DE69334356D1 - Verfahren zur Steuerung einer Anzeige - Google Patents

Verfahren zur Steuerung einer Anzeige

Info

Publication number
DE69334356D1
DE69334356D1 DE69334356T DE69334356T DE69334356D1 DE 69334356 D1 DE69334356 D1 DE 69334356D1 DE 69334356 T DE69334356 T DE 69334356T DE 69334356 T DE69334356 T DE 69334356T DE 69334356 D1 DE69334356 D1 DE 69334356D1
Authority
DE
Germany
Prior art keywords
controlling
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69334356T
Other languages
English (en)
Inventor
Yuji Naka
Masanobu Yamamoto
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Application granted granted Critical
Publication of DE69334356D1 publication Critical patent/DE69334356D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G1/00Control arrangements or circuits, of interest only in connection with cathode-ray tube indicators; General aspects or details, e.g. selection emphasis on particular characters, dashed line or dotted line generation; Preprocessing of data
    • G09G1/007Circuits for displaying split screens
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/42Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of patterns using a display memory without fixed position correspondence between the display memory contents and the display position on the screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0086Rules
    • A63F2011/0093Rules characterised by the game theory or winning strategy
    • A63F2011/0095Rules characterised by the game theory or winning strategy with cooperation amongst players in competitive games, e.g. non zero sum games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Processing Or Creating Images (AREA)
DE69334356T 1992-11-20 1993-11-19 Verfahren zur Steuerung einer Anzeige Expired - Lifetime DE69334356D1 (de)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US97957092A 1992-11-20 1992-11-20
US97957892A 1992-11-20 1992-11-20
US97969892A 1992-11-20 1992-11-20
US97957792A 1992-11-20 1992-11-20

Publications (1)

Publication Number Publication Date
DE69334356D1 true DE69334356D1 (de) 2011-06-01

Family

ID=27506049

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69334356T Expired - Lifetime DE69334356D1 (de) 1992-11-20 1993-11-19 Verfahren zur Steuerung einer Anzeige

Country Status (9)

Country Link
EP (2) EP0680776A4 (de)
JP (2) JP3731164B2 (de)
KR (1) KR100308859B1 (de)
CN (1) CN1048908C (de)
AU (4) AU677802B2 (de)
BR (1) BR9307490A (de)
CA (3) CA2481815C (de)
DE (1) DE69334356D1 (de)
WO (1) WO1994012255A1 (de)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6712703B2 (en) 1998-11-19 2004-03-30 Nintendo Co., Ltd. Video game apparatus and information storage medium for video game
JP3647797B2 (ja) * 2001-11-28 2005-05-18 コナミ株式会社 画像表示プログラム、画像表示方法及びビデオゲーム装置
KR20030004256A (ko) * 2002-12-11 2003-01-14 주식회사 넥시브 현실세계와 같은 자연스러운 움직임을 갖는 실시간 플래시아바타의 구현방법
JP4331039B2 (ja) * 2004-03-31 2009-09-16 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP2006271784A (ja) * 2005-03-30 2006-10-12 Konami Digital Entertainment:Kk ゲーム装置、ゲーム制御方法、ならびに、プログラム
KR100724939B1 (ko) * 2005-06-20 2007-06-04 삼성전자주식회사 카메라부를 이용한 유저 인터페이스 구현 방법 및 이를위한 이동통신단말기
CN100410955C (zh) * 2005-09-30 2008-08-13 腾讯科技(深圳)有限公司 在二维游戏场景中实现跟随的方法及装置
JP4799144B2 (ja) * 2005-11-18 2011-10-26 任天堂株式会社 ゲームプログラムおよびゲーム装置
US7778492B2 (en) 2006-04-04 2010-08-17 Oldford Group Limited System and method for scaling digital images
JP5247022B2 (ja) * 2006-12-01 2013-07-24 株式会社スクウェア・エニックス ゲーム装置、ゲームプログラム
CN102663802B (zh) * 2012-04-20 2016-05-18 北京像素软件科技股份有限公司 一种游戏地形道路生成方法和装置
CN110193198B (zh) * 2019-05-23 2023-02-10 腾讯科技(深圳)有限公司 对象跳跃控制方法、装置、计算机设备及存储介质

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4026555A (en) * 1975-03-12 1977-05-31 Alpex Computer Corporation Television display control apparatus
JPS58121091A (ja) * 1982-01-14 1983-07-19 池上通信機株式会社 立体感表示方式
GB2133257B (en) * 1982-12-22 1987-07-29 Ricoh Kk T v game system
JPH0644950B2 (ja) * 1984-08-30 1994-06-15 カシオ計算機株式会社 電子ゲーム装置
JPS61113489A (ja) * 1984-11-08 1986-05-31 大平技研工業株式会社 テレビゲ−ム機
JPH0691916B2 (ja) * 1985-07-30 1994-11-16 カシオ計算機株式会社 アニメ−シヨン制御装置
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
US5103499A (en) * 1986-07-18 1992-04-07 Commodore-Amiga, Inc. Beam synchronized coprocessor
US4841291A (en) * 1987-09-21 1989-06-20 International Business Machines Corp. Interactive animation of graphics objects
AU5844590A (en) * 1989-06-02 1991-01-07 Atari Corporation System and method for sprite control block structure
US5080377A (en) * 1990-05-31 1992-01-14 Rare Coin-It, Inc. Video display system
JP3274682B2 (ja) * 1990-08-27 2002-04-15 任天堂株式会社 静止画像表示装置およびそれに用いる外部記憶装置
US5317505A (en) * 1990-12-19 1994-05-31 Raznik Karabed Game controller capable of storing and executing stored sequences of user playing button settings
US5415549A (en) * 1991-03-21 1995-05-16 Atari Games Corporation Method for coloring a polygon on a video display

Also Published As

Publication number Publication date
BR9307490A (pt) 1999-05-25
CA2149876A1 (en) 1994-06-09
CA2481815A1 (en) 1994-06-09
KR100308859B1 (ko) 2002-10-25
AU699326B2 (en) 1998-12-03
AU5534294A (en) 1994-06-22
KR950704017A (ko) 1995-11-17
JP2002355440A (ja) 2002-12-10
EP1241657A3 (de) 2007-12-26
CA2481815C (en) 2008-11-18
EP0680776A1 (de) 1995-11-08
AU699445B2 (en) 1998-12-03
AU677802B2 (en) 1997-05-08
EP1241657B1 (de) 2011-04-20
CA2552026C (en) 2007-07-10
JP3731164B2 (ja) 2006-01-05
EP0680776A4 (de) 1998-10-07
AU1250397A (en) 1997-03-20
CA2552026A1 (en) 1994-06-09
AU1250497A (en) 1997-03-27
AU685719B2 (en) 1998-01-22
WO1994012255A1 (en) 1994-06-09
CN1091989A (zh) 1994-09-14
CA2149876C (en) 2005-01-18
EP1241657A2 (de) 2002-09-18
JP3724569B2 (ja) 2005-12-07
AU1250297A (en) 1997-03-20
CN1048908C (zh) 2000-02-02

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