FR2690770B1 - Système et procédé de visualisation pour jeux vidéo. - Google Patents
Système et procédé de visualisation pour jeux vidéo.Info
- Publication number
- FR2690770B1 FR2690770B1 FR9305241A FR9305241A FR2690770B1 FR 2690770 B1 FR2690770 B1 FR 2690770B1 FR 9305241 A FR9305241 A FR 9305241A FR 9305241 A FR9305241 A FR 9305241A FR 2690770 B1 FR2690770 B1 FR 2690770B1
- Authority
- FR
- France
- Prior art keywords
- video games
- visualization system
- visualization
- games
- video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Image Generation (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US07/878,151 US5469535A (en) | 1992-05-04 | 1992-05-04 | Three-dimensional, texture mapping display system |
Publications (2)
Publication Number | Publication Date |
---|---|
FR2690770A1 FR2690770A1 (fr) | 1993-11-05 |
FR2690770B1 true FR2690770B1 (fr) | 1995-03-03 |
Family
ID=25371483
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR9305241A Expired - Fee Related FR2690770B1 (fr) | 1992-05-04 | 1993-05-03 | Système et procédé de visualisation pour jeux vidéo. |
Country Status (3)
Country | Link |
---|---|
US (1) | US5469535A (fr) |
DE (1) | DE4314265B4 (fr) |
FR (1) | FR2690770B1 (fr) |
Families Citing this family (60)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2267203B (en) * | 1992-05-15 | 1997-03-19 | Fujitsu Ltd | Three-dimensional graphics drawing apparatus, and a memory apparatus to be used in texture mapping |
JP2634126B2 (ja) * | 1992-07-27 | 1997-07-23 | インターナショナル・ビジネス・マシーンズ・コーポレイション | グラフィックス表示方法および装置 |
WO1994029813A1 (fr) * | 1993-06-10 | 1994-12-22 | Namco Ltd. | Synthetiseur d'image et appareil de jeu pourvu d'un tel synthetiseur |
CA2127053C (fr) * | 1993-07-02 | 2005-01-04 | Makoto Furuhashi | Methode et appareil pour un systeme de bus uc a temps partage dans un systeme de generation d'image |
JPH0778267A (ja) * | 1993-07-09 | 1995-03-20 | Silicon Graphics Inc | 陰影を表示する方法及びコンピュータ制御表示システム |
JPH0757117A (ja) * | 1993-07-09 | 1995-03-03 | Silicon Graphics Inc | テクスチャマップへの索引を生成する方法及びコンピュータ制御表示システム |
GB9406515D0 (en) * | 1994-03-31 | 1994-05-25 | Argonaut Software Limited | Texture mapping for 3-d computer graphics |
AU4985096A (en) * | 1995-03-02 | 1996-09-18 | Parametric Technology Corporation | Computer graphics system for creating and enhancing texture maps |
US5719599A (en) * | 1995-06-07 | 1998-02-17 | Seiko Epson Corporation | Method and apparatus for efficient digital modeling and texture mapping |
US5892518A (en) * | 1995-07-28 | 1999-04-06 | Matsushita Electric Industrial Co., Ltd. | Image generating apparatus with pixel calculation circuit including texture mapping and motion compensation |
US6331856B1 (en) | 1995-11-22 | 2001-12-18 | Nintendo Co., Ltd. | Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing |
WO1997031305A2 (fr) * | 1996-02-08 | 1997-08-28 | Synthonics Incorporated | Visualiseur stereo 3d pour internet |
US7190371B2 (en) | 1996-02-08 | 2007-03-13 | Palm Charles S | 3D stereo browser for the internet |
US7154506B2 (en) * | 1996-02-08 | 2006-12-26 | Palm Charles S | 3D stereo browser for the internet |
JP3320295B2 (ja) * | 1996-02-22 | 2002-09-03 | キヤノン株式会社 | 情報処理装置及びその制御方法 |
US5903270A (en) * | 1997-04-15 | 1999-05-11 | Modacad, Inc. | Method and apparatus for mapping a two-dimensional texture onto a three-dimensional surface |
US5870105A (en) * | 1996-05-31 | 1999-02-09 | Hewlett-Packard Company | System and method for local storage of image data during object to image mapping |
US5831640A (en) * | 1996-12-20 | 1998-11-03 | Cirrus Logic, Inc. | Enhanced texture map data fetching circuit and method |
US5905500A (en) * | 1997-02-19 | 1999-05-18 | Seiko Epson Corporation | Method and apparatus for adaptive nonlinear projective rendering |
US20020154132A1 (en) | 1997-07-30 | 2002-10-24 | Alain M. Dumesny | Texture mapping 3d graphic objects |
US6016151A (en) * | 1997-09-12 | 2000-01-18 | Neomagic Corp. | 3D triangle rendering by texture hardware and color software using simultaneous triangle-walking and interpolation for parallel operation |
US5956043A (en) * | 1997-09-18 | 1999-09-21 | Novell, Inc. | Textured tile rotation system and method |
US6208350B1 (en) * | 1997-11-04 | 2001-03-27 | Philips Electronics North America Corporation | Methods and apparatus for processing DVD video |
AU738692B2 (en) * | 1997-12-05 | 2001-09-27 | Dynamic Digital Depth Research Pty Ltd | Improved image conversion and encoding techniques |
JP4698831B2 (ja) | 1997-12-05 | 2011-06-08 | ダイナミック ディジタル デプス リサーチ プロプライエタリー リミテッド | 画像変換および符号化技術 |
US20040207628A1 (en) * | 1997-12-30 | 2004-10-21 | Hoddie J. Peter | Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects |
US6181352B1 (en) | 1999-03-22 | 2001-01-30 | Nvidia Corporation | Graphics pipeline selectively providing multiple pixels or multiple textures |
US6556199B1 (en) | 1999-08-11 | 2003-04-29 | Advanced Research And Technology Institute | Method and apparatus for fast voxelization of volumetric models |
US6717577B1 (en) | 1999-10-28 | 2004-04-06 | Nintendo Co., Ltd. | Vertex cache for 3D computer graphics |
US6618048B1 (en) | 1999-10-28 | 2003-09-09 | Nintendo Co., Ltd. | 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components |
US7119813B1 (en) | 2000-06-02 | 2006-10-10 | Nintendo Co., Ltd. | Variable bit field encoding |
CA2418800A1 (fr) * | 2000-08-09 | 2002-02-14 | Dynamic Digital Depth Research Pty Ltd. | Procedes de conversion et codage d'images |
US6811489B1 (en) | 2000-08-23 | 2004-11-02 | Nintendo Co., Ltd. | Controller interface for a graphics system |
US7576748B2 (en) | 2000-11-28 | 2009-08-18 | Nintendo Co. Ltd. | Graphics system with embedded frame butter having reconfigurable pixel formats |
US7184059B1 (en) | 2000-08-23 | 2007-02-27 | Nintendo Co., Ltd. | Graphics system with copy out conversions between embedded frame buffer and main memory |
US6700586B1 (en) | 2000-08-23 | 2004-03-02 | Nintendo Co., Ltd. | Low cost graphics with stitching processing hardware support for skeletal animation |
US6636214B1 (en) | 2000-08-23 | 2003-10-21 | Nintendo Co., Ltd. | Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode |
US7538772B1 (en) | 2000-08-23 | 2009-05-26 | Nintendo Co., Ltd. | Graphics processing system with enhanced memory controller |
US7034828B1 (en) | 2000-08-23 | 2006-04-25 | Nintendo Co., Ltd. | Recirculating shade tree blender for a graphics system |
US6825851B1 (en) | 2000-08-23 | 2004-11-30 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
US6980218B1 (en) | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
US6867781B1 (en) | 2000-08-23 | 2005-03-15 | Nintendo Co., Ltd. | Graphics pipeline token synchronization |
US6707458B1 (en) | 2000-08-23 | 2004-03-16 | Nintendo Co., Ltd. | Method and apparatus for texture tiling in a graphics system |
US7196710B1 (en) | 2000-08-23 | 2007-03-27 | Nintendo Co., Ltd. | Method and apparatus for buffering graphics data in a graphics system |
US7061502B1 (en) | 2000-08-23 | 2006-06-13 | Nintendo Co., Ltd. | Method and apparatus for providing logical combination of N alpha operations within a graphics system |
US6937245B1 (en) | 2000-08-23 | 2005-08-30 | Nintendo Co., Ltd. | Graphics system with embedded frame buffer having reconfigurable pixel formats |
US7002591B1 (en) | 2000-08-23 | 2006-02-21 | Nintendo Co., Ltd. | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system |
US7274372B1 (en) * | 2000-11-06 | 2007-09-25 | Intel Corporation | Real-time digital three dimensional engraving |
DE10102477A1 (de) | 2001-01-19 | 2002-07-25 | Storz Endoskop Gmbh Schaffhaus | Vorrichtung zum Applizieren von Licht auf eine Gefäßwand |
US7729928B2 (en) * | 2005-02-25 | 2010-06-01 | Virtual Radiologic Corporation | Multiple resource planning system |
US8229761B2 (en) | 2005-02-25 | 2012-07-24 | Virtual Radiologic Corporation | Enhanced multiple resource planning and forecasting |
US8145503B2 (en) | 2005-02-25 | 2012-03-27 | Virtual Radiologic Corporation | Medical image metadata processing |
US8195481B2 (en) | 2005-02-25 | 2012-06-05 | Virtual Radiologic Corporaton | Teleradiology image processing system |
US7880738B2 (en) * | 2005-07-14 | 2011-02-01 | Molsoft Llc | Structured documents and systems, methods and computer programs for creating, producing and displaying three dimensional objects and other related information in those structured documents |
US20090080803A1 (en) * | 2007-09-20 | 2009-03-26 | Mitsugu Hara | Image processing program, computer-readable recording medium recording the program, image processing apparatus and image processing method |
JP2011022726A (ja) * | 2009-07-14 | 2011-02-03 | Sony Corp | 画像処理装置および画像処理方法 |
US10535180B2 (en) | 2018-03-28 | 2020-01-14 | Robert Bosch Gmbh | Method and system for efficient rendering of cloud weather effect graphics in three-dimensional maps |
US10901119B2 (en) | 2018-03-28 | 2021-01-26 | Robert Bosch Gmbh | Method and system for efficient rendering of accumulated precipitation for weather effects |
US11373356B2 (en) | 2018-03-28 | 2022-06-28 | Robert Bosch Gmbh | Method and system for efficient rendering of 3D particle systems for weather effects |
US10424074B1 (en) | 2018-07-03 | 2019-09-24 | Nvidia Corporation | Method and apparatus for obtaining sampled positions of texturing operations |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4586038A (en) * | 1983-12-12 | 1986-04-29 | General Electric Company | True-perspective texture/shading processor |
WO1988002156A2 (fr) * | 1986-09-11 | 1988-03-24 | Hughes Aircraft Company | Systeme numerique de simulation pour produire des scenes realistes |
US4885703A (en) * | 1987-11-04 | 1989-12-05 | Schlumberger Systems, Inc. | 3-D graphics display system using triangle processor pipeline |
JP3066035B2 (ja) * | 1988-07-06 | 2000-07-17 | ヒューレットパカード・カンパニー | 計算機図形処理表示装置制御システムのためのテクスチャマッピング技法 |
GB8828342D0 (en) * | 1988-12-05 | 1989-01-05 | Rediffusion Simulation Ltd | Image generator |
US5224208A (en) * | 1990-03-16 | 1993-06-29 | Hewlett-Packard Company | Gradient calculation for texture mapping |
KR940007666B1 (ko) * | 1990-12-26 | 1994-08-22 | 재단법인 한국전자통신연구소 | 이중층의 내열성 게이트를 사용한 자기정렬형 GaAs 전계효과 트랜지스터의 제조방법 |
-
1992
- 1992-05-04 US US07/878,151 patent/US5469535A/en not_active Expired - Lifetime
-
1993
- 1993-04-30 DE DE4314265A patent/DE4314265B4/de not_active Expired - Fee Related
- 1993-05-03 FR FR9305241A patent/FR2690770B1/fr not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US5469535A (en) | 1995-11-21 |
DE4314265B4 (de) | 2006-01-19 |
DE4314265A1 (de) | 1993-11-11 |
FR2690770A1 (fr) | 1993-11-05 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
ST | Notification of lapse |
Effective date: 20100129 |