EP2695042A2 - Figurine that interacts with a capacitive screen in an illuminated manner - Google Patents

Figurine that interacts with a capacitive screen in an illuminated manner

Info

Publication number
EP2695042A2
EP2695042A2 EP12706069.7A EP12706069A EP2695042A2 EP 2695042 A2 EP2695042 A2 EP 2695042A2 EP 12706069 A EP12706069 A EP 12706069A EP 2695042 A2 EP2695042 A2 EP 2695042A2
Authority
EP
European Patent Office
Prior art keywords
figurine
light
interactive
screen
fiber
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP12706069.7A
Other languages
German (de)
French (fr)
Inventor
Bertrand Duplat
Etienne MINEUR
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LES EDITIONS VOLUMIQUES
Original Assignee
Les Editions Volumiques
Editions Volumiques SAS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from FR1100390A external-priority patent/FR2971166A1/en
Priority claimed from FR1100981A external-priority patent/FR2973530B1/en
Application filed by Les Editions Volumiques, Editions Volumiques SAS filed Critical Les Editions Volumiques
Publication of EP2695042A2 publication Critical patent/EP2695042A2/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0637Optical fibres
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means

Definitions

  • the present invention relates to a material figurine with bright areas interacting with a digital capacitive screen.
  • the invention applies in so-called game platform applications or the figurine is an advanced game board.
  • the invention then opens up to completely new and innovative game experiences where the figurine becomes animated and interactive.
  • the invention also applies in various applications or the figurine performs other functions than those of the game and responds to a domestic demand, business or attendance of public place.
  • the figurine in this case can take a variety of forms such as a piece of furniture, a domestic utensil, a work utensil, an interactive 3D directional tray.
  • the invention from a digital control center allows to diffuse light from a capacitive screen to many different places on one or more figurines, utensils and allows the user to interact from the areas which are illuminated with the digital control unit that drives the digital capacitive screen.
  • the invention adapts to many software applications on digital tablet screen, mobile phone screen.
  • the invention allows to imagine new applications where the capacitive screen would be a specific screen applied to home or professional applications or interactive show.
  • the invention aims to give the material figure new functions by means of the light emitted by the screen which is channeled inside the figurine to be channeled and directed to one or more outputs from the inside to the outside of the figurine.
  • the invention uses the touch screen recognition technology coupled with the transmission technology of the touch screen.
  • the invention thus adapts particularly well to new touch screen mobile phones, interactive tablets, laptops.
  • the invention also aims to give the figurine an interactive character by allowing the user who touches the figurine at a specific location of the figurine to transmit particular indications up to the capacitive screen and therefore to the piloting digital exchange. the digital screen.
  • a main object of the invention is to use the digital screen to vary specifically the appearance of the figure of the user during the various actions of use.
  • An object of the invention is to couple the hardware recognition of each figurine to a specific function of the software that specifically activates the game screen and / or the figurine according to the nature of the instructions given.
  • An object of the invention is to give directional indications which are visible on the figurine.
  • An object of the invention is to couple indications on the figurine and on the screen.
  • the indications given on the screen and on the figurine may be complementary and / or independent and / or dependent.
  • an object of a variant of the invention is to propose a solution that makes it possible to identify figurines that apparently are all identical.
  • the figurine is identified by the light emitted through the figurine, the advance of boxes is identified by the screen which makes flash a precise box to reach.
  • the user can interact with the figurine by touching the figurine on a determined area corresponding to the identification of the area that has been lit.
  • An object of the invention is to provide an assembly that is economical, easily industrializable and that adapts to the latest technologies of touch screen terminals.
  • An object of the invention is to provide a touch screen technology and interactive fiber light scattering which is sand, solid and durable and resistant to wear of repeated use.
  • the invention provides a figurine that includes a light distribution network within the figurine from the figurine sole to a point or several exit points on the outer surface of the figurine, the The sole of the figurine is in contact with the capacitive screen.
  • the invention provides a figurine whose sole is an authentication sole.
  • the invention provides a figurine whose light distribution network is interactive.
  • this interaction is achieved by using an optical fiber cable that is coupled to a conductive network.
  • This conductive network comes to touch a conductive outer area of the figurine that the user can easily come to touch to generate the interaction.
  • the cable is a coaxial cable with a conductive bead surrounding an optical fiber.
  • the invention provides a light distribution device on the figurine head that can channel the light in several directions.
  • the distribution of light reproduces the animated face of a figurine.
  • the exit of the distribution of light being arranged on the place of the face of the figurine.
  • the emission of light reproduces the animated face of the figurine which is put by the light source which is the screen of the digital terminal.
  • the distribution of light is through a set of lenses and mirrors.
  • the flow of light that comes from the capacitive screen passes through a first lens positioned on the sole of the figurine - to inside the figurine, a set of mirrors returns this light to an exit on the figurine.
  • a lens that diffracts the image to retranscribe in a desired manner At the exit of the figurine is positioned a lens that diffracts the image to retranscribe in a desired manner.
  • FIG. 1 shows a top view of a terminal with a figurine placed on the capacitive screen of the terminal.
  • FIG. 2 represents a principle profile view of the light interaction between the screen and the figurine
  • FIGS. 3a, 3b and 3c show a view from above and from below and of profile of two types of figurines according to the invention
  • FIGS. 4a and 4b, 4c, 4d represent, in profile, the figurine according to three variants of the invention
  • FIGS. 5a and 5b show a bottom view of the figurine according to two variants of the invention
  • FIGS. 6a and 6b show two forms of light diffusion fiber according to the invention
  • FIGS. 7a and 7b show front and side a figurine according to the interactive variant of the invention
  • FIG. 8 represents a figurine with a multiple light scattering zone according to the invention.
  • FIG. 1 represents a top view of a terminal (1) with a figurine (20) placed on the capacitive screen (2) of the terminal.
  • the terminal includes manual control buttons (3) and control buttons through the interface of the capacitive screen that transmits information to the processor (41).
  • FIG. 2 represents a principle profile view of the light interaction between the screen (2) and the figurine (20).
  • the figure (20) is placed by its sole (30) on the capacitive screen (2).
  • the figurine transmits energy to the screen, autonomously if the figurine includes a battery or a battery, non-autonomously and the figurine is then conductive from the figurine head (31). ) to the sole (30) and must then be touched by the user.
  • the processor (41) which dialogs with the game software that is active on the screen transmits an order to the light source (42) of the screen, to emit light in a specific way.
  • the emitted light may be directed under the sole of the figurine, it is a so-called figurine light (43), or outside the figurine sole surface (44), it is then called a tray light (44).
  • the figurine light (43) can give a simple playful aspect to the figurine. She can also give game instructions. Example: Red to immobilize or Green to advance. It can also give direction instructions as shown in figure 3 represents a view from above, by dividing the leading light (31) of figurine in a particular direction (N, S, E, O).
  • the figurine (43) and the tray light (44) light instructions can be cleverly coupled in a game.
  • the examples are numerous and numerous.
  • Head of figurine which indicates a red or green indication and light of plateau which indicates a displacement to carry out on a box to reach for the figurine which is green.
  • This invention makes it possible to create many puzzle games. It also gives a playful aspect to the game with figurines that become animated and a tray that is also animated.
  • Figures 3b and 3c show a variant of the invention in which the figures are decorative utensils.
  • the house of ghosts which is alternately lighted at one place or another so as to let out light through a window (38), see figure 3c, or by another.
  • Figure 3a is a profile of the figurine (20) with a light transmitting fiber (40), which is preferably an optical fiber of known type, which passes through the figure from the sole (30) to the head (31).
  • the light transmitting fiber (40) can be made by means of different types, such as for example a reflection on the walls or a hole cleverly arranged at the head of the tube.
  • the figurine light (43) is therefore well transmitted from the light source (42) to the figurine head (31).
  • the figurine 4b represents a profile of the figurine (20) with a light-transmitting fiber (40), which is preferably an optical fiber of known type, which passes through the figurine from the sole (30) to an exit at the top (31).
  • the variant of Figure 4b compared to that of Figure 4a is that the fiber is bent so that the output is on the side of the figure and necessarily on the top. This variant allows particular playful effects such as that of reproducing a face that appears in the classical physical configuration of positioning on a character, see front figure 4c.
  • FIG. 4d represents a variant of the invention in which the light flux (40) which comes from the capacitive screen passes through a first lens (Ll) positioned on the sole of the figurine, inside the figurine, a mirror set (M) returns this light to an exit on the figurine. At the exit of the figurine is positioned a second lens (L2) which diffracts the image to retranscribe it in a desired way.
  • Figure 5 shows a bottom view of the figurine sole with the optical fiber which comes to find its sole end positioned between a signature (50) with conductive pins. The function of the pins is to serve as an authentication grid, signature, the identity of the figurine.
  • the light transmitting fiber input head (40) is preferably positioned in the center of the sole (30) between the pins (50).
  • FIG. 5b shows a form of the invention in which the light transmitting fiber (40) is interactive and coupled with a conductive network (55).
  • the sole of the figure may include several light fiber input heads that will diffuse, see Figure 8, on several different outputs on the outer surface of the figure.
  • the sole of the figurine may be a composition of the sole of Figure 5a, authentication grid and fiber head with that of Figure 5b, plurality of conductive fiber head.
  • Figures 6a and 6b show two forms of light scattering fiber.
  • Fig. 6a shows a coaxial nose wheel with a light transmitting fiber (40) in the center and a surrounding conductor circuit (55).
  • Figure 6b shows a light transmitting fiber (40) with adjacent a conductive circuit (55) which is a conductive cable.
  • Figures 7a and 7b show front and side a figurine according to the interactive variant of the invention.
  • the light transmission fibers are conductive and come from a first part from the sole in contact with the capacitive screen and through the figurine to an output on its outer periphery. This output makes it possible to diffuse the light emitted by the screen through the optical fiber.
  • a conductive pattern surface (60) around this outlet is both conductive and in contact with the conductive circuit (55). By touching this surface the user therefore transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit. This electrical pulse makes it possible to transmit specific information to the screen.
  • FIG. 8 represents a multiple light scattering zone figurine according to the invention, which in this case comprises three light emission zones with, at the periphery of each of these zones, a conductive zone which detects the touch of the figurine by 'user. It is thus easily conceivable to be able to create an interaction between the figurine which for example emits a red color on the shoulder, an orange color on the torso and a green color on the face. By touching this or that area of the figurine, the user transmits this or that instruction to the digital control circuit.
  • the figurine can be a play figure. It can also be a piece of furniture, a utensil. Several different figurines can be connected to the same digital terminal.
  • a luminous / conductive interaction is thus created between the capacitive screen, the figurine (s) and the user.
  • the figures can be put off the screen, the only cable conductor and light transmitter is connected to the screen. It is unrolled then finally comes to file through the figurine to exit on its conductive area. For example, it is possible to mesh a home with several interactive light distribution circuits that allow for example to create an interactive home automation.
  • the present invention thus relates to an interactive assembly figurine material (20) / capacitive screen (2) controlled by a numerical control
  • the numerical control drives software that specifically emits light emissions on the capacitive screen (2) characterized in that the material figurine (20) is traversed by a light transmitting fiber (40), the light transmitting fiber is laid by a first end on the screen (2), the other end of the light transmitting fiber fate at an exit point (S) on the exterior surface of the figurine (20), the light animation software instructs a light source (42) of the screen to emit light said figurine light (43), specifically on the input of the light transmitting fiber (40).
  • the present invention therefore relates to an interactive assembly characterized in that the light transmitting fiber (40) is coupled with a conductive circuit (55), a figurine conductive surface (60) around the outlet (S) is at the same time conductive and in contact with the conductive circuit (55), by touching this surface the user therefore transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit
  • the present invention thus relates to an interactive assembly characterized in that the light fiber (40) is a coaxial nose gear with a light transmitting fiber (40) in the center and a surrounding conductor circuit (55).
  • the present invention therefore relates to an interactive assembly characterized in that on the light fiber (40) is adjacent adjacent a conductive circuit (55) which is a conductive cable
  • the present invention therefore relates to an interactive assembly characterized in that the sole of the figurine comprises conductive pins With the sole signature, the software animates an electronic game board that interacts with the recognition of the figurine on the screen and emits a light under the sole of the figure.
  • the present invention therefore relates to an interactive light-figure figurine (20) / electronic game board characterized in that the light emitted can be directed outside the figurine sole surface (44) on the plate to cooperate with the instructions given in the figurine.
  • the present invention therefore relates to an interactive light figurine (20) / electronic game board interactive set characterized in that a light transmission fiber (40) is an optical fiber which passes through the figurine from the sole (30) to the head (31) of figurine.
  • the present invention thus relates to an interactive set luminous material figurine (20) / electronic game board characterized in that the light transmission fiber (40) adopts a curved path so as to position itself on the location of the face of the figurine who is a character.
  • the present invention therefore relates to an interactive set luminous material figurine (20) / electronic game board characterized in that several sources of light under the sole of the figurine artfully collaborate insole signature conductive pins, the figurine light is distributed by the game software in the various partitions of the figurine.
  • the present invention therefore relates to an interactive assembly characterized in that a plurality of transmission fibers pass through the figurine and exit at several exit points (S) of the figure.

Abstract

The invention relates to an interactive assembly comprising a hardware figurine and a capacitive screen controlled by a digital control unit, in which the digital control unit actuates software that emits light onto the capacitive screen in a specific manner. The assembly is characterised in that a light transmission fibre extends through the figurine, such that a first end of the fibre rests on the screen while the other end thereof extends from an outlet point provided in the external surface of the figurine, and the light actuation software commands a light supply source of the screen to emit so-called figurine light in a specific manner at the inlet of the light transmission fibre.

Description

FIGURINE EN INTERACTION LUMINEUSE AVEC UN ECRAN CAPACITIF La présente invention concerne une figurine matérielle à zones lumineuses en interaction avec un écran capacitif numérique.  The present invention relates to a material figurine with bright areas interacting with a digital capacitive screen.
L'invention s'applique dans des applications dites de jeu sur plateau ou la figurine est un pion de jeu perfectionné. L'invention ouvre alors à des expériences de jeu tout à fait nouvelles et innovantes ou la figurine devient animée et interactive.  The invention applies in so-called game platform applications or the figurine is an advanced game board. The invention then opens up to completely new and innovative game experiences where the figurine becomes animated and interactive.
L'invention s'applique également dans des applications variées ou la figurine remplit d'autres fonctions que celles du jeu et répond à une demande domestique, professionnelle ou de fréquentation de lieu public. La figurine dans ce cas peut prendre des formes très variées comme un meuble, un ustensile domestique, un ustensile de travail, un plateau directionnel 3D interactif.  The invention also applies in various applications or the figurine performs other functions than those of the game and responds to a domestic demand, business or attendance of public place. The figurine in this case can take a variety of forms such as a piece of furniture, a domestic utensil, a work utensil, an interactive 3D directional tray.
L'invention à partir d'un central numérique de commande permet de diffuser de la lumière depuis un écran capacitif jusqu'à de nombreux endroits différents sur une ou plusieurs figurines, meubles ustensiles et permet à l'utilisateur d'interagir à partir des zones qui sont éclairées avec l'unité de commande numérique qui pilote l'écran capacitif numérique.  The invention from a digital control center allows to diffuse light from a capacitive screen to many different places on one or more figurines, utensils and allows the user to interact from the areas which are illuminated with the digital control unit that drives the digital capacitive screen.
L'invention s'adapte à de nombreuses applications logicielles sur écran de tablette numérique, écran de téléphone portable. L'invention laisse imaginer de nouvelles applications ou l'écran capacitif serait un écran spécifique appliqué à des applications domotiques ou professionnelles ou de spectacle interactif. The invention adapts to many software applications on digital tablet screen, mobile phone screen. The invention allows to imagine new applications where the capacitive screen would be a specific screen applied to home or professional applications or interactive show.
Il est connu différents couple de dispositifs interactifs figurine / plateau. Traditionnellement, pour les jeux de plateau il est connu des couples figurines matérielles / plateau matériel. Il est également connu des plateaux de jeux électroniques mais qui sont commandées par des manettes de jeu électronique.  It is known different couple of interactive devices figurine / plateau. Traditionally, for board games it is known couples figurines material / tray material. Electronic game boards are also known but are controlled by electronic game controllers.
Il n'est pas connu de plateau de jeu multi joueur qui interagisse avec des figurines matérielles lumineuses évoluant physiquement sur un plateau de jeu électronique.  It is not known to multiplayer game board that interact with luminous material figurines physically evolving on an electronic game board.
L'invention vise à donner à la figurine matérielle de nouvelles fonctions au moyen de la lumière émise par l'écran qui est canalisée à l'intérieur de la figurine pour être canalisée et dirigée vers une ou plusieurs sorties de l'intérieur vers l'extérieur de la figurine.  The invention aims to give the material figure new functions by means of the light emitted by the screen which is channeled inside the figurine to be channeled and directed to one or more outputs from the inside to the outside of the figurine.
Sous une forme particulière, l'invention utilise la technologie de reconnaissance de l'écran tactile couplée à la technologie d'émission de l'écran tactile. L'invention s'adapte ainsi particulièrement bien aux nouveaux téléphones portables à écran tactile, aux tablettes interactive, aux ordinateurs portables. L'invention vise également à donner à la figurine un caractère interactif en permettant à l'utilisateur qui touche la figurine à un endroit spécifique de la figurine de transmettre des indications particulières jusqu'à à l'écran capacitif et donc au central numérique qui pilote l'écran numérique. In a particular form, the invention uses the touch screen recognition technology coupled with the transmission technology of the touch screen. The invention thus adapts particularly well to new touch screen mobile phones, interactive tablets, laptops. The invention also aims to give the figurine an interactive character by allowing the user who touches the figurine at a specific location of the figurine to transmit particular indications up to the capacitive screen and therefore to the piloting digital exchange. the digital screen.
Un objet principal de l'invention est d'utiliser l'écran numérique pour faire varier spécifiquement l'aspect de la figurine de l'utilisateur au cours des différentes actions d'utilisation.  A main object of the invention is to use the digital screen to vary specifically the appearance of the figure of the user during the various actions of use.
Un objet de l'invention est de coupler la reconnaissance matérielle de chaque figurine à une fonction spécifique du logiciel qui active spécifiquement l'écran de jeu et/ou la figurine en fonction de la nature des instructions données.  An object of the invention is to couple the hardware recognition of each figurine to a specific function of the software that specifically activates the game screen and / or the figurine according to the nature of the instructions given.
Un objet de l'invention est de donner des indications de direction qui sont visibles sur la figurine. Exemple : se déplacer dans telle ou telle direction. Exemple : exprimer une émotion comme marquer un sourire ou un grimacement sur le visage de la figurine  An object of the invention is to give directional indications which are visible on the figurine. Example: to move in this or that direction. Example: to express an emotion like a smile or a grin on the face of the figurine
Un objet de l'invention est de coupler des indications sur la figurine et sur l'écran. Les indications données sur l'écran et sur la figurine pouvant être complémentaires et /ou indépendantes et/ ou dépendantes.  An object of the invention is to couple indications on the figurine and on the screen. The indications given on the screen and on the figurine may be complementary and / or independent and / or dependent.
Dans l'application jeu, un objet d'une variante de l'invention est de proposer une solution qui permette d'identifier des figurines qui apparemment sont toutes identiques. Exemple : demander à un pion précis de l'échiquier d'avancer de X cases. La figurine est identifiée par la lumière émise à travers la figurine, l'avancée de cases est identifiée par l'écran qui fait clignoter une case précise à atteindre. In the game application, an object of a variant of the invention is to propose a solution that makes it possible to identify figurines that apparently are all identical. Example: ask a specific chess board to advance X boxes. The figurine is identified by the light emitted through the figurine, the advance of boxes is identified by the screen which makes flash a precise box to reach.
Dans un aspect, il est également envisagé d'éclairer une partie particulière de la figurine pour des donner des instructions à l'utilisateur. L'utilisateur peut interagir avec la figurine en touchant la figurine sur une zone déterminée correspondant à l'identification de la zone qui a été éclairée.  In one aspect, it is also contemplated to illuminate a particular part of the figurine to give instructions to the user. The user can interact with the figurine by touching the figurine on a determined area corresponding to the identification of the area that has been lit.
Un objet de l'invention est de proposer un ensemble qui soit économique, facilement industrialisable et qui s'adapte aux dernières technologies de terminaux à écran tactile.  An object of the invention is to provide an assembly that is economical, easily industrializable and that adapts to the latest technologies of touch screen terminals.
Un objet de l'invention est de proposer une technologie d'écran tactile et de fibre interactive de diffusion de lumière qui soit sable, solide et pérenne et qui résiste à l'usure de l'utilisation répétée.  An object of the invention is to provide a touch screen technology and interactive fiber light scattering which is sand, solid and durable and resistant to wear of repeated use.
Dans un aspect principal, l'invention propose une figurine qui comprenne un réseau de distribution de lumière à l'intérieur de la figurine depuis la semelle de figurine jusqu'à un point ou plusieurs points de sortie sur la surface extérieure de la figurine, la semelle de la figurine est en contact avec l'écran capacitif. Dans un aspect, l'invention propose une figurine dont la semelle soit une semelle d'authentification. In a main aspect, the invention provides a figurine that includes a light distribution network within the figurine from the figurine sole to a point or several exit points on the outer surface of the figurine, the The sole of the figurine is in contact with the capacitive screen. In one aspect, the invention provides a figurine whose sole is an authentication sole.
Dans un aspect, l'invention propose une figurine dont le réseau de distribution de lumière soit interactif. Sous une forme, cette interaction est réalisée par l'utilisation d'un câble de fibre optique qui soit couplé à un réseau conducteur. Ce réseau conducteur vient toucher une zone extérieure conductrice de la figurine que l'utilisateur peut facilement venir toucher pour générer l'interaction.  In one aspect, the invention provides a figurine whose light distribution network is interactive. In one form, this interaction is achieved by using an optical fiber cable that is coupled to a conductive network. This conductive network comes to touch a conductive outer area of the figurine that the user can easily come to touch to generate the interaction.
Dans un aspect particulier le câble est un câble coaxial avec une parie conductrice qui entoure une fibre optique.  In a particular aspect the cable is a coaxial cable with a conductive bead surrounding an optical fiber.
Dans un aspect l'invention propose un dispositif de distribution de lumière sur la tête de figurine qui puisse canaliser la lumière dans plusieurs directions.  In one aspect the invention provides a light distribution device on the figurine head that can channel the light in several directions.
Dans un aspect particulier, la distribution de lumière reproduit le visage animé d'une figurine. La sortie de la distribution de lumière étant disposée sur la place du visage de la figurine. L'émission de lumière reproduit le visage animé de la figurine qui est mis par la source lumineuse qui est l'écran du terminal numérique.  In a particular aspect, the distribution of light reproduces the animated face of a figurine. The exit of the distribution of light being arranged on the place of the face of the figurine. The emission of light reproduces the animated face of the figurine which is put by the light source which is the screen of the digital terminal.
Dans un aspect, la distribution de lumière se fait par un jeu de lentilles et de miroir. Le flux de lumière qui provient de l'écran capacitif traverse une première lentille positionnée sur la semelle de la figurine - à l'intérieur de la figurine, un jeu de miroirs renvoie cette lumière vers une sortie sur la figurine. A la sortie de la figurine est positionnée une lentille qui difracte l'image pour la retranscrire de façon souhaitée. In one aspect, the distribution of light is through a set of lenses and mirrors. The flow of light that comes from the capacitive screen passes through a first lens positioned on the sole of the figurine - to inside the figurine, a set of mirrors returns this light to an exit on the figurine. At the exit of the figurine is positioned a lens that diffracts the image to retranscribe in a desired manner.
Les figures annexées représentent un mode particulier de l'invention sur lesquelles :  The appended figures represent a particular embodiment of the invention in which:
- La figure 1 représente une vue de dessus d'un terminal avec une figurine posée sur l'écran capacitif du terminal.  - Figure 1 shows a top view of a terminal with a figurine placed on the capacitive screen of the terminal.
- La figure 2 représente une vue de profil de principe de l'interaction lumineuse entre l'écran et la figurine  FIG. 2 represents a principle profile view of the light interaction between the screen and the figurine
- Les figures 3a, 3b et 3c représentent une vue de dessus et de dessous et de profil de deux types de figurines selon l'invention FIGS. 3a, 3b and 3c show a view from above and from below and of profile of two types of figurines according to the invention
- Les figures 4a et 4b, 4c, 4d représentent de profil la figurine selon trois variantes de l'invention FIGS. 4a and 4b, 4c, 4d represent, in profile, the figurine according to three variants of the invention
- Les figures 5a et 5b représentent une vue de dessous de la figurine selon deux variantes de l'invention  FIGS. 5a and 5b show a bottom view of the figurine according to two variants of the invention
- Les figures 6a et 6b représentent deux formes de fibre de diffusion de lumière selon l'invention  FIGS. 6a and 6b show two forms of light diffusion fiber according to the invention
- Les figures 7a et 7b représentent de face et de profil une figurine selon la variante interactive de l'invention  FIGS. 7a and 7b show front and side a figurine according to the interactive variant of the invention
- La figure 8 représente une figurine à multiple zone de diffusion de lumière selon l'invention. La figure 1 représente une vue de dessus d'un terminal (1) avec une figurine (20) posée sur l'écran capacitif (2) du terminal. Le terminal comprend des boutons de commande manuels (3) et des boutons de commande à travers l'interface de l'écran capacitif qui transmet des informations au processeur (41). La figure 2 représente une vue de profil de principe de l'interaction lumineuse entre l'écran (2) et la figurine (20). La figurine (20) est posée par sa semelle (30) sur l'écran capacitif (2). Pour être reconnue par l'écran (2) la figurine transmet une énergie à l'écran, de façon autonome si la figurine comprend une batterie ou une pile, de façon non autonome et la figurine est alors conductrice depuis la tête de figurine (31) jusqu'à la semelle (30) et doit alors être touchée par l'utilisateur. Lorsque la figurine a été reconnue par le processeur (41), le processeur (41) qui dialogue avec le logiciel de jeu qui est actif sur l'écran transmet un ordre à la source d'alimentation lumineuse (42) de l'écran, d'émettre de la lumière de façon spécifique. La lumière émise peut être dirigée sous la semelle de la figurine, elle est une dite lumière de figurine (43), ou en dehors de la surface de semelle de figurine (44), elle est alors nommée lumière de plateau (44). La lumière de figurine (43) peut donner un simple aspect ludique à la figurine. Elle peut également donner des instructions de jeu. Exemple : Rouge pour immobiliser ou Verte pour avancer. Elle peut également donner des instructions de direction comme représenté en figure 3 représente une vue de dessus, en dif actant la lumière en tête (31) de figurine dans une direction particulière (N, S, E, O). Les instructions de lumière de figurine (43) et celle de lumière de plateau (44) peuvent astucieusement être couplée dans un jeu. Les exemples sont multiples et nombreux. Comme par exemple simplement pour illustrer : Tête de figurine qui indique une indication rouge ou vert et lumière de plateau qui indique un déplacement à effectuer sur un case à atteindre pour la figurine qui est verte. Cette invention permet de créer de nombreux jeux de casse tête. Elle permet également de donner un aspect ludique au jeu avec des figurines qui deviennent animées et un plateau qui est lui aussi animé. Les figures 3b et 3 c représentent une variante de l'invention dans lesquelles les figurines sont des ustensiles décoratifs. Exemple la maison des fantômes qui est éclairée alternativement à un endroit ou à un autre de façon à faire sortir de la lumière par une fenêtre (38), voir figure 3c, ou par une autre. La canalisation de la lumière étant obtenue par la conjugaison de cloison à l'intérieur de la figurine délimitant plusieurs espaces clos et plusieurs sources de lumières qui émettent alternativement sous chacun des espaces clos. On voit donc la variante avec la figure 3a qui propose de transmettre la lumière une source de lumière en tête de figurine, avec la variante de la figure 3 b, 3 c qui propose de canaliser plusieurs sources de lumières à travers plusieurs chemins dans la figurine / ustensile. La figure 4a représente de profil de la figurine (20) avec une fibre de transmission de lumière (40), qui est préférentiellement une fibre optique de type connu, qui traverse la figurine depuis la semelle (30) jusqu'à la tête (31). Dans cette version la fibre de transmission de lumière (40) peut être réalisée par des moyens de type différent, comme par exemple une réflexion sur les parois ou un trou astucieusement disposé en tête de tube. La lumière de figurine (43) est donc bien transmise depuis la source lumineuse (42) jusqu'à la tête de figurine (31). La figurine 4b représente de profil de la figurine (20) avec une fibre de transmission de lumière (40), qui est préférentiellement une fibre optique de type connu, qui traverse la figurine depuis la semelle (30) jusqu'à une sortie en tête (31). La variante de la figure 4b par rapport à celle de la figure 4a est que la fibre est courbée de façon à ce que la sortie se fasse sur le côté de la figurine et par forcément sur le dessus. Cette variante permet des effets ludiques particuliers comme celui de reproduire un visage qui apparaît dans la configuration physique classique du positionnement sur un personnage, voir de face figure 4c. La figure 4d représente une variante de l'invention dans laquelle le flux de lumière (40) qui provient de l'écran capacitif traverse une première lentille (Ll) positionnée sur la semelle de la figurine, à l'intérieur de la figurine, un jeu de miroirs (M) renvoie cette lumière vers une sortie sur la figurine. A la sortie de la figurine est positionnée une seconde lentille (L2) qui difracte l'image pour la retranscrire de façon souhaitée. La figure 5 représente une vue de dessous de la semelle figurine avec la fibre optique qui vient trouver son extrémité de semelle positionnée entre une signature (50) à picots conducteurs. La fonction des picots est de servir de grille d'authentification, de signature, de l'identité de la figurine. La tête d'entrée de fibre de transmission de lumière (40) est préférentiellement positionnée au centre de la semelle (30) entre les picots (50). La figurine de la figure 3b comportera plusieurs sources de prise de lumière sous la semelle de la figurine. L'enjeu est de faire collaborer astucieusement les picots conducteurs de signature de semelle, avec les prises de lumière. La figure 5b représente une forme de l'invention dans laquelle la fibre de transmission de lumière (40) est interactive et couplée avec un réseau conducteur (55). Sous cette forme, la semelle de la figurine peut comporter plusieurs têtes d'entrée de fibre de lumière qui viendront diffuser, voir figure 8, sur plusieurs sorties différentes sur la surface extérieure de la figurine. Bien sûr, la semelle de la figurine peut être une composition de la semelle de la figure 5a, grille d'authentification et tête de fibre avec celle de la figure 5b, pluralité tête de fibre conductrice. Selon l'application souhaitée, il est possible de disposer ou non une semelle à authentification, de disposer ou non plusieurs fibres de transmission de lumière, de coupler ou non ces fibres de distribution de lumière à un circuit conducteur de façon à permettre une interaction avec le central numérique. Les figures 6a et 6b représentent deux formes de fibre de diffusion de lumière. La figure 6a représente un cabre coaxial avec une fibre de transmission de lumière (40) au centre et un circuit conducteur (55) qui l'entoure. La figure 6b, représente une fibre de transmission de lumière (40) avec adjacent un circuit conducteur (55) qui est un câble conducteur. Les figures 7a et 7b représentent de face et de profil une figurine selon la variante interactive de l'invention. Dans cette variante, les fibres de transmission de lumière sont conductrices et viennent d'une première part depuis la semelle en contact avec l'écran capacitif et traversent la figurine jusqu'à une sortie sur sa périphérie extérieure. Cette sortie permet de diffuser la lumière émise par l'écran à travers la fibre optique. Une surface conductrice de figurine (60) autour de cette sortie est à la fois conductrice et en contact avec le circuit conducteur (55). En touchant cette surface l'utilisateur transmet donc une impulsions qui est reçue par l'écran capacitif et qui est traité par le circuit de commande numérique. Cette impulsion électrique permet de transmettre une information spécifique à l'écran. La figure 8 représente une figurine à multiple zone de diffusion de lumière selon l'invention, qui dans ce cas comprend trois zones d'émission de lumière avec en périphérie de chacune de ces zones une zone conductrice qui détecte le toucher de la figurine par l'utilisateur. Il est ainsi facilement envisageable de pouvoir créer une interaction entre la figurine qui peur par exemple émettre une couleur rouge sur l'épaule, une couleur orange sur le torse et une couleur verte sur le visage. En touchant telle ou telle zone de la figurine, l'utilisateur transmet telle ou telle instruction au circuit de commande numérique. La figurine peut être une figurine de jeu. Elle peut également être un meuble, un ustensile. Plusieurs figurines différentes peuvent être connectées sur le même terminal numérique. Il est ainsi créé une interaction lumineuse / conductrice entre l'écran capacitif, la ou les figurines et l'utilisateur. Les figurines peuvent être posées hors de l'écran, le seul câble conducteur et transmetteur de lumière est branché sur l'écran. Il est déroulé puis vient enfin de ficher à travers de la figurine pour sortir sur sa zone conductrice. Il est par exemple envisageable de mailler un domicile avec plusieurs circuits de distribution de lumière interactif qui permettent par exemple de créer une domotique interactive. FIG. 8 represents a figurine with a multiple light scattering zone according to the invention. FIG. 1 represents a top view of a terminal (1) with a figurine (20) placed on the capacitive screen (2) of the terminal. The terminal includes manual control buttons (3) and control buttons through the interface of the capacitive screen that transmits information to the processor (41). FIG. 2 represents a principle profile view of the light interaction between the screen (2) and the figurine (20). The figure (20) is placed by its sole (30) on the capacitive screen (2). To be recognized by the screen (2) the figurine transmits energy to the screen, autonomously if the figurine includes a battery or a battery, non-autonomously and the figurine is then conductive from the figurine head (31). ) to the sole (30) and must then be touched by the user. When the figurine has been recognized by the processor (41), the processor (41) which dialogs with the game software that is active on the screen transmits an order to the light source (42) of the screen, to emit light in a specific way. The emitted light may be directed under the sole of the figurine, it is a so-called figurine light (43), or outside the figurine sole surface (44), it is then called a tray light (44). The figurine light (43) can give a simple playful aspect to the figurine. She can also give game instructions. Example: Red to immobilize or Green to advance. It can also give direction instructions as shown in figure 3 represents a view from above, by dividing the leading light (31) of figurine in a particular direction (N, S, E, O). The figurine (43) and the tray light (44) light instructions can be cleverly coupled in a game. The examples are numerous and numerous. As for example simply to illustrate: Head of figurine which indicates a red or green indication and light of plateau which indicates a displacement to carry out on a box to reach for the figurine which is green. This invention makes it possible to create many puzzle games. It also gives a playful aspect to the game with figurines that become animated and a tray that is also animated. Figures 3b and 3c show a variant of the invention in which the figures are decorative utensils. For example, the house of ghosts, which is alternately lighted at one place or another so as to let out light through a window (38), see figure 3c, or by another. The canalization of the light being obtained by the conjugation of partition inside the figurine delimiting several closed spaces and several sources of lights that emit alternately under each of the closed spaces. We therefore see the variant with Figure 3a which proposes to transmit light a light source at the top of the figurine, with the variant of Figure 3b, 3c which proposes to channel several sources of light through several paths in the figurine / utensil. Figure 4a is a profile of the figurine (20) with a light transmitting fiber (40), which is preferably an optical fiber of known type, which passes through the figure from the sole (30) to the head (31). In this version the light transmitting fiber (40) can be made by means of different types, such as for example a reflection on the walls or a hole cleverly arranged at the head of the tube. The figurine light (43) is therefore well transmitted from the light source (42) to the figurine head (31). The figurine 4b represents a profile of the figurine (20) with a light-transmitting fiber (40), which is preferably an optical fiber of known type, which passes through the figurine from the sole (30) to an exit at the top (31). The variant of Figure 4b compared to that of Figure 4a is that the fiber is bent so that the output is on the side of the figure and necessarily on the top. This variant allows particular playful effects such as that of reproducing a face that appears in the classical physical configuration of positioning on a character, see front figure 4c. FIG. 4d represents a variant of the invention in which the light flux (40) which comes from the capacitive screen passes through a first lens (Ll) positioned on the sole of the figurine, inside the figurine, a mirror set (M) returns this light to an exit on the figurine. At the exit of the figurine is positioned a second lens (L2) which diffracts the image to retranscribe it in a desired way. Figure 5 shows a bottom view of the figurine sole with the optical fiber which comes to find its sole end positioned between a signature (50) with conductive pins. The function of the pins is to serve as an authentication grid, signature, the identity of the figurine. The light transmitting fiber input head (40) is preferably positioned in the center of the sole (30) between the pins (50). The figure in Figure 3b will include several sources of light under the sole of the figure. The challenge is to have the instep signature conductive pimples collaborate with the light catches. Fig. 5b shows a form of the invention in which the light transmitting fiber (40) is interactive and coupled with a conductive network (55). In this form, the sole of the figure may include several light fiber input heads that will diffuse, see Figure 8, on several different outputs on the outer surface of the figure. Of course, the sole of the figurine may be a composition of the sole of Figure 5a, authentication grid and fiber head with that of Figure 5b, plurality of conductive fiber head. Depending on the desired application, it is possible to have or not an insole, to have or not several light transmission fibers, to couple or not these light distribution fibers to a driver circuit of to allow interaction with the digital exchange. Figures 6a and 6b show two forms of light scattering fiber. Fig. 6a shows a coaxial nose wheel with a light transmitting fiber (40) in the center and a surrounding conductor circuit (55). Figure 6b shows a light transmitting fiber (40) with adjacent a conductive circuit (55) which is a conductive cable. Figures 7a and 7b show front and side a figurine according to the interactive variant of the invention. In this variant, the light transmission fibers are conductive and come from a first part from the sole in contact with the capacitive screen and through the figurine to an output on its outer periphery. This output makes it possible to diffuse the light emitted by the screen through the optical fiber. A conductive pattern surface (60) around this outlet is both conductive and in contact with the conductive circuit (55). By touching this surface the user therefore transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit. This electrical pulse makes it possible to transmit specific information to the screen. FIG. 8 represents a multiple light scattering zone figurine according to the invention, which in this case comprises three light emission zones with, at the periphery of each of these zones, a conductive zone which detects the touch of the figurine by 'user. It is thus easily conceivable to be able to create an interaction between the figurine which for example emits a red color on the shoulder, an orange color on the torso and a green color on the face. By touching this or that area of the figurine, the user transmits this or that instruction to the digital control circuit. The figurine can be a play figure. It can also be a piece of furniture, a utensil. Several different figurines can be connected to the same digital terminal. A luminous / conductive interaction is thus created between the capacitive screen, the figurine (s) and the user. The figures can be put off the screen, the only cable conductor and light transmitter is connected to the screen. It is unrolled then finally comes to file through the figurine to exit on its conductive area. For example, it is possible to mesh a home with several interactive light distribution circuits that allow for example to create an interactive home automation.
LA présente invention concerne donc un ensemble interactif figurine matérielle (20) / écran capacitif (2) piloté par une commande numérique, la commande numérique anime un logiciel qui émet spécifiquement des émissions de lumière sur l'écran capacitif (2) caractérisé en ce que la figurine matérielle (20) est traversée par une fibre de transmission de lumière (40), la fibre de transmission de lumière est posée par un premier bout sur l'écran (2), l'autre bout de la fibre de transmission de lumière sort sur un point de sortie (S) en surface extérieure de la figurine (20), le logiciel d'animation de lumière donne l'ordre à une source d'alimentation lumineuse (42) de l'écran, d'émettre de la lumière dite lumière de figurine (43), de façon spécifique sur l'entrée de la fibre de transmission de lumière (40). The present invention thus relates to an interactive assembly figurine material (20) / capacitive screen (2) controlled by a numerical control, the numerical control drives software that specifically emits light emissions on the capacitive screen (2) characterized in that the material figurine (20) is traversed by a light transmitting fiber (40), the light transmitting fiber is laid by a first end on the screen (2), the other end of the light transmitting fiber fate at an exit point (S) on the exterior surface of the figurine (20), the light animation software instructs a light source (42) of the screen to emit light said figurine light (43), specifically on the input of the light transmitting fiber (40).
La présente invention concerne donc un ensemble interactif caractérisé en ce que la fibre de transmission de lumière (40) est couplée avec un circuit conducteur (55), une surface conductrice de figurine (60) autour de la sortie (S) est à la fois conductrice et en contact avec le circuit conducteur (55), en touchant cette surface l'utilisateur transmet donc une impulsion qui est reçue par l'écran capacitif et qui est traité par le circuit de commande numérique  The present invention therefore relates to an interactive assembly characterized in that the light transmitting fiber (40) is coupled with a conductive circuit (55), a figurine conductive surface (60) around the outlet (S) is at the same time conductive and in contact with the conductive circuit (55), by touching this surface the user therefore transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit
La présente invention concerne donc un ensemble interactif caractérisé en ce que la fibre de lumière (40) est un cabre coaxial avec une fibre de transmission de lumière (40) au centre et un circuit conducteur (55) qui l'entoure.  The present invention thus relates to an interactive assembly characterized in that the light fiber (40) is a coaxial nose gear with a light transmitting fiber (40) in the center and a surrounding conductor circuit (55).
La présente invention concerne donc un ensemble interactif caractérisé en ce sur la fibre de lumière (40) est accolé adjacent un circuit conducteur (55) qui est un câble conducteur  The present invention therefore relates to an interactive assembly characterized in that on the light fiber (40) is adjacent adjacent a conductive circuit (55) which is a conductive cable
La présente invention concerne donc un ensemble interactif caractérisé en ce la semelle de la figurine comprend des picots conducteurs de signature de semelle, le logiciel anime un plateau de jeu électronique qui interagit avec la reconnaissance de la figurine sur l'écran et émet une lumière sous la semelle de la figurine. The present invention therefore relates to an interactive assembly characterized in that the sole of the figurine comprises conductive pins With the sole signature, the software animates an electronic game board that interacts with the recognition of the figurine on the screen and emits a light under the sole of the figure.
La présente invention concerne donc un ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique caractérisé en ce que la lumière émise peut être dirigée en dehors de la surface de semelle de figurine (44) sur le plateau pour coopérer avec les instructions données à la figurine. La présente invention concerne donc un ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique caractérisé en ce que une fibre de transmission de lumière (40) est une fibre optique qui traverse la figurine depuis la semelle (30) jusqu'à la tête (31) de figurine.  The present invention therefore relates to an interactive light-figure figurine (20) / electronic game board characterized in that the light emitted can be directed outside the figurine sole surface (44) on the plate to cooperate with the instructions given in the figurine. The present invention therefore relates to an interactive light figurine (20) / electronic game board interactive set characterized in that a light transmission fiber (40) is an optical fiber which passes through the figurine from the sole (30) to the head (31) of figurine.
La présente invention concerne donc un ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique caractérisé en ce que la fibre de transmission de lumière (40) adopte un tracé courbé de façon à se position sur l'emplacement du visage de la figurine qui est personnage.  The present invention thus relates to an interactive set luminous material figurine (20) / electronic game board characterized in that the light transmission fiber (40) adopts a curved path so as to position itself on the location of the face of the figurine who is a character.
La présente invention concerne donc un ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique caractérisé en ce que plusieurs sources de prise de lumière sous la semelle de la figurine collaborent astucieusement les picots conducteurs de signature de semelle, la lumière de figurine est distribuée par le logiciel de jeu dans les différents cloisonnements de la figurine. The present invention therefore relates to an interactive set luminous material figurine (20) / electronic game board characterized in that several sources of light under the sole of the figurine artfully collaborate insole signature conductive pins, the figurine light is distributed by the game software in the various partitions of the figurine.
La présente invention concerne donc un ensemble interactif caractérisé en ce que plusieurs fibres de transmissions traversent la figurine et sortent sur plusieurs points de sortie (S) de la figurine.  The present invention therefore relates to an interactive assembly characterized in that a plurality of transmission fibers pass through the figurine and exit at several exit points (S) of the figure.
On voit bien que de nombreuses variantes éventuellement susceptibles de se combiner peuvent ici être apportées sans jamais sortir du cadre de l'invention tel qu'il est défini ci-après.  It is clear that many variants may possibly be combined here can be made without ever departing from the scope of the invention as defined below.

Claims

REVENDICATIONS
1 Ensemble interactif figurine matérielle (20) / écran capacitif (2) piloté par une commande numérique, la commande numérique anime un logiciel qui émet spécifiquement des émissions de lumière sur l'écran capacitif (2) caractérisé en ce que la figurine matérielle (20) est traversée par une fibre de transmission de lumière (40), la fibre de transmission de lumière est posée par un premier bout sur l'écran (2), l'autre bout de la fibre de transmission de lumière sort sur un point de sortie (S) en surface extérieure de la figurine (20), le logiciel d'animation de lumière donne l'ordre à une source d'alimentation lumineuse (42) de l'écran, d'émettre de la lumière dite lumière de figurine (43), de façon spécifique sur l'entrée de la fibre de transmission de lumière (40). 2 Ensemble interactif selon la revendication 1 caractérisé en ce que la fibre de transmission de lumière (40) est couplée avec un circuit conducteur (55), une surface conductrice de figurine (60) autour de la sortie (S) est à la fois conductrice et en contact avec le circuit conducteur (55), en touchant cette surface l'utilisateur transmet donc une impulsion qui est reçue par l'écran capacitif et qui est traité par le circuit de commande numérique 3 Ensemble interactif selon la revendication 2 caractérisé en ce que la fibre de lumière (40) est un cabre coaxial avec une fibre de transmission de lumière (40) au centre et un circuit conducteur (55) qui l'entoure. 4 Ensemble interactif selon la revendication 2 caractérisé en ce sur la fibre de lumière (40) est accolé adjacent un circuit conducteur (55) qui est un câble conducteur 1 Interactive hardware figurine (20) / capacitive screen (2) controlled by a numerical control, the numerical control animates software that specifically emits light emissions on the capacitive screen (2) characterized in that the hardware figure (20) ) is traversed by a light transmitting fiber (40), the light transmitting fiber is laid by a first end on the screen (2), the other end of the light transmitting fiber leaves on a point of exit (S) on the outer surface of the figurine (20), the light animation software instructs a light source (42) of the screen, to emit light called figurine light (43), specifically on the input of the light transmitting fiber (40). 2 interactive assembly according to claim 1 characterized in that the light transmission fiber (40) is coupled with a conductive circuit (55), a figurine conductive surface (60) around the outlet (S) is both conductive and in contact with the conductive circuit (55), by touching this surface the user thus transmits a pulse which is received by the capacitive screen and which is processed by the digital control circuit Interactive assembly according to claim 2, characterized in that the light fiber (40) is a coaxial nosepiece with a light transmitting fiber (40) in the center and a surrounding conducting circuit (55). 4 interactive assembly according to claim 2 characterized in that on the light fiber (40) is adjacent adjacent a conductive circuit (55) which is a conductive cable
5 Ensemble interactif selon la revendication 1 caractérisé en ce la semelle de la figurine comprend des picots conducteurs de signature de semelle, le logiciel anime un plateau de jeu électronique qui interagit avec la reconnaissance de la figurine sur l'écran et émet une lumière sous la semelle de la figurine. 6 Ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique selon la revendication 5 caractérisé en ce que la lumière émise peut être dirigée en dehors de la surface de semelle de figurine (44) sur le plateau pour coopérer avec les instructions données à la figurine. 7 Ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique selon la revendication 5 caractérisé en ce que une fibre de transmission de lumière (40) est une fibre optique qui traverse la figurine depuis la semelle (30) jusqu'à la tête (31) de figurine. 5 interactive assembly according to claim 1 characterized in that the sole of the figurine includes insole signature conductive pins, the software animates an electronic game board that interacts with the recognition of the figurine on the screen and emits a light under the sole of the figurine. 6 interactive light figurine (20) / electronic game board interactive set according to claim 5 characterized in that the emitted light can be directed outside the figurine sole surface (44) on the plate to cooperate with the instructions given to the figurine. 7 interactive light figurine (20) / electronic game board interactive set according to claim 5, characterized in that a fiber of light transmission (40) is an optical fiber that traverses the figurine from the sole (30) to the figurine head (31).
8 Ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique selon la revendication 1 et 5 caractérisé en ce que la fibre de transmission de lumière (40) adopte un tracé courbé de façon à se position sur l'emplacement du visage de la figurine qui est personnage. 8 interactive luminous material figurine (20) / electronic game board set according to claim 1 and 5, characterized in that the light transmission fiber (40) adopts a curved layout so as to be positioned on the location of the face of the figurine who is character.
9 Ensemble interactif figurine matérielle lumineuse (20) / plateau de jeu électronique selon la revendication 1 et 5 caractérisé en ce que plusieurs sources de prise de lumière sous la semelle de la figurine collaborent astucieusement les picots conducteurs de signature de semelle, la lumière de figurine est distribuée par le logiciel de jeu dans les différents cloisonnements de la figurine. 9 interactive luminous material figurine (20) / electronic game board set according to claim 1 and 5, characterized in that several light-shooting sources under the sole of the figurine artfully collaborate with the sole signature signature pins, the figurine light is distributed by the game software in the different partitions of the figurine.
10 Ensemble interactif selon la revendication 1, 2 et 5 caractérisé en ce que plusieurs fibres de transmissions traversent la figurine et sortent sur plusieurs points de sortie (S) de la figurine. 10 interactive assembly according to claim 1, 2 and 5 characterized in that a plurality of transmission fibers through the figure and out at several exit points (S) of the figure.
EP12706069.7A 2011-02-09 2012-01-11 Figurine that interacts with a capacitive screen in an illuminated manner Withdrawn EP2695042A2 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
FR1100390A FR2971166A1 (en) 2011-02-09 2011-02-09 Material figurine/electronic game pad interactive assembly for multi-player game, has figurine comprising authentication signature providing position of figurine to game software that provides instruction to supply source to emit light
FR1100981A FR2973530B1 (en) 2011-04-01 2011-04-01 INTERACTIVE DEVICE WITH CONDUCTIVE OPTICAL FIBER MOUNTED ON FIGURINE
PCT/FR2012/000020 WO2012107651A2 (en) 2011-02-09 2012-01-11 Figurine that interacts with a capacitive screen in an illuminated manner

Publications (1)

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EP2695042A2 true EP2695042A2 (en) 2014-02-12

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EP12706069.7A Withdrawn EP2695042A2 (en) 2011-02-09 2012-01-11 Figurine that interacts with a capacitive screen in an illuminated manner

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US (1) US20140024287A1 (en)
EP (1) EP2695042A2 (en)
WO (1) WO2012107651A2 (en)

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US20140024287A1 (en) 2014-01-23
WO2012107651A2 (en) 2012-08-16

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