JP2006204853A - Handwritten character input game apparatus - Google Patents
Handwritten character input game apparatus Download PDFInfo
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- JP2006204853A JP2006204853A JP2005049685A JP2005049685A JP2006204853A JP 2006204853 A JP2006204853 A JP 2006204853A JP 2005049685 A JP2005049685 A JP 2005049685A JP 2005049685 A JP2005049685 A JP 2005049685A JP 2006204853 A JP2006204853 A JP 2006204853A
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Abstract
Description
本発明は、コンピュータとその上で動作するソフトウェアを用いた手書き文字入力ゲームに関するものである。 The present invention relates to a handwritten character input game using a computer and software operating on the computer.
手書き文字を認識し、そのストロークから正しい書き順や形状を指示する学習装置はあったが、表示手段を2つ持ち、お手本となる字と、手書き入力する字を同時に表示出来、判定の正否によって、次なるお手本を表示するゲーム機器ではなかった。 Although there was a learning device that recognizes handwritten characters and indicates the correct writing order and shape from the stroke, it has two display means, and can display both the character to be used as a model and the character to be input by handwriting at the same time. It wasn't a game machine that displayed the next example.
本発明は、入力された手書き文字とお手本を同時に見比べ、また難易度によって、次なるお手本が表示手段に指示される事で、ゲームを実現する目的のものである。 The present invention has an object of realizing a game by comparing an input handwritten character and a model at the same time and instructing a display unit of the next model according to the degree of difficulty.
上記目的を達成する為に、本考案は、表示手段1と手書き入力と同時表示可能な入力及び表示手段2で構成される機器に、手書き文字のストロークを認識する手段3と、入力された文字のストロークを判定する手段4と、学習の難易度とお手本を記憶する手段5と、判定された結果により表示手段1または表示手段2にその結果及び、次の難易度のお手本を表示する手段6で構成する手段を講じたものである。 In order to achieve the above object, the present invention provides a device 3 that recognizes a stroke of a handwritten character and an input character on a device that includes the display unit 1 and an input and display unit 2 that can display simultaneously with handwritten input. Means 4 for determining the stroke, means 5 for storing the learning difficulty level and model, and means 6 for displaying the result and the model of the next difficulty level on the display means 1 or the display means 2 according to the determined result. It is a measure that consists of.
本考案は、前述の手段を講じたので、学習の対象であるお手本となる文字を表示手段1に表示する事が出来る。 In the present invention, since the above-mentioned means are taken, it is possible to display on the display means 1 a model character to be learned.
手書き入力且つその内容が表示可能な手段2を講じたので、使用の際、入力した文字のストロークがお手本の表示を乱さずに、表示手段2にリアルタイムで表示する事が出来る。これにより、使用者が、お手本どおりに手書き入力を実践する事が出来る。 Since the means 2 capable of handwritten input and display of the contents thereof is provided, the stroke of the inputted character can be displayed on the display means 2 in real time without disturbing the display of the model in use. Thereby, the user can practice handwriting input according to the model.
入力されたストロークは、ストロークを認識する手段3において、手本の手順と手段4において判定され、表示手段1もしくは表示手段2にその可否を表示し、使用者はそのストロークが正しかったかを判断する事が出来る。 The input stroke is determined in the procedure 3 of the model in the means 3 for recognizing the stroke and determined in the display means 1 or on the display means 2, and whether or not the stroke is correct is determined by the user. I can do it.
正しかった場合には、学習の難易度を次のステップへ進める為の手段6によって、次のお手本を表示手段1に表示し、難易度を徐々に高めていき、ゲームが進行する。 If it is correct, the next model is displayed on the display means 1 by means 6 for advancing the learning difficulty level to the next step, the difficulty level is gradually increased, and the game proceeds.
表示手段1に、ゲームの進行を表示し、そこにゲーム進行上必要な文字を表示する。
プレイヤは、その文字を入力及び表示手段2に手書きで入力し、それが正しい場合に、次の場面が表示手段1に表示される。The progress of the game is displayed on the display means 1, and characters necessary for the progress of the game are displayed there.
The player inputs the character by handwriting on the input and display means 2, and when it is correct, the next scene is displayed on the display means 1.
本発明は、手書きで文字を入力する事で、ゲームを進行させる事が出来る。 In the present invention, the game can be advanced by inputting characters by handwriting.
1 ・・ 表示手段1
2 ・・ 入力及び表示手段2
3 ・・ 認識手段3
4 ・・ 判定手段4
5 ・・ 難易度記憶手段5
6 ・・ 進行手段61. Display means 1
2 .. Input and display means 2
3 .. Recognizing means 3
4 .. Determination means 4
5 .. Difficulty level storage means 5
6 ·· Progression means 6
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2005049685A JP2006204853A (en) | 2005-01-27 | 2005-01-27 | Handwritten character input game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2005049685A JP2006204853A (en) | 2005-01-27 | 2005-01-27 | Handwritten character input game apparatus |
Publications (1)
Publication Number | Publication Date |
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JP2006204853A true JP2006204853A (en) | 2006-08-10 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2005049685A Pending JP2006204853A (en) | 2005-01-27 | 2005-01-27 | Handwritten character input game apparatus |
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JP (1) | JP2006204853A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11175754B2 (en) | 2017-03-13 | 2021-11-16 | Keiji Tatani | Electronic device and information processing method |
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2005
- 2005-01-27 JP JP2005049685A patent/JP2006204853A/en active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11175754B2 (en) | 2017-03-13 | 2021-11-16 | Keiji Tatani | Electronic device and information processing method |
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