GB202204444D0 - Date processing - Google Patents
Date processingInfo
- Publication number
- GB202204444D0 GB202204444D0 GBGB2204444.0A GB202204444A GB202204444D0 GB 202204444 D0 GB202204444 D0 GB 202204444D0 GB 202204444 A GB202204444 A GB 202204444A GB 202204444 D0 GB202204444 D0 GB 202204444D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- date processing
- date
- processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Health & Medical Sciences (AREA)
- Computer Security & Cryptography (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB2200640.7A GB2614880A (en) | 2022-01-19 | 2022-01-19 | Data processing |
Publications (2)
Publication Number | Publication Date |
---|---|
GB202204444D0 true GB202204444D0 (en) | 2022-05-11 |
GB2614931A GB2614931A (en) | 2023-07-26 |
Family
ID=81449525
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB2200640.7A Pending GB2614880A (en) | 2022-01-19 | 2022-01-19 | Data processing |
GB2204444.0A Pending GB2614931A (en) | 2022-01-19 | 2022-03-29 | Data processing |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB2200640.7A Pending GB2614880A (en) | 2022-01-19 | 2022-01-19 | Data processing |
Country Status (1)
Country | Link |
---|---|
GB (2) | GB2614880A (en) |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4683891A (en) * | 1982-04-26 | 1987-08-04 | Vincent Cornellier | Biomonitoring stress management method and device |
US5772508A (en) * | 1995-09-28 | 1998-06-30 | Amtex Co., Ltd. | Game or play facilities controlled by physiological information |
US20070066403A1 (en) * | 2005-09-20 | 2007-03-22 | Conkwright George C | Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability |
US9511289B2 (en) * | 2009-07-10 | 2016-12-06 | Valve Corporation | Player biofeedback for dynamically controlling a video game state |
US9254437B2 (en) * | 2012-04-25 | 2016-02-09 | Electronic Entertainment Design And Research | Interactive gaming analysis systems and methods |
US9675889B2 (en) * | 2014-09-10 | 2017-06-13 | Zynga Inc. | Systems and methods for determining game level attributes based on player skill level prior to game play in the level |
US10357718B2 (en) * | 2017-02-28 | 2019-07-23 | Electronic Arts Inc. | Realtime dynamic modification and optimization of gameplay parameters within a video game application |
WO2018231505A1 (en) * | 2017-06-15 | 2018-12-20 | Cognant Llc | System and method for controlling player success in a multiplayer online game |
US11130064B2 (en) * | 2017-07-17 | 2021-09-28 | Neuromotion, Inc. | Systems and methods for biofeedback gameplay |
US10835823B2 (en) * | 2018-12-27 | 2020-11-17 | Electronic Arts Inc. | Sensory-based dynamic game-state configuration |
US11065545B2 (en) * | 2019-07-25 | 2021-07-20 | Sony Interactive Entertainment LLC | Use of machine learning to increase or decrease level of difficulty in beating video game opponent |
-
2022
- 2022-01-19 GB GB2200640.7A patent/GB2614880A/en active Pending
- 2022-03-29 GB GB2204444.0A patent/GB2614931A/en active Pending
Also Published As
Publication number | Publication date |
---|---|
GB2614931A (en) | 2023-07-26 |
GB2614880A (en) | 2023-07-26 |
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