GB2207608A - Electronic action game - Google Patents
Electronic action game Download PDFInfo
- Publication number
- GB2207608A GB2207608A GB08717704A GB8717704A GB2207608A GB 2207608 A GB2207608 A GB 2207608A GB 08717704 A GB08717704 A GB 08717704A GB 8717704 A GB8717704 A GB 8717704A GB 2207608 A GB2207608 A GB 2207608A
- Authority
- GB
- United Kingdom
- Prior art keywords
- mole
- electronic
- game device
- whack
- leds
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0025—Tools
- A63F2011/0032—Hammers
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
An electronic game device comprises a hammer (H1) and a game surface bearing a plurality of LEDs and a plurality of microswitches (SW1-5). A microcomputer illuminates selectively single one's of the LEDs, records the number of correct hits and the elapsed time. <IMAGE>
Description
ELECTRONIC 'WHACK A MOLE' GAME DEVICE
This invention relates to an electronic 'Whack a Mole' game device.
The traditional "Whack a Mole' game device is an electromechanical equipment installed in most children's recreation playgrounds. The essential components consist of several moles moving up at random from holes and the player can use a hammer to whack at them and score points at a preset time interval.
This electronic counterpprt of the electromechanical game device is space-saving, portable, with low construction and running cost. It can become a home game device.
In the present invention, the vertical movement of the moles is simulated by the random lighting up of LEDs. When the IEDs are lit and the adjacent microswitch is hit by the toy hanker, score will be gained. The total score is registered in the two digit 7-Eegment counter within a preset time interval of one minute.
The external components of the electronic 'Whack a Mole' game device are shown in Fig.1. SW7 is the on-off switch, SW6 is the reset switch.
31 is the buzzer giving audio tone each time score is gained. SW1 to
SW5 are five microswitches for the player to hit with the toy hammer HI. LED1 to LED5 are five randomly lit light emitting diodes. SD is the score display and CH is the drum-shaped chassis.
Fig.2 shows the block diagram of the functioning of the game device.
The clock CK is generated by IC2 shown in Pig. 3a and is redused to low speed through frequency divider composed of IC3, IC4 and 105 shown in Pig. 3a. The outputs QA, QB, QC, , QD from IC3 are used to generate T1, T2, T3, T4 and T5 through the pseudo random pulse generators comprising IC6, 107 and IC8 as shown in Fig.3b.The Te are enabled or disabled through the 5-channel 'and' gates comprising 1018 and 1012 shown in Fig. 3c by TM which is the timer output generated in Ici shown in Fig.3a. The gated output each undergoes a differentiating network to emerge as OS1 to OS5 in Fig.3c.
These are fed to 5-channel X second one shot comprising IC19, IC20 and IC21 in Pig. 3e0 The outputs L1 to L5 are fed to 5-channel 'and' gates comprising IC11 and IC12 and at the same time are used to light up the LED1 to IED5 as shown in Fig.3d and Fig.3c.The 5-channel and gates in Fig.3d and Fig. 3c are enabled by S1 to S5 which are generated by activating of switches SW1 to SW5 through debouncing circuits comprising IC9 and IC10 as shown in Fig.3e. The outputs
P1 to P5 of the 5-channel 'and' gates shown in Fig.3d and Fig.3c are fed to 'or' gates comprising 1017 and 1010 as shown in Pig. 3d to produce the score count signal SC. One branch of this SC signal is fed to the score counter comprising IC13, IC14, 1015 and IC16 as shown in Fig.3f. The current score is registered in the score display
SD comprising IC22 and IC23. The other branch of the SC signal is inverted through 102 to produceOS6 in Fig.3d. This signal is then fed to a 1/10 sec. one shot comprising IC21 to drive a buzzer giving the audio score tone as shown in Fig.3a.
Claims (7)
1. An electronic "Whack a Mole' game device comprising a toy hammer H1,
a drum-shaped chassis Ch on which are five randomly lit LEDs each
with an adjacent microswitch to be hit by the player using the said
hammer at the right time to score points registered in the score
display 5D during a prest time interval of one minute.
2. An electronic "Whack a Mole' game device as claimed in claim 1
wherein the lighting up of a light emitting diode LED1 to LED5
simulates the mechanical movement of a mole in a conventional
electromechanical machine.
3. An electronic "Whack a Mole' game device as claimed in claim
wherein the five microswitches SWI to SW5 simulates the moles to
be hit by the said hammer.
4. An electronic "Whack a Mole' game device as claimed in claim 2 & 3
wherein a lighted microswitch assembly can simulate a moving mole.
5. An electronic "Whack a Mole' game device as claimed in claim 1
wherein the said LEDs are randomly lit by a pseudo-random pulse
generator comprising IC6, IC7 and IC8.
6. An electronic "Whack a Mole' game device as claimed in claim 2
wherein the said LEDs are driven and lit by 1/2 second one shot
comprising IC19, IC20 and IC21.
7. An electronic "Whack a Mole' game device substantially as described
herein with reference to Fig.1 to Pig. 3f of the accompanying drawings.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB08717704A GB2207608A (en) | 1987-07-27 | 1987-07-27 | Electronic action game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB08717704A GB2207608A (en) | 1987-07-27 | 1987-07-27 | Electronic action game |
Publications (2)
Publication Number | Publication Date |
---|---|
GB8717704D0 GB8717704D0 (en) | 1987-09-03 |
GB2207608A true GB2207608A (en) | 1989-02-08 |
Family
ID=10621342
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB08717704A Withdrawn GB2207608A (en) | 1987-07-27 | 1987-07-27 | Electronic action game |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2207608A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2232898B (en) * | 1989-06-14 | 1992-11-18 | David William Nelson | Physical exercise apparatus |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4340223A (en) * | 1981-01-30 | 1982-07-20 | Marvin Glass & Associates | Microcomputer controlled reaction game |
-
1987
- 1987-07-27 GB GB08717704A patent/GB2207608A/en not_active Withdrawn
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4340223A (en) * | 1981-01-30 | 1982-07-20 | Marvin Glass & Associates | Microcomputer controlled reaction game |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2232898B (en) * | 1989-06-14 | 1992-11-18 | David William Nelson | Physical exercise apparatus |
Also Published As
Publication number | Publication date |
---|---|
GB8717704D0 (en) | 1987-09-03 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |