GB2226767A - Apparatus for playing a board game - Google Patents
Apparatus for playing a board game Download PDFInfo
- Publication number
- GB2226767A GB2226767A GB8923253A GB8923253A GB2226767A GB 2226767 A GB2226767 A GB 2226767A GB 8923253 A GB8923253 A GB 8923253A GB 8923253 A GB8923253 A GB 8923253A GB 2226767 A GB2226767 A GB 2226767A
- Authority
- GB
- United Kingdom
- Prior art keywords
- playing
- piece
- rules
- board
- accordance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
- A63F2003/00223—Three-dimensional game boards shaped as a container into which playing pieces may enter
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00394—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a surface relief
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1063—Timers
- A63F2250/1073—Time-out devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/042—Three-dimensional labyrinths
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
- A63F7/3622—Specially shaped rolling boards for the balls, e.g. ball tracks
Landscapes
- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
The apparatus comprises playing pieces, a playing board having a substantially spiral path comprising representations of procedural steps around which the playing pieces are movable in accordance with a set of rules accompanying said apparatus, and means playable in accordance with said rules to determine the number of steps to be moved at a given time, this means being a random number indicating device, or skill testing cards or a combination of these. The playing board may be two- or three-dimensional. The board also has a series of hazards and network of smaller paths interconnecting the main path of steps, these hazards and smaller paths being negotiated by players in accordance with the rules. <IMAGE>
Description
Apparatus for Playing a Board Game
This invention relates to apparatus for playing a board game.
According to the present invention there is provided apparatus for playing a board game, the apparatus comprising playing pieces, a playing board having a substantially spiral path comprising representations of procedural steps around which the playing pieces are movable in accordance with a set of rules accompanying said apparatus, and means playable in accordance with said rules to determine the number of steps to be moved at a given time, this means being a random number indicating device, or skill testing cards, or a combination of these.
Herein the term spiral is to encompass both two- or three-dimensional playing boards and spirals in the form of stepped turrets, helical pyramids and other devices having a path which in plan view is in the form of whorls or concentric circles or polygonal shapes having path connections therebetween.
Preferably, the pieces are movable around the spiral clockwise from the exterior to the interior or apex of the spiral.
Preferably, there is a network of smaller paths interconnecting the main path of steps, these smaller paths being taken in preference to the main path in accordance with the rules.
Preferably, the path includes hazards including means to move a piece regressively down the smaller interconnecting paths and including high risk representations ("danger zones"), on which there is an increased probability of a piece being moved, generally regressively, by another player in preference to other player's own piece.
Preferably, the pieces are ball-like and the playing board is three-dimensional bearing a path with representations of fifty procedural steps starting at the base and finishing at the apex, most representations being shallow depressions to hold the ball-like playing piece, a few representations placed randomly containing the hazards, including holes which are openings to the smaller paths, which are in the form of tunnels and through which the ball-like playing piece moves regressively to a lower level.
Preferably, the players are given the choice of the means of determining the number of steps to be moved; the player can either nominate skill testing cards, or random number indicating means or both.
Preferably, the random number indicating device is a die.
Preferably, there are two types of skill testing cards: logic and general knowledge, and the speed with which the answer is given by a player may determine the number of steps to be moved or the number of answers given may represent the number of steps to be moved.
The piece moved in accordance with both the rules and the skill testing cards can be either the player's own playing piece or that of another player.
If logic cards are nominated the player does not use a die but nominates the degree of difficulty by the time allowed. If answered correctly, the player may elect to move the requisite number of steps.
If general knowledge cards are nominated, the player then answers the same number of general knowledge questions as are shown by the number exposed on the thrown die. If answered correctly, the player may elect to move the requisite number of steps.
If the die only is chosen, the number of steps shown by the die have to be taken, even if the piece lands on a hazard. If answered correctly and the piece is moved without encountering a hazard, a player may elect to answer a skill testing card and move a bonus number of steps corresponding to the number on the die; this move can either be of the player's own piece or, alternatively, the player may elect to move another player's piece regressively by the same number of steps.
Preferably, the regressive move of another player's piece can only be undertaken if the other player's piece is on a hazard determined as a "danger zone".
Preferably, the apparatus is played in accordance with the rules set forth in the Appendix.
Reference is now made to the accompanying Appendix which describes, by way of example, embodiments of a board game of the present invention and rules for playing the board game, with reference to the accompanying drawings, in which:
Fig. 1 is a plan view of a two-dimensional
embodiment of a board of the apparatus for
playing a game according to the present
invention;
Fig. 2 is a perspective view of a stepped
turret embodiment of a board of the apparatus
for playing a game according to the present
invention;
Fig. 3 is a perspective view of a helical
pyramid embodiment of a board of the apparatus
for playing a game according to the present
invention;
Fig. 4 is an enlarged perspective view of the
board of Fig. 3;
Fig. 5 is a side elevation of the board of Fig. 3;
Fig. 6 is a plan view of the board of Fig. 3;;
Fig. 7 is a perspective view of an alternative
stepped turret embodiment of a board of the
apparatus for playing a game according to the
present invention;
Fig. 8 is an enlarged perspective view of the
board of Fig. 7; and
Fig. 9 is a plan view of the board of Fig. 7.
Modifications and improvements may be incorporated without departing from the scope of the invention.
APPENDIX
COMPONENTS OF GAME 1. The BOARD
STEPPED TURRET (Fig. 2 or Figs 7 to 9) or HELICAL
PYRAMID (Figs. 3 to 6) with numbers ranging from 1 to 50 starting at base and finishing at apex.
The BOARD contains holes set in random positions.
These are known as HAZARD HOLES. A playing piece landing on a HAZARD HOLE will descend to a lower level.
There are also HAZARDS in the form of DANGER ZONES coloured RED; their function will be explained in Rules of Play.
2. QUESTION CARDS
The cards are divided into two categories - LOGIC and
GENERAL KNOWLEDGE.
The LOGIC questions are based on IQ type questions, the degree of difficulty is set by a time limitation.
The GENERAL KNOWLEDGE questions are random in difficulty and have multiple answers depending on throw of dice, i.e. 1-6.
3. TIMER
A device to read times from 20 seconds to 2 minutes in 6 divisions (with buzzer). If not 3 egg timers reading 1 minute, 40 seconds, 20 seconds.
4. COUNTERS
Each player selects a playing piece, alternatively termed a counter/man , in the form of a round coloured ball, which is moved up the board according to rules.
5. DICE
NUMBER OF PLAYERS
Any reasonable number or it may be played as a team game.
The larger number of individual players the longer each game will take.
RULES
Throw dice to see who starts. Players go in turn clockwise.
The Play
At each player's turn they have the choice of nominating LOGIC or GENERAL KNOWLEDGE or nominating
LUCK.
If Logic
Player does not use dice but instead nominates value 1-6 then answers LOGIC question. The degree of difficulty depends on time allowed, i.e.
Value 1 = 2 minutes
Value 2 = 1 minute 40 seconds
Value 3 = 1 minute 20 seconds
Value 4 = 1 minute
Value 5 = 40 seconds
Value 6 = 20 seconds
If answered correctly in given time move appropriate number of places (nominated value). If not answered correctly DO NOT MOVE.
If General Knowledge
Player rolls dice, then answers question on GENERAL
KNOWLEDGE corresponding to number on dice. Player has 1 minute to answer. If correct, player can then move number of places as shown on dice. However, if this would mean landing on a HAZARD HOLE or DANGER ZONE a player may decline to move.
If Luck
Player simply rolls dice but MUST move number of places shown on dice. If player is successful in negotiating
HAZARDS, player may then opt for BONUS question of either LOGIC or GENERAL KNOWLEDGE at value on dice. If answered correctly, player may then make appropriate
BONUS move corresponding to number on dice, or alternatively player may opt to move opponents on
DANGER ZONES by moving their pieces back the same number of steps corresponding to number on dice.
If a player is on a DANGER ZONE and another player lands on same place they must swap places on board.
Winner
First player to reach top having completed move.
ALTERNATIVE METHODS OF PLAY
The game may be played as three completely separate games depending on age and interests of players.
1. As a pure LOGIC game using only LOGIC cards and
rules.
2. As a game of GENERAL KNOWLEDGE using only
GENERAL KNOWLEDGE cards and rules.
3. As 'Snakes and Ladders' (Trade Mark) type
game for children using rules of LUCK and
simplified bonus POINTS.
SAMPLE CARDS
Samples of the questions asked on the cards as as follows:
Logic Cards e.g.
1. A chain is made up of 10 circular links.
Each link has an outside diameter of one and a
half inches and inside diameter of one inch.
How long is the chain from tip to tip? 2. What is the next letter in the series? E V H SK ? 3. If 5 7 6 9 19 26 means DECENT
What does 7 3 12 16 mean? 4. WORD YOB XENON
VILE ZEBRA
Which of the above words does not belong?
General Knowledge e.a.
1. Name of the following chemical elements:
H Mn Zn Ni Ba Be 2. Books by Robert Louis Stevenson.
3. Boxing Weights.
4. Bing Crosby and Bob Hope "Road" Films.
5. Wonders of the World.
Claims (10)
1. Apparatus for playing a board game, the apparatus comprising playing pieces, a playing board having a substantially spiral path comprising representations of procedural steps around which the playing pieces are movable in accordance with a set of rules accompanying said apparatus, and means playable in accordance with said rules to determine the number of steps to be moved at a given time, the means being a random number indicating device, or skill testing cards, or a combination of these.
2. Apparatus according to Claim 1, wherein the pieces are movable clockwise around the spiral path from the exterior to the interior or apex of the spiral.
3. Apparatus according to either Claim 1 or 2, wherein a network of smaller paths interconnect the path, these smaller paths being taken in preference to the path in accordance with the rules.
4. Apparatus according to Claim 3, wherein the path includes hazards including means to move a piece regressively down the smaller interconnecting paths and including high risk representations, on which there is an increased probability of a piece being moved by another player in preference to other player's own piece.
5. Apparatus according to Claim 4, wherein the pieces are ball-like and the playing board is threedimensional, most representations being shallow depressions to hold the ball-like playing piece, a few representations placed randomly containing the hazards, including holes which are openings to the smaller interconnecting paths, which are in the form of tunnels and through which the playing piece is movable regressively to a lower level.
6. Apparatus according to any one of Claims 1 to 3, wherein the playing board is two-dimensional.
7. Apparatus according to any one of the preceding
Claims, wherein there are two types of skill testing cards: logic and general knowledge.
8. Apparatus according to any one of the preceding
Claims, wherein a piece moved in accordance with the rules and the skill testing cards can be either the player's own playing piece or that of another player.
9. Apparatus according to any one of the preceding
Claims, wherein the apparatus is played in accordance with the rules set forth in the Appendix.
10. Apparatus for playing a board game substantially as hereinbefore described with reference to Fig. 1 or Fig.
2 or Figs 3 to 6 or Figs 7 to 9.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB8824137A GB8824137D0 (en) | 1988-10-14 | 1988-10-14 | Apparatus for playing board game |
Publications (2)
Publication Number | Publication Date |
---|---|
GB8923253D0 GB8923253D0 (en) | 1989-12-06 |
GB2226767A true GB2226767A (en) | 1990-07-11 |
Family
ID=10645215
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB8824137A Pending GB8824137D0 (en) | 1988-10-14 | 1988-10-14 | Apparatus for playing board game |
GB8923253A Withdrawn GB2226767A (en) | 1988-10-14 | 1989-10-16 | Apparatus for playing a board game |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB8824137A Pending GB8824137D0 (en) | 1988-10-14 | 1988-10-14 | Apparatus for playing board game |
Country Status (1)
Country | Link |
---|---|
GB (2) | GB8824137D0 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5102144A (en) * | 1991-01-14 | 1992-04-07 | Dickerman Rodney W | Profit and loss game apparatus |
US5169153A (en) * | 1992-02-11 | 1992-12-08 | Levy Richard C | Three-way dimensional board game with audible sound generator and method of play |
US5183256A (en) * | 1992-04-27 | 1993-02-02 | Hale Calvin L | Game apparatus |
GB2263409A (en) * | 1992-01-07 | 1993-07-28 | Moonstake Limited | Game apparatus |
US5386994A (en) * | 1994-02-09 | 1995-02-07 | Baranowski; Garry L. | Board game |
US5494292A (en) * | 1995-06-06 | 1996-02-27 | Mileti; Mark | Marble maze game device |
WO2004064956A1 (en) * | 2003-01-22 | 2004-08-05 | Guerra Navas, Antonio Manuel | Structure for table game |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB451416A (en) * | 1935-02-02 | 1936-08-04 | Gerald Crooks | Improvements in and relating to apparatus for playing a game |
GB1328457A (en) * | 1971-05-04 | 1973-08-30 | Beckett H T | Means for playing a game |
US4422644A (en) * | 1981-11-05 | 1983-12-27 | Marvin Glass & Associates | Board game apparatus |
-
1988
- 1988-10-14 GB GB8824137A patent/GB8824137D0/en active Pending
-
1989
- 1989-10-16 GB GB8923253A patent/GB2226767A/en not_active Withdrawn
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB451416A (en) * | 1935-02-02 | 1936-08-04 | Gerald Crooks | Improvements in and relating to apparatus for playing a game |
GB1328457A (en) * | 1971-05-04 | 1973-08-30 | Beckett H T | Means for playing a game |
US4422644A (en) * | 1981-11-05 | 1983-12-27 | Marvin Glass & Associates | Board game apparatus |
Non-Patent Citations (1)
Title |
---|
Table Games of Georgian and Victoria * |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5102144A (en) * | 1991-01-14 | 1992-04-07 | Dickerman Rodney W | Profit and loss game apparatus |
GB2263409A (en) * | 1992-01-07 | 1993-07-28 | Moonstake Limited | Game apparatus |
GB2263409B (en) * | 1992-01-07 | 1995-01-11 | Moonstake Limited | Game apparatus |
US5169153A (en) * | 1992-02-11 | 1992-12-08 | Levy Richard C | Three-way dimensional board game with audible sound generator and method of play |
US5183256A (en) * | 1992-04-27 | 1993-02-02 | Hale Calvin L | Game apparatus |
US5386994A (en) * | 1994-02-09 | 1995-02-07 | Baranowski; Garry L. | Board game |
US5494292A (en) * | 1995-06-06 | 1996-02-27 | Mileti; Mark | Marble maze game device |
WO2004064956A1 (en) * | 2003-01-22 | 2004-08-05 | Guerra Navas, Antonio Manuel | Structure for table game |
AU2003274163B2 (en) * | 2003-01-22 | 2009-06-18 | Guerra Navas, Antonio Manuel | Structure for table game |
Also Published As
Publication number | Publication date |
---|---|
GB8923253D0 (en) | 1989-12-06 |
GB8824137D0 (en) | 1988-11-23 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |