GB2452175B - First person controller - Google Patents

First person controller

Info

Publication number
GB2452175B
GB2452175B GB0820657.5A GB0820657A GB2452175B GB 2452175 B GB2452175 B GB 2452175B GB 0820657 A GB0820657 A GB 0820657A GB 2452175 B GB2452175 B GB 2452175B
Authority
GB
United Kingdom
Prior art keywords
person
controller
person controller
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
GB0820657.5A
Other versions
GB2452175A (en
GB0820657D0 (en
Inventor
Benjamin Child
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB0820657D0 publication Critical patent/GB0820657D0/en
Publication of GB2452175A publication Critical patent/GB2452175A/en
Application granted granted Critical
Publication of GB2452175B publication Critical patent/GB2452175B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2438Multiple input devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
GB0820657.5A 2007-08-21 2008-08-21 First person controller Active GB2452175B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GBGB0716277.9A GB0716277D0 (en) 2007-08-21 2007-08-21 My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be

Publications (3)

Publication Number Publication Date
GB0820657D0 GB0820657D0 (en) 2008-12-17
GB2452175A GB2452175A (en) 2009-02-25
GB2452175B true GB2452175B (en) 2012-12-05

Family

ID=38566721

Family Applications (3)

Application Number Title Priority Date Filing Date
GBGB0716277.9A Ceased GB0716277D0 (en) 2007-08-21 2007-08-21 My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be
GBGB0722796.0A Pending GB0722796D0 (en) 2007-08-21 2007-10-23 First persons controller
GB0820657.5A Active GB2452175B (en) 2007-08-21 2008-08-21 First person controller

Family Applications Before (2)

Application Number Title Priority Date Filing Date
GBGB0716277.9A Ceased GB0716277D0 (en) 2007-08-21 2007-08-21 My next gen first person controller. my idea would allow the move around the game with your feel and shoot people with 2 guns an hand gun which also can be
GBGB0722796.0A Pending GB0722796D0 (en) 2007-08-21 2007-10-23 First persons controller

Country Status (1)

Country Link
GB (3) GB0716277D0 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103721409A (en) * 2012-10-13 2014-04-16 成都哆可梦网络科技有限公司 Multi-side interaction fencing game system based on mobile Internet

Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4395045A (en) * 1980-06-16 1983-07-26 Sanders Associates, Inc. Television precision target shooting apparatus and method
GB2311362A (en) * 1996-03-20 1997-09-24 Nigel Keith Bouchier Robertson Foot-operated cursor control
EP0848226A2 (en) * 1996-12-13 1998-06-17 Konami Co., Ltd. Model gun for shooting game machine
US5853324A (en) * 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
JP2000116946A (en) * 1998-10-20 2000-04-25 Taito Corp Shooting game device
EP1002559A1 (en) * 1998-05-13 2000-05-24 Sega Enterprises, Ltd. Gun-shaped controller and game machine
US6328651B1 (en) * 1999-02-03 2001-12-11 Toymax Inc. Projected image target shooting toy
US20030013524A1 (en) * 2001-07-10 2003-01-16 William Cochran Weapon shaped virtual reality character controller
US20030186742A1 (en) * 2002-04-01 2003-10-02 Xiao Lin Handheld electronic game device having the shape of a gun
GB2426565A (en) * 2005-05-26 2006-11-29 Mark Roy Ayre Foot operated control device with rotary joint
US20070117628A1 (en) * 2005-11-19 2007-05-24 Stanley Mark J Method and apparatus for providing realistic gun motion input to a video game
WO2007143632A2 (en) * 2006-06-03 2007-12-13 Eric Argentar Video game controller

Patent Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4395045A (en) * 1980-06-16 1983-07-26 Sanders Associates, Inc. Television precision target shooting apparatus and method
US5853324A (en) * 1995-09-07 1998-12-29 Namco Ltd. Shooting game machine and method of computing the same
GB2311362A (en) * 1996-03-20 1997-09-24 Nigel Keith Bouchier Robertson Foot-operated cursor control
EP0848226A2 (en) * 1996-12-13 1998-06-17 Konami Co., Ltd. Model gun for shooting game machine
EP1002559A1 (en) * 1998-05-13 2000-05-24 Sega Enterprises, Ltd. Gun-shaped controller and game machine
JP2000116946A (en) * 1998-10-20 2000-04-25 Taito Corp Shooting game device
US6328651B1 (en) * 1999-02-03 2001-12-11 Toymax Inc. Projected image target shooting toy
US20030013524A1 (en) * 2001-07-10 2003-01-16 William Cochran Weapon shaped virtual reality character controller
US20030186742A1 (en) * 2002-04-01 2003-10-02 Xiao Lin Handheld electronic game device having the shape of a gun
GB2426565A (en) * 2005-05-26 2006-11-29 Mark Roy Ayre Foot operated control device with rotary joint
US20070117628A1 (en) * 2005-11-19 2007-05-24 Stanley Mark J Method and apparatus for providing realistic gun motion input to a video game
WO2007143632A2 (en) * 2006-06-03 2007-12-13 Eric Argentar Video game controller

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Foot Time Mouse by Bili Inc (http://www.bilila.com/home), available on or before mid 2007. *

Also Published As

Publication number Publication date
GB0716277D0 (en) 2007-09-26
GB2452175A (en) 2009-02-25
GB0722796D0 (en) 2008-01-02
GB0820657D0 (en) 2008-12-17

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