JP2012110371A5 - - Google Patents
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- JP2012110371A5 JP2012110371A5 JP2010259512A JP2010259512A JP2012110371A5 JP 2012110371 A5 JP2012110371 A5 JP 2012110371A5 JP 2010259512 A JP2010259512 A JP 2010259512A JP 2010259512 A JP2010259512 A JP 2010259512A JP 2012110371 A5 JP2012110371 A5 JP 2012110371A5
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Description
本発明は、操作部を有する遊技機に関するものである。
The present invention relates to a gaming machine having an operation unit .
従来より、押下方向に移動操作に加えて、前後左右方向に移動操作することができる操作装置を備える遊技機が提案されている(例えば、特許文献1)。この特許文献1に記載される遊技機では、その操作装置の操作部材(操作部)を前後左右方向に移動操作することによって画像表示部に表示されるキャラクタの移動方向の選択のほかに、遊技演出の場面、状況、文字等を選択することができるようになっている。
2. Description of the Related Art Conventionally, a gaming machine including an operation device that can be moved in the front-rear and left-right directions in addition to the movement operation in the pressing direction has been proposed (for example, Patent Document 1). In the gaming machine described in Patent Document 1, in addition to selecting the moving direction of the character displayed on the image display unit by moving the operation member (operation unit) of the operation device in the front-rear and left-right directions, A scene, a situation, a character, etc. of a production can be selected.
ところが、特許文献1に記載される遊技機では、画像表示部の表示内容の指示に従って単に操作されるものであるため、操作部材(操作部)自体が遊技性を創出するものとはなり得なかった。
However, in the gaming machine described in Patent Document 1, since it is simply operated according to the instruction of the display content of the image display unit, the operation member (operation unit) itself cannot create a game. It was.
本発明は、このような事情に鑑みてなされたものであり、その目的とするところは、操作部による斬新な遊技性を創出することができる遊技機を提供することにある。
The present invention has been made in view of such circumstances, and its object is to provide a gaming machine capable of creating a novel game of by the operation unit.
(解決手段1)
遊技領域に設けられた始動領域に侵入した遊技球を検出する遊技球検出手段と、該遊技球検出手段からの検出信号に基づいて遊技者にとって有利な大当り遊技状態を発生させるか否かの当落判定を実行する主制御手段からの当落判定コマンドに基づいて演出の進行を制御する副制御手段と、遊技者の指や手のひらにより操作される操作部を有する操作装置と、を備える遊技機であって、前記操作装置は、少なくとも、正転と逆転とのいずれにも回転させることができる電気的回転駆動手段と、該電気的回転駆動手段の出力軸の回転が前記操作部に伝達されて時計方向と反時計方向とのいずれにも回転させられる当該操作部の回転方向を検出する回転方向検出手段と、を備え、前記副制御手段は、少なくとも、前記回転方向検出手段からの検出信号に基づいて前記操作部の回転動作状態を把握する回転動作状態把握制御手段と、前記演出の進行と無関係に突発的に前記電気的回転駆動手段の出力軸を回転させて前記操作部に挙動を付与する駆動制御手段と、前記操作部の挙動を強制的に切り替える挙動切替制御手段と、を含み、前記挙動切替制御手段は、前記駆動制御手段が前記演出の進行と無関係に突発的に前記電気的回転駆動手段の出力軸を回転させて前記操作部に挙動を付与している際に、前記回転動作状態把握制御手段が前記操作部に触れた遊技者の指や手のひらによって当該操作部の挙動が妨げられている状態であると把握したときには当該操作部の挙動を他の挙動に強制的に切り替えることを特徴とする遊技機。
(Solution 1)
A game ball detecting means for detecting a game ball that has entered a starting area provided in the game area, and whether or not to generate a big hit gaming state that is advantageous to the player based on a detection signal from the game ball detecting means. A gaming machine comprising sub-control means for controlling the progress of the presentation based on a winning judgment command from the main control means for executing the judgment, and an operating device having an operating portion operated by a player's finger or palm. The operating device includes at least an electric rotation driving means that can be rotated in either the forward rotation or the reverse rotation, and the rotation of the output shaft of the electric rotation driving means is transmitted to the operation portion. It includes a rotation direction detecting means for detecting a rotational direction of the one to the operation portion is also rotated with the direction and the counterclockwise direction, and the sub-control means, at least, detected from the rotational direction detecting means Behavior on the operation unit the the rotational operation condition analysis control means for grasping the rotation operation state of the operation unit, to rotate the output shaft of the progression irrespective suddenly the electric rotary drive means of the presentation based on the No. And a behavior switching control means for forcibly switching the behavior of the operation unit , wherein the behavior switching control means is abruptly controlled by the drive control means regardless of the progress of the production. When rotating the output shaft of the electrical rotation driving means to give a behavior to the operation unit, the rotation operation state grasping control unit uses the finger or palm of the player who touched the operation unit to control the operation unit. A gaming machine characterized by forcibly switching the behavior of the operation unit to another behavior when it is grasped that the behavior is being hindered.
この遊技機では、遊技球検出手段、主制御手段、副制御手段、操作装置を備えている。遊技球検出手段は、遊技領域に設けられた始動領域に侵入した遊技球を検出している。主制御手段は、遊技球検出手段からの検出信号に基づいて遊技者にとって有利な大当り遊技状態を発生させるか否かの当落判定を実行している。副制御手段は、主制御手段が当落判定を実行した当落判定コマンドを受けて、この当落判定コマンドに基づいて演出の進行を制御している。操作装置は、操作部を有しており、遊技者がその指や手のひらで操作部を操作することができるようになっている。
This gaming machine includes a game ball detecting means, a main control means, a sub control means, and an operating device. The game ball detecting means detects a game ball that has entered a starting area provided in the game area. The main control means executes a winning determination as to whether or not to generate a big hit gaming state advantageous to the player based on the detection signal from the game ball detecting means. The sub-control means receives the winning determination command executed by the main control means and controls the progress of the production based on the winning determination command. The operation device has an operation unit so that a player can operate the operation unit with his / her finger or palm.
操作装置は、少なくとも、電気的回転駆動手段、回転方向検出手段を備えている。この電気的回転駆動手段は、正転と逆転とのいずれにも回転させることができる。操作部は、電気的回転駆動手段の出力軸の回転が伝達されることにより、時計方向と反時計方向とのいずれにも回転させられるようになっており、回転方向検出手段がその操作部の回転方向を検出している。
The operating device includes at least an electrical rotation driving unit and a rotation direction detection unit. This electric rotation driving means can be rotated in either forward rotation or reverse rotation. The operation unit is rotated in both the clockwise direction and the counterclockwise direction by transmitting the rotation of the output shaft of the electrical rotation driving unit, and the rotation direction detecting unit is connected to the operation unit. The direction of rotation is detected.
副制御手段は、少なくとも、回転動作状態把握制御手段、駆動制御手段、挙動切替制御手段を含んでいる。回転動作状態把握制御手段は、回転方向検出手段からの検出信号に基づいて操作部の回転動作状態を把握するものである。駆動制御手段は、演出の進行と無関係に突発的に電気的回転駆動手段の出力軸を回転させて操作部に挙動を付与するものである。挙動切替制御手段は、操作部の挙動を強制的に切り替えるものである。
The sub-control means includes at least a rotational operation state grasp control means, a drive control means, and a behavior switching control means. The rotation operation state grasp control means grasps the rotation operation state of the operation unit based on the detection signal from the rotation direction detection means. The drive control means suddenly rotates the output shaft of the electric rotation drive means regardless of the progress of the effect, and gives a behavior to the operation unit . The behavior switching control means forcibly switches the behavior of the operation unit .
挙動切替制御手段は、駆動制御手段が演出の進行と無関係に突発的に電気的回転駆動手段の出力軸を回転させて操作部に挙動を付与している際に、回転動作状態把握制御手段が操作部に触れた遊技者の指や手のひらによって操作部の挙動が妨げられている状態であると把握したときには操作部の挙動を他の挙動に強制的に切り替えるようになっている。
The behavior switching control means is configured such that when the drive control means suddenly rotates the output shaft of the electric rotational drive means regardless of the progress of the presentation and gives the behavior to the operation unit , the rotational operation state grasp control means when the behavior of the operating unit by the player's finger or palm touches the operation portion is grasped as a state in which the hindered is adapted to switch to force the behavior of the operating unit to another behavior.
このように、本発明の遊技機では、演出の進行とまったく無関係に突発的に電気的回転駆動手段の出力軸が回転することによって操作部に挙動が付与されるようになっているため、まるで自分自身の意志により、換言すると、気の向くまま、操作部で遊んでいるかのような状態となる。このような状態を遊技者側から見ると、突発的な操作部の挙動に対して不意を突かれて驚かされることとなる。びっくりした遊技者がその操作部に触れると、遊技機は、自分自身の意志による操作部の挙動が妨げられたと判断して操作部の挙動を他の挙動に強制的に切り替えて、今度は逆に、遊技者の操作を妨げるような振る舞いをする。このような操作部の挙動により、まるで遊技機が意志を持っているかのような印象を遊技者に与えることができる。したがって、操作部による斬新な遊技性を創出することができる。
In this way, in the gaming machine of the present invention , the behavior is added to the operation unit by suddenly rotating the output shaft of the electrical rotation driving means irrespective of the progress of the production, so In other words, depending on one's own will, it will be as if you are playing with the control unit . When such a state is viewed from the player side, the user will be surprised at the unexpected behavior of the operation unit . When a surprised player touches the operation unit , the gaming machine determines that the behavior of the operation unit due to its own will has been hindered, forcibly switches the operation unit to another behavior, and this time the reverse Furthermore, it behaves so as to hinder the player's operation. Such a behavior of the operation unit can give the player an impression as if the gaming machine has a will. Therefore, it is possible to create a novel game of by the operation unit.
ここで、操作部による挙動としては、例えば、電気的回転駆動手段の出力軸を正転させる回転と逆転させる回転とを交互に繰り返し小刻みに実行することで操作部を時計方向と反時計方向とのいずれにも交互に繰り返し小刻みに回転することで操作部に触れた遊技者の指や手のひらを加振するもの、操作部に触れた遊技者の指や手のひらにより操作部が時計方向又は反時計方向へ回転したときに、その回転と逆方向となるように電気的回転駆動手段の出力軸の回転方向の転換を実行して遊技者による操作部の回転方向に対抗して回転するもの、操作部の回転操作に対してクリック感として遊技者の指や手のひらに付与するもの、電気的回転駆動手段の出力軸のトルクを解除することで操作部の回転操作に対してスリップ感を遊技者の指や手のひらに付与するもの等を挙げることができる。
Here, the behavior by the operation unit, for example, counter-clockwise and clockwise operation unit by small increments repeatedly executed alternately rotating and reversing the rotation to forward the output shaft of the electric rotary drive means In this case, the player's finger or palm touching the operation unit is vibrated by rotating in small increments alternately, or the operation unit is rotated clockwise or counterclockwise by the player's finger or palm touching the operation unit. When rotating clockwise, the rotation direction of the output shaft of the electric rotation driving means is changed so as to be opposite to the rotation, and the player rotates against the rotation direction of the operation unit by the player, A player feels slipping against the rotation operation of the operation unit by releasing the torque of the output shaft of the electric rotation driving means, which is given to the player's finger or palm as a click feeling with respect to the rotation operation of the operation unit Fingers and hands And the like can be mentioned those that confer La.
本実施形態では、例えば、図95の遊技領域1100が遊技領域に相当し、図95の上始動口2101、及び下始動口2102が始動領域に相当し、図97の上始動口スイッチ3022、及び下始動口スイッチ2109が遊技球検出手段に相当し、図122の主制御側タイマ割り込み処理におけるステップS86の特別図柄及び特別電動役物制御処理の一処理として実行される、「大当り判定用乱数を更新するカウンタの値を取り出して主制御内蔵ROMに予め記憶されている大当り判定値と一致するか否かを判定(大当り遊技状態を発生させるか否かを判定(「特別抽選」という。))」という記載が「遊技者にとって有利な大当り遊技状態を発生させるか否かの当落判定する」という記載に相当し、図97の主制御基板4100が主制御手段に相当し、図117の特図1同調演出関連に区分される特図1同調演出開始コマンド、及び特図2同調演出関連に区分される特図2同調演出開始コマンド等が当落判定コマンドに相当し、図97の周辺制御基板4140が副制御手段に相当し、図41のダイヤル操作部401が操作部に相当し、図41の操作ユニット400が操作装置に相当し、図1のパチンコ遊技機1が遊技機に相当し、図43のダイヤル駆動モータ414が電気的回転駆動手段に相当し、図43の回転検出スイッチ432a,432bが回転方向検出手段に相当し、図143の周辺制御部2ms定常処理加振制御におけるステップS1056のスイッチ入力処理の一処理である、図146の回転検出スイッチ履歴作成処理で作成された回転検出スイッチ検出履歴情報DSW0−HIST,DSW1−HISTから、ダイヤル操作部401が停止している状態であるか(換言すると、ダイヤル駆動モータ414が脱調している状態であるか)、時計方向に回転している状態であるか、反時計方向に回転している状態であるか、を把握し、」という記載が回転動作状態把握制御手段に相当し、「周辺制御基板4140の周辺制御部4150(図100を参照)が演出の進行とまったく無関係に突発的にダイヤル駆動モータ414の出力軸を回転させてダイヤル操作部401を時計回り、又は反時計回りに回転させるという挙動を付与している。」点が駆動制御手段に相当し、「回転検出スイッチ履歴作成処理によりダイヤル操作部401に触れた遊技者の指や手のひらによってダイヤル操作部401の挙動が妨げられている状態であると把握したときにはダイヤル操作部401の挙動を他の挙動としてダイヤル操作部401の回転方向の転換(反時計回り、又は時計回り)を強制的に実行して回転方向を切り替えて遊技者によるダイヤル操作部401の回転方向に対抗して回転するようになっている。」点が挙動切替制御手段に相当する。
In the present embodiment, for example, the gaming area 1100 in FIG. 95 corresponds to the gaming area, the upper starting opening 2101 and the lower starting opening 2102 in FIG. 95 correspond to the starting area, and the upper starting opening switch 3022 in FIG. The lower start port switch 2109 corresponds to the game ball detection means, and is executed as a special symbol and special electric accessory control process in step S86 in the main control side timer interruption process of FIG. The counter value to be updated is taken out and it is determined whether or not it matches the jackpot determination value stored in advance in the main control built-in ROM (determining whether or not to generate a jackpot gaming state (referred to as “special lottery”)). "Corresponds to the description" determining whether or not to generate a jackpot gaming state advantageous to the player ", and the main control board 4100 in FIG. 117, the special figure 1 synchronized production start command classified in relation to the special figure 1 synchronized production in FIG. 117, the special figure 2 synchronized production start command classified in the special figure 2 synchronized production related, etc. are the winning judgment commands. It corresponds to corresponds to a peripheral control board 4140 is sub-control means of Figure 97, the dial operation unit 401 of FIG. 41 corresponds to the operation unit corresponds to the operation unit 400 in FIG. 41 is the operating device, the pachinko gaming in FIG Machine 1 corresponds to a gaming machine, dial drive motor 414 in FIG. 43 corresponds to electrical rotation drive means, rotation detection switches 432a and 432b in FIG. 43 correspond to rotation direction detection means, and peripheral control unit in FIG. Rotation detection switch detection history information created by the rotation detection switch history creation processing of FIG. 146, which is one processing of the switch input processing of step S1056 in the 2 ms steady state vibration control. Whether the dial operation unit 401 is stopped from SW0-HIST and DSW1-HIST (in other words, the dial drive motor 414 is out of step) or is rotating in the clockwise direction Or the counterclockwise rotating state corresponds to the rotational operation state grasping control means, and “periphery control unit 4150 of the peripheral control board 4140 (see FIG. 100). ) Gives the behavior of suddenly rotating the output shaft of the dial drive motor 414 to rotate the dial operation unit 401 clockwise or counterclockwise irrespective of the progress of the production. ” Corresponding to the control means, the behavior of the dial operation unit 401 is hindered by the finger or palm of the player who touched the dial operation unit 401 by the rotation detection switch history creation process. When it is grasped that the dial operation unit 401 is in a different state, the rotation direction of the dial operation unit 401 is forcibly executed by changing the rotation direction (counterclockwise or clockwise) of the dial operation unit 401 to change the rotation direction. Thus, the player rotates against the rotation direction of the dial operation unit 401. The point corresponds to the behavior switching control means.
本発明の遊技機においては、操作部による斬新な遊技性を創出することができる。
In the gaming machine of the present invention, it is possible to create a novel game of by the operation unit.
1…パチンコ遊技機(遊技機)、2…外枠、3…本体枠、4…遊技盤、5…扉枠、400…操作ユニット(操作装置)、401…ダイヤル操作部(操作部)、410…従動ギア、412…駆動ギア、414…ダイヤル駆動モータ(電気的回転駆動手段)、432a…回転検出スイッチ(回転方向検出手段)、432b…回転検出スイッチ(回転方向検出手段)、851…電源基板、851a…全波整流回路、851b…力率改善回路、851c…平滑化回路、851d…+5.2V作成回路、851e…+5.25V作成回路、851f…+12V作成回路、851g…+24V作成回路、1100…遊技領域、2109…下始動口スイッチ(遊技球検出手段)、3022…上始動口スイッチ3022(遊技球検出手段)、4100…主制御基板(主制御手段)、4100a…主制御MPU、4100ae…主周シリアル送信ポート、4110…払出制御基板、4110b…停電監視回路、4140…周辺制御基板(副制御手段)、4150…周辺制御部、4160…液晶制御部、4170…ランプ駆動基板、4180…モータ駆動基板、MR20…プルアップ抵抗、MR21,MR22…抵抗、MTR20…トランジスタ、MC2…電解コンデンサ、MC20…電解コンデンサ、MD20…ダイオード。 DESCRIPTION OF SYMBOLS 1 ... Pachinko machine (game machine), 2 ... Outer frame, 3 ... Main body frame, 4 ... Game board, 5 ... Door frame, 400 ... Operation unit (operation device), 401 ... Dial operation part (operation part) , 410 ... driven gear, 412 ... drive gear, 414 ... dial drive motor (electric rotation drive means), 432a ... rotation detection switch (rotation direction detection means), 432b ... rotation detection switch (rotation direction detection means), 851 ... power supply board , 851a... Full wave rectifier circuit, 851b... Power factor correction circuit, 851c... Smoothing circuit, 851d... + 5.2V creation circuit, 851e. ... gaming area, 2109 ... lower start port switch (game ball detecting means), 3022 ... upper start port switch 3022 (game ball detecting means), 4100 ... main control Board (main control means), 4100a ... main control MPU, 4100ae ... main circumference serial transmission port, 4110 ... payout control board, 4110b ... blackout monitoring circuit, 4140 ... peripheral control board (sub control means), 4150 ... peripheral control section, 4160 ... Liquid crystal control unit, 4170 ... Lamp drive substrate, 4180 ... Motor drive substrate, MR20 ... Pull-up resistor, MR21, MR22 ... Resistor, MTR20 ... Transistor, MC2 ... Electrolytic capacitor, MC20 ... Electrolytic capacitor, MD20 ... Diode.
Claims (1)
該遊技球検出手段からの検出信号に基づいて遊技者にとって有利な大当り遊技状態を発生させるか否かの当落判定を実行する主制御手段からの当落判定コマンドに基づいて演出の進行を制御する副制御手段と、
遊技者の指や手のひらにより操作される操作部を有する操作装置と、
を備える遊技機であって、
前記操作装置は、少なくとも、
正転と逆転とのいずれにも回転させることができる電気的回転駆動手段と、
該電気的回転駆動手段の出力軸の回転が前記操作部に伝達されて時計方向と反時計方向とのいずれにも回転させられる当該操作部の回転方向を検出する回転方向検出手段と、
を備え、
前記副制御手段は、少なくとも、
前記回転方向検出手段からの検出信号に基づいて前記操作部の回転動作状態を把握する回転動作状態把握制御手段と、
前記演出の進行と無関係に突発的に前記電気的回転駆動手段の出力軸を回転させて前記操作部に挙動を付与する駆動制御手段と、
前記操作部の挙動を強制的に切り替える挙動切替制御手段と、
を含み、
前記挙動切替制御手段は、前記駆動制御手段が前記演出の進行と無関係に突発的に前記電気的回転駆動手段の出力軸を回転させて前記操作部に挙動を付与している際に、前記回転動作状態把握制御手段が前記操作部に触れた遊技者の指や手のひらによって当該操作部の挙動が妨げられている状態であると把握したときには当該操作部の挙動を他の挙動に強制的に切り替えることを特徴とする遊技機。
A game ball detecting means for detecting a game ball that has entered a start area provided in the game area;
A sub-control that controls the progress of performance based on a winning determination command from a main control means that executes a winning determination as to whether or not to generate a big hit gaming state advantageous to the player based on a detection signal from the game ball detecting means. Control means;
An operation device having an operation unit operated by a player's finger or palm;
A gaming machine comprising
The operating device is at least
Electrical rotation drive means capable of rotating in either forward rotation or reverse rotation;
A rotation direction detecting means for rotation of the output shaft of the electrical rotation drive means for detecting the direction of rotation of one to the operation portion is also rotated with has been clockwise and counterclockwise direction transmitted to the operating unit,
With
The sub-control means is at least
Rotation operation state grasp control means for grasping the rotation operation state of the operation unit based on a detection signal from the rotation direction detection means;
Drive control means for suddenly rotating the output shaft of the electric rotation drive means to impart a behavior to the operation unit regardless of the progress of the production;
Behavior switching control means for forcibly switching the behavior of the operation unit ;
Including
The behavior switching control unit is configured to rotate the output control unit when the drive control unit suddenly rotates the output shaft of the electric rotation driving unit to give a behavior to the operation unit regardless of the progress of the production. forcibly switch the behavior of the operating unit to another behavior when the operation status grasping control unit has grasped as a state in which the behavior of the operating unit is prevented by the fingers or palm of the player touching the operation portion A gaming machine characterized by that.
Priority Applications (1)
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JP2010259512A JP5786197B2 (en) | 2010-11-19 | 2010-11-19 | Game machine |
Applications Claiming Priority (1)
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JP2010259512A JP5786197B2 (en) | 2010-11-19 | 2010-11-19 | Game machine |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
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JP2015114628A Division JP5988327B2 (en) | 2015-06-05 | 2015-06-05 | Game machine |
JP2015130546A Division JP5980382B2 (en) | 2015-06-30 | 2015-06-30 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2012110371A JP2012110371A (en) | 2012-06-14 |
JP2012110371A5 true JP2012110371A5 (en) | 2013-12-19 |
JP5786197B2 JP5786197B2 (en) | 2015-09-30 |
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JP2010259512A Expired - Fee Related JP5786197B2 (en) | 2010-11-19 | 2010-11-19 | Game machine |
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Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5323350B2 (en) * | 2007-12-27 | 2013-10-23 | 株式会社三共 | Game machine |
JP5282650B2 (en) * | 2009-05-08 | 2013-09-04 | 株式会社大一商会 | Game machine |
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2010
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