EP2271414A2 - Dispositif destiné à pratiquer un sport ou un jeu sur des lieux séparés dans l'espace - Google Patents

Dispositif destiné à pratiquer un sport ou un jeu sur des lieux séparés dans l'espace

Info

Publication number
EP2271414A2
EP2271414A2 EP09732744A EP09732744A EP2271414A2 EP 2271414 A2 EP2271414 A2 EP 2271414A2 EP 09732744 A EP09732744 A EP 09732744A EP 09732744 A EP09732744 A EP 09732744A EP 2271414 A2 EP2271414 A2 EP 2271414A2
Authority
EP
European Patent Office
Prior art keywords
game
location
venue
participants
positioning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP09732744A
Other languages
German (de)
English (en)
Other versions
EP2271414B1 (fr
Inventor
Thomas Riml
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP2271414A2 publication Critical patent/EP2271414A2/fr
Application granted granted Critical
Publication of EP2271414B1 publication Critical patent/EP2271414B1/fr
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/006Training or aiming arrangements on billiard tables

Definitions

  • the invention relates to a device for practicing a sport or game between at least two game participants at least two, in particular spatially separated venues, wherein the device position determining devices for detecting Spielpositio ⁇ en game equipment at a first and at a second location and a first transmission device for transmitting of game positions from the first location to the second venue or vice versa.
  • the invention relates to the practice of sports such as billiards in various versions, curling or the like, in which the position of certain game equipment, such as balls, stones, etc., may be located at different positions after certain plays.
  • Such a device is known from DE 20 2006 003 414 U1, which shows an apparatus for producing a reproducible arrangement of billiard balls on a pool table.
  • a recording device for electronically detecting the position of billiard balls via a buffer for the recorded data, the positions of the billiard balls are projected on the pool table by a playback device.
  • a disadvantage of these embodiments is usually that the arrangement or positioning are reproducible only at the place where the positions were detected. Only from DE 20 2006 003 414 U1 it can be seen in this regard that certain game situations can also be adjusted spatially separated, for example via the Internet.
  • the object of the invention is therefore to provide a device which allows the joint exercise of a sport or a game in spatially separated venues.
  • the game pleasure should be increased by not only the static positions are transmitted after each game move between the venues, but also the active game history and the implementation of the shocks are seen by the game participants at the other venue or can be played there.
  • the device has a recording device, preferably a camera and a microphone, for parallel live transmission via a second transmission device to a playback device, preferably a screen and a speaker, at the respective other venue at both venues ,
  • a recording device preferably a camera and a microphone
  • a playback device preferably a screen and a speaker
  • the device may have an optical display device, preferably a motor-operated laser pointer or a line laser, projecting two cross-aligned lines onto the game surface, which matches the game situation of the first game location - detected by the position-determining device - at the second game location or vice versa maps.
  • an optical display device preferably a motor-operated laser pointer or a line laser, projecting two cross-aligned lines onto the game surface, which matches the game situation of the first game location - detected by the position-determining device - at the second game location or vice versa maps.
  • the game situation of the first game location for game participants based on the optical display device at the second location or vice versa is imitated manually.
  • Positioning device by coordinates, angles, vectors or the like
  • Game situation and can project this by means of laser beams at another location, for example on a pool table. Through this projection of the game situation in the other place a game participant can the balls according to the
  • the device has a positioning robot, which automatically replicates the game situation of the first game location at the second location or vice versa.
  • the positioning robot may be implemented in the form of any technical tool that performs the automatic movement of the game machines according to the game situation.
  • the respective technical design depends strongly on the circumstances at the venue, the game played or sport and the game equipment to be placed. In particular, this could be done by a kind of motor in the ball so that the ball moves as specified or desired in a certain position.
  • the optical display device images the movements of the game devices of the first game location at the second game location or vice versa.
  • the display device could be designed such that it projects or displays the course or movement of the balls at the first location on the game surface (eg on the surface of the pool table) at the second location.
  • the device has an operating element, preferably a joystick, via which the display on the playback device is controllable, preferably movable and zoomable. This allows the event to be viewed individually at the other location, which allows, for example, for critical game situations, better control of the opponent.
  • an operating element preferably a joystick
  • the first and second transmission device has been mentioned, the first transmission device serving to transmit the position data, and the second transmission device practically transmitting the video and audio files separately from the first transmission device between the game locations.
  • the first and second transmission device has a preferably common interface at each game location, the interfaces of the game locations being connected to one another via the Internet.
  • Such an interface can be, for example, a computer or a computer.
  • the interface captures data from the devices of the device of a first game location, transmits data, preferably via the Internet, to a corresponding interface of a device at a second game location in parallel and transmits data to devices of the device at the second game location or vice versa.
  • the first and second transmission device, the data of the positioning device and the Receiving devices via the interface at the first location to the interface at the second location and via this to the playback devices and the display device or the positioning robot at the second venue or vice versa transfers.
  • the interface has the special property to collect as much as possible all the data at a venue and capture and pass them, for example via the Internet to another interface at a different venue, whereby this interface then passes this data at the second location to an interactive Allow game.
  • an interface is arranged only at one location, which communicates directly with the playback devices and the display device or the positioning robot at the other venue. However, especially if you interactively play between more than two venues, it is advantageous if there is a central interface at each venue.
  • each interface has an input device for operating by game participants.
  • the interfaces at the respective game locations can only be operated by the game participants after the registration has taken place. This can be guaranteed, for example, by accessing a game management website for the game participants via the transmission facilities or via the interfaces, on which the registration or the licensing can be carried out.
  • games preferably tournaments
  • games can be organized with a plurality of game participants in spatially separate venues for the game participants via the game management website. In particular, this can also be done at several or many venues at the same time or at certain intervals tournaments.
  • a further embodiment also provides that games can also be tracked on the game management internet site for spectators not participating in the game, for example via a live stream. In addition, it can be provided that viewers and game participants can conclude bets on the game and on game participants via the game management website.
  • all game-relevant data such as scores, wagers, wins, previous encounters, tournament progress, etc., can be displayed on the game administration internet site. This data can not only be accessible via the website, but can also be displayed only on the screen of the playback device. Preferably, these data are available both via the interface and on the monitor.
  • a coaching portal can be made available on this website, whereby interested players and teams can book training sessions with registered coaches. This also allows interested players or teams to book matches against top international players or teams.
  • the website can serve as an advertising platform. The billing of fees can also be done via the website or directly at the venues.
  • Protection according to the present invention is also sought for a device for training a sport.
  • the protection should comprise a device according to claim 2, wherein a plurality of game situations are stored in a memory which can be predetermined by the game simulator according to the game level selected by the game player a starting position for the game participant and / or that the game simulator plays a virtual game move , and indicates the game situation via the visual display device.
  • game situations can be given arbitrarily by the game simulator or displayed to the exerciser according to a specific plan given by a coach.
  • a game against the computer or game simulator could also be carried out, for which purpose the game situation generated and detectable by the game participant can be fed to the game simulator.
  • stored images which have already been created during a game or during training, can be recalled and projected. For this purpose, a kind of game archive with a storage device for recording game sequences can be helpful.
  • the device comprises a portable operating unit, by which the optical display device and / or the transmission device can be controlled and regulated.
  • a portable operating unit by which the optical display device and / or the transmission device can be controlled and regulated.
  • the carom game at least three control buttons for the different colors (red, white, yellow) Match balls. In this case, for example, by pressing the button for the red ball the corresponding position can be displayed on the game surface.
  • the device has a portable positioning template with a gaming machine contact area which can be positioned according to a positioning point or positioning cross projected onto the location by the display device, so that the gaming device can be positioned in the game device contact area in the position indicated by the display device Position is positionable.
  • the game device investment area is designed as a spherical part surface.
  • the positioning template is first positioned on the game surface according to the displayed positioning cross or point, after which the game device or the ball is placed or laid down on the contact area.
  • the game equipment investment area is triangular, whereby the ball can be applied over at least two investment points.
  • Positioning projections which can be positioned corresponding to the laser crosses or laser spots, can be arranged substantially resting on the playing surface.
  • the portable operating unit and the positioning template form a structural unit, preferably in the form of a multifunction remote control.
  • a remote control not only all operating options for the display device, positioning devices, cameras, microphones, speakers, etc. may be integrated in a remote control, but it also additionally forms the positioning template part of the housing of the control unit.
  • FIG. 2 shows a schematic view of the game locations A and B
  • FIG. 3 shows the sequence of a game sequence at the game locations A and B
  • FIG. 4 is a plan view of a remote control with Positionierschablone before positioning
  • Fig. 5 is a plan view of the remote control with positioned positioning template and Fig. 6 is a section through the remote control including positioning template with adjacent game device.
  • a pool table A8 and B8 is provided at both locations A and B, wherein the game devices A9 and B9 (not shown) are detected by the position determining apparatus A5 and B5.
  • This acquired data is then forwarded to the interface A7 or B7.
  • This transmission can be done via a cable or wirelessly, for example by radio.
  • the game situation is then projected on the respective other game site A and B by the display device A6 and B6 on the surface of the pool table A8 and B8. Based on the projection, the player can place the A9 and B9 gaming devices on the pool table A8 and B8.
  • the entire game is recorded in video and audio data, the interface A7 and B7 transmitted and forwarded via the Internet to the other interface A7 and B7. From this interface A7 and B7 then the data to the screen A3 and B3 and to the speakers A4 and B4 are passed. Not all data is exchanged directly between the players, as in many cases a database is interposed to prevent misuse.
  • FIG. 2 the detection of the game positions of the game equipment A9 via the position determining device A5 is shown at the game location A.
  • the resulting information passes via the interface or the computer A7 and the Internet or another remote transmission device to the interface B7 at the location B.
  • the data to the display device B6 (or to the positioning robot) forwarded.
  • This display device B6 projects the position points onto the surface of the billiard table B8, whereupon the game devices B9 are placed at the game location B according to the position points.
  • This classification in venue A and location B is only for clarity and is not intended to be limiting. Also, for example, on the Internet at the same time to other venues C and D, etc., the game and the game will be expanded.
  • Fig. 3 (as well as in Figs. 1 and 2) the game is set out on the basis of the sport billiards billiard between two players at the locations A and B.
  • step 1 the starting position is set out.
  • the player at location A resolves the opening stroke in step 2 and achieves a second collision in step 3.
  • the third push according to step 4 goes wrong.
  • This situation is established at location B in step 5 where the player at location B releases the billiard in this step 5 and passes the next burst in step 6.
  • the situation of location B is reconstructed at location A in step 7, and the player at location A continues the game in turn.
  • the impact in step 7 fails, and the situation is transferred from location A to location B according to step 8.
  • player B makes a point. This order can be continued depending on the gameplay.
  • FIG. 4 shows a schematic plan view of a multifunction remote control 16.
  • This consists on the one hand of the operating unit 12, which has the control buttons 20 to 25, and on the other from the positioning template 13 with the Spielêtstrom Society 14 and the clues 17 for positioning at least the positioning template 13 or the entire remote control 16 according to the positioning 15, which by the display device 6 is projected onto the playing surface.
  • the control buttons 20, 21 or 22 By pressing one of the control buttons 20, 21 or 22 is projected by the display device 6 of the intersection point 15 according to the stored data or according to the data transmitted from the other location on the playing surface of the venue. If the game devices 9 are then positioned accordingly, the player can press the control button 23, whereby the display device photographed (or even film) the set up balls and verifies and confirms the correctness of the positioning.
  • control knob 24 for example, the recorded image or the recorded game situation can be forwarded to the second participant or by pressing this button can also be confirmed that now the other game participant's turn.
  • the control knob 25 can for Saving specific game situations serve.
  • the design of the individual control buttons can be changed as required and depending on the required operating instructions or otherwise assigned. It is advantageous if the positioning template 13 is transparent, so that the laser cross projected onto the playing surface or the positioning point 15 remains clearly visible.
  • An exemplary further embodiment of the multi-function remote control 16 may provide that a picture is taken simultaneously with the positioning of the balls with a "laser off" control button and the coordinates are evaluated and checked that they have to be repositioned If a mistake has been made and it is the other player's turn, then a photo will automatically be taken by pressing the "Photo” button. The data will be prepared and sent. Within a short time, a signal will sound at the other venue that indicates that the data has been received and that the player can start putting up the balls.
  • the multifunction remote control 16 rests on the playing surface of the gaming table 18 in such a way that the gaming machine attachment region 14 places the gaming machine 9 exactly in accordance with the predetermined positioning cross 15 on the playing surface.
  • the positioning template 13 brings with it the great advantage that the exact position remains determinable, in particular when the laser light does not strike the playing surface transversely. Namely, if the balls are arranged without said positioning aid, the exact center of the ball (since it is not transparent in the normal case) can not be readily determined, whereby the balls can also deviate by up to a few inches from the actually given point.
  • the display device or the laser pointer and a recording camera is approximately in the middle above the table, preferably arranged in a structural unit. Laterally lighting devices can be provided for the entire game table or the game area.
  • Microphones can be a room microphone and also directly assigned to the user
  • Microphone be provided. This single user microphone, which can be mounted on clothing, for example, then communicates wirelessly with the central one Control unit in connection. It is particularly preferred if at least two cameras are provided, taking a picture of the table to determine the positions, while at least one other camera captures the entire event in the room (table + player).
  • a game on the online system or in the billiards club can take place as follows:
  • the desired recordings are made on the local hard disk of the respective computer, as soon as both players have clicked on the "Start” button, the game begins. At the end of the game, both players click on "Stop” and the recording will be stopped.If the recording or storage request was announced before the start of the game, a window will appear: "Save as”.
  • a video clip can be shown with a button. You can scroll through with the remote control. The coordinates the balls white, red and yellow of the position currently displayed on the screen are displayed by pressing the respective button using the laser cross. The livestream is shown with a desired delay (adjustable in seconds) on your own screen. In this way one can observe oneself immediately after the shock itself. Theoretically, you can have a second (mobile) camera for training. It is also possible to perform the training with time-delayed, variably adjustable playback on the screen.
  • the data can generally be archived and exchanged via a database on the server.
  • the function "play replay” means that specially recorded games are available for this purpose, it is necessary to store the coordinates of the respective starting position (entrances) on the screen, a selection of games is displayed stating discipline, name of the game Player, date, occasion, etc. After the selection has been made, the graphics will appear on the screen with the starting position and the information "Recording 1", "Name of the player” and "Height of the series achieved”. Using the arrow keys on the remote control (template at the same time) you can scroll between the recordings and the players. By clicking a button, the series in question or the whole game can be shown in a video clip. The coordinates of the balls white, red and yellow of the position currently displayed on the screen (graphic) are displayed by pressing the respective button using a laser cross.
  • the “Highest Month of the Month (Sweepstakes)" function it is intended that a specific starting position be chosen for each month trying to achieve a series.
  • the player who scores the highest rank in a month receives a bonus.
  • the graph shows the position of the month and a link to pay the registration fee (for example, payable via PayPal).
  • the graphic appears on the screen and the position is evaluated (coordinates).
  • the coordinates of the balls white, red and yellow are displayed by pressing the respective key using a laser cross. Trying to get the highest run of the month is recorded in a server. If the competitor finishes the series, he will be asked if he has reached a new maximum number of points. When the competitor has reached a new high-end series, he clicks yes and the recording is saved in the server. If the player clicks No, the recording will be deleted.
  • the current high volume of the month can be downloaded by all participants.
  • the device described here it is possible to exercise sports and games with each other or against each other to observe each other live or with an acceptable time delay and to communicate linguistically although one is spatially separated. It is also possible to organize trainings and tournaments in real time or with an acceptable time delay. In addition, the largest possible number of interested parties can follow the game on the Internet and place bets on a corresponding website via a betting portal. The game participants have the respective sports or play equipment and the technical equipment according to the invention on site.

Landscapes

  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Rehabilitation Tools (AREA)

Abstract

L'invention porte sur un dispositif destiné à pratiquer un sport ou un jeu entre au moins deux joueurs situés dans au moins deux lieux séparés (A, B), en particulier dans l'espace.  Le dispositif possède - des appareils de détermination de position (5), destinés à saisir des positions de jeu d'appareils de jeu (9) sur un premier lieu de jeu (A) et sur un deuxième lieu de jeu (B) et - un premier dispositif de transmission destiné à transmettre des positions de jeu du premier lieu de jeu (A) au deuxième lieu de jeu (B) ou inversement. Le dispositif possède sur les deux lieux de jeu (A, B) un appareil d'enregistrement (1, 2), de préférence une caméra (1) et un microphone (2) destinés à permettre une transmission parallèle en direct, via un deuxième dispositif de transmission, vers un appareil de reproduction (3, 4), de préférence un écran (3) et un haut-parleur (4), sur l'autre lieu de jeu considéré (B, A).
EP09732744.9A 2008-04-17 2009-04-15 Dispositif destiné à pratiquer un sport ou un jeu sur des lieux séparés dans l'espace Not-in-force EP2271414B1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AT6082008A AT506742A1 (de) 2008-04-17 2008-04-17 Vorrichtung zum ausüben eines sports bzw. spiels an räumlich getrennten spielorten
PCT/AT2009/000150 WO2009126982A2 (fr) 2008-04-17 2009-04-15 Dispositif destiné à pratiquer un sport ou un jeu sur des lieux séparés dans l'espace

Publications (2)

Publication Number Publication Date
EP2271414A2 true EP2271414A2 (fr) 2011-01-12
EP2271414B1 EP2271414B1 (fr) 2014-06-25

Family

ID=41010350

Family Applications (1)

Application Number Title Priority Date Filing Date
EP09732744.9A Not-in-force EP2271414B1 (fr) 2008-04-17 2009-04-15 Dispositif destiné à pratiquer un sport ou un jeu sur des lieux séparés dans l'espace

Country Status (3)

Country Link
EP (1) EP2271414B1 (fr)
AT (2) AT506742A1 (fr)
WO (1) WO2009126982A2 (fr)

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US11135500B1 (en) 2019-09-11 2021-10-05 Airborne Athletics, Inc. Device for automatic sensing of made and missed sporting attempts
USD972675S1 (en) 2019-09-06 2022-12-13 Airborne Athletics, Inc. Basketball passing machine

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US11135500B1 (en) 2019-09-11 2021-10-05 Airborne Athletics, Inc. Device for automatic sensing of made and missed sporting attempts

Also Published As

Publication number Publication date
WO2009126982A3 (fr) 2010-03-18
AT11795U1 (de) 2011-05-15
AT506742A1 (de) 2009-11-15
EP2271414B1 (fr) 2014-06-25
WO2009126982A2 (fr) 2009-10-22

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