HK1204690A1 - 移動設備的虛擬球模擬及控制的方法 - Google Patents

移動設備的虛擬球模擬及控制的方法

Info

Publication number
HK1204690A1
HK1204690A1 HK15105142.9A HK15105142A HK1204690A1 HK 1204690 A1 HK1204690 A1 HK 1204690A1 HK 15105142 A HK15105142 A HK 15105142A HK 1204690 A1 HK1204690 A1 HK 1204690A1
Authority
HK
Hong Kong
Prior art keywords
stimulating
mobile device
virtual ball
controlling virtual
controlling
Prior art date
Application number
HK15105142.9A
Other languages
English (en)
Inventor
Sicong Zhang
Original Assignee
Beijing Jingdong Shangke Information Technology Co Ltd
Beijing Jingdong Century Trading Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Jingdong Shangke Information Technology Co Ltd, Beijing Jingdong Century Trading Co Ltd filed Critical Beijing Jingdong Shangke Information Technology Co Ltd
Publication of HK1204690A1 publication Critical patent/HK1204690A1/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04812Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/042Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
    • G06F3/0425Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means using a single imaging device like a video camera for tracking the absolute position of a single or a plurality of objects with respect to an imaged reference surface, e.g. video camera imaging a display or a projection screen, a table or a wall surface, on which a computer generated image is displayed or projected
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Computer Vision & Pattern Recognition (AREA)
HK15105142.9A 2014-11-06 2015-05-29 移動設備的虛擬球模擬及控制的方法 HK1204690A1 (zh)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201410619473.XA CN104407696B (zh) 2014-11-06 2014-11-06 移动设备的虚拟球模拟及控制的方法

Publications (1)

Publication Number Publication Date
HK1204690A1 true HK1204690A1 (zh) 2015-11-27

Family

ID=52645333

Family Applications (1)

Application Number Title Priority Date Filing Date
HK15105142.9A HK1204690A1 (zh) 2014-11-06 2015-05-29 移動設備的虛擬球模擬及控制的方法

Country Status (6)

Country Link
US (1) US10401947B2 (zh)
JP (1) JP6810048B2 (zh)
CN (1) CN104407696B (zh)
HK (1) HK1204690A1 (zh)
RU (1) RU2667720C1 (zh)
WO (1) WO2016070800A1 (zh)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104407696B (zh) 2014-11-06 2016-10-05 北京京东尚科信息技术有限公司 移动设备的虚拟球模拟及控制的方法
CN108735052B (zh) * 2018-05-09 2021-01-08 北京航空航天大学青岛研究院 一种基于slam的增强现实自由落体实验方法
CN110517341B (zh) * 2018-05-21 2024-07-16 北京京东尚科信息技术有限公司 视图的物理动画效果实现方法和装置
CN110278446B (zh) * 2019-06-20 2022-01-28 北京字节跳动网络技术有限公司 确定虚拟礼物展现信息的方法、装置及电子设备
CN113867523B (zh) * 2021-09-08 2024-05-28 北京工业大学 一种基于虚拟现实体感交互的现代冰壶运动模拟***和方法
CN114001731B (zh) * 2021-10-12 2023-03-07 苏州大学 虚拟圆球模型下极区惯性导航相位调制阻尼方法及***

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JP2002082751A (ja) * 2000-09-08 2002-03-22 Mitsubishi Electric Corp 仮想空間とのインタラクション装置およびこれを応用した仮想空間システム
JP2005253871A (ja) * 2004-03-15 2005-09-22 Vr Sports:Kk 通信対戦型バーチャルリアリティテニスゲームシステム
US7847808B2 (en) * 2006-07-19 2010-12-07 World Golf Tour, Inc. Photographic mapping in a simulation
JP4883774B2 (ja) * 2006-08-07 2012-02-22 キヤノン株式会社 情報処理装置及びその制御方法、プログラム
RU2451982C1 (ru) * 2008-06-24 2012-05-27 Олег Станиславович Рурин Способ воздействия на виртуальные объекты
JP5288375B2 (ja) * 2008-09-08 2013-09-11 国立大学法人広島大学 印加力推定装置及び方法
EP2193825B1 (en) * 2008-12-03 2017-03-22 Alcatel Lucent Mobile device for augmented reality applications
US20110107216A1 (en) * 2009-11-03 2011-05-05 Qualcomm Incorporated Gesture-based user interface
US20110199302A1 (en) * 2010-02-16 2011-08-18 Microsoft Corporation Capturing screen objects using a collision volume
CN101893935B (zh) * 2010-07-14 2012-01-11 北京航空航天大学 基于真实球拍的协同式增强现实乒乓球***构建方法
US20120117514A1 (en) * 2010-11-04 2012-05-10 Microsoft Corporation Three-Dimensional User Interaction
US9529424B2 (en) * 2010-11-05 2016-12-27 Microsoft Technology Licensing, Llc Augmented reality with direct user interaction
US8717318B2 (en) * 2011-03-29 2014-05-06 Intel Corporation Continued virtual links between gestures and user interface elements
US9152306B2 (en) * 2011-03-29 2015-10-06 Intel Corporation Techniques for touch and non-touch user interaction input
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Also Published As

Publication number Publication date
JP6810048B2 (ja) 2021-01-06
WO2016070800A1 (zh) 2016-05-12
CN104407696B (zh) 2016-10-05
US20170315609A1 (en) 2017-11-02
JP2017534135A (ja) 2017-11-16
CN104407696A (zh) 2015-03-11
RU2667720C1 (ru) 2018-09-24
US10401947B2 (en) 2019-09-03

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