合させた混合機と呼ばれるタイプがあり、この混合機は、前記デジパチタイプのように、図柄により大当りが決定する遊技構成と、所定の条件で開放する役物の内部に設けられている特定領域に遊技球が入球すると大当りが生起する所謂「羽根物」と呼ばれる遊技構成と、二つの遊技構成を備えている。   In addition, conventional pachinko machines include a type called a blender that fuses a digital pachi and a feather-type pachinko machine, and this blender has a game configuration in which a big hit is determined by the design, as in the case of the digi-pachi type. There are two game configurations, a so-called “feather” game configuration in which a big hit occurs when a game ball enters a specific area provided inside an accessory that is opened under a predetermined condition.

このような混合機は、図柄始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は、条件装置と役物連続作動装置とを作動させてデジパチ同様の大当り遊技を行い、当否判定の結果が小当りの時は、条件装置のみを作動させて、大入賞口を短時間開放させる小当り遊技を行う。この小当り遊技により大入賞口に入球した遊技球が、大入賞口内に設けられた特定領域に入球すると、役物連続作動装置が作動し、デジパチ同様の大当り遊技が開始される構成となる。   Such a mixer determines whether or not the game ball has entered the symbol start opening, and when the result of the determination is a big hit, activates the condition device and the continuous accessory actuating device. The same big hit game is performed, and when the result of the determination is a small hit, only the condition device is operated to perform the small hit game that opens the big winning opening for a short time. When a game ball that has entered the big prize opening by this small hit game enters a specific area provided in the big prize opening, the accessory continuous operation device is activated and the big hit game similar to the digital patch is started. Become.

さらに、このような混合機の具体的なゲーム内容としては、通常状態では第1始動口への遊技球の入球に起因して当否判定を行い、当否判定の結果が大当りの時は大当り遊技を行い、該大当り遊技終了後は、図柄の変動時間を変化させながら(時短状態)第2始動口となる普通電動役物が頻繁に作動する開放延長状態とし、第2始動口入球時は小当り当選確率を高く設定することで、通常遊技時は、デジパチの遊技性である図柄当りを目指す遊技を、時短、開放延長状態時は羽根物の遊技性である役物当りを目指す遊技を1つの遊技機で楽しむことができるようになっている。<特許文献1>   Further, as a specific game content of such a blender, in a normal state, whether or not the game is successful is determined due to the game ball entering the first starting port. After the jackpot game is over, change the symbol variation time (short-time state) to the open extended state in which the normal electric accessory serving as the second starting port operates frequently, and when entering the second starting port, By setting a high probability of winning a small hit, a game aiming for a symbol that is a game of a digipachi during a normal game, a game aiming for a bonus that is a game of a feather during a short time and an open extended state It can be enjoyed with one game machine. <Patent Document 1>

特開2012−050608号公報JP 2012-050608 A

また、上述した混合機には、開放延長状態中に普通電動役物である第2始動口への入賞に起因する抽選が行われると高確率で小当りが発生し、当該小当りからほぼ役物大当りが生起する構成のものがある。この構成により、開放延長状態中は間断なく大当り遊技が行われ短時間で多量出玉の獲得を可能としている。また、この構成では、第2始動口である普通電動役物を開放させることとなる普通図柄の当選確率が、事実上の役物大当り確率となる。   In addition, when the lottery resulting from winning a prize at the second starting port, which is a normal electric accessory, is performed in the above-described mixer in the open extended state, a small hit is generated with a high probability, and from the small hit, there is almost no use. There is a structure that causes a big hit. With this configuration, the big hit game is played without interruption during the extended extended state, and a large amount of balls can be obtained in a short time. Further, in this configuration, the winning probability of the normal symbol that will open the ordinary electric accessory serving as the second starting port becomes the actual bonus hit probability.

そこで、本発明は、開放延長状態中の小当りがほぼ役物大当りにつながる混合機の構成において、新規の遊技性を備えた弾球遊技機の提供を目的とする。   SUMMARY OF THE INVENTION Accordingly, an object of the present invention is to provide a ball game machine having a novel playability in a configuration of a mixing machine in which a small hit in an open extended state is almost connected to a big hit of an object.

請求項1記載の弾球遊技機は、
常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第2保留記憶手段が前記第2保留記憶を記憶していれば、前記第1保留記憶の有無に拘らず優先して前記第2保留記憶の前記特図当否判定を実施する優先判定手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、を備える
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
A first starter that can always enter the ball,
A second start opening provided in a variable winning device that is activated when a winning determination is made due to a ball entering the operating opening and is determined to be winning;
A first special symbol for notifying the result of the special figure success / failure determination caused by entering the first starting port by a fixed display after the variable display;
A second special symbol for notifying the result of the special figure success / failure determination performed due to entering the second starting port by a fixed display after the variable display;
A normal symbol for notifying the result of the normal figure determination by a fixed display after the variable display,
At least the second special symbol is provided with a small winning symbol, and when a confirmation display is made with the small winning symbol, a small winning opening having a specific area through which a game ball that has entered can pass is opened. A winning game is executed, and the gaming ball that has entered the big winning opening through the small winning game passes through the specific area, or the first special symbol or the second special symbol confirms and displays the big winning symbol A ball game machine that plays a big hit game based on
First hold storage means for storing a random number extracted due to entering the first start opening up to a predetermined upper limit number as a first hold storage until the special figure determination is performed;
Second hold storage means for storing a random number extracted due to the ball entering the second start opening up to a predetermined upper limit number as a second hold storage until the special figure determination is performed;
If the second reserved storage means stores the second reserved memory, priority determining means for performing the special figure determination of the second reserved memory with priority regardless of the presence or absence of the first reserved memory; ,
A jackpot symbol determining means for determining a jackpot symbol to be confirmed and displayed from among a plurality of types of jackpot symbols in accordance with the winning of the special symbol winning / failing determination,
Opening and extending means of the variable winning device that operates with a predetermined probability after the jackpot game ends and ends when the special figure win / reject determination is performed a predetermined number of times,
At the time of implementation of the opening extension means, any one of the normal symbol variation time table is set, a plurality of normal time short variation time table different in average variation time,
A bullet ball game machine comprising: a normal time short variation time table determining means for determining the normal time short variation time table to be set based on a type of the jackpot symbol.

第1始動口と第2始動口とに遊技球が入球すると、該入球に起因して複数の乱数を抽出する構成が好適であり、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた図柄の種類と、当該図柄を導出表示するまでの可変表示時間とを決定するために用いる乱数であればよく、例えば大当り,小当り,ハズレの図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよく、当否判定の結果に応じて、使用する乱数と使用しない乱数とがある構成としてもよい。また、乱数値の抽出時期は、始動口への遊技球の入球時に限らず、図柄の変動開始時に行われる当否判定実施時としてもよい。また、常時入球可能な第1始動口を常時入球率が変化しない始動口として複数設けてもよい。   When a game ball enters the first start port and the second start port, a configuration in which a plurality of random numbers are extracted due to the input ball is preferable, and whether or not to win a big hit is determined. In addition to the (big hit) determination random number, it may be a random number used to determine the type of symbol according to the lottery result of the big hit determination random number and the variable display time until the symbol is derived and displayed, For example, it may be a big hit, small hit or lost design determining random number, a reach determining random number, or a variation pattern determining random number, and there may be a configuration in which there are a random number to be used and a random number not to be used depending on the result of the determination. In addition, the extraction time of the random number value is not limited to the time when the game ball enters the start opening, but may be the time when the correctness determination is performed at the start of symbol variation. Further, a plurality of first start ports capable of constantly entering a ball may be provided as start ports having a constant rate of entry.

同様に、普図当否判定に係る作動口へ遊技球が入球すると、該入球に起因して複数の乱数を抽出する構成が好適である。作動口入球時は、可変入賞装置が作動する当りか否かを判定(普図当否判定)する乱数と、当り図柄を決定する乱数と、普通図柄の変動時間を決定する乱数値としてもよい。また、決定した当り図柄に基づいて可変入賞装置の作動内容を決定する構成としてもよいし、当りか否かを判定する乱数の値に応じて可変入賞装置の作動内容を決定してもよい。   Similarly, a configuration in which a plurality of random numbers are extracted when a game ball enters the operating port related to the normal / unusual determination is suitable. At the time of entering the operation opening, it may be a random number for determining whether or not the variable winning device is activated (whether or not to determine whether or not it is normal), a random number for determining the winning symbol, and a random value for determining the variation time of the normal symbol . Further, the operation content of the variable winning device may be determined based on the determined winning symbol, or the operation content of the variable winning device may be determined according to the value of a random number for determining whether or not it is a winning game.

小当り遊技時に大入賞口に入球した遊技球は、所定の確率で特定領域に入球する構成としてもよく、例えば、大入賞口内に振分装置を備え、当該大入賞口に入球した遊技球を異なる経路に振り分け可能とすることで特定領域への入球確率を所定の確率としてもよいし、大入賞口への入賞率によって特定領域への入球確率を設定する構成でもよく、これらを組み合せて設定する構成でもよい。   A game ball that has entered the grand prize opening at the time of a small hit game may be configured to enter a specific area with a predetermined probability. For example, a distribution device is provided in the big prize opening, and the game ball entered the big prize opening. The game balls can be distributed to different routes, so that the probability of entering the specific area may be a predetermined probability, or the probability of entering the specific area may be set according to the winning rate to the big prize opening, A configuration in which these are set in combination may be used.

開放延長手段は、大当り遊技終了後から可変入賞装置が開放する開放時間を開放延長手段未実施時に比べ延長、又は/及び開放回数を増加させるものであり、開放延長手段が実施される特図当否判定が所定回数行われる間は、第1特別図柄、第2特別図柄、及び普通図柄の変動時間が開放延長手段未実施時とは変化する時短状態となるのが好適であるが、開放延長手段が実施される状態、時短状態が実施される状態と各々単独で実施される状態としてもよい。   The opening extension means extends the opening time for the variable winning device to open after the big hit game ends or increases the number of times of opening compared to when the opening extension means is not implemented. While the determination is performed a predetermined number of times, it is preferable that the first special symbol, the second special symbol, and the normal symbol change time is changed to a short state when the opening extension means is not implemented. It is good also as a state where each is implemented independently, the state where a state is implemented, the state where a time-short state is implemented, and each.

なお、開放延長手段は、大当り遊技終了時に開始し特図当否判定が所定回数行なわれると終了するが、該終了する条件の特図当否判定が所定回数行われるとは、当否判定の結果が報知されるまでの特図の変動を所定回数行うとしてもよい。また、開放延長手段実施時に可変入賞装置が開放した場合、入賞数が規定入賞数に達すると可変入賞装置の開放を終了する構成が好適である。   The opening extension means starts at the end of the big hit game and ends when the special figure determination is performed a predetermined number of times. If the special figure determination is performed a predetermined number of times, the result of the determination is notified. The special figure may be changed a predetermined number of times until it is done. Further, when the variable winning device is opened during the implementation of the opening extension means, it is preferable that the opening of the variable winning device is terminated when the number of winnings reaches the prescribed number of winnings.

請求項2記載の弾球遊技機は、
請求項1記載の弾球遊技機において、
前記第1始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第1先読判定手段を備え、
該第1先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第1先読演出を行う
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 2
In the ball game machine according to claim 1,
A first pre-reading determination unit for determining the random number extracted due to the ball entering the first start opening before the special figure determination;
The first pre-reading effect suggesting the type of the normal time short variation time table determined by the normal time short variation time table determination means based on the determination result of the first prefetch determination means is performed. It is a ball game machine.

第1先読判定手段は乱数を抽出する毎に毎回実施してもよいし、所定の遊技状態であることを条件に実施してもよい。また乱数の判定(先読判定)自体は毎回行いながらも、演出機器を制御するサブ制御装置への該判定結果の送信を所定の遊技状態の場合のみとしてもよい。   The first prefetch determination unit may be performed every time a random number is extracted, or may be performed on the condition that the game state is predetermined. In addition, while the random number determination (prefetch determination) itself is performed each time, the determination result may be transmitted to the sub-control device that controls the effect device only in a predetermined gaming state.

請求項3記載の弾球遊技機は、
請求項1又は請求項2記載の弾球遊技機において、
前記第2始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第2先読判定手段を備え、
該第2先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第2先読演出を行う
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 3 is:
In the bullet ball game machine according to claim 1 or 2,
A second pre-reading determination unit for determining the random number extracted due to the ball entering the second start opening before the special figure determination;
The second pre-reading effect suggesting the type of the normal time short variation time table determined by the normal time short variation time table determining means based on the determination result of the second prefetch determination means is performed. It is a ball game machine.

第2先読判定手段は乱数を抽出する毎に毎回実施してもよいし、所定の遊技状態であることを条件に実施してもよい。また乱数の判定(先読判定)自体は毎回行いながらも、演出機器を制御するサブ制御装置への該判定結果の送信を所定の遊技状態の場合のみとしてもよい。   The second prefetch determination means may be performed every time a random number is extracted, or may be performed on the condition that it is in a predetermined gaming state. In addition, while the random number determination (prefetch determination) itself is performed each time, the determination result may be transmitted to the sub-control device that controls the effect device only in a predetermined gaming state.

請求項1に記載の弾球遊技機によれば、大当り図柄に応じて決定する普図時短変動時間テーブルの平均変動時間の違いにより、同一条件の開放延長手段の実施期間でも普図当否判定の回数に差が出るようにすることが可能となり、大当り図柄に基づいて決定した普図時短変動時間テーブルによって役物大当り獲得数の優位度が変化するという新規の遊技性を備えた遊技機を提供することが可能となる。   According to the bullet ball game machine of claim 1, due to the difference in the average fluctuation time of the normal figure short fluctuation time table determined according to the jackpot symbol, even in the implementation period of the open extension means of the same condition, It is possible to make a difference in the number of times, and provide a gaming machine with a new gameability that the degree of advantage of the number of bonus hits changes according to the short fluctuation time table of the normal figure determined based on the jackpot symbol It becomes possible to do.

平均変動時間が比較して短い普図時短変動時間テーブルを決定する大当り図柄で大当りすれば、当該大当り遊技終了後に獲得可能な役物大当りはより多くの回数が期待でき、平均変動時間が長い普図時短変動時間テーブルを決定する大当り図柄で大当りすれば、期待できる獲得可能な役物大当りの回数はより少なくなる。但し、結果が必ずそうなるわけではなく、開放延長中の普図の当選確率の偏りにより、平均変動時間が短くても結果的に獲得した役物大当りの数が少なくなったり、その逆に平均変動時間は長くても確率が甘く偏ることで期待以上に多くの役物大当りを獲得する場合もある。   If you hit a big hit with the jackpot symbol that determines the short fluctuation time table with a shorter average fluctuation time compared with the average fluctuation time, you can expect more bonus hits after the big hit game, and you can expect a longer average fluctuation time. If a big hit is made with the big hit symbol that determines the short time variation table, the number of bonus hits that can be expected is reduced. However, the result is not necessarily the case, and due to the bias in the probability of winning the usual figure during the extended opening, even if the average fluctuation time is short, as a result, the number of bonus jackpots obtained will decrease, or vice versa Even if the fluctuation time is long, there is a case where the probabilities are biased and more bonuses than expected are obtained.

請求項2に記載の弾球遊技機によれば、請求項1と同様の効果を奏しながら、初当りを狙う通常の遊技状態において、従来の先読演出のように大当たりか否かのみを示唆するだけでなく、大当り遊技後の開放延長中においてより多くの役物大当りを獲得するための有利度を事前に示唆することが可能となる。   According to the second aspect of the ball game machine of the present invention, the same effect as in the first aspect of the present invention can be achieved, and in the normal game state aiming for the first hit, it is suggested only whether or not it is a big hit like a conventional pre-reading effect. In addition, it is possible to suggest in advance an advantage for acquiring more bonuses for the bonus during the opening extension after the jackpot game.

請求項3に記載の弾球遊技機によれば、請求項1又は請求項2と同様の効果を奏しながら、第2保留記憶を発生させる開放延長手段の実施中において、役物大当り遊技終了後の開放延長中により多くの役物大当りを獲得するための有利度を事前に示唆することが可能となる。   According to the ball game machine of the third aspect, after the end of the bonus game, during the implementation of the opening extension means for generating the second reserved memory while achieving the same effect as the first or second aspect It is possible to suggest in advance the advantage to earn more bonuses during the opening extension of.

遊技盤1の正面図。The front view of the game board 1. FIG. 振分装置92の動作を説明する図。The figure explaining operation | movement of the distribution apparatus 92. FIG. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electrical constitution of a pachinko machine. 実施例1のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 1. FIG. 実施例1における大当り図柄の種類と時短時に設定される普図時短変動時間テーブルとの関係を示す図表。The table | surface which shows the relationship between the kind of jackpot symbol in Example 1, and the normal time short fluctuation time table set at the time short time. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which the main control apparatus 80 performs. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理1を示すフローチャート1。The flowchart 1 which shows the special figure win / fail determination process 1 which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理1を示すフローチャート2。The flowchart 2 which shows the special figure determination process 1 which the main control apparatus 80 performs. 主制御装置80が実行する特図当否判定処理1を示すフローチャート3。The flowchart 3 which shows the special figure success / failure determination process 1 which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート1。The flowchart 1 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート2。The flowchart 2 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート3。The flowchart 3 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート4。5 is a flowchart 4 illustrating special game processing executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート5。The flowchart 5 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート6。The flowchart 6 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート7。The flowchart 7 which shows the special game process which the main control apparatus 80 performs. サブ統合制御装置83が実行する保留数指示コマンド受信処理を示すフローチャート。7 is a flowchart showing a hold number instruction command reception process executed by a sub integrated control device 83; サブ統合制御装置83が実行する先読判定コマンド受信処理を示すフローチャート。10 is a flowchart showing prefetch determination command reception processing executed by a sub-integrated control device 83. サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。The flowchart which shows the change instruction command reception process which the sub integrated control apparatus 83 performs. 演出図柄表示装置6の表示例1。Display example 1 of the effect symbol display device 6. 演出図柄表示装置6の表示例2。Display example 2 of the effect symbol display device 6. 演出図柄表示装置6の表示例3。Display example 3 of the effect symbol display device 6. 演出図柄表示装置6の表示例4。Display example 4 of the effect symbol display device 6. 実施例2のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 2. 実施例2における大当り図柄の種類と時短時に設定される第1特図時短変動時間テーブルとの関係を示す図表。The table | surface which shows the relationship between the type of jackpot symbol in Example 2, and the 1st special figure time short variation time table set at the time short time. 実施例2のパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine of Example 2. 実施例2における大当り図柄の種類と時短時に設定される第1特図時短変動時間テーブルと普図時短変動時間テーブルとの関係を示す図表。The table | surface which shows the relationship between the type of jackpot symbol in Example 2, and the 1st special figure short fluctuation time table set at the time reduction, and the normal drawing short fluctuation time table. 変形例としてのパチンコ機の作動内容を示す図表。The figure which shows the action | operation content of the pachinko machine as a modification. 変形例としての普通図柄の種類と普通図柄の変動時間との関係を示す図表。The figure which shows the relationship between the kind of normal symbol as a modification, and the change time of a normal symbol.

以下に本発明の好適な実施形態について説明する。尚、本発明の実施の形態は下記の実施形態例に何ら限定されるものではなく、本発明の技術的範囲に属する種々を採ることができ、各実施例に記載された内容を適宜組み合わせることが可能なことはいうまでもない。   Hereinafter, preferred embodiments of the present invention will be described. It should be noted that the embodiments of the present invention are not limited to the following embodiments, and various modifications belonging to the technical scope of the present invention can be adopted, and the contents described in the respective embodiments can be appropriately combined. It goes without saying that this is possible.

図1は、遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、ほぼ中央部に配置されたセンターケース5を境に第1遊技領域3aと第2遊技領域3bとに分けられており、センターケース5の左側が第1遊技領域3a、右側が第2遊技領域3bとなり、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3b(センターケース5の右側)に至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。   FIG. 1 is a front view of the game board 1. As shown in FIG. 1, the game board 1 has a substantially circular game area surrounded by known guide rails 2a and 2b, and a first case area 3a and a first game area 3a with a center case 5 arranged at a substantially central portion. The game case that has reached the part A shown in the drawing is divided into two game areas 3b, the first game area 3a on the left side of the center case 5 and the second game area 3b on the right side. Rolling along the road 101 reaches the second game area 3b (right side of the center case 5), and a game ball that does not reach A flows down the first game area 3a (left side of the center case 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6の画面を臨ませる窓等を備えている。センターケース5の左側を流下した遊技球が転動可能なセンターケース5の中央直下には、第1の第1始動口11(本発明の第1始動口に相当)が配置され、第1始動口11の左方には、3個の入球率が変化しない普通入賞口31が設けられている。   The center case 5 is provided with a warp entrance, a warp passage, a stage, a window for allowing the screen of the effect symbol display device 6 to face, and the like. A first first start port 11 (corresponding to the first start port of the present invention) is arranged immediately below the center of the center case 5 where the game ball flowing down the left side of the center case 5 can roll. On the left side of the mouth 11, there are provided three normal winning holes 31 in which the rate of entering the ball does not change.

センターケース5の右の第2遊技領域3bには、上から第2の第1始動口111が配置され、その下には普通図柄作動ゲート17(本発明の作動口に相当)が配置され、その左下には、センターケース5右側面と一体化し片羽根が開閉動作を行う第1大入賞口14が設置されている。第2の第1始動口111は、第1の第1始動口11に比べ入球率が低く、遊技者が通常時に入賞を狙うには不利な始動口となっている。   In the second game area 3b on the right side of the center case 5, a second first starting port 111 is arranged from above, and a normal symbol operating gate 17 (corresponding to the operating port of the present invention) is arranged below it. At the lower left, a first grand prize opening 14 is provided which is integrated with the right side surface of the center case 5 and opens and closes one blade. The second first starting port 111 has a lower entrance rate than the first first starting port 11, and is a disadvantageous starting port for the player to aim for winning a prize at normal times.

第1大入賞口14の下には、普通電動役物16(本発明の可変入賞装置に相当)が配置され、この普通電動役物16が作動すると第2始動口12(本発明の第2始動口に相当)への遊技球の入球が可能となる。   Under the first grand prize winning port 14, an ordinary electric accessory 16 (corresponding to the variable prize winning device of the present invention) is arranged, and when the ordinary electric accessory 16 is activated, the second start port 12 (second of the present invention). It is possible to enter a game ball into the starting port).

第2始動口12の左下(第1始動口11の右)には、特定領域94(本発明の特定領域に相当)を備えた振分装置92を設けた第2大入賞口91(本発明の入球した遊技球が通過可能な特定領域を備えた大入賞口に相当)が配置されている。この振分装置92の構造については図2を用いて後述する。なお、第1大入賞口14は大当り遊技時(役物大当り生起後の大当り遊技も含む)に作動し、第2大入賞口91は小当り遊技時に作動する。   In the lower left of the second starting port 12 (right of the first starting port 11), a second grand prize winning port 91 (the present invention) provided with a distribution device 92 provided with a specific region 94 (corresponding to the specific region of the present invention). (Corresponding to a large winning opening having a specific area through which a game ball that has entered can be passed). The structure of the distribution device 92 will be described later with reference to FIG. The first big prize opening 14 operates during a big hit game (including a big hit game after the occurrence of a big hit for a feature), and the second big winning opening 91 works during a small hit game.

第1始動口11は、植設された遊技釘及びセンターケース5の成型形状により、第2遊技領域3bを流下した遊技球が入球困難な構成となっている。これにより、第1始動口11は、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となる。また、第2の第1始動口111、普通図柄作動ゲート17、第1大入賞口14、第2始動口12、第2大入賞口91については、同様の理由により第2遊技領域3bを流下した遊技球のみが入球可能となっている。   The first start port 11 has a configuration in which it is difficult for a game ball flowing down the second game area 3b to enter due to the molded shape of the planted game nail and the center case 5. Thereby, only the game ball which flowed down the 1st game area | region 3a can enter into the 1st start port 11 only. Further, the second first start port 111, the normal symbol operating gate 17, the first big winning port 14, the second starting port 12, and the second big winning port 91 flow down the second game area 3b for the same reason. Only game balls that have been played can be entered.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は遊技盤中央に配置された演出図柄表示装置6の表示内容に注目して遊技を行うことになる。   Below the second game area 3b, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol hold number display device 8, a first special symbol display device 9 composed of a 7-segment display device, and a second special symbol display. The apparatus 10, the 1st special symbol reservation number display apparatus 18 which consists of several LED, and the 2nd special symbol reservation number display apparatus 19 are arrange | positioned. It becomes difficult for the player to surely recognize the display contents of the various display devices arranged at this position, and the player who is playing the game pays attention to the display contents of the effect symbol display device 6 arranged in the center of the game board. Will do.

上記のように遊技盤1を構成することによって、第1遊技領域3a、又は第2遊技領域3bに遊技球を流下させることにより、第1の第1始動口11、又は第2の第1始動口111に遊技球が入球すると(第1の第1始動口スイッチ11a、第2の第1始動口スイッチ111a(図3参照)が遊技球を検出)、第1特別図柄表示装置9において第1特別図柄(本発明の第1特別図柄に相当)が変動を開始し、所定時間後に停止する。   By configuring the game board 1 as described above, the first first start port 11 or the second first start can be achieved by causing the game ball to flow down to the first game area 3a or the second game area 3b. When a game ball enters the mouth 111 (the first first start port switch 11a and the second first start port switch 111a (see FIG. 3) detect the game ball), the first special symbol display device 9 One special symbol (corresponding to the first special symbol of the present invention) starts to change and stops after a predetermined time.

第2遊技領域3bに遊技球を流下させることにより、普通図柄作動ゲート17に遊技球が入球すると(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)、普通図柄表示装置7で普図が変動表示を開始し、所定時間後に停止した普図の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物16の扉部が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12に遊技球が入球すると、第2特別図柄表示装置10において第2特別図柄(本発明の第2特別図柄に相当)が変動表示を開始し、所定時間後に停止する。   When the game ball enters the normal symbol operation gate 17 by flowing down the game ball into the second game area 3b (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), the normal symbol display device 7 The normal electric solenoid 12b (see FIG. 3), which will be described later, is driven in accordance with the normal mode in which the normal figure starts to change and stops after a predetermined time. When the ordinary electric solenoid 12b is driven, the door portion of the ordinary electric accessory 16 opens almost synchronously and enters the second starting port 12 (detection of the second starting port switch 12a (see FIG. 3)). Is configured to be possible. When a game ball enters the second start port 12, the second special symbol (corresponding to the second special symbol of the present invention) starts to be displayed on the second special symbol display device 10, and stops after a predetermined time.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄(以降、特図ともいう)の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。なお、後述する時短状態(開放延長状態)中においては、演出図柄表示装置6には普通図柄の変動及び確定表示に対応した擬似図柄の演出態様を表示する。   While the first special symbol (hereinafter also referred to as the first special symbol) and the second special symbol (hereinafter also referred to as the second special symbol) are changing, each special symbol (hereinafter referred to as the special symbol) is displayed on the effect symbol display device 6. The effect mode linked to the change of the display is displayed. In addition, the first special symbol and the second special symbol do not change at the same time, and the second special symbol changes (whether or not) is given priority regardless of the order of entering the first starting port and the second starting port. To implement. Specifically, when there is a reserved memory of the first special symbol, the variation of the second special symbol is stopped, and there is no second special symbol reserved memory, and the variation of the first special symbol reserved memory To start. In the short time state (open extended state), which will be described later, the effect symbol display device 6 displays a pseudo symbol effect mode corresponding to the normal symbol change and the fixed display.

第1特別図柄及び第2特別図柄の確定表示した態様に応じて、後述する第1大入賞口ソレノイド14b(図3参照)、又は第2大入賞口ソレノイド91bが駆動する。第1大入賞口ソレノイド14bが駆動(大当り遊技時)すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド91bが駆動(小当り遊技時)すると、ほぼ同期して第2大入賞口91の扉部材が開放し、第2大入賞口91への遊技球の入球(第2カウントスイッチ91a(図3参照)が遊技球を検出)が可能となるように構成されている。   A first big prize opening solenoid 14b (see FIG. 3) or a second big prize opening solenoid 91b, which will be described later, is driven in accordance with the final display of the first special symbol and the second special symbol. When the first grand prize opening solenoid 14b is driven (during a big hit game), the door member of the first big prize opening 14 opens almost synchronously, and a game ball enters the first big prize opening 14 (first count). When the switch 14a (see FIG. 3) detects a game ball) and the second big prize opening solenoid 91b is driven (during a small hit game), the door member of the second big prize opening 91 opens almost synchronously. The game ball can be entered into the second grand prize winning port 91 (the second count switch 91a (see FIG. 3) detects the game ball).

普通電動役物16からなる第2始動口12、第1大入賞口14、第2大入賞口91は、第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長遊技状態に移行した場合、大当り遊技に移行した場合、小当り遊技に移行した場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。また、第2遊技領域3bには第2の第1始動口111が配置されているため、大当り遊技状態(開放延長遊技状態、、小当り遊技状態)においても第2の第1始動口111に遊技球が入球する構成(大当り遊技中に第1保留記憶が記憶される構成)となっている。   Since the second starting port 12, the first grand prize winning port 14, and the second major prize winning port 91, which are made of the ordinary electric accessory 16, are arranged in the second gaming area 3b (on the right side of the center case 5), the gaming state is When transitioning to the open extended game state, transition to jackpot game, transition to jackpot game, the launch handle is adjusted so that all of the launched game balls reach the second game area 3b. . In addition, since the second first start opening 111 is arranged in the second game area 3b, the second first start opening 111 is also provided in the big hit game state (open extended game state, small hit game state). The structure is such that a game ball enters (a structure in which the first reserved memory is stored during the big hit game).

次に、図2を用いて、特定領域94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93が設けられており、第2大入賞口91の開閉動作時に作動する。   Next, the distribution device 92 including the specific area 94 will be described with reference to FIG. A warp outlet 92a is provided on the inner upper portion of the sorting apparatus 92, and all game balls that have entered the second grand prize winning port 91 flow into the sorting apparatus 92 from the warp outlet 92a. A pair of sorting blades 93 is provided below the warp outlet 92a and operates when the second grand prize winning port 91 is opened and closed.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、遊技球はハズレ口92bに導かれるため特定領域94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された特定領域94に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで特定領域94への遊技球の入球率が設定できる。また、第2大入賞口91の開閉タイミングと組み合わせても同様に入球率の設定ができる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。   If the game ball flows out from the warp outlet 92a when the distribution blade 93 is closed (FIG. 1 (a)), the game ball is guided to the lose mouth 92b and does not enter the specific area 94. When the game ball flows out from the warp outlet 92a when it is opened (FIG. (B)), it enters the specific area 94 indicated by V. Accordingly, by setting the respective times in the closed state of FIG. (A) and the open state of FIG. (B) and alternately combining them, the entrance rate of the game balls to the specific area 94 can be set. Further, even when combined with the opening / closing timing of the second grand prize winning opening 91, it is possible to similarly set the pitch rate. Note that the game ball guided to the sorting device 92 becomes a game ball detected by the second count switch 91a.

図3は、パチンコ機の電気的構成を示すブロック図となり、主制御装置80を中心にして構成されている。なお、このブロック図には、単に信号を中継するだけのためのいわゆる中継基板及び電源回路等は記載していない。また、詳細な図示は省略するが、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83のいずれもCPU、ROM、RAM、入力ポート、出力ポート等を備えているが、本実施例では発射制御装置84にはCPU、ROM、RAMは設けられていない。しかし、これに限るわけではなく、発射制御装置84にCPU、ROM、RAM等を設けてもよい。   FIG. 3 is a block diagram showing the electrical configuration of the pachinko machine, and is configured around the main controller 80. In this block diagram, a so-called relay board and power supply circuit for merely relaying signals are not described. Although detailed illustration is omitted, each of the main control device 80, the payout control device 81, the production symbol control device 82, and the sub integrated control device 83 includes a CPU, a ROM, a RAM, an input port, an output port, and the like. However, in this embodiment, the launch controller 84 is not provided with a CPU, ROM, or RAM. However, the present invention is not limited to this, and the launch control device 84 may be provided with a CPU, ROM, RAM, and the like.

主制御装置80には、第1の第1始動口11に入球した遊技球を検出する第1の第1始動口スイッチ11a、第2の第1始動口111に入球した遊技球を検出する第2の第1始動口スイッチ111a、第2始動口12に入球した遊技球を検出する第2始動口スイッチ12a、普通図柄を作動させる普通図柄作動ゲート17に進入した遊技球を検出する普通図柄作動スイッチ17a、第1大入賞口14に入球した遊技球を計数するための第1カウントスイッチ14a、第2大入賞口91に入球した遊技球を計数するための第2カウントスイッチ91a、普通入賞口31に入球した遊技球を検出する普通入賞口スイッチ31a、特定領域94に入球した遊技球を検出する特定領域スイッチ94a等の検出信号が入力され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。   The main controller 80 detects the first first start port switch 11a that detects a game ball that has entered the first first start port 11 and the game ball that has entered the second first start port 111. A second first start port switch 111a that detects, a second start port switch 12a that detects a game ball that has entered the second start port 12, and a game ball that has entered the normal symbol operation gate 17 that operates the normal symbol. A normal symbol operation switch 17a, a first count switch 14a for counting game balls that have entered the first grand prize opening 14, and a second count switch for counting game balls that have entered the second big prize opening 91 91a, detection signals such as a normal winning opening switch 31a for detecting a game ball that has entered the normal winning opening 31, a specific area switch 94a for detecting a gaming ball that has entered the specific area 94, and the like are input, and the back wiring relay terminal board 75 To the front frame glass frame opening switch 35 (glass frame) and the inner frame is detected whether closed, the detection signal of the inner frame open switch 36 is inputted.

主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成して払出制御装置81及びサブ統合制御装置83に出力する。また主制御装置80は、図柄表示装置中継端子板90を介して接続されている第1特別図柄表示装置9、第2特別図柄表示装置10及び普通図柄表示装置7の表示、第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19、普通図柄保留数表示装置8の点灯を制御する。   The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals and outputs them to the payout control device 81 and the sub integrated control device 83. The main controller 80 also displays the first special symbol display device 9, the second special symbol display device 10, and the normal symbol display device 7 connected via the symbol display device relay terminal board 90, and the first special symbol hold. The lighting of the number display device 18, the second special symbol hold number display device 19, and the normal symbol hold number display device 8 is controlled.

更に、主制御装置80は、第1大入賞口ソレノイド14bを制御することで第1大入賞口14の開閉を制御し、第2大入賞口ソレノイド91bを制御することで第2大入賞口91の開閉を制御し、普通電動役物ソレノイド(図3では普電役物ソレノイドと表記)12bを制御することで普通電動役物16の開閉を制御し、振分羽根ソレノイド93bを制御することで振分装置92内の振分羽根93の開閉を制御する。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り(特別遊技ともいう)等の管理用の信号が外部接続端子78に出力されてホールコンピュータ87に送られる。   Further, the main controller 80 controls the opening / closing of the first grand prize opening 14 by controlling the first big prize opening solenoid 14b, and controls the second big prize opening solenoid 91b to control the second big prize opening 91. By controlling the opening / closing of the normal electric accessory 16 (in FIG. 3, the normal electric accessory solenoid) 12b, thereby controlling the opening / closing of the normal electric accessory 16, and by controlling the sorting blade solenoid 93b. The opening and closing of the sorting blade 93 in the sorting device 92 is controlled. The output signal from the main controller 80 is also output to the test signal terminal, and a management signal such as symbol variation and big hit (also called special game) is output to the external connection terminal 78 and sent to the hall computer 87. .

主制御装置80と払出制御装置81とは双方向通信が行われ、払出制御装置81は、主制御装置80から送られてくるコマンドに応じて払出モータ20を制御して賞球を払い出す。本実施例においては、賞球として払い出される遊技球を計数するための払出スイッチ21の検出信号は払出制御装置81に入力され、払出制御装置81で賞球の計数が行われる構成を用いる。この他にも主制御装置80と払出制御装置81に払出スイッチ21の検出信号が入力され、主制御装置80と払出制御装置81の双方で賞球の計数を行う構成を用いることも考えられる。   The main control device 80 and the payout control device 81 perform two-way communication. The payout control device 81 controls the payout motor 20 in accordance with a command sent from the main control device 80 and pays out a prize ball. In this embodiment, the detection signal of the payout switch 21 for counting game balls to be paid out as prize balls is input to the payout control device 81, and the payout control device 81 counts the prize balls. In addition, it is also conceivable to use a configuration in which the detection signal of the payout switch 21 is input to the main control device 80 and the payout control device 81 and both the main control device 80 and the payout control device 81 count the prize balls.

なお、払出制御装置81はガラス枠開放スイッチ35、内枠開放スイッチ36、満杯スイッチ22、球切れスイッチ23からの信号が入力され、満杯スイッチ22により下皿63が満タンであることを示す信号が入力された場合及び球切れスイッチ23により球タンクに遊技球が少ないあるいは無いことを示す信号が入力されると払出モータ20を停止させ、賞球の払出動作を停止させる。なお、満杯スイッチ22、球切れスイッチ23も、その状態が解消されるまで信号を出力し続ける構成になっており、払出制御装置81は、その信号が出力されなくなることに起因して払出モータ20の駆動を再開させる。   The payout control device 81 receives signals from the glass frame opening switch 35, the inner frame opening switch 36, the full switch 22, and the ball break switch 23, and a signal indicating that the lower plate 63 is full by the full switch 22. And when a signal indicating that there are few or no game balls in the ball tank is input by the ball break switch 23, the payout motor 20 is stopped and the payout operation of the prize ball is stopped. Note that the full switch 22 and the ball break switch 23 are also configured to continue outputting signals until the state is cleared, and the payout control device 81 causes the payout motor 20 to stop being output. Restart the drive.

また、払出制御装置81はCRユニット端子板24を介してプリペイドカードユニットと交信することで払出モータ20を作動させ、貸し球を排出する。払出された貸し球は払出スイッチ21に検出され、検出信号は払出制御装置81に入力される。なお、CRユニット端子板24は精算表示基板25とも双方向通信可能に接続されており、精算表示基板25には、遊技球の貸出しを要求するための球貸ボタン、精算を要求するための返却ボタン、残高表示器が接続されている。   Also, the payout control device 81 operates the payout motor 20 by communicating with the prepaid card unit via the CR unit terminal plate 24, and discharges the rental balls. The paid-out lending ball is detected by the payout switch 21, and the detection signal is input to the payout control device 81. The CR unit terminal board 24 is also connected to the checkout display board 25 so as to be capable of two-way communication. The checkout display board 25 has a ball rental button for requesting rental of game balls and a return for requesting checkout. Button and balance indicator are connected.

また、払出制御装置81は、外部接続端子78を介して賞球に関する情報、枠(内枠、前枠)の開閉状態を示す情報などをホールコンピュータに送信するほか、発射制御装置84に対して発射停止信号を送信する。なお本実施例では遊技球を払い出す構成であるが、入賞等に応じて発生した遊技球を払い出さずに記憶する封入式の構成にしても良い。   Also, the payout control device 81 transmits information relating to the winning ball, information indicating the open / closed state of the frame (inner frame, front frame), etc. to the hall computer via the external connection terminal 78, and also to the launch control device 84. Send a fire stop signal. In this embodiment, the game balls are paid out. However, the game balls generated in accordance with winnings or the like may be stored without being paid out.

発射制御装置84は発射モータ30を制御して遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチ28からのタッチ信号、発射停止スイッチ29から発射停止信号が入力される。回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルを触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ29を押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射できないようになっている。   The launch controller 84 controls the launch motor 30 to launch a game ball. In addition to the payout control device 81, the launch control device 84 receives a rotation amount signal from the launch handle, a touch signal from the touch switch 28, and a launch stop signal from the launch stop switch 29. The rotation amount signal is output when the player operates the launch handle, the touch signal is output when the player touches the launch handle, and the launch stop switch signal is generated when the player presses the launch stop switch 29. Is output. If the touch signal is not input to the launch control device 84, the game ball cannot be launched, and if the launch stop switch signal is input, the game ball cannot be launched even if the player touches the launch handle. It has become.

サブ統合制御装置83(本発明のサブ制御装置に相当)はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。   The sub integrated control device 83 (corresponding to the sub control device of the present invention) includes electrical components such as a CPU, a ROM, and a RAM. The CPU executes processing according to a program stored in the mounted ROM, and is input. Based on the input of the game switch 67a and the command input from the main control device 80, various commands related to the effect are generated and output to the effect symbol control device 82.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。   Further, the sub integrated control device 83 is provided with a volume adjustment switch 83a for adjusting the volume, detects the state (position) of the volume adjustment switch 83a, determines the detection result and the content to be transmitted to the speaker 66, The sound volume output from the speaker 66 is controlled by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して擬似図柄等の演出画像を表示する。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   The effect symbol control device 82 displays the effect symbol display based on the data and commands received from the sub integrated control device 83 (both those transmitted from the main control device 80 and those generated by the sub integrated control device 83). The device 6 is controlled to display effect images such as pseudo symbols. The sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83 via the production relay terminal board 65. The effect symbol control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect symbol control device 82.

次に、図4と図5に示した図表を用いて、実施例1のパチンコ機の作動内容について説明する。本実施例におけるパチンコ機の大当り確率は、第1特図と第2特図とで共通の1/320となり、特図当否判定(本発明の特図当否判定に相当)に係る確率変動機能は備えていない。小当りは第2特図のみが備え、その確率は1/1.003となり、そのため第2特図が変動(特図当否判定を実施)すると高確率で小当りに当選(ほぼ毎回小当りに当選)し、該当選に応じて第2大入賞口91が6.000秒の開放動作を1回行う小当り遊技を行う。   Next, the operation content of the pachinko machine according to the first embodiment will be described with reference to the charts shown in FIGS. 4 and 5. The jackpot probability of the pachinko machine in this embodiment is 1/320 common to the first special figure and the second special figure, and the probability variation function related to the special figure success / failure determination (corresponding to the special figure success / failure determination of the present invention) is I do not have. Only the 2nd special figure is provided for the small hit, and the probability is 1 / 1.003. Therefore, if the 2nd special figure fluctuates (special figure hit / fail judgment is performed), it will be won with a high probability (almost every time a small hit) In response to the selection, the second grand prize winning opening 91 performs a small hit game in which the opening operation is performed once for 6.000 seconds.

第2特図の小当り当選により小当り遊技を行った場合、第2大入賞口91の開放と同時に上述した振分装置92内の振分羽根93も開放状態に変位し、振分羽根93の開放状態は特定領域94に遊技球が1個入球するか第2大入賞口91に遊技球が9個入賞するまで継続する。従って、第2特図が小当りに当選すると、第2大入賞口91に入賞した1個目の遊技球が特定領域94に入球するため、第2特図が変動すればほぼ役物大当りが生起する。   When a small winning game is performed by winning the small special of the second special figure, at the same time as the second big prize winning opening 91 is opened, the distribution blade 93 in the distribution device 92 described above is also moved to the open state, and the distribution blade 93 The open state continues until one game ball enters the specific area 94 or nine game balls enter the second grand prize opening 91. Therefore, when the second special figure is won in the small win, the first game ball won in the second big winning opening 91 enters the specific area 94. Will occur.

無論、この遊技構成は一例であり、平均して1/5で役物大当りが生起するように設定して、役物大当りが生起するか否かで楽しませる遊技構成にしてもよいし、第2大入賞口91に特定領域94を備えず、小当りで単純に賞球を発生させて開放延長状態時は持玉が増加しやすくした遊技構成とすることも考えられる。   Of course, this game configuration is an example, and on average, it is set so that a bonus hit is generated at 1/5, and it may be a game configuration that can be enjoyed depending on whether or not a bonus hit occurs. It is also conceivable to have a game configuration in which the two major winning holes 91 are not provided with the specific area 94, and a prize ball is simply generated with a small hit and the number of balls is easily increased in the extended extended state.

役物大当り、又は図柄大当り当選に基づいて実行する大当り遊技の終了後は、特図と普図の変動時間が通常状態から変化するとともに、普通電動役物16の作動時間が変化する時短、開放延長状態に移行する。時短、開放延長状態への突入率(移行率)は、第1特図の場合は大当り図柄の種類に基づいて80%の確率となり、第2特図の大当り及び小当りからの役物大当りの場合は、大当り遊技終了後は100%の確率で時短、開放延長状態へ移行(突入)する。   After the jackpot game that is executed based on the winning combination of the bonus or the bonus game of the symbol, the fluctuation time of the special figure and the usual figure changes from the normal state, and the operating time of the ordinary electric accessory 16 changes, and is released. Transition to the extended state. In the case of the 1st special chart, the rush rate (transition rate) in the short time and open extended state has a probability of 80% based on the type of the big hit symbol, and the bonus hit from the big hit and the small hit of the second special figure In such a case, after the big hit game is finished, the time shifts to the open extended state (rushes) with a probability of 100%.

なお、本実施例のパチンコ機は、上述したように第2特図が変動すると高確率で役物大当りが生起する構成と、時短、開放延長状態を実施する「一定の期間」と、大当り図柄(又は小当り図柄)の種類に応じて異なる時短時の普図の平均変動時間と、の組合せにより、一定の期間の間に普図で当選して第2特図での抽選の機会を与えることができるか否かに特徴がある遊技性となり、一定期間となる時短中に第2保留記憶をより多く記憶(ストック)するためには、普図の変動時間がより短い方が普図の当否判定回数が多くなり有利となる。   In addition, the pachinko machine of the present embodiment has a configuration in which a big hit with a high probability occurs when the second special figure fluctuates as described above, a “constant period” in which the extended time is shortened, and a big hit symbol. Depending on the type of (or small hits symbol), the combination of the average fluctuation time of the normal time at the time of the short time, the chance to win a lottery in the second special figure by winning in the normal figure for a certain period of time In order to become more playable and whether to be able to memorize (stock) the second reserved memory during a short period of time, it is better to have a shorter fluctuation time. This is advantageous because the number of hit / no-go judgments increases.

上記した「一定の期間」に相当する本実施例におけるパチンコ機の時短、開放延長期間は、大当り遊技終了後から変動を開始した第1特図(又は第2特図)が、当該開始した1回の変動を終了するまでの期間(特図が1回変動する期間)となり、時短状態への移行とともに第1特図が変動する場合(第2保留記憶が無い場合)は、時短、開放延長期間は100秒となり、第2特図が変動する場合(時短期間終了後、役物大当り終了後)は1秒となる(特図の種類に応じてその期間は一定に定められている)。   The time reduction and opening extension period of the pachinko machine in this embodiment corresponding to the above-mentioned “certain period” is the time when the first special figure (or the second special figure) started to fluctuate after the jackpot game ends. It is a period until the end of the change of the number of times (period in which the special figure changes once), and if the first special figure fluctuates with the transition to the short-time state (when there is no second reserved memory), the short-time, extended release The period is 100 seconds, and when the second special figure fluctuates (after the end of the short-term period, after the end of the jackpot), the period is 1 second (the period is fixed according to the type of special figure).

また、大当り図柄の種類と、大当り遊技終了後の時短時に用いる普図時短変動時間テーブル(本発明の普図時短変動時間テーブルに相当)の平均変動時間との関係は、図5の図表に示す内容となり、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。   In addition, the relationship between the type of jackpot symbol and the average variation time of the normal map short variation time table (corresponding to the normal diagram short variation time table of the present invention) used in the short time after the big hit game is shown in the diagram of FIG. If the big hit symbol is the short special symbol 1 at the time of the first special figure 7 round, or the short special symbol at the time of the second special figure 7 round, the average fluctuation time of the short fluctuation time table of the normal figure set at the end of the big hit game is about 1. This is 0 seconds, and the number of times that the normal map can be changed in the short time by setting the number of seconds, that is, the maximum number of times that the normal map can be determined is 100.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、平均変動時間は約3.0秒で普図の当否判定可能回数は最大33回。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、平均変動時間は約5.0秒で普図の当否判定可能回数は最大20回。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、平均変動時間は約10.0秒で普図の当否判定可能回数は最大10回となる。   Similarly, if the jackpot symbol is the short special symbol 2 at the time of the first special figure 7 round or the short special symbol 1 at the time of the second special figure 15 round, the average variation time is about 3.0 seconds and the maximum number of times that the normal figure can be judged is 33 times. . If the jackpot symbol is the short special symbol 3 at the time of the first special figure 7 round or the short special symbol 2 at the time of the second special figure 15 round, the average variation time is about 5.0 seconds and the maximum number of times that the normal figure can be judged is 20 times. If the big hit symbol is the short special symbol 4 at the time of the first special figure 7 round or the short special symbol 3 at the time of the second special figure 15 round, the average fluctuation time is about 10.0 seconds, and the number of times that the normal figure can be judged is a maximum of 10 times. .

なお、第1特図が大当りした場合は、大当り図柄の種類に拘わらず全ての大当りで第1大入賞口14が7ラウンドの大当り遊技(1ラウンドあたり10カウント又は29.0秒の開放を1回行う)を行う。また、第2特図が図柄大当り、又は小当りから役物大当りした場合は、1/4の確率で(7ラウンド時短有図柄の場合)第1大入賞口14が7ラウンドの大当り遊技を行い、3/4の確率で(15ラウンド時短有図柄1、2、3の場合)第1大入賞口14が15ラウンドの大当り遊技を行う(大当り、小当り図柄の種類に応じてラウンド振分)。また普通電動役物16は開放延長状態では普図の当選に応じて5.5秒の開放を1回行うが、非開放延長状態では普図当選時の開放時間が0.1秒となるため入球率はほぼ0%となる。   When the first special figure is a big hit, regardless of the type of the big hit symbol, the first big prize opening 14 is a seven round big hit game (10 counts per round or 29.0 seconds open 1) Do this). In addition, if the second special figure wins the symbol big hit or the big hit from the small bonus, the first big prize opening 14 will play the seven round big hit game with a probability of 1/4 (in the case of 7 rounds short symbol) With a probability of 3/4 (in the case of 15 round short symbols 1, 2, and 3), the first big winning opening 14 plays 15 rounds of jackpot game (Round allocation according to the type of jackpot and small win symbols) . In addition, the normal electric accessory 16 opens for 5.5 seconds once in the open extended state according to the winning of the usual figure, but in the non-open extended state, the opening time at the winning of the normal figure is 0.1 second. The entrance rate is almost 0%.

上述した構成を組み合わせることによって成立する遊技性は、大当り遊技終了後に時短、開放延長状態に移行した場合は、時短、開放延長状態となる限られた時間内に(第1特図の1回の変動中に)より多くの大当りをストックし(普図に当選してより多くの第2保留記憶を記憶し)、限られた時間が終了した時点からストックを順次放出する(時短期間となる第1特図の変動終了後、時短中に記憶した第2保留記憶を優先変動により順次消化することで第2保留記憶分の役物大当りを生起させる)が、大当り図柄の種類に応じて大当りをストックする条件が変化する(限られた時間内で実施する普図の抽選回数が変化する)という従来にないものとなる。   The gameability established by combining the above-described configurations is such that when the game shifts to the short-time and open-extended state after the big hit game ends, within a limited time for the short-time and open-extended state (one time of the first special figure) Stock more jackpots (during fluctuations) (save more second pending memory by winning the usual chart), and release stocks sequentially from the end of the limited time (the time period will be short) 1) After the end of the fluctuation of the special figure, the second reserved memory stored in the short time is digested in order by the priority change, thereby generating the big hit for the second reserved memory). The stocking condition will change (the number of lotteries in the usual map will change within a limited time) will be unprecedented.

遊技の一例を実際の遊技進行に沿って説明する。遊技を開始した通常状態では、第1遊技領域3aに遊技球を流下させることで第1の第1始動口11への入賞を主に遊技を進行する。この状態から大当りすると、第2遊技領域3bに遊技球を流下させる大当り遊技を行う。大当り遊技が終了した時点では、大当り遊技中の第2の第1始動口111への入賞により第1保留記憶(第1の第1始動口11、又は第2の第1始動口111入球に起因する保留記憶)は記憶されているが、第2保留記憶は記憶されていない。従って、第1特図の大当り図柄が第1特図7ラウンド時短有図柄1から4のいずれかであったなら、時短、開放延長状態に移行し、時短、開放延長状態の期間として第1特図が100秒の変動を開始する。   An example of the game will be described along the actual game progress. In the normal state where the game is started, the game is progressed mainly by winning the first first start port 11 by causing the game ball to flow down to the first game area 3a. When a big hit is made from this state, a big hit game is performed in which the game balls flow down to the second game area 3b. At the time when the big hit game is over, the first holding memory (the first first start port 11 or the second first start port 111 is entered into the ball by winning the second first start port 111 during the big hit game) The resulting reserved storage) is stored, but the second reserved storage is not stored. Therefore, if the jackpot symbol of the first special figure is one of the short special symbols 1 to 4 at the time of the first special figure 7 round, it shifts to the short time, open extended state, and the first special figure as the period of the short time, open extended state. The figure starts a 100 second variation.

時短、開放延長状態を開始すると、遊技者は引き続き第2遊技領域3bへの遊技球の発射を継続することで、普通図柄作動ゲート17へ遊技球を入球させ普図当否判定を行う。普図当否判定の結果は、所定時間の普図の変動表示後確定表示し、当選であれば普通電動役物16が作動するが、この場合、開放延長状態であるため、普図の変動時間は大当り図柄に応じて設定された普図時短変動時間テーブルから選択され、当選時の普通電動役物16は5.5秒の開放を1回行う。但し、普通電動役物16の規定入賞数は1個であるため、開放した普通電動役物16に遊技球が1個入賞(第2始動口12に遊技球が1個入賞)すると開放動作を終了する。   When the short time and the open extended state are started, the player continues to fire the game ball to the second game area 3b, thereby causing the game ball to enter the normal symbol operating gate 17 and determine whether or not the normal game is normal. The result of the determination of whether or not the common figure is determined is displayed after the fluctuation of the normal figure is displayed for a predetermined time, and if it is elected, the ordinary electric accessory 16 is activated. Is selected from the normal time short variation time table set in accordance with the jackpot symbol, and the normal electric accessory 16 at the time of winning makes a release of 5.5 seconds once. However, since the specified number of winnings of the ordinary electric accessory 16 is one, when one game ball wins the opened ordinary electric accessory 16 (one game ball wins the second starting port 12), the opening operation is performed. finish.

これにより、時短、開放延長状態中に普図が当選すると、当選する毎に第2保留記憶が1個増加(大当りを1回ストック)する。また、時短、開放延長状態を実施する時間は第1特図が変動する100秒間の一定時間となるが、普図の変動時間は大当り図柄に応じて設定される変動時間テーブルの種類によってその平均変動時間が異なる。従って、大当り図柄によって、時短、開放延長状態中に第2保留を記憶しやすいか否か(より多くの普図当否判定が行えるか否か)が決定し、遊技者の優位度(1/21の確率で100秒間に何回の普図当否判定が行える可能性があるか)が決まる。   As a result, if the normal figure is won during the short-time and open-extended state, the second reserved memory is increased by one (stocking the jackpot once) every time it is won. Moreover, the time for implementing the short time and open extended state is a fixed time of 100 seconds when the first special figure fluctuates, but the fluctuation time of the normal figure is an average depending on the type of the fluctuation time table set according to the jackpot symbol. Variation time is different. Therefore, whether or not it is easy to memorize the second hold during the short time and the extended extended state is determined by the big hit symbol (whether or not more common symbol determination can be made), and the player's superiority (1/21 The probability of whether or not the normal figure is likely to be determined in 100 seconds is determined with the probability of.

時短、開放延長状態が終了すると、優先変動によって時短、開放延長状態中に記憶した第2保留記憶の特図当否判定が順次行われ、該特図当否判定が行われる毎に小当りに当選し役物大当りが生起する。この役物大当りの生起が、時短、開放延長状態中に記憶した第2保留記憶の数分連続して行われる。なお、最後の第2保留記憶の小当りから役物大当りが生起した後は、第1特図が100秒の変動を行う時短、開放延長状態に再度移行するが、この場合の普図の変動パターンテーブルは、第2特図の小当り図柄に応じて設定される。   When the time-shortened and extended extended state ends, the special hold determination of the second reserved memory stored during the time-shortened and open extended state is sequentially performed due to priority change, and each time the special figure win / fail determination is made, the small win is won. Bonus hits occur. Occurrence of the bonus hit is continuously performed for the number of times of the second reserved storage stored during the short time and open extended state. In addition, after the big hit from the last second reserved memory hit occurs, the first special figure shifts to the open extended state for a short time when the first figure changes for 100 seconds. The pattern table is set according to the small hit symbol of the second special figure.

次に、図6を用いて、主制御装置80が実行するメインルーチンを説明する。メインルーチンは、約2ms毎のハード割り込みにより定期的に実行される。本実施形態では、S10〜S75までの1回だけ実行される処理を「本処理」と称し、この本処理を実行して余った時間内に時間の許す限り繰り返し実行されるS80の処理を「残余処理」と称する。「本処理」は上記割り込みにより定期的に実行されることになる。   Next, a main routine executed by the main controller 80 will be described with reference to FIG. The main routine is periodically executed by a hardware interrupt about every 2 ms. In the present embodiment, the process that is executed only once from S10 to S75 is referred to as “main process”, and the process of S80 that is repeatedly executed as long as time is allowed within the remaining time after executing this main process. This is referred to as “residual processing”. The “main process” is periodically executed by the interrupt.

マイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   When a hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of a predetermined area of the RAM as a memory is a predetermined value. When the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether it is okay. As a case where the interruption is not normal, microcomputer runaway due to noise or the like may be considered when power is turned on, but microcomputer runaway may be considered to be almost impossible due to recent technological improvements, and is mostly at power on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   When S10 is negative, that is, when it is determined that the interrupt is not normal (S10: no), initial setting (for example, a predetermined value is written to a predetermined area of the memory and a special symbol and a normal symbol are used as an initial symbol, etc.) Each initial value is written into the work area (S15) and the like (S15), and the process proceeds to the remaining process (initial random number update process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄決定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。   When an affirmative determination is made with a normal interrupt (S10: yes), initial value random number update processing (S20), big hit determination random number update processing (S25), big hit symbol determination random number 1 update processing (S30), big hit symbol determination Random number 2 update processing (S35), small hit symbol determination random number update processing (S40), hit determination random number update processing (S45), reach determination random number update processing (S50), fluctuation pattern determination random number update processing (S55) ) Is performed.

続く入賞確認処理(S60)では、第1の第1始動口11、第2の第1始動口111、第2始動口12、第1大入賞口14、第2大入賞口91一般入賞口31への入賞及び普通図柄作動ゲート17、特定領域94への入球の確認、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。各始動口及び作動口への入賞(入球)確認処理(始動入賞処理)については、図7を用いて後述する。   In the subsequent winning confirmation process (S60), the first first starting port 11, the second first starting port 111, the second starting port 12, the first major winning port 14, the second major winning port 91 and the general winning port 31. The winning process and the normal symbol operation gate 17 and the confirmation of the ball entering the specific area 94 and the input processing of each switch provided in the pachinko machine 50 and connected to the main controller 80 are executed. The winning (winning) confirmation process (start winning process) for each starting port and working port will be described later with reference to FIG.

続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   Subsequently, an output determination (S65), an output process such as an image output process (S70), a fraud monitoring process (S75) are performed, and an initial random number is updated within the remaining time until the next interrupt signal is input. The process (S80) is looped.

次に、図7を用いて、主制御装置80が実行する始動入賞処理を説明する。本処理は、図6に示した入賞確認処理(S60)のサブルーチンの一つとなる(本発明の第1保留記憶手段、第2保留記憶手段、第1先読判定手段、第2先読判定手段を含む)。   Next, the start winning process executed by the main controller 80 will be described with reference to FIG. This process is one of the subroutines of the winning confirmation process (S60) shown in FIG. 6 (first hold storage means, second hold storage means, first prefetch determination means, second prefetch determination means of the present invention). including).

第1の第1始動口11及び第2の第1始動口111に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。なお、本実施例では第1保留記憶、第2保留記憶、普図保留記憶の上限数を4個としている。   When the game ball enters the first start port 11 and the second first start port 111, the stored memory stored when the game ball enters the first start port 11 and the second first start port 111, and when the game ball enters the second start port 12 Will be described as second reserved memory, and reserved memory stored when the game ball has passed through the normal symbol start gate 17 will be described as normal figure reserved memory. In the present embodiment, the upper limit number of the first reserved memory, the second reserved memory, and the ordinary reserved memory is set to four.

本処理を開始すると、第1の第1始動口スイッチ11a、又は第2の第1始動口スイッチ111aが遊技球を検出したか否か判定する(S100)。肯定判定であれば(S100:yes)、主制御装置80に既に格納されている第1保留記憶数が上限数(本実施例では4個)未満であるか否か判定する(S105)。肯定判定であれば(S105:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第1保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When this process is started, it is determined whether or not the first first start port switch 11a or the second first start port switch 111a has detected a game ball (S100). If the determination is affirmative (S100: yes), it is determined whether or not the first reserved storage number already stored in the main controller 80 is less than the upper limit number (four in this embodiment) (S105). If the determination is affirmative (S105: yes), various random numbers such as success / failure random numbers (big hit determination random numbers, big hit symbol determination random numbers 1, 2, reach determination random numbers, variation pattern determination random numbers, etc.) are extracted. Stored in the storage area corresponding to the number of reserved memories of the main controller 80 as one reserved memory, and 1 is added to a first reserved memory counter indicating the number of first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)(第1先読判定手段)。具体的には、大当り決定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、期待度の高いリーチを行うか否か確認する。   Subsequent to S110, the prefetch determination of the stored first hold memory is performed (S115) (first prefetch determination means). Specifically, it is confirmed whether or not the value of the random number for determining the big hit is a value that causes the big hit, and if it is the big hit value, the type of the big hit symbol is checked. If the big hit determination is lost, it is confirmed whether or not a highly expected reach is performed.

続いて、S115の先読判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。本実施例では、第1先読判定コマンドと第1保留数指示コマンドとを個別のコマンドとしてサブ統合制御装置83に送信しているが、この二つのコマンド内容を一つのコマンドに生成してサブ統合制御装置83に送信する構成も考えられる。   Subsequently, based on the prefetch determination result of S115, a first prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S120), and a first hold indicating the value of the first hold storage counter added in S110. The number instruction command is transmitted to the sub integrated control device 83 (S125). In this embodiment, the first prefetch determination command and the first hold number instruction command are transmitted to the sub integrated control device 83 as separate commands. However, the contents of these two commands are generated into one command and the sub command is generated. A configuration for transmitting to the integrated control device 83 is also conceivable.

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限数(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、当否乱数等の各種乱数値(大当り決定用乱数、大当り図柄決定用乱数1,2、小当り図柄決定用乱数、リーチ判定用乱数、変動パターン決定用乱数等)を抽出し、第2保留記憶として主制御装置80の保留記憶数に応じた記憶領域に格納し、第2保留記憶の数を示す第2保留記憶カウンタに1を加算し(S140)、S115と同様に記憶した第2保留記憶の先読判定を行う(S145)(第2先読判定手段)。   Following the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), it is determined whether or not the second start port switch 12a has detected a game ball (S130). If a negative determination is made (S130: no), the process proceeds to S160. If an affirmative determination is made (S130: yes), it is determined whether or not the number of second reserved memories stored in the main controller 80 is less than the upper limit number (= 4). (S135). If a negative determination is made (S135: no), the process proceeds to S160. If an affirmative determination is made (S135: yes), various random values such as success / failure random numbers (a big hit determination random number, a big hit symbol determination random number 1, 2 and a small hit symbol determination) A random number, a reach determination random number, a fluctuation pattern determination random number, etc.) are extracted and stored as a second reserved memory in a storage area corresponding to the number of reserved memories of the main controller 80, and a second number indicating the number of second reserved memories 1 is added to the hold storage counter (S140), and the prefetch determination of the second hold memory stored in the same manner as S115 is performed (S145) (second prefetch determination means).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)S160に進む。   Subsequently, based on the determination result of S145, a second prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S150), and a second hold number instruction command indicating the value of the second hold storage counter added in S140. Is transmitted to the sub integrated control device 83 (S155), and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定し(S160)、否定判定なら(S160:no)、リターンに抜ける。S160が肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限数(=4個)未満か否か判定する(S170)。否定判定なら(S170:no)リターンに抜け、肯定判定であれば(S170:yes)、抽出した当り判定用乱数、当り図柄決定用乱数、普図変動パターン決定用乱数を普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S175)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S180)、リターンする。   In S160, it is determined whether or not the normal symbol operation switch 17a has detected a game ball (S160). If a negative determination is made (S160: no), the routine returns. If S160 is affirmative (S160: yes), it is determined whether or not the number of reserved maps stored in the main controller 80 is less than the upper limit (= 4) (S170). If the determination is negative (S170: no), the process returns to the return. If the determination is affirmative (S170: yes), the extracted hit determination random number, the hit symbol determination random number, and the normal pattern variation pattern determination random number are stored as the general map hold memory. Then, 1 is added to the general figure hold memory counter indicating the general figure hold memory counter (S175), and a general figure hold memory number instruction command indicating the value of the added general figure hold memory counter is transmitted to the sub integrated control device 83. (S180), return.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、時短状態時の普通電動役物16の開放や、普図の変動時間を示唆する(大当りストックの優位度を示唆する)普図先読予告演出の実施が可能となる。   When the sub integrated control device 83 receives the first and second reserved memory number instruction commands, the sub integrated control device 83 receives an instruction signal for changing each reserved memory number displayed on the effect symbol display device 6 according to the reserved memory number indicated by the received command. This is transmitted to the effect symbol control device 82. Further, in the present embodiment, the normal symbol hold memory number display is not performed on the effect symbol display device 6, but it may be configured to display in response to the reception of the general symbol hold memory number instruction command. A configuration may be adopted in which the number instruction command itself is not transmitted. A configuration is also conceivable in which normal prefetch determination is performed and the determination result is transmitted to the sub integrated control apparatus. As a result, it is possible to open the ordinary electric accessory 16 in the short-time state and to perform the usual-look-ahead pre-announcement effect suggesting the usual fluctuation time (implying the superiority of the jackpot stock).

次に、図8,9,10を用いて、主制御装置80が実行する特図当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の優先判定手段、大当り図柄決定手段を含む処理となる。   Next, with reference to FIGS. 8, 9, and 10, the special figure determination process performed by the main controller 80 will be described. This process consists of selecting the first special symbol or the second special symbol depending on the result of the first hold memory and the second hold memory and the result of the appropriateness determination, selecting the variable display time, selecting the fixed symbol, setting the contents of the jackpot game, This is a process for setting a game state after the end of the big hit game, and is a process including priority determination means and big hit symbol determination means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大入賞口が作動中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、否定判定なら(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S520:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶の当否判定を優先して実施する。   When this process is started, it is determined whether or not the condition device is in operation, that is, whether the big prize opening is in operation (S500). If the determination is affirmative (S500: yes), the process returns and if the determination is negative (S500: no), It is determined whether the first or second special figure is changing (S505). If not changing (505: no), it is determined whether the first or second special figure is being displayed. (S510) If it is not in a definite display (S510: no), it is determined whether or not there is a second reserved memory (S515), and if it is a negative determination (S515: no), it is determined whether or not there is a first reserved memory. If the determination is negative (S520: no), the process returns. If S515 or S520 is positive (S515: yes, S520: yes), the process proceeds to S525. In accordance with the determination order of S515 and S520, the determination of whether or not the second reserved storage is appropriate is performed with priority.

S525では、時短フラグが0か否か判定し(S525)、否定判定、即ち、時短状態及び開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。   In S525, it is determined whether or not the time reduction flag is 0 (S525). If the determination is negative, that is, if it is in the time reduction state and the open extension state (S525: no), the processing in the time reduction state is performed. The selection table of the variation pattern to be selected differs depending on the above, and is not different from the prior art.

S525が肯定判定、即ち、通常状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。   If S525 is affirmative, that is, if it is in a normal state (S525: yes), a hold storage shift process is performed (S530). As a result, the first or second hold memory that is the oldest (the most time has elapsed since the hold is stored) is set as the determination result, and 1 is subtracted from the hold storage counter indicating the corresponding hold storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。   In the subsequent big hit determination random number comparison process, the big hit determination random number in the reserved memory that is the target of the special figure determination is compared with the preset determination table, and the value of the big hit determination random number is stored in the determination table. It is compared whether it matches the determination value (S535).

続くS540では、S535の結果が大当り(大当り判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(通常状態、時短,開放延長状態)を決定する図柄モードを設定する。   In subsequent S540, it is determined whether or not the result of S535 is a big hit (same as the big hit determination value). If it is affirmation determination (S540: yes), a symbol mode setting process will be performed (S545). In the symbol mode setting process, the content of the big hit game and the game state after the big hit game is ended (normal state, short time, open extended state) based on the random number 1 for determining the big hit symbol in the first or second reserved memory to be determined Set the symbol mode to determine

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる(本発明の大当り図柄決定手段に相当)。   Subsequently, a jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S550). This is a process for determining the jackpot symbol to be confirmed and displayed from the symbol groups set for each type of symbol mode in order to notify the jackpot game type determined by the symbol mode setting by the jackpot symbol (this book) Equivalent to the jackpot symbol determination means of the invention).

次にS545で設定した図柄モードに基づいてモードバッファ設定処理を行う(S555)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ、時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Next, a mode buffer setting process is performed based on the symbol mode set in S545 (S555). The mode buffer is a device for storing the contents of the game state after the end of the big hit game determined at the time of determination of the success / failure until the end of the big hit game for setting the game state (the probability change flag for setting the game state during the big hit game, the time reduction flag) Because it is necessary to clear). The mode buffer is configured not to store specific game contents but to store values corresponding to specific game contents.

次に、S545で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S560)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S565)。   Next, based on the symbol mode set in S545, an opening pattern setting process of the first big winning opening 14 which is the content of the big hit game is performed (S560), and the reach of the first or second reserved memory as the object of the determination of success / failure Based on the determination random number and the variation pattern determination random number, the variation for selecting the variation pattern that becomes the variation time of the symbol displayed on the first special symbol display device 9 or the second special symbol display device 10 and the effect symbol display device 6 Pattern selection processing is performed (S565).

続いて、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Subsequently, the information of the selected jackpot symbol and variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S570). On the basis of the instruction from the sub integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6 and is based on the information on the jackpot symbol and the variation pattern of the first or second special symbol. The pseudo-pattern production variation display is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S540が否定判定、即ちハズレなら(S540:no)、当否判定の対象が第2保留記憶か否か判定し(S580)、肯定判定なら(S580:yes)、S535の比較処理の結果が小当りか否か判定し(S585)、肯定判定なら(S585:yes)、小当り図柄決定用乱数に基づいて小当り図柄を選択し(S590)、続いて第2大入賞口91の開放パターン設定処理を行い(S560)、小当り図柄に対応する前述した変動パターン選択処理を行い(S565)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S540 is negative, i.e., lost (S540: no), it is determined whether or not the subject of the determination is the second pending storage (S580), and if affirmative (S580: yes), the result of the comparison processing in S535 is a small hit. (S585: yes), if a positive determination is made (S585: yes), a small hit symbol is selected on the basis of the random symbol for determining the small hit symbol (S590), and then the opening pattern setting process of the second big prize winning opening 91 (S560), the above-described variation pattern selection process corresponding to the small hit symbol is performed (S565), and a variation instruction command serving as information on the small hit symbol and the variation pattern is transmitted to the sub integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub integrated control device 83 that has received this information, and corresponds to the first or second special symbol based on the information of the small hit symbol and the variation pattern. The variation display of the effected design is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S580、又はS585が否定判定なら(S580:no、S585:no)、ハズレ図柄を選択し(S595)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S565)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S570)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S580 or S585 is negative (S580: no, S585: no), a lost symbol is selected (S595), and then a variation pattern setting process corresponding to the lost symbol is performed (S565). Is transmitted to the sub-integrated control device 83 (S570). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub-integrated control device 83 that has received this information, and starts the fluctuating display of the pseudo symbol based on the information of the lost symbol and the fluctuation pattern. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図9のフローチャートに進み、特別図柄の変動時間(S565で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S590又はS595で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。   Next, if S505 is affirmative, that is, if the special symbol is changing (S505: yes), the process proceeds to the flowchart of FIG. 9, and the special symbol change time (based on the change pattern selected in S565) has elapsed. Whether or not (S600). If a negative determination is made (S600: no), a return is made. If an affirmative determination is made (S600: yes), a confirmation command is transmitted to the sub integrated control device 83, and the first special symbol display device 9 or the second special symbol display device 10 is controlled. The confirmed symbol selected in S550, S590 or S595 is confirmed and displayed (S605). The sub integrated control device 83 that has received the confirmation command transmits an instruction signal for confirming and displaying the pre-selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82 responds to the signal by the effect symbol display device. 6 is controlled and the pseudo-design is displayed. As a result, the start and end of the fluctuation of the first or second special symbol and the pseudo symbol become the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、時短フラグが1か否か判定し(S620)、肯定判定なら(S620:yes)、時短フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、条件装置作動開始処理(S630)と、役物連続作動装置作動開始処理(S635)とを行うことで大当り遊技を開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S640)、大当りフラグに1をセットし(S643)、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S645)リターンする。   Subsequent to S605, it is determined whether or not the first or second special symbol that is confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a big hit symbol (S610). If the determination is affirmative (S610). : Yes), display setting processing of a fixed symbol (setting time to be displayed in a fixed symbol) is performed (S615), it is determined whether or not the time flag is 1 (S620), and if affirmative (S620: yes), After the hour flag is set to 0 (S625), the negative determination of S625 or S620 (S620: no) is followed by the condition device operation start processing (S630), the accessory continuous operation device operation start processing (S635), To start the big hit game, send the big hit start effect instruction command to the sub integrated control device 83 (S640), set the big hit flag to 1 (S643), the result of the above processing The state specification command indicating a game state based transmit to the sub integrated control apparatus 83 (S645) to return.

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S650)、時短フラグが1か否か判定し(S655)、肯定判定なら(S655:yes)、時短カウンタからデクリメントし(S660)、時短カウンタが0か否か判定し(S665)、肯定判定なら(S665:yes)、時短フラグに0をセットする(S670)。S655からS670によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、時短(開放延長)状態を規制する時短カウンタが計数され、これらのカウンタが所定値に至ることで遊技状態が変化(時短(開放延長)状態が終了し通常状態(通常開放状態)に移行)する。   On the other hand, if the determination in S610 is negative, that is, if the confirmed symbol is not a big hit (S610: no), display setting processing for the confirmed symbol (setting of the time to display with the confirmed symbol) is performed (S650), and the time reduction flag is 1. Whether or not (S655: yes), the time counter is decremented (S660), whether or not the time counter is 0 (S665), and if it is affirmative (S665: yes), the time is shortened. The flag is set to 0 (S670). From S655 to S670, every time the special symbol performs a loss confirmation display according to the determination of success / failure, a time reduction counter that regulates the time reduction (open extension) state is counted, and the gaming state changes when these counters reach a predetermined value. (Time-short (open extended) state ends and shifts to normal state (normally open state)).

続いて、S670、又はS655,S665が否定判定なら(S655:no,S665:no)、判定対象が第2特図か否か判定し(S675)、肯定判定なら(S675:yes)、確定表示された特別図柄が小当り図柄か否かを判定し(S680)、肯定判定なら(S680:yes)、小当り遊技設定処理を行い(S685)、サブ統合制御装置83に小当り開始演出指示コマンドを送信し(S690)、小当りフラグに1をセットする(S695)。S695、又はS675、S680の否定判定(S675:no、S680:no)に続いては、上述したS645に進みリターンする。   Subsequently, if S670 or S655, S665 is a negative determination (S655: no, S665: no), it is determined whether or not the determination target is the second special figure (S675), and if the determination is affirmative (S675: yes), a fixed display is made. It is determined whether the special symbol is a small hit symbol (S680). If the determination is affirmative (S680: yes), a small hit game setting process is performed (S685), and the sub-integrated control device 83 is instructed to start a small hit effect. Is transmitted (S690), and the small hit flag is set to 1 (S695). Following the negative determination in S695 or S675 and S680 (S675: no, S680: no), the process proceeds to S645 described above and returns.

図8に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図10のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S700)、否定判定なら(S700:no)リターンし、肯定判定なら(S700:yes)、確定図柄表示終了処理(S705)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。   Returning to FIG. 8, if S510 is affirmative, that is, if the confirmed symbol is being displayed (S510: yes), the process proceeds to the flowchart of FIG. 10 to determine whether or not the confirmed symbol display time has passed (S700). (S700: no) Return, and if it is affirmative (S700: yes), a fixed symbol display end process (S705) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the special symbol. The confirmation display is ended, and an instruction is given to the sub integrated control device 83 to end the confirmation display of the pseudo symbol.

次に、図11から図17を用いて、主制御装置80が実行する特別遊技処理(第1大入賞口14と第2大入賞口91とを制御)を説明する。本処理を開始すると、大当りフラグの値が0か否か判定する(S800)。肯定判定なら(S800:yes)、小当りフラグの値が0か否か判定する(S805)。肯定判定なら(S805:yes)リターンし、否定判定、即ち小当り遊技中なら(S805:no)、図12のS850に進む。   Next, a special game process (controlling the first big prize opening 14 and the second big prize opening 91) executed by the main controller 80 will be described with reference to FIGS. When this process is started, it is determined whether or not the value of the big hit flag is 0 (S800). If the determination is affirmative (S800: yes), it is determined whether or not the value of the small hit flag is 0 (S805). If the determination is affirmative (S805: yes), the process returns. If the determination is negative, that is, if a small hit game is being played (S805: no), the process proceeds to S850 in FIG.

S850では、小当り開始インターバル中であるか否か判定し(S850)、否定判定なら(S850:no)、第2大入賞口91が開放中か否か判定し(S855)、否定判定なら(S855:no)、特定領域94が有効か(遊技球を検出すると役物連続作動装置が作動する期間か)否か判定し(S860)、否定判定なら(S860:no)、小当り終了演出中か否か判定し(S865)、肯定判定なら(S865:yes)、小当り終了演出終了時間が経過したか否か判定し(S870)、否定判定なら(S870:no)リターンし、肯定判定なら(S870:yes)、条件装置の作動終了処理を行って小当りフラグに0をセットし(S875)リターンする。S865が否定判定なら(S865:no)、小当り開始インターバル開始処理を行ない(S895)、サブ統合制御装置83へ小当り開始コマンドを送信し、リターンする。   In S850, it is determined whether or not it is during the small hit start interval (S850). If the determination is negative (S850: no), it is determined whether the second big prize winning opening 91 is open (S855). S855: no), it is determined whether or not the specific area 94 is valid (the period during which the accessory continuous operation device operates when a game ball is detected) (S860), if negative determination (S860: no), a small hit end effect If it is affirmative (S865: yes), it is determined whether the small hit end effect end time has elapsed (S870), if it is negative (S870: no), it returns, and if it is affirmative (S870: yes), the condition device operation end process is performed, the small hit flag is set to 0 (S875), and the process returns. If S865 is negative (S865: no), a small hit start interval start process is performed (S895), a small hit start command is transmitted to the sub-integrated control device 83, and the process returns.

S850が肯定判定なら(S850:yes)、小当り開始インターバル時間が終了した否か判定する(S880)。肯定判定なら(S880:yes)、第2大入賞口91開放処理を行い(S885)、特定領域94の有効化処理を行う(S890)。S890の処理後又はS880が否定判定なら(S880:no)、リターンする。   If S850 is affirmative (S850: yes), it is determined whether or not the small hit start interval time has ended (S880). If the determination is affirmative (S880: yes), the second grand prize winning opening 91 is opened (S885), and the specific area 94 is validated (S890). After S890 or if S880 is negative (S880: no), the process returns.

S855が肯定判定、即ち第2大入賞口91が開放中なら(S855:yes)、図13のS900に進み、第2大入賞口91への入賞数が10個未満か否か判定し(S900)、肯定判定なら(S900:yes)、第2大入賞口91の開放時間が終了したか否か判定する(S905)。S905が肯定判定(S905:yes)、又はS900が否定判定なら(S900:no)、第2大入賞口91の閉鎖処理を行い(S910)、リターンする。   If the determination in S855 is affirmative, that is, if the second big prize opening 91 is open (S855: yes), the process proceeds to S900 in FIG. 13 to determine whether or not the number of winning prizes in the second big prize opening 91 is less than ten (S900). ), If affirmative determination is made (S900: yes), it is determined whether or not the opening time of the second big prize winning opening 91 has ended (S905). If S905 is affirmative (S905: yes) or S900 is negative (S900: no), the second grand prize winning port 91 is closed (S910), and the process returns.

S905が否定判定、又は図12のS860が肯定判定なら(S905:no、S860:yes)、図14のS950に進み、特定領域スイッチ94aが遊技球を検出したか否か判定する(S950)。否定判定なら(S950:no)、特定領域有効化期間が終了したか否か判定し(S1015)、肯定判定なら(S1015:yes)、小当り終了演出処理を行う(S1020)。この小当り終了演出処理では、サブ統合制御装置83へ小当り終了コマンドを送信する。小当り終了コマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出(役物大当りが生起せずに小当り遊技が終了したことを報知する内容)が表示される。   If S905 is negative or S860 in FIG. 12 is positive (S905: no, S860: yes), the process proceeds to S950 in FIG. 14, and it is determined whether the specific area switch 94a has detected a game ball (S950). If the determination is negative (S950: no), it is determined whether the specific area validation period has ended (S1015). If the determination is affirmative (S1015: yes), a small hit end effect process is performed (S1020). In this small hit end effect process, a small hit end command is transmitted to the sub integrated control device 83. The sub-integrated control device 83 that has received the small hit end command produces an effect on the effect symbol display device 6 under the control of the effect symbol control device 82 (contents for notifying that the small hit game has ended without causing a bonus hit) Is displayed.

S950が肯定判定、即ち、遊技球が特定領域94に入球したなら(S950:yes)、役物連続作動装置の作動開始処理を行い(S955)、第2大入賞口91が開放中か否か判定し(S960)、肯定判定なら(S960:yes)、第2大入賞口91閉鎖処理を行う(S965)。   If the determination in S950 is affirmative, that is, if the game ball has entered the specific area 94 (S950: yes), the operation starting process of the accessory continuous operation device is performed (S955), and whether or not the second big prize opening 91 is open. If it is determined (S960) and affirmative determination is made (S960: yes), the second grand prize winning port 91 closing process is performed (S965).

S965の後、又はS960が否定判定なら(S960:no)、小当り図柄を参照し(S970)、参照した図柄の種類に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態を決定する図柄モードを設定し(S975)、設定した図柄モードに基づいてモードバッファ設定処理(S555と共通内容)を行い(S980)、S975で設定した図柄モードに基づいて大当り遊技の内容となる第1大入賞口14の開放パターン設定処理を行い(S985)、特定領域無効化処理を行い(S990)、大当り開始演出指示コマンドをサブ統合制御装置83に送信し(S1000)、大当りフラグに1をセットし(S1005)、役物大当り(特別遊技)に移行する。S1005、S1020、又はS1015の否定判定(S1015:no)に続いては、小当りフラグに0をセットし(S1010)リターンする。ここまでが小当り遊技に係る処理構成となる。   After S965 or if S960 is negative (S960: no), the small hit symbol is referred to (S970), and the contents of the big hit game and the gaming state after the big hit game are determined based on the type of the referenced symbol. The symbol mode is set (S975), the mode buffer setting process (contents common to S555) is performed based on the set symbol mode (S980), and the first big game that becomes the content of the big hit game based on the symbol mode set in S975 The winning pattern opening pattern setting process is performed (S985), the specific area invalidation process is performed (S990), the big hit start effect instruction command is transmitted to the sub integrated control device 83 (S1000), and the big hit flag is set to 1. (S1005), it shifts to a bonus hit (special game). Following the negative determination (S1015: no) in S1005, S1020, or S1015, the small hit flag is set to 0 (S1010) and the process returns. This is the processing configuration related to the small hit game.

図11のフローチャートに戻り、S800が否定判定、即ち、大当りフラグが立っていれば(S800:no)、図15のフローチャートに進み、第1大入賞口14が開放中か否か判定し(S1050)、否定判定なら(S1050:no)、開放間インターバル中か否か判定する(S1055)。否定判定なら(S1055:no)、大当り終了演出中か否か判定し(S1060)、否定判定なら(S1060:no)、大当り開始演出中か否か判定し(S1065)、肯定判定なら(S1065:yes)、大当り開始演出時間が経過したか否か判定し(S1070)、否定判定なら(S1070:no)リターンし、肯定判定なら(S1070:yes)、第1大入賞口14の開放処理を行い(S1075)リターンする。   Returning to the flowchart of FIG. 11, if S800 is negative, that is, if the big hit flag is set (S800: no), the process proceeds to the flowchart of FIG. 15 to determine whether or not the first big winning opening 14 is open (S1050). ), If it is a negative determination (S1050: no), it is determined whether or not it is during the interval between releases (S1055). If a negative determination is made (S1055: no), it is determined whether or not a big hit end effect is being performed (S1060), if a negative determination is made (S1060: no), it is determined whether or not a big hit start effect is being performed (S1065), and if a positive determination is made (S1065: yes), it is determined whether or not the big hit start effect time has elapsed (S1070). If the determination is negative (S1070: no), the process returns. If the determination is affirmative (S1070: yes), the first grand prize winning opening 14 is released. (S1075) It returns.

S1055が肯定判定、即ち開放間インターバル中なら(S1055:yes)、インターバル時間が終了したか否か判定し(S1085)、否定判定なら(S1085:no)リターンし、肯定判定なら(S1085:yes)、第1大入賞口14の開放処理を行い(S1090)リターンする。S1065が否定判定なら(S1065:no)、大当り開始演出処理を行ないサブ統合制御装置83へ大当り開始コマンドを送信し(S1080)リターンする。   If S1055 is affirmative, that is, if the interval between releases is in progress (S1055: yes), it is determined whether the interval time has ended (S1085), if it is negative (S1085: no), it returns, and if it is affirmative (S1085: yes). Then, the first big winning opening 14 is opened (S1090) and the process returns. If S1065 is negative (S1065: no), a big hit start effect process is performed, a big hit start command is transmitted to the sub-integrated control device 83 (S1080), and the process returns.

S1050が肯定判定なら(S1050:yes)、図16のフローチャートに進み、第1大入賞口14への入賞が規定数である10個を満たしたか否か判定し(S1100)、否定判定なら(S1100:no)、第1大入賞口14の開放時間が終了したか否か判定する(S1105)。否定判定なら(S1105:no)リターンし、肯定判定なら(S1105:yes)又はS1100が肯定判定なら(S1100:no)、第1大入賞口14の閉鎖処理を行い(S1110)、大当り遊技の最終ラウンドが終了したか否か判定する(S1115)。肯定判定なら(S1115:yes)、大当り終了演出処理を行い(S1120)リターンし、否定判定なら(S1115:no)、開放間インターバル処理を行ない(S1125)、リターンする。   If S1050 is an affirmative determination (S1050: yes), the process proceeds to the flowchart of FIG. 16 to determine whether or not the number of winnings to the first big winning opening 14 has reached a predetermined number (S1100), and if it is a negative determination (S1100). : No), it is determined whether or not the opening time of the first big winning opening 14 has ended (S1105). If the determination is negative (S1105: no), the process returns. If the determination is affirmative (S1105: yes) or if the determination of S1100 is affirmative (S1100: no), the first big winning opening 14 is closed (S1110). It is determined whether or not the round has ended (S1115). If the determination is affirmative (S1115: yes), a big hit end effect process is performed (S1120) and the process returns. If the determination is negative (S1115: no), the interval process between releases is performed (S1125) and the process returns.

大当り終了演出処理(S1120)ではサブ統合制御装置83へ大当り終了コマンドを送信し、開放間インターバル処理(S1125)では、同様にインターバルコマンドをサブ統合制御装置83に送信する。大当り終了コマンド又はインターバルコマンドを受信したサブ統合制御装置83側では演出図柄制御装置82の制御により演出図柄表示装置6に演出が表示される。   In the big hit end effect process (S1120), a big hit end command is transmitted to the sub integrated control device 83, and in the interval processing between releases (S1125), the interval command is similarly transmitted to the sub integrated control device 83. On the side of the sub integrated control device 83 that has received the big hit end command or the interval command, the effect is displayed on the effect symbol display device 6 under the control of the effect symbol control device 82.

図15に戻り、S1060が肯定判定なら、即ち大当り終了演出中であれば(S1060:yes)、図17のフローチャートに進み、大当り終了演出の終了時間か否か判定し(S1150)、否定判定なら(S1150:no)リターンし、肯定判定なら(S1150:yes)、役物連続作動装置停止処理(S1155)、条件装置作動停止処理(S1160)を行い、設定されているモードバッファを参照し(S1165)、参照したモードバッファの内容に基づいて時短フラグと時短カウンタを設定し(S1170、S1175)、モードバッファをクリアし(S1180)、終了コマンドと、大当り遊技終了後の遊技状態を指示する状態指定コマンドとをサブ統合制御装置83に送信し(S1185、S1190)、大当りフラグに0をセットして(S1195)リターンする。   Returning to FIG. 15, if S1060 is affirmative determination, that is, if the big hit end effect is being performed (S1060: yes), the process proceeds to the flowchart of FIG. 17 to determine whether it is the end time of the big hit end effect (S1150). (S1150: no) Return and if the determination is affirmative (S1150: yes), the accessory continuous operation device stop processing (S1155), the condition device operation stop processing (S1160) is performed, and the set mode buffer is referenced (S1165). ) Based on the contents of the referenced mode buffer, a time reduction flag and a time reduction counter are set (S1170, S1175), the mode buffer is cleared (S1180), and an end command and a state designation for instructing the gaming state after the end of the big hit game The command is transmitted to the sub integrated control device 83 (S1185, S1190), and the big hit flag 0 to set the (S1195) to return.

次に、図18に示したフローチャートを用いて、サブ統合制御装置83が実行する保留数指示コマンド受信処理を説明する。本処理を開始すると、保留数指示コマンドを受信したか否か判定する(S1200)。否定判定なら(S1200:no)リターンし、肯定判定なら(S1200:yes)、サブ統合制御装置83が備える第1保留数カウンタ又は第2保留カウンタに受信した保留数指示コマンドの種類に応じて+1し(S1205)、演出図柄制御装置82に保留数表示信号を送信し(S1210)、リターンする。保留数カウンタの値は、後述する変動指示コマンド受信処理において変動指示コマンドを受信するごとにデクリメントされる。これにより、絶えず主制御装置80が記憶する保留記憶の数と同一数が管理される。   Next, the hold number instruction command reception process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. When this process is started, it is determined whether a hold number instruction command is received (S1200). If the determination is negative (S1200: no), the process returns, and if the determination is affirmative (S1200: yes), +1 depending on the type of the hold count instruction command received by the first hold count counter or the second hold counter included in the sub integrated control device 83. Then (S1205), the number-of-holds display signal is transmitted to the effect symbol control device 82 (S1210), and the process returns. The value of the hold count counter is decremented each time a change instruction command is received in a change instruction command reception process described later. As a result, the same number as the number of reserved memories stored in the main controller 80 is managed.

次に、図19に示したフローチャートを用いて、サブ統合制御装置83が実行する先読判定コマンド受信処理を説明する。本処理は、主制御装置80からS120の処理に基づく第1先読判定コマンドの受信、又はS150の処理に基づく第2先読判定コマンドの受信に応じて、演出図柄表示装置6に表示する演出態様(先読演出用の保留図柄)を選択し、演出図柄制御装置82に表示制御を指示する処理となる。演出表示態様については図を用いて後述する。   Next, the prefetch determination command reception process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. This process is an effect displayed on the effect symbol display device 6 in response to the reception of the first prefetch determination command based on the process of S120 from the main controller 80 or the reception of the second prefetch determination command based on the process of S150. This is a process of selecting a mode (a reserved symbol for pre-reading effects) and instructing the effect symbol control device 82 to perform display control. The effect display mode will be described later with reference to the drawings.

本処理を開始すると、先読判定コマンドを受信したか否か判定し(S1250)、否定判定なら(S1200:no)リターンし、肯定判定なら(S1250:yes)振分乱数を抽出し(S1255)、受信した先読判定コマンドの内容(大当り、大当り図柄、スーパーリーチ、リーチ、ハズレ)と抽出した振分乱数に基づいて、該内容と該値との組合せがサブ統合制御装置83が備える先読演出実行判定テーブルの実効値か否か比較して演出態様を選択する演出態様選択処理を行い(S1260)、S1260の比較結果より先読演出を実施するか否か判定し(S1265)、否定判定なら(S1265:no)リターンし、肯定判定なら(S1265:yes)、S1260で選択した先読演出態様を演出図柄表示装置6に表示する指示信号を演出図柄制御装置82に送信して(S1270)リターンする。同様に、普図先読判定を用いて普図先読演出を実施する構成としてもよい。   When this process is started, it is determined whether or not a prefetch determination command has been received (S1250). If the determination is negative (S1200: no), the process returns. If the determination is affirmative (S1250: yes), a distributed random number is extracted (S1255). , Based on the content of the received prefetch determination command (big hit, big hit symbol, super reach, reach, lose) and the extracted random number, the combination of the content and the value is prefetched in the sub integrated control device 83. An effect mode selection process is performed for selecting an effect mode by comparing whether or not it is an effective value in the effect execution determination table (S1260). From the comparison result of S1260, it is determined whether or not a pre-read effect is to be performed (S1265), and a negative determination is made. If it is (S1265: no), it returns, and if it is affirmation determination (S1265: yes), the finger | toe which displays the prefetch effect aspect selected by S1260 on the effect symbol display apparatus 6 will be shown. It sends a signal to the effect symbol control device 82 (S 1270) to return. Similarly, it is good also as a structure which implements a general map prefetching effect using a general map prefetch determination.

次に、図20に示したフローチャートを用いて、サブ統合制御装置83が実行する変動指示コマンド受信処理を説明する。本処理は、主制御装置80からS570の処理に基づく変動指示コマンドを受信したことに応じて、演出図柄表示装置6に表示する演出態様を選択し、演出図柄制御装置82に表示制御を指示する処理となる。   Next, the change instruction command receiving process executed by the sub integrated control device 83 will be described using the flowchart shown in FIG. This process selects an effect mode to be displayed on the effect symbol display device 6 in response to receiving the change instruction command based on the process of S570 from the main control device 80, and instructs the effect symbol control device 82 to perform display control. It becomes processing.

本処理を開始すると、変動指示コマンドを受信したか否か判定する(S1300)。否定判定なら(S1300:no)リターンし、肯定判定なら(S1300:yes)、振分乱数を抽出し(S1305)、サブ統合制御装置83が備える保留球数カウンタから−1すると共に、受信した変動指示コマンドとS1305で抽出した振分乱数の値に基づいて、サブ統合制御装置83が複数備える演出変動態様の中から、演出図柄表示装置6に表示する演出変動態様を選択し(S1310)、選択した演出変動態様の表示を開始する指示信号を演出図柄制御装置82に送信して(S1315)リターンする。   When this process is started, it is determined whether or not a change instruction command is received (S1300). If the determination is negative (S1300: no), the process returns. If the determination is affirmative (S1300: yes), the distribution random number is extracted (S1305), and the received fluctuation is decremented by -1 from the reserved ball number counter provided in the sub integrated control device 83. Based on the instruction command and the value of the distribution random number extracted in S1305, an effect change mode to be displayed on the effect symbol display device 6 is selected from a plurality of effect change modes provided in the sub integrated control device 83 (S1310). The instruction signal for starting the display of the effect variation mode is transmitted to the effect symbol control device 82 (S1315), and the process returns.

次に、図21から24を用いて、演出図柄表示装置6に表示する表示例を説明する。図21(1)は、通常状態における特別図柄変動時の演出図柄表示装置6画面の基本構成となり、画面中央に擬似図柄表示領域が配置され、画面下部左に第1保留記憶数表示領域、画面上部右に期待度示唆キャラクタ(熊の達吉)が配置されている。通常時の擬似図柄表示領域には、第1特図に対応した擬似図柄が表示され、左中右の擬似図柄が第1特図の変動時間に応じて演出変動態様を表示する。第1保留記憶数表示領域には第1保留記憶を表す第1保留図柄が最高4個まで表示される。   Next, a display example displayed on the effect symbol display device 6 will be described with reference to FIGS. FIG. 21 (1) shows the basic configuration of the production symbol display device 6 screen at the time of special symbol variation in the normal state, a pseudo symbol display area is arranged at the center of the screen, the first reserved memory number display area, the screen at the lower left of the screen An expectation suggestion character (Tatsuyoshi Kumano) is placed on the upper right. The pseudo symbol display area at the normal time displays a pseudo symbol corresponding to the first special symbol, and the left middle right pseudo symbol displays the effect variation mode according to the variation time of the first special symbol. Up to four first reserved symbols representing the first reserved memory are displayed in the first reserved memory number display area.

図21(2)は、通常時に実施する第1保留図柄の表示態様を変化させる第1先読演出(本発明の第1先読演出に相当)の表示例となる。本実施例のパチンコ遊技機が通常状態で実施する第1先読演出では、サブ統合制御装置83が受信した第1先読判定コマンドの内容と振分乱数とに基づいて、表示例で示すように第1保留図柄の表示態様を第1先読図柄1から4に変化させる。第1先読図柄1は第1保留記憶の大当り期待度、第1先読図柄2は大当り及び時短(ストックタイム)付与確定を示唆、第1先読図柄3は時短(ストックタイム)中の普通図柄の変動秒数が1秒であることを示唆、第1先読図柄4は時短(ストックタイム)中の普通図柄の変動秒数が3秒であることを示唆する。これら先読み図柄をステップアップ(表示位置が移動する毎に期待度の高い図柄にステップアップさせる)で移行させて表示していく構成も考えられ、一度第1先読図柄が出現すると、次回の変動を開始する毎に遊技者の期待度を煽ることができる。   FIG. 21 (2) is a display example of a first prefetch effect (corresponding to the first prefetch effect of the present invention) that changes the display mode of the first reserved symbol that is performed in the normal state. In the first prefetch effect that the pachinko gaming machine according to the present embodiment performs in a normal state, as shown in the display example based on the content of the first prefetch determination command received by the sub integrated control device 83 and the distributed random number. The display mode of the first reserved symbol is changed from the first prefetched symbol 1 to 4. The first look-ahead symbol 1 indicates the expected degree of jackpot of the first reserved memory, the first look-ahead symbol 2 indicates that the jackpot and the short time (stock time) are granted, and the first look-ahead symbol 3 is normal during the short time (stock time) It suggests that the number of seconds of fluctuation of the symbol is 1 second, and the first look-ahead symbol 4 suggests that the number of seconds of fluctuation of the normal symbol during the short time (stock time) is 3 seconds. A configuration may be considered in which these prefetched symbols are moved up and displayed by stepping up (stepping up to a symbol with a high expectation each time the display position moves). Once the first prefetched symbol appears, the next fluctuation The player's expectation can be raised each time the game is started.

図22(3)は大当り時の表示例となり、図22(4)は、通常状態で初当りした場合の大当り遊技終了後から時短突入時を示す表示例となる。この場合の時短は、第1特図の1回の変動中に第2保留記憶(ほぼ役物大当りに繋がる)をより多く貯めることを目的とする遊技期間となるため、「ストックタイムスタート!」と表示することで遊技者に遊技内容を感覚的によりわかり易くして示している。   FIG. 22 (3) shows a display example at the time of big hit, and FIG. 22 (4) shows a display example at the time of a short time entry after the end of the big hit game in the normal state. In this case, the short time is a game period that aims to save more of the second reserved memory (substantially linked to the big bonus) during one change of the first special figure, so “stock time start!” Is displayed in a manner that makes it easier for the player to understand the game content.

図22(5)は、時短中(ストックタイム中)の表示例となる。時短中は、擬似図柄表示領域に表示される擬似図柄が普通図柄に対応したものとなり、画面上に時短状態の残り時間(第1特図の変動が終了するまでの時間)を表示する。   FIG. 22 (5) shows a display example of a short time (during stock time). During the time reduction, the pseudo symbol displayed in the pseudo symbol display area corresponds to the normal symbol, and the remaining time (time until the change of the first special symbol ends) is displayed on the screen.

図23(6)は、時短中(ストックタイム中)に普図が当選し、作動した普通電動役物16への1個の遊技球の入球により第2保留記憶が発生した場合の表示例となる。普図が当選し遊技球が普電に入賞して第2保留記憶が発生した時点でほぼ小当りが確定し(小当りでない場合は大当りとなる)、小当り遊技からは確実に役物大当りとなるため、第2保留図柄が「大当りストック図柄」となる。本実施例では、Vを丸で囲んだ「大当りストック図柄」を画面右端の第2保留図柄表示領域に表示することで大当りがストックされたことを報知する。また、ストックタイムの残り時間表示に加え、画面下部左が普図保留図柄表示領域となり、ストックタイム中のみ普図保留記憶の数に対応した普図保留図柄が表示される。   FIG. 23 (6) shows a display example in the case where the second reserved memory is generated by the entry of one game ball into the activated ordinary electric accessory 16 when the normal figure is won during the short time (during stock time) and activated. It becomes. When the winning figure is won and the game ball wins the power train and the second reserved memory occurs, the small hit is almost confirmed (if it is not a small hit, it will be a big hit), and from the small hit game it will definitely be a big hit Therefore, the second reserved symbol becomes the “big hit stock symbol”. In the present embodiment, a “big hit stock symbol” in which V is circled is displayed in the second reserved symbol display area at the right end of the screen to notify that the big hit has been stocked. Further, in addition to the remaining time display of the stock time, the lower left portion of the screen becomes the ordinary figure reserved symbol display area, and the ordinary figure reserved symbols corresponding to the number of ordinary figure reserved memories are displayed only during the stock time.

図23(7)は、時短中(ストックタイム中)に第2保留記憶が上限数に達した場合の表示例となる。第2保留記憶の記憶数の上限は4個であるため、ストックタイム中の最高ストック数は4となるが、大当り遊技終了後に第1特図が1回変動する時短状態では、該第1特図の1回の変動時間、及び普図の平均変動時間によって時短状態における平均ストック数の設定を設計することができる。なお、第2特図の保留記憶可能数がそのままストック可能数となるため、目指す遊技性に応じて第2特図の保留記憶可能数を変更すればよい。   FIG. 23 (7) shows a display example when the second reserved storage reaches the upper limit number during the short time (during stock time). Since the upper limit of the number of storages in the second reserved memory is 4, the maximum number of stocks during the stock time is 4. However, in the short time state in which the first special figure fluctuates once after the big hit game ends, the first special number is stored. The setting of the average number of stocks in the short time state can be designed by the time of one fluctuation of the figure and the average fluctuation time of the usual figure. In addition, since the reserve memorable number of the 2nd special figure becomes the stock possible number as it is, what is necessary is just to change the reserve memorable number of the 2nd special figure according to the game property to aim.

図24(8)(9)は、時短中(ストックタイム中)に表示される第2保留図柄の表示態様を変化させる第2先読演出(本発明の第2先読演出に相当)の表示例となる。時短中(ストックタイム中)に発生する第2保留記憶は当該保留記憶が発生した時点でほぼ役物大当りの生起が確定するため、一番新しい第2保留記憶の情報のみが大当り遊技終了後の遊技状態に関係する。従って、当該最後の第2保留記憶のみが先読演出(第2先読演出)を実施する対象となる。   24 (8) and (9) are tables of a second prefetch effect (corresponding to the second prefetch effect of the present invention) for changing the display mode of the second reserved symbol displayed during the short time (during stock time). This is an example. Since the second reserved memory that occurs during the shortage (during stock time) is almost determined at the time when the reserved memory occurs, only the information of the newest second reserved memory is the one after the end of the big hit game Related to gaming state. Therefore, only the last second reserved memory is a target for performing the prefetch effect (second prefetch effect).

図24(8)の図は、ストックタイム中に2個の第2保留記憶が記憶されたことにより、最後の2個目の第2保留図柄の表示態様が第2先読図柄1に変化し第2先読演出を実施している状態となる。なお、2個目の第2保留記憶が記憶される前は、1個目の第2保留図柄が第2先読演出を実施していたが、2個目の第2保留記憶が記憶された時点で1個目の第2保留図柄は通常の第2保留図柄の態様に戻っている。これは、1個目の保留図柄がどの図柄であろうと大当り遊技後に第2特図が変動開始することが決定しており、1変動で大当り遊技(大当り図柄による図柄大当りと役物大当りを含む)が発生することが確定しているため、ストックタイムは行なわれず、普図の平均変動時間を示唆しても意味を成さないためである。   In the diagram of FIG. 24 (8), the display mode of the last second second reserved symbol changes to the second prefetched symbol 1 because two second reserved memories are stored during the stock time. It will be in the state which is implementing 2nd prefetching production. In addition, before the 2nd 2nd reservation memory was memorize | stored, the 2nd 2nd reservation memory was memorize | stored, although the 1st 2nd reservation symbol was implementing the 2nd look-ahead effect. At the time, the first second reserved symbol has returned to the normal second reserved symbol. It is decided that the 2nd special figure will start to change after the big hit game, regardless of the design of the first reserved symbol, and the big hit game (including the big bonus game and the bonus bonus for the bonus game) ) Is confirmed to occur, so stock time is not performed, and suggesting an average average fluctuation time does not make sense.

また、(8)の図例では2個目の第2保留図柄による第2先読演出が、役物大当り後のストックタイム中の普図の平均変動時間が10秒となることを示唆しており、このままストックタイムが終了してしまうと次のストックタイムが不利となってしまうので、3個目の第2保留記憶の獲得(普図の当選)を強く目指すことになる。   In the example of (8), the second look-ahead effect by the second second reserved symbol suggests that the average fluctuation time of the usual figure during the stock time after the big hit is 10 seconds. If the stock time ends as it is, the next stock time will be disadvantageous. Therefore, it is strongly aimed at acquiring the third second reserved memory (ordinary win).

図24(9)の図は、ストックタイム中のストック数(第2保留記憶数)が上限(MAX)になった状態を示し、この場合、最後4個目の第2保留記憶以上に第2保留記憶は増加しないため4個目の第2保留図柄の位置に表示された第2先読図柄2が示唆する1秒が、次回のストックタイム中の普図の平均変動時間として確定する。(9)の図例では4個目が第2先読図柄2として1秒を示唆したが、1から3個目で最も有利なストックタイム中の普図の変動時間1秒を示唆した場合は、その時点でさらに第2保留記憶を記憶する余地があっても、遊技球の発射をストックタイムが終了するまで中断することで次回のストックタイム中の普図の変動秒数1秒を確保するという遊技性も備えることになる。   The diagram of FIG. 24 (9) shows a state in which the number of stocks during the stock time (second reserved storage number) has reached the upper limit (MAX). In this case, the second number is more than the last second reserved storage. Since the reserved memory does not increase, 1 second suggested by the second look-ahead symbol 2 displayed at the position of the fourth second reserved symbol is determined as the average fluctuation time of the normal symbol during the next stock time. In the example of (9), the 4th suggested 1 second as the second look-ahead pattern 2, but the 1st to 3rd suggested the most advantageous fluctuation time of 1 second during the stock time. Even if there is room to store the second reserved memory at that time, the game ball launch is interrupted until the end of the stock time, thereby securing the usual variable seconds of 1 second during the next stock time. It will be equipped with the game nature.

図24(10)の図は、ストックタイム中に普図保留図柄の表示態様を変化させることで実施する普図先読演出を行った場合の表示例となる。具体的には、ストックタイム中に表示する普図保留図柄の表示態様を変化させることで普図先読演出を実施し、図例で示すように普図先読図柄1は、当該普図保留記憶が10秒変動してからハズレることを示唆し、普図先読図柄2は、当該普図保留記憶が当りであることを示唆し、普図先読図柄3は、当該普図保留記憶が1秒変動してからハズレることを示唆し、普図先読図柄4は、当該普図保留記憶が5秒変動してか当ることを示唆する。   The diagram of FIG. 24 (10) is a display example in a case where a general-purpose pre-reading effect is performed by changing the display mode of the general-purpose reserved symbol during the stock time. Specifically, the general-purpose pre-reading effect is implemented by changing the display mode of the general-purpose reserved symbol displayed during the stock time. It suggests that the memory is lost after 10 seconds of fluctuation, and the usual figure prefetched pattern 2 suggests that the ordinary figure reserved memory is a hit, and the ordinary figure prefetched pattern 3 is the ordinary figure reserved memory. Suggests that it will lose after changing for 1 second, and the general-purpose look-ahead pattern 4 suggests that the general-purpose reserved memory changes for 5 seconds.

ストックタイム中(時短中)に普図保留記憶が発生した場合に、当該普図保留記憶の当否だけでなく残りのストックタイム時間に関わる変動時間も先読演出として示唆する構成となっている。この構成により、例えば、当りを示唆されてもストックタイム中に変動できない場合もあるため、無事にストックタイム中に消化できるかどうかを計算しながら遊技を進めることができる。   In the case where a general map hold memory occurs during the stock time (short time), not only the success or failure of the general map hold memory but also the fluctuation time related to the remaining stock time is suggested as a pre-reading effect. With this configuration, for example, even if a hit is suggested, it may not be possible to fluctuate during the stock time. Therefore, it is possible to advance the game while calculating whether it can be safely consumed during the stock time.

次に、実施例2を説明する。実施例2におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 2 will be described. The components constituting the pachinko gaming machine in the second embodiment and the electrical connections thereof are the same as those in the first embodiment, and the portions not specifically described are the same as the contents, and redundant descriptions are omitted.

実施例1と異なるのは、実施例1では、時短期間を第1特図が変動する100秒で固定としながら、大当り図柄に応じて平均変動時間が異なる普図変動時間テーブルを設定することで、時短中に普図の変動可能な回数を大当り図柄に応じて変化させる構成としたが、実施例2では、同様に時短中の普図の変動可能な回数を大当り図柄に応じて変化させる構成とするが、その実施方法が異なり、時短中の普図の変動時間は固定し、時短期間となる第1特図の変動時間を複数備え、大当り図柄に応じて複数備える第1特図の変動時間から時短期間を決定する構成としている。   The difference from the first embodiment is that, in the first embodiment, a short time period is fixed at 100 seconds when the first special figure fluctuates, and a common figure fluctuation time table having a different average fluctuation time according to the jackpot symbol is set. In the second embodiment, the number of times that the usual figure can be changed in accordance with the jackpot symbol is changed in the second embodiment. However, the implementation method is different, the fluctuation time of the usual figure during the short time is fixed, the fluctuation of the first special figure is provided with a plurality of fluctuation times of the first special figure that becomes the short time period, and a plurality according to the big hit symbol The short time period is determined from the time.

実施例1と異なる内容を図25、図26を用いて説明する。図25は、実施例2におけるパチンコ機の作動内容を示す図表となるが、実施例1で説明した図4の図表の内容と異なるのは、時短、開放延長時の第1特図の変動時間と、時短、開放延長時の普図の平均変動時間とになり、時短時普図平均変動時間は、大当り図柄に拘わらず3秒で固定となっている。なお、普図の当り確率は実施例1と同様に1/21となっている。   The contents different from the first embodiment will be described with reference to FIGS. FIG. 25 is a chart showing the operation contents of the pachinko machine in the second embodiment, but the contents of the chart of FIG. 4 described in the first embodiment are different from the contents of the first special chart at the time of opening and extension. The average fluctuation time of the usual figure at the time reduction and opening extension is fixed, and the average fluctuation time of the hour reduction hour figure is fixed at 3 seconds regardless of the big hit symbol. The normal hit probability is 1/21 as in the first embodiment.

時短、開放延長時の第1特図の変動時間テーブルは図26の図表に示すように大当り図柄の種類に応じて決定され(特図時短変動時間テーブル決定手段)、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される第1特図時短変動時間テーブルの平均変動時間は約300.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。   As shown in the chart of FIG. 26, the fluctuation time table of the first special figure when the time is short and extended is determined according to the type of jackpot symbol (special time short fluctuation time table determining means), and the big bonus symbol is the first special figure. If the 7th round short symbol 1 or the 2nd special figure 7 round short symbol design, the average fluctuation time of the first special figure short fluctuation time table set at the end of the big hit game is about 300.0 seconds, this number of seconds setting Therefore, the maximum number of times that the normal map can be changed in a short time, that is, the maximum number of times that the normal map can be determined is 100.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、平均変動時間は約100.0秒で普図の当否判定可能回数は最大33回。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、平均変動時間は約60.0秒で普図の当否判定可能回数は最大20回。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、平均変動時間は約30.0秒で普図の当否判定可能回数は最大10回となる。   Similarly, if the jackpot symbol is the short special symbol 2 at the time of the first special figure 7 round or the short special symbol 1 at the time of the second special figure 15 round, the average variation time is about 100.0 seconds and the maximum number of times that the normal figure can be judged is 33 times. . If the jackpot symbol is the short special symbol 3 at the time of the first special figure 7 round or the short special symbol 2 at the time of the second special figure 15 round, the average fluctuation time is about 60.0 seconds and the maximum number of times that the normal figure can be judged is 20 times. If the big hit symbol is the short special symbol 4 at the time of the first special figure 7 round or the short special symbol 3 at the time of the second special figure 15 round, the average variation time is about 30.0 seconds and the maximum number of times that the normal figure can be judged is 10 times. .

上記したように大当り図柄の種類と、時短、開放延長状態で使用する特図時短変動時間テーブルとに関係を持たせた場合、実施例1で図21(2)を用いて説明した第1先読演出は、本実施例においては以下の内容を示唆することになる。例えば、第1先読図柄3が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約300.0秒であることを示唆し、第1先読図柄4が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約100.0秒であることを示唆する。   As described above, when there is a relationship between the type of jackpot symbol and the special figure short time variation time table used in the short time and open extended state, the first point described in FIG. 21 (2) in the first embodiment. The reading effect suggests the following content in the present embodiment. For example, when the first look-ahead pattern 3 is displayed, it suggests that the variation time of the first special figure that is in a short time and open extended state is about 300.0 seconds on average, and the first look-ahead pattern 4 Is displayed, it suggests that the variation time of the first special figure that is in the short time and open extended state is about 100.0 seconds on average.

また、実施例1で図24(8)(9)を用いて説明した第2先読演出は、本実施例では第2先読図柄の表示態様を本実施用に変更することで時短、開放延長状態中の役物大当りストック時に先読演出を行う。具体的には、第2先読演出1の表示態様として保留図柄の中に「30」の文字を表示することで、時短、開放延長状態となる第1特図の変動時間が最も不利な約30.0秒であることを示唆し、第2先読演出2の表示態様として保留図柄の中に「300」の文字を表示することで、時短、開放延長状態となる第1特図の変動時間が最も有利な約300.0秒であることを示唆する。   In addition, the second pre-reading effect described in the first embodiment with reference to FIGS. 24 (8) and (9) can be shortened and opened by changing the display mode of the second pre-reading pattern for this embodiment in this embodiment. Pre-reading will be performed when the bonus hit stock is in the extended state. Specifically, by displaying the character “30” in the reserved symbol as the display mode of the second look-ahead effect 1, the fluctuation time of the first special figure that is in a short time and open extended state is the most unfavorable reduction. By suggesting that it is 30.0 seconds and displaying the characters “300” in the reserved symbol as the display mode of the second pre-reading effect 2, the change in the first special figure that is in a short time and open extended state It suggests that the time is about 300.0 seconds, which is the most advantageous.

本実施例においても、上述した大当り図柄の種類に応じて決定する時短期間となる第1特図の変動時間と、固定された時短時の普図の変動時間とを組み合わせることで実施例1と同様の遊技性(大当り図柄によってストックタイムの優位度が変化)を発揮する。   Also in the present embodiment, the first embodiment is combined with the variation time of the first special figure, which is a short time period determined according to the type of jackpot symbol described above, and the fixed time variation time of the regular figure in the first embodiment. The same playability (the advantage of stock time changes depending on the jackpot symbol) is demonstrated.

次に、実施例3を説明する。実施例3におけるパチンコ遊技機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 3 will be described. The parts constituting the pachinko gaming machine and the electrical connection thereof in the third embodiment are the same as those in the first embodiment, and the parts not specifically described are the same as the contents, and redundant descriptions are omitted.

実施例1、2と異なるのは、本実施例では時短期間となる第1特別図柄の変動時間を設定する第1特図時短変動時間テーブルと該時短期間に設定される普図の変動時間を設定する普図時短変動時間テーブルとを夫々に複数備え、大当り図柄の種類に応じてそれぞれの組合せを決定する構成となっている。   The difference from the first and second embodiments is that in this embodiment, the first special figure short fluctuation time table for setting the fluctuation time of the first special symbol, which is a short time period, and the normal figure fluctuation time set for the short time period are set. A plurality of normal time and short fluctuation time tables to be set are provided, and each combination is determined according to the type of jackpot symbol.

具体的な内容を図27、図28を用いて説明する。図27は、実施例3におけるパチンコ機の作動内容を示す図表となるが、実施例1、2と異なるのは、時短、開放延長時の第1特図の変動時間と、時短、開放延長時の普図の平均変動時間とのいずれもが大当り図柄に応じて決定する点となる。なお、普図の当り確率は実施例1、2と同様に1/21となっている。   Specific contents will be described with reference to FIGS. FIG. 27 is a chart showing the operation content of the pachinko machine in the third embodiment, but the difference from the first and second embodiments is that the time of the first special figure at the time shortening and opening extension, the time shortening, and the opening extension All of the average fluctuation times of the usual figure will be determined according to the jackpot symbol. The normal hit probability is 1/21 as in the first and second embodiments.

時短、開放延長時の第1特図の変動時間テーブルと普図の変動時間テーブルと大当り図柄との関係は図28の図表に示す内容となり(特図時短変動時間テーブル決定手段、普図時短変動時間テーブル決定手段)、大当り図柄が第1特図7ラウンド時短有図柄1、又は第2特図7ラウンド時短有図柄なら、大当り遊技終了時に設定される第1特図時短変動時間テーブルの平均変動時間は約100.0秒、同様に設定される普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図が変動可能な回数、即ち、普図の当否判定が可能な回数は最大100回となる。   The relationship between the fluctuation time table of the first special figure, the normal time fluctuation time table, and the jackpot symbol when the time is shortened and extended is as shown in the diagram of FIG. 28 (special time short fluctuation time table determination means, normal figure short time fluctuation) Time table determining means) If the big hit symbol is the short special symbol 1 at the time of the first special figure 7 round or the short special symbol at the second special figure 7 round, the average fluctuation of the short fluctuation time table of the first special figure set at the end of the big hit game The time is about 100.0 seconds, and the average fluctuation time of the normal time fluctuation time table set in the same manner is about 1.0 seconds. The maximum number of times that the determination of success / failure is possible is 100 times.

同様に大当り図柄が第1特図7ラウンド時短有図柄2、又は第2特図15ラウンド時短有図柄1なら、第1特図時短変動時間テーブルの平均変動時間は約100.0秒、普図時短変動時間テーブルの平均変動時間は約5.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大20回となる。大当り図柄が第1特図7ラウンド時短有図柄3、又は第2特図15ラウンド時短有図柄2なら、第1特図時短変動時間テーブルの平均変動時間は約200.0秒、普図時短変動時間テーブルの平均変動時間は約10.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大20回となる。大当り図柄が第1特図7ラウンド時短有図柄4、又は第2特図15ラウンド時短有図柄3なら、第1特図時短変動時間テーブルの平均変動時間は約30.0秒、普図時短変動時間テーブルの平均変動時間は約1.0秒となり、この秒数設定により時短中に普図の当否判定が可能な回数は最大30回となる。   Similarly, if the big hit symbol is the short special symbol 2 at the time of the first special figure 7 round, or the short special symbol 1 at the time of the second special figure 15 round, the average fluctuation time of the first special figure short fluctuation time table is about 100.0 seconds. The average fluctuation time of the hourly fluctuation time table is about 5.0 seconds, and by setting this number of seconds, the number of times that the normal / no-go determination can be made during the time reduction is up to 20 times. If the big win symbol is the short special symbol 3 at the time of the first special figure 7 round, or the short special symbol 2 at the time of the second special figure 15 round, the average fluctuation time of the first special figure short fluctuation time table is about 200.0 seconds, the short fluctuation at the normal figure time The average fluctuation time of the time table is about 10.0 seconds, and by setting this number of seconds, the number of times that the normal / no-go determination can be made in a short time is up to 20 times. If the jackpot symbol is the short special symbol 4 at the time of the first special figure 7 round or the short special symbol 3 at the time of the second special figure 15 round, the average fluctuation time of the first special figure short fluctuation time table is about 30.0 seconds, and the short fluctuation at the normal figure time The average fluctuation time of the time table is about 1.0 seconds, and by setting this number of seconds, the number of times that the normal / no-go determination can be made in a short time is up to 30 times.

上記したように大当り図柄の種類と、時短、開放延長状態で使用する特図時短変動時間テーブルと普図時短変動時間テーブルとに関係を持たせた場合、実施例1で図21(2)を用いて説明した第1先読演出は、本実施例においては以下の内容を示唆する演出としてもよい。例えば、第1先読図柄3が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約100.0秒で、普図の平均変動時間が約1.0秒であることを示唆し、第1先読図柄4が表示されると、時短、開放延長状態となる第1特図の変動時間が平均して約200.0秒で、普図の平均変動時間が約10.0秒であることを示唆する。   As described above, when there is a relationship between the type of jackpot symbol and the special drawing short variation time table used in the short time and open extended state and the normal drawing short variation time table, FIG. The first pre-reading effect described above may be an effect suggesting the following contents in the present embodiment. For example, when the first look-ahead pattern 3 is displayed, the average variation time of the first special figure that is in a short time and open extended state is about 100.0 seconds on average, and the average variation time of the normal diagram is about 1.0. When the first look-ahead pattern 4 is displayed, suggesting that it is the second, the average time fluctuation of the first special figure, which is in the short time and open extended state, is about 200.0 seconds on average. It suggests that the time is about 10.0 seconds.

また、実施例1で図24(8)(9)を用いて説明した第2先読演出は、本実施例では第2先読図柄の表示態様を本実施用に変更することで時短、開放延長状態中の役物大当りストック時に先読演出を行う。具体的には、第2先読演出1の表示態様として保留図柄の中に「100」と「5」の文字を表示することで、時短、開放延長状態中の普図の変動回数(普図当否判定回数)が20回であることを示唆し、第2先読演出2の表示態様として保留図柄の中に「100」と「1」の文字を表示することで、時短、開放延長状態中の普図の変動回数(普図当否判定回数)が100回であることを示唆する。   In addition, the second pre-reading effect described in the first embodiment with reference to FIGS. 24 (8) and (9) can be shortened and opened by changing the display mode of the second pre-reading pattern for this embodiment in this embodiment. Pre-reading will be performed when the bonus hit stock is in the extended state. Specifically, by displaying the characters “100” and “5” in the reserved symbols as the display mode of the second look-ahead effect 1, the number of fluctuations of the normal map during the short time and open extended state (the normal map) It is suggested that the number of times of determination is 20), and the characters “100” and “1” are displayed in the reserved symbol as the display mode of the second pre-reading effect 2, so that the time is shortened and the open extension is in progress. This suggests that the number of fluctuations of the usual figure (number of times of decision to decide whether or not to decide the usual figure) is 100.

また、実施例1で図24(10)を用いて説明した普図保留図柄の表示態様を変化させることで実施した普図先読演出は、本実施例においても同様の内容で実施することができる。   In addition, the universal pre-reading effect implemented by changing the display mode of the universal figure holding symbol described with reference to FIG. 24 (10) in Example 1 can be implemented with the same contents in this example. it can.

本実施例においても、上述した大当り図柄の種類に応じて決定する時短期間となる第1特図の変動時間と、同様に決定した普図の変動時間とを組み合わせることで実施例1、2と同様の遊技性(大当り図柄によってストックタイムの優位度が変化)を発揮する。   Also in the present embodiment, the first and second figure variation times, which are short-term periods determined according to the type of jackpot symbol described above, and the ordinary diagram variation time determined in combination are combined with the first and second embodiments. The same playability (the advantage of stock time changes depending on the jackpot symbol) is demonstrated.

次に、図29、図30を用いて変形例を説明する。この変形例では、時短中の普図の変動時間を、普図当否判定の判定結果に基づいて選択した図柄に対応して決定する構成としている。具体的には、図29に示すように、時短期間となる第1特図の変動時間は大当り図柄の種類に拘わらず毎回100秒とし、図30に示すように、時短中の普図の変動時間は、普図当否判定で選択された普図の種類が、普図ハズレ図柄1であれば普図の変動時間は約1.0秒、普図ハズレ図柄2であれば普図の変動時間は約5.0秒、普図ハズレ図柄3であれば普図の変動時間は約10.0秒、普図当り図柄1であれば普図の変動時間は約5.0秒、普図当り図柄2であれば普図の変動時間は約10.0秒となっている。   Next, a modification will be described with reference to FIGS. In this modified example, the fluctuation time of the normal time during the time reduction is determined in accordance with the symbol selected based on the determination result of the normal / non-normal determination. Specifically, as shown in FIG. 29, the fluctuation time of the first special figure, which is a short time period, is set to 100 seconds every time regardless of the type of jackpot symbol, and as shown in FIG. If the type of the normal map selected in the determination of whether or not the normal map is determined is the general map losing symbol 1, the variation time of the normal diagram is about 1.0 seconds. Is about 5.0 seconds. If the figure is a losing pattern 3, the fluctuation time of the usual figure is about 10.0 seconds. If the figure per figure is 1, the fluctuation time of the usual figure is about 5.0 seconds. In the case of the symbol 2, the normal variation time is about 10.0 seconds.

このように図29と図30の内容を組合せると、確定表示を行う普通図柄の種類に応じて普通図柄が異なる時間で変動を行なうようになり、ストックタイム100秒間に何回変動させられるかが普図当否判定時に選択された図柄によって変化する。   When the contents of FIGS. 29 and 30 are combined in this way, the normal symbol changes at different times depending on the type of the normal symbol to be confirmed, and how many times the stock symbol can be changed for 100 seconds. Changes depending on the symbol selected at the time of determining whether or not the normal figure is correct.

同じ回数の開放延長状態を付与されたとしても普図の変動時間や特図の変動時間を変化させることにより有利度を異ならせることができるのだが、他にも、大当り図柄により普図当り時の普通電動役物の開放パターンを異ならせて、遊技球が入球し易い(第2特図の保留が発生しやすい)か否かを創り出したり、小当り時の大入賞口の開放パターンを異ならせて役物大当りが発生しやすいか否かを創り出したり、多様な有利度を設けることが考えられる。   Even if the same number of open extended states are given, the advantage can be varied by changing the fluctuation time of the usual figure and the fluctuation time of the special figure, but in addition, when hitting the usual figure by the big hit design The opening pattern of the ordinary electric accessory is made different to create whether or not the game ball is easy to enter (prone to hold the second special figure), or the opening pattern of the big winning opening at the time of a small hit It is conceivable to create whether or not a big hit is likely to occur, and to provide various advantages.

また、この遊技性の場合、一旦開放延長状態(ストックタイム)に突入すると、開放延長状態終了時に第2特図の保留がない状態になるまで遊技を休むことができないのだが、大当りした時に、大当り遊技を開始させるためのゲート(条件装置作動装置)に遊技球を通過させることにより大当り遊技が開始する構成にすれば、大当り遊技間で遊技者が任意に休憩することが可能となり、より快適な遊技を行うことができる。   In addition, in this game, once you enter the open extended state (stock time), you can not rest the game until there is no hold of the second special figure at the end of the open extended state, If the configuration is such that the big hit game starts by passing the game ball through the gate (conditional device actuating device) for starting the big hit game, the player can arbitrarily take a break between the big hit games and is more comfortable Can play a variety of games.

以上のように、本発明の弾球遊技機によれば、大当り図柄に応じてストックタイムとなる時短、開放延長状態中の優位度が変化するという遊技性を提供することが可能な遊技機となり、大入賞口内に特定領域を備え、小当りから役物大当りを生起させる構成の弾球遊技機に適用することができる。   As described above, according to the ball game machine of the present invention, it becomes a gaming machine capable of providing a game property in which the time during which the stock time is short according to the jackpot symbol, and the superiority during the open extended state changes. The present invention can be applied to a ball game machine having a specific area in the big prize opening and generating a big hit from a small hit.

1 遊技盤
3a 第1遊技領域
3b 第2遊技領域
6 演出図柄表示装置
11 第1の第1始動口
12 第2始動口
14 第1大入賞口
16 普通電動役物
17 普通図柄作動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 特定領域
111 第2の第1始動口
DESCRIPTION OF SYMBOLS 1 Game board 3a 1st game area 3b 2nd game area 6 Production | presentation symbol display apparatus 11 1st 1st starting port 12 2nd starting port 14 1st grand prize opening 16 Normal electric accessory 17 Normal symbol operating gate 80 Main control Device 82 Production symbol control device 83 Sub integrated control device 91 Second big prize opening 92 Distribution device 93 Distribution blade 94 Specific area 111 Second first start port

Claims (3)

常時入球可能な第1始動口と、
作動口への入球に起因して普図当否判定が行なわれ、当選と判定されると作動する可変入賞装置内に設けた第2始動口と、
前記第1始動口への入球に起因して行なわれる特図当否判定の結果を変動表示後の確定表示によって報知する第1特別図柄と、
前記第2始動口への入球に起因して行なわれる前記特図当否判定の結果を変動表示後の確定表示によって報知する第2特別図柄と、
前記普図当否判定の結果を変動表示後の確定表示によって報知する普通図柄と、を備え、
少なくとも、前記第2特別図柄には小当り図柄を備えており、該小当り図柄で確定表示が行なわれると、入球した遊技球が通過可能な特定領域を備えた大入賞口を開放する小当り遊技を実施し、該小当り遊技により前記大入賞口に入球した遊技球が前記特定領域を通過するか、又は前記第1特別図柄、若しくは前記第2特別図柄が大当り図柄を確定表示することに基づいて大当り遊技を行う弾球遊技機であって、
前記第1始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第1保留記憶として所定の上限数まで記憶する第1保留記憶手段と、
前記第2始動口への入球に起因して抽出した乱数を、前記特図当否判定が実施されるまで第2保留記憶として所定の上限数まで記憶する第2保留記憶手段と、
前記第2保留記憶手段が前記第2保留記憶を記憶していれば、前記第1保留記憶の有無に拘らず優先して前記第2保留記憶の前記特図当否判定を実施する優先判定手段と、
前記特図当否判定の当選に応じて複数種類の大当り図柄の中から、確定表示する大当り図柄を決定する大当り図柄決定手段と、
前記大当り遊技終了後に所定の確率で作動し、前記特図当否判定が所定回数行なわれると終了する前記可変入賞装置の開放延長手段と、
前記開放延長手段の実施時に、前記普通図柄の変動時間テーブルとしていずれかが設定され、平均変動時間が異なる複数の普図時短変動時間テーブルと、
前記大当り図柄の種類に基づいて、設定する前記普図時短変動時間テーブルを決定する普図時短変動時間テーブル決定手段と、を備える
ことを特徴とする弾球遊技機。
A first starter that can always enter the ball,
A second start opening provided in a variable winning device that is activated when a winning determination is made due to a ball entering the operating opening and is determined to be winning;
A first special symbol for notifying the result of the special figure success / failure determination caused by entering the first starting port by a fixed display after the variable display;
A second special symbol for notifying the result of the special figure success / failure determination performed due to entering the second starting port by a fixed display after the variable display;
A normal symbol for notifying the result of the normal figure determination by a fixed display after the variable display,
At least the second special symbol is provided with a small winning symbol, and when a confirmation display is made with the small winning symbol, a small winning opening having a specific area through which a game ball that has entered can pass is opened. A winning game is executed, and the gaming ball that has entered the big winning opening through the small winning game passes through the specific area, or the first special symbol or the second special symbol confirms and displays the big winning symbol A ball game machine that plays a big hit game based on
First hold storage means for storing a random number extracted due to entering the first start opening up to a predetermined upper limit number as a first hold storage until the special figure determination is performed;
Second hold storage means for storing a random number extracted due to the ball entering the second start opening up to a predetermined upper limit number as a second hold storage until the special figure determination is performed;
If the second reserved storage means stores the second reserved memory, priority determining means for performing the special figure determination of the second reserved memory with priority regardless of the presence or absence of the first reserved memory; ,
A jackpot symbol determining means for determining a jackpot symbol to be confirmed and displayed from among a plurality of types of jackpot symbols in accordance with the winning of the special symbol winning / failing determination,
Opening and extending means of the variable winning device that operates with a predetermined probability after the jackpot game ends and ends when the special figure win / reject determination is performed a predetermined number of times,
At the time of implementation of the opening extension means, any one of the normal symbol variation time table is set, a plurality of normal time short variation time table different in average variation time,
A bullet ball game machine comprising: a normal time short variation time table determining means for determining the normal time short variation time table to be set based on a type of the jackpot symbol.
請求項1記載の弾球遊技機において、
前記第1始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第1先読判定手段を備え、
該第1先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第1先読演出を行う
ことを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
A first pre-reading determination unit for determining the random number extracted due to the ball entering the first start opening before the special figure determination;
The first pre-reading effect suggesting the type of the normal time short variation time table determined by the normal time short variation time table determination means based on the determination result of the first prefetch determination means is performed. Ball game machine.
請求項1又は請求項2記載の弾球遊技機において、
前記第2始動口への入球に起因して抽出した前記乱数を前記特図当否判定以前に判定する第2先読判定手段を備え、
該第2先読判定手段の判定結果に基づいて前記普図時短変動時間テーブル決定手段が決定する前記普図時短変動時間テーブルの種類を示唆する第2先読演出を行う
ことを特徴とする弾球遊技機。
In the bullet ball game machine according to claim 1 or 2,
A second pre-reading determination unit for determining the random number extracted due to the ball entering the second start opening before the special figure determination;
The second pre-reading effect suggesting the type of the normal time short variation time table determined by the normal time short variation time table determining means based on the determination result of the second prefetch determination means is performed. Ball game machine.
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