GB2225730A - Board game simulating tennis - Google Patents

Board game simulating tennis Download PDF

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Publication number
GB2225730A
GB2225730A GB8828886A GB8828886A GB2225730A GB 2225730 A GB2225730 A GB 2225730A GB 8828886 A GB8828886 A GB 8828886A GB 8828886 A GB8828886 A GB 8828886A GB 2225730 A GB2225730 A GB 2225730A
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United Kingdom
Prior art keywords
ball
dice
team
tennis
service
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB8828886A
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GB8828886D0 (en
Inventor
Paula Anne Ibrahim
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB8828886A priority Critical patent/GB2225730A/en
Publication of GB8828886D0 publication Critical patent/GB8828886D0/en
Publication of GB2225730A publication Critical patent/GB2225730A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/00044Tennis or squash board games

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

Game apparatus comprises a board laid out in squares representing a tennis court, a marker representing the position of the ball, and a random number generation means - for example a pair of dice - to determine the distance of travel of the ball marker. <IMAGE>

Description

TENNIS MATCH - BOARD GAME Age range: 8 - 80 Number of players: 2 - 6 Description of Board The board is a mesh that consists of 16 columns and 12 rows.
This is shown in Diagram 1, together with the line markings.
As can be seen, the board looks similar to a miniature tennis court.
The columns are marked HL, GL, FL, EL, DL, CL, BL, AL, AR, BR, CR, DR, ER, FR, GR, HR. The rows are marked 1 to 12.
Additional requirements: 2 Dice 1 Counter (to be used as tennis ball).
I NSTRUCTI ONS FOR SINGLES MATCH This match is for two players. In this match columns GR, HR and GL, HL are considered out of court. In other words, the court is limited to columns FL to FR. If the ball lands on any square along columns GR, HR and GL, HL, it is considered out.
The game starts by tossing a coin to see who will serve first.
The point starts by serving from the boxes marked AR - FR or those marked AL - FL. Obviously the first point is served from the right hand side (i.e, squares AL - FL) and you alternate until the end of a service game.
Having decided from which box you are going to serve, you throw two dice. If both dice show the same number then this is considered as an ace and the server wins the point.
Otherwise, a successful service is achieved only if the total score shown by the two dice is 7, 8 or 9. As you can see from the diagram, if you count 7, 8 or 9 squares from the base line, not including those marked AR to FR or AL to FL, this will enable the ball to cross the net and land within the service line at your opponents court. If the dice show a total score of 10 or over, except for two fives or two sizes, then obviously the service is not valid. If the dice show a score of five or less, except for two ones and two twos, the.
ball did not cross the net and therefore the service is also not valid. If the dice show a total score of six, except for two threes, this is considered a net. In other words, the ball crossed the net but touched it.
If the first service is not valid, you are allowed a second serve. If the second service is also not valid your opponent gets a point. If your first (or second) service is a net, you have another chance for your first (or second) service.
If you have three net serves in succession your opponent scores a point. The rules are exactly like ordinary tennis.
If you are serving from the right hand side you expect the ball to land on the left hand side of your opponent' s service area. So, if you are serving from square BR, and the dice show a total score of 9, you place the ball on square (BL,9) rather than (BR, 9). Similiarly, if you serve from CR and the dice show 7, then you place the ball on square (CL, 7). The same applies if you are serving from the left hand side. For example, you serve from AL and the dice show 7, you place the ball on square (AR, 7).
If the opponent achieves a successful serve, it is your turn to throw the dice and try to put the ball back in his court.
This means that the ball must cross the net. So, you throw the dice and you move the number of squares indicated by the dice. You can move along the same column or diagonally to either side. If the ball does not cross the net or it is out of court, you lose the point. However, if you manage to place the ball on a square denoted by a cross, then that is a winning shot and you score a point. Note, if you serve and the ball lands on a square with a cross, then the service is not an ace. Squares with a cross denote a winning shot except for the serve.
Also, if the two dice show the same number, then that is also a winning shot and you score a point. If you manage to place the ball on a square in your opponent' s area which is not marked by a cross, it is your opponents turn to return the ball back. You continue until one of you wins the point.
When serving, a player must use two dice. However, for any other shot, you can choose to throw one dice or two. It is left entirely to your judgement. If you use one dice you will never score a winning shot even if you place the ball on a square with a cross.
The scoring of points is like ordinary tennis, i.e. 15, 30, 40 and so on. Obviously, if the score is 40 all, it is a deuce. In this case, you must win two points in succession to win the game.
If you serve the first game, it is your opponent's turn to serve the second game and so on. The service alternates after each game just like ordinary tennis.
The players should change courts every odd game.
You win a set if you win 6 games or more and you have won at least two games more than your opponent. It is up to you to decide before the match on the number of sets to be played.
INSTRUCTIONS FOR TEAMS MATCH This is for 3 - 6 players. You divide the players into two teams. If there are an odd number of players, one team will have an extra player. You toss the coin to see which team will serve first. Each team has to decide the order in which each member is to play. Say for instance, there are six players P, Q, R, S, T, and U. Suppose, P, Q and R are in team A and S, T and U are in team B, and it has been decided that the order of play for the two teams is P, Q and R, and S, T and U, and suppose that team A won the toss and is to serve first. The first game is served by P. The first player to return the first service from team B is S. The first player to return from team A is Q. The second to return from team B is T. The second to return from team A is R.The third player to return from team B is U. the third player to return from team A is P. The cycle is continued until the point is won. The first player to return the second service from team B is T. The first player to return from team A is Q. The second to return from team B is U. The second to return from team A is R and so on. The cycle is continued until the end of the game.
The second game is served by S from team B. The order in which the players will return is as follows: Q, T, R, U, P, S and so on. The subsequent games are served by players in the following order: Q, T, R, U, P...and so on.
The rules for the service for the teams match is exactly the same as the singles match. You still have to serve from squares AR - FR or AL - FL. You cannot serve from GR, HR or GL, HL.
The rest of the rules for the teams match is exactly the same as the singles match except that column GR, HR and GL, HL are considered part of the court. In other words, if the ball lands on any of the squares of columns GR, HR or GL, HL, it is considered in court and play should continue. Note, however, that in the case of service, columns GR, HR and GL, HL are considered out of court as mentioned above. So, therefore you must serve from squares AR to FR or AL to FL.

Claims (1)

  1. A board game based on the actual game of tennis, for 2 to 6 players ranging from the age of 8 - 80.
GB8828886A 1988-12-10 1988-12-10 Board game simulating tennis Withdrawn GB2225730A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8828886A GB2225730A (en) 1988-12-10 1988-12-10 Board game simulating tennis

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB8828886A GB2225730A (en) 1988-12-10 1988-12-10 Board game simulating tennis

Publications (2)

Publication Number Publication Date
GB8828886D0 GB8828886D0 (en) 1989-01-18
GB2225730A true GB2225730A (en) 1990-06-13

Family

ID=10648296

Family Applications (1)

Application Number Title Priority Date Filing Date
GB8828886A Withdrawn GB2225730A (en) 1988-12-10 1988-12-10 Board game simulating tennis

Country Status (1)

Country Link
GB (1) GB2225730A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5383669A (en) * 1993-09-08 1995-01-24 Vance; Jack Equestrian board game
GB2331960A (en) * 1997-12-05 1999-06-09 Roland Man Druckmasch Ductor inking units in printing presses and control thereof

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4007937A (en) * 1975-05-27 1977-02-15 Casciano Robert M Tennis game board
FR2396572A1 (en) * 1977-07-05 1979-02-02 Borneque Gilles Board game imitating lawn tennis - has dice and cards referring to strokes to control movement of playing piece across surface

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4007937A (en) * 1975-05-27 1977-02-15 Casciano Robert M Tennis game board
FR2396572A1 (en) * 1977-07-05 1979-02-02 Borneque Gilles Board game imitating lawn tennis - has dice and cards referring to strokes to control movement of playing piece across surface

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5383669A (en) * 1993-09-08 1995-01-24 Vance; Jack Equestrian board game
GB2331960A (en) * 1997-12-05 1999-06-09 Roland Man Druckmasch Ductor inking units in printing presses and control thereof
GB2331960B (en) * 1997-12-05 1999-07-28 Roland Man Druckmasch Ductor inking units in printing presses and control thereof

Also Published As

Publication number Publication date
GB8828886D0 (en) 1989-01-18

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)