JP2017059212A5 - - Google Patents

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JP2017059212A5
JP2017059212A5 JP2016110508A JP2016110508A JP2017059212A5 JP 2017059212 A5 JP2017059212 A5 JP 2017059212A5 JP 2016110508 A JP2016110508 A JP 2016110508A JP 2016110508 A JP2016110508 A JP 2016110508A JP 2017059212 A5 JP2017059212 A5 JP 2017059212A5
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Prior art keywords
target object
sight
line
virtual camera
computer program
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JP2016110508A
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JP6960212B2 (en
JP2017059212A (en
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Priority claimed from JP2015181073A external-priority patent/JP5981006B1/en
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Claims (12)

3次元仮想空間内のターゲット・オブジェクトの位置を特定する特定手段と、
ヘッドマウント・ディスプレイの動きに従って、仮想カメラからの視線に基づく視界を決定する視界決定手段と、
前記3次元仮想空間において、前記視線に追従する3次元の誘導オブジェクトを、前記仮想カメラの位置と前記視線の方向と前記ターゲット・オブジェクトの位置とに基づいて決定される、前記視界内の位置に配置する配置手段と、
前記3次元仮想空間の視界画像を生成して表示する表示手段と
て前記ヘッドマウント・ディスプレイに接続されるコンピュータを機能させ
前記配置手段が、更に、
前記仮想カメラに関し、前記視線の方向と前記ターゲット・オブジェクトの方向との間の角度が所与の第1角以内となった場合に、前記誘導オブジェクトを前記ターゲット・オブジェクトの周囲の所定方向に配置する、視線誘導のためのコンピュータ・プログラム。
A specifying means for specifying the position of the target object in the three-dimensional virtual space;
A field of view determining means for determining a field of view based on the line of sight from the virtual camera according to the movement of the head mounted display;
In the three-dimensional virtual space, a three-dimensional guidance object that follows the line of sight is determined based on the position of the virtual camera, the direction of the line of sight, and the position of the target object. Arrangement means to arrange;
Display means for generating and displaying a visual field image of the three-dimensional virtual space ;
And function the computer connected to the head-mounted display ,
The positioning means further comprises:
Regarding the virtual camera, when the angle between the direction of the line of sight and the direction of the target object is within a given first angle, the guiding object is arranged in a predetermined direction around the target object A computer program for gaze guidance.
前記配置手段が、更に、
前記3次元仮想空間において、前記誘導オブジェクトを、前記視線の方向と前記仮想カメラから前記ターゲット・オブジェクトへの方向との間の位置であって、前記仮想カメラから前記ターゲット・オブジェクトまでの距離と等距離となる位置に配置する、請求項1記載のコンピュータ・プログラム。
The positioning means further comprises:
In the three-dimensional virtual space, the guiding object is a position between the direction of the line of sight and the direction from the virtual camera to the target object, and the distance from the virtual camera to the target object, etc. The computer program according to claim 1, wherein the computer program is arranged at a position corresponding to a distance.
前記配置手段が、更に、
前記3次元仮想空間において、前記誘導オブジェクトを、前記仮想カメラの位置を中心とし、且つ前記仮想カメラから前記ターゲット・オブジェクトまでを半径とする円周であって、前記視線と交差する円周上に配置する、請求項2記載のコンピュータ・プログラム。
The positioning means further comprises:
In the three-dimensional virtual space, the guiding object is a circle centered on the position of the virtual camera and having a radius from the virtual camera to the target object, on a circle that intersects the line of sight The computer program according to claim 2, which is arranged.
前記所定方向が、前記3次元仮想空間における垂直方向である、請求項記載のコンピュータ・プログラム。 The predetermined direction is perpendicular direction in the three-dimensional virtual space, according to claim 1, wherein the computer program. 前記第1角が10度から30度までの角度範囲から設定される、請求項1から4のいずれか一項記載のコンピュータ・プログラム。 The computer program according to any one of claims 1 to 4, wherein the first angle is set from an angle range of 10 degrees to 30 degrees. 前記配置手段が、更に、
前記仮想カメラの位置に関し、前記視線の方向から前記ターゲット・オブジェクトの方向に向けて所与の第2角を成す位置に前記誘導オブジェクトを配置することを特徴とする、請求項1からのいずれか一項記載のコンピュータ・プログラム。
The positioning means further comprises:
Relates the position of the virtual camera, toward the direction of the sight line in the direction of the target object, characterized in that arranging the induction object in a position forming a second corner given any of claims 1 to 5 A computer program according to claim 1.
前記誘導オブジェクトが、前記ターゲット・オブジェクトへの3次元の指向性を有する、請求項1からのいずれか一項記載のコンピュータ・プログラム。 The induction object, said having a three-dimensional directivity to the target object, the computer program of any one of claims 1 6. 前記誘導オブジェクトが、前記仮想カメラに関し、前記視線の方向と前記ターゲット・オブジェクトの方向との間の角度に応じた第1特性を有する、請求項1からのいずれか一項記載のコンピュータ・プログラム。 Said guide object, the relates virtual camera, having a first characteristic corresponding to the angle between the direction of direction as the target object of the gaze claims 1 to 7 any one claim computer program of . 前記誘導オブジェクトが所定のモーションを有する、請求項1からのいずれか一項記載のコンピュータ・プログラム。 It said inductive object has a predetermined motion, a computer program of any one of claims 1 8. 前記誘導オブジェクトのモーションが、前記仮想カメラに関し、前記視線の方向と前記ターゲット・オブジェクトの方向との間の角度に応じた第2特性を有する、請求項記載のコンピュータ・プログラム。 The computer program according to claim 9 , wherein the motion of the guiding object has a second characteristic with respect to the virtual camera according to an angle between the direction of the line of sight and the direction of the target object. 3次元仮想空間内のターゲット・オブジェクトの位置を特定する特定手段と、  A specifying means for specifying the position of the target object in the three-dimensional virtual space;
ヘッドマウント・ディスプレイの動きに従って、仮想カメラからの視線に基づく視界を決定する視界決定手段と、  A field of view determining means for determining a field of view based on the line of sight from the virtual camera according to the movement of the head mounted display;
前記3次元仮想空間において、前記視線に追従する3次元の誘導オブジェクトを、前記仮想カメラの位置と前記視線の方向と前記ターゲット・オブジェクトの位置とに基づいて決定される、前記視界内の位置に配置する配置手段と、  In the three-dimensional virtual space, a three-dimensional guidance object that follows the line of sight is determined based on the position of the virtual camera, the direction of the line of sight, and the position of the target object. Arrangement means to arrange;
前記3次元仮想空間の視界画像を生成して表示する表示手段と、を備え、  Display means for generating and displaying a view field image of the three-dimensional virtual space,
前記配置手段が、更に、  The positioning means further comprises:
前記仮想カメラに関し、前記視線の方向と前記ターゲット・オブジェクトの方向との間の角度が所与の第1角以内となった場合に、前記誘導オブジェクトを前記ターゲット・オブジェクトの周囲の所定方向に配置する、コンピュータ。  Regarding the virtual camera, when the angle between the direction of the line of sight and the direction of the target object is within a given first angle, the guiding object is arranged in a predetermined direction around the target object To the computer.
3次元仮想空間内のターゲット・オブジェクトの位置を特定するステップと、  Identifying the position of the target object in the three-dimensional virtual space;
ヘッドマウント・ディスプレイの動きに従って、仮想カメラからの視線に基づく視界を決定する視界決定ステップと、  A field of view determination step for determining a field of view based on the line of sight from the virtual camera according to the movement of the head mounted display;
前記3次元仮想空間において、前記視線に追従する3次元の誘導オブジェクトを、前記仮想カメラの位置と前記視線の方向と前記ターゲット・オブジェクトの位置とに基づいて決定される、前記視界内の位置に配置する配置ステップと、  In the three-dimensional virtual space, a three-dimensional guidance object that follows the line of sight is determined based on the position of the virtual camera, the direction of the line of sight, and the position of the target object. A placement step to place;
前記3次元仮想空間の視界画像を生成して表示する表示ステップと、を含み、  Generating and displaying a visual field image of the three-dimensional virtual space, and
前記配置ステップが、更に、  The placing step further comprises:
前記仮想カメラに関し、前記視線の方向と前記ターゲット・オブジェクトの方向との間の角度が所与の第1角以内となった場合に、前記誘導オブジェクトを前記ターゲット・オブジェクトの周囲の所定方向に配置する、方法。  Regarding the virtual camera, when the angle between the direction of the line of sight and the direction of the target object is within a given first angle, the guiding object is arranged in a predetermined direction around the target object how to.
JP2016110508A 2015-09-14 2016-06-01 Computer program for gaze guidance Active JP6960212B2 (en)

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