GB202204444D0 - Date processing - Google Patents

Date processing

Info

Publication number
GB202204444D0
GB202204444D0 GBGB2204444.0A GB202204444A GB202204444D0 GB 202204444 D0 GB202204444 D0 GB 202204444D0 GB 202204444 A GB202204444 A GB 202204444A GB 202204444 D0 GB202204444 D0 GB 202204444D0
Authority
GB
United Kingdom
Prior art keywords
date processing
date
processing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GBGB2204444.0A
Other versions
GB2614931A (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Publication of GB202204444D0 publication Critical patent/GB202204444D0/en
Publication of GB2614931A publication Critical patent/GB2614931A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Business, Economics & Management (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Security & Cryptography (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
GB2204444.0A 2022-01-19 2022-03-29 Data processing Pending GB2614931A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB2200640.7A GB2614880A (en) 2022-01-19 2022-01-19 Data processing

Publications (2)

Publication Number Publication Date
GB202204444D0 true GB202204444D0 (en) 2022-05-11
GB2614931A GB2614931A (en) 2023-07-26

Family

ID=81449525

Family Applications (2)

Application Number Title Priority Date Filing Date
GB2200640.7A Pending GB2614880A (en) 2022-01-19 2022-01-19 Data processing
GB2204444.0A Pending GB2614931A (en) 2022-01-19 2022-03-29 Data processing

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB2200640.7A Pending GB2614880A (en) 2022-01-19 2022-01-19 Data processing

Country Status (1)

Country Link
GB (2) GB2614880A (en)

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4683891A (en) * 1982-04-26 1987-08-04 Vincent Cornellier Biomonitoring stress management method and device
US5772508A (en) * 1995-09-28 1998-06-30 Amtex Co., Ltd. Game or play facilities controlled by physiological information
US20070066403A1 (en) * 2005-09-20 2007-03-22 Conkwright George C Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability
US9511289B2 (en) * 2009-07-10 2016-12-06 Valve Corporation Player biofeedback for dynamically controlling a video game state
US9254437B2 (en) * 2012-04-25 2016-02-09 Electronic Entertainment Design And Research Interactive gaming analysis systems and methods
US9675889B2 (en) * 2014-09-10 2017-06-13 Zynga Inc. Systems and methods for determining game level attributes based on player skill level prior to game play in the level
US10357718B2 (en) * 2017-02-28 2019-07-23 Electronic Arts Inc. Realtime dynamic modification and optimization of gameplay parameters within a video game application
WO2018231505A1 (en) * 2017-06-15 2018-12-20 Cognant Llc System and method for controlling player success in a multiplayer online game
US11130064B2 (en) * 2017-07-17 2021-09-28 Neuromotion, Inc. Systems and methods for biofeedback gameplay
US10835823B2 (en) * 2018-12-27 2020-11-17 Electronic Arts Inc. Sensory-based dynamic game-state configuration
US11065545B2 (en) * 2019-07-25 2021-07-20 Sony Interactive Entertainment LLC Use of machine learning to increase or decrease level of difficulty in beating video game opponent

Also Published As

Publication number Publication date
GB2614931A (en) 2023-07-26
GB2614880A (en) 2023-07-26

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