EP0265115A1 - Board game apparatus - Google Patents
Board game apparatus Download PDFInfo
- Publication number
- EP0265115A1 EP0265115A1 EP87308854A EP87308854A EP0265115A1 EP 0265115 A1 EP0265115 A1 EP 0265115A1 EP 87308854 A EP87308854 A EP 87308854A EP 87308854 A EP87308854 A EP 87308854A EP 0265115 A1 EP0265115 A1 EP 0265115A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- board
- holes
- game
- simulated
- removable
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00028—Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
Definitions
- the invention relates to board game apparatus, particularly one which in playing reflects or simulates the game of snooker.
- board game apparatus comprising a board, a plurality of discrete securing means of the board, a plurality of removable marker means which marker means can be removably secured by a respective securing means of the board, and a plurality of separate information means associated with the marker means for determining the order in which marker means is or are removed from the board.
- the discrete securing means may comprise a plurality of holes in the playing surface of the board.
- the removable marker means may comprise pegs which can be mounted in and removed from the holes.
- the holes may be laid out in an array corresponding to the positions of the game balls in a game of snooker.
- the holes may be laid out in an array corresponding to the positions of the game balls at the start of a game of snooker.
- the apparatus may include a further plurality of markers corresponding to particular ones of the removable marker means.
- the securing means may comprise holes in the playing surface and the further plurality of markers may comprise removable pegs.
- the board may include scoring means whereby the score of a player or players of a game using the apparatus can keep a tally of their score.
- the scoring means may comprise a series of numbered holes in the playing surface, and a peg which is inserted in a particular hole to represent a particular score.
- the holes may be arranged as two converging rows to simulate the shape of a cue.
- the board may comprise a receptacle for removed marker means.
- the board may be rectangular and there may be a plurality of receptacles positioned to simulate pockets of a snooker table.
- the board may comprise plastics material.
- the board may be made in one piece by injection moulding.
- a simulated board game apparatus comprising a simulated board, a plurality of simulated discrete securing means, a plurality of simulated marker means which can be removable from a respective simulated securing means, and a plurality of simulated separate information means associated with the marker means for determining the order in which the marker means is or are removed from the board.
- game board apparatus 1 comprising a generally rectangular board 2, having a playing surface 3, a plurality of discrete securing means 4 of the board, a plurality of removable marker means in the form of pegs 5 which can be removably secured by a respective securing means 4 of the board 2, and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board.
- the board 2 itself is suitably injection moulded in one piece from plastics material, the securing means 4 being in the form of holes which are formed during the moulding process in the playing surface 3.
- the holes 4 are laid out in an array simulating the position of the game balls (that is excluding the cue ball) at the start of a game of snooker.
- the game board has two sets of securing means 4 ⁇ and 4 ⁇ . Between them is a further array of securing means in the form of two sets of identical holes 6 ⁇ and 6 ⁇ , each set comprising six rows corresponding to the 'colours' (i.e. non-red) balls in snooker.
- the board also includes marker means in the form of a series of holes 7, each one being numbered, to simulate a score.
- the surface of the board also has a well 8, and pockets 2a which act as feet too.
- the removable marker means are pegs, such as plastic pegs, which can be inserted in and removed from the holes 4.
- the pegs 9 in each set are red, simulating red balls, the pegs 10 are respectively yellow, green, brown, blue, pink and black, simulating those colour balls of snooker.
- 6 ⁇ , 6 ⁇ there are yellow, red, green, brown and black pegs, the number increasing from two (yellow) to seven (black).
- the well 8 contains a number indicator such as a cup and dice.
- the cards are arranged in sets to determine a subject, for example General Knowledge, Music, Art and Literature, Entertainment, Sport, History, Geography, six in all to correspond with the six colours. There are categories of difficulty within each set, from 1 to 6, so that a question of tariff 6 is harder than a question of tariff 1.
- the board 2 In use to play the game, which can be played by two people or two teams of players, the board 2 is laid out so that all the red markers 9 in both sets of holes 4 are in position, and the coloured pegs 10 are in their respective positions too. The further pegs are in position in their holes 6 ⁇ , the adjacent array of holes 6 ⁇ being vacant.
- the question cards are shuffled, the first player or team is selected by suitable random choice indicator means such as the highest throw of the dice, or a toss of a coin.
- the first player throws the dice to determine the subject (1, General Knowledge, 2 Music, Art and Literature, 3 Entertainment, 4 Sport, 5 History, 6 Geography) and if the question is answered correctly scores a red.
- the player then throws the dice again to determine the next subject. He then selects a colour which rises in degree of difficulty and value from yellow up to black. If answered correctly the player throws again for a red and continues the break in snooker fashion until a wrong answer is given. Within each single break the number of times a colour can be selected after a successful red equates to the value of that colour e.g. a yellow question can be selected only twice.
- each red is potted it is placed in a pocket 2a.
- the appropriate colour peg is taken and placed in the receiving holes to act as a counter towards the maximum number of times each colour can be potted within each break.
- the pegs are returned to their original position to act as a counter for the opposing team.
- a which mark peg is placed at the appropriate one in the series of holes 7 to mark the score of the "break".
- the board 20 shown in Fig. 4 is similar to that shown in Figs. 1-3, and includes in addition receptacles such as slots 21 in which used game question cards can be placed.
- the invention provides a snooker based game, the easier red questions must be answered correctly before a player can select a more valuable but more difficult question.
- the player must correctly answer a red question before selecting a colour and the break continues until a wrong answer is given. At that stage the opposing player takes his turn. It will be understood that having answered a red question correctly to start their "break"; before proceeding to answer relatively more difficult colour questions the player must throw the dice to select the next category of question in order to attempt to answer the colour question of his choice from the relatively easy yellow questions to score two points or the relatively very difficult black questions to score seven points.
- the degree of difficulty of the question to be answered will be based on the individual players' knowledge of the selected subject.
- the board game apparatus can be simulated electronically in all its aspects to be presented televisually on a television screen.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Massaging Devices (AREA)
- Pinball Game Machines (AREA)
Abstract
The invention relates to game board apparatus 1 comprising a generally rectangular board 2, having a playing surface 3, a plurality of discrete securing means 4 of the board, a plurality of removable marker means in the form of pegs 5 which can be removably secured by a respective securing means 4 of the board 2, and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board.
Description
- The invention relates to board game apparatus, particularly one which in playing reflects or simulates the game of snooker.
- According to one aspect of the invention there is provided board game apparatus, comprising a board, a plurality of discrete securing means of the board, a plurality of removable marker means which marker means can be removably secured by a respective securing means of the board, and a plurality of separate information means associated with the marker means for determining the order in which marker means is or are removed from the board.
- The discrete securing means may comprise a plurality of holes in the playing surface of the board.
- The removable marker means may comprise pegs which can be mounted in and removed from the holes.
- The holes may be laid out in an array corresponding to the positions of the game balls in a game of snooker.
- The holes may be laid out in an array corresponding to the positions of the game balls at the start of a game of snooker.
- There may be two identical sets of holes spaced apart over the playing surface, so that two players can each have a set of removable marker means.
- The apparatus may include a further plurality of markers corresponding to particular ones of the removable marker means.
- There may be two identical arrays of securing means on the saying surface of the board for receiving the further plurality of markers.
- The securing means may comprise holes in the playing surface and the further plurality of markers may comprise removable pegs.
- The board may include scoring means whereby the score of a player or players of a game using the apparatus can keep a tally of their score.
- The scoring means may comprise a series of numbered holes in the playing surface, and a peg which is inserted in a particular hole to represent a particular score.
- The holes may be arranged as two converging rows to simulate the shape of a cue.
- The board may comprise a receptacle for removed marker means.
- The board may be rectangular and there may be a plurality of receptacles positioned to simulate pockets of a snooker table.
- The board may comprise plastics material.
- The board may be made in one piece by injection moulding.
- According to a second aspect of the invention there is provided a simulated board game apparatus, comprising a simulated board, a plurality of simulated discrete securing means, a plurality of simulated marker means which can be removable from a respective simulated securing means, and a plurality of simulated separate information means associated with the marker means for determining the order in which the marker means is or are removed from the board.
- Board game apparatus embodying the invention is hereinafter described, by way of example, with reference to the accompanying drawings.
- Fig. 1 is a schematic plan view of a playing surface of a board of the apparatus according to the invention;
- Fig. 2 is a perspective view of an embodiment of game board incorporating the lay out of Fig. 1;
- Fig. 3 is a detail of Fig. 2;
- Fig. 4 shows a schematic perspective view of a second embodiment of game board apparatus according to the invention; and
- Fig. 5 is a perspective view of a pratical example of game board apparatus embodying the invention.
- In the drawings, like parts are referred to by like numerals.
- Referring to the drawings, there is shown
game board apparatus 1 comprising a generallyrectangular board 2, having aplaying surface 3, a plurality of discrete securing means 4 of the board, a plurality of removable marker means in the form ofpegs 5 which can be removably secured by arespective securing means 4 of theboard 2, and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board. - The
board 2 itself is suitably injection moulded in one piece from plastics material, the securing means 4 being in the form of holes which are formed during the moulding process in theplaying surface 3. Theholes 4 are laid out in an array simulating the position of the game balls (that is excluding the cue ball) at the start of a game of snooker. The game board has two sets of securing means 4ʹ and 4ʺ. Between them is a further array of securing means in the form of two sets of identical holes 6ʹ and 6ʺ, each set comprising six rows corresponding to the 'colours' (i.e. non-red) balls in snooker. The board also includes marker means in the form of a series ofholes 7, each one being numbered, to simulate a score. The surface of the board also has awell 8, andpockets 2a which act as feet too. - The removable marker means are pegs, such as plastic pegs, which can be inserted in and removed from the
holes 4. Thepegs 9 in each set are red, simulating red balls, thepegs 10 are respectively yellow, green, brown, blue, pink and black, simulating those colour balls of snooker. In the further array 6ʹ, 6ʺ there are yellow, red, green, brown and black pegs, the number increasing from two (yellow) to seven (black). - The
well 8 contains a number indicator such as a cup and dice. The cards are arranged in sets to determine a subject, for example General Knowledge, Music, Art and Literature, Entertainment, Sport, History, Geography, six in all to correspond with the six colours. There are categories of difficulty within each set, from 1 to 6, so that a question oftariff 6 is harder than a question oftariff 1. - In use to play the game, which can be played by two people or two teams of players, the
board 2 is laid out so that all thered markers 9 in both sets ofholes 4 are in position, and thecoloured pegs 10 are in their respective positions too. The further pegs are in position in their holes 6ʹ, the adjacent array of holes 6ʺ being vacant. - The question cards are shuffled, the first player or team is selected by suitable random choice indicator means such as the highest throw of the dice, or a toss of a coin.
- The first player throws the dice to determine the subject (1, General Knowledge, 2 Music, Art and Literature, 3 Entertainment, 4 Sport, 5 History, 6 Geography) and if the question is answered correctly scores a red. The player then throws the dice again to determine the next subject. He then selects a colour which rises in degree of difficulty and value from yellow up to black. If answered correctly the player throws again for a red and continues the break in snooker fashion until a wrong answer is given. Within each single break the number of times a colour can be selected after a successful red equates to the value of that colour e.g. a yellow question can be selected only twice.
- If a question is answered incorrectly the break comes to an end and the opposing team try for a red.
- After all the reds have been potted the questions then relate to the colours in snooker sequence and value.
- As each red is potted it is placed in a
pocket 2a. As each colour is potted after a red the appropriate colour peg is taken and placed in the receiving holes to act as a counter towards the maximum number of times each colour can be potted within each break. At the end of the break the pegs are returned to their original position to act as a counter for the opposing team. A which mark peg is placed at the appropriate one in the series ofholes 7 to mark the score of the "break". - Once all the reds have been potted the colours are attempted in sequence and on each successful answer the appropriate peg is placed in the pocket. When one team/player has potted all the colours the game is finshed and the winner is the one who has scored the highest, the score being indicated by moving the peg along the score 'board'.
- The
board 20 shown in Fig. 4 is similar to that shown in Figs. 1-3, and includes in addition receptacles such asslots 21 in which used game question cards can be placed. - It will thus be understood that the invention provides a snooker based game, the easier red questions must be answered correctly before a player can select a more valuable but more difficult question.
- The actual value of each colour is the same as in snooker:
Red ..... 1 point
Yellow ..... 2 points
Green ..... 3 points
Brown ..... 4 points
Blue ..... 5 points
Pink ..... 6 points
Black ..... 7 points - The player must correctly answer a red question before selecting a colour and the break continues until a wrong answer is given. At that stage the opposing player takes his turn. It will be understood that having answered a red question correctly to start their "break"; before proceeding to answer relatively more difficult colour questions the player must throw the dice to select the next category of question in order to attempt to answer the colour question of his choice from the relatively easy yellow questions to score two points or the relatively very difficult black questions to score seven points. The degree of difficulty of the question to be answered will be based on the individual players' knowledge of the selected subject.
- In all the embodiments the board game apparatus can be simulated electronically in all its aspects to be presented televisually on a television screen.
Claims (17)
1. Board game apparatus, characterised by a board (2), by a plurality of discrete securing means (4) of the board (2), by a plurality of removable marker means which marker means (5) are removably securable by a respective securing means (4) of the board (2), and by a plurality of separate information means associated with the marker means (5) for determining the order in which the marker means (5) is or are removed from the board.
2. Apparatus according to Claim 1, characterised in that the discrete securing means (4) comprise a plurality of holes in the playing surface (3) of the board.
3. Apparatus according to Claim 2, characterised in that the removable marker means (5) comprise pegs which can be mounted in and removed from the holes.
4. Apparatus according to Claim 3, characterised in that the holes (4) are laid out in an array corresponding to the positions of the game balls in a game of snooker.
5. Apparatus according to Claim 3, characterised in that the holes (4) are laid out in an array corresponding to the positions of the game balls at the start of a game of snooker.
6. Apparatus according to Claim 4 or Claim 5, characterised in that there are two identical sets of holes (4ʹ and 4ʺ) spaced apart over the playing surface (3), so that two players can each have a set of removable marker means (5).
7. Apparatus according to Claim 6, characterised in that there is a further plurality of markers (6ʹ, 6ʺ) corresponding to particular ones of the removable marker means (5).
8. Apparatus according to Claim 7, characterised in that there are two identical arrays of securing means (6ʹ,6ʺ) on the playing surface (3) of the board (2) for receiving the further plurality of markers.
9. Apparatus according to Claim 8, characterised in that the securing means (4) comprise holes in the playing surface (3) and in that the further plurality of markers (6ʹ, 6ʺ) comprise removable pegs.
10. Apparatus according to any preceding Claim, characterised in that the board (2) comprises scoring means (7) whereby the score of a player or players of a game using the apparatus can keep a tally of their score.
11. Apparatus according to Claim 10, characterised in that the scoring means (7) comprises a series of numbered holes in the playing surface, and a peg which is insertable in a particular hole to represent a particular score.
12. Apparatus according to Claim 11, characterised in that the holes (7) are arranged as two converging rows to simulate the shape of a cue.
13. Apparatus according to any preceding Claim, characterised in that the board (2) comprises a receptable (8) for removed marker means.
14. Apparatus according to Claim 13, characterised in that the board (2) is rectangular and in that there is a plurality of receptacles (8) positioned to simulate pockets of a snooker table.
15. Apparatus according to any preceding Claim, characterised in that the board (2) comprises plastics material.
16. Apparatus according to Claim 15, characterised in that the board (2) is made in one piece by injection moulding.
17. Simulated board game apparatus, characterised by a simulated board (2), a plurality of simulated discrete securing means (4), a plurality of simulated marker means (5) which can be removable from a respective simulated securing means, and a plurality of simulated
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB8624146 | 1986-10-08 | ||
GB868624146A GB8624146D0 (en) | 1986-10-08 | 1986-10-08 | Board game apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
EP0265115A1 true EP0265115A1 (en) | 1988-04-27 |
Family
ID=10605436
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP87308854A Withdrawn EP0265115A1 (en) | 1986-10-08 | 1987-10-06 | Board game apparatus |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP0265115A1 (en) |
AU (1) | AU8036887A (en) |
GB (1) | GB8624146D0 (en) |
WO (1) | WO1988002645A1 (en) |
ZA (1) | ZA877517B (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2387788A (en) * | 2002-04-19 | 2003-10-29 | John David Knight | Betting game played with three dice |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2274597A (en) * | 1991-12-09 | 1994-08-03 | Integrated Marketing Communica | Game apparatus |
US5221094A (en) * | 1992-07-27 | 1993-06-22 | Mark Hanson | Cover up puzzle game |
GB2333719A (en) * | 1998-02-03 | 1999-08-04 | Schimek Rainer | Snooker board game |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2070944A (en) * | 1980-03-12 | 1981-09-16 | Smith W | Football board game |
EP0065862A1 (en) * | 1981-05-19 | 1982-12-01 | Video Computer Systems Ltd | Simulation apparatus |
EP0085483A1 (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Electronic apparatus adapted for use to play a simulated game of golf |
GB2133704A (en) * | 1983-01-20 | 1984-08-01 | Moulded Plastics | Board game apparatus for simulating the game of snooker |
GB2163663A (en) * | 1984-08-30 | 1986-03-05 | Anthony Michael Holloway | Snooker board game |
GB2172513A (en) * | 1985-02-08 | 1986-09-24 | Terence Arthur Pegg | Board game |
EP0216400A1 (en) * | 1985-09-10 | 1987-04-01 | Bohumil B. Sypal | Game board |
-
1986
- 1986-10-08 GB GB868624146A patent/GB8624146D0/en active Pending
-
1987
- 1987-10-06 EP EP87308854A patent/EP0265115A1/en not_active Withdrawn
- 1987-10-06 WO PCT/GB1987/000707 patent/WO1988002645A1/en unknown
- 1987-10-06 AU AU80368/87A patent/AU8036887A/en not_active Abandoned
- 1987-10-07 ZA ZA877517A patent/ZA877517B/en unknown
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2070944A (en) * | 1980-03-12 | 1981-09-16 | Smith W | Football board game |
EP0065862A1 (en) * | 1981-05-19 | 1982-12-01 | Video Computer Systems Ltd | Simulation apparatus |
EP0085483A1 (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Electronic apparatus adapted for use to play a simulated game of golf |
GB2133704A (en) * | 1983-01-20 | 1984-08-01 | Moulded Plastics | Board game apparatus for simulating the game of snooker |
GB2163663A (en) * | 1984-08-30 | 1986-03-05 | Anthony Michael Holloway | Snooker board game |
GB2172513A (en) * | 1985-02-08 | 1986-09-24 | Terence Arthur Pegg | Board game |
EP0216400A1 (en) * | 1985-09-10 | 1987-04-01 | Bohumil B. Sypal | Game board |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2387788A (en) * | 2002-04-19 | 2003-10-29 | John David Knight | Betting game played with three dice |
Also Published As
Publication number | Publication date |
---|---|
WO1988002645A1 (en) | 1988-04-21 |
ZA877517B (en) | 1988-04-12 |
GB8624146D0 (en) | 1986-11-12 |
AU8036887A (en) | 1988-05-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): ES GR |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 19881028 |
|
RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: PAYNE, DAVID EDWARD |