HK1204690A1 - 移動設備的虛擬球模擬及控制的方法 - Google Patents
移動設備的虛擬球模擬及控制的方法Info
- Publication number
- HK1204690A1 HK1204690A1 HK15105142.9A HK15105142A HK1204690A1 HK 1204690 A1 HK1204690 A1 HK 1204690A1 HK 15105142 A HK15105142 A HK 15105142A HK 1204690 A1 HK1204690 A1 HK 1204690A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- stimulating
- mobile device
- virtual ball
- controlling virtual
- controlling
- Prior art date
Links
- 230000004936 stimulating effect Effects 0.000 title 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/042—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
- G06F3/0425—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means using a single imaging device like a video camera for tracking the absolute position of a single or a plurality of objects with respect to an imaged reference surface, e.g. video camera imaging a display or a projection screen, a table or a wall surface, on which a computer generated image is displayed or projected
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04845—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Computer Vision & Pattern Recognition (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201410619473.XA CN104407696B (zh) | 2014-11-06 | 2014-11-06 | 移动设备的虚拟球模拟及控制的方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1204690A1 true HK1204690A1 (zh) | 2015-11-27 |
Family
ID=52645333
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK15105142.9A HK1204690A1 (zh) | 2014-11-06 | 2015-05-29 | 移動設備的虛擬球模擬及控制的方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US10401947B2 (zh) |
JP (1) | JP6810048B2 (zh) |
CN (1) | CN104407696B (zh) |
HK (1) | HK1204690A1 (zh) |
RU (1) | RU2667720C1 (zh) |
WO (1) | WO2016070800A1 (zh) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104407696B (zh) | 2014-11-06 | 2016-10-05 | 北京京东尚科信息技术有限公司 | 移动设备的虚拟球模拟及控制的方法 |
CN108735052B (zh) * | 2018-05-09 | 2021-01-08 | 北京航空航天大学青岛研究院 | 一种基于slam的增强现实自由落体实验方法 |
CN110517341B (zh) * | 2018-05-21 | 2024-07-16 | 北京京东尚科信息技术有限公司 | 视图的物理动画效果实现方法和装置 |
CN110278446B (zh) * | 2019-06-20 | 2022-01-28 | 北京字节跳动网络技术有限公司 | 确定虚拟礼物展现信息的方法、装置及电子设备 |
CN113867523B (zh) * | 2021-09-08 | 2024-05-28 | 北京工业大学 | 一种基于虚拟现实体感交互的现代冰壶运动模拟***和方法 |
CN114001731B (zh) * | 2021-10-12 | 2023-03-07 | 苏州大学 | 虚拟圆球模型下极区惯性导航相位调制阻尼方法及*** |
Family Cites Families (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3463379B2 (ja) * | 1994-10-19 | 2003-11-05 | カシオ計算機株式会社 | 画像制御装置及び画像制御方法 |
JP2002082751A (ja) * | 2000-09-08 | 2002-03-22 | Mitsubishi Electric Corp | 仮想空間とのインタラクション装置およびこれを応用した仮想空間システム |
JP2005253871A (ja) * | 2004-03-15 | 2005-09-22 | Vr Sports:Kk | 通信対戦型バーチャルリアリティテニスゲームシステム |
US7847808B2 (en) * | 2006-07-19 | 2010-12-07 | World Golf Tour, Inc. | Photographic mapping in a simulation |
JP4883774B2 (ja) * | 2006-08-07 | 2012-02-22 | キヤノン株式会社 | 情報処理装置及びその制御方法、プログラム |
RU2451982C1 (ru) * | 2008-06-24 | 2012-05-27 | Олег Станиславович Рурин | Способ воздействия на виртуальные объекты |
JP5288375B2 (ja) * | 2008-09-08 | 2013-09-11 | 国立大学法人広島大学 | 印加力推定装置及び方法 |
EP2193825B1 (en) * | 2008-12-03 | 2017-03-22 | Alcatel Lucent | Mobile device for augmented reality applications |
US20110107216A1 (en) * | 2009-11-03 | 2011-05-05 | Qualcomm Incorporated | Gesture-based user interface |
US20110199302A1 (en) * | 2010-02-16 | 2011-08-18 | Microsoft Corporation | Capturing screen objects using a collision volume |
CN101893935B (zh) * | 2010-07-14 | 2012-01-11 | 北京航空航天大学 | 基于真实球拍的协同式增强现实乒乓球***构建方法 |
US20120117514A1 (en) * | 2010-11-04 | 2012-05-10 | Microsoft Corporation | Three-Dimensional User Interaction |
US9529424B2 (en) * | 2010-11-05 | 2016-12-27 | Microsoft Technology Licensing, Llc | Augmented reality with direct user interaction |
US8717318B2 (en) * | 2011-03-29 | 2014-05-06 | Intel Corporation | Continued virtual links between gestures and user interface elements |
US9152306B2 (en) * | 2011-03-29 | 2015-10-06 | Intel Corporation | Techniques for touch and non-touch user interaction input |
US9183676B2 (en) * | 2012-04-27 | 2015-11-10 | Microsoft Technology Licensing, Llc | Displaying a collision between real and virtual objects |
US9041622B2 (en) * | 2012-06-12 | 2015-05-26 | Microsoft Technology Licensing, Llc | Controlling a virtual object with a real controller device |
JP2014006820A (ja) * | 2012-06-26 | 2014-01-16 | Honda Motor Co Ltd | 車両周辺監視装置 |
US9741145B2 (en) * | 2012-06-29 | 2017-08-22 | Disney Enterprises, Inc. | Augmented reality simulation continuum |
CN102902355B (zh) * | 2012-08-31 | 2015-12-02 | 中国科学院自动化研究所 | 移动设备的空间交互方法 |
US9466121B2 (en) * | 2012-09-11 | 2016-10-11 | Qualcomm Incorporated | Devices and methods for augmented reality applications |
US9552673B2 (en) * | 2012-10-17 | 2017-01-24 | Microsoft Technology Licensing, Llc | Grasping virtual objects in augmented reality |
US9367136B2 (en) * | 2013-04-12 | 2016-06-14 | Microsoft Technology Licensing, Llc | Holographic object feedback |
US20150185826A1 (en) * | 2013-12-30 | 2015-07-02 | Daqri, Llc | Mapping gestures to virtual functions |
CN104407696B (zh) | 2014-11-06 | 2016-10-05 | 北京京东尚科信息技术有限公司 | 移动设备的虚拟球模拟及控制的方法 |
-
2014
- 2014-11-06 CN CN201410619473.XA patent/CN104407696B/zh active Active
-
2015
- 2015-05-29 HK HK15105142.9A patent/HK1204690A1/zh unknown
- 2015-11-03 RU RU2017119469A patent/RU2667720C1/ru active
- 2015-11-03 US US15/524,858 patent/US10401947B2/en active Active
- 2015-11-03 JP JP2017542256A patent/JP6810048B2/ja active Active
- 2015-11-03 WO PCT/CN2015/093735 patent/WO2016070800A1/zh active Application Filing
Also Published As
Publication number | Publication date |
---|---|
JP6810048B2 (ja) | 2021-01-06 |
WO2016070800A1 (zh) | 2016-05-12 |
CN104407696B (zh) | 2016-10-05 |
US20170315609A1 (en) | 2017-11-02 |
JP2017534135A (ja) | 2017-11-16 |
CN104407696A (zh) | 2015-03-11 |
RU2667720C1 (ru) | 2018-09-24 |
US10401947B2 (en) | 2019-09-03 |
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