GR1006711B - Συστημα καθολικης διεπαφης εικονικης πραγματικοτητας - Google Patents

Συστημα καθολικης διεπαφης εικονικης πραγματικοτητας

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Publication number
GR1006711B
GR1006711B GR20080100821A GR20080100821A GR1006711B GR 1006711 B GR1006711 B GR 1006711B GR 20080100821 A GR20080100821 A GR 20080100821A GR 20080100821 A GR20080100821 A GR 20080100821A GR 1006711 B GR1006711 B GR 1006711B
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GR
Greece
Prior art keywords
virtual reality
movements
users
physical
interface system
Prior art date
Application number
GR20080100821A
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English (en)
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Original Assignee
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Application filed by filed Critical
Priority to GR20080100821A priority Critical patent/GR1006711B/el
Priority to PCT/US2009/069350 priority patent/WO2010075481A1/en
Priority to EP09818650.5A priority patent/EP2446341B1/en
Publication of GR1006711B publication Critical patent/GR1006711B/el

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • A61B5/113Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb occurring during breathing
    • A61B5/1135Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb occurring during breathing by monitoring thoracic expansion
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61FFILTERS IMPLANTABLE INTO BLOOD VESSELS; PROSTHESES; DEVICES PROVIDING PATENCY TO, OR PREVENTING COLLAPSING OF, TUBULAR STRUCTURES OF THE BODY, e.g. STENTS; ORTHOPAEDIC, NURSING OR CONTRACEPTIVE DEVICES; FOMENTATION; TREATMENT OR PROTECTION OF EYES OR EARS; BANDAGES, DRESSINGS OR ABSORBENT PADS; FIRST-AID KITS
    • A61F4/00Methods or devices enabling patients or disabled persons to operate an apparatus or a device not forming part of the body 
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61GTRANSPORT, PERSONAL CONVEYANCES, OR ACCOMMODATION SPECIALLY ADAPTED FOR PATIENTS OR DISABLED PERSONS; OPERATING TABLES OR CHAIRS; CHAIRS FOR DENTISTRY; FUNERAL DEVICES
    • A61G7/00Beds specially adapted for nursing; Devices for lifting patients or disabled persons
    • A61G7/10Devices for lifting patients or disabled persons, e.g. special adaptations of hoists thereto
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H3/00Appliances for aiding patients or disabled persons to walk about
    • A61H3/008Appliances for aiding patients or disabled persons to walk about using suspension devices for supporting the body in an upright walking or standing position, e.g. harnesses
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Public Health (AREA)
  • Animal Behavior & Ethology (AREA)
  • Veterinary Medicine (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Biomedical Technology (AREA)
  • Vascular Medicine (AREA)
  • Biophysics (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Business, Economics & Management (AREA)
  • Physiology (AREA)
  • Rehabilitation Therapy (AREA)
  • Cardiology (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Nursing (AREA)
  • Epidemiology (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Pain & Pain Management (AREA)
  • Dentistry (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Pathology (AREA)
  • Medical Informatics (AREA)
  • Molecular Biology (AREA)
  • Surgery (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Ένα χαμηλού κόστους, πρωτότυπο σύστημα διεπαφής εικονικής πραγματικότητας, το οποίο καθιστά δυνατή την υψηλής εμβύθισης εικονική-μετακίνηση επιτρέποντας στους χρήστες: ί) ακραίες φυσικές κινήσεις χάρις στο σύστημα στήριξης του βάρους του σώματος πουείναι ενεργά ελεγχόμενο από την αναπνοή, ii) γρήγορες ή αργές κινήσεις και iii) απεριόριστο βάδισμα πολλών κατευθύνσεων. Το σύστημα προκαλεί στους χρήστες μία ισχυρή αίσθηση φυσικής συμμετοχής σε έναν εικονικό κόσμο, επιτρέποντας τους να εκτελούν κινήσεις που υπό κανονικές συνθήκες δεν θα μπορούσαν να πραγματοποιήσουν (όπως τρέξιμο, πήδημα, ακροβατικά και περιστροφές) σε υψηλού επιπέδου ασφάλεια φυσικής εμβύθισης. Όλες αυτές οι κινήσεις πραγματοποιούνται με το χρήστη εμβυθισμένο σε ένα χαμηλού κόστους περιβάλλον εικονικής πραγματικότητας, το οποίο είναι σχεδόν άμεσα έτοιμο για χρήση, ακόμα και από αρχάριους χρήστες, χωρίς να είναι αναγκαία μια εκτεταμένη εκπαίδευση για ασφαλή χρήση.
GR20080100821A 2008-12-24 2008-12-24 Συστημα καθολικης διεπαφης εικονικης πραγματικοτητας GR1006711B (el)

Priority Applications (3)

Application Number Priority Date Filing Date Title
GR20080100821A GR1006711B (el) 2008-12-24 2008-12-24 Συστημα καθολικης διεπαφης εικονικης πραγματικοτητας
PCT/US2009/069350 WO2010075481A1 (en) 2008-12-24 2009-12-22 Virtual reality interface system
EP09818650.5A EP2446341B1 (en) 2008-12-24 2009-12-22 Virtual reality interface system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GR20080100821A GR1006711B (el) 2008-12-24 2008-12-24 Συστημα καθολικης διεπαφης εικονικης πραγματικοτητας

Publications (1)

Publication Number Publication Date
GR1006711B true GR1006711B (el) 2010-02-24

Family

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Family Applications (1)

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GR20080100821A GR1006711B (el) 2008-12-24 2008-12-24 Συστημα καθολικης διεπαφης εικονικης πραγματικοτητας

Country Status (3)

Country Link
EP (1) EP2446341B1 (el)
GR (1) GR1006711B (el)
WO (1) WO2010075481A1 (el)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107115627A (zh) * 2017-05-11 2017-09-01 浙江理工大学 单车实时驱动调整播放虚拟现实视频的***和方法
CN109284008A (zh) * 2018-11-14 2019-01-29 黄杏兰 一种分体式vr***
CN110787416A (zh) * 2019-12-03 2020-02-14 拓普虚拟现实技术研究院(江苏)有限公司 一种场景多元素模拟式vr跑步机

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CN102600606A (zh) * 2012-04-01 2012-07-25 苏州百源软件设计有限公司 互动式射击游戏健身器材
MX366195B (es) 2013-02-26 2019-07-01 VirtuRide LLC Plataforma de soporte universal para bicicleta de ejercicio y sistema de ejercicio con sincronicidad de realidad virtual.
CN104436634B (zh) * 2014-11-19 2017-09-19 重庆邮电大学 一种采用沉浸式虚拟现实技术的真人射击游戏***及实现方法
US9643314B2 (en) 2015-03-04 2017-05-09 The Johns Hopkins University Robot control, training and collaboration in an immersive virtual reality environment
US10905956B2 (en) 2016-06-28 2021-02-02 Rec Room Inc. Systems and methods providing temporary decoupling of user avatar synchronicity for presence enhancing experiences
US11119566B2 (en) 2017-04-14 2021-09-14 Kevin Chang System and method for a virtual reality motion controller
CN107122052A (zh) * 2017-04-26 2017-09-01 深圳前海弘稼科技有限公司 一种基于vr设备的种植设备控制方法及装置
CN108905070B (zh) * 2017-06-09 2020-06-26 惠安德尔美机械有限公司 一种基于vr的动感健身车
CN112156449A (zh) * 2020-09-17 2021-01-01 福建工程学院 一种识别手印手势的智能车把手
DE102020129255A1 (de) 2020-11-06 2022-05-12 Meritis AG Trainingsvorrichtung mit einer Waffe
CN112383804A (zh) * 2020-11-13 2021-02-19 四川长虹电器股份有限公司 一种基于空鼠轨迹的手势识别方法
CA3222403A1 (en) 2021-06-17 2022-12-22 Altoida, Inc. Method and system for obtaining measurement of cognitive performance

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US5372561A (en) * 1994-02-15 1994-12-13 Lyntech Corp. Apparatus for suspension assisted ambulation
US6152854A (en) * 1996-08-27 2000-11-28 Carmein; David E. E. Omni-directional treadmill
DE19900442B4 (de) * 1999-01-08 2006-04-13 Holle, Axel, Dipl.-Ing. Vorrichtung zum räumlichen Bewegen von Personen
WO2003000198A2 (en) 2001-06-22 2003-01-03 Northwestern University Selective neuronal nitric oxide synthase inhibitors
DE102004016429A1 (de) 2004-04-02 2005-10-20 Max Planck Gesellschaft Fördereinrichtung, insbesondere für ein Laufband

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107115627A (zh) * 2017-05-11 2017-09-01 浙江理工大学 单车实时驱动调整播放虚拟现实视频的***和方法
CN107115627B (zh) * 2017-05-11 2023-02-10 浙江理工大学 单车实时驱动调整播放虚拟现实视频的***和方法
CN109284008A (zh) * 2018-11-14 2019-01-29 黄杏兰 一种分体式vr***
CN110787416A (zh) * 2019-12-03 2020-02-14 拓普虚拟现实技术研究院(江苏)有限公司 一种场景多元素模拟式vr跑步机

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Publication number Publication date
EP2446341A1 (en) 2012-05-02
WO2010075481A1 (en) 2010-07-01
EP2446341B1 (en) 2017-05-31

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Effective date: 20150722