EP0253584A2 - Gaming and amusement machines - Google Patents
Gaming and amusement machines Download PDFInfo
- Publication number
- EP0253584A2 EP0253584A2 EP87306102A EP87306102A EP0253584A2 EP 0253584 A2 EP0253584 A2 EP 0253584A2 EP 87306102 A EP87306102 A EP 87306102A EP 87306102 A EP87306102 A EP 87306102A EP 0253584 A2 EP0253584 A2 EP 0253584A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- artwork
- display
- gaming
- reels
- display area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
Definitions
- This invention relates to gaming and amusement machines of the kind commonly known as fruit machines, in which, following the insertion of a coin or token or the release of a credit, a number of reels (usually three or four) carrying symbols on their peripheries are set spinning and allowed to come to a halt at random. If one of a number of preselected combinations of symbols on the different reels is obtained on a pre-determined line or lines (the 'win' line), a prize is awarded.
- Such machines usually have the reels rotating on a common axis and the 'win' line is visible through a window in the front of the cabinet machine.
- a display panel usually of glass, having screen-printed on it the details of what combinations of symbols will result in wins, and what the values of those wins are.
- Behind the display panel are numerous lights, not only to stimulate interest by flashing on and off and to indicate options available, but also lighting up in sequence to simulate an object travelling, for example in a 'cat-and-mouse' feature. There may be thirty, forty or many more lamps behind the glass panel, all switching on and off in accordance with the various features. It is known to build machines which are of the same basic construction inside but of which the glass display panel is selected from one of a number of different panels with the artwork designed according to the game for which the machine is to be set up.
- the display panel containing the information, instructions and features if not simply in painted form (in early machines), has been in the form of a glass panel, with the artwork colour-printed on the back and with lamps behind it.
- Certain of the changing information, e.g. numbers has been imparted to the player by the use of a limited number of alphanumeric or purely numeric characters on a seven-segment LED display or a 14- or 16-segment vacuum fluorescent display.
- Such a display involves certain restrictions, not least on the area which is illuminated, simply because of the thermal load of the numerous lamps. Mechanical constraints on the artwork limit what can be depicted, and the active features may only involve a small proportion of the total display area at any given time.
- a fruit machine at least one separate display area (as opposed to the reels or a reel display area which simulates spinning reels) which is in the form of a two-dimensional electronic display screen.
- a display area as opposed to the reels or a reel display area which simulates spinning reels
- a further advantage is the elimination of the thermal load involved in numerous filament lamps.
- the lights connected with the various features are now simply part of the matrix display.
- the display technology could be in one of several forms, i.e. a cathode ray tube (although generally too bulky), electro-luminescent, vacuum fluorescent, gas-discharge, liquid crystal etc, and could be in monochrome or colour.
- the fruit machine shown in Figure 1 comprises a housing 1 having three rotatable reels 2, first and second separate display areas 3 and 4 respectively alongside and above the reels 2, and a number of switch buttons 5, by means of which a player controls operation of the machine.
- the display areas 3 and 4 are in the form of flat panel graphic displays i.e. two-dimensional electronic display screens.
- the flat panel graphic display area 4 of Figure 2 displays an 'artwork scene' including three different features; a 'ladder' feature 10, a 'gamble' feature 11 and a 'nudges' feature 12.
- a 'ladder' feature 10 a 'gamble' feature 11
- a 'nudges' feature 12 a 'nudges' feature 12.
- the artwork scene store 8 is programmed to change the artwork scene on the flat panel graphic display area 4 in order to display that feature in greater detail as shown in Figure 3 in which the display of the 'nudges' feature 12 is expanded to occupy virtually the whole of the flat panel graphic display area 4.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Illuminated Signs And Luminous Advertising (AREA)
Abstract
Description
- This invention relates to gaming and amusement machines of the kind commonly known as fruit machines, in which, following the insertion of a coin or token or the release of a credit, a number of reels (usually three or four) carrying symbols on their peripheries are set spinning and allowed to come to a halt at random. If one of a number of preselected combinations of symbols on the different reels is obtained on a pre-determined line or lines (the 'win' line), a prize is awarded.
- Such machines usually have the reels rotating on a common axis and the 'win' line is visible through a window in the front of the cabinet machine. Alongside and/or above the window is a display panel, usually of glass, having screen-printed on it the details of what combinations of symbols will result in wins, and what the values of those wins are.
- Over the years numerous 'features' have been developed, that is to say, further steps which are optional or are awarded at random or as prizes, following the usual initial game. For example the player may be given chances to nudge or to hold reels and when he is awarded a win he may be given at random the chance to gamble the win, or part of it, on a 'double-or-quits' basis. There may be 'trails' or 'ladders' leading to further prizes or jackpots. The details and instructions about all these are printed on the glass display panel which, as a consequence, often occupies the entire upper part of the front of the machine above the reels. Behind the display panel are numerous lights, not only to stimulate interest by flashing on and off and to indicate options available, but also lighting up in sequence to simulate an object travelling, for example in a 'cat-and-mouse' feature. There may be thirty, forty or many more lamps behind the glass panel, all switching on and off in accordance with the various features. It is known to build machines which are of the same basic construction inside but of which the glass display panel is selected from one of a number of different panels with the artwork designed according to the game for which the machine is to be set up.
- It is also known, indeed it was first proposed by us in an earlier Patent Specification, to replace the actual mechanical rotating reels with a simulation of such reels in the form of a two-dimensional display on a screen, in particular on the screen of a cathode ray tube. The display on the tube can depict the symbols in colour individually at selected areas, changing from one symbol to another without moving, but preferably they appear to move from top to bottom of the screen in lines, in a true depiction of a rotating reel.
- Before this it was known to obtain the equivalent of reels in the form of a so-called 'Panascope' display, in which a number of individual small ground-glass screens are arranged in an array, e.g. three rows of three, and have images of symbols thrown onto them by optical projection from behind.
- In all those machines however, regardless of whether the reels were mechanical or were simulated by a Panascope display or on a video screen, the display panel containing the information, instructions and features, if not simply in painted form (in early machines), has been in the form of a glass panel, with the artwork colour-printed on the back and with lamps behind it. Certain of the changing information, e.g. numbers, has been imparted to the player by the use of a limited number of alphanumeric or purely numeric characters on a seven-segment LED display or a 14- or 16-segment vacuum fluorescent display.
- Such a display involves certain restrictions, not least on the area which is illuminated, simply because of the thermal load of the numerous lamps. Mechanical constraints on the artwork limit what can be depicted, and the active features may only involve a small proportion of the total display area at any given time.
- The aim of the invention is to overcome these restrictions. According to the invention there is provided in a fruit machine at least one separate display area (as opposed to the reels or a reel display area which simulates spinning reels) which is in the form of a two-dimensional electronic display screen. Although it could in the the form of the screen of a cathode ray tube, i.e. a video display, this would involve very substantial bulk which could not easily be accommodated and in practice we prefer some other form of electronic display, such as a matrix containing a multitude of individually addressable points.
- This would contain substantially all the information, features and instructions which hitherto were in the form of fixed artwork on a glass panel in conjunction with numerous lamps and/or LEDs. The chief advantage is that the maker of the machine then has total flexibility in what he puts in his artwork and can change it at will, not only by inserting in the machine the appropriate hardware in the form of PROMs, ROMs, discs or tape controlling the scanning of the display area, but even in a given machine several programs can be stored simultaneously and used at will. Thus even within a given game the entire 'artwork' can be wiped clean and replaced by fresh artwork with a different layout and different features. This has the further advantage that the display of a feature which would normally occupy only a small area of an 'artwork scene' showing several features on the display screen can be expanded in a subsequent artwork scene to occupy a considerably larger area, possibly to fill the whole display screen, when, for instance, that feature is made available to the player.
- A further advantage is the elimination of the thermal load involved in numerous filament lamps. The lights connected with the various features are now simply part of the matrix display.
- Current commercially available matrix displays are of limited size and so it may be necessary to employ two or more panels to obtain the required area, but the technology is improving all the time. If necessary, not all the 'artwork' used will be in the form of a matrix display, and there could still be some, for example the outer areas, in the form of conventional fixed painted or screen-printed glass panels.
- The display technology could be in one of several forms, i.e. a cathode ray tube (although generally too bulky), electro-luminescent, vacuum fluorescent, gas-discharge, liquid crystal etc, and could be in monochrome or colour.
- The present invention will now be described, by way of example only, with reference to the accompanying drawings in which:-
- Figure 1 is a diagrammatic perspective view of a fruit machine embodying the invention; and
- Figures 2 and 3 are front views of a flat panel graphic display area of the fruit machine of Figure 1 showing two different artwork scenes.
- The fruit machine shown in Figure 1 comprises a
housing 1 having threerotatable reels 2, first and secondseparate display areas reels 2, and a number ofswitch buttons 5, by means of which a player controls operation of the machine. In contrast to previously known fruit machines in which the display areas would normally be in the form of glass panels bearing fixed artwork in conjunction with numerous lamps and/or LEDs, thedisplay areas - Within the machine housing 1, a central machine control unit 6, as well as controlling the
reels 2 and their associatedbuttons 5, also controls the flat panelgraphic displays display interface unit 7 and receives its instructions from programs stored in an 'artwork scene' store 8. There may, as indicated, also be an external line 9 from thecontrol unit 1 to an external store, allowing new programs to be loaded when desired. - The flat panel
graphic display area 4 of Figure 2 displays an 'artwork scene' including three different features; a 'ladder'feature 10, a 'gamble'feature 11 and a 'nudges'feature 12. During play of the machine each of thefeatures graphic display area 4 in order to display that feature in greater detail as shown in Figure 3 in which the display of the 'nudges'feature 12 is expanded to occupy virtually the whole of the flat panelgraphic display area 4.
Claims (7)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB868617044A GB8617044D0 (en) | 1986-07-12 | 1986-07-12 | Gaming & amusement machines |
GB8617044 | 1986-07-12 |
Publications (3)
Publication Number | Publication Date |
---|---|
EP0253584A2 true EP0253584A2 (en) | 1988-01-20 |
EP0253584A3 EP0253584A3 (en) | 1988-05-11 |
EP0253584B1 EP0253584B1 (en) | 1993-02-03 |
Family
ID=10600982
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19870306102 Revoked EP0253584B1 (en) | 1986-07-12 | 1987-07-10 | Gaming and amusement machines |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0253584B1 (en) |
DE (1) | DE3783962T2 (en) |
ES (1) | ES2037716T3 (en) |
GB (2) | GB8617044D0 (en) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE4137111A1 (en) * | 1991-11-12 | 1993-05-13 | Nsm Ag | Coin operated gaming machine - has several matrix addressable display panels for information relating to game cycle |
DE4232762A1 (en) * | 1992-09-25 | 1994-03-31 | Bally Wulff Automaten Gmbh | Coin operated games machine with game symbols on games machine - has dual function inputs that allow two different games to be represented such as card or rotary symbol carrier types |
EP0886250A1 (en) * | 1997-06-20 | 1998-12-23 | Barcrest Limited | Entertainment machines |
EP0896305A3 (en) * | 1997-08-08 | 2000-01-19 | Konami Co., Ltd. | Slot machine |
EP1008969A2 (en) * | 1998-12-10 | 2000-06-14 | Aruze Corporation | Gaming machine |
DE4201534C2 (en) * | 1992-01-18 | 2001-10-31 | Bally Wulff Automaten Gmbh | Method for operating a gaming machine |
NL1007157C2 (en) * | 1996-09-30 | 2002-01-03 | Innovative Gaming Corp Of Amer | Premium play equipment and method. |
GB2381929A (en) * | 2001-11-06 | 2003-05-14 | Gunshot Experience Ltd | Slot machine with wheel and touch sensitive LCD screen |
US6960136B2 (en) * | 2000-10-04 | 2005-11-01 | Wms Gaming Inc. | Gaming machine with visual and audio indicia changed over time |
US7066813B1 (en) | 1998-12-18 | 2006-06-27 | Aruze Corporation | Gaming machine with progressive story |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU670422B2 (en) * | 1991-12-25 | 1996-07-18 | Kabushiki Kaisha Ace Denken | Display system in game machine island |
US5259613A (en) * | 1992-04-08 | 1993-11-09 | Rio Hotel Casino, Inc. | Casino entertainment system |
GB2281801B (en) * | 1993-09-14 | 1996-06-05 | Noel Leonard Tweedie | A multi-function advertisment and information display system |
DE4337727C2 (en) * | 1993-11-05 | 1998-07-02 | Nsm Ag | Coin operated entertainment device |
JP2769790B2 (en) * | 1994-09-05 | 1998-06-25 | パイオニア株式会社 | Video game system |
DE19730017C2 (en) * | 1997-07-12 | 2001-08-23 | Nsm Ag | Method for operating a coin-operated entertainment device |
US6315666B1 (en) | 1997-08-08 | 2001-11-13 | International Game Technology | Gaming machines having secondary display for providing video content |
US6135884A (en) * | 1997-08-08 | 2000-10-24 | International Game Technology | Gaming machine having secondary display for providing video content |
US6942574B1 (en) | 2000-09-19 | 2005-09-13 | Igt | Method and apparatus for providing entertainment content on a gaming machine |
US8064889B2 (en) | 2000-09-19 | 2011-11-22 | Igt | Virtual casino host |
US11798370B2 (en) | 2020-10-26 | 2023-10-24 | Lnw Gaming, Inc. | Gaming machine and method with symbol array alteration |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1596363A (en) * | 1978-05-31 | 1981-08-26 | Barcrest Ltd | Entertainment machines |
GB2083936A (en) * | 1980-09-12 | 1982-03-31 | Coin Operated Parts Service Lt | Amusement machine |
GB2086115A (en) * | 1980-10-21 | 1982-05-06 | Ace Coin Equip | A coin-operated amusement or gaming machine |
GB2117155A (en) * | 1982-02-25 | 1983-10-05 | Arthur Edward Thomas | Gaming machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2106685B (en) * | 1980-03-13 | 1983-10-05 | Ronald John Kennedy | Gaming or amusement machine |
GB2072395B (en) * | 1980-03-13 | 1984-05-02 | Kennedy R J | Gaming or amusement machine |
EP0070613A3 (en) * | 1981-05-08 | 1984-05-09 | Ace Coin Equipment Limited | Video gaming or amusement machine |
US4517558A (en) * | 1982-05-03 | 1985-05-14 | International Game Technology | Three dimensional video screen display effect |
JPH0519100Y2 (en) * | 1985-11-15 | 1993-05-20 | ||
US4695053A (en) * | 1986-03-07 | 1987-09-22 | Bally Manufacturing Corporation | Gaming device having player selectable winning combinations |
-
1986
- 1986-07-12 GB GB868617044A patent/GB8617044D0/en active Pending
-
1987
- 1987-07-10 DE DE19873783962 patent/DE3783962T2/en not_active Expired - Fee Related
- 1987-07-10 ES ES87306102T patent/ES2037716T3/en not_active Expired - Lifetime
- 1987-07-10 EP EP19870306102 patent/EP0253584B1/en not_active Revoked
- 1987-07-10 GB GB8716264A patent/GB2192478B/en not_active Expired
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1596363A (en) * | 1978-05-31 | 1981-08-26 | Barcrest Ltd | Entertainment machines |
GB2083936A (en) * | 1980-09-12 | 1982-03-31 | Coin Operated Parts Service Lt | Amusement machine |
GB2086115A (en) * | 1980-10-21 | 1982-05-06 | Ace Coin Equip | A coin-operated amusement or gaming machine |
GB2117155A (en) * | 1982-02-25 | 1983-10-05 | Arthur Edward Thomas | Gaming machine |
Cited By (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE4143641B4 (en) * | 1991-11-12 | 2004-10-21 | Nsm-Löwen Entertainment Gmbh | Method for operating a money-operated gaming device |
DE4137111C2 (en) * | 1991-11-12 | 1999-05-20 | Nsm Ag | Money-operated gaming device |
DE4137111A1 (en) * | 1991-11-12 | 1993-05-13 | Nsm Ag | Coin operated gaming machine - has several matrix addressable display panels for information relating to game cycle |
DE4143642B4 (en) * | 1991-11-12 | 2004-12-09 | Nsm-Löwen Entertainment Gmbh | Method for operating a money-operated gaming device |
DE4143643B4 (en) * | 1991-11-12 | 2004-12-02 | Nsm-Löwen Entertainment Gmbh | Method for operating a money-operated gaming device |
DE4201534C2 (en) * | 1992-01-18 | 2001-10-31 | Bally Wulff Automaten Gmbh | Method for operating a gaming machine |
DE4232762A1 (en) * | 1992-09-25 | 1994-03-31 | Bally Wulff Automaten Gmbh | Coin operated games machine with game symbols on games machine - has dual function inputs that allow two different games to be represented such as card or rotary symbol carrier types |
NL1007157C2 (en) * | 1996-09-30 | 2002-01-03 | Innovative Gaming Corp Of Amer | Premium play equipment and method. |
EP0886250A1 (en) * | 1997-06-20 | 1998-12-23 | Barcrest Limited | Entertainment machines |
EP0896305A3 (en) * | 1997-08-08 | 2000-01-19 | Konami Co., Ltd. | Slot machine |
EP1008969A3 (en) * | 1998-12-10 | 2002-07-24 | Aruze Corporation | Gaming machine |
EP1008969A2 (en) * | 1998-12-10 | 2000-06-14 | Aruze Corporation | Gaming machine |
US7066813B1 (en) | 1998-12-18 | 2006-06-27 | Aruze Corporation | Gaming machine with progressive story |
US6960136B2 (en) * | 2000-10-04 | 2005-11-01 | Wms Gaming Inc. | Gaming machine with visual and audio indicia changed over time |
US8998705B2 (en) | 2000-10-04 | 2015-04-07 | Wms Gaming Inc. | Gaming machine with visual and audio indicia changed over time |
US9349242B2 (en) | 2000-10-04 | 2016-05-24 | Bally Gaming, Inc. | Gaming machine with visual and audio indicia changed over time |
US9613493B2 (en) | 2000-10-04 | 2017-04-04 | Bally Gaming, Inc. | Gaming machine with visual and audio indicia changed over time |
GB2381929A (en) * | 2001-11-06 | 2003-05-14 | Gunshot Experience Ltd | Slot machine with wheel and touch sensitive LCD screen |
Also Published As
Publication number | Publication date |
---|---|
ES2037716T3 (en) | 1993-07-01 |
GB8617044D0 (en) | 1986-08-20 |
GB2192478A (en) | 1988-01-13 |
GB8716264D0 (en) | 1987-08-19 |
DE3783962D1 (en) | 1993-03-18 |
DE3783962T2 (en) | 1993-06-03 |
EP0253584B1 (en) | 1993-02-03 |
EP0253584A3 (en) | 1988-05-11 |
GB2192478B (en) | 1989-12-20 |
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