GB2048083A - Equestrian Board Game - Google Patents
Equestrian Board Game Download PDFInfo
- Publication number
- GB2048083A GB2048083A GB7902055A GB7902055A GB2048083A GB 2048083 A GB2048083 A GB 2048083A GB 7902055 A GB7902055 A GB 7902055A GB 7902055 A GB7902055 A GB 7902055A GB 2048083 A GB2048083 A GB 2048083A
- Authority
- GB
- United Kingdom
- Prior art keywords
- board
- player
- section
- squares
- dice
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00082—Racing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/0023—Foldable, rollable, collapsible or segmented boards
- A63F2003/00239—Foldable, rollable, collapsible or segmented boards with two hinges or folds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Landscapes
- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
A board game, based on the equestrian 3-day event, has three separate sections; dressage, cross- country and showjumping. The player must complete the course with use of the dice, gaining as small an amount of penalties as possible. The cross- country and showjumping sections are played as the dressage section but the players can choose whether to take the fast reckless routes or the longer, safer routes. In each section the course is marked with yellow squares which advance the player, red squares which penalise or delay the player and blue squares which oblige the player to take a card and which can be an advantage or a penalty. Rosettes are awarded to 4 places in each section. The three board sections are hinged together. Three dice are numbered conventionally but have two red two blue and two white faces each. Judging and score cards are provided as well as eight horses and riders. A hand-and-dial counter records dice throws.
Description
SPECIFICATION
Junior Eventor
Junior eventer is a board game based on the equestrian 3 day event. The board consists of 3 rectangular boards hinged at their lengths and in a line. One hinge is wider that the opposite hinge so that the board on the wider hinge side can be folded flat on top of the board from the opposite side when that board is folded over the centre board. When the board is fully opened one section has a dressage arena on it and the other two sections combined make up a show jumping arena. The complete board area of the reverse side is marked out as a cross country course. The board is folded in such a way as to only show the arena or course in play at the time.
The game is played in 3 parts, 1) dressage 2)
Cross country 3) show jumping. Rosettes are awarded to 4 places in each section. The winner is the player who attains the best total score throughout the three sections of the event.
Part 1 Dressage:- The dressage arena is marked out as the real 40mx20m arena is marked. The test route is periodicaliy marked with red, yellow and blue squares. Red squares are penalty squares the penalty for each square being marked on the board, Blue squares represent a judging. There is a pack of cards on the board marked the Judges box. These cards may be penalties or benefits.
There is a blue square representing each change of pace in the test with a few extra squares intersperced. The yellow squares advance the player by the number of squares marked on each individual yellow square. The game is played with 3 dice and each dice is marked with two white faces, 2 red faces and two blue faces. The dice are marked so that collectively the dice have one of each numeral in each colour. The player chooses whether he is going to throw one, two or three dice. If all faces of the dice show red then the player is immune to any red penalty square that he falls on. If all faces show blue then the player does not take a judging card if he falls on a blue square. This enables the player to play fairly safly around obsticle square but in dressage paces must be correct.A player finishing in either too few or too many throws incures a penalty for each throw over or under the permitted amount. The placings of the section go in order of complete scores rather than the order past the finishing post.
Part 2 Cross Country: The cross country course has between many obsticles a choice of two routes a quick but reckless route or a longer but safer route. The board is marked with penalty, judging and advancement squares as in the previous section on this course speed of completion is an important factor and the player gains an advantage from each throw that he finishes clear of an opponent.
Part 3 Show Jumping: The play around the show jumping arena is carried out as the cross country course. The players pieces are small models of Horses and riders in the typical stances of the three sections with adequate models for 8 players to have one each The design of the.courses and arenas are intended to be as near as practically possible to the real thing. Also the scoring, penalties obsticles and judging cards are all intended to as near as possible, relate to those found in the real sport. To this aim the pony club of Great Britain is being asked to approve the content of the game. Also to add reality it is being considered to approach the sponsors of the nationally famed events to use their promotional material to adourne the show grounds.
It is,also being considered that a national championship of the game may be sponsored in
Britain by the designer of the game.
Junior Eventor
Additional Description.
Part 1. Dressage:
Players take turns in throwing dice and advancing the number of squares shown on the face of the dice. There is a throw counter and for each round the players take the throw counter is advanced by one. The throw counter is like a clock with a large hand and a small hand. There is a
Zero at 12 o'clock and numerals from one to nine
running around the clock before the first player in the, round takes his turn he advances the large
hand of the throw counter to one. The large hand
records the rounds up to nine the tength round is
recorded by moving the small hand to one and the
large hand back to zero. From then on the tens are
recorded on the small hand and the units on the
large hand. The time for the dressage test is 50 throws. Each throw under or over 50 costs the
competitor 3 penalty points.There are nine
movements in the test and each player must complete all of these movements. Movements 4 and 7 involve changing track where indicated on the board in order to circle the arena. There is a total of 10 points for each movement making 90 points. It is assumed that each player has
maximum of 1 20 points at the outset. The extra
30 points being made up from items 10, 11 and
12 which are listed on the board. The players are
subjected to penalties from red squares that they
land on and from judging that they draw
assuming they have not gained immunity on the
dice. In dressage judges award points for the
good points of a riders performance, these are
deducted from the maximum possible score and the difference is shown on the players score card.
Therefore the lowest score is the best score. Time
is of the essence the fastest clear round wins. In
the absence of a clear round the lowest score
wins.
Part 2. Cross Country:
The players proceed around the cross country
course as in the dressage test. There are many
choices of route and the player choose his route
as he approaches each jump. Once a player starts
counting his advancement on one route he cannot
change his mind and follow the alternative route.
It is therefore essential, for a good round, to
access the benefits and down falls of each route
prior to throwing the dice and knowing which
route is most beneficial to the player prior to
advancing his horse. Scores are as follows, 1 st
refusal 20 points, 2nd refusal, 40 points, 3rd
refusal 60 points the 4th refusal eliminates the
player. Cross country jumps are generally too
solid to knock down poles and penalties are
awarded for refusals falls and time penalties. A
fall is 60 faults and this may also be added to a
refusal penalty if this applies. Time faults are
awarded at 3 per second over the permitted time
for the course the time allowance for this cross country course is 40 throws. Each throw equals 3
seconds and therefore 9 faults. A clear round is a
score of zero i.e. No jumping, faults time faults or
falls.The lowest a player score the higher his
placing.
Part 3. Show Jumping: This is played as the cross country course. A
refusal is 3 faults. The second refusal is also 3
faults but the 3rd refusal eliminated. Ajump knocked down is 4 faults and a fall is 8 faults. If a
fall accompanies a refusal it is still 8 faults but the jump must be taken again. The time allowance is
23 throws and 3 time faults are added for each
additional throw. The fastest clear round wins
outside clear rounds the lowest score wins. The
scores are filled in the relevant section of the score card, this is a white shiny card with the 3 sections marked out on it. The total points for each section are added together on a separate
section of the score chart and the winning order is
upward from the lowest with the lowest being
1 st. The score board can be wiped clean with a
damp cloth.The game includes three set of
rosettes to 4 places. Red for first.
Description of Judges Box Cards
Dressage:
1) Horse shies 7 penalty points, 2) Horse
throwing head about 5 penalty points, 3) Circle
too wide 7 penalty points, 4) Horse hotting up 8
penalty points 5) Rider making heavy use of aids.,
8 penalty points 6) Circle too tight, 7 penalty
points, 7) Excellent change of pace, no penalty. 8)
Rider has bad seat, 10 penalty points, 9) Bad co
ordination between horse and rider 6 penalty
points, 10) Horse shuffles during pause 3 penalty
points. 1 superb turn no penalty points. 12)
Horse hanging head 3 penalty points, 13) Turn
not precise 3 penalty points, 14) Horse stumbles
5 penalty points 1 5) Wandering from straight line,
5 penalty points 16) Three strides of canter when
horse should be trotting 6 penalty points.
Cross Country.
1 ) Very fast jump, player take an extra turn. 2)
Clear jump, 3) Lost stirrup, miss a turn, 4) Refusal 1 st refusal 20 faults, 2nd 40 faults 3rd 60 faults, 4th elimination, go back 6, 7, 8, 9 or 10 squares depending on which refusal card drawn. 5) Fast turn take an extra turn, 6) Bad line miss a turn, 7)
Excellent jump, take an extra turn 8) Good jump take an extra turn, 9) Very bold horse take two extra turns, 10) Horse shies, miss a turn, 11) Horse stumbles, miss a turn. 12) Bad jump but clear miss a turn 13) Akward jump move to first square beyond jump then rider falls, miss a turn 60 faults, 14) Clearjump but horse and riderfall miss two turns 60 faults 15) Refusal Horse shies and rider falls go back 8 squares, 60 faults for a fall or 60 faults for a refusal depending on whether it is 1 st 2nd or 3rd refusal. 4th refusal eliminates. 16) nervouse rider, complete course using maximum of 2 dice. 17) Horse hesitates but jumps clear.
Show Jumping: 1) Refusal, go back 6, 7, 8, 9 or 10 squares, depending on card drawn. 3 faults, 3rd refusal eliminates.
2) Awkward but clear jump miss a turn.
3) Pole down 4 faults. 4) Plank down 4 faults.
5) Brick out of wall 4 faults. 6) Refusal, horse shies and rider falls, fence demolished. Go back 8 squares, miss a turn 8 faults 3rd refusal eliminates, 7) Clear jump, 8) Fast turn player takes an extra turn. 9) Very fast jump, player takes an extra turn 10) Horse hesitates but jumps clear.
1 1 ) Excellent jump, take an extra turn, 12) Horse stumbles miss a turn. 13) Awkward jump, move to first square beyond jump then rider falls, miss a turn, 8 faults.
Claims (13)
1. The invention is a board game based on the equestrian 3-day Event and played on a unique double-hinged board.
The board may be folded to show a dressage arena on a single section of board, a showjumping arena on a double section of board or a crosscountry course using the complete reverse section of the board.
2. For each section of the game players use plastic model horses in the appropriate style, i.e.
dressage, showjumping or cross-country.
3. Players are awarded plastic rosettes in red for 1 st place, blue for 2nd place, yellow for 3rd place and green for 4th place in each section of the game.
4. Scoring is recorded on a smooth-face:i board, in the official British Horse Society score sheet style, with chinagraph or similar marker so that the board may be wiped clean on completion of the game.
5. All penalties are awarded in the official
British Horse Society manner and are given either by landing on penalty squares or drawing judges' box cards.
6. The players may choose whether to throw one, two or three dice, which gives the opportunity to play cautiously or recklessly.
7. The dice have 2 red faces, 2 blue faces and 2 white faces each. The set of three are made up so as to give each numeral from 1 to 6 in each colour in one set.
8. By selecting the correct dice a player may limit his risk of landing on penalty squares, as, if the dice all land showing red faces or if they all show blue faces, then the player is immune to a square of that colour if he should land on it with that turn. Red squares carry a penalty. Blue squares are judges' box squares and may be penalties of benefits.
9. The board in sections 2 and 3 gives the choice of a quick, reckless route or a slower, safer route. A player may change routes wherever they meet.
10 There is a separate pack of judges' box cards for each section of the game.
11. A time limit is allowed for each section of the game, if a player takes too many turns to complete a section he incurs penalty points. In the case of two or more clear rounds the player who completes in the least amount of throws wins.
12. The throws are counted on a clock with zero at 12 o'clock and running round from 1 to 9.
The large hand counts the throws individually up to 9, then returns to zero and tens are recorded by moving the small hand to 1.
13. The courses, cards, penalties etc. are all designed to be true to the real event, making the game educational as well as entertaining.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB7902055A GB2048083A (en) | 1979-01-19 | 1979-01-19 | Equestrian Board Game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB7902055A GB2048083A (en) | 1979-01-19 | 1979-01-19 | Equestrian Board Game |
Publications (1)
Publication Number | Publication Date |
---|---|
GB2048083A true GB2048083A (en) | 1980-12-10 |
Family
ID=10502623
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB7902055A Withdrawn GB2048083A (en) | 1979-01-19 | 1979-01-19 | Equestrian Board Game |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2048083A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4634128A (en) * | 1985-03-04 | 1987-01-06 | Fulton Stephen M | Triathlon time challenge game |
US5383669A (en) * | 1993-09-08 | 1995-01-24 | Vance; Jack | Equestrian board game |
-
1979
- 1979-01-19 GB GB7902055A patent/GB2048083A/en not_active Withdrawn
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4634128A (en) * | 1985-03-04 | 1987-01-06 | Fulton Stephen M | Triathlon time challenge game |
US5383669A (en) * | 1993-09-08 | 1995-01-24 | Vance; Jack | Equestrian board game |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |