JP2005296432A - ゲーム機用コントローラ及びゲーム機 - Google Patents
ゲーム機用コントローラ及びゲーム機 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Theoretical Computer Science (AREA)
- Switches With Compound Operations (AREA)
- Position Input By Displaying (AREA)
Abstract
【解決手段】 マスコンレバー3の基部221の側面には、軸208とともに回転する円柱状部250が設けられる。円柱状部250の円柱面から突出して、凸部252,254が形成される。マスコンレバー3の回転にともなって、凸部252,254がリーフスイッチ206,204の接触部207,205に接触することで、リーフスイッチ206,204の接点が接触する。このように、リーフスイッチ206,204を用いて、マスコンレバー3の操作を検知するため、信頼性及び耐久性の向上を図ることができる。
【選択図】 図8
Description
Claims (12)
- 軸線のまわりに回転可能な軸部を有するレバーと、
前記軸線のまわりに、前記軸部とともに回転する回転体と、
前記軸部の軸線方向に垂直な方向に配置されるスイッチと、を備え、
前記回転体には、凸部が形成され、
前記スイッチは、第1の金属プレートの先端部及び第2の金属プレートの先端部を接点とし、かつ、前記第1の金属プレートの基端部と前記第2の金属プレートの基端部とを電気的に絶縁した状態で固定することにより形成され、
前記スイッチの前記第1の金属プレートの前記先端部が、前記凸部に接触したときにのみ、前記スイッチの接点同士が接触するように、前記スイッチが配置される、ゲーム機用コントローラ。 - 前記スイッチの前記第1の金属プレートの前記先端部には、接点の裏側に、前記凸部と接触する接触部が取り付けられ、
前記スイッチの前記接触部が、前記凸部に接触したときにのみ、前記スイッチの接点同士が接触するように、前記スイッチが配置され、
前記凸部は、その角部が曲面となるように、前記回転体に突出して形成される、請求項1記載のゲーム機用コントローラ。 - 軸線のまわりに回転可能な軸部を有するレバーと、
前記軸線のまわりに、前記軸部とともに回転する回転体と、
前記軸部の軸線方向に垂直な方向に配置されるスイッチと、を備え、
前記回転体には、前記軸部の回転方向の幅が所定の幅であり、基準面からの高さが所定の高さである凸部が形成され、
前記スイッチは、第1の金属プレートの先端部及び第2の金属プレートの先端部を接点とし、かつ、前記第1の金属プレートの基端部と前記第2の金属プレートの基端部とを電気的に絶縁した状態で固定することにより形成され、
前記凸部の前記所定の高さは、前記スイッチの接点間の間隔より所定距離高い、ゲーム機用コントローラ。 - 前記スイッチの前記第1の金属プレートの前記先端部には、接点の裏側に、前記凸部と接触する接触部が取り付けられ、
前記凸部は、その角部が曲面となるように、前記回転体に突出して形成される、請求項3記載のゲーム機用コントローラ。 - 軸線のまわりに回転可能な軸部を有するレバーと、
前記軸線のまわりに、前記軸部とともに回転する回転体と、
前記軸部の軸線方向に垂直な方向に配置される複数のスイッチと、を備え、
前記回転体には、前記複数のスイッチに対応して、複数の凸部が形成され、
前記スイッチは、第1の金属プレートの先端部及び第2の金属プレートの先端部を接点とし、かつ、前記第1の金属プレートの基端部と前記第2の金属プレートの基端部とを電気的に絶縁した状態で固定することにより形成され、
前記スイッチの前記第1の金属プレートの前記先端部が、対応する前記凸部に接触したときにのみ、そのスイッチの接点同士が接触するように、前記スイッチが配置される、ゲーム機用コントローラ。 - 前記スイッチの前記第1の金属プレートの前記先端部には、接点の裏側に、対応する前記凸部と接触する接触部が取り付けられ、
前記スイッチの前記接触部が、対応する前記凸部に接触したときにのみ、そのスイッチの接点同士が接触するように、前記スイッチが配置され、
前記凸部は、その角部が曲面となるように、前記回転体に突出して形成される、請求項5記載のゲーム機用コントローラ。 - 軸線のまわりに回転可能な軸部を有するレバーと、
前記軸線のまわりに、前記軸部とともに回転する回転体と、
前記軸部の軸線方向に垂直な方向に配置される複数のスイッチと、を備え、
前記回転体には、前記複数のスイッチと対応して、前記軸部の回転方向の幅が所定の幅であり、基準面からの高さが所定の高さである複数の凸部が形成され、
前記スイッチは、第1の金属プレートの先端部及び第2の金属プレートの先端部を接点とし、かつ、前記第1の金属プレートの基端部と前記第2の金属プレートの基端部とを電気的に絶縁した状態で固定することにより形成され、
前記凸部の前記所定の高さは、対応する前記スイッチの接点間の間隔より所定距離高い、ゲーム機用コントローラ。 - 前記スイッチの前記第1の金属プレートの前記先端部には、接点の裏側に、前記凸部と接触する接触部が取り付けられ、
前記凸部は、その角部が曲面となるように、前記回転体に突出して形成される、請求項7記載のゲーム機用コントローラ。 - ゲームプログラムに従って、ビデオ信号およびオーディオ信号を生成するプロセッサ、をさらに備える請求項1から8記載のゲーム機用コントローラ。
- プレイヤの音声を入力するマイク、をさらに備える請求項9記載のゲーム機用コントローラ。
- 走行中の列車の運転席からの景色をテレビジョンモニタに表示するゲーム機であって、
ゲームプログラムに従って、前記テレビジョンモニタに出力するビデオ信号およびオーディオ信号を生成するプロセッサと、
回動可能に取り付けられたレバーと、
プレイヤにより押下され、所定の処理を前記プロセッサに実行させるスイッチと、を備え、
前記プロセッサは、前記レバーの操作に応じて出力される信号に応じたビデオ信号を生成する、ゲーム機。 - プレイヤの音声を入力するマイク、をさらに備える請求項11載のゲーム機。
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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JP2004118802A JP2005296432A (ja) | 2004-04-14 | 2004-04-14 | ゲーム機用コントローラ及びゲーム機 |
US11/104,881 US7235748B2 (en) | 2004-04-14 | 2005-04-13 | Video game controller and game apparatus |
EP05008183A EP1586356A1 (en) | 2004-04-14 | 2005-04-14 | A video game controller and game apparatus |
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JP2004118802A JP2005296432A (ja) | 2004-04-14 | 2004-04-14 | ゲーム機用コントローラ及びゲーム機 |
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JP2005296432A true JP2005296432A (ja) | 2005-10-27 |
JP2005296432A5 JP2005296432A5 (ja) | 2007-06-07 |
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JP2004118802A Pending JP2005296432A (ja) | 2004-04-14 | 2004-04-14 | ゲーム機用コントローラ及びゲーム機 |
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US (1) | US7235748B2 (ja) |
EP (1) | EP1586356A1 (ja) |
JP (1) | JP2005296432A (ja) |
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JP2008086348A (ja) * | 2006-09-29 | 2008-04-17 | Taito Corp | 表示変更装置及びゲーム機 |
JP2010063555A (ja) * | 2008-09-09 | 2010-03-25 | Daiichi Shokai Co Ltd | 弾球遊技機 |
JP2010063554A (ja) * | 2008-09-09 | 2010-03-25 | Daiichi Shokai Co Ltd | 弾球遊技機 |
JP2010094465A (ja) * | 2008-10-20 | 2010-04-30 | Daiichi Shokai Co Ltd | 弾球遊技機 |
JP2017144119A (ja) * | 2016-02-18 | 2017-08-24 | 株式会社タイトー | 入力装置 |
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JP2996930B2 (ja) * | 1997-04-04 | 2000-01-11 | 三和電子株式会社 | ジョイスティックコントローラー |
US5883690A (en) * | 1997-05-30 | 1999-03-16 | Z-Products | Joystick adapter for a directional keypad on a game controller |
GB9904607D0 (en) * | 1999-03-01 | 1999-04-21 | Stedman Kenneth B | Wheel hub |
JP2000331567A (ja) * | 1999-05-24 | 2000-11-30 | Mikku Enterprise:Kk | 防水型レバースイッチ |
US6338485B1 (en) * | 2000-04-09 | 2002-01-15 | John D. Huettlinger | Strap device for use with a video game controller |
US6459420B1 (en) * | 2000-06-26 | 2002-10-01 | Curtis James Harris | Ergonomical joystick design or attachment |
US20020110246A1 (en) * | 2001-02-14 | 2002-08-15 | Jason Gosior | Wireless audio system |
US20020128064A1 (en) * | 2001-03-06 | 2002-09-12 | Sobota John F. | Game controller |
US6904823B2 (en) * | 2002-04-03 | 2005-06-14 | Immersion Corporation | Haptic shifting devices |
US20030232648A1 (en) * | 2002-06-14 | 2003-12-18 | Prindle Joseph Charles | Videophone and videoconferencing apparatus and method for a video game console |
JP2004171851A (ja) * | 2002-11-19 | 2004-06-17 | Matsushita Electric Ind Co Ltd | 多方向操作スイッチ |
USD478590S1 (en) * | 2003-01-29 | 2003-08-19 | Intec, Inc. | Video game controller |
US20050169252A1 (en) * | 2004-02-03 | 2005-08-04 | Andrew Riggs | Game controller including an integrated communicator |
-
2004
- 2004-04-14 JP JP2004118802A patent/JP2005296432A/ja active Pending
-
2005
- 2005-04-13 US US11/104,881 patent/US7235748B2/en not_active Expired - Fee Related
- 2005-04-14 EP EP05008183A patent/EP1586356A1/en not_active Withdrawn
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008086348A (ja) * | 2006-09-29 | 2008-04-17 | Taito Corp | 表示変更装置及びゲーム機 |
JP4526524B2 (ja) * | 2006-09-29 | 2010-08-18 | 株式会社タイトー | 表示変更装置及びゲーム機 |
JP2010063555A (ja) * | 2008-09-09 | 2010-03-25 | Daiichi Shokai Co Ltd | 弾球遊技機 |
JP2010063554A (ja) * | 2008-09-09 | 2010-03-25 | Daiichi Shokai Co Ltd | 弾球遊技機 |
JP2010094465A (ja) * | 2008-10-20 | 2010-04-30 | Daiichi Shokai Co Ltd | 弾球遊技機 |
JP2017144119A (ja) * | 2016-02-18 | 2017-08-24 | 株式会社タイトー | 入力装置 |
JP2017144122A (ja) * | 2016-02-18 | 2017-08-24 | 株式会社タイトー | 入力装置 |
Also Published As
Publication number | Publication date |
---|---|
US20050230230A1 (en) | 2005-10-20 |
EP1586356A1 (en) | 2005-10-19 |
US7235748B2 (en) | 2007-06-26 |
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