JP2009505207A - 対話型娯楽システム及びその動作方法 - Google Patents
対話型娯楽システム及びその動作方法 Download PDFInfo
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- JP2009505207A JP2009505207A JP2008525705A JP2008525705A JP2009505207A JP 2009505207 A JP2009505207 A JP 2009505207A JP 2008525705 A JP2008525705 A JP 2008525705A JP 2008525705 A JP2008525705 A JP 2008525705A JP 2009505207 A JP2009505207 A JP 2009505207A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Heart & Thoracic Surgery (AREA)
- General Health & Medical Sciences (AREA)
- Cardiology (AREA)
- Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
Claims (14)
- 周囲環境を提供する複数の装置と、ユーザのジェスチャを検出するジェスチャ検出手段と、前記ジェスチャ検出手段からの出力を受信し少なくとも1つの装置と通信する制御手段とを有する対話型娯楽システムであって、前記制御手段は、前記出力から前記周囲環境の位置を得て前記ジェスチャ検出手段の出力に応じてその判定した位置における1つ又は複数の装置の動作を変更するよう構成される、システム。
- 請求項1に記載のシステムであって、前記ジェスチャ検出手段は、前記ユーザのジェスチャの方向成分を検出するよう構成される、システム。
- 請求項2に記載のシステムであって、前記ユーザのジェスチャの前記方向成分は、前記複数の装置のうちのどの装置が動作を変更するかを決める、システム。
- 請求項1,2又は3に記載のシステムであって、前記ジェスチャ検出手段は、前記ユーザのジェスチャの動き成分を検出するよう構成される、システム。
- 請求項4に記載のシステムであって、前記ユーザのジェスチャの前記動き成分は、前記装置の動作の変化の性質を決める、システム。
- 請求項1ないし5のうちいずれか1つに記載のシステムであって、前記装置は、規定位置においてイベントを演出するよう構成され、前記制御手段は、前記規定位置が前記ジェスチャ検出手段の出力から得られる位置に合致しているかどうかを確認するよう構成される、システム。
- 請求項1ないし6のうちいずれか1つに記載のシステムであって、前記ジェスチャ検出手段は、1つ又は複数のウェラブル検出構成部を有する、システム。
- 周囲環境を提供するよう複数の装置を動作させること、ユーザのジェスチャを検出すること、前記周囲環境における位置を検出すること、及び当該検出されたジェスチャに応じて当該判定位置における1つ又は複数の装置の動作を変更することを有する、対話型娯楽システムを動作させる方法。
- 請求項8に記載の方法であって、前記ユーザのジェスチャの検出は、前記ユーザのジェスチャの方向成分を検出することを有する、方法。
- 請求項9に記載の方法であって、前記ユーザのジェスチャの前記方向成分は、前記複数の装置のうちのどの装置が動作を変更するかを決める、方法。
- 請求項8,9又は10に記載の方法であって、前記ユーザのジェスチャの検出は、前記ユーザのジェスチャの動き成分を検出することを有する、方法。
- 請求項11に記載の方法であって、前記ユーザのジェスチャの前記動き成分は、前記装置の動作の変化の性質を決める、方法。
- 請求項8ないし12のうちいずれか1つに記載の方法であって、規定位置においてイベントを演出すること、及び前記規定位置が当該判定された位置と合致するかどうかを確認することをさらに有する方法。
- 請求項8ないし13のうちいずれか1つに記載の方法であって、前記ユーザのジェスチャの検出は、1つ又は複数のウェラブル検出構成部から読み取り値を得ることを有する、方法。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP05107460 | 2005-08-12 | ||
PCT/IB2006/052766 WO2007020573A1 (en) | 2005-08-12 | 2006-08-10 | Interactive entertainment system and method of operation thereof |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009505207A true JP2009505207A (ja) | 2009-02-05 |
JP2009505207A5 JP2009505207A5 (ja) | 2009-10-01 |
Family
ID=37530109
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008525705A Pending JP2009505207A (ja) | 2005-08-12 | 2006-08-10 | 対話型娯楽システム及びその動作方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US20100162177A1 (ja) |
EP (1) | EP1915204A1 (ja) |
JP (1) | JP2009505207A (ja) |
KR (1) | KR101315052B1 (ja) |
CN (1) | CN101237915B (ja) |
TW (1) | TWI412392B (ja) |
WO (1) | WO2007020573A1 (ja) |
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US7328119B1 (en) | 2000-03-07 | 2008-02-05 | Pryor Timothy R | Diet and exercise planning and motivation including apparel purchases based on future appearance |
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WO2009042896A1 (en) * | 2007-09-26 | 2009-04-02 | Aq Media, Inc. | Audio-visual navigation and communication dynamic memory architectures |
EP2227729B1 (en) * | 2007-11-29 | 2022-10-19 | Koninklijke Philips N.V. | Method of providing a user interface |
US8502704B2 (en) * | 2009-03-31 | 2013-08-06 | Intel Corporation | Method, apparatus, and system of stabilizing a mobile gesture user-interface |
US8922368B2 (en) * | 2009-10-19 | 2014-12-30 | Koninklijke Philips N.V. | Device and method for conditionally transmitting data |
US8381108B2 (en) * | 2010-06-21 | 2013-02-19 | Microsoft Corporation | Natural user input for driving interactive stories |
EP2666070A4 (en) | 2011-01-19 | 2016-10-12 | Hewlett Packard Development Co | METHOD AND SYSTEM FOR MULTIMODAL CONTROL AND GESTURE CONTROL |
US20120226981A1 (en) * | 2011-03-02 | 2012-09-06 | Microsoft Corporation | Controlling electronic devices in a multimedia system through a natural user interface |
JP6110857B2 (ja) | 2011-09-15 | 2017-04-05 | コーニンクレッカ フィリップス エヌ ヴェKoninklijke Philips N.V. | ユーザフィードバックを伴うジェスチャベースのユーザインターフェイス |
US8908894B2 (en) | 2011-12-01 | 2014-12-09 | At&T Intellectual Property I, L.P. | Devices and methods for transferring data through a human body |
US9100685B2 (en) | 2011-12-09 | 2015-08-04 | Microsoft Technology Licensing, Llc | Determining audience state or interest using passive sensor data |
KR101885295B1 (ko) | 2011-12-26 | 2018-09-11 | 엘지전자 주식회사 | 전자기기 및 그 제어방법 |
DE102012201589A1 (de) * | 2012-02-03 | 2013-08-08 | Robert Bosch Gmbh | Brandmelder mit Mensch-Maschinen-Schnittstelle sowie Verfahren zur Steuerung des Brandmelders |
CA2775700C (en) | 2012-05-04 | 2013-07-23 | Microsoft Corporation | Determining a future portion of a currently presented media program |
US10108984B2 (en) | 2013-10-29 | 2018-10-23 | At&T Intellectual Property I, L.P. | Detecting body language via bone conduction |
US9594433B2 (en) | 2013-11-05 | 2017-03-14 | At&T Intellectual Property I, L.P. | Gesture-based controls via bone conduction |
US10678322B2 (en) | 2013-11-18 | 2020-06-09 | At&T Intellectual Property I, L.P. | Pressure sensing via bone conduction |
US9349280B2 (en) | 2013-11-18 | 2016-05-24 | At&T Intellectual Property I, L.P. | Disrupting bone conduction signals |
US9715774B2 (en) | 2013-11-19 | 2017-07-25 | At&T Intellectual Property I, L.P. | Authenticating a user on behalf of another user based upon a unique body signature determined through bone conduction signals |
US9405892B2 (en) | 2013-11-26 | 2016-08-02 | At&T Intellectual Property I, L.P. | Preventing spoofing attacks for bone conduction applications |
US10924472B2 (en) * | 2013-11-27 | 2021-02-16 | Shenzhen GOODIX Technology Co., Ltd. | Wearable communication devices for secured transaction and communication |
US10045732B2 (en) | 2014-09-10 | 2018-08-14 | At&T Intellectual Property I, L.P. | Measuring muscle exertion using bone conduction |
US9882992B2 (en) | 2014-09-10 | 2018-01-30 | At&T Intellectual Property I, L.P. | Data session handoff using bone conduction |
US9589482B2 (en) | 2014-09-10 | 2017-03-07 | At&T Intellectual Property I, L.P. | Bone conduction tags |
US9582071B2 (en) | 2014-09-10 | 2017-02-28 | At&T Intellectual Property I, L.P. | Device hold determination using bone conduction |
US9600079B2 (en) | 2014-10-15 | 2017-03-21 | At&T Intellectual Property I, L.P. | Surface determination via bone conduction |
CN107436678B (zh) * | 2016-05-27 | 2020-05-19 | 富泰华工业(深圳)有限公司 | 手势控制***及方法 |
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JPH04127674A (ja) * | 1990-09-18 | 1992-04-28 | Sony Corp | 画像処理装置及び画像処理方法 |
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2006
- 2006-08-09 TW TW095129239A patent/TWI412392B/zh not_active IP Right Cessation
- 2006-08-10 KR KR1020087002949A patent/KR101315052B1/ko not_active IP Right Cessation
- 2006-08-10 WO PCT/IB2006/052766 patent/WO2007020573A1/en active Application Filing
- 2006-08-10 EP EP06780344A patent/EP1915204A1/en not_active Withdrawn
- 2006-08-10 JP JP2008525705A patent/JP2009505207A/ja active Pending
- 2006-08-10 CN CN2006800292287A patent/CN101237915B/zh not_active Expired - Fee Related
- 2006-08-10 US US12/063,119 patent/US20100162177A1/en not_active Abandoned
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JPH04127674A (ja) * | 1990-09-18 | 1992-04-28 | Sony Corp | 画像処理装置及び画像処理方法 |
JPH06301476A (ja) * | 1993-04-09 | 1994-10-28 | Casio Comput Co Ltd | 位置検出装置 |
JP2004303251A (ja) * | 1997-11-27 | 2004-10-28 | Matsushita Electric Ind Co Ltd | 制御方法 |
JPH11175061A (ja) * | 1997-12-09 | 1999-07-02 | Yamaha Corp | 制御装置およびカラオケ装置 |
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Also Published As
Publication number | Publication date |
---|---|
WO2007020573A1 (en) | 2007-02-22 |
CN101237915A (zh) | 2008-08-06 |
EP1915204A1 (en) | 2008-04-30 |
KR101315052B1 (ko) | 2013-10-08 |
KR20080033352A (ko) | 2008-04-16 |
US20100162177A1 (en) | 2010-06-24 |
TW200722151A (en) | 2007-06-16 |
CN101237915B (zh) | 2012-02-29 |
TWI412392B (zh) | 2013-10-21 |
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