EP2326396B1 - Game of logic of the three-dimensional brain teaser type - Google Patents
Game of logic of the three-dimensional brain teaser type Download PDFInfo
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- EP2326396B1 EP2326396B1 EP09762070.2A EP09762070A EP2326396B1 EP 2326396 B1 EP2326396 B1 EP 2326396B1 EP 09762070 A EP09762070 A EP 09762070A EP 2326396 B1 EP2326396 B1 EP 2326396B1
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- Prior art keywords
- rail
- solid body
- tiles
- rails
- logic game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/083—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with vacant positions or gap migration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0826—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube
- A63F9/0857—Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube with elements slidably connected to a visible central body, e.g. beads in grooves
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F2009/0892—Puzzles provided with elements movable in relation, i.e. movably connected, to each other with an extra element for the final vacant space
Definitions
- a puzzle game of the three-dimensional puzzle type belonging to the family of displacement puzzles.
- the displacement puzzles are logic games whose purpose is to bring a piece from one position to another, or to have several pieces in a determined order, while respecting certain constraints. Most of these games provide translational movement in a plane.
- This game is constituted by a square frame, containing 15 small tiles of identical dimensions, numbered from 1 to 15, and an empty slot having the dimensions of a tile.
- the tiles can slide inside the frame, thanks to the presence of said empty slot.
- the game consists of putting the tiles back in order from any initial configuration.
- the tiles are not numbered, but an image is made on their upper surface. The image is scrambled when the tiles are in the mess, the goal of the game being to restore it.
- red donkey can be considered a variant of the tease. It consists of a rectangular frame in which are placed square or rectangular tesserae that can move by sliding, and an empty space. The largest of these tesserae has a square shape and is painted in red (or identified in another way). Initially, it is at one end of the frame; the purpose of the game is to determine a sequence of movements to bring this piece to the opposite end of said frame.
- This game is constituted by a cube of which each face is divided into nine (3x3) cubic elements which can turn independently of the others.
- the cube is constituted by only 26, and not 27, elements cubic, the central element being constituted by a set of axes bearing the central elements of the 6 faces.
- the visible faces of each cubic element are colored in such a way that in the solved state of the game each face of the cube has a homogeneous coloration.
- the independent rotation of each face makes it possible to mix the cubic elements; the game consists of manipulating the cube to restore its original appearance, with the six faces of solid colors.
- the "Rubik's cube” also exists in versions of different forms: tetrahedron, octahedron, dodecahedron, icosahedron, sphere. In all cases, it is necessarily simple and regular forms.
- the invention relates to a three-dimensional type of logic game that can be realized in an infinite number of different forms, which gives it a decorative value, in addition to playful.
- Logic games of this type are disclosed, for example, by the documents US 2006/061033 , WO 2004/039465 and US 7,275,744 .
- the invention aims to improve such games by providing technical means to improve the aesthetic appearance and / or increase the complexity.
- a puzzle game of three-dimensional puzzle type consists essentially of a solid body having an axis of symmetry, wherein: a plurality of rails, having an orientation substantially parallel to said axis of symmetry, are distributed in a uniform manner on an outer surface of said solid body; tessels are slidably mounted on said rails, said tesserae having decorative elements for attributing to each tile a given position, and at least one empty slot being provided on at least one rail so as to allow the displacement of the corresponding tesserae; and said solid body is constituted by a plurality of segments rotatable about said axis of symmetry, so as to enable the positions of the corresponding rail segments to be rotated.
- Such a logic game is characterized in that at least one segment of one of said rails is formed on one side of a rotating part, a rotation of said part allowing: removing said rail segment from said outer surface of the solid body, bringing it into a retracted position with the tesserae associated therewith; and bringing on said outer surface an identical rail segment, previously located in said retracted position; whereby an empty space is formed on said rail to allow the displacement of the corresponding tesserae.
- the figure 1 represents a logic game according to the invention in the form of a miniature reproduction of the "Eiffel Tower". This form is particularly adapted to serve as a basis for such a game, because it has a symmetry of rotation (order 4) around an axis of symmetry A.
- the solid body 1 shaped Eiffel Tower constituting the basic element of the game is subdivided into five segments (this number is given solely by way of example) 1a - 1e mounted so as to rotate about the axis A. Since said solid body 1 has a rotation symmetry of order 4, a rotation of 90 ° of one of the segments leaves the structure substantially unchanged.
- the body 1 has an outer surface constituted by four main faces 10 separated by four edges 11. Rails 3, oriented substantially parallel to the axis of rotation A, are provided near said edges. Under these conditions, the rotation of a segment 1a - 1e about the axis A permutes the positions of the corresponding rail segments.
- the function of the rails 3 is to retain tesserae 2, having a generally dihedral shape, while allowing them to slide. To avoid overloading the figure 1 tesserae have been represented on a single edge of the solid body 1; in reality, tesserae will normally be provided on all four edges.
- each rail is constituted by grooves 31, 32 machined on the surface of the body 1. More specifically, the figure 2 shows that each rail consists of two grooves, disposed on either side of the edge 11. Each groove is consisting of two adjacent grooves 31, 32 having the same section; the groove 31, farther from the edge, is discontinuous, while the groove 32 is continuous.
- the two inner faces of each tessellation shaped dihedral two posts 20 marrying the shape of a groove. A tessellation can be triggered by pressure on the edge 11 of the body 1, the two pins 20 penetrating the corresponding grooves 31. As the latter are discontinuous, the tesserae can not slide, and remains locked in its position.
- the rails 3 (and thus the edges of the solid body 1) must be straight, or at least present at any point a large radius of curvature with respect to the longitudinal dimensions of the tesserae.
- the Eiffel Tower has projecting elements, especially at the level of the floors (see figure 1 ).
- the solid body 1 is therefore a "smoothed" version of this monument.
- the projecting elements can be made on the external surface of the tesserae 2: see the reference 21 on the figure 1 .
- the different tesserae all have the same longitudinal dimensions, and more precisely their length is an exact submultiple of the length of the segments 1a-1e (or, more exactly, the rail segments associated with them). In this way, the presence of said tesserae does not prevent the rotation of said segments. This condition does not have to be respected when the tesserae are not arranged side by side, but are separated by an empty space; in this case, it suffices that the longitudinal dimensions of each segment are sufficient to enable it to carry one or more tesserae.
- the rails 3 arranged on the four edges 11 of the body 1 carry the maximum permissible number of tesserae minus one. In other words, one of said rails has an empty slot.
- This empty location allows one-dimensional movement of the tesserae fixed to said rail.
- the rotation of segments 1a - 1 e allows groups of tesserae to move from one rail to another. These two movements combined allow to swap the positions of the tesserae 2, as is done with the tiles of a tease, but in a more complex manner and on a non-planar surface.
- the outer surfaces of the tesserae have decorative elements for attributing to each tile a specific location on the surface of the solid body 1.
- These decorative elements can be two-dimensional (printed patterns) or three-dimensional (projecting elements 21).
- the use of one-dimensional decorative elements is particularly interesting because it makes the shape of the game as a whole asymmetrical, even if the solid body 1 must necessarily have rotation symmetry in order to allow the "permutation" of the rail segments. by pivoting the segments 1a - 1 e about the axis A.
- the game consists of mixing the tesserae 2 by sliding movements along the rails and rotation of the segments 1 a - 1e, then to reconstruct the original configuration.
- the invention provides a means for temporarily removing one or more tesserae on the outer surface of the game.
- a rail segment 30 is formed on an edge (or, alternatively, on one side) of a part 15 rotatable about an axis A '.
- a rotation of 180 ° of the part 15 brings the segment of rail 30, and the tesserae carried by the latter, in a retracted position, for example within the solid body 1.
- this rotation exposes, in bringing it on the surface of said solid body, another segment of rail 30 ', substantially identical, but not bearing any tesserae. In this way provisionally creates an empty slot on the rail 3 concerned.
- the piece 15 is turned another time so as to expose again the tesserae that had been hidden.
- the Figures 3A and 3B illustrate the rotational movement of said piece 15: the figure 3A corresponds to initial position, in which the rail segment bearing the tesserae is exposed on the surface of the body 1; the figure 3B corresponds to the retracted position of said segment.
- the rotating piece is arranged at one of the four "legs" of the miniature Eiffel Tower.
- the rotating piece is arranged at one of the four "legs" of the miniature Eiffel Tower.
- several of these pieces for example four, one per leg.
- the invention has been described with reference to a particular embodiment, and in particular to a particular shape (the Eiffel Tower); however, this does not constitute a limitation. Other forms, notably inspired by buildings or famous monuments, can be envisaged. As explained above, the use of tesserae with relief decorative elements makes it possible to overcome in part the constraint related to the rotational symmetry of the solid body 1.
- a game according to the invention could have a cylinder-shaped basic solid body with vertically oriented rails arranged at regular intervals along its lateral surface.
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Description
L'invention porte sur un jeu de logique de type casse-tête tridimensionnel, appartenant à la famille des casse-tête de déplacement.A puzzle game of the three-dimensional puzzle type, belonging to the family of displacement puzzles.
Les casse-tête de déplacement sont des jeux de logique dont le but est d'amener une pièce d'une position à une autre, ou de disposer plusieurs pièces dans un ordre déterminé, tout en respectant certaines contraintes. La plupart de ces jeux prévoient des déplacements par translation dans un plan.The displacement puzzles are logic games whose purpose is to bring a piece from one position to another, or to have several pieces in a determined order, while respecting certain constraints. Most of these games provide translational movement in a plane.
Le plus célèbre de ces jeux, de type bidimensionnel, est le « taquin ». Ce jeu est constitué par un cadre carré, contenant 15 petits carreaux de dimensions identiques, numérotés de 1 à 15, ainsi qu'un emplacement vide ayant les dimensions d'un carreau. Les carreaux peuvent glisser à l'intérieur du cadre, grâce à la présence dudit emplacement vide. Le jeu consiste à remettre les carreaux dans l'ordre à partir d'une configuration initiale quelconque.The most famous of these games, of two-dimensional type, is the "teasing". This game is constituted by a square frame, containing 15 small tiles of identical dimensions, numbered from 1 to 15, and an empty slot having the dimensions of a tile. The tiles can slide inside the frame, thanks to the presence of said empty slot. The game consists of putting the tiles back in order from any initial configuration.
En variante, les carreaux ne sont pas numérotés, mais une image est réalisée sur leur surface supérieure. L'image est brouillée lorsque les carreaux sont dans le désordre, le but du jeu étant de la reconstituer.Alternatively, the tiles are not numbered, but an image is made on their upper surface. The image is scrambled when the tiles are in the mess, the goal of the game being to restore it.
Le jeu connu sous le nom de « âne rouge » peut être considéré comme une variante du taquin. Il est constitué par un cadre rectangulaire dans lequel sont placées des tesselles carrées ou rectangulaires pouvant se déplacer par glissement, ainsi qu'un emplacement vide. La plus grande de ces tesselles a une forme carrée et est peinte en rouge (ou identifiée d'une autre manière). Initialement, elle se trouve à une extrémité du cadre ; le but du jeu consiste à déterminer une séquence de mouvements permettant d'amener cette pièce à l'extrémité opposée dudit cadre.The game known as "red donkey" can be considered a variant of the tease. It consists of a rectangular frame in which are placed square or rectangular tesserae that can move by sliding, and an empty space. The largest of these tesserae has a square shape and is painted in red (or identified in another way). Initially, it is at one end of the frame; the purpose of the game is to determine a sequence of movements to bring this piece to the opposite end of said frame.
D'autres jeux de logique sont tridimensionnels. Parmi ces jeux, le plus célèbre est probablement le « Cube de Rubik ».Other logic games are three-dimensional. Among these games, the most famous is probably the "Rubik's Cube".
Ce jeu est constitué par un cube dont chaque face est divisée en neuf (3x3) éléments cubiques qui peuvent tourner indépendamment des autres. En fait le cube est constitué par seulement 26, et pas 27, éléments cubiques, l'élément central étant constitué par un ensemble d'axes portant les éléments centraux des 6 faces. Les faces visibles de chaque élément cubique sont colorées de telle manière qu'à l'état résolu du jeu chaque face du cube ait une coloration homogène. La rotation indépendante de chaque face permet de mélanger les éléments cubiques ; le jeu consiste à manipuler le cube pour lui rendre son apparence d'origine, avec les six faces de couleurs unies.This game is constituted by a cube of which each face is divided into nine (3x3) cubic elements which can turn independently of the others. In fact the cube is constituted by only 26, and not 27, elements cubic, the central element being constituted by a set of axes bearing the central elements of the 6 faces. The visible faces of each cubic element are colored in such a way that in the solved state of the game each face of the cube has a homogeneous coloration. The independent rotation of each face makes it possible to mix the cubic elements; the game consists of manipulating the cube to restore its original appearance, with the six faces of solid colors.
Le « cube de Rubik » existe également dans des versions de formes différentes : tétraèdre, octaèdre, dodécaèdre, icosaèdre, sphère. Dans tous les cas, il s'agit nécessairement de formes simples et régulières.The "Rubik's cube" also exists in versions of different forms: tetrahedron, octahedron, dodecahedron, icosahedron, sphere. In all cases, it is necessarily simple and regular forms.
L'invention se rapporte à un jeu de logique de type tridimensionnel pouvant être réalisé en un nombre infini de formes différentes, ce qui permet de lui conférer une valeur décorative, en plus que ludique. Des jeux de logique de ce type sont divulgués, par exemple, par les documents
L'invention vise à perfectionner de tels jeux en procurant des moyens techniques permettant d'en améliorer l'aspect esthétique et/ou d'en augmenter la complexité.The invention aims to improve such games by providing technical means to improve the aesthetic appearance and / or increase the complexity.
Un jeu de logique de type casse-tête tridimensionnel selon l'invention est essentiellement constitué par un corps solide présentant un axe de symétrie, dans lequel: une pluralité de rails, ayant une orientation sensiblement parallèle audit axe de symétrie, sont repartis de manière uniforme sur une surface externe dudit corps solide ; des tesselles sont montées coulissantes sur lesdits rails, lesdites tesselles présentant des éléments décoratifs permettant d'attribuer à chaque tesselle une position déterminée, et au moins un emplacement vide étant prévu sur au moins un rail de manière à permettre le déplacement des tesselles correspondantes ; et ledit corps solide est constitué par une pluralité de segments pouvant tourner autour dudit axe de symétrie, de manière à permettre de permuter les positions des segments de rails correspondants. Un tel jeu de logique est caractérisé en ce qu'au moins un segment d'un desdits rails est réalisé sur une face d'une pièce tournante, une rotation de ladite pièce permettant : d'enlever ledit segment de rail de ladite surface externe du corps solide, en l'amenant dans une position escamotée avec les tesselles qui y sont associées ; et d'amener sur ladite surface externe un segment de rail identique, se trouvant préalablement dans ladite position escamotée ; moyennant quoi un emplacement vide est formé sur ledit rail pour permettre le déplacement des tesselles correspondantes.A puzzle game of three-dimensional puzzle type according to the invention consists essentially of a solid body having an axis of symmetry, wherein: a plurality of rails, having an orientation substantially parallel to said axis of symmetry, are distributed in a uniform manner on an outer surface of said solid body; tessels are slidably mounted on said rails, said tesserae having decorative elements for attributing to each tile a given position, and at least one empty slot being provided on at least one rail so as to allow the displacement of the corresponding tesserae; and said solid body is constituted by a plurality of segments rotatable about said axis of symmetry, so as to enable the positions of the corresponding rail segments to be rotated. Such a logic game is characterized in that at least one segment of one of said rails is formed on one side of a rotating part, a rotation of said part allowing: removing said rail segment from said outer surface of the solid body, bringing it into a retracted position with the tesserae associated therewith; and bringing on said outer surface an identical rail segment, previously located in said retracted position; whereby an empty space is formed on said rail to allow the displacement of the corresponding tesserae.
Selon des modes de réalisation particuliers de l'invention :
- Les segments dudit corps solide peuvent présenter des dimensions longitudinales adaptées pour que les segments de rails correspondants puissent porter une ou plusieurs desdites tesselles.
- Ledit corps solide peut comporter une pluralité de faces séparées par des arêtes, lesdits rails étant agencés en correspondance desdites arêtes. Dans ce cas, lesdites tesselles peuvent présenter une forme généralement en dièdre.
- Lesdits rails et lesdites tesselles peuvent être conformés de telle manière que chaque tesselle puisse être amenée d'une première position de verrouillage à une deuxième position permettant son coulissement sur ledit rail, et inversement. En particulier, chaque tesselle peut être amenée de ladite première à ladite deuxième position de verrouillage et inversement par application d'une force orientée perpendiculairement audit rail.
- Au moins certains desdits éléments décoratifs permettant d'attribuer à chaque tesselle une position déterminée sur la surface dudit corps solide sont des éléments en relief. Dans ce cas, le jeu dans son ensemble, constitué par le corps solide et par les tesselles, peut ne pas présenter de symétrie de rotation.
- Lesdits rails peuvent être réalisés par usinage de la surface dudit corps solide.
- The segments of said solid body may have longitudinal dimensions adapted so that the corresponding rail segments can carry one or more of said tesserae.
- Said solid body may comprise a plurality of faces separated by edges, said rails being arranged in correspondence of said edges. In this case, said tesserae may have a generally dihedral shape.
- Said rails and said tesserae may be shaped such that each tessellation can be brought from a first locking position to a second position allowing it to slide on said rail, and vice versa. In particular, each tessellation can be brought from said first to said second locking position and vice versa by applying a force oriented perpendicularly to said rail.
- At least some of said decorative elements for assigning each tessellation a specific position on the surface of said solid body are raised elements. In this case, the game as a whole, consisting of the solid body and the tesserae, may not have symmetry of rotation.
- Said rails can be made by machining the surface of said solid body.
D'autres caractéristiques, détails et avantages de l'invention ressortiront à la lecture de la description faite en référence aux dessins annexés donnés à titre d'exemple et qui représentent, respectivement :
- la
figure 1 , un vue d'ensemble d'un jeu selon un mode de réalisation de l'invention ; - la
figure 2 , une vue de détail d'un rail agencé au niveau d'une arête du corps solide du jeu de lafigure 1 , et de la tesselle correspondante ; et - les
figures 3A et 3B , un mécanisme permettant de former provisoirement un emplacement vide sur un rail pour permettre le déplacement des tesselles correspondantes.
- the
figure 1 an overview of a game according to one embodiment of the invention; - the
figure 2 , a detail view of a rail arranged at an edge of the solid body of the game of thefigure 1 , and the corresponding tessellation; and - the
Figures 3A and 3B , a mechanism for temporarily forming an empty location on a rail to allow the displacement of the corresponding tesserae.
La
Le corps solide 1 en forme de Tour Eiffel constituant l'élément de base du jeu est subdivisé en cinq segment (ce nombre est donné uniquement à titre d'exemple) 1a - 1e montés de manière à pouvoir tourner autour de l'axe A. Comme ledit corps solide 1 présente une symétrie de rotation d'ordre 4, une rotation de 90° de l'un des segments laisse la structure sensiblement inchangée.The
Le corps 1 présente une surface extérieure constituée par quatre faces principales 10 séparées par quatre arêtes 11. Des rails 3, orientés de manière sensiblement parallèle à l'axe de rotation A, sont prévus à proximité desdites arêtes. Dans ces conditions, la rotation d'un segment 1a - 1e autour de l'axe A permute les positions des segments de rail correspondants.The
La fonction des rails 3 est de retenir des tesselles 2, ayant une forme généralement en dièdre, tout en permettant leur coulissement. Pour ne pas surcharger la
Comme montrée en détail sur la
Réciproquement, l'application d'une pression permet de verrouiller à nouveau la tesselle 2.Conversely, the application of pressure makes it possible to lock the
Pour permettre le coulissement des tesselles 2, les rails 3 (et donc les arêtes du corps solide 1) doivent être rectilignes, ou tout de moins présenter en tout point un rayon de courbure grand par rapport aux dimensions longitudinales des tesselles. Or, la Tour Eiffel présente des éléments en saillie, notamment au niveau des étages (voir
Les différentes tesselles ont toutes les mêmes dimensions longitudinales, et plus précisément leur longueur est un sous-multiple exacte de la longueur des segments 1a - 1e (ou, plus exactement, des segments de rail qui leur sont associés). De cette manière, la présence desdites tesselles n'empêche pas la rotation desdits segments. Cette condition n'a pas à être respectée lorsque les tesselles ne sont pas agencées côte à côte, mais sont séparées par un espace vide ; dans ce cas, il suffit que les dimensions longitudinales de chaque segment soient suffisantes pour lui permettre de porter une ou plusieurs tesselles.The different tesserae all have the same longitudinal dimensions, and more precisely their length is an exact submultiple of the length of the
On suppose que les rails 3 agencés sur les quatre arêtes 11 du corps 1 portent le nombre maximal admissible de tesselles, moins une. Autrement dit, l'un desdits rails présente un emplacement vide.It is assumed that the
Cet emplacement vide permet un mouvement unidimensionnel des tesselles fixées audit rail. De plus, la rotation des segments 1a - 1 e permet à des groupes de tesselles de passer d'un rail à l'autre. Ces deux mouvements combinés permettent de permuter les positions des tesselles 2, comme cela se fait avec les carreaux d'un taquin, mais d'une manière plus complexe et sur une surface non planaire.This empty location allows one-dimensional movement of the tesserae fixed to said rail. In addition, the rotation of
Les surfaces extérieures des tesselles présentent des éléments décoratifs permettant d'attribuer à chaque tesselle un emplacement déterminé sur la surface du corps solide 1. Ces éléments décoratifs peuvent être bidimensionnels (motifs imprimés) ou tridimensionnels (éléments en saillie 21). L'utilisation d'éléments décoratifs unidimensionnels est particulièrement intéressante, car elle permet de rendre asymétrique la forme du jeu dans son ensemble, même si le corps solide 1 doit nécessairement présenter une symétrie de rotation afin de permettre la « permutation » des segments de rails par pivotement des segments 1a - 1 e autour de l'axe A.The outer surfaces of the tesserae have decorative elements for attributing to each tile a specific location on the surface of the
Le jeu consiste à mélanger les tesselles 2 par des mouvements de coulissement le long des rails et de rotation des segments 1 a - 1e, puis à reconstituer la configuration d'origine.The game consists of mixing the
Cependant, la présence d'un emplacement vide est relativement inesthétique. Pour cette raison, l'invention prévoit un moyen permettant d'enlever temporairement une ou plusieurs tesselles le la surface externe du jeu.However, the presence of an empty slot is relatively unsightly. For this reason, the invention provides a means for temporarily removing one or more tesserae on the outer surface of the game.
Conformément à ce mode de réalisation, un segment 30 de rail est réalisé sur une arête (ou, en variante, sur une face) d'une pièce 15 pouvant tourner autour d'un axe A'. Une rotation de 180° de la pièce 15 amène le segment de rail 30, et la ou les tesselles portées par ce dernier, dans une position escamotée, par exemple à l'intérieur du corps solide 1. De plus, cette rotation expose, en l'amenant sur la surface dudit corps solide, un autre segment de rail 30', sensiblement identique, mais ne portant pas de tesselles. De cette manière on crée, provisoirement, un emplacement vide sur le rail 3 concerné. Lorsque toutes les tesselles ont été remises en place, la pièce 15 est tournée une autre fois de manière à exposer à nouveau les tesselles qui avaient été cachée. Les
Dans l'exemple de la
En variante ou en complément, plusieurs faces ou arêtes des « pattes » de la Tour Eiffel miniature peuvent porter des tesselles. Dans ce cas, la rotation autour de l'axe A' ne sert pas, ou pas seulement, à libérer temporairement un emplacement, mais permet de permuter lesdites faces ou arêtes portant des tesselles. Cette variante permet de compliquer considérablement le jeu.Alternatively or additionally, several faces or edges of the "legs" of the miniature Eiffel Tower can carry tesserae. In this case, the rotation around the axis A 'is not used, or not only, to temporarily release a location, but allows to swap said faces or edges carrying tesserae. This variant can greatly complicate the game.
L'invention a été décrite en référence à un mode de réalisation particulier, et notamment à une forme particulière (la Tour Eiffel) ; cependant, cela ne constitue nullement une limitation. D'autres formes, notamment inspirées à des édifices ou de monuments célèbres, peuvent être envisagées. Comme expliqué plus haut, l'utilisation de tesselles présentant des éléments décoratifs en relief permet de s'affranchir en partie à la contrainte liée à la symétrie de rotation du corps solide 1.The invention has been described with reference to a particular embodiment, and in particular to a particular shape (the Eiffel Tower); however, this does not constitute a limitation. Other forms, notably inspired by buildings or famous monuments, can be envisaged. As explained above, the use of tesserae with relief decorative elements makes it possible to overcome in part the constraint related to the rotational symmetry of the
Par ailleurs, la présence d'arêtes n'est pas essentielle. Un jeu selon l'invention pourrait présenter un corps solide de base en forme de cylindre, avec des rails orientés verticalement et agencés à intervalles réguliers le long de sa surface latérale.In addition, the presence of edges is not essential. A game according to the invention could have a cylinder-shaped basic solid body with vertically oriented rails arranged at regular intervals along its lateral surface.
Claims (8)
- A logic game of the three-dimensional brain teaser type, comprising a solid body (1) having an axis of symmetry (A), wherein:- a plurality of rails (3), having an orientation substantially parallel to said axis of symmetry, are uniformly distributed on an outer surface of said solid body;- tiles (2) are slidably mounted on said rails, said tiles having decorative elements (21) which make it possible to assign to each tile a given position, and at least one empty location (25) being provided on at least one rail so as to allow the displacement of the corresponding tiles; and- said solid body consists of a plurality of segments (1a - 1 e) which can rotate about said axis of symmetry, so as to make it possible to switch the positions of the corresponding rail segments;- said logic game being characterized in that at least one segment (30) of one of said rails is created on one face of a rotating piece (15), a rotation of said piece making it possible:- to remove said rail segment (30) from said outer surface of the solid body by moving it into a hidden position together with the tiles associated therewith; and- to move onto said outer surface an identical rail segment (30') which was previously in said hidden position;- by means of which an empty location (25) is formed on said rail so as to allow the displacement of the corresponding tiles.
- The logic game according to claim 1, in which the segments of said solid body have longitudinal dimensions which are adapted so that the corresponding rail segments can carry one or more of said tiles.
- The logic game according to any one of the preceding claims, in which said solid body comprises a plurality of faces (10) separated by edges (11), said rails (3) being arranged in correspondence with said edges.
- The logic game according to claim 3, in which said tiles (2) have a generally dihedral shape.
- The logic game according to any one of the preceding claims, in which said rails and said tiles are shaped in such a way that each tile can be moved from a first locked position to a second position which allows the sliding thereof on said rail, and vice versa.
- The logic game according to claim 5, in which each tile can be moved from said first to said second locked position and vice versa by the application of a force oriented perpendicular to said rail.
- The logic game according to any one of the preceding claims, in which at least some of said decorative elements (21) making it possible to assign to each tile a given position on the surface of said solid body are elements in relief.
- The logic game according to any one of the preceding claims, in which said rails (3) are created by machining the surface of said solid body.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE9762070T DE09762070T1 (en) | 2008-06-12 | 2009-06-09 | LOGIC GAME IN THE TYPE OF A THREE-DIMENSIONAL DENKSPORT TASK |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0803264A FR2932393A1 (en) | 2008-06-12 | 2008-06-12 | THREE-DIMENSIONAL TRAPPING LOGIC SET. |
PCT/IB2009/006276 WO2009150542A1 (en) | 2008-06-12 | 2009-06-09 | Game of logic of the three-dimensional brain teaser type |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2326396A1 EP2326396A1 (en) | 2011-06-01 |
EP2326396B1 true EP2326396B1 (en) | 2016-03-30 |
Family
ID=40220271
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP09762070.2A Not-in-force EP2326396B1 (en) | 2008-06-12 | 2009-06-09 | Game of logic of the three-dimensional brain teaser type |
Country Status (8)
Country | Link |
---|---|
US (1) | US8382112B2 (en) |
EP (1) | EP2326396B1 (en) |
JP (1) | JP5389908B2 (en) |
KR (1) | KR101277488B1 (en) |
CA (1) | CA2763449A1 (en) |
DE (1) | DE09762070T1 (en) |
FR (1) | FR2932393A1 (en) |
WO (1) | WO2009150542A1 (en) |
Family Cites Families (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5433790U (en) * | 1977-08-09 | 1979-03-05 | ||
US4949969A (en) * | 1988-08-24 | 1990-08-21 | Johnson Harvey P | Puzzle |
US5074561A (en) * | 1988-08-24 | 1991-12-24 | Johnson Harvey P | Puzzle |
US5083788A (en) * | 1989-06-07 | 1992-01-28 | Luciano Conotter | Three-dimensional puzzle |
US4983062A (en) * | 1990-04-23 | 1991-01-08 | Hour Jenn Chyan | Pen holder with puzzle blocks |
US5116053A (en) * | 1991-08-05 | 1992-05-26 | Karl Blankenburg | Puzzle |
JPH07255946A (en) * | 1994-03-17 | 1995-10-09 | Amitsuku Seimitsu:Kk | Mechanism toy by rotary hexahedron and piece-movement |
US5429364A (en) * | 1994-08-22 | 1995-07-04 | Chang; Kun-Sheng | Combination of cup/puzzle |
US5845904A (en) * | 1997-08-19 | 1998-12-08 | Hawkins; Victor J. | Cylindrical slide puzzle |
US7025351B2 (en) * | 2001-06-27 | 2006-04-11 | Russell Zelany Christensen | Puzzle game |
US20030155709A1 (en) * | 2002-02-20 | 2003-08-21 | Han Charlie K. | Geometric magic puzzle |
US20030227131A1 (en) * | 2002-06-10 | 2003-12-11 | Han Charlie K. | Geometric magic puzzle |
CA2410098A1 (en) * | 2002-10-30 | 2004-04-30 | Gille Bernard | .pi.-puzz |
US20060061033A1 (en) * | 2004-09-22 | 2006-03-23 | Han Charlie K | Three dimensional geometrical puzzle |
US7147224B2 (en) * | 2005-02-07 | 2006-12-12 | Shih-Hung Chuang | Multifunctional cylindrical sliding block jigsaw puzzle |
US7311306B2 (en) * | 2006-01-16 | 2007-12-25 | Shih-Hung Chuang | Extendable cylindrical jigsaw puzzle |
US7275744B1 (en) * | 2006-06-19 | 2007-10-02 | Chin-Yi Kuo | Puzzle pen |
JP2008000989A (en) * | 2006-06-22 | 2008-01-10 | Chin-Yi Kuo | Pen having pen tube provided with puzzle function |
KR200439714Y1 (en) * | 2007-02-16 | 2008-04-29 | 김종만 | A puzzle assemly with adjustable the degree of difficulty |
US20110057387A1 (en) * | 2009-09-07 | 2011-03-10 | Chin-Huang Yang | Cylinder cube |
US8251366B1 (en) * | 2011-06-06 | 2012-08-28 | Avraham Nathan | Cylindrical puzzle mechanism |
-
2008
- 2008-06-12 FR FR0803264A patent/FR2932393A1/en not_active Withdrawn
-
2009
- 2009-06-09 WO PCT/IB2009/006276 patent/WO2009150542A1/en active Application Filing
- 2009-06-09 KR KR1020107026358A patent/KR101277488B1/en active IP Right Grant
- 2009-06-09 US US12/997,172 patent/US8382112B2/en active Active
- 2009-06-09 EP EP09762070.2A patent/EP2326396B1/en not_active Not-in-force
- 2009-06-09 CA CA2763449A patent/CA2763449A1/en not_active Abandoned
- 2009-06-09 DE DE9762070T patent/DE09762070T1/en active Pending
- 2009-06-09 JP JP2011513073A patent/JP5389908B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
JP2011522653A (en) | 2011-08-04 |
US8382112B2 (en) | 2013-02-26 |
WO2009150542A1 (en) | 2009-12-17 |
JP5389908B2 (en) | 2014-01-15 |
US20110084445A1 (en) | 2011-04-14 |
EP2326396A1 (en) | 2011-06-01 |
DE09762070T1 (en) | 2012-01-05 |
KR20110008275A (en) | 2011-01-26 |
CA2763449A1 (en) | 2009-12-17 |
KR101277488B1 (en) | 2013-06-21 |
FR2932393A1 (en) | 2009-12-18 |
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