EP1925346A1 - Game device for a parlour game - Google Patents
Game device for a parlour game Download PDFInfo
- Publication number
- EP1925346A1 EP1925346A1 EP07021453A EP07021453A EP1925346A1 EP 1925346 A1 EP1925346 A1 EP 1925346A1 EP 07021453 A EP07021453 A EP 07021453A EP 07021453 A EP07021453 A EP 07021453A EP 1925346 A1 EP1925346 A1 EP 1925346A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- slots
- holes
- cube
- balls
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0076—Indoor games using small moving playing bodies, e.g. balls, discs or blocks the playing bodies having the function of playing pieces, imitating a board game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
- A63F2003/00223—Three-dimensional game boards shaped as a container into which playing pieces may enter
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00331—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
- A63F2003/00334—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel on different levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00331—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
- A63F2003/00337—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel in perpendicular directions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00359—Modular units
- A63F2003/00362—Modular units with connections between modules
- A63F2003/00388—Modular units with connections between modules with an auxiliary connective element, e.g. clip or clamp
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F2003/00583—Connections between board and playing pieces with pin and hole
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00845—Additional features of playing pieces; Playing pieces not assigned to one particular player
- A63F2003/00848—Barriers, obstacles or obstructions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/30—Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
- A63F2007/3005—Obstacles, obstructions
- A63F2007/3015—The obstruction being a wall with apertures allowing the ball to pass
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/34—Other devices for handling the playing bodies, e.g. bonus ball return means
- A63F2007/341—Ball collecting devices or dispensers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0023—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/042—Three-dimensional labyrinths
Definitions
- the invention relates to a game device for a parlor game, which should promote tactical skill, memory and the spatial imagination.
- the device consists essentially of a cuboid, in particular approximately cube-shaped, a matrix of through shafts or holes and transversely extending recesses having spline (hereinafter conveniently referred to as “dice” or “dice”), which expedient to a matching, drawer-like Base plate can be placed, a set of differently perforated slides that can be inserted into the recesses ("slots") of the game body across the shafts, so that so that the shafts can be locked in different arrangements and at different heights, also at least two sets of differently colored, preferably designed as balls tokens and expediently a set of plugs o. ⁇ ., With which each individual shaft can be closed at the top.
- To the equipment of the game further includes a game manual, which reproduces a possible game play in the form of rules of the game in a conventional manner, but as part of the present description, only an indication of the design of the device and is intended to limit the desired scope in any way.
- An optional accessory is an envelope of opaque material for the dice if it is to be made of transparent material that can be used to conceal its interior except for the openings of the ducts and slots when playing "blind". It is an advantage of the device according to the invention that the rules of the game can certainly be modified by both the manufacturer and the user of the game if so desired, e.g. for didactic reasons or to specify different levels of difficulty of the game, for example for children of different ages.
- the toy body (“game cube”) has a structure which makes it possible, especially from the manufacturer's point of view, to produce it both in one piece and from the other build identical plates.
- the main body is penetrated from top to bottom of, for example, sixteen (ie 4X4 squarely arranged), equal sized shafts, (ie preferably cylindrical holes, b1, b2, b3, etc.).
- game body with eg, 3X3, 3X4, 4X5 or 5X5 shafts are made, with which the same game principle can be realized, each resulting in different levels of difficulty or game gradients.
- the main body is further transversely to the holes interspersed by a number of slots (sal ... sa4, sb1 ... sb4 .7) of preferably rectangular cross-section, in the small, with a cross-section of the slots corresponding cross section, slats can be inserted.
- These slots can alternately crossed the longitudinal and transverse rows of holes (as the figure 1 reproduces) or enforce in the same direction.
- the number of holes is sixteen, with four slots on each of six levels of the game body, preferably three in each direction arranged slots in one direction and three in the transverse direction thereto.
- the game equipment also includes a set of slats, hereinafter also referred to as sliders (S1, S2, S3, etc. - see Figure 2), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube.
- sliders S1, S2, S3, etc. - see Figure 2
- the game equipment also includes a set of slats, hereinafter also referred to as sliders (S1, S2, S3, etc. - see Figure 2), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube.
- sliders S1, S2, S3, etc. - see Figure 2
- the slides are sized so that they can be easily inserted into the slots, ie they should be slightly narrower and slightly thinner than the width or height of the slots. They should be so long that they can be fully inserted into the dice, useful with a cam or the like, which limits the insertion.
- the existing holes in the sliders must - when inserted - aligned with the associated slots of the cube, so that an inserted into a slot tokens (ball, see paragraph below) can fall so far, until he encounters a slider, which is not at this point pierced.
- the slides should have a handle, ie in the inserted state at the end still a piece of world stand out. The protruding end is expediently carried out as a handle and marked accordingly by appropriate design.
- each slide as mentioned below the handle expediently on a cam, which limits the insertion.
- the slider should gradually be able to be pulled out again by one hole spacing at a time. This makes it possible during the game to gradually drop all the pieces down again.
- the slides can also have lateral indentations, in which, for example, a locking ball or locking spring present in the slot of the cube can engage.
- the markers may be lines or dots that may be incised or painted.
- each pit may only receive one ball if the game goal is to be achieved. It is understood that parts of balls can also be used differently shaped tokens, e.g. ellipsoidally flattened game pieces so that, as a result, a lower box can be used to save weight, such as in a game that is suitable for use during a trip,
- the aim of the game is, in short, that each party tries to send your suitably marked set of balls through the cube from top to bottom as fast as possible or faster than the other party, with the dropping through the differently punched pushers initially stopping them the insertion of the balls have been inserted into the slots of the cube.
- the game instructions should provide that the insertion is done alternately by one party and the other party, and each player must try to obtain from each slider he or an opponent has stuck the pattern of the holes, i. their location in the dice if possible to remember. It can be played in such a way that all players can always access all available shifters alternately until they are used up, ie.
- each party may receive a proportionate number of pushers, which may be random or set, which requires that each pusher hole be duplicated.
- each party first casts their own balls one after the other into the still available chutes. The ball can only fall down to the bottom if it hits a hole on all sliders. On the other hand, where the slider is not pierced, it blocks the shaft. Each slot is closed after inserting a ball by one of the added stopper, so it is locked for the insertion of more balls.
- the pushers When all the pushers are inserted and all the balls have been inserted, the pushers are then always pulled out alternately by each party by a distance corresponding to the distance between two pits ("catch"). In this way, the dropped balls fall gradually deeper into the shafts and finally come back down out of the dice, with the drawer-like bottom plate (which should have a sloping bottom) picking up the released balls and rolling them out, the winner is the party that first regained all your balls. Alternatively, it can also be agreed that the party has won, which has in the end brought most (own and / or foreign) balls to fall out. Another variant may consist in that the sliders may also be pushed back into the cube by one notch at a time, when a player realizes that he is thus able to disturb a fellow player in his strategy.
- the difficulty of the game increases significantly with the number of holes (e.g., 5x5), so a cube with only 16 holes is preferred.
- the dice can be made in one piece if suitable tools (eg sufficiently accurate slot cutters) are available. Also, for purely manufacturing reasons, it is expedient to make the dice playable, as shown by way of example in Figure 1 and 1b, such that it consists of 6 identical, drilled and grooved plates ( Figure 1a) and a non-grooved and only drilled Cover plate (plate A in Figure 1b).
- the cover plate only serves to ensure that a cover is also present above the uppermost grooved plate, which forms slots together with the grooved plate.
- the plate stack can also be constructed so that the bottom plate has no grooves and the overlying plates are arranged with the grooves down.
- the game cube is constructed from a stack of six stacked, approximately square plates (B, C, D, E, F, G) and the cover plate A, each having sixteen equal holes (b1, b2, b3, etc.) have identical locations, such that the holes of each plate in the stack are aligned with the corresponding holes of the other plates and thus form a common shaft.
- the four grooves recessed in the top and bottom, respectively, are slightly wider than the diameter of the holes and, as stated, together with the smooth side of the overlying plate, form the four slots mentioned (sa1 - sa4, sb1 - sb4. ...), each covering four of the holes.
- the plates may be stacked on each other such that the direction of the slots of successive plates are alternately along and parallel to a cube side, as will be readily apparent from FIG.
- a crossed sequence of slots it may be in a special order Embodiment one plate both on the upper wle on the underside cross-arranged grooves, while the next plate has no grooves, but only holes and the thickness compensation is used. This facilitates the assembly of the game cube, but does not allow all grooves / slots in the game body either take the same direction or are arranged cross above.
- each plate has a number of short dowel pins, which are assigned corresponding holes in the plates to be arranged above and below.
- dowel pins or holes with each other By a suitable arrangement of the dowel pins or holes with each other can be achieved that the assignment of the plates can be clearly represented in the sense, for example so that when assembling the dice game the direction of the grooves automatically changes from one to the next plate.
- the use of dowel pins also has the advantage over continuous pins that they are less likely to bend or even break off.
- the thickness of a plate element in the stack i. the slot-to-slot distance should also be substantially equal to the diameter of the balls, i. it only needs to be slightly larger, but by no means so large that a plate bore can accommodate more than one ball.
- a manhole cover e.g. be possible by means of the aforementioned plug as soon as the relevant shaft contains a ball.
- the drawer-like bottom plate is not essential to achieve the game objective and only serves to absorb the balls falling through the holes in the course of the game and roll out to the side. For this purpose, the bottom of the drawer should be inclined.
- the typical course of the game is designed as follows for a cube with 16 slots and 24 slots: First, each party, for example, each 1 player or 2 players, which together form a team, 8 balls, each sorted by color. Depending on the rules of the game, the punched sliders can either be accessed by either team at will, or each party will receive its own sliders, which it will then insert into any slots, alternating with the other party. It can also be agreed that each team may only introduce from one or two sides. For the players it is important to remember the arrangement of the holes in the sliders and their place in the dice.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
- Telephonic Communication Services (AREA)
Abstract
Description
Die Erfindung betrifft ein Spielgerät für ein Gesellschaftsspiel, das taktisches Geschick, Erinnerungsvermögen sowie die räumliche Vorstellungskraft fördern soll.The invention relates to a game device for a parlor game, which should promote tactical skill, memory and the spatial imagination.
Das Gerät besteht im Wesentlichen aus einem quaderförmigen, insbesondere etwa würfelförmigen, eine Matrix von durchgehenden Schächten oder Bohrungen und quer dazu verlaufenden Aussparungen aufweisenden Splelkörper (nachstehend bequemerweise auch als "Würfel" oder "Spielwürfel" bezeichnet), der zweckmäßig auf eine hierzu passende, schubladenartige Bodenplatte aufgesetzt werden kann, einem Satz von unterschiedlich gelochten Schiebern, die in die Aussparungen ("Schlitze") des Spielkörpers quer zu den Schächten eingeschoben werden können, derart, dass damit die Schächte jeweils in unterschiedlicher Anordnung und in unterschiedlicher Höhe versperrt werden können, ferner mindestens zwei Sätzen von unterschiedlich gefärbten, vorzugsweise als Kugeln gestalteten Spielsteinen und zweckmäßigerweise einem Satz von Stöpseln o. Ä., mit denen jeder einzelne Schacht oben verschlossen werden kann.The device consists essentially of a cuboid, in particular approximately cube-shaped, a matrix of through shafts or holes and transversely extending recesses having spline (hereinafter conveniently referred to as "dice" or "dice"), which expedient to a matching, drawer-like Base plate can be placed, a set of differently perforated slides that can be inserted into the recesses ("slots") of the game body across the shafts, so that so that the shafts can be locked in different arrangements and at different heights, also at least two sets of differently colored, preferably designed as balls tokens and expediently a set of plugs o. Ä., With which each individual shaft can be closed at the top.
Zur Ausstattung des Spiels gehört weiterhin eine Spielanleitung, die in üblicher Weise einen möglichen Spielablauf in Gestalt von Spielregeln wiedergibt, jedoch als Bestandteil der vorliegenden Beschreibung lediglich einen Hinweis für die Gestaltung der Vorrichtung gibt und den angestrebten Schutzumfang in keiner Weise beschränken soll. Ein fakultatives weiteres Zubehörteil ist eine Hülle aus undurchsichtigem Material für den Spielwürfel, falls dieser aus durchsichtigem Material hergestellt sein sollte, mit der man dessen Inneres bis auf die Mündungen der Schächte und der Schlitze verbergen kann, wenn "blind" gespielt werden soll. Es ist ein Vorteil des erfindungsgemäßen Geräts, dass die Spielregeln sowohl vom Hersteller als auch vom Benutzer des Spiels durchaus modifiziert werden können, wenn dies gewünscht wird, z.B. aus didaktischen Gründen oder um, etwa für Kinder verschiedener Altersstufen, unterschiedliche Schwierigkeitsgrade des Spiels vorzugeben.To the equipment of the game further includes a game manual, which reproduces a possible game play in the form of rules of the game in a conventional manner, but as part of the present description, only an indication of the design of the device and is intended to limit the desired scope in any way. An optional accessory is an envelope of opaque material for the dice if it is to be made of transparent material that can be used to conceal its interior except for the openings of the ducts and slots when playing "blind". It is an advantage of the device according to the invention that the rules of the game can certainly be modified by both the manufacturer and the user of the game if so desired, e.g. for didactic reasons or to specify different levels of difficulty of the game, for example for children of different ages.
Der Aufbau des Spielgeräts ergibt sich aus der beigefügten Zeichnung. Wie man aus der als Beispiel für einen möglichen Aufbau wiedergegebenen Figur 1 ohne weiteres erkennt, weist der Spielkörper ("Spielwürfel") eine Struktur auf, die es - vor allem aus der Sicht des Herstellers - ermöglicht, ihn sowohl einstückig als auch aus entsprechend beschaffenen identischen Platten aufzubauen. Bevorzugt wird er aus aufeinander gelegten plattenförmigen Elementen von im Wesentlichen identischer Struktur zusammengesetzt. Der Grundkörper wird von oben nach unten durchsetzt von beispielsweise sechzehn (d.h. 4X4 im Geviert angeordneten), gleich großen Schächten, (also vorzugsweise zylindrischen Bohrungen, b1, b2, b3 usw.). Es können aber auch Spielkörper mit z.B, 3X3, 3X4, 4X5 oder 5X5 Schächten hergestellt werden, mit denen das gleiche Spielprinzip verwirklicht werden kann, wobei sich jeweils unterschiedliche Schwierigkeitsgrade oder Spielverläufe ergeben. Der Grundkörper wird weiterhin quer zu den Bohrungen durchsetzt von einer Anzahl Schlitze, (sal...sa4, sb1...sb4 ....) von vorzugsweise rechteckigem Querschnitt, in die kleine, mit einem zum Querschnitt der Schlitze korrespondierenden Querschnitt, Latten eingeschoben werden können. Diese Schlitze können die Längs- und Querreihen der Bohrungen jeweils abwechselnd gekreuzt (wie dies die Figur 1 wiedergibt) oder gleichsinnig durchsetzen. Zur Veranschaulichung des Spielprinzips wird lediglich der Fall besprochen, bei dem die Zahl der Bohrungen sechzehn beträgt, wobei auf jeder von sechs Ebenen des Spielkörpers vier Schlitze vorhanden sind, bevorzugt jeweils drei gleichsinnig angeordnete Schlitze in einer Richtung und drei in der Querrichtung dazu.The structure of the game device is apparent from the accompanying drawings. As can be readily seen from the Figure 1 reproduced as an example of a possible construction, the toy body ("game cube") has a structure which makes it possible, especially from the manufacturer's point of view, to produce it both in one piece and from the other build identical plates. Preferably, it is composed of superimposed plate-shaped elements of substantially identical structure. The main body is penetrated from top to bottom of, for example, sixteen (ie 4X4 squarely arranged), equal sized shafts, (ie preferably cylindrical holes, b1, b2, b3, etc.). It can But also game body with eg, 3X3, 3X4, 4X5 or 5X5 shafts are made, with which the same game principle can be realized, each resulting in different levels of difficulty or game gradients. The main body is further transversely to the holes interspersed by a number of slots (sal ... sa4, sb1 ... sb4 ....) of preferably rectangular cross-section, in the small, with a cross-section of the slots corresponding cross section, slats can be inserted. These slots can alternately crossed the longitudinal and transverse rows of holes (as the figure 1 reproduces) or enforce in the same direction. To illustrate the game principle, only the case is discussed in which the number of holes is sixteen, with four slots on each of six levels of the game body, preferably three in each direction arranged slots in one direction and three in the transverse direction thereto.
Zur Spielausstattung gehört weiterhin ein Satz von Latten, nachstehend auch als Schieber bezeichnet (S1, S2, S3 usw. - vgl. Figur 2), die in die Schlitze eingesteckt werden können und die unterschiedlich angeordnete Bohrungen vom Durchmesser der Schachtbohrungen des Würfels aufweisen. Bei einem Spiel, dessen Spielwürfel 16 Bohrungen aufweist, ergibt es sich, dass insgesamt 16 verschiedene Anordnungen von Bohrungen in den Schiebern möglich sind, einschließlich eines Schiebers, der keine Bohrungen aufweist. Um alle Schlitze mit Schiebern verschließen zu können, sind also fast zwei Sätze von Schiebern erforderlich, wenn jeweils 2 Schieber identische Bohrungsmuster aufweisen. Es bleibt dem Spielgestalter überlassen, ob Schieber mit allen Kombinationen von Bohrungen zur Verfügung gestellt werden (d.h. bis zu 32 Schieber) oder nur die Zahl von 24 Schiebern, die mindestens erforderlich sind. Die Schieber sind so zu bemessen, dass sie bequem in die Schlitze eingesteckt werden können, d.h. sie sollten etwas schmaler und etwas dünner als die Breite bzw. Höhe der Schlitze sein. Sie sollten so lang sein, dass sie vollständig in den Spielwürfel eingeschoben werden können, zweckmäßig mit einer Nocke oder Ähnlichem, die das Einschieben begrenzt. Die in den Schiebern vorhandenen Bohrungen müssen - in eingeschobenem Zustand - mit den zugeordneten Schächten des Würfels fluchten, damit eine in einen Schacht eingeworfener Spielstein (Kugel; siehe nachstehenden Absatz) soweit fallen kann, bis er auf einen Schieber trifft, der an dieser Stelle nicht durchbohrt ist. Die Schieber sollen einen Griff aufweisen, d.h. in eingeschobenem Zustand am Ende noch ein Stück welt herausstehen. Das herausstehende Ende wird zweckmäßig als Handgriff ausgeführt und durch entsprechende Formgestaltung entsprechend gekennzeichnet. Zur Begrenzung des Einschiebens weist jeder Schieber wie gesagt unterhalb des Griffstücks zweckmäßig eine Nocke auf, die das Einstecken begrenzt. Der Schieber soll sich nach dem vollständigen Einstecken nach und nach wieder um jeweils einen Bohrungsabstand herausziehen lassen. Damit ist es im Spielverlauf möglich, alle Spielsteine nach und nach wieder unten herausfallen zu lassen. Es ist zweckmäßig, auf jedem Schieber Markierungen anzubringen, damit beim teilweisen Herausziehen dessen Bohrungen jeweils wieder mit einer Schachtbohrung fluchten, In der Figur 2 sind diese Markierungen der Übersichtlichkeit halber fortgelassen, da sich Ihre Anordnung aus der Zweckbestimmung ohne Weiteres ergibt, nämlich anzuzeigen, wenn sich nach teilweisem Herausziehen des Schiebers aus dem Würfel mindestens eine Schleberbohrung wieder genau unter einer Würfelbohrung, d.h. einem Schacht befindet. In einer besonders komfortablen Ausführungsform des Spiels können die Schieber auch seitliche Einkerbungen aufweisen, in die z.B. eine Im Schlitz des Würfels vorhandene Sperrkugel oder Sperrfeder eingreifen kann. Bei den Markierungen kann es sich um Striche oder Punkte handeln, die eingeritzt oder aufgemalt sein können.The game equipment also includes a set of slats, hereinafter also referred to as sliders (S1, S2, S3, etc. - see Figure 2), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube. In a game whose game cube has 16 holes, it turns out that a total of 16 different arrangements of holes in the slides are possible, including a slider which has no holes. In order to close all slots with sliders, so almost two sets of sliders are required when each two slides have identical bore patterns. It is up to the game designer to decide whether or not to provide gate valves with all combinations of holes (ie up to 32 gate valves) or only the number of 24 gate valves that are required at least. The slides are sized so that they can be easily inserted into the slots, ie they should be slightly narrower and slightly thinner than the width or height of the slots. They should be so long that they can be fully inserted into the dice, useful with a cam or the like, which limits the insertion. The existing holes in the sliders must - when inserted - aligned with the associated slots of the cube, so that an inserted into a slot tokens (ball, see paragraph below) can fall so far, until he encounters a slider, which is not at this point pierced. The slides should have a handle, ie in the inserted state at the end still a piece of world stand out. The protruding end is expediently carried out as a handle and marked accordingly by appropriate design. To limit the insertion, each slide as mentioned below the handle expediently on a cam, which limits the insertion. After the complete insertion, the slider should gradually be able to be pulled out again by one hole spacing at a time. This makes it possible during the game to gradually drop all the pieces down again. It is expedient to affix markings on each slide, so that when holes are partially withdrawn, their holes are in each case aligned with a well bore. In FIG. 2, these markings have been omitted for the sake of clarity, since their arrangement is omitted from FIG Purpose readily indicates, namely to indicate, if after partial withdrawal of the slide from the cube at least one Schleberbohrung again exactly under a cube bore, ie a shaft. In a particularly convenient embodiment of the game, the slides can also have lateral indentations, in which, for example, a locking ball or locking spring present in the slot of the cube can engage. The markers may be lines or dots that may be incised or painted.
Schließlich werden mindestens zwei unterschiedlich eingefärbte Sätze von Spielstelnen benötigt, die vorzugsweise kugelig sind und deren Gesamtzahl der Anzahl der Schächte entspricht und deren Abmessungen so sein müssen, dass sie ohne weiteres durch die Schächte durchfallen können, sowie eine Anzahl von Stopfen, mit denen man jeden Schacht verschließen und damit anzeigen kann, wenn In diesen Schacht bereits ein Spielstein (Kugel) hineingeworfen wurde. Jeder Schacht darf schließlich nur eine Kugel erhalten, wenn das Spielziel erreicht werden soll. Es versteht sich, dass ansteile von Kugeln auch anders geformte Spielsteine verwendet werden können, z.B. ellipsoid abgeflachte Spielsteine, damit sich im Ergebnis ein niedrigerer Quader verwenden lässt, wenn Gewicht gespart werden soll, wie beispielsweise bei einem Spiel, dass sich zum Gebrauch während einer Reise eignet,Finally, at least two different colored sets of play cases are needed, which are preferably spherical and whose total number corresponds to the number of slots and whose dimensions must be such that they can easily fall through the slots, as well as a number of plugs, with which one each Closing the shaft and showing it, if a tile (ball) has already been thrown into this shaft. Finally, each pit may only receive one ball if the game goal is to be achieved. It is understood that parts of balls can also be used differently shaped tokens, e.g. ellipsoidally flattened game pieces so that, as a result, a lower box can be used to save weight, such as in a game that is suitable for use during a trip,
Das Spielziel besteht kurz gesagt darin, dass jede Partei versucht, Ihren entsprechend gekennzeichneten Satz von Kugeln möglichst schnell bzw. schneller als die andere Partei von oben nach unten durch den Würfel hindurchzuschicken, wobei das Durchfallen durch die unterschiedlich gelochten Schieber zunächst aufgehalten wird, die vor dem Einwerfen der Kugeln in die Schlitze des Würfels eingesteckt worden sind. Die Spielanleitung sollte vorsehen, dass das Einstecken jeweils abwechselnd durch die eine und die andere Partei geschieht, wobei jeder Mitspieler versuchen muss, sich von jedem Schieber, den er oder ein Gegenspieler gesteckt hat, sich das Muster der Bohrungen, d.h. deren Lage Im Spielwürfel nach Möglichkeit zu merken. Es kann so gespielt werden, dass alle Mitspieler immer abwechselnd auf alle vorhandenen Schieber zugreifen können, solange bis diese aufgebraucht, d.h. eingesteckt sind oder es kann jede Partei eine anteilige Anzahl Schieber erhalten, wobei dies nach dem Zufallsprinzip oder satzweise geschehen kann, was voraussetzt, dass jede Schieberlochung doppelt vorhanden ist. Wenn alle Schieber eingesteckt sind, wirft jede Partei zunächst ihre eigenen Kugeln nach und nach von oben In die noch verfügbaren Schächte ein. Die Kugel kann nur dann bis unten durchfallen, wenn sie an allen Schiebern auf ein Loch trifft. An den Stellen, wo der Schieber nicht durchbohrt Ist, versperrt er hingegen den Schacht. Jeder Schacht wird nach dem Einwerfen einer Kugel durch einen der beigegebenen Stopfen verschlossen, damit sie für den Einwurf weiterer Kugeln gesperrt wird.The aim of the game is, in short, that each party tries to send your suitably marked set of balls through the cube from top to bottom as fast as possible or faster than the other party, with the dropping through the differently punched pushers initially stopping them the insertion of the balls have been inserted into the slots of the cube. The game instructions should provide that the insertion is done alternately by one party and the other party, and each player must try to obtain from each slider he or an opponent has stuck the pattern of the holes, i. their location in the dice if possible to remember. It can be played in such a way that all players can always access all available shifters alternately until they are used up, ie. or each party may receive a proportionate number of pushers, which may be random or set, which requires that each pusher hole be duplicated. When all the sliders are inserted, each party first casts their own balls one after the other into the still available chutes. The ball can only fall down to the bottom if it hits a hole on all sliders. On the other hand, where the slider is not pierced, it blocks the shaft. Each slot is closed after inserting a ball by one of the added stopper, so it is locked for the insertion of more balls.
Wenn alle Schieber gesteckt und alle Kugeln eingeworfen sind, werden die Schieber dann immer im Wechsel von jeder Partei um eine Strecke herausgezogen, die dem Abstand zweier Schächte entspricht ("Raste"), Auf diese Weise fallen die eingeworfenen Kugeln nach und nach Immer tiefer in die Schächte und kommen schließlich wieder unten aus dem Spielwürfel heraus, wobei die schubladenartige Bodenplatte (die einen geneigten Boden aufweisen sollte) die freigegebenen Kugeln aufnimmt und nach außen rollen lässt, Gewonnen hat die Partei, die zuerst alle Ihre Kugeln wiedergewonnen hat. Alternativ kann auch vereinbart werden, dass die Partei gewonnen hat, die am Ende die meisten (eigenen und/oder fremden) Kugeln zum Herausfallen gebracht hat. Eine andere Variante kann darin bestehen, dass die Schieber auch wieder um jeweils eine Raste zurück in den Würfel geschoben werden dürfen, wenn ein Spieler erkennt, dass er damit einen Mitspieler in dessen Strategie stören kann.When all the pushers are inserted and all the balls have been inserted, the pushers are then always pulled out alternately by each party by a distance corresponding to the distance between two pits ("catch"). In this way, the dropped balls fall gradually deeper into the shafts and finally come back down out of the dice, with the drawer-like bottom plate (which should have a sloping bottom) picking up the released balls and rolling them out, the winner is the party that first regained all your balls. Alternatively, it can also be agreed that the party has won, which has in the end brought most (own and / or foreign) balls to fall out. Another variant may consist in that the sliders may also be pushed back into the cube by one notch at a time, when a player realizes that he is thus able to disturb a fellow player in his strategy.
Das Herausziehen oder gegebenenfalls auch Wiedereinstecken der Schieber dient also dazu, sich einen Spielvorteil zu verschaffen und die eigenen Spielsteine so schnell als möglich bzw. so viele wie möglich zurück zu erobern. Die benötigte Anzahl Spielsteine entspricht der Anzahl der Schächte, d.h. sechzehn, wenn der Spielwürfel 16 (= 4 x 4) Bohrungen aufweist, in diesem Fall zweckmäßig In zwei unterschiedlichen Farben. Die Schwierigkeit des Spiels nimmt allerdings mit der Zahl der Bohrungen (z.B. 5 x 5) erheblich zu, weswegen ein Würfel mit nur 16 Bohrungen bevorzugt wird.Pulling out or, if necessary, reinserting the pusher thus serves to provide a game advantage and to recapture one's own tokens as fast as possible or as many as possible. The required number of tiles corresponds to the number of shafts, i. sixteen, if the dice 16 (= 4 x 4) has holes, in this case appropriate In two different colors. The difficulty of the game, however, increases significantly with the number of holes (e.g., 5x5), so a cube with only 16 holes is preferred.
Der Spielwürfel kann einstückig hergestellt werden, wenn geeignete Werkzeuge (z.B. genügend genau arbeitende Schlitzfräser) vorhanden sind. Auch aus rein herstellungstechnischen Gründen Ist es aber zweckmäßig, den Spielwürfel zeriegbar zu gestalten, wie dies beispielhaft in Figur 1 und 1b dargestellt ist, derart, dass er aus 6 identischen, gebohrten und genuteten Platten (Figur 1a) sowie einer nicht genuteten und lediglich gebohrten Deckplatte (Platte A in Figur 1b) besteht. Die Deckplatte dient lediglich dazu, dass auch über der obersten genuteten Platte noch eine Abdeckung vorhanden ist, die zusammen mit der genuteten Platte Schlitze bildet. Selbstverständlich kann der Plattenstapel auch so aufgebaut werden, dass die unterste platte keine Nuten aufweist und die darüber liegenden Platten mit den Nuten nach unten angeordnet werden. Im Beispielsfall wird der Spielwürfel aus einem Stapel von sechs übereinander angeordneten, etwa quadratischen Platten (B, C, D, E, F, G) und der Deckplatte A aufgebaut, die jeweils sechzehn gleichgroße Bohrungen (b1, b2, b3 usw.) an identischen Stellen aufweisen, derart, dass die Bohrungen jeder Platte im Stapel mit den entsprechenden Bohrungen der anderen Platten fluchten und so einen gemeinsamen Schacht bilden. Die In die Ober- bzw. Unterseite eingelassenen vier Nuten sind etwas breiter, als dem Durchmesser der Bohrungen entspricht und bilden wie gesagt zusammen mit der glatten Seite der darüber- bzw. darunterllegenden Platte die erwähnten vier Schlitze (sa1 - sa4, sb1 - sb4 ....), die jeweils vier der Bohrungen überstreichen. Um den erläuterten Spielzweck zu erreichen, können die Platten derart aufeinander gestapelt werden, dass die Richtung der Schlitze bzw. Nuten aufeinanderfolgender Platten abwechselnd längs und parallel zu einer Würfelseite verlaufen, wie dies aus der Figur 1 ohne weiteres hervorgeht. Es spricht allerdings nichts dagegen, auch einen Aufbau zuzulassen, bei dem alle Schlitze parallel zueinander angeordnet sind. Wenn eine gekreuzte Abfolge von Schlitzen vorgegeben werden soll, kann nach in einer spezlellen Ausführungsform eine Platte sowohl auf der Ober- wle auf der Unterseite über Kreuz angeordnete Nuten aufweisen, während die nächste Platte keine Nuten, sondern lediglich Bohrungen aufweist und dem Dickenausgleich dient. Dies erleichtert das Zusammensetzen des Spielwürfels, lässt aber nicht zu, dass alle Nuten/Schlitze Im Spielkörper wahlweise die gleiche Richtung einnehmen oder Ober Kreuz angeordnet sind. Um zu verhindern, dass die Platten sich während der Benutzung gegeneinander verschieben, sind zweckmäßig Mittel vorhanden, die die Platten gegeneinander fixieren. Das Fixieren kann beispielsweise durch vier durchgehende Achsen im Eckbereich des Würfels geschehen, auf die die einzelnen Platten mittels entsprechender (kleiner) Bohrungen nacheinander aufgeschoben werden können. Solche Achsen sind zweckmäßig in die oben erwähnte schubladenartlge Bodenplatte fest eingelassen. Nach einer bevorzugten anderen Ausführungsform der Erfindung weist aber jede Platte eine Anzahl von kurzen Passstiften auf, denen entsprechende Bohrungen in den darüber bzw. darunter anzuordnenden Platten zugeordnet sind. Durch eine geeignete Anordnung der Passstifte bzw. Bohrungen untereinander kann erreicht werden, dass die Zuordnung der Platten eindeutig dargestellt werden kann in dem Sinne, z.B. so, dass beim Zusammenbau des Spielwürfels die Richtung der Nuten automatisch jeweils von einer zur nächsten Platte wechselt. Die Verwendung von Passstiften hat gegenüber durchgehenden Stiften auch den Vorteil, dass diese sich weniger leicht verbiegen oder gar abbrechen.The dice can be made in one piece if suitable tools (eg sufficiently accurate slot cutters) are available. Also, for purely manufacturing reasons, it is expedient to make the dice playable, as shown by way of example in Figure 1 and 1b, such that it consists of 6 identical, drilled and grooved plates (Figure 1a) and a non-grooved and only drilled Cover plate (plate A in Figure 1b). The cover plate only serves to ensure that a cover is also present above the uppermost grooved plate, which forms slots together with the grooved plate. Of course, the plate stack can also be constructed so that the bottom plate has no grooves and the overlying plates are arranged with the grooves down. In the example, the game cube is constructed from a stack of six stacked, approximately square plates (B, C, D, E, F, G) and the cover plate A, each having sixteen equal holes (b1, b2, b3, etc.) have identical locations, such that the holes of each plate in the stack are aligned with the corresponding holes of the other plates and thus form a common shaft. The four grooves recessed in the top and bottom, respectively, are slightly wider than the diameter of the holes and, as stated, together with the smooth side of the overlying plate, form the four slots mentioned (sa1 - sa4, sb1 - sb4. ...), each covering four of the holes. In order to achieve the stated game purpose, the plates may be stacked on each other such that the direction of the slots of successive plates are alternately along and parallel to a cube side, as will be readily apparent from FIG. However, there is nothing wrong with allowing a structure in which all slots are arranged parallel to each other. If a crossed sequence of slots is to be specified, it may be in a special order Embodiment one plate both on the upper wle on the underside cross-arranged grooves, while the next plate has no grooves, but only holes and the thickness compensation is used. This facilitates the assembly of the game cube, but does not allow all grooves / slots in the game body either take the same direction or are arranged cross above. In order to prevent that the plates move against each other during use, means are conveniently provided which fix the plates against each other. The fixing can be done for example by four continuous axes in the corner of the cube, to which the individual plates can be pushed one after the other by means of corresponding (smaller) holes. Such axes are suitably embedded in the above-mentioned drawer-type bottom plate firmly. According to a preferred alternative embodiment of the invention, however, each plate has a number of short dowel pins, which are assigned corresponding holes in the plates to be arranged above and below. By a suitable arrangement of the dowel pins or holes with each other can be achieved that the assignment of the plates can be clearly represented in the sense, for example so that when assembling the dice game the direction of the grooves automatically changes from one to the next plate. The use of dowel pins also has the advantage over continuous pins that they are less likely to bend or even break off.
Aus dem Vorstehenden ergibt sich, dass die Bohrungen sowohl im Würfelkörper als auch in den Schiebern dem Durchmesser der Kugeln entsprechen müssen, derart, dass die Kugeln leicht, aber ohne überflüssiges Spiel durch diese Bohrungen fallen können. Die Dicke eines Plattenelements im Stapel, d.h. der Abstand von Schlitz zu Schlitz soll ebenfalls im Wesentlichen dem Durchmesser der Kugeln entsprechen, d.h. sie braucht nur geringfügig größer zu sein, keinesfalls aber so groß, dass eine Plattenbohrung mehr als eine Kugel aufnehmen kann, Um zu verhindern, dass versehentlich mehrere Kugeln In eine Bohrung eingeworfen werden, wonach das Spiel annulliert werden müsste, sollte eine Schachtabdeckung, z.B. mittels der erwähnten Stöpsel möglich sein, sobald der betreffende Schacht eine Kugel enthält. Die schubladenartige Bodenplatte ist zur Erreichung des Spielziels nicht unbedingt erforderlich und dient nur dazu, die im Verlauf des Spiels durch die Bohrungen fallenden Kugeln aufzunehmen und nach der Seite herausrollen zu lassen. Zu diesem Zweck sollte der Boden der Schublade geneigt sein.From the above it follows that the holes in both the cube body and in the sliders must correspond to the diameter of the balls, so that the balls can easily, but without unnecessary play through these holes fall. The thickness of a plate element in the stack, i. the slot-to-slot distance should also be substantially equal to the diameter of the balls, i. it only needs to be slightly larger, but by no means so large that a plate bore can accommodate more than one ball. To prevent inadvertently throwing several balls into a bore, after which the clearance would have to be canceled, a manhole cover, e.g. be possible by means of the aforementioned plug as soon as the relevant shaft contains a ball. The drawer-like bottom plate is not essential to achieve the game objective and only serves to absorb the balls falling through the holes in the course of the game and roll out to the side. For this purpose, the bottom of the drawer should be inclined.
Der typische Spielverlauf gestaltet sich bei einem Würfel mit 16 Schächten und 24 Schlitzen z.B. wie folgt: Zunächst erhält jede Partei, also z.B. jeweils 1 Spieler oder 2 Spieler, die gemeinsam eine Mannschaft bilden, 8 Kugeln, jeweils sortiert nach Farbe. Auf die gelochten Schieber können wie gesagt je nach Spielregel entweder beide Mannschaften nach Belieben zugreifen oder jede Partei erhält ihre eigenen Schieber, die sie im Wechsel mit der anderen Partei in beliebige Schlitze einführt. Es kann zusätzlich vereinbart werden, dass jede Mannschaft nur von einer bzw. zwei Seiten her einführen darf. Für die Spielteilnehmer ist es wichtig, sich die Anordnung der Löcher in den Schiebern und deren Platz im Spielwürfel zu merken.The typical course of the game is designed as follows for a cube with 16 slots and 24 slots: First, each party, for example, each 1 player or 2 players, which together form a team, 8 balls, each sorted by color. Depending on the rules of the game, the punched sliders can either be accessed by either team at will, or each party will receive its own sliders, which it will then insert into any slots, alternating with the other party. It can also be agreed that each team may only introduce from one or two sides. For the players it is important to remember the arrangement of the holes in the sliders and their place in the dice.
Wenn alle 24 Schieber eingesteckt sind, lassen die Spieler nun jeweils abwechselnd eine Kugel In einen Schacht fallen und verschließen den besetzten Schacht anschließend mit einem Stopfen. Jeder Spieler soll sich nach Möglichkeit merken, in welche Schächte er seine Kugeln eingeworfen hat. Es kann aber von Vorteil sein, wenn der Spieler sich auch die Schächte merkt, in denen sich gegnerische Kugeln befinden. Wenn alle Kugeln untergebracht sind, beginnt der zweite Teil des Spiels. Dazu zieht jede Partei abwechselnd einen Schieber ganz oder teilweise aus dem Spielwürfel heraus, jeweils um (mindestens) eine Raste. Man muss dabei versuchen, möglichst für eine eigene Kugel einen Durchlass nach unten zu schaffen und dabei evt. auch einer gegnerischen Kugel den Weg zu versperren, indem man eine Stelle des Schiebers, an der sich keine Öffnung befindet, unter die gegnerische Kugel bringt, vorausgesetzt, man hat sich deren Lage im Würfel gemerkt bzw. kann - bei einem durchsichtigen Würfel - deren Position erkennen. Spielziel ist, möglichst viele der eigenen Kugeln wieder aus dem Spielwürfel herauszubekommen und umgekehrt, die gegnerischen Kugeln nach Möglichkeit zu blockieren. Gewonnen hat die Partei, die zuerst alle Ihre Kugeln oder - je nach vereinbarter Spielregel - eine Mehrzahl von Kugeln beliebiger Farbe wiedergewonnen hat.When all 24 pushers have been inserted, players now alternately drop a ball into a slot and then close the occupied slot with a stopper. Each player should remember, if possible, into which shafts he has thrown his balls. However, it can be advantageous if the player also notices the shafts in which enemy bullets are located. When all the balls are in place, the second part of the game starts. For this purpose, each party alternately pulls a slide completely or partially out of the game cube, each at least one notch. You have to try to create a passage for your own ball downwards and possibly also to block the way an opponent's ball by bringing a point of the slider, where there is no opening, under the opponent's ball, provided , one has memorized their position in the cube or can - with a transparent cube - recognize their position. The goal of the game is to get as many of your own balls out of the die and vice versa, to block the opponent's balls if possible. The winner is the party that first regains all of your balls or, depending on the agreed rules of the game, a large number of balls of any color.
Man kann das Spiel mit einem durchsichtigen Spielwürfel spielen, sodass jeder Spieler jederzeit sieht, an welcher Stelle sich die Kugeln und die Schieber bzw, deren Stellung jeweils befinden. Eine erhebliche Erschwerung des Spielverlaufs, aber auch Steigerung des Reizes lässt sich dadurch erzielen, dass der Würfel undurchsichtig gestaltet wird. Um beide Möglichkeiten zu gestatten, ist es zweckmäßig, für eine durchsichtige Ausführung des Spielwürfels eine Hülle vorzusehen, die dem Würfel übergestülpt werden kann und die lediglich die Mündungen der Schlitze und der Bohrungen offen lässt.You can play the game with a transparent dice game, so that each player sees at any time, at which point the balls and the slide or whose position are respectively. A considerable impediment to the course of the game, but also an increase in the stimulus, can be achieved by making the cube opaque. To allow both possibilities, it is expedient to provide for a transparent design of the dice game a shell that can be slipped over the cube and leaves only the mouths of the slots and holes open.
Claims (8)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE202006016982U DE202006016982U1 (en) | 2006-11-07 | 2006-11-07 | Parlor game device, comprises matrix of shafts with matrix of cross-wise slots into which sliders are inserted having different holes to block shafts to balls |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1925346A1 true EP1925346A1 (en) | 2008-05-28 |
EP1925346B1 EP1925346B1 (en) | 2009-10-28 |
Family
ID=37763635
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP07021453A Not-in-force EP1925346B1 (en) | 2006-11-07 | 2007-11-05 | Game device for a parlour game |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1925346B1 (en) |
AT (1) | ATE446799T1 (en) |
DE (2) | DE202006016982U1 (en) |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3464701A (en) * | 1966-12-06 | 1969-09-02 | Sch Corp | Game apparatus for playing threedimensional chess and tic-tac-toe |
US3709497A (en) * | 1971-03-25 | 1973-01-09 | Marvin Glass & Associates | Marble type board game apparatus |
US3888487A (en) * | 1974-11-05 | 1975-06-10 | Daniel C Replogle | Three dimensional tic-tac-toe device |
US4066263A (en) * | 1975-07-21 | 1978-01-03 | Salman Heskel Balas | Apparatus for playing a game |
DE9217712U1 (en) * | 1992-12-24 | 1993-04-01 | Piaskowy, Gerhard, 6100 Darmstadt | Device for an entertainment game |
US5277419A (en) * | 1992-09-23 | 1994-01-11 | Lee W. Tower | Method of playing a three dimensional game |
DE29918817U1 (en) * | 1999-10-26 | 2000-03-30 | Schitko Christof | Three-dimensional board game |
DE10303547A1 (en) * | 2003-01-29 | 2004-08-05 | Bauer, Jörg R. | Device used as a game comprises an upper plate arranged over a lower plate to form an intermediate space, a pattern of holes, and cards for inserting in the intermediate space and provided in some cases with holes |
-
2006
- 2006-11-07 DE DE202006016982U patent/DE202006016982U1/en not_active Expired - Lifetime
-
2007
- 2007-11-05 EP EP07021453A patent/EP1925346B1/en not_active Not-in-force
- 2007-11-05 DE DE502007001838T patent/DE502007001838D1/en active Active
- 2007-11-05 AT AT07021453T patent/ATE446799T1/en active
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3464701A (en) * | 1966-12-06 | 1969-09-02 | Sch Corp | Game apparatus for playing threedimensional chess and tic-tac-toe |
US3709497A (en) * | 1971-03-25 | 1973-01-09 | Marvin Glass & Associates | Marble type board game apparatus |
US3888487A (en) * | 1974-11-05 | 1975-06-10 | Daniel C Replogle | Three dimensional tic-tac-toe device |
US4066263A (en) * | 1975-07-21 | 1978-01-03 | Salman Heskel Balas | Apparatus for playing a game |
US5277419A (en) * | 1992-09-23 | 1994-01-11 | Lee W. Tower | Method of playing a three dimensional game |
DE9217712U1 (en) * | 1992-12-24 | 1993-04-01 | Piaskowy, Gerhard, 6100 Darmstadt | Device for an entertainment game |
DE29918817U1 (en) * | 1999-10-26 | 2000-03-30 | Schitko Christof | Three-dimensional board game |
DE10303547A1 (en) * | 2003-01-29 | 2004-08-05 | Bauer, Jörg R. | Device used as a game comprises an upper plate arranged over a lower plate to form an intermediate space, a pattern of holes, and cards for inserting in the intermediate space and provided in some cases with holes |
Also Published As
Publication number | Publication date |
---|---|
DE502007001838D1 (en) | 2009-12-10 |
DE202006016982U1 (en) | 2007-02-08 |
ATE446799T1 (en) | 2009-11-15 |
EP1925346B1 (en) | 2009-10-28 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
DD258178A5 (en) | A GAME, ESPECIALLY A GAME, THAT CAN BE PLAYED ON A LEVEL FLAECHE | |
DE3001543A1 (en) | BOARD GAME | |
AT516156B1 (en) | Toys for the intelligence of dogs | |
EP1925346B1 (en) | Game device for a parlour game | |
DE2738798A1 (en) | Board game for very young children - uses dice with different colours on faces and similar colours forming patterns on board | |
DE2857184A1 (en) | BOARD GAME | |
DE2430826A1 (en) | GAME | |
DE1961430A1 (en) | Game with pieces to be arranged on a playing surface | |
DE2503668A1 (en) | BOARD GAME | |
DE10249047A1 (en) | Table-game e.g. football or hockey, has player-figures with flat or extended parts as stabilizing elements on side facing the cover | |
DE102006046083A1 (en) | Table-top football game, with players moved on the playing surface by lower magnets, has a center ramp across the board to give the ball a flight path towards the goal openings | |
DE3530487A1 (en) | Games set | |
DE102007009612A1 (en) | Game e.g. single-player card game, executing device, has openings for partially receiving game figures and for presetting play positions for setting game figures, where one opening is passage for passing game figures through cover | |
DE8710966U1 (en) | Pass - Plug-in figures - game | |
DE3308627C2 (en) | Ball game with an inclined playing field plate | |
DE3936709A1 (en) | Game with board, playing pieces and cover - has parallel ridges in which guide pieces with permanent magnets can move | |
DE19851312A1 (en) | Three-dimensional strategy game has playing fields marked by individual players provided at corners, across each face and within interior of dice. | |
CH666412A5 (en) | Game setup. | |
DE8807861U1 (en) | Body for use in a multiplayer game | |
DE2341805A1 (en) | Double-sided games board for bingo - has press-in discs with numbers or symbols | |
DE6902285U (en) | BOARD GAME LIKE A DAME GAME | |
AT10204U1 (en) | BOARD GAME | |
DE2319682A1 (en) | FOOTBALL BOARD GAME | |
DE202014001380U1 (en) | Board game 12x12 | |
CH688126A5 (en) | Games compendium with lid and at least two-part games boards |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC MT NL PL PT RO SE SI SK TR |
|
AX | Request for extension of the european patent |
Extension state: AL BA HR MK RS |
|
17P | Request for examination filed |
Effective date: 20081126 |
|
17Q | First examination report despatched |
Effective date: 20090107 |
|
AKX | Designation fees paid |
Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC MT NL PL PT RO SE SI SK TR |
|
GRAP | Despatch of communication of intention to grant a patent |
Free format text: ORIGINAL CODE: EPIDOSNIGR1 |
|
GRAS | Grant fee paid |
Free format text: ORIGINAL CODE: EPIDOSNIGR3 |
|
GRAA | (expected) grant |
Free format text: ORIGINAL CODE: 0009210 |
|
AK | Designated contracting states |
Kind code of ref document: B1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC MT NL PL PT RO SE SI SK TR |
|
REG | Reference to a national code |
Ref country code: GB Ref legal event code: FG4D Free format text: NOT ENGLISH |
|
REG | Reference to a national code |
Ref country code: CH Ref legal event code: EP |
|
REG | Reference to a national code |
Ref country code: IE Ref legal event code: FG4D |
|
REF | Corresponds to: |
Ref document number: 502007001838 Country of ref document: DE Date of ref document: 20091210 Kind code of ref document: P |
|
REG | Reference to a national code |
Ref country code: CH Ref legal event code: NV Representative=s name: SUSI PRYDE-HAENI BSC |
|
LTIE | Lt: invalidation of european patent or patent extension |
Effective date: 20091028 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: FI Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: SE Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: PT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20100301 Ref country code: IS Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20100228 Ref country code: LT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: ES Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20100208 |
|
REG | Reference to a national code |
Ref country code: IE Ref legal event code: FD4D |
|
BERE | Be: lapsed |
Owner name: HERZ, CLAUDIA Effective date: 20091130 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: PL Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: CY Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: LV Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: SI Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: MC Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20091130 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: BG Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20100128 Ref country code: RO Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: IE Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: EE Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: DK Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: SK Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: CZ Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 |
|
PLBE | No opposition filed within time limit |
Free format text: ORIGINAL CODE: 0009261 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT |
|
26N | No opposition filed |
Effective date: 20100729 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: BE Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20091130 Ref country code: GR Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20100129 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: MT Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 Ref country code: LU Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20091105 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: HU Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20100429 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: TR Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT Effective date: 20091028 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: IT Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20101105 |
|
PGFP | Annual fee paid to national office [announced via postgrant information from national office to epo] |
Ref country code: CH Payment date: 20141127 Year of fee payment: 8 |
|
PGFP | Annual fee paid to national office [announced via postgrant information from national office to epo] |
Ref country code: NL Payment date: 20141127 Year of fee payment: 8 Ref country code: AT Payment date: 20141127 Year of fee payment: 8 |
|
REG | Reference to a national code |
Ref country code: FR Ref legal event code: PLFP Year of fee payment: 9 |
|
PGFP | Annual fee paid to national office [announced via postgrant information from national office to epo] |
Ref country code: GB Payment date: 20151229 Year of fee payment: 9 |
|
PGFP | Annual fee paid to national office [announced via postgrant information from national office to epo] |
Ref country code: FR Payment date: 20151229 Year of fee payment: 9 |
|
PGFP | Annual fee paid to national office [announced via postgrant information from national office to epo] |
Ref country code: IT Payment date: 20151224 Year of fee payment: 9 |
|
REG | Reference to a national code |
Ref country code: CH Ref legal event code: PL |
|
REG | Reference to a national code |
Ref country code: AT Ref legal event code: MM01 Ref document number: 446799 Country of ref document: AT Kind code of ref document: T Effective date: 20151105 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: LI Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20151130 Ref country code: CH Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20151130 |
|
REG | Reference to a national code |
Ref country code: NL Ref legal event code: MM Effective date: 20151201 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: AT Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20151105 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: NL Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20151201 |
|
GBPC | Gb: european patent ceased through non-payment of renewal fee |
Effective date: 20161105 |
|
REG | Reference to a national code |
Ref country code: FR Ref legal event code: ST Effective date: 20170731 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: IT Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20161105 Ref country code: FR Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20161130 |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: GB Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20161105 |
|
REG | Reference to a national code |
Ref country code: DE Ref legal event code: R084 Ref document number: 502007001838 Country of ref document: DE |
|
PGFP | Annual fee paid to national office [announced via postgrant information from national office to epo] |
Ref country code: DE Payment date: 20211112 Year of fee payment: 15 |
|
REG | Reference to a national code |
Ref country code: DE Ref legal event code: R119 Ref document number: 502007001838 Country of ref document: DE |
|
PG25 | Lapsed in a contracting state [announced via postgrant information from national office to epo] |
Ref country code: DE Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES Effective date: 20230601 |