JP2008307177A - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP2008307177A
JP2008307177A JP2007156471A JP2007156471A JP2008307177A JP 2008307177 A JP2008307177 A JP 2008307177A JP 2007156471 A JP2007156471 A JP 2007156471A JP 2007156471 A JP2007156471 A JP 2007156471A JP 2008307177 A JP2008307177 A JP 2008307177A
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magnets
stage
magnet
pachinko machine
winning area
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Takahiro Kuwana
貴裕 桑名
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Olympia KK
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Olympia KK
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Abstract

<P>PROBLEM TO BE SOLVED: To guide game balls onto a winning area while diversifying the movement of game balls by using magnets. <P>SOLUTION: The winning area 18 is disposed at a position in contact with the front end edge of a stage 17, and magnets 31 and 32, cam shafts 33 and 34 and a motor 37 are mounted under the stage 17. The cam shafts 33 and 34 to which rotation of the motor 37 is transmitted are simultaneously rotated, and the magnets 31 and 32 are moved in the vertical direction between attracting positions close to the stage and retreating positions separated from the stage 17 following the cam faces integrally formed in the cam shafts 33 and 34. The magnets 31 and 32 are alternately moved. When the magnets 31 and 32 are at the attracting positions, pachinko balls 7 on the stage 17 are attracted to the magnets, so that the movement of the pachinko balls can be diversified. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、パチンコ店などの遊技場に設置されるパチンコ機に関するものである。   The present invention relates to a pachinko machine installed in a game hall such as a pachinko parlor.

パチンコ機の中には、移動式の羽根により開閉される役物を備え、役物内に入った遊技球がさらに役物内の入賞領域に入ると遊技者に有利な当たりモードへ移行する羽根モノ(第二種)と呼ばれる機種がある。当たりモードはラウンド制となっており、1回のラウンドは、例えば、役物内に所定個数の遊技球が入った場合、所定時間が経過した場合、羽根が所定回数開閉された場合に終了する。また、このラウンド中に遊技球が入賞領域に入った場合は、次のラウンドに移行できるようになっている。   In the pachinko machine, there is an accessory that is opened and closed by a movable blade, and when the game ball that enters the accessory further enters the winning area in the accessory, the blade moves to a hit mode that is advantageous to the player There is a model called mono (second type). The hit mode is a round system, and one round is ended when, for example, a predetermined number of game balls are put in the game, a predetermined time has elapsed, or a blade is opened and closed a predetermined number of times. . If a game ball enters the winning area during this round, the player can move to the next round.

このように、羽根モノのパチンコ機では、入賞領域に遊技球が入ることで遊技者に有利となるので、遊技球が入賞領域に入るまでのプロセスが遊技者にとって非常に興味を持つ部分であり、役物内を移動する遊技球が面白い動きをすることで演出を盛り上げることができる。そこで、役物に入った遊技球が入賞領域に入るまでの動きに変化を付加するために、役物内部に入った遊技球を磁石で動かすことが提案されている。例えば特許文献1の遊技機では、入賞口の付近に電磁石を配置し、役物の内部で停留している遊技球を電磁石によって吸着し、球を入賞口へ誘導する構成が記載されている。また特許文献2では、複数の入賞口を有するクルーン役物の内部に電磁石を備え、1つの入賞口の近傍へ電磁石を移動させて遊技球を誘導することによって入賞口に遊技球を落ち易くする構成が記載されている。
特開2003−38756号公報 特開平11−333080号公報
In this way, in the pachinko machine with a blade, it is advantageous for the player when the game ball enters the winning area, so the process until the game ball enters the winning area is a part of great interest for the player. The game ball that moves in the role can make an exciting move by making interesting movements. Therefore, in order to add a change to the movement of the game ball that has entered the accessory until it enters the winning area, it has been proposed to move the game ball that has entered the accessory with a magnet. For example, in the gaming machine of Patent Document 1, an arrangement is described in which an electromagnet is arranged in the vicinity of a winning opening, a game ball stopped inside the accessory is attracted by the electromagnet, and the ball is guided to the winning opening. Further, in Patent Document 2, an electromagnet is provided inside a Kroon combination having a plurality of winning holes, and the game balls are guided to move easily by moving the electromagnet to the vicinity of one winning hole, thereby facilitating the falling of the gaming balls to the winning holes. The configuration is described.
JP 2003-38756 A JP-A-11-33080

しかしながら、上記特許文献1,2記載の遊技機では、役物の構成に磁石を使用しているものの、磁石の吸着力によって遊技球を1つの方向に誘導するだけの単調な動きを付加するものであり、遊技球の動きに面白い変化をつけることはできないので、演出的な効果は少ない。   However, in the gaming machines described in Patent Documents 1 and 2 described above, although a magnet is used for the composition of the accessory, a monotonous movement that only guides the game ball in one direction by the magnet's attractive force is added. Because there is no interesting change in the movement of the game ball, there are few direct effects.

本発明は、上記背景を鑑みてなされたものであり、遊技球の動きに変化を持たせながら、入賞領域へ誘導することが可能なパチンコ機を提供することを目的とする。   The present invention has been made in view of the above background, and an object thereof is to provide a pachinko machine that can be guided to a winning area while changing the movement of a game ball.

上記目的を達成するために、本発明のパチンコ機は、底部付近に入賞領域、及び前記入賞領域に向かって傾斜するステージを有する役物を備えた遊技機において、前記ステージの下側に位置し、前記入賞領域に向かって所定間隔で配列されており、前記ステージ上の遊技球を吸着可能とする吸着位置と、前記ステージ上の遊技球を吸着しない退避位置との間で移動自在に設けられた複数の磁石と、前記磁石を前記吸着位置と前記退避位置との間で移動させる駆動手段とを備えたことを特徴とする。   In order to achieve the above object, a pachinko machine according to the present invention is a gaming machine having a winning area near the bottom and a role having a stage inclined toward the winning area, and is positioned below the stage. Are arranged at predetermined intervals toward the winning area, and are movably provided between a suction position where the game balls on the stage can be sucked and a retreat position where the game balls on the stage are not sucked. A plurality of magnets, and driving means for moving the magnets between the attracting position and the retracted position.

前記駆動手段は、前記複数の磁石のうち、互いに隣接する第1及び第2の磁石を互い違いに移動させて、第1の磁石が吸着位置にあるとき、第2の磁石を退避位置に、第1の磁石が退避位置にあるとき、第2の磁石を吸着位置とすることが好ましい。   The driving means alternately moves the first and second magnets adjacent to each other among the plurality of magnets, and when the first magnet is in the attracting position, the second magnet is moved to the retracted position. When the first magnet is in the retracted position, the second magnet is preferably set as the attracting position.

また、前記複数の磁石は、前記ステージの傾斜方向と平行、且つ互いに隣接する第1及び第2の列に沿って配置されており、前記駆動手段は、前記第1の列の磁石が吸着位置にあるとき、前記第2の列の磁石を退避位置とし、前記第1の列の磁石が退避位置にあるとき、前記第2の列の磁石を吸着位置とするように互い違いに移動させることが好ましい。さらにまた、前記複数の磁石は、前記入賞領域の付近を頂点とし、且つ前記ステージの傾斜方向上流側を底辺とする山型状に配置されることが好ましい。あるいは、前記駆動手段は、前記磁石を上下に変位させるカム面を有するカム軸と、モータと、モータの回転をカム軸に伝達する伝達手段とを備えることが好ましい。   The plurality of magnets are arranged along the first and second rows that are parallel to the tilt direction of the stage and are adjacent to each other, and the driving means is configured such that the magnets in the first row are attracted to each other. When the second row of magnets is in the retracted position, and when the first row of magnets is in the retracted position, the second row of magnets may be alternately moved to the attracting position. preferable. Furthermore, it is preferable that the plurality of magnets be arranged in a mountain shape with the vicinity of the winning area as a vertex and the upstream side in the tilt direction of the stage as a base. Alternatively, the drive means preferably includes a camshaft having a cam surface for vertically displacing the magnet, a motor, and transmission means for transmitting the rotation of the motor to the camshaft.

本発明によれば、ステージの下側に位置し、入賞領域に向かって所定間隔で配列されており、ステージ上の遊技球を吸着可能とする吸着位置と、ステージ上の遊技球を吸着しない退避位置との間で移動自在に設けられた複数の磁石と、磁石を吸着位置と退避位置との間で移動させる駆動手段とを備えているので、入賞領域に誘導される遊技球の動きに変化を付けて演出を盛り上げることができる。   According to the present invention, the suction position is located below the stage and arranged at predetermined intervals toward the winning area, and allows the game balls on the stage to be sucked, and the retreat without sucking the game balls on the stage It is equipped with a plurality of magnets that can be moved between positions, and drive means for moving the magnets between the attracting position and the retracted position, so that the movement of the game ball guided to the winning area changes. You can enliven the production by adding.

図1に示すように、パチンコ機2は、本体枠3の内部に遊技盤4が配設されており、本体枠3の前面には前面扉5が開閉自在に取り付けられている。遊技盤4のパチンコ球7が打ち出される遊技領域4aの略中央には、遊技中に様々な演出を行う役物9が設けられている。   As shown in FIG. 1, in the pachinko machine 2, a game board 4 is disposed inside a main body frame 3, and a front door 5 is attached to the front surface of the main body frame 3 so as to be freely opened and closed. In the center of the game area 4a where the pachinko ball 7 of the game board 4 is launched, an accessory 9 for performing various effects during the game is provided.

役物9は、詳しくは図2に示すように、外周が釣鐘型の箱状に形成されている。役物9の上部には、内部に連通する入口14が設けられている。この入口14には、一対の可動翼片16が設けられている。可動翼片16は、その基端部が前後方向に延びる軸に軸着されており、互いが対面する閉じ位置(図2中実線で示す位置)と互いの先端が遠ざかる開き位置(図2中二点鎖線で示す位置)との間で回動する。可動翼片16が閉じ位置にある状態では、可動翼片16の隙間からパチンコ球7が通過することが不可能となり、開き位置にある状態では、可動翼片16同士の隙間から入口14へパチンコ球7を通過させることが可能となる。入口14を通過したパチンコ球7は役物9の内部を落下する。   As shown in detail in FIG. 2, the accessory 9 is formed in a bell-shaped box shape on the outer periphery. In the upper part of the accessory 9, an inlet 14 communicating with the inside is provided. The inlet 14 is provided with a pair of movable blade pieces 16. The movable wing piece 16 is pivotally attached to an axis extending in the front-rear direction, and a closed position (a position indicated by a solid line in FIG. 2) facing each other and an open position (in FIG. Rotate between the position indicated by the two-dot chain line). When the movable blade piece 16 is in the closed position, the pachinko ball 7 cannot pass through the gap between the movable blade pieces 16, and in the open position, the pachinko ball 7 enters the inlet 14 through the gap between the movable blade pieces 16. It is possible to pass the sphere 7. The pachinko ball 7 that has passed through the inlet 14 falls inside the accessory 9.

役物9の底部付近には、ステージ17と、入賞領域18、ハズレ領域19とが設けられている。ステージ17は、矩形の平面状に形成され、その上面が後方から前方に向かって下方へ傾斜する傾斜面となっている。入賞領域18、ハズレ領域19は、ステージ17の前端縁に接しており、仕切り板21,22によって中央の入賞領域18と、その両隣のハズレ領域19との間が仕切られている。   A stage 17, a winning area 18, and a lost area 19 are provided near the bottom of the accessory 9. The stage 17 is formed in a rectangular planar shape, and its upper surface is an inclined surface that is inclined downward from the rear to the front. The winning area 18 and the lost area 19 are in contact with the front edge of the stage 17, and the central winning area 18 and the adjacent lost area 19 are partitioned by the partition plates 21 and 22.

役物9の内部に入ったパチンコ球7は、ステージ17の上面に落下する。上述したようにステージ17は傾斜面となっており、パチンコ球7はステージ17を流下して前方の入賞領域18、又はハズレ領域19のいずれかに入る。パチンコ球7が入賞領域18に入ると遊技上の特典として当たりモードに移行し、ハズレ領域19に入ると賞球の払い出しのみが行われる。当たりモードに移行すると、可動翼片16が1ラウンドあたり複数回開閉され、可動翼片16の開閉回数が所定回数に達するか又は入口14から役物9の内部に入ったパチンコ球7の個数が所定個数に達すると1ラウンドが終了する。当たりモードでは、いずれの領域18,19に入っても規定個数の賞球が払い出される。当たりモードは例えば15ラウンドまで継続した後、終了する。また役物9の壁面には、液晶ディスプレイ23が設けられている。液晶ディスプレイ23は、待機画像や演出画像の表示を行う。   The pachinko ball 7 that has entered the accessory 9 falls onto the upper surface of the stage 17. As described above, the stage 17 has an inclined surface, and the pachinko ball 7 flows down the stage 17 and enters either the winning area 18 or the lost area 19 in front. When the pachinko ball 7 enters the winning area 18, it shifts to a winning mode as a gaming privilege, and when it enters the lost area 19, only payout of the winning ball is performed. When the hit mode is entered, the movable wing piece 16 is opened and closed several times per round, and the number of opening and closing of the movable wing piece 16 reaches a predetermined number or the number of pachinko balls 7 entering the inside of the accessory 9 from the inlet 14 When the predetermined number is reached, one round ends. In the winning mode, a predetermined number of prize balls are paid out regardless of which area 18 or 19 is entered. The hit mode ends after, for example, 15 rounds. A liquid crystal display 23 is provided on the wall surface of the accessory 9. The liquid crystal display 23 displays a standby image and an effect image.

役物9のステージ17下部には、図3及び4に示すように、複数の磁石31,32(第1及び第2の磁石),カム軸33,34、ガイド部材36、及びモータ37が設けられている。磁石31,32は、ステージ17の傾斜方向、すなわち入賞領域18に向かう方向と平行な複数の列A〜Eに沿って互いに所定間隔を置いて配列されている。さらに本実施形態では、図5に示すように、磁石31,32は、入賞領域18に近接する位置が頂点でステージ17の後方が底辺の山型状に配列されており、磁石31は、ステージ17の中央の列C(第1の列)及び両側方部の列A,E(第1の列)に、磁石32は、磁石31の列A,C,E(第1の列)の間に挟まれた列B,D(第2の列)に沿って配置されている。なお、本実施形態では、中央の列Cに4個、両側方部の列A,Eに2個ずつの磁石31が配列され、磁石32は、各列3個ずつ配されているが、これに限るものではなく、山型状で、且つ磁石31の列と磁石32の列とが交互に並ぶ配置であればよい。また、ガイド部材36は、図4に示すように、磁石31,32の外形に合わせたガイド孔36aが形成されている。ガイド孔36aは、上下方向に沿って形成されており、磁石31,32をガイドする。   As shown in FIGS. 3 and 4, a plurality of magnets 31 and 32 (first and second magnets), cam shafts 33 and 34, a guide member 36, and a motor 37 are provided below the stage 17 of the accessory 9. It has been. The magnets 31 and 32 are arranged at predetermined intervals along a plurality of rows A to E parallel to the tilting direction of the stage 17, that is, the direction toward the winning area 18. Furthermore, in the present embodiment, as shown in FIG. 5, the magnets 31 and 32 are arranged in a mountain shape with the apex at the position close to the winning area 18 and the back of the stage 17 at the bottom. The magnet 32 is between the rows A, C, and E (first row) of the magnet 31 in the middle row C (first row) and the rows A and E (first row) on both sides. Are arranged along rows B and D (second row) sandwiched between the two. In this embodiment, four magnets 31 are arranged in the center row C and two magnets 31 are arranged in the rows A and E on both sides, and three magnets 32 are arranged in each row. The arrangement is not limited to the above, and any arrangement may be used as long as it is mountain-shaped and the rows of magnets 31 and the rows of magnets 32 are alternately arranged. Further, as shown in FIG. 4, the guide member 36 has a guide hole 36 a that matches the outer shape of the magnets 31 and 32. The guide hole 36 a is formed along the vertical direction and guides the magnets 31 and 32.

駆動手段を構成するカム軸33,34及びモータ37は、詳しくは図4に示すように、ガイド部材36の下方に位置する。カム軸33,34は、前後方向に沿って交互に並んで配されており、カム面33a,34aと、伝達歯車33b,34bとがそれぞれ一体に形成されている。   As shown in detail in FIG. 4, the cam shafts 33 and 34 and the motor 37 constituting the driving means are positioned below the guide member 36. The cam shafts 33 and 34 are alternately arranged along the front-rear direction, and the cam surfaces 33a and 34a and the transmission gears 33b and 34b are integrally formed.

カム面33a,34aは、磁石31,32の底面にそれぞれ接している。伝達歯車33b、34bは互いに噛み合うように配されており、モータ37の回転をカム軸33,34に伝達する。なお、このモータ37は、後述するCPU51によって制御され、モータ37が回転すると伝達歯車33b,34bによって駆動力が伝達され、カム軸33,34は全て同時に回転する。これらのカム軸33,34が回転すると、カム面33a,34aの移動に従って磁石31、32がステージ17に近接する吸着位置と、ステージ17から離れる退避位置との間でそれぞれ上下動する。磁石31,32が吸着位置にあるときは、ステージ17上のパチンコ球7を吸着することが可能であり、退避位置にあるときは、ステージ17上のパチンコ球7の吸着が不可能となっている。   The cam surfaces 33a and 34a are in contact with the bottom surfaces of the magnets 31 and 32, respectively. The transmission gears 33 b and 34 b are arranged so as to mesh with each other, and transmit the rotation of the motor 37 to the cam shafts 33 and 34. The motor 37 is controlled by a CPU 51, which will be described later. When the motor 37 rotates, the driving force is transmitted by the transmission gears 33b and 34b, and the cam shafts 33 and 34 all rotate simultaneously. When these cam shafts 33 and 34 rotate, the magnets 31 and 32 move up and down between the attracting position close to the stage 17 and the retracted position away from the stage 17 according to the movement of the cam surfaces 33a and 34a. When the magnets 31 and 32 are at the attracting position, the pachinko sphere 7 on the stage 17 can be attracted, and when at the retracted position, the pachinko sphere 7 on the stage 17 cannot be attracted. Yes.

さらに、カム面33a,34aは、磁石31,32を180°異なる位相で互い違いに上下動させるように配されている。すなわち、カム面33a,34aは、磁石31(第1の磁石)が吸着位置にあるときは、磁石32(第2の磁石)が退避位置に移動し(図6(A)に示す状態)、磁石31(第1の磁石)が退避位置にあるときは、磁石32(第2の磁石)が近接位置に移動する(図6(B)に示す状態)ように配されている。   Further, the cam surfaces 33a and 34a are arranged so that the magnets 31 and 32 are moved up and down alternately with a phase different by 180 °. That is, when the magnet 31 (first magnet) is in the attracting position, the cam surfaces 33a and 34a move the magnet 32 (second magnet) to the retracted position (the state shown in FIG. 6A). When the magnet 31 (first magnet) is in the retracted position, the magnet 32 (second magnet) is arranged to move to the close position (the state shown in FIG. 6B).

遊技盤11には、役物13の下方に始動入賞口(以下「始動口」)41〜43が設けられている。左右の始動口41,42に遊技球が入ると可動翼片16が1回開閉し、中央の始動口43に遊技球が入ると可動翼片16が2回開閉する。詳しくは図示しないが遊技盤11の盤面には多数の遊技釘や風車が設けられており、各始動口41〜43には容易に遊技球が入らないようになっている。始動口41〜43に入らなかった遊技球はアウト口44から回収される。なお、パチンコ機10の下部には受け皿45が設けられており、賞球は受け皿45に払い出される。また、受け皿45の下方には発射ハンドル46が取り付けられており、発射ハンドル46が回動されると遊技盤11の盤面上に遊技球が発射される。   The game board 11 is provided with start winning ports (hereinafter referred to as “start ports”) 41 to 43 below the accessory 13. When a game ball enters the left and right start ports 41 and 42, the movable wing piece 16 opens and closes once, and when a game ball enters the center start port 43, the movable wing piece 16 opens and closes twice. Although not shown in detail, a large number of game nails and windmills are provided on the surface of the game board 11 so that the game balls cannot easily enter the start ports 41 to 43. The game balls that have not entered the start ports 41 to 43 are collected from the out port 44. A saucer 45 is provided at the lower part of the pachinko machine 10, and prize balls are paid out to the saucer 45. A launch handle 46 is attached below the tray 45, and when the launch handle 46 is rotated, a game ball is launched on the surface of the game board 11.

図7に示すように、パチンコ機10の基本的な動作はメイン制御基板50によって管制される。メイン制御基板50はCPU51を備えている。CPU51には始動口41〜43に遊技球が入ったことを検知する始動口センサ53a、入賞領域18にパチンコ球7が入ったことを検知する特別入賞センサ53b、ハズレ領域19にパチンコ球7が入ったことを検知するハズレ球センサ53c、役物9の入口14に遊技球が入ったことを検知する役物入賞センサ53d、及びモータドライバ55が接続されており、CPU31は各センサからの信号に応答してワーキングメモリ56に格納されたプログラムを参照し、このプログラムに従ってメイン制御基板50全体の制御を行う。   As shown in FIG. 7, the basic operation of the pachinko machine 10 is controlled by the main control board 50. The main control board 50 includes a CPU 51. The CPU 51 has a start port sensor 53a for detecting that a game ball has entered the start ports 41 to 43, a special prize sensor 53b for detecting that the pachinko ball 7 has entered the winning area 18, and a pachinko ball 7 in the lost area 19. A lost ball sensor 53c that detects that the game ball has entered, an accessory winning sensor 53d that detects that a game ball has entered the entrance 14 of the accessory 9, and a motor driver 55 are connected. The CPU 31 receives signals from the sensors. In response to the program, the program stored in the working memory 56 is referred to, and the entire main control board 50 is controlled according to this program.

始動口41〜43に遊技球が入ると始動口センサ53aからの検知コマンドがCPU31に入力される。これに応答してCPU31は、演出開始コマンドをサブ制御基板57に入力するとともに、モータドライバ55を制御してモータ37の回転を開始させる。   When a game ball enters the start ports 41 to 43, a detection command from the start port sensor 53a is input to the CPU 31. In response to this, the CPU 31 inputs an effect start command to the sub control board 57 and controls the motor driver 55 to start the rotation of the motor 37.

サブ制御基板57は、液晶ディスプレイ17から表示させる画像の表示制御などを行う。サブ制御基板57の動作はCPU58によって制御される。サブ制御基板55はグラフィックデータメモリ59を備えている。グラフィックデータメモリ57には待機画像及び演出画像の画像データが格納されており、CPU58は画像データを読み出して液晶ディスプレイ23から演出画像を表示させる。   The sub control board 57 performs display control of an image displayed from the liquid crystal display 17. The operation of the sub control board 57 is controlled by the CPU 58. The sub control board 55 includes a graphic data memory 59. The graphic data memory 57 stores image data of the standby image and the effect image, and the CPU 58 reads the image data and displays the effect image from the liquid crystal display 23.

上記構成の作用について説明する。遊技盤11の盤面上にパチンコ球7が打ち出され、始動口41〜43のいずれかでパチンコ球7が検知されると、可動翼片16が開放されるとともに、モータ37が回転して磁石31,32の上下動が開始される。可動翼片16が開放されたときに、役物9の内部にパチンコ球7が入り、ステージ17へと落下する。ステージ17へパチンコ球7が落下すると、ステージ17の傾斜によって入賞領域18側へ流下するとともに、磁石31,32の吸着力によってパチンコ球7の動きが変化する。このとき、上述したように磁石31,32を交互に吸着位置及び退避位置の間で移動させているので、吸着位置にある磁石31または磁石32に吸着されたパチンコ球7は、ステージ17上で動きを変化させながら流下する。さらにまた、磁石31,32は、入賞領域18に近接するステージ17の中央付近を頂点とする山型状に配列されているので、パチンコ球7は、磁石31、32の吸着力によってステージ17の中央付近に誘導されやすくなっている。これによってステージ17に落下したパチンコ球7が入賞領域に入りやすくなり、さらに、入賞領域18へ向かってパチンコ球7が変化のある動きをしながら誘導されるので、遊技者の興味を引く演出効果を得ることができる。   The operation of the above configuration will be described. When the pachinko ball 7 is launched on the surface of the game board 11 and the pachinko ball 7 is detected at any of the start ports 41 to 43, the movable wing piece 16 is opened and the motor 37 is rotated to rotate the magnet 31. , 32 starts moving up and down. When the movable wing piece 16 is released, the pachinko ball 7 enters the inside of the accessory 9 and falls to the stage 17. When the pachinko ball 7 falls to the stage 17, it flows down to the winning area 18 side due to the inclination of the stage 17, and the movement of the pachinko ball 7 changes due to the attractive force of the magnets 31 and 32. At this time, since the magnets 31 and 32 are alternately moved between the attracting position and the retracted position as described above, the pachinko ball 7 attracted to the magnet 31 or the magnet 32 at the attracting position is moved on the stage 17. Flow down while changing the movement. Furthermore, since the magnets 31 and 32 are arranged in a mountain shape with the vicinity of the center of the stage 17 close to the winning area 18 as an apex, the pachinko ball 7 is placed on the stage 17 by the attractive force of the magnets 31 and 32. It is easy to be guided near the center. This makes it easier for the pachinko ball 7 that has fallen on the stage 17 to enter the winning area, and further, the pachinko ball 7 is guided toward the winning area 18 while moving in a changing manner. Can be obtained.

なお、上記実施形態においては、磁石31,32を上下方向に移動させているが、これに限らず、ステージに近接する吸着位置と、ステージから離れる退避位置の間で移動するのであれば何れの方向でもよく、例え前後方向に移動させてもよい。また、磁石を移動させる駆動手段としてカム軸と、これを回転させるモータとからなる構成を用いているがこれに限らず、例えばソレノイドなどを用いてもよい。さらにまた、上記実施形態では、ステージに対する入賞領域の位置が固定された構成を例にあげて説明しているが、本発明はこれに限らず、ステージに対して入賞領域が相対移動する構成としてもよい。   In the above embodiment, the magnets 31 and 32 are moved in the vertical direction. However, the present invention is not limited to this, and any magnet can be used as long as it moves between an adsorption position close to the stage and a retreat position away from the stage. The direction may be sufficient, for example, you may move to the front-back direction. Moreover, although the structure which consists of a cam shaft and the motor which rotates this is used as a drive means to move a magnet, it is not restricted to this, For example, a solenoid etc. may be used. Furthermore, in the above-described embodiment, the configuration in which the position of the winning area with respect to the stage is fixed is described as an example. However, the present invention is not limited to this, and the configuration is such that the winning area moves relative to the stage. Also good.

パチンコ機の正面図である。It is a front view of a pachinko machine. 役物の外観図である。It is an external view of an accessory. ステージ、磁石及び駆動機構の外観図である。It is an external view of a stage, a magnet, and a drive mechanism. 磁石及び駆動機構の構成を示す分解斜視図である。It is a disassembled perspective view which shows the structure of a magnet and a drive mechanism. ステージと磁石の配置を示す平面図である。It is a top view which shows arrangement | positioning of a stage and a magnet. 磁石の移動、及び遊技球の動きを示す説明図である。It is explanatory drawing which shows a movement of a magnet, and a motion of a game ball. パチンコ機の電気的構成の概略を示すブロック図である。It is a block diagram which shows the outline of the electric constitution of a pachinko machine.

符号の説明Explanation of symbols

2 パチンコ機
4 遊技盤
7 パチンコ球
9 役物
17 ステージ
18 入賞領域
31,32 磁石
33,34 カム軸
37 モータ
2 Pachinko machine 4 Game board 7 Pachinko ball 9 Accomplishment 17 Stage 18 Prize area 31, 32 Magnet 33, 34 Cam shaft 37 Motor

Claims (5)

傾斜するステージと、前記ステージの下流側端縁の少なくとも一部分に接する入賞領域とを有する役物を備えたパチンコ機において、
前記ステージの下側に位置し、前記入賞領域に向かって所定間隔で配列されており、前記ステージ上の遊技球を吸着可能とする吸着位置と、前記ステージ上の遊技球を吸着しない退避位置との間で移動自在に設けられた複数の磁石と、前記磁石を前記吸着位置と前記退避位置との間で移動させる駆動手段とを備えたことを特徴とするパチンコ機。
In a pachinko machine equipped with an accessory having an inclined stage and a winning area in contact with at least a part of a downstream edge of the stage,
An adsorption position that is located below the stage and is arranged at predetermined intervals toward the winning area, and that can attract the game balls on the stage; and a retreat position that does not attract the game balls on the stage A pachinko machine comprising: a plurality of magnets movably provided between the magnet and a drive unit that moves the magnets between the attraction position and the retracted position.
前記駆動手段は、前記複数の磁石のうち、互いに隣接する第1及び第2の磁石を互い違いに移動させて、第1の磁石が吸着位置にあるとき、第2の磁石を退避位置に、第1の磁石が退避位置にあるとき、第2の磁石を吸着位置とすることを特徴とする請求項1記載のパチンコ機。   The driving means alternately moves the first and second magnets adjacent to each other among the plurality of magnets, and when the first magnet is in the attracting position, the second magnet is moved to the retracted position. The pachinko machine according to claim 1, wherein when the first magnet is in the retracted position, the second magnet is set as the attracting position. 前記複数の磁石は、前記ステージの傾斜方向と平行、且つ互いに隣接する第1及び第2の列に沿って配置されており、前記駆動手段は、前記第1の列の磁石が吸着位置にあるとき、前記第2の列の磁石を退避位置とし、前記第1の列の磁石が退避位置にあるとき、前記第2の列の磁石を吸着位置とするように互い違いに移動させることを特徴とする請求項1記載のパチンコ機。   The plurality of magnets are arranged along first and second rows that are parallel to and adjacent to the tilt direction of the stage, and the driving means has the magnets in the first row at an attracting position. When the second row of magnets is in the retracted position, and the first row of magnets is in the retracted position, the second row of magnets are alternately moved so as to be in the attracting position. The pachinko machine according to claim 1. 前記複数の磁石は、前記入賞領域の付近を頂点とし、且つ前記ステージの傾斜方向上流側を底辺とする山型状に配置されることを特徴とする請求項1ないし3いずれか記載のパチンコ機。   The pachinko machine according to any one of claims 1 to 3, wherein the plurality of magnets are arranged in a mountain shape having a vertex in the vicinity of the winning area and a base on the upstream side in the tilt direction of the stage. . 前記駆動手段は、前記磁石を上下に変位させるカム面を有するカム軸と、モータと、このモータの回転を前記カム軸に伝達する伝達手段とを備えることを特徴とする請求項1ないし4いずれか記載のパチンコ機。   5. The drive unit according to claim 1, further comprising: a cam shaft having a cam surface that vertically displaces the magnet; a motor; and a transmission unit that transmits the rotation of the motor to the cam shaft. Or a pachinko machine.
JP2007156471A 2007-06-13 2007-06-13 Pachinko machine Pending JP2008307177A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010240138A (en) * 2009-04-06 2010-10-28 Sophia Co Ltd Game machine
JP2011245122A (en) * 2010-05-28 2011-12-08 Nippon Pachinko Buhin Kk Movable presentation device for game machine, and game machine with the same

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07255920A (en) * 1994-03-18 1995-10-09 Sophia Co Ltd Game machine
JP2000061509A (en) * 1998-08-24 2000-02-29 Koyo Seiko Co Ltd Roll for rolling mill
JP2002052192A (en) * 2000-08-07 2002-02-19 Kyoraku Sangyo Pachinko game machine
JP2003038756A (en) * 2001-08-02 2003-02-12 Maruhon Ind Co Ltd Game machine
JP2005204738A (en) * 2004-01-20 2005-08-04 Daiichi Shokai Co Ltd Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07255920A (en) * 1994-03-18 1995-10-09 Sophia Co Ltd Game machine
JP2000061509A (en) * 1998-08-24 2000-02-29 Koyo Seiko Co Ltd Roll for rolling mill
JP2002052192A (en) * 2000-08-07 2002-02-19 Kyoraku Sangyo Pachinko game machine
JP2003038756A (en) * 2001-08-02 2003-02-12 Maruhon Ind Co Ltd Game machine
JP2005204738A (en) * 2004-01-20 2005-08-04 Daiichi Shokai Co Ltd Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010240138A (en) * 2009-04-06 2010-10-28 Sophia Co Ltd Game machine
JP2011245122A (en) * 2010-05-28 2011-12-08 Nippon Pachinko Buhin Kk Movable presentation device for game machine, and game machine with the same

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