GB2440284A - Game apparatus - Google Patents
Game apparatus Download PDFInfo
- Publication number
- GB2440284A GB2440284A GB0718687A GB0718687A GB2440284A GB 2440284 A GB2440284 A GB 2440284A GB 0718687 A GB0718687 A GB 0718687A GB 0718687 A GB0718687 A GB 0718687A GB 2440284 A GB2440284 A GB 2440284A
- Authority
- GB
- United Kingdom
- Prior art keywords
- handset
- buttons
- pressed
- audio
- correct sequence
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000013500 data storage Methods 0.000 description 4
- 230000003287 optical effect Effects 0.000 description 4
- 238000000034 method Methods 0.000 description 3
- 230000003340 mental effect Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 230000000737 periodic effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/183—Question-and-answer games electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F2009/188—Details of questions, e.g. with increasing level of difficulty
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Television Signal Processing For Recording (AREA)
- Selective Calling Equipment (AREA)
Abstract
A game playing apparatus comprises a plurality of handsets (A,B.C,D, Fig 1), each of which comprises at least two operating buttons (10), a receiver for receiving audio or video data as a television or radio broadcast via radio-frequency, cable, satellite or internet link and a processing hub. The hub 24 is further arranged to receive or derive an input signal identifying the correct sequence in which the buttons of each handset must be pressed from the audio or video signal of the broadcast, and to determine from the input signal whether the buttons of each handset are pressed in the correct sequence. The hub 24 also has a transmitter to transmit at least one control signal to the audio or video receiver identifying at least the handset whose buttons are the first to be pressed in the correct sequence. The control signal may identify each handset whose buttons were pressed in the correct order, possibly using the order in which the last button was pressed. The apparatus thus provides convenient means by which a plurality of players may compete against one another in, for example, a general knowledge quiz.
Description
<p>Game Playing Apparatus The present invention relates to a game playing
apparatus and, more particularly, to an electronic game playing apparatus, whereby a plurality of players may compete against one another to be the first to solve a mental challenge presented to them.</p>
<p>It is well known to provide a participant in a quiz with a mental challenge of the form "place these n items in the correct order. For example, a participant may be required to place a number of words in the correct alphabetical order, a number of events in the correct chronological order, etc. I have now devised a convenient means by which such a quiz may be provided in an electronic form and such that a plurality of players may compete against one another.</p>
<p>According to a first aspect of the present invention, there is provided a game playing apparatus comprising a plurality of handsets, each handset comprising at least two operating buttons, said apparatus further comprising means for receiving an input signal identifying the correct sequence in which the buttons of each handset must be pressed, means for determining from said input signal whether the buttons of each handset are pressed in the correct sequence and means for transmitting at least one control signal identifying at least the handset whose buttons are the first to be pressed in the correct sequence.</p>
<p>Preferably said at least one control signal identifies each handset whose buttons are pressed in the correct sequence, and preferably also the order in which the last button press of each correct sequence is pressed.</p>
<p>In a first preferred embodiment of the present invention, each of said handsets comprises the necessary means for independently receiving said input signal, determining from said input signal whether the buttons of the handset are pressed in the correct sequence and transmitting at least one respective control signal accordingly.</p>
<p>Preferably said input signal either comprises or is derived from a signal incorporated into either audio or video data, according to known practices. For example, a number of published patent documents in the name of Koplar Interactive Systems International disclose methods by which coded signals may be readily incorporated into a video data stream, such that the coded signals are substantially invisible.</p>
<p>Similarly, a number of published patent documents in the name of Arbitron Inc. disclose methods by which coded signals may instead be incorporated into an audio data stream, such that the coded signals are substantially inaudible.</p>
<p>Preferably the apparatus comprises an optical data storage disc, such as a DVD, VCD or SVCD, on which said audio or video data is recorded, and a DVD player and 1V combination for accessing the contents of the disc, but may also or otherwise comprise means for receiving said audio or video data as a television or radio broadcast, via a radio-frequency, cable, satellite or internet link.</p>
<p>Preferably each handset is re-configurable to associate one or other of a plurality of different control signats or combinations of control signals therewith, appropriate for controlling the DVD player with which the handsets are to be used, which functionality may be readily achieved according to well known practices (e.g. the skilled reader will no-doubt be aware of the existence of so-called "universal" remote control handsets, comprising means by which the control signals associated with the buttons of thereof may be modified, either by entering appropriate codes into the handset, via the operating buttons thereof or via a communications link, or by recording the control signals produced by a handset whose functionality is to be mimicked).</p>
<p>In a second preferred embodiment of the present invention, each of said handsets communicates, preferably by means of a wired connection, with a processing hub comprising the necessary means for receiving said input signal, determining from said input signal whether the buttons of each handset are pressed in the correct sequence and transmitting at least one control signal accordingly.</p>
<p>Preferably said input signal either comprises or is derived from a signal incorporated into either audio or video data, according to known practices.</p>
<p>Preferably the apparatus comprises an optical data storage disc, such as a DVD, VCD or SVCD, on which said audio or video data is recorded, and a DVD player and TV combination for accessing the contents of the disc, but may also or otherwise comprise means for receiving said audio or video data as a television or radio broadcast, via a radio-frequency, cable, satellite or internet link.</p>
<p>Preferably each handset comprises up to 4 operating buttons, in which case said input signal may identify one of up to 24 possible sequences in which the buttons of each handset may be pressed.</p>
<p>Preferably the apparatus comprises up to 4 handsets, a unique control signal associated with each handset comprising one or other of the respective infra-red control signals associated with the 4 directional menu-navigation buttons of a remote control handset of the DVD player. Thus, the control signal associated with handset A may comprise the infra-red control signal associated with the unavigate up" button of the DVD remote control handset, handset B that associated with the "navigate down" button, handset C that associated with the "navigate left" button and handset D that associated with the "navigate right" button.</p>
<p>Alternatively, the apparatus may comprise a plurality of any number of handsets, said at least one control signal comprising a coded sequence of control signals. For example, the sequence associated with each handset may comprise a pre-determined respective number of repeated control signals associated with one of the 4 directional menu-navigation buttons of a remote control handset (e.g. the sequence of control signals associated with handset A may comprise a single transmission of the infra-red control signal associated with the "navigate up" button of the DVD remote control handset, handset B the same signal transmitted twice, handset C the same signal transmitted three times and handset D the same signal transmitted 4 times). The sequence control signals may instead comprise a binary sequence made up of a combination of the respective infra-red control signals associated with the 2 of the directional menu-navigation buttons of a remote control handset of the DVD player.</p>
<p>Preferably, the optical data-storage disc is authored to present a menu comprising a plurality of hidden menu buttons, one or other of which is selected, according to the particular control signal(s) received by the DVD player and preferably, where a plurality of control signals are received, also according to the order in which those signals are received.</p>
<p>For example, the reception of a control signal may cause a respective hidden menu button to be selected and an action associated with that button automatically performed (either immediately or after a pre-determined period of time), such as displaying an image identifying the handset from which a control signal associated with that button was received or updating a score.</p>
<p>The action associated with a selected menu button may comprise the execution of a command causing at least one register to be modified, for example, so that, after a predetermined period of time, the menu is automatically exited and the values stored in each of n registers are indicative of the order in which one or more control signals have been received.</p>
<p>According to a second aspect of the present invention, there is provided a method for playing a game, comprising presenting a list of data items and transmitting a signal corresponding to the correct order of those data items, receiving said signal as input and determining therefrom the correct sequence in which at least two buttons of a handset must be pressed, determining whether the buttons of each of a plurality of handsets are pressed in the correct sequence and transmitting at least one control signal identifying at least the handset whose buttons are the first to pressed in the correct sequence.</p>
<p>According to a third aspect of the present invention, there is provided a source of audio or video data incorporating a list of data items along with a signal corresponding to the correct order of those data items, preferably in a form in which said signal is substantially masked by said audio or video data.</p>
<p>For example said source may comprise a suitably authored optical data storage disc, such as a CD, DVD, VCD or SVCD or a radio-frequency, cable, satellite or internet broadcast source.</p>
<p>According to a fourth aspect of the present invention, there is provided software for creating audio or video data incorporating a list of data items along with a signal corresponding to the correct order of those data items, preferably in a form in which said signal is substantially masked by said audio or video data.</p>
<p>Embodiments of the present invention will now be described by way of examples only and with reference to the accompanying drawings, of which: Figure 1 is a schematic view of a first preferred embodiment of game playing apparatus in accordance with the present invention; Figure 2 is an example of a menu that might be displayed in use of the apparatus of Figure 1; Figure 3 is a schematic view of a second preferred embodiment of game playing apparatus in accordance with the present invention; and Figure 4 illustrates an arrangement of menus that might instead be used in the game playing apparatus of Figure 3.</p>
<p>Referring to Figure 1 of the drawings, a game playing apparatus is shown, comprising a television set 2, for displaying the contents of a DVD 4 when the DVD is played on a DVD player 6.</p>
<p>The apparatus further comprises a set of 4 handsets, A, B, C and D, each comprising a respective microphone 8 for receiving an output signal incorporated into an audio stream, broadcast from a speaker of the television set 2 when the DVD 4 is played, and means for processing that signal to determine the order in which each of 4 operating buttons 10 of the handset must be pressed, in order for an infra-red transmitter 12 of the handset to emit a unique infra-red control signal.</p>
<p>The DVD 4 is authored such that, during the course of a game, the display of a list of 4 data items, in a substantially random order, is preceded by a corresponding one of 24 different output signals, each comprising a sequence of 3 audio tones, each tone comprising one of 4 different frequencies, to indicate to each handset the correct order in which the buttons thereof must be pressed, in order for a control signal to be emitted.</p>
<p>For example, the display of a menu comprising four data items "1:RED", "2:GREEN", "3:YELLOW" and "4:BLUE.", might be preceded by an audio instruction to "PUT THE FOLLOWING WORDS IN THEIR CORRECT ALPHABETICAL ORDER", along with an output signal, comprising a sequence of three tones, whose respective frequencies correspond to the identifiers 4, 2 and 1, indicating the first, second and third buttons (and implicitly the fourth button 3) that each player needs to press on his respective handset.</p>
<p>As shown in detail in Figure 2, the same menu is provided with a plurality of hidden menu buttons 14,16,18,20,22, one of which 14 is invisibly uhighlightedD by default.</p>
<p>The 4 handsets A, B, C and D are configured such that their respective IR control signals comprise the same signals associated with the "up", "down", left" and "right" menu navigation buttons of the remote control handset used in normal functioning of the DVD player, the menu buttons being interconnected to assign respective values to each of four corresponding registers A, B, C and 0, according to the order in which a sequence of control signals is received.</p>
<p>In operation, each of registers A', B', C' and D' is initially assigned the value of zero, the variable x assigned the value of I and hidden menu button 14 highlighted. If the first control signal then received is e.g. an "up" signal, then menu button 16 is automatically selected and a virtual machine command associated therewith executed, causing register B' to be assigned the value of variable x (i.e. 1) and the value of variable x then incremented by 1. If, for example, a "left" control signal was then received, then menu button 18 would be automatically selected and a virtual machine command associated therewith executed, causing register C' to be assigned the new value of variable x (i.e. 2) and the value of variable x then incremented by 1, and so forth.</p>
<p>Thus, when the menu "times-out" after a pre-determined period of time, the values stored in each of the registers A', B', C' and D' provide a record of the order in which control signals were received, e.g. A'=3, B'l, C'=2, D'O would indicate that a first control signal was received from handset B, followed, in turn, by control signals from handsets C and A, and that no control signal was received from handset D. A list may therefore be subsequently displayed of those players having pressed the buttons of their respective handsets in the correct order, and a different number of points allocated to each of those players according to whether the player's handset was the first, the second, the third or the fourth to emit a control signal.</p>
<p>The DVD 4 is further authored such that the component tones of each output signal are psycho-acoustically masked by other elements in the audio stream (so that the signals will be substantially inaudible to the persons playing a game) and preferably also such that the audio stream is pre-fittered, so that the frequency bands into which the component tones are introduced are otherwise substantially devoid of content.</p>
<p>It will be appreciated that, manufacturing costs permitting, the performance of the apparatus of Figure 1 could be improved by substituting a radio-frequency receiver for the microphone input of each handset and providing additional means for transmitting either the entire audiostream or a processed version thereof to each of the handsets.</p>
<p>Figure 3 illustrates a second game playing apparatus having a substantially lower electronic component count than that of Figure 1, the reduction in the number of electronic components being achieved by providing a hub 24, to which each of the 4 handsets is wired (or wirelessly connected), the hub 24 comprising a single microphone 26 (or radio frequency receiver) for receiving output signal from the audio stream, along with all of the necessary circuitry for comparing player inputs therewith and transmitting appropriate control signals via an infra-red transmitter 28 thereof.</p>
<p>It will be appreciated that as the hub of the apparatus shown in Figure 3 may be configured to transmit control signals at periodic intervals of time, the hub may, more conveniently, interface with a DVD game via a plurality of interlinked menu screens 30,32,34,36,38, e.g. as shown in Figure 4 (wherein each menu screen is arranged to utime..outn after a pre-determined period of time if none of the auto-action hidden menu buttons 40 thereof is highlighted), the order of presentation of the screens being determined by the order in which control signals are received from the hub, which is in turn determined by the order in which it has calculated by the hub that players have pressed their handset buttons in the correct sequence. E.g. if the hub were to transmit a "navigate up" (Player 1 the first to press the buttons of his handset in the correct sequence) signal followed by a "navigate left" (Player 3 the second to press the buttons of his handset in the correct sequence) signal, a "navigate right" (Player 2 the third to press the buttons of his handset in the correct sequence) signal, and no "navigate down" signal (Player 4 incorrect or failed to respond in time) then menu screens 30 (always the first screen displayed with hidden-menu button 42 highlighted on display), 32, 36 and 34 would be displayed, in that order, informing players accordingly.</p>
<p>The apparatus thus described provide convenient means by which a plurality of players may compete against one another in a general knowledge quiz.</p>
Claims (1)
- <p>Claims 1) A game playing apparatus comprising means for receiving audioor video data as a television or radio broadcast, via a radio-frequency, cable, satellite or internet link, a processing hub and a plurality of handsets arranged to communicate with the hub, each handset comprising at least two operating buttons, the processing hub being arranged to receive an input signal comprising or derived from a signal incorporated into said audio or video data and identifying the correct sequence in which the buttons of each handset must be pressed, to determine from said input signal whether the buttons of each handset are pressed in the correct sequence and to transmit at least one control signal to the audio or video data receiving means, identifying at least the handset whose buttons are the first to be pressed in the correct sequence.</p><p>2) A game playing apparatus as claimed in Claim 1, wherein said at least one control signal identifies each handset whose buttons are pressed in the correct sequence.</p><p>3) A game playing apparatus as claimed in Claim 2, wherein said at least one control signal identifies the order in which the last button press of each correct sequence is pressed.</p><p>4) A game playing apparatus as claimed in any preceding claim, wherein each handset comprises N = 4 operating buttons, said input signal identifying one of the N! possible sequences in which the buttons of each handset may be pressed.</p>
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0718687A GB2440284B (en) | 2005-07-18 | 2006-07-18 | Game playing apparatus |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB0514669.1A GB0514669D0 (en) | 2005-07-18 | 2005-07-18 | Game playing apparatus |
GB0718687A GB2440284B (en) | 2005-07-18 | 2006-07-18 | Game playing apparatus |
GB0614173A GB2428386B (en) | 2005-07-18 | 2006-07-18 | Game playing apparatus |
Publications (3)
Publication Number | Publication Date |
---|---|
GB0718687D0 GB0718687D0 (en) | 2007-10-31 |
GB2440284A true GB2440284A (en) | 2008-01-23 |
GB2440284B GB2440284B (en) | 2009-06-03 |
Family
ID=34897362
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0514669.1A Ceased GB0514669D0 (en) | 2005-07-18 | 2005-07-18 | Game playing apparatus |
GB0614173A Expired - Fee Related GB2428386B (en) | 2005-07-18 | 2006-07-18 | Game playing apparatus |
GB0718688A Pending GB2440285A (en) | 2005-07-18 | 2006-07-18 | Game apparatus |
GB0718687A Expired - Fee Related GB2440284B (en) | 2005-07-18 | 2006-07-18 | Game playing apparatus |
Family Applications Before (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0514669.1A Ceased GB0514669D0 (en) | 2005-07-18 | 2005-07-18 | Game playing apparatus |
GB0614173A Expired - Fee Related GB2428386B (en) | 2005-07-18 | 2006-07-18 | Game playing apparatus |
GB0718688A Pending GB2440285A (en) | 2005-07-18 | 2006-07-18 | Game apparatus |
Country Status (4)
Country | Link |
---|---|
US (1) | US20080220866A1 (en) |
EP (1) | EP1904198A1 (en) |
GB (4) | GB0514669D0 (en) |
WO (1) | WO2007010306A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB0525286D0 (en) * | 2005-12-13 | 2006-01-18 | Muzaffar Saj | Method and apparatus for a multi-player interactive DVD system |
GB2448187A (en) * | 2007-04-05 | 2008-10-08 | Pavement Studios Ltd | Remote control system |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4372554A (en) * | 1980-02-06 | 1983-02-08 | Henry Orenstein | Electronic question and answer game |
US5364108A (en) * | 1992-04-10 | 1994-11-15 | Esnouf Philip S | Game apparatus |
US20030003990A1 (en) * | 1986-03-10 | 2003-01-02 | Henry Von Kohorn | Evaluation of responses of participatory broadcast audience with prediction of winning contestants; monitoring, checking and controlling of wagering, and automatic crediting and couponing |
US20050070361A1 (en) * | 2003-09-30 | 2005-03-31 | Lau Michael P.C. | Interactive control of video machines and games therefor |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10254608A (en) * | 1997-03-06 | 1998-09-25 | Sega Enterp Ltd | Tablet unit and simulated experiencing method |
JP3119608B2 (en) * | 1997-11-19 | 2000-12-25 | コナミ株式会社 | Competitive video game device, character movement control method in competitive video game, and recording medium storing character movement control program |
JP3171575B2 (en) * | 1998-07-31 | 2001-05-28 | 株式会社ソニー・コンピュータエンタテインメント | Entertainment system and program supply medium |
JP3763119B2 (en) * | 2000-05-31 | 2006-04-05 | コナミ株式会社 | Game service providing apparatus and method |
US20020082066A1 (en) * | 2000-12-22 | 2002-06-27 | Eric Berlin | Systems and methods wherein a player positions an item in a list during game play |
US7224903B2 (en) * | 2001-12-28 | 2007-05-29 | Koninklijke Philips Electronics N. V. | Universal remote control unit with automatic appliance identification and programming |
GB2419446A (en) * | 2004-10-25 | 2006-04-26 | Zootech Ltd | A programmable remote control which is programmed through an audio/visual signal. |
GB2420438A (en) * | 2004-11-18 | 2006-05-24 | Zootech Ltd | Remote controller and access control to restricted audiovisual content |
GB2429817C (en) * | 2005-01-17 | 2007-09-14 | Ffynnon Games Ltd | Game playing methods and apparatus |
US20060287028A1 (en) * | 2005-05-23 | 2006-12-21 | Maciver Peter | Remote game device for dvd gaming systems |
JP5427343B2 (en) * | 2007-04-20 | 2014-02-26 | 任天堂株式会社 | Game controller |
-
2005
- 2005-07-18 GB GBGB0514669.1A patent/GB0514669D0/en not_active Ceased
-
2006
- 2006-07-18 GB GB0614173A patent/GB2428386B/en not_active Expired - Fee Related
- 2006-07-18 US US11/996,025 patent/US20080220866A1/en not_active Abandoned
- 2006-07-18 WO PCT/GB2006/050212 patent/WO2007010306A1/en not_active Application Discontinuation
- 2006-07-18 GB GB0718688A patent/GB2440285A/en active Pending
- 2006-07-18 GB GB0718687A patent/GB2440284B/en not_active Expired - Fee Related
- 2006-07-18 EP EP06765361A patent/EP1904198A1/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4372554A (en) * | 1980-02-06 | 1983-02-08 | Henry Orenstein | Electronic question and answer game |
US20030003990A1 (en) * | 1986-03-10 | 2003-01-02 | Henry Von Kohorn | Evaluation of responses of participatory broadcast audience with prediction of winning contestants; monitoring, checking and controlling of wagering, and automatic crediting and couponing |
US5364108A (en) * | 1992-04-10 | 1994-11-15 | Esnouf Philip S | Game apparatus |
US20050070361A1 (en) * | 2003-09-30 | 2005-03-31 | Lau Michael P.C. | Interactive control of video machines and games therefor |
Also Published As
Publication number | Publication date |
---|---|
GB0718687D0 (en) | 2007-10-31 |
GB2428386B (en) | 2008-03-19 |
WO2007010306A1 (en) | 2007-01-25 |
US20080220866A1 (en) | 2008-09-11 |
EP1904198A1 (en) | 2008-04-02 |
GB0718688D0 (en) | 2007-10-31 |
GB2440285A (en) | 2008-01-23 |
GB2428386A (en) | 2007-01-31 |
GB0614173D0 (en) | 2006-08-23 |
GB0514669D0 (en) | 2005-08-24 |
GB2440284B (en) | 2009-06-03 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20120718 |