JP2017004073A - Practical sport website - Google Patents
Practical sport website Download PDFInfo
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- JP2017004073A JP2017004073A JP2015114382A JP2015114382A JP2017004073A JP 2017004073 A JP2017004073 A JP 2017004073A JP 2015114382 A JP2015114382 A JP 2015114382A JP 2015114382 A JP2015114382 A JP 2015114382A JP 2017004073 A JP2017004073 A JP 2017004073A
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- 238000000034 method Methods 0.000 claims abstract description 16
- 230000035515 penetration Effects 0.000 description 3
- 238000012790 confirmation Methods 0.000 description 2
- 238000007796 conventional method Methods 0.000 description 2
- 238000013461 design Methods 0.000 description 2
- 238000013459 approach Methods 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 230000007123 defense Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 239000000543 intermediate Substances 0.000 description 1
- 230000008450 motivation Effects 0.000 description 1
- 230000008520 organization Effects 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 238000012552 review Methods 0.000 description 1
- 230000000391 smoking effect Effects 0.000 description 1
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Abstract
Description
本発明は、個人単位でメンバーを募集し、スポーツチームを作成する実践スポーツウェブサイトのプログラムに関するもので、Form画面エントリー入力項目に関するものである。 The present invention relates to a program of a practical sports website that recruits members on an individual basis and creates a sports team, and relates to a Form screen entry input item.
2013年のデータだが、スマートフォンユーザー人口普及率は42.4%で前年度比10%の利用率向上、世帯別普及率では63%になる。PCの世帯別の普及率は2010年から2012年に掛けては世帯別普及率が83%から76%に減少している。このようなインターネット利用環境の日本では、スマートフォンを意図した画面設計をしないといけない。Form画面における入力項目の削減は、そのための課題であった。 According to 2013 data, the smartphone user population penetration rate is 42.4%, a 10% improvement over the previous year, and the household penetration rate is 63%. The PC penetration rate by household has declined from 83% to 76% from 2010 to 2012. In Japan with such an Internet usage environment, screen design intended for smartphones must be made. The reduction of input items on the Form screen was an issue for that purpose.
特許2014-163954、特許2015-001286、特許2015-001973では、書面上による個人技量レベルの11分類により、監督による個人技量レベルの審査という制度に結び付くものであった。構想としては初心者のレベル1〜3、中級者のレベル4〜レベル7、上級者のレベル8〜レベル11においての監督の技量査定が行われ、個人目標を持って上級を目指して取り組むというものである。
In patent 2014-163954, patent 2015-001286, and patent 2015-001973, 11 classifications of individual skill levels in writing led to a system of examination of individual skill levels by a supervisor. The concept is to assess the skill level of supervisors at level 1 to 3 for beginners, level 4 to level 7 for intermediates, and level 8 to level 11 for advanceds, and work toward the advanced level with individual goals. is there.
スマートフォンユーザーが増大する時代に、Form画面はエントリー入力項目数を低減しないといけない。従来の手法では、サッカーに関しては25項目、軟式野球に関しては33項目の入力項目があり、これではスマートフォンユーザーだけでなく、PCユーザーにとっても負担の掛かる入力項目であった。 As the number of smartphone users increases, the Form screen must reduce the number of entry items. In the conventional method, there are 25 items for soccer and 33 items for soft baseball. This is an input item that is burdensome not only for smartphone users but also for PC users.
経験年数と過去のポジション履歴だけに基づいて競技レベルの分類とチームの編成、ポジション配置をすることにする。Htmlのプルダウンメニューの選択セレクトselect要素及びoption要素を用いて年数を入力する。ポジション履歴はinput要素及びPHPのarray関数を用いる。
<form>
<select name=”year”>
<option value=”year”>1</option>
<option value=”year”>2</option>
・・・・
</select>
<input type=”checkbox” name=”ポジション1” value=”position1”>ポジション1;
<input type=”checkbox” name=”ポジション2” value=”position1”>ポジション2;
・・・・
</form>
<?php
$value=array(
1=>”ポジション1”;2=>”ポジション2”;3=>…
$currents=$data[‘position experienced ’]
$link=db_connect();
Make_checkbox_tags_from_hash(“position
experienced[]”,get_position
experienced($link),$currents);
Db_close($link)
?>
Based on years of experience and past position history, competition level classification, team organization, and position arrangement will be made. Select the Html pull-down menu. Select the number of years using the select and option elements. The position history uses the input element and the PHP array function.
<form>
<select name = ”year”>
<option value = ”year”> 1 </ option>
<option value = ”year”> 2 </ option>
...
</ select>
<input type = ”checkbox” name = ”position 1” value = ”position1”> position 1;
<input type = ”checkbox” name = ”position 2” value = ”position1”> position 2;
...
</ form>
<? php
$ value = array (
1 =>"Position1"; 2 =>"Position2"; 3 =>…
$ currents = $ data ['position experienced']
$ link = db_connect ();
Make_checkbox_tags_from_hash (“position
experienced [] ”, get_position
experienced ($ link), $ currents);
Db_close ($ link)
?>
もう一つの手法はレベルを申込者が自己申告するものである。サッカーに関して以下のようなレベル指標を申込者に提示する。
Level1:初心者
Level2:サッカー歴3年以上。リフティング50回。
Level3:サッカー歴6年未満。左右両足でミドルパスが出せる。リフティング100回。
Level4:サッカー歴6年以上。左右両足でミドルシュートが打てる。リフティング150回。
Level5:サッカー歴9年以上。高校選手権大会都道府県ベスト16以上。
Htmlを以下に示す。
<form>
<select name=”level”>
<option value=”level 1”>Level 1</option>
<option value=”level 1”>Level 2</option>
<option value=”level 1”>Level 3</option>
<option value=”level 1”>Level 4</option>
<option value=”level 1”>Level 5</option>
</select>
</form>
Another approach is for the applicant to self-report the level. The following level indicators for soccer are presented to the applicant.
Level1: Beginner
Level 2: More than 3 years of soccer history. Lifting 50 times.
Level 3: Football history is less than 6 years. Middle pass can be made with both left and right feet. Lifting 100 times.
Level 4: More than 6 years of soccer history. You can hit the middle shot with both left and right feet. Lifting 150 times.
Level 5: More than 9 years of soccer history. More than the 16 best prefectures in high school championships.
Html is shown below.
<form>
<select name = ”level”>
<option value = ”level 1”> Level 1 </ option>
<option value = ”level 1”> Level 2 </ option>
<option value = ”level 1”> Level 3 </ option>
<option value = ”level 1”> Level 4 </ option>
<option value = ”level 1”> Level 5 </ option>
</ select>
</ form>
これにより従来サッカーに関して25項目、軟式野球に関して33項目入力が必要であった個人の技術レベルやポジション履歴を把握するための確認項目について、Form画面における入力項目がどちらも7項目に低減した。スマートフォンから申込が可能になった。図に示していない他の入力項目は身長、体重、喫煙状況、社会人になっての運動状況確認項目が2項目になる。ここで取扱う内容は、名前、性別、メールアドレス等の基本情報は除いている。これはシンプルな方法になる。もう一つの簡易分類方法は図3に示すように、個人の技量レベルを自己申告入力してもらう方法だ。これはサッカーに関しては有効な方法になる。個人技量レベルを5段階の指標を設け、その一覧表より技量レベルを自己申告してもらう。経験年数で概算技量を図るよりはやや精査な審査ができるというものだ。例えば経験年数は10年だが、体重が増加し、下半身の衰えた社会人はリフティングを数多くできないのであって、そうした点が配慮できる。
As a result, the number of input items on the Form screen has been reduced to 7 items for confirmation items to grasp the individual's technical level and position history, which conventionally required 25 items for soccer and 33 items for soft baseball. Applications can now be made from a smartphone. Other input items not shown in the figure are two items: height, weight, smoking status, and exercise status confirmation items for adults. The contents handled here exclude basic information such as name, gender, and email address. This is a simple method. Another simple classification method, as shown in FIG. 3, is to have the individual skill level input by self-report. This is an effective method for soccer. There are five levels of individual skill levels, and the skill level is self-reported from the list. Rather than trying to approximate the skill by years of experience, it can be a little more scrutinized. For example, the years of experience are 10 years, but a member of society who has gained weight and whose lower body has declined cannot do a lot of lifting.
入力項目が多かったのは、個人技量レベルを精査に分類することで、高精度なチームを即席で、それを自動で作成するためであり、監督による個人技量レベルの審査という制度に結び付くものであった。自己申告でない運営者側による精査なレベルの分類は、虚偽の報告を防ぐものでもある。また入力項目が多いと、よほど意欲のある人しか申込みしようとしなかった。またPC所有者しか申込みができなかった。競技場が都心部では不足していることが考えられ、それであれば従来特許の手法が、申込者の厳選という視点から望ましいともいえる。しかしながら、他社と比較して、利便性において優位に立たなければ市場を独占されてしまうことになりうる。スポーツをしたくても、記入が面倒でしなくなるということは避けないといけない。また少子化により地方の競技場に多少なりとも空きがあるのであれば、本特許の手法により、より多くのユーザーに申込してもらう簡易申込方式を導入することが望ましい。また実践スポーツウェブサイトを開設しても、誰も検索してくれない時期が続くようであれば、申込者の意欲に関係なく、より多くの人に利用してもらうことを最優先して、Form画面を設計するべきだろう。 There were a lot of input items to classify the individual skill level into scrutiny, to create a highly accurate team instantly and automatically create it, and this leads to a system of personal skill level review by the supervisor. there were. A level of scrutiny by the operator that is not self-reported also prevents false reporting. Also, if there were many input items, only those who were very motivated would apply. Only PC owners could apply. It is conceivable that there are insufficient stadiums in the city center, and in that case, it can be said that the technique of the conventional patent is desirable from the viewpoint of careful selection of applicants. However, if there is no advantage in convenience compared with other companies, the market may be monopolized. Even if you want to play sports, you have to avoid making it difficult to fill in. In addition, if there is some vacancy in the local stadium due to the declining birthrate, it is desirable to introduce a simple application method that allows more users to apply using the method of this patent. Even if you open a practical sports website, if it continues to be a time when no one searches, it ’s best to get more people to use it, regardless of the applicant ’s motivation, You should design a Form screen.
離脱率が大幅に改善されることが予測される。ここでいう離脱率は回遊離脱率ではなく、Form画面における離脱率についてである。離脱率の妥当な目安は30%〜50%といわれているが、従来の手法ではForm画面における離脱率がその値を大幅に超えたのではないかと推測される。ユニークユーザーを増やすための具体的方法が本特許で申請する手法になる。離脱率の改善により、より多くの人に活用されるウェブサイトとして利用されることになるだろう。
The withdrawal rate is expected to improve significantly. The withdrawal rate here refers to the withdrawal rate on the Form screen, not the free release rate. A reasonable guideline for the withdrawal rate is said to be 30% to 50%, but it is speculated that the withdrawal rate on the Form screen may have greatly exceeded that value with the conventional method. A specific method for increasing the number of unique users is the method applied for in this patent. By improving the withdrawal rate, it will be used as a website that can be used by more people.
Claims (2)
For soccer and soft baseball, by inputting the years of experience and past position history, a simple input method for assessing the competition level and placing an appropriate position.
With regard to soccer, the applicant will voluntarily declare the individual skill level from the approximate skill classification list, and will also provide a simple input method to place an appropriate position from the past position history.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015114382A JP2017004073A (en) | 2015-06-05 | 2015-06-05 | Practical sport website |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015114382A JP2017004073A (en) | 2015-06-05 | 2015-06-05 | Practical sport website |
Publications (1)
Publication Number | Publication Date |
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JP2017004073A true JP2017004073A (en) | 2017-01-05 |
Family
ID=57754315
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2015114382A Pending JP2017004073A (en) | 2015-06-05 | 2015-06-05 | Practical sport website |
Country Status (1)
Country | Link |
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JP (1) | JP2017004073A (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004126900A (en) * | 2002-10-02 | 2004-04-22 | Nippon Taiiku Shisetsu Unei Kk | Sports club operation system |
JP2006099448A (en) * | 2004-09-29 | 2006-04-13 | Matsushita Electric Ind Co Ltd | Schedule management device |
JP2013094386A (en) * | 2011-10-31 | 2013-05-20 | Sony Computer Entertainment Inc | User organizing device, user organizing method, and cloud computing system |
-
2015
- 2015-06-05 JP JP2015114382A patent/JP2017004073A/en active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004126900A (en) * | 2002-10-02 | 2004-04-22 | Nippon Taiiku Shisetsu Unei Kk | Sports club operation system |
JP2006099448A (en) * | 2004-09-29 | 2006-04-13 | Matsushita Electric Ind Co Ltd | Schedule management device |
JP2013094386A (en) * | 2011-10-31 | 2013-05-20 | Sony Computer Entertainment Inc | User organizing device, user organizing method, and cloud computing system |
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Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20161209 |
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