GB2398512A - Game machine - Google Patents
Game machine Download PDFInfo
- Publication number
- GB2398512A GB2398512A GB0403766A GB0403766A GB2398512A GB 2398512 A GB2398512 A GB 2398512A GB 0403766 A GB0403766 A GB 0403766A GB 0403766 A GB0403766 A GB 0403766A GB 2398512 A GB2398512 A GB 2398512A
- Authority
- GB
- United Kingdom
- Prior art keywords
- game
- storage medium
- indication mark
- advance
- display unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000005192 partition Methods 0.000 description 10
- 238000003780 insertion Methods 0.000 description 7
- 230000037431 insertion Effects 0.000 description 7
- 239000010437 gem Substances 0.000 description 2
- 229910001751 gemstone Inorganic materials 0.000 description 2
- 235000009421 Myristica fragrans Nutrition 0.000 description 1
- BQCADISMDOOEFD-UHFFFAOYSA-N Silver Chemical compound [Ag] BQCADISMDOOEFD-UHFFFAOYSA-N 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- PCHJSUWPFVWCPO-UHFFFAOYSA-N gold Chemical compound [Au] PCHJSUWPFVWCPO-UHFFFAOYSA-N 0.000 description 1
- 229910052737 gold Inorganic materials 0.000 description 1
- 239000010931 gold Substances 0.000 description 1
- 239000001115 mace Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 229910052709 silver Inorganic materials 0.000 description 1
- 239000004332 silver Substances 0.000 description 1
- 238000000638 solvent extraction Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
A game machine has a display unit 38 and a series of checkpoints 36a-36i located near the display unit 38. Detectors are located by the checkpoints 36a-36i to detect the passage of a movable object through the checkpoints 36a-36i. Movable object chargers 22A, 22B input objects to the game field 34 so they may pass through checkpoints 36a-36i. A controller causes the display 38 to give indication marks above some of the checkpoints 36a-36i and a judgement circuit which determines if an object passes through an indicated checkpoint 36a-36i. A game controller alters the game in some way based on the result of the judgement circuit. Preferably, the game mode may change or the game may progress in some manner. The indication marks may change with time, perhaps the win value changing, and as indicated checkpoints 36a-36i are hit. A lottery game may be carried out on the basis of the result from the judgement circuit. The moveable object is preferably a coin and a coin pusher game with a coin table 32 is provided. There is also provided a method of storing and uploading game data using a storage medium and reading/writing device.
Description
239851 2
GAME MACHINE
BACKGROUND OF THE INVENTION
The present invention relates to a game machine, more specifically a game machine which stores on a table coins (or medals) charged by game players and uses a coin pusher to push out the coins stored on the table to pay back the pushed out coins to the game players.
In the conventional coin game machine, when a game player charges coins through a coin slot provided in the exterior surface of the coin game machine, the coins fall into a game field through a guide. In the game field are a fixed base which forms the bottom surface of the game field and a movable table which slides reciprocally over the fixed base inwardly of the fixed base. The coins which have fallen onto the upper surface of the movable table are pushed off as the movable table reciprocally slides, to fall onto the fixed base.
The coins which have fallen onto the fixed base are then pushed by the front surface of the movable table towards the edge of the fixed base nearer to the game player. A number of coins have been stored on the fixed base, and as the coins which have additionally fallen are pushed by the movable table, thecoinsstoredonthefixedbasearepushedbytheadditionally fallen coins and can fall together from the edge of the fixed base nearer to the game player. The thus fallen coins are paid back to the game player through a chute.
In such game machines, game players do not lose much but do not win much. Accordingly, such game machines are less amusing and have not much amused the game players.
Recently, to enhance the amusement of the coin game machines, a win portion is provided in the game field at a specific position, and when charged coins or the pushed out coins enter the win portion, a number of coins which have been separately - 1 prepared are charged into the game field to increase a coin number to be paid back to the game player.
The patent references which the inventors are aware of are as follows:
1) Specification of Japanese Patent Application
Unexamined Publication No. Hei 08-38739/1996
2) Specification of Japanese Patent Application
Unexamined Publication No. 2002-331162i and
3) Specification of Japanese Patent Application
Unexamined Publication No. 2002-336537.
As described above, various contrivances have been tried so as to enhance the amusement of coin game machines of this type but have not all been sufficient.
SUMMARY OF THE INVENTION
An object of the present invention is to provide a game machine which can apply new contrivances to the coin game to thereby enhance the amusement of the coin game.
Another object of the present invention is to provide a game machine which can make the game players wish to continue the game and can make the game more amusing.
According to one aspect of the present invention, the present invention is characterized by a game machine comprising: a display unit for showing a game images a coin table disposed in front of the display unit; coin charging means for charging a coin towards the display units a checker member disposed near a side of the display unit and including a plurality of checkers which the coin charged by the coin charging means can pass through) and detecting means for detecting the coin having passed through the chuckers of the checker member, indication marks associated with the chuckers of the chucker member being indicated in the game screen near said side of the display unit, and a game mode being changed, depending on the indication mark associated with the chucker - 2 which the detecting means has detected the passage of the coin through.
In the above-described game machine, it is possible that the indication mark indicated in the game screen near said side is changed as time passes, and a win value of said chucker of the chucker member is changed as time passes, corresponding to a change of the indication mark.
In the above-described game machine, it is possible that the indication mark is moved in the game image near said side, which causes a win value of said chucker of the chucker member to be changed as time passes.
In the above-described game machine, it is possible that when a coin is detected by the detecting means, the indication mark associated with the chucker in which the coin has been detected is changed.
In the above-described game machine, it is possible that when a coin is detected by the detecting means, an image of a region associated with the chucker in which the coin has been detected is changed.
According to one aspect of the present invention, the present invention is characterized by a game machine comprising: a display unit for showing a game image; a coin table disposed in front of the display unit; coin charging means for charging a coin towards the display unit; a chucker member disposed near a side of the display unit and including a plurality of shuckers which the coin charged by the coin charging means can pass through; and detecting means for detecting the coin having passed through the chuckers of the chucker member, indication marks associated with the shuckers of the chucker member being indicated in the game screen near said side of the display unit, and when the coin is detected by the detecting means, a lottery is performed, based on the indication mark associated with the chucker in which the coin - 3 has been detected, and, based on a result of the lot, a win value of said checker being determined.
According to one aspect of the present invention, the present invention is characterized in a game machine comprising: a display unit for showing a game image; a coin table disposed in front of the display unit; coin charging means for charging a coin towards the display unit; a chucked member disposed near a side of the display unit and including a plurality of chuckers which the coin charged by the coin charging means can pass through; and detecting means for detecting the coin having passed through the chuckers of the checker member, indication marks associated with the chuckers of the checker member being indicated in the game screen near said side of the display unit, and when the coin is detected by the detecting means, a lot is made, based on the indication mark associated with the chucker in which the coin has been detected, and, based on a result of the lot, a parameter of the advance of the mage being changed.
According to one aspect of the present invention, the present invention is characterized in a game machine comprising: game advance storing means for storing a game advance; storage medium data reading means for storing data in a storage medium and reading the data from the storage medium; and game control means which, when the storage medium is inserted into the storage medium data reading means, stores the current game advance in the game advance storing means and starts the game, based on the data read from the storage means by the storage medium data reading means, and, when the storage medium is taken out of the storage medium data readingmeans, stores the current game advanceinto the storage medium by the storage medium data reading means and resumes the game from a game advance stored in the game advance storing means. - 4
According to one aspect of the present invention, the present invention is characterized in a game machine comprising: storage medium data reading means for storing data in a storage medium and reading the data from the storage.
medium; game advance storing means for storing a first game I advance made without the storage medium loaded in the storage medium data reading means, and a second game advance made with the storage medium loaded in the storage medium data reading means; and game control means which, when the storage medium is not loaded in the storage medium data reading means, advances the game, based on the first game advance stored in the storage medium date reading means, and, when the storage medium is loaded in the storage medium data reading means, advances the game, based on the second game advance stored in the storage medium data storing means. I In the above-described game machine, it is possible that the game control means starts the game, based on the first game advance read from the storage medium when the storage medium is inserted into the storage medium data reading means, and, when the storage medium is taken out of the storage medium data reading means, stores the current first game advance storedin the game advance storing meansin the storage medium.
According to one aspect of the present invention, the present invention is characterized in a game machine comprising: display unit for showing a game image; a field disposed near the display unit and having a prescribed check pointarrangedin;indicationmarkcontrolmeansforindicating a prescribed indication mark in a region near the check point inthedisplayunit;indicationmarkchangingmeansforchanging a kind and an indication location of the indication mark corresponding to a prescribed condition; object inputting means for inputting a game movable object into the field by a prescribed operation made by a game player; object passage detecting means for detecting the passage of the game movable object through the prescribed check point; indication mark judging means which, when the object passage detecting means detects the passage of the game movable object through the prescribed check point, judges a kind of the indication mark when the prescribed check point and the indication mark are judged to have a prescribed positional relationship; and game I advance control means for controlling the advance of the a game showed in the display unit, based on a result of the judgement of the indication mark judging means, a target character being shown in the display unit, and a character indication mark which is an indication mark associated with the target character being displayed in a region near the check point of the display unit, and the game advance control means changing a parameter set for the target character to thereby control the game advance when the indication mark judged by the indication mark judging means is the indication I mark of the character.
According to one aspect of the present invention, the - present invention is characterized in a game machine comprising: display unit for showing a game image; a field disposed near the display unit and having a prescribed check pointarrangedin; indicationmarkcontrolmeansforindicating a prescribed indication mark in a region near the check point inthedisplayunit; indicationmarkchangingmeansforchanging a kind and an indication location of the indication mark corresponding to a prescribed condition; object inputting means for inputting a game movable object into the field by a prescribed operation made by a game player) object passage detecting means for detecting the passage of the game movable object through the prescribed check point; indication mark judging means which, when the object passage detecting means detects the passage of the game movable object through the prescribed check point, judges a kind of the indication mark when the prescribed check point and the indication mark are - 6 judged to have a prescribed positional relationship) and game advance control means for controlling the advance of the a game showed in the display unit, based on a result of the judgement oftheindicationmarkjudgingmeans, the indication mark judging meansindicatesalotindication mark forlotting, and when the indication mark judged by the indication mark judging means is the lot indication mark, the game advance controlmeanslots, theindicationmarkchangingmeanschanging a kind of the indication mark, based on a result of the lot to control the game advance, based on the changed kind of the indication mark.
As described above, the game machine according to the present invention comprises a display unit for showing a game image; coin charging means for charging a coin towards a game screen; a chucker member disposed near a side of the display unit and including a plurality of chuckers the coin charged by the coin charging means can pass through; and detecting means for detecting the coin haying passed through the chucked of the checker member, indication marks associated with the checkers of the chucked member being indicated in the game screen near said side of the display unit, and a game mode being changed, depending on the indication mark associated with the chucker the detecting means has detected the passage of the coin therethrough, whereby the coin game has new ideas incorporated, and can be more amusing as a game.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a perspective view of the coin game machine according to one embodiment of the present invention, which shows an appearance thereof.
FIG. 2 is a view of the interior of a station of the coin game machine according to the embodiment of the present invention. 7 -
FIG.3isaviewofagameimageofthegameoftheembodiment of the present invention.
FIG. 4 is views of the target images of results of the lottery made in the game of the embodiment of the present invention.
FIG. 5 is a view of a game image displayed when a special chance is given in the game of the embodiment of the present invention.
FIG. 6 is a view of a game image of the fighting mode with monsters in the game of the embodiment of the present invention (Part 1).
FIG. 7 is a view of a game image of the fighting mode with monsters in the game of the embodiment of the present invention (Part 2).
FIG. 8 is a view of a game image of the fighting mode with the boss in the game of the embodiment of the present invention (Part 1).
FIG. 9 is a view of a game image of the fighting mode with the boss in the game of the embodiment of the present invention (Part 2).
FIG. 10 is a view of a game image displayed when a command from a checker is carried out in the game of the embodiment of the present invention.
FIG. 11 is a block diagram of a structure of the coin game machine according to the embodiment of the present invention.
FIG. 12 is a flow chart of the operation of the game with acardin the coin game machine according to the embodiment of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[One Embodiment] - 8 The coin game machine according to one embodiment of the present invention will be explained with reference to FIGs. 1 to 12.
(General Structure of the Coin Game Machine) The appearance of the coin game machine according to the present embodiment is shown in FIG. 1. The coin game machine has a structure 10 of a vertically bisected, substantially equilateral decangular pillar. A large roulette wheel 12 is disposed at the middle of the side of the plane side of the structure 10, and a figure 14 of a dragon is mounted on the roulette wheel 12. Five stations 20 which are operated by game players are arranged, surrounding the roulette wheel 12 and the figure 14. The stations 20 are divided by transparent partitioning plates.
As shown in FIG. 1, a number panel 12a with winning coin numbers written on is provided on the roulette wheel 12.
In a lottery, the number panel 12a is revolved, and a number indicated by a triangular indicator 12b when the number panel 12a is stopped is a winning coin number.
Each station 20 comprises an upper game unit, a central operation panel unit and a lower coin payment unit.
The upper game unit includes coin charging means 22A, 22B for charging coins inside, which are arranged left and right. Two game players can play in each station 20. One game player may operate the left and the right coin charging means 22A, 22B.
The central operation panel unit includes a plurality of operation buttons 24A, 24B, 24C. The operation panel unit includes a card slot 26 for an IC card to be inserted and a card discharge button 27 disposed on the left side of the card slot 26.
The lower coin paying out unit includes a coin paying opening 28 through which coins are to be paid back to a game player. À 9 _
(Interior Structure of the Stations) The interior of the station 20 is shown in FIG. 2. A fixed base 30 is disposed on the bottom surface of the game field of the station 20. A movable table 32 which is slidable inwards over the fixed base 30 is provided. A coin table 34 for coins to be charged onto is provided above the fixed base 30 and the movable table 32.
Inwardly of the coin table 34 there is provided a chucker member 36 having a plurality of chuckers. As shown in FIG. 2, nine chuckers 36a, 36b, ... are arranged horizontally in one row. Most of the coins charged by the coin charging means 22A, 22B pass through the chuckers 36a, 36b, .... The coins which have passed through the chuckers 36a, 36b, ...fall onto the movable table 32. The coins which have rebounded against the partitions between the chucker members 36 and have failed to enter the chuckers 36a, 36b, ... also roll over the coin table 34 and fall onto the movable table 32 or the fixed base 30. The game player aims the coin charging means 22A, 22B at the chuckers 36a, 36b,...so as to pass coins therethrough.
The respective chuckers 36a, 36b,...of the chucker member 36haverespectivedetectionmeans(notshown)todetectwhether or not the coins charged by the coin charging means 22A, 22B have passed through the chuckers 36a, 36b, ... . Immediately inwardly of the chucker member 36 there is provided a display unit 38 which displays game images. The length of the chucker member 36 is substantially the same as the length of the lower side of the display unit 38 and the chucker member 36 is disposed immediately adjacent to the lower side of the display unit 38. Game images and alarm images are displayed on the display unit 38. As will be described later, the partition images of the nine chuckers 36a, 36b, ... are displayed in the display unit 38 near the lower side thereof; the chucker images on the display unit 38 and the real checker member 36 look to be continuous to each other to the game player.
A coin box 40 is disposed on the left side of the coin table 34. A coin transport rail 42 for transporting coins is provided in the coin box 40. Coins are supplied from the coin supply unit 44 to the coin box 40 through the coin transporting rail 42.
When a big win or a middle win takes place, the coin box 40 is inclined to supply a number of coins to the coin table 34. This operation is repeated many times when a big win takes place, which keeps the game player excited.
(Contents of the Game) The game played by the coin game machine according to the present embodiment will be explained with reference to FIGs. 3 to 10. FIG. 3 and FIGs. 5 to 10 show game images displayedonthedisplayunit38, thechuckermember36disposed near the lower side of the display unit 38 and a display lamp 46 disposed on the display unit 38.
In the game of the present embodiment, elements of a role playing game are incorporated in the conventional coin game.
In the first stage of the game of the present embodiment, a character of a game player goes along a map. As shown in FIG. 3, on the game image shown on the display unit 38, a character 50 going along a course is shown at the centre, and advance images 52, 54 showing advances of the character are shown on the left and the right sides. The advance image 52 on the left side indicates a precise advance corresponding toe number ofstepsina dungeon. Jewelboxes 53 are displayed in the course of the advance, and when the character reaches the jewel boxes 53, special chances are given to the game player. Six dungeons (or levels) are displayed on the advance image 54 on the right side. A boss mark is displayed above the six dungeons. - 11
At the lower part of the game screen there are displayed partition images 56a, 56b,..., 56f continuous to the partitions of the nine checkers 36a, 36b, ..., 36i. The region on the left side of the partitionimage 56a corresponds to the chucker 36b, the regions between the partition images 56a, 56b correspondstothechucker36c,theregionbetweenthepartition images 56e, 56f corresponds to the checker 36g, the region on the right side of the partition image 56f corresponds to the checker 36h. The checkers 36a, 36i on both the right and the left sides are ineffective.
(Summary of the Game)
When the game is started, target images 58 which are foot marks asindication marks are displayed near the partition images 56a, 56b,..., 56f at the lower part of the game screen.
The plural target images 58 are continuous or spaced from each other corresponding to the checkers, and are movable, in the same configuration, slowly from the left side of the game screen to the right side thereof. Accordingly, the nine checkers 36a, 36b, ..., 36i have the target images 58 or none of the target images 58, depending on time. Consequently, the winning value of the checkers 36a, 36b,..., 36i is varied, depending on time.
A "win" can be made when coins charged by a game player by using the coin charging means 22A, 22B are caught by any one of the chuckers 36a, 36b, .. ., 36i, and further the target image 58 of the foot mark as the indication mark is displayed in the region corresponding to the checker. When the target image 58 is being displayed and a "win" is made, a simple lottery is performed. In the lottery, the target image 58 is revolved, and when the lottery is completed the revolving target image 58 is stopped and the result of the lottery is indicated.
FIG.4showsimagesofthetargetimages58, whichindicate the lottery results. The target images 58 of FIGs. 4A, 4B, - 12 4C and 4D have numbers of steps in addition to the foot marks.
When a lottery result is the target image 58, a character advances by that number of steps. In the dungeons shown in the advance image 52 on the left side of the game screen, a game player has advanced by the step number. In the target image 58 of FIG. 4A, 1 step is gained) in the target image 58 of FIG. 4B, 2 steps are gained; in the target image 58 of FIG. 4C, 3 steps are gained; and in the target image 58 of FIG. 4D, 30 steps are gained. The target images 58 of FIGs. 4E and 4F are a silver mark and a gold mark. When the target images 58 of these marks are hit, a large number of steps can be gained or special items can be gained. When the target image 58 of FIG. 4G is hit, the mode of fighting with a monster is gained, and this will be described later.
When coins a game player has charged by the coin charging means 22A, 22B hit any one of the chuckers 36a, 36b, ..., 36i but none of the target images are displayed in the region corresponding to the hit checker, the result is a "loss".
An image indicating a "loss" , e.g. an image of a blank is indicated. The advance image 52 on the left side of the game screen is not changed.
When coins a game player has charged by means of the coin charging means 22A, 22B rebound against the partitions of the chuckers 36a, 36b, ..., 36i or others and fail to pass through any one of the checkers 36a, 36b, .
, 36i, the game image is not changed. When charged coins do not pass through the checkers, the charged coins fall to the fixed base 30 and movable table 32 through the coin table 34 to be effective as coins of the pusher coin game, which never spoils the game player's desire to continue the game...DTD: As described above, the game machine according to the present embodiment comprises the display unit which displays game images; a field disposed near the display unit and having prescribed check points arranged thereon) indication mark control means for prescribed indication marks in regions near the prescribed check points of the display unit; indication mark changing means for changing at least the kinds or locations of the indication marks corresponding to prescribed conditions; object inputting means for inputting a movable object for the game into the field by a prescribed operation of a game player; object passage detecting means for detecting the movable object passing the prescribed check points; indication mark judging means which, when the object passage detecting means detects the movable object for the game having passed a prescribed check point, and the prescribed check point and the indication mark have a prescribed positional relationship with each other, judges a kind of the indication mark; and game advance control means for controlling the advance of the game to be displayed on the display unit, based on a judgement result given by the indication mark judging means.
The indication mark control means indicates lottery indication marks for the lottery, and when an indication mark judged by the indication mark judging means is a lottery indication mark, the game advance control means performs a lottery, and in accordance with a lottery result the indicationmark changing means changes kinds of the indication marks and, based on kinds of the indication marks which have been changed, the game advance is controlled, based on kinds of the changed indication marks.
(Roulette Wheel) When a game player inserts coins and get a "win" by the coins, he advances in the dungeon shown in the advance image 52 on the left side of the game screen. When the game player arrives at a jewel box 53 in the dungeon, he is given a special chance. For example, the image shown in FIG. 5 is presented on the display unit 38, and the number panel 12a of the roulette wheel 12 disposed at the centre of the game machine is revolved.
A number value indicated by the triangular indicator 12b when the roulette wheel 12 is stopped is the win coin number.
As shown in FIG. 5, the win coin (or medal) number is indicated in the display unit 38, and the coins of the win number are supplied onto the coin table 34 from the coin box 40.
(Mode of Fighting with Monster) The target image 58 of FIG. 4G is a monster mark. When a game player hits the target image 58 of this mark, the game player advances to aspecialstagewhichis the mode of fighting with a monster. As shown in FIG. 6, in the mode fighting with a monster, monsters 60 and target images 62 are displayed on all the checkers 36a, 36b, ..., 36i.
The game player inserts coins by the coin charging means 22A, 22B to hit the target images 62 with the coins so as to defeat the monsters 60. When the coins are caught by the checkers 36a, 36b, ..., 36i corresponding to the target images 62, the monsters 60 corresponding to the chuckers 36a, 36b, 36i are extinguished. To defeat all the monsters 60 is the aim of the special stage.
The special stage has a time limit and when a remaining time becomes small, as shown in FIG. 7, the remaining time is indicated to warn the game player.
(Mode of Fighting with the Boss) When a game player has cleared one dungeon, the advance is indicated in the advance image 54 on the right side of the game screen. When six dungeons have been cleared, the mode of fighting the boss follows. The game image of FIG. 3 is followed by the game image of FIG. 8 and then the game image of the fighting mode of FIG. 9 follows.
In the game image of FIG. 9, a boss character 70 which is a target character is displayed at the centre of the game screen. In the coin game according to the present embodiment, no coin can be hit to the boss character 70 but instead target images72 which areindication marks associated with the target character are displayed near the partition images 56a, 56b, - 15 56f at the lower part of the game screen. The target images 72 are hit by charging coins into the chuckers 36a, 36b, ....
36i. The level of the difficulty of attacking the boss character 70 is adjusted by adjusting the number of the target images 72 to be displayed, the moving speed of the target images 72 or others.
When a game player wins the fight with the boss character 70, the game player can get a jackpot. When the game player gets the jackpot, the roulette wheel 12 changes direction to the station 10 of the game player who has got the jackpot.
The lottery by the roulette wheel 12 is continuously repeated, and the game player gets a large number of coins. As described above, the game machine according to the present embodiment
comprises the display unit which displays game images; a field disposed near the display unit and having prescribed check points arranged thereon; indication mark control means for prescribed indication marks in regions near the prescribed check points of the display unit; indication mark changing means for changing atleast the kinds orlocations of the indication marks corresponding to prescribed conditions; object inputting means for inputting a movable object for the game into the field by a prescribed operation ofa game player; object passage detecting means for detecting the movable object passing the prescribed check points; indication mark judging means which, when the object passage detecting means detects the movable object for the game having passed a prescribed check point, and the prescribed check point and the indication mark have a prescribed positional relationship with each other, judges a kind of the indication mark;andgameadvancecontrolmeansforcontrollingtheadvance of the game to be displayed on the display unit, based on ajudgement result given by the indication mark judging means.
Target characters are presented in the display unit, and character indication marks which are indication marks associated with the target characters are indicated in the regions near the check points. When the indication marks judged by the indication mark judging means is the character indication marks, the game advance control means controls the game advance by changing a parameter set for the target character.
(Item Collection) In the game according to the present embodiment, special items are hidden in the game advancing mode in the dungeon and in the fighting mode. A game player gets the special items. When he gets the special items, indication lamps 46 disposed on the display unit 38 are turned on one by one.
For example, when the game player has collected eight special items and all the indication lamps 46 are turned on, the game player can get a jackpot, in which the lottery by the roulette wheel 12 is continuously performed and the game player can get a large number of coins.
(Commands by the Chuckers) In the coin game according to the present embodiment, various command operations by a game prayer are mace by pushing operation buttons 24A, 24B, 24C of the operation panel unit shown in FIG. 1.
As shown in FIG. 10, target images 80, 82 indicating command contents are indicated near the partition images 56a, 56b,..., 56f at the lower part of the game screen. The target images 80 command the left, and the target images 82 command the right. When a coin hits the target image 80, the left is commanded, and when a coin hits the target image 82, the right is commanded.
To make various command operations, a game player must insert coins towards the target images 80, 82 by the coin charging means 22A, 22B, and the command operation can be like a game.
(Game using Card) - 17 In the coin game machine according to the present embodiment, elements of a role playing game are incorporated into the conventional coin game. To more effectively achieve this aim in the coin game machine according to the present embodiment, a storage medium, such as an IC card or others, is used to store game advances etc. in the storage medium.
Storage media other than IC cards, such as magnetic cards, memory cards or others, may be used.
The card-using game by the coin game machine according to the present embodiment will be explained with reference to FIGs. 11 and 12.
In the operation panel unit at the centre of the station 20, a card insertion slot 26 for an IC card to be inserted is provided. A card discharge button 27 is provided on the left side of the card slot 26.
As shown in FIG. 11, when a game player inserts an IC card 90 into the card insertion slot 26, a card data reading means 92 reads data stored in the IC card 90. The IC card stores game advances of the game player. The game control means 94 resumes the game, based on the game advances read from the IC card 90. Game images are displayed in the display unit 38 of the station 20. The game advances by the game control means 94 are stored in the game advance storing means 96.
When the game player pushes the card discharge button 27, the current game advance storedin the game advance storing means 96 is stored in the IC card 90 by the card data reading means 92, and the IC card 90 is discharged through the card insertion slot 26. After the IC card 90 has been discharged, the game control means 92 reads a game advance stored in the game advance storing means 96, which was made while the card was not used, and resumes the game at the read game advance.
In the present embodiment, the game advance storing means 96 separately stores game advances made when the IC card 90 - 18 is used, and game advances made when the IC card 90 is not used, and the game control means 94 controls the game, depending on whether or not an IC card is used.
As shown in FIG. 12, unless the IC card 90 is inserted into the card insertion slot 26, the game is played without the card (Step S10). Game advances at this time are suitably stored in the game advance storing means 96. Whether or not the IC card 90 was inserted into the card insertion slot 26 is incessantly checked (Step S11), and unless the IC card is inserted, the game is played without the card (Step S10).
Even if a game player advances the game to some extent and stops the game, the game advance is stored, and when another game player plays the game, he resumes the game from the game advance where the immediately preceding game player has stopped the game.
When a game player inserts his own IC card 90 into the card insertion slot 26, the current game advance, i.e., the game advance without the card is stored in the game advance storing means 96 (Step S12).
Subsequently, the card data reading means 92 reads game data stored in the IC card 90 (Step S13) and the game control means 94 resumes the game from the game advance based on the read game data (Step S14). A game advance made with the IC card 90 is suitably stored in the game advance storing means 96. Whether or not the card discharge button 27 was pushed is continuously checked (Step S15) and, unless the card discharge button 27 is pushed, the game play with the card is continued (Step S14).
When the game player pushed the card discharge button 27, the game advance storing means 96 stores the current game advance, i. e., a game advance made with the card, the card data reading means 92 stores the game advance in the IC card (Step S16), and the IC card 90 is discharged through the card insertion slot 26 (Step S17).
Next, the game advance made without the card that is stored in the game advance storing means 96 is read (Step S18), and the game is resumed from the read game advance (Step S10).
(Modified Embodiment) The present invention is not limited to the abovedescribed embodiment and can cover other various modifications.
For example, in the above-described embodiment, the present invention is applied to a coin game machine, the so-called pusher, in which the coins charged by a game player are stored on the table, the coins stored on the table are pushed by the coin pusher, and the pushed out coins are paid back to the game player. However, the present invention may be applied to other coin game machines. The present invention is not essentially applied to the coin game machine but is also applicable to game machines using other winning tokens and movable objects, e.g. medals or balls such as pachinko balls or others. - 20
Claims (18)
1. A game machine comprising: a display unit for showing a game images a field disposed near the display unit and having a prescribed check point therein) indication mark controlmeansforindicatinga prescribed indication mark in a region of the display unit near the check point end for charging a kind and/or a position oftheindication mark in response to a prescribed condition) object inputting means for inputting a movable object
into the field by a game player)
object passage detecting means for detecting the passage of the movable object through the prescribed check point) indication mark judging means which, when the object passage detecting means detects the passage of the movable object through the prescribed check point, judges a kind of the indication mark when the prescribed check point and the indication mark are judged to have a prescribed positional relationship) and game control means for controlling the advance of the gameshowninthedisplayunit, basedonaresultofthejudgement of the indication mark judging means.
2. A game machine according to claim 1, wherein the game control means changes a game mode of the game shown in the display unit based on a result of the judgement of the indication mark judging means.
3. A game machine according to claim 1 or claim 2, wherein the indication mark control means changes the kind of the indication mark in the region of the display unit near the check point as time passes, and a win value of the check point is changed as time passes corresponding to the kind of the indication mark. - 21
4. A game machine according to claim 1 or claim 2, wherein theindication mark controlmeans charges the position of the indication mark within the region of the display unit near the check point as time passes, and a win value of the check point is changed as time passes corresponding to the position of the indication mark.
5. A game machine according to claim 1, wherein the I game control means performs a lottery based on a result of the judgement of the indication mark judging means.
6. A game machine according to claim 5, wherein the game control means determines a win value based on a result of the lottery.
7. A game machine according to claim 5, wherein the game control changes a parameter of the advance of the game based on a result of the lottery.
8. A game machine according to any preceding claim, wherein, when the object passage detecting means detects the passage of the movable object through the prescribed check point, the indication mark control means changes kind of the indication mark in the region of the display unit near the check point.
9. A game machine according to any preceding claim, wherein, when the object passage detecting means detects the passage of the movable object through the prescribed check point, an image in the region of the display unit near the check point is changed. - 22
10. A game machine according to claim 1, wherein: a target character is shown in the display unit and a character indication mark, which is an indication mark associated with the target character, is displayed in a region near the check point of the display unit; and the game control means changes a parameter set for the target character when the indication mark judged by the indication mark judging means is the indication mark of the character.
11. A game machine according to any preceding claim, wherein the movable object is a coin.
12. A game machine according to claim 11, further comprising a coin table disposed in front of the display unit.
13. A game machine according to claim 11 or claim 12, wherein the check point is defined by a checker, through which a coin input into the object inputting means can pass.
14. A game machine according to claim 13, further comprising a checker member disposed near the display unit and including a plurality of the checkers.
15. A game machine comprising: game advance storing means for storing a game advance; storage medium data reading means for storing data in a storage medium and reading the data from the storage medium; and game control means which, when the storage medium is inserted into the storage medium data reading means, stores the current game advance in the game advance storing means and starts the game based on the data read from the storage medium by the storage medium data reading means and, before - 23 the storage medium is taken out of the storage medium data reading means, stores the current game advanceinto the storage medium by the storage medium data reading means and resumes the game from the game advance stored in the game advance storing means.
16. A game machine comprising: storage medium data reading means for storing data in a storage medium and reading the data from the storage medium; game advance storingmeans for storing a first game advance made without the storage medium loaded in the storage medium data reading means, and a second game advance made with the storage mediumloadedin the storage medium data reading means; and game control means which, when the storage medium is not loaded in the storage medium data reading means, advances the game based on the first game advance stored in the game advance storing means and, when the storage medium is loaded in the storage medium data reading means, advances the game based on the second game advance stored in the storage medium.
17. A game machine according to claim 16, wherein the game control means starts the game based on the second game advance read from the storage medium when the storage medium is inserted into the storage medium data reading means and, before the storage medium is taken out of the storage medium data reading means, stores the current second game advance in the storage medium.
18. A game machine substantially as described herein, with reference to the drawings. - 24
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0605511A GB2425732B (en) | 2003-02-20 | 2004-02-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2003043336A JP2004248922A (en) | 2003-02-20 | 2003-02-20 | Game machine |
Publications (3)
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GB0403766D0 GB0403766D0 (en) | 2004-03-24 |
GB2398512A true GB2398512A (en) | 2004-08-25 |
GB2398512B GB2398512B (en) | 2006-12-27 |
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Family Applications (2)
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GB0605511A Expired - Fee Related GB2425732B (en) | 2003-02-20 | 2004-02-20 | Game machine |
GB0403766A Expired - Fee Related GB2398512B (en) | 2003-02-20 | 2004-02-20 | Game machine |
Family Applications Before (1)
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GB0605511A Expired - Fee Related GB2425732B (en) | 2003-02-20 | 2004-02-20 | Game machine |
Country Status (2)
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JP (1) | JP2004248922A (en) |
GB (2) | GB2425732B (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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GB2435431A (en) * | 2006-02-23 | 2007-08-29 | Game Concepts Ltd | Falling coin games machine |
GB2455745A (en) * | 2007-12-19 | 2009-06-24 | Game Concepts Ltd | Token shooting game |
US9098978B2 (en) | 2009-10-30 | 2015-08-04 | Konami Digital Entertainment Co., Ltd. | Game system and management apparatus having a convenient authentication process for ensuring security |
Families Citing this family (11)
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JP2007215720A (en) * | 2006-02-16 | 2007-08-30 | Copcom Co Ltd | Pusher game apparatus |
JP5213211B2 (en) * | 2006-08-15 | 2013-06-19 | 株式会社バンダイナムコゲームス | GAME DEVICE AND PROGRAM |
JP5213210B2 (en) * | 2006-08-15 | 2013-06-19 | 株式会社バンダイナムコゲームス | GAME DEVICE AND PROGRAM |
JP4749291B2 (en) * | 2006-09-12 | 2011-08-17 | 株式会社バンダイナムコゲームス | Game system, program and information storage medium |
WO2009004810A1 (en) * | 2007-07-04 | 2009-01-08 | Sega Corporation | Game device, and game control method |
JP2013154085A (en) * | 2012-01-31 | 2013-08-15 | Konami Digital Entertainment Co Ltd | Game system |
JP5607088B2 (en) * | 2012-01-31 | 2014-10-15 | 株式会社コナミデジタルエンタテインメント | Game system |
JP2013154086A (en) * | 2012-01-31 | 2013-08-15 | Konami Digital Entertainment Co Ltd | Game system |
JP5549720B2 (en) * | 2012-09-27 | 2014-07-16 | 株式会社セガ | GAME DEVICE AND PROGRAM |
JP6557297B2 (en) * | 2017-07-31 | 2019-08-07 | 株式会社バンダイナムコエンターテインメント | Program, player terminal and server system |
JP7477069B2 (en) | 2019-05-21 | 2024-05-01 | 株式会社コナミアミューズメント | GAME DEVICE, METHOD FOR OPERATION OF GAME DEVICE AND PROGRAM |
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JPH1147433A (en) * | 1997-08-06 | 1999-02-23 | S N K:Kk | Video game machine |
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JP4434412B2 (en) * | 2000-02-17 | 2010-03-17 | 株式会社バンダイナムコゲームス | GAME MEDIUM PASSING DETECTION DEVICE AND GAME MACHINE USING THE SAME |
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JP2002085844A (en) * | 2000-09-19 | 2002-03-26 | Mitsubishi Heavy Ind Ltd | Customized game play method and system for game machine for business use |
JP3485875B2 (en) * | 2000-10-12 | 2004-01-13 | コナミ株式会社 | Medal skipping game device and medal skipping game method |
JP3542120B2 (en) * | 2001-01-22 | 2004-07-14 | コナミ株式会社 | Medal gaming machine |
JP3481211B2 (en) * | 2001-02-27 | 2003-12-22 | コナミ株式会社 | Medal gaming machine |
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- 2003-02-20 JP JP2003043336A patent/JP2004248922A/en active Pending
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- 2004-02-20 GB GB0403766A patent/GB2398512B/en not_active Expired - Fee Related
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US5158290A (en) * | 1991-04-24 | 1992-10-27 | Premier Technology | Electronic variable target value indicator located on the playfield of a pinball machine |
JP2002331162A (en) * | 2001-05-08 | 2002-11-19 | Konami Co Ltd | Game machine |
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Publication number | Priority date | Publication date | Assignee | Title |
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GB2435431A (en) * | 2006-02-23 | 2007-08-29 | Game Concepts Ltd | Falling coin games machine |
GB2437927A (en) * | 2006-02-23 | 2007-11-14 | Game Concepts Ltd | Falling coin games machine |
GB2437927B (en) * | 2006-02-23 | 2010-10-13 | Game Concepts Ltd | Games machine |
GB2455745A (en) * | 2007-12-19 | 2009-06-24 | Game Concepts Ltd | Token shooting game |
US9098978B2 (en) | 2009-10-30 | 2015-08-04 | Konami Digital Entertainment Co., Ltd. | Game system and management apparatus having a convenient authentication process for ensuring security |
Also Published As
Publication number | Publication date |
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JP2004248922A (en) | 2004-09-09 |
GB0403766D0 (en) | 2004-03-24 |
GB2425732B (en) | 2007-05-09 |
GB2398512B (en) | 2006-12-27 |
GB0605511D0 (en) | 2006-04-26 |
GB2425732A (en) | 2006-11-08 |
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Legal Events
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PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20140220 |